PrusaSlicer-NonPlainar/xs/src/libslic3r/Model.hpp

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#ifndef slic3r_Model_hpp_
#define slic3r_Model_hpp_
#include "libslic3r.h"
#include "PrintConfig.hpp"
#include "Layer.hpp"
#include "Point.hpp"
#include "TriangleMesh.hpp"
#include "Slicing.hpp"
#include <map>
#include <string>
#include <utility>
#include <vector>
namespace Slic3r {
class ModelInstance;
class ModelMaterial;
class ModelObject;
class ModelVolume;
typedef std::string t_model_material_id;
typedef std::string t_model_material_attribute;
typedef std::map<t_model_material_attribute,std::string> t_model_material_attributes;
typedef std::map<t_model_material_id,ModelMaterial*> ModelMaterialMap;
typedef std::vector<ModelObject*> ModelObjectPtrs;
typedef std::vector<ModelVolume*> ModelVolumePtrs;
typedef std::vector<ModelInstance*> ModelInstancePtrs;
// The print bed content.
// Description of a triangular model with multiple materials, multiple instances with various affine transformations
// and with multiple modifier meshes.
// A model groups multiple objects, each object having possibly multiple instances,
// all objects may share mutliple materials.
class Model
{
public:
// Materials are owned by a model and referenced by objects through t_model_material_id.
// Single material may be shared by multiple models.
ModelMaterialMap materials;
// Objects are owned by a model. Each model may have multiple instances, each instance having its own transformation (shift, scale, rotation).
ModelObjectPtrs objects;
Model();
Model(const Model &other);
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Model& operator= (Model other);
void swap(Model &other);
~Model();
ModelObject* add_object();
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ModelObject* add_object(const ModelObject &other, bool copy_volumes = true);
void delete_object(size_t idx);
void clear_objects();
ModelMaterial* add_material(t_model_material_id material_id);
ModelMaterial* add_material(t_model_material_id material_id, const ModelMaterial &other);
ModelMaterial* get_material(t_model_material_id material_id);
void delete_material(t_model_material_id material_id);
void clear_materials();
bool has_objects_with_no_instances() const;
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bool add_default_instances();
BoundingBoxf3 bounding_box() const;
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void center_instances_around_point(const Pointf &point);
void align_instances_to_origin();
void translate(coordf_t x, coordf_t y, coordf_t z);
TriangleMesh mesh() const;
TriangleMesh raw_mesh() const;
bool _arrange(const Pointfs &sizes, coordf_t dist, const BoundingBoxf* bb, Pointfs &out) const;
bool arrange_objects(coordf_t dist, const BoundingBoxf* bb = NULL);
// Croaks if the duplicated objects do not fit the print bed.
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void duplicate(size_t copies_num, coordf_t dist, const BoundingBoxf* bb = NULL);
void duplicate_objects(size_t copies_num, coordf_t dist, const BoundingBoxf* bb = NULL);
void duplicate_objects_grid(size_t x, size_t y, coordf_t dist);
};
// Material, which may be shared across multiple ModelObjects of a single Model.
class ModelMaterial
{
friend class Model;
public:
// Attributes are defined by the AMF file format, but they don't seem to be used by Slic3r for any purpose.
t_model_material_attributes attributes;
// Dynamic configuration storage for the object specific configuration values, overriding the global configuration.
DynamicPrintConfig config;
Model* get_model() const { return this->model; };
void apply(const t_model_material_attributes &attributes);
private:
// Parent, owning this material.
Model* model;
ModelMaterial(Model *model);
ModelMaterial(Model *model, const ModelMaterial &other);
};
// A printable object, possibly having multiple print volumes (each with its own set of parameters and materials),
// and possibly having multiple modifier volumes, each modifier volume with its set of parameters and materials.
// Each ModelObject may be instantiated mutliple times, each instance having different placement on the print bed,
// different rotation and different uniform scaling.
class ModelObject
{
friend class Model;
public:
std::string name;
std::string input_file;
// Instances of this ModelObject. Each instance defines a shift on the print bed, rotation around the Z axis and a uniform scaling.
// Instances are owned by this ModelObject.
ModelInstancePtrs instances;
// Printable and modifier volumes, each with its material ID and a set of override parameters.
// ModelVolumes are owned by this ModelObject.
ModelVolumePtrs volumes;
// Configuration parameters specific to a single ModelObject, overriding the global Slic3r settings.
DynamicPrintConfig config;
// Variation of a layer thickness for spans of Z coordinates.
t_layer_height_ranges layer_height_ranges;
// Profile of increasing z to a layer height, to be linearly interpolated when calculating the layers.
// The pairs of <z, layer_height> are packed into a 1D array to simplify handling by the Perl XS.
std::vector<coordf_t> layer_height_profile;
// layer_height_profile is initialized when the layer editing mode is entered.
// Only if the user really modified the layer height, layer_height_profile_valid is set
// and used subsequently by the PrintObject.
bool layer_height_profile_valid;
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/* This vector accumulates the total translation applied to the object by the
center_around_origin() method. Callers might want to apply the same translation
to new volumes before adding them to this object in order to preserve alignment
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when user expects that. */
Pointf3 origin_translation;
// these should be private but we need to expose them via XS until all methods are ported
BoundingBoxf3 _bounding_box;
bool _bounding_box_valid;
Model* get_model() const { return this->model; };
ModelVolume* add_volume(const TriangleMesh &mesh);
ModelVolume* add_volume(const ModelVolume &volume);
void delete_volume(size_t idx);
void clear_volumes();
ModelInstance* add_instance();
ModelInstance* add_instance(const ModelInstance &instance);
void delete_instance(size_t idx);
void delete_last_instance();
void clear_instances();
BoundingBoxf3 bounding_box();
void invalidate_bounding_box();
TriangleMesh mesh() const;
TriangleMesh raw_mesh() const;
BoundingBoxf3 raw_bounding_box() const;
BoundingBoxf3 instance_bounding_box(size_t instance_idx) const;
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void center_around_origin();
void translate(const Vectorf3 &vector);
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void translate(coordf_t x, coordf_t y, coordf_t z);
void scale(const Pointf3 &versor);
void rotate(float angle, const Axis &axis);
void mirror(const Axis &axis);
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size_t materials_count() const;
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size_t facets_count() const;
bool needed_repair() const;
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void cut(coordf_t z, Model* model) const;
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void split(ModelObjectPtrs* new_objects);
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void update_bounding_box(); // this is a private method but we expose it until we need to expose it via XS
private:
// Parent object, owning this ModelObject.
Model* model;
ModelObject(Model *model);
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ModelObject(Model *model, const ModelObject &other, bool copy_volumes = true);
ModelObject& operator= (ModelObject other);
void swap(ModelObject &other);
~ModelObject();
};
// An object STL, or a modifier volume, over which a different set of parameters shall be applied.
// ModelVolume instances are owned by a ModelObject.
class ModelVolume
{
friend class ModelObject;
public:
std::string name;
// The triangular model.
TriangleMesh mesh;
// Configuration parameters specific to an object model geometry or a modifier volume,
// overriding the global Slic3r settings and the ModelObject settings.
DynamicPrintConfig config;
// Is it an object to be printed, or a modifier volume?
bool modifier;
// A parent object owning this modifier volume.
ModelObject* get_object() const { return this->object; };
t_model_material_id material_id() const;
void material_id(t_model_material_id material_id);
ModelMaterial* material() const;
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void set_material(t_model_material_id material_id, const ModelMaterial &material);
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ModelMaterial* assign_unique_material();
private:
// Parent object owning this ModelVolume.
ModelObject* object;
t_model_material_id _material_id;
ModelVolume(ModelObject *object, const TriangleMesh &mesh);
ModelVolume(ModelObject *object, const ModelVolume &other);
};
// A single instance of a ModelObject.
// Knows the affine transformation of an object.
class ModelInstance
{
friend class ModelObject;
public:
double rotation; // Rotation around the Z axis, in radians around mesh center point
double scaling_factor;
Pointf offset; // in unscaled coordinates
ModelObject* get_object() const { return this->object; };
// To be called on an external mesh
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void transform_mesh(TriangleMesh* mesh, bool dont_translate = false) const;
// Calculate a bounding box of a transformed mesh. To be called on an external mesh.
BoundingBoxf3 transform_mesh_bounding_box(const TriangleMesh* mesh, bool dont_translate = false) const;
// Transform an external bounding box.
BoundingBoxf3 transform_bounding_box(const BoundingBoxf3 &bbox, bool dont_translate = false) const;
// To be called on an external polygon. It does not translate the polygon, only rotates and scales.
void transform_polygon(Polygon* polygon) const;
private:
// Parent object, owning this instance.
ModelObject* object;
ModelInstance(ModelObject *object);
ModelInstance(ModelObject *object, const ModelInstance &other);
};
}
#endif