2018-06-13 07:12:16 +00:00
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#include "GLGizmo.hpp"
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2018-06-13 07:26:58 +00:00
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#include "../../libslic3r/Utils.hpp"
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2018-08-24 12:11:41 +00:00
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#include "../../slic3r/GUI/GLCanvas3D.hpp"
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2018-06-13 13:44:04 +00:00
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2018-08-20 08:23:17 +00:00
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#include <Eigen/Dense>
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2018-08-17 13:40:47 +00:00
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#include "../../libslic3r/Geometry.hpp"
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2018-08-20 08:23:17 +00:00
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2018-06-13 13:44:04 +00:00
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#include <GL/glew.h>
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2018-06-13 07:12:16 +00:00
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#include <iostream>
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2018-08-20 11:02:54 +00:00
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#include <numeric>
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2018-06-13 07:12:16 +00:00
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2018-08-20 08:23:17 +00:00
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static const float DEFAULT_BASE_COLOR[3] = { 0.625f, 0.625f, 0.625f };
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static const float DEFAULT_DRAG_COLOR[3] = { 1.0f, 1.0f, 1.0f };
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static const float DEFAULT_HIGHLIGHT_COLOR[3] = { 1.0f, 0.38f, 0.0f };
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2018-08-21 06:50:35 +00:00
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static const float RED[3] = { 1.0f, 0.0f, 0.0f };
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static const float GREEN[3] = { 0.0f, 1.0f, 0.0f };
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static const float BLUE[3] = { 0.0f, 0.0f, 1.0f };
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2018-06-13 07:12:16 +00:00
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namespace Slic3r {
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namespace GUI {
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2018-06-15 12:10:28 +00:00
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const float GLGizmoBase::Grabber::HalfSize = 2.0f;
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2018-08-20 08:23:17 +00:00
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const float GLGizmoBase::Grabber::DraggingScaleFactor = 1.25f;
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2018-06-15 12:10:28 +00:00
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GLGizmoBase::Grabber::Grabber()
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2018-08-23 13:37:38 +00:00
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: center(0.0, 0.0, 0.0)
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2018-08-20 08:23:17 +00:00
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, angle_x(0.0f)
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, angle_y(0.0f)
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2018-06-15 14:16:55 +00:00
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, angle_z(0.0f)
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2018-08-20 08:23:17 +00:00
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, dragging(false)
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2018-06-15 12:10:28 +00:00
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{
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color[0] = 1.0f;
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color[1] = 1.0f;
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color[2] = 1.0f;
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}
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void GLGizmoBase::Grabber::render(bool hover) const
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{
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2018-08-20 08:23:17 +00:00
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float render_color[3];
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if (hover)
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{
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render_color[0] = 1.0f - color[0];
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render_color[1] = 1.0f - color[1];
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render_color[2] = 1.0f - color[2];
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}
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else
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::memcpy((void*)render_color, (const void*)color, 3 * sizeof(float));
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2018-06-15 12:10:28 +00:00
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2018-08-21 12:27:36 +00:00
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render(render_color, true);
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2018-08-20 08:23:17 +00:00
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}
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2018-08-21 12:27:36 +00:00
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void GLGizmoBase::Grabber::render(const float* render_color, bool use_lighting) const
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2018-08-20 08:23:17 +00:00
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{
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float half_size = dragging ? HalfSize * DraggingScaleFactor : HalfSize;
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2018-08-21 12:27:36 +00:00
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if (use_lighting)
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::glEnable(GL_LIGHTING);
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2018-08-20 08:23:17 +00:00
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::glColor3f((GLfloat)render_color[0], (GLfloat)render_color[1], (GLfloat)render_color[2]);
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2018-06-15 12:10:28 +00:00
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2018-06-15 14:16:55 +00:00
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::glPushMatrix();
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2018-08-23 13:37:38 +00:00
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::glTranslatef((GLfloat)center(0), (GLfloat)center(1), (GLfloat)center(2));
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2018-08-20 08:23:17 +00:00
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float rad_to_deg = 180.0f / (GLfloat)PI;
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::glRotatef((GLfloat)angle_x * rad_to_deg, 1.0f, 0.0f, 0.0f);
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::glRotatef((GLfloat)angle_y * rad_to_deg, 0.0f, 1.0f, 0.0f);
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::glRotatef((GLfloat)angle_z * rad_to_deg, 0.0f, 0.0f, 1.0f);
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2018-06-15 14:16:55 +00:00
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2018-08-21 12:27:36 +00:00
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// face min x
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::glPushMatrix();
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::glTranslatef(-(GLfloat)half_size, 0.0f, 0.0f);
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::glRotatef(-90.0f, 0.0f, 1.0f, 0.0f);
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render_face(half_size);
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::glPopMatrix();
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// face max x
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::glPushMatrix();
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::glTranslatef((GLfloat)half_size, 0.0f, 0.0f);
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::glRotatef(90.0f, 0.0f, 1.0f, 0.0f);
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render_face(half_size);
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::glPopMatrix();
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// face min y
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::glPushMatrix();
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::glTranslatef(0.0f, -(GLfloat)half_size, 0.0f);
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::glRotatef(90.0f, 1.0f, 0.0f, 0.0f);
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render_face(half_size);
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::glPopMatrix();
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// face max y
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::glPushMatrix();
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::glTranslatef(0.0f, (GLfloat)half_size, 0.0f);
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::glRotatef(-90.0f, 1.0f, 0.0f, 0.0f);
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render_face(half_size);
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::glPopMatrix();
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// face min z
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::glPushMatrix();
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::glTranslatef(0.0f, 0.0f, -(GLfloat)half_size);
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::glRotatef(180.0f, 1.0f, 0.0f, 0.0f);
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render_face(half_size);
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::glPopMatrix();
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// face max z
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::glPushMatrix();
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::glTranslatef(0.0f, 0.0f, (GLfloat)half_size);
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render_face(half_size);
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::glPopMatrix();
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2018-06-15 12:10:28 +00:00
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2018-06-15 14:16:55 +00:00
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::glPopMatrix();
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2018-08-21 12:27:36 +00:00
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if (use_lighting)
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::glDisable(GL_LIGHTING);
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}
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void GLGizmoBase::Grabber::render_face(float half_size) const
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{
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::glBegin(GL_TRIANGLES);
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::glNormal3f(0.0f, 0.0f, 1.0f);
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::glVertex3f(-(GLfloat)half_size, -(GLfloat)half_size, 0.0f);
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::glVertex3f((GLfloat)half_size, -(GLfloat)half_size, 0.0f);
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::glVertex3f((GLfloat)half_size, (GLfloat)half_size, 0.0f);
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::glVertex3f((GLfloat)half_size, (GLfloat)half_size, 0.0f);
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::glVertex3f(-(GLfloat)half_size, (GLfloat)half_size, 0.0f);
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::glVertex3f(-(GLfloat)half_size, -(GLfloat)half_size, 0.0f);
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::glEnd();
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2018-06-15 12:10:28 +00:00
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}
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2018-06-14 08:00:59 +00:00
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2018-08-24 12:11:41 +00:00
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GLGizmoBase::GLGizmoBase(GLCanvas3D& parent)
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: m_parent(parent)
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, m_group_id(-1)
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2018-08-20 08:23:17 +00:00
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, m_state(Off)
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2018-06-14 13:32:26 +00:00
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, m_hover_id(-1)
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2018-06-13 07:12:16 +00:00
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{
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2018-08-20 08:23:17 +00:00
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::memcpy((void*)m_base_color, (const void*)DEFAULT_BASE_COLOR, 3 * sizeof(float));
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::memcpy((void*)m_drag_color, (const void*)DEFAULT_DRAG_COLOR, 3 * sizeof(float));
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::memcpy((void*)m_highlight_color, (const void*)DEFAULT_HIGHLIGHT_COLOR, 3 * sizeof(float));
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2018-06-13 07:12:16 +00:00
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}
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2018-08-20 08:23:17 +00:00
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void GLGizmoBase::set_hover_id(int id)
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2018-06-15 12:10:28 +00:00
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{
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2018-08-27 12:00:53 +00:00
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if (m_grabbers.empty() || (id < (int)m_grabbers.size()))
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2018-08-20 08:23:17 +00:00
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{
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m_hover_id = id;
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on_set_hover_id();
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}
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2018-06-15 12:10:28 +00:00
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}
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2018-08-20 08:23:17 +00:00
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void GLGizmoBase::set_highlight_color(const float* color)
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2018-06-14 13:32:26 +00:00
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{
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2018-08-20 08:23:17 +00:00
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if (color != nullptr)
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::memcpy((void*)m_highlight_color, (const void*)color, 3 * sizeof(float));
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2018-06-15 12:10:28 +00:00
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}
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void GLGizmoBase::start_dragging()
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{
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2018-08-20 08:23:17 +00:00
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for (int i = 0; i < (int)m_grabbers.size(); ++i)
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{
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m_grabbers[i].dragging = (m_hover_id == i);
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}
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2018-06-18 13:07:17 +00:00
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on_start_dragging();
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2018-06-15 12:10:28 +00:00
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}
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2018-07-12 09:26:13 +00:00
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void GLGizmoBase::stop_dragging()
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{
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2018-08-24 13:49:57 +00:00
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set_tooltip("");
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2018-08-20 08:23:17 +00:00
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for (int i = 0; i < (int)m_grabbers.size(); ++i)
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{
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m_grabbers[i].dragging = false;
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}
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2018-07-12 09:26:13 +00:00
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on_stop_dragging();
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}
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2018-08-20 08:23:17 +00:00
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void GLGizmoBase::update(const Linef3& mouse_ray)
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2018-06-15 12:10:28 +00:00
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{
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if (m_hover_id != -1)
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2018-08-20 08:23:17 +00:00
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on_update(mouse_ray);
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2018-06-14 13:32:26 +00:00
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}
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2018-08-20 08:23:17 +00:00
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float GLGizmoBase::picking_color_component(unsigned int id) const
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2018-07-12 09:26:13 +00:00
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{
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2018-08-20 08:23:17 +00:00
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int color = 254 - (int)id;
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if (m_group_id > -1)
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color -= m_group_id;
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2018-07-12 09:26:13 +00:00
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2018-08-20 08:23:17 +00:00
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return (float)color / 255.0f;
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2018-07-12 09:26:13 +00:00
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}
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2018-08-20 08:23:17 +00:00
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void GLGizmoBase::render_grabbers() const
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2018-07-12 09:26:13 +00:00
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{
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2018-08-20 08:23:17 +00:00
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for (int i = 0; i < (int)m_grabbers.size(); ++i)
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{
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m_grabbers[i].render(m_hover_id == i);
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}
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2018-06-18 13:07:17 +00:00
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}
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2018-08-20 08:23:17 +00:00
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void GLGizmoBase::render_grabbers_for_picking() const
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2018-06-14 08:00:59 +00:00
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{
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2018-06-19 07:46:26 +00:00
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for (int i = 0; i < (int)m_grabbers.size(); ++i)
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2018-06-14 13:32:26 +00:00
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{
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2018-08-20 08:23:17 +00:00
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m_grabbers[i].render_for_picking();
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2018-06-14 13:32:26 +00:00
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}
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2018-06-14 08:00:59 +00:00
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}
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2018-08-24 12:11:41 +00:00
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void GLGizmoBase::set_tooltip(const std::string& tooltip) const
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{
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m_parent.set_tooltip(tooltip);
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}
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std::string GLGizmoBase::format(float value, unsigned int decimals) const
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{
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char buf[1024];
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::sprintf(buf, "%.*f", decimals, value);
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return buf;
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}
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2018-06-14 08:00:59 +00:00
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const float GLGizmoRotate::Offset = 5.0f;
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const unsigned int GLGizmoRotate::CircleResolution = 64;
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2018-06-15 14:16:55 +00:00
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const unsigned int GLGizmoRotate::AngleResolution = 64;
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2018-08-20 08:23:17 +00:00
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const unsigned int GLGizmoRotate::ScaleStepsCount = 72;
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2018-06-14 08:00:59 +00:00
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const float GLGizmoRotate::ScaleStepRad = 2.0f * (float)PI / GLGizmoRotate::ScaleStepsCount;
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2018-08-20 08:23:17 +00:00
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const unsigned int GLGizmoRotate::ScaleLongEvery = 2;
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2018-06-14 08:00:59 +00:00
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const float GLGizmoRotate::ScaleLongTooth = 2.0f;
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const float GLGizmoRotate::ScaleShortTooth = 1.0f;
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const unsigned int GLGizmoRotate::SnapRegionsCount = 8;
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const float GLGizmoRotate::GrabberOffset = 5.0f;
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2018-08-24 12:11:41 +00:00
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GLGizmoRotate::GLGizmoRotate(GLCanvas3D& parent, GLGizmoRotate::Axis axis)
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: GLGizmoBase(parent)
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2018-08-20 08:23:17 +00:00
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, m_axis(axis)
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, m_angle(0.0f)
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2018-08-23 13:37:38 +00:00
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, m_center(0.0, 0.0, 0.0)
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2018-06-15 14:16:55 +00:00
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, m_radius(0.0f)
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2018-08-15 10:50:06 +00:00
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, m_keep_initial_values(false)
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2018-06-13 07:12:16 +00:00
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{
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}
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2018-08-20 08:23:17 +00:00
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void GLGizmoRotate::set_angle(float angle)
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2018-06-19 07:46:26 +00:00
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{
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2018-08-20 08:23:17 +00:00
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if (std::abs(angle - 2.0f * PI) < EPSILON)
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angle = 0.0f;
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2018-06-19 07:46:26 +00:00
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2018-08-20 08:23:17 +00:00
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m_angle = angle;
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2018-06-19 07:46:26 +00:00
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}
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2018-06-13 07:12:16 +00:00
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bool GLGizmoRotate::on_init()
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{
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2018-06-15 12:10:28 +00:00
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m_grabbers.push_back(Grabber());
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2018-06-13 07:12:16 +00:00
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return true;
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}
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2018-08-20 08:23:17 +00:00
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void GLGizmoRotate::on_update(const Linef3& mouse_ray)
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2018-08-23 13:37:38 +00:00
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{
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Vec2d mouse_pos = to_2d(mouse_position_in_local_plane(mouse_ray));
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2018-08-20 08:23:17 +00:00
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2018-08-23 13:37:38 +00:00
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Vec2d orig_dir = Vec2d::UnitX();
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Vec2d new_dir = mouse_pos.normalized();
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2018-08-20 08:23:17 +00:00
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2018-08-23 13:37:38 +00:00
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double theta = ::acos(clamp(-1.0, 1.0, new_dir.dot(orig_dir)));
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Removed Point::scale(),translate(),coincides_with(),distance_to(),
distance_to_squared(),perp_distance_to(),negative(),vector_to(),
translate(), distance_to() etc,
replaced with the Eigen equivalents.
2018-08-17 12:14:24 +00:00
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if (cross2(orig_dir, new_dir) < 0.0)
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2018-08-24 08:20:00 +00:00
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theta = 2.0 * (double)PI - theta;
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2018-06-15 14:16:55 +00:00
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2018-08-23 13:37:38 +00:00
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double len = mouse_pos.norm();
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2018-08-24 10:16:11 +00:00
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|
|
|
// snap to snap region
|
2018-08-20 08:23:17 +00:00
|
|
|
double in_radius = (double)m_radius / 3.0;
|
|
|
|
double out_radius = 2.0 * (double)in_radius;
|
|
|
|
if ((in_radius <= len) && (len <= out_radius))
|
2018-06-15 14:16:55 +00:00
|
|
|
{
|
2018-08-24 08:20:00 +00:00
|
|
|
double step = 2.0 * (double)PI / (double)SnapRegionsCount;
|
|
|
|
theta = step * (double)std::round(theta / step);
|
2018-06-15 14:16:55 +00:00
|
|
|
}
|
2018-08-24 10:16:11 +00:00
|
|
|
else
|
|
|
|
{
|
|
|
|
// snap to scale
|
|
|
|
in_radius = (double)m_radius;
|
|
|
|
out_radius = in_radius + (double)ScaleLongTooth;
|
|
|
|
if ((in_radius <= len) && (len <= out_radius))
|
|
|
|
{
|
|
|
|
double step = 2.0 * (double)PI / (double)ScaleStepsCount;
|
|
|
|
theta = step * (double)std::round(theta / step);
|
|
|
|
}
|
|
|
|
}
|
2018-06-15 14:16:55 +00:00
|
|
|
|
2018-08-24 08:20:00 +00:00
|
|
|
if (theta == 2.0 * (double)PI)
|
2018-06-15 14:16:55 +00:00
|
|
|
theta = 0.0;
|
2018-06-19 07:46:26 +00:00
|
|
|
|
2018-08-20 08:23:17 +00:00
|
|
|
m_angle = (float)theta;
|
2018-06-15 12:10:28 +00:00
|
|
|
}
|
|
|
|
|
2018-06-13 13:44:04 +00:00
|
|
|
void GLGizmoRotate::on_render(const BoundingBoxf3& box) const
|
|
|
|
{
|
2018-08-24 12:11:41 +00:00
|
|
|
if (m_grabbers[0].dragging)
|
|
|
|
set_tooltip(format(m_angle * 180.0f / (float)PI, 4));
|
|
|
|
|
2018-08-21 12:27:36 +00:00
|
|
|
::glEnable(GL_DEPTH_TEST);
|
2018-06-14 08:00:59 +00:00
|
|
|
|
2018-08-15 10:50:06 +00:00
|
|
|
if (!m_keep_initial_values)
|
2018-07-12 09:26:13 +00:00
|
|
|
{
|
2018-08-15 10:50:06 +00:00
|
|
|
m_center = box.center();
|
2018-08-20 08:23:17 +00:00
|
|
|
m_radius = Offset + box.radius();
|
2018-08-15 10:50:06 +00:00
|
|
|
m_keep_initial_values = true;
|
2018-07-12 09:26:13 +00:00
|
|
|
}
|
2018-06-14 08:00:59 +00:00
|
|
|
|
2018-08-20 08:23:17 +00:00
|
|
|
::glPushMatrix();
|
|
|
|
transform_to_local();
|
|
|
|
|
2018-08-21 07:03:38 +00:00
|
|
|
::glLineWidth((m_hover_id != -1) ? 2.0f : 1.5f);
|
|
|
|
::glColor3fv((m_hover_id != -1) ? m_drag_color : m_highlight_color);
|
2018-06-15 14:16:55 +00:00
|
|
|
|
2018-08-20 08:23:17 +00:00
|
|
|
render_circle();
|
2018-08-28 10:50:26 +00:00
|
|
|
|
2018-08-20 08:23:17 +00:00
|
|
|
if (m_hover_id != -1)
|
|
|
|
{
|
|
|
|
render_scale();
|
|
|
|
render_snap_radii();
|
|
|
|
render_reference_radius();
|
|
|
|
}
|
|
|
|
|
|
|
|
::glColor3fv(m_highlight_color);
|
2018-08-28 10:50:26 +00:00
|
|
|
|
2018-08-20 08:23:17 +00:00
|
|
|
if (m_hover_id != -1)
|
|
|
|
render_angle();
|
|
|
|
|
|
|
|
render_grabber();
|
|
|
|
|
|
|
|
::glPopMatrix();
|
2018-06-14 08:00:59 +00:00
|
|
|
}
|
|
|
|
|
2018-06-14 13:32:26 +00:00
|
|
|
void GLGizmoRotate::on_render_for_picking(const BoundingBoxf3& box) const
|
|
|
|
{
|
|
|
|
::glDisable(GL_DEPTH_TEST);
|
|
|
|
|
2018-08-20 08:23:17 +00:00
|
|
|
::glPushMatrix();
|
|
|
|
transform_to_local();
|
|
|
|
|
2018-06-15 12:10:28 +00:00
|
|
|
m_grabbers[0].color[0] = 1.0f;
|
|
|
|
m_grabbers[0].color[1] = 1.0f;
|
2018-08-20 08:23:17 +00:00
|
|
|
m_grabbers[0].color[2] = picking_color_component(0);
|
|
|
|
|
|
|
|
render_grabbers_for_picking();
|
|
|
|
|
|
|
|
::glPopMatrix();
|
2018-06-14 13:32:26 +00:00
|
|
|
}
|
|
|
|
|
2018-08-20 08:23:17 +00:00
|
|
|
void GLGizmoRotate::render_circle() const
|
2018-06-14 08:00:59 +00:00
|
|
|
{
|
|
|
|
::glBegin(GL_LINE_LOOP);
|
|
|
|
for (unsigned int i = 0; i < ScaleStepsCount; ++i)
|
|
|
|
{
|
|
|
|
float angle = (float)i * ScaleStepRad;
|
2018-08-20 08:23:17 +00:00
|
|
|
float x = ::cos(angle) * m_radius;
|
|
|
|
float y = ::sin(angle) * m_radius;
|
|
|
|
float z = 0.0f;
|
|
|
|
::glVertex3f((GLfloat)x, (GLfloat)y, (GLfloat)z);
|
2018-06-14 08:00:59 +00:00
|
|
|
}
|
|
|
|
::glEnd();
|
|
|
|
}
|
|
|
|
|
2018-08-20 08:23:17 +00:00
|
|
|
void GLGizmoRotate::render_scale() const
|
2018-06-14 08:00:59 +00:00
|
|
|
{
|
2018-06-15 14:16:55 +00:00
|
|
|
float out_radius_long = m_radius + ScaleLongTooth;
|
|
|
|
float out_radius_short = m_radius + ScaleShortTooth;
|
2018-06-14 08:00:59 +00:00
|
|
|
|
|
|
|
::glBegin(GL_LINES);
|
|
|
|
for (unsigned int i = 0; i < ScaleStepsCount; ++i)
|
|
|
|
{
|
|
|
|
float angle = (float)i * ScaleStepRad;
|
|
|
|
float cosa = ::cos(angle);
|
|
|
|
float sina = ::sin(angle);
|
2018-08-20 08:23:17 +00:00
|
|
|
float in_x = cosa * m_radius;
|
|
|
|
float in_y = sina * m_radius;
|
|
|
|
float in_z = 0.0f;
|
|
|
|
float out_x = (i % ScaleLongEvery == 0) ? cosa * out_radius_long : cosa * out_radius_short;
|
|
|
|
float out_y = (i % ScaleLongEvery == 0) ? sina * out_radius_long : sina * out_radius_short;
|
|
|
|
float out_z = 0.0f;
|
|
|
|
::glVertex3f((GLfloat)in_x, (GLfloat)in_y, (GLfloat)in_z);
|
|
|
|
::glVertex3f((GLfloat)out_x, (GLfloat)out_y, (GLfloat)out_z);
|
2018-06-14 08:00:59 +00:00
|
|
|
}
|
|
|
|
::glEnd();
|
|
|
|
}
|
|
|
|
|
2018-08-20 08:23:17 +00:00
|
|
|
void GLGizmoRotate::render_snap_radii() const
|
2018-06-14 08:00:59 +00:00
|
|
|
{
|
2018-06-15 14:16:55 +00:00
|
|
|
float step = 2.0f * (float)PI / (float)SnapRegionsCount;
|
2018-06-14 08:00:59 +00:00
|
|
|
|
2018-06-15 14:16:55 +00:00
|
|
|
float in_radius = m_radius / 3.0f;
|
2018-06-14 08:00:59 +00:00
|
|
|
float out_radius = 2.0f * in_radius;
|
|
|
|
|
|
|
|
::glBegin(GL_LINES);
|
|
|
|
for (unsigned int i = 0; i < SnapRegionsCount; ++i)
|
|
|
|
{
|
2018-06-15 14:16:55 +00:00
|
|
|
float angle = (float)i * step;
|
2018-06-14 08:00:59 +00:00
|
|
|
float cosa = ::cos(angle);
|
|
|
|
float sina = ::sin(angle);
|
2018-08-20 08:23:17 +00:00
|
|
|
float in_x = cosa * in_radius;
|
|
|
|
float in_y = sina * in_radius;
|
|
|
|
float in_z = 0.0f;
|
|
|
|
float out_x = cosa * out_radius;
|
|
|
|
float out_y = sina * out_radius;
|
|
|
|
float out_z = 0.0f;
|
|
|
|
::glVertex3f((GLfloat)in_x, (GLfloat)in_y, (GLfloat)in_z);
|
|
|
|
::glVertex3f((GLfloat)out_x, (GLfloat)out_y, (GLfloat)out_z);
|
2018-06-14 08:00:59 +00:00
|
|
|
}
|
|
|
|
::glEnd();
|
|
|
|
}
|
|
|
|
|
2018-08-20 08:23:17 +00:00
|
|
|
void GLGizmoRotate::render_reference_radius() const
|
2018-06-14 08:00:59 +00:00
|
|
|
{
|
|
|
|
::glBegin(GL_LINES);
|
2018-08-20 08:23:17 +00:00
|
|
|
::glVertex3f(0.0f, 0.0f, 0.0f);
|
|
|
|
::glVertex3f((GLfloat)(m_radius + GrabberOffset), 0.0f, 0.0f);
|
2018-06-14 08:00:59 +00:00
|
|
|
::glEnd();
|
|
|
|
}
|
|
|
|
|
2018-08-20 08:23:17 +00:00
|
|
|
void GLGizmoRotate::render_angle() const
|
2018-06-14 08:00:59 +00:00
|
|
|
{
|
2018-08-20 08:23:17 +00:00
|
|
|
float step_angle = m_angle / AngleResolution;
|
2018-06-15 14:16:55 +00:00
|
|
|
float ex_radius = m_radius + GrabberOffset;
|
2018-06-14 08:00:59 +00:00
|
|
|
|
2018-06-15 14:16:55 +00:00
|
|
|
::glBegin(GL_LINE_STRIP);
|
|
|
|
for (unsigned int i = 0; i <= AngleResolution; ++i)
|
|
|
|
{
|
|
|
|
float angle = (float)i * step_angle;
|
2018-08-20 08:23:17 +00:00
|
|
|
float x = ::cos(angle) * ex_radius;
|
|
|
|
float y = ::sin(angle) * ex_radius;
|
|
|
|
float z = 0.0f;
|
|
|
|
::glVertex3f((GLfloat)x, (GLfloat)y, (GLfloat)z);
|
2018-06-15 14:16:55 +00:00
|
|
|
}
|
|
|
|
::glEnd();
|
|
|
|
}
|
|
|
|
|
2018-08-20 08:23:17 +00:00
|
|
|
void GLGizmoRotate::render_grabber() const
|
2018-06-15 14:16:55 +00:00
|
|
|
{
|
|
|
|
float grabber_radius = m_radius + GrabberOffset;
|
2018-08-23 13:37:38 +00:00
|
|
|
m_grabbers[0].center = Vec3d(::cos(m_angle) * grabber_radius, ::sin(m_angle) * grabber_radius, 0.0);
|
2018-08-20 08:23:17 +00:00
|
|
|
m_grabbers[0].angle_z = m_angle;
|
|
|
|
|
2018-08-21 07:03:38 +00:00
|
|
|
::glColor3fv((m_hover_id != -1) ? m_drag_color : m_highlight_color);
|
2018-06-15 14:16:55 +00:00
|
|
|
|
2018-06-14 08:00:59 +00:00
|
|
|
::glBegin(GL_LINES);
|
2018-08-20 08:23:17 +00:00
|
|
|
::glVertex3f(0.0f, 0.0f, 0.0f);
|
2018-08-23 13:37:38 +00:00
|
|
|
::glVertex3f((GLfloat)m_grabbers[0].center(0), (GLfloat)m_grabbers[0].center(1), (GLfloat)m_grabbers[0].center(2));
|
2018-06-14 08:00:59 +00:00
|
|
|
::glEnd();
|
|
|
|
|
2018-08-20 08:23:17 +00:00
|
|
|
::memcpy((void*)m_grabbers[0].color, (const void*)m_highlight_color, 3 * sizeof(float));
|
2018-06-15 12:10:28 +00:00
|
|
|
render_grabbers();
|
2018-06-13 13:44:04 +00:00
|
|
|
}
|
|
|
|
|
2018-08-20 08:23:17 +00:00
|
|
|
void GLGizmoRotate::transform_to_local() const
|
|
|
|
{
|
2018-08-23 13:37:38 +00:00
|
|
|
::glTranslatef((GLfloat)m_center(0), (GLfloat)m_center(1), (GLfloat)m_center(2));
|
2018-08-20 08:23:17 +00:00
|
|
|
|
|
|
|
switch (m_axis)
|
|
|
|
{
|
|
|
|
case X:
|
|
|
|
{
|
|
|
|
::glRotatef(90.0f, 0.0f, 1.0f, 0.0f);
|
|
|
|
::glRotatef(90.0f, 0.0f, 0.0f, 1.0f);
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
case Y:
|
|
|
|
{
|
2018-08-24 08:32:05 +00:00
|
|
|
::glRotatef(-90.0f, 1.0f, 0.0f, 0.0f);
|
2018-08-20 08:23:17 +00:00
|
|
|
::glRotatef(180.0f, 0.0f, 0.0f, 1.0f);
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
default:
|
|
|
|
case Z:
|
|
|
|
{
|
|
|
|
// no rotation
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2018-08-23 13:37:38 +00:00
|
|
|
Vec3d GLGizmoRotate::mouse_position_in_local_plane(const Linef3& mouse_ray) const
|
2018-08-20 08:23:17 +00:00
|
|
|
{
|
2018-08-23 13:37:38 +00:00
|
|
|
double half_pi = 0.5 * (double)PI;
|
2018-08-21 06:50:35 +00:00
|
|
|
|
2018-08-23 13:37:38 +00:00
|
|
|
Transform3d m = Transform3d::Identity();
|
2018-08-20 08:23:17 +00:00
|
|
|
|
|
|
|
switch (m_axis)
|
|
|
|
{
|
|
|
|
case X:
|
|
|
|
{
|
2018-08-23 13:37:38 +00:00
|
|
|
m.rotate(Eigen::AngleAxisd(-half_pi, Vec3d::UnitZ()));
|
|
|
|
m.rotate(Eigen::AngleAxisd(-half_pi, Vec3d::UnitY()));
|
2018-08-20 08:23:17 +00:00
|
|
|
break;
|
|
|
|
}
|
|
|
|
case Y:
|
|
|
|
{
|
2018-08-23 13:37:38 +00:00
|
|
|
m.rotate(Eigen::AngleAxisd(-(double)PI, Vec3d::UnitZ()));
|
2018-08-24 08:32:05 +00:00
|
|
|
m.rotate(Eigen::AngleAxisd(half_pi, Vec3d::UnitX()));
|
2018-08-20 08:23:17 +00:00
|
|
|
break;
|
|
|
|
}
|
|
|
|
default:
|
|
|
|
case Z:
|
|
|
|
{
|
|
|
|
// no rotation applied
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2018-08-23 13:37:38 +00:00
|
|
|
m.translate(-m_center);
|
2018-08-20 08:23:17 +00:00
|
|
|
|
2018-08-23 13:37:38 +00:00
|
|
|
Eigen::Matrix<double, 3, 2> world_ray;
|
|
|
|
Eigen::Matrix<double, 3, 2> local_ray;
|
|
|
|
world_ray(0, 0) = mouse_ray.a(0);
|
|
|
|
world_ray(1, 0) = mouse_ray.a(1);
|
|
|
|
world_ray(2, 0) = mouse_ray.a(2);
|
|
|
|
world_ray(0, 1) = mouse_ray.b(0);
|
|
|
|
world_ray(1, 1) = mouse_ray.b(1);
|
|
|
|
world_ray(2, 1) = mouse_ray.b(2);
|
2018-08-20 08:23:17 +00:00
|
|
|
local_ray = m * world_ray.colwise().homogeneous();
|
|
|
|
|
2018-08-23 13:37:38 +00:00
|
|
|
return Linef3(Vec3d(local_ray(0, 0), local_ray(1, 0), local_ray(2, 0)), Vec3d(local_ray(0, 1), local_ray(1, 1), local_ray(2, 1))).intersect_plane(0.0);
|
2018-08-20 08:23:17 +00:00
|
|
|
}
|
|
|
|
|
2018-08-24 12:11:41 +00:00
|
|
|
GLGizmoRotate3D::GLGizmoRotate3D(GLCanvas3D& parent)
|
|
|
|
: GLGizmoBase(parent)
|
|
|
|
, m_x(parent, GLGizmoRotate::X)
|
|
|
|
, m_y(parent, GLGizmoRotate::Y)
|
|
|
|
, m_z(parent, GLGizmoRotate::Z)
|
2018-08-20 08:23:17 +00:00
|
|
|
{
|
|
|
|
m_x.set_group_id(0);
|
|
|
|
m_y.set_group_id(1);
|
|
|
|
m_z.set_group_id(2);
|
|
|
|
}
|
|
|
|
|
|
|
|
bool GLGizmoRotate3D::on_init()
|
|
|
|
{
|
|
|
|
if (!m_x.init() || !m_y.init() || !m_z.init())
|
|
|
|
return false;
|
|
|
|
|
2018-08-21 06:50:35 +00:00
|
|
|
m_x.set_highlight_color(RED);
|
|
|
|
m_y.set_highlight_color(GREEN);
|
|
|
|
m_z.set_highlight_color(BLUE);
|
2018-08-20 08:23:17 +00:00
|
|
|
|
|
|
|
std::string path = resources_dir() + "/icons/overlay/";
|
|
|
|
|
|
|
|
std::string filename = path + "rotate_off.png";
|
|
|
|
if (!m_textures[Off].load_from_file(filename, false))
|
|
|
|
return false;
|
|
|
|
|
|
|
|
filename = path + "rotate_hover.png";
|
|
|
|
if (!m_textures[Hover].load_from_file(filename, false))
|
|
|
|
return false;
|
|
|
|
|
|
|
|
filename = path + "rotate_on.png";
|
|
|
|
if (!m_textures[On].load_from_file(filename, false))
|
|
|
|
return false;
|
|
|
|
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
void GLGizmoRotate3D::on_start_dragging()
|
|
|
|
{
|
|
|
|
switch (m_hover_id)
|
|
|
|
{
|
|
|
|
case 0:
|
|
|
|
{
|
|
|
|
m_x.start_dragging();
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
case 1:
|
|
|
|
{
|
|
|
|
m_y.start_dragging();
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
case 2:
|
|
|
|
{
|
|
|
|
m_z.start_dragging();
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
default:
|
|
|
|
{
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void GLGizmoRotate3D::on_stop_dragging()
|
|
|
|
{
|
|
|
|
switch (m_hover_id)
|
|
|
|
{
|
|
|
|
case 0:
|
|
|
|
{
|
|
|
|
m_x.stop_dragging();
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
case 1:
|
|
|
|
{
|
|
|
|
m_y.stop_dragging();
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
case 2:
|
|
|
|
{
|
|
|
|
m_z.stop_dragging();
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
default:
|
|
|
|
{
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void GLGizmoRotate3D::on_render(const BoundingBoxf3& box) const
|
|
|
|
{
|
|
|
|
if ((m_hover_id == -1) || (m_hover_id == 0))
|
|
|
|
m_x.render(box);
|
|
|
|
|
|
|
|
if ((m_hover_id == -1) || (m_hover_id == 1))
|
|
|
|
m_y.render(box);
|
|
|
|
|
|
|
|
if ((m_hover_id == -1) || (m_hover_id == 2))
|
|
|
|
m_z.render(box);
|
|
|
|
}
|
|
|
|
|
2018-08-21 06:50:35 +00:00
|
|
|
const float GLGizmoScale3D::Offset = 5.0f;
|
|
|
|
|
2018-08-24 12:11:41 +00:00
|
|
|
GLGizmoScale3D::GLGizmoScale3D(GLCanvas3D& parent)
|
|
|
|
: GLGizmoBase(parent)
|
2018-08-21 06:50:35 +00:00
|
|
|
, m_scale_x(1.0f)
|
|
|
|
, m_scale_y(1.0f)
|
|
|
|
, m_scale_z(1.0f)
|
|
|
|
, m_starting_scale_x(1.0f)
|
|
|
|
, m_starting_scale_y(1.0f)
|
|
|
|
, m_starting_scale_z(1.0f)
|
|
|
|
{
|
|
|
|
}
|
|
|
|
|
|
|
|
bool GLGizmoScale3D::on_init()
|
|
|
|
{
|
|
|
|
std::string path = resources_dir() + "/icons/overlay/";
|
|
|
|
|
|
|
|
std::string filename = path + "scale_off.png";
|
|
|
|
if (!m_textures[Off].load_from_file(filename, false))
|
|
|
|
return false;
|
|
|
|
|
|
|
|
filename = path + "scale_hover.png";
|
|
|
|
if (!m_textures[Hover].load_from_file(filename, false))
|
|
|
|
return false;
|
|
|
|
|
|
|
|
filename = path + "scale_on.png";
|
|
|
|
if (!m_textures[On].load_from_file(filename, false))
|
|
|
|
return false;
|
|
|
|
|
2018-08-21 12:27:36 +00:00
|
|
|
for (int i = 0; i < 10; ++i)
|
2018-08-21 06:50:35 +00:00
|
|
|
{
|
|
|
|
m_grabbers.push_back(Grabber());
|
|
|
|
}
|
|
|
|
|
|
|
|
float half_pi = 0.5f * (float)PI;
|
|
|
|
|
|
|
|
// x axis
|
|
|
|
m_grabbers[0].angle_y = half_pi;
|
|
|
|
m_grabbers[1].angle_y = half_pi;
|
|
|
|
|
|
|
|
// y axis
|
|
|
|
m_grabbers[2].angle_x = half_pi;
|
|
|
|
m_grabbers[3].angle_x = half_pi;
|
|
|
|
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
void GLGizmoScale3D::on_start_dragging()
|
|
|
|
{
|
|
|
|
if (m_hover_id != -1)
|
2018-08-22 09:22:07 +00:00
|
|
|
{
|
2018-08-21 06:50:35 +00:00
|
|
|
m_starting_drag_position = m_grabbers[m_hover_id].center;
|
2018-08-22 09:22:07 +00:00
|
|
|
m_starting_center = m_box.center();
|
|
|
|
}
|
2018-08-21 06:50:35 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
void GLGizmoScale3D::on_update(const Linef3& mouse_ray)
|
|
|
|
{
|
|
|
|
if ((m_hover_id == 0) || (m_hover_id == 1))
|
|
|
|
do_scale_x(mouse_ray);
|
|
|
|
else if ((m_hover_id == 2) || (m_hover_id == 3))
|
|
|
|
do_scale_y(mouse_ray);
|
|
|
|
else if ((m_hover_id == 4) || (m_hover_id == 5))
|
|
|
|
do_scale_z(mouse_ray);
|
2018-08-21 12:27:36 +00:00
|
|
|
else if (m_hover_id >= 6)
|
2018-08-21 06:50:35 +00:00
|
|
|
do_scale_uniform(mouse_ray);
|
|
|
|
}
|
|
|
|
|
|
|
|
void GLGizmoScale3D::on_render(const BoundingBoxf3& box) const
|
|
|
|
{
|
2018-08-24 12:11:41 +00:00
|
|
|
if (m_grabbers[0].dragging || m_grabbers[1].dragging)
|
|
|
|
set_tooltip("X: " + format(100.0f * m_scale_x, 4) + "%");
|
|
|
|
else if (m_grabbers[2].dragging || m_grabbers[3].dragging)
|
|
|
|
set_tooltip("Y: " + format(100.0f * m_scale_y, 4) + "%");
|
|
|
|
else if (m_grabbers[4].dragging || m_grabbers[5].dragging)
|
|
|
|
set_tooltip("Z: " + format(100.0f * m_scale_z, 4) + "%");
|
|
|
|
else if (m_grabbers[6].dragging || m_grabbers[7].dragging || m_grabbers[8].dragging || m_grabbers[9].dragging)
|
|
|
|
{
|
|
|
|
std::string tooltip = "X: " + format(100.0f * m_scale_x, 4) + "%\n";
|
|
|
|
tooltip += "Y: " + format(100.0f * m_scale_y, 4) + "%\n";
|
|
|
|
tooltip += "Z: " + format(100.0f * m_scale_z, 4) + "%";
|
|
|
|
set_tooltip(tooltip);
|
|
|
|
}
|
|
|
|
|
2018-08-21 12:27:36 +00:00
|
|
|
::glEnable(GL_DEPTH_TEST);
|
2018-08-21 06:50:35 +00:00
|
|
|
|
2018-08-24 10:06:05 +00:00
|
|
|
Vec3d offset_vec = (double)Offset * Vec3d::Ones();
|
2018-08-21 06:50:35 +00:00
|
|
|
|
|
|
|
m_box = BoundingBoxf3(box.min - offset_vec, box.max + offset_vec);
|
2018-08-23 13:37:38 +00:00
|
|
|
const Vec3d& center = m_box.center();
|
2018-08-21 06:50:35 +00:00
|
|
|
|
|
|
|
// x axis
|
2018-08-23 13:37:38 +00:00
|
|
|
m_grabbers[0].center = Vec3d(m_box.min(0), center(1), center(2));
|
|
|
|
m_grabbers[1].center = Vec3d(m_box.max(0), center(1), center(2));
|
2018-08-21 06:50:35 +00:00
|
|
|
::memcpy((void*)m_grabbers[0].color, (const void*)RED, 3 * sizeof(float));
|
|
|
|
::memcpy((void*)m_grabbers[1].color, (const void*)RED, 3 * sizeof(float));
|
2018-08-21 12:27:36 +00:00
|
|
|
|
|
|
|
// y axis
|
2018-08-23 13:37:38 +00:00
|
|
|
m_grabbers[2].center = Vec3d(center(0), m_box.min(1), center(2));
|
|
|
|
m_grabbers[3].center = Vec3d(center(0), m_box.max(1), center(2));
|
2018-08-21 06:50:35 +00:00
|
|
|
::memcpy((void*)m_grabbers[2].color, (const void*)GREEN, 3 * sizeof(float));
|
|
|
|
::memcpy((void*)m_grabbers[3].color, (const void*)GREEN, 3 * sizeof(float));
|
2018-08-21 12:27:36 +00:00
|
|
|
|
|
|
|
// z axis
|
2018-08-23 13:37:38 +00:00
|
|
|
m_grabbers[4].center = Vec3d(center(0), center(1), m_box.min(2));
|
|
|
|
m_grabbers[5].center = Vec3d(center(0), center(1), m_box.max(2));
|
2018-08-21 06:50:35 +00:00
|
|
|
::memcpy((void*)m_grabbers[4].color, (const void*)BLUE, 3 * sizeof(float));
|
|
|
|
::memcpy((void*)m_grabbers[5].color, (const void*)BLUE, 3 * sizeof(float));
|
|
|
|
|
2018-08-21 12:27:36 +00:00
|
|
|
// uniform
|
2018-08-23 13:37:38 +00:00
|
|
|
m_grabbers[6].center = Vec3d(m_box.min(0), m_box.min(1), m_box.min(2));
|
|
|
|
m_grabbers[7].center = Vec3d(m_box.max(0), m_box.min(1), m_box.min(2));
|
|
|
|
m_grabbers[8].center = Vec3d(m_box.max(0), m_box.max(1), m_box.min(2));
|
|
|
|
m_grabbers[9].center = Vec3d(m_box.min(0), m_box.max(1), m_box.min(2));
|
2018-08-21 12:27:36 +00:00
|
|
|
for (int i = 6; i < 10; ++i)
|
|
|
|
{
|
|
|
|
::memcpy((void*)m_grabbers[i].color, (const void*)m_highlight_color, 3 * sizeof(float));
|
|
|
|
}
|
|
|
|
|
|
|
|
::glLineWidth((m_hover_id != -1) ? 2.0f : 1.5f);
|
2018-08-21 06:50:35 +00:00
|
|
|
|
|
|
|
if (m_hover_id == -1)
|
|
|
|
{
|
|
|
|
::glColor3fv(m_base_color);
|
2018-08-21 12:27:36 +00:00
|
|
|
// draw box
|
|
|
|
render_box();
|
2018-08-21 06:50:35 +00:00
|
|
|
// draw grabbers
|
|
|
|
render_grabbers();
|
|
|
|
}
|
|
|
|
else if ((m_hover_id == 0) || (m_hover_id == 1))
|
|
|
|
{
|
2018-08-21 12:27:36 +00:00
|
|
|
::glColor3fv(m_grabbers[0].color);
|
|
|
|
// draw connection
|
|
|
|
render_grabbers_connection(0, 1);
|
|
|
|
// draw grabbers
|
2018-08-21 06:50:35 +00:00
|
|
|
m_grabbers[0].render(true);
|
|
|
|
m_grabbers[1].render(true);
|
|
|
|
}
|
|
|
|
else if ((m_hover_id == 2) || (m_hover_id == 3))
|
|
|
|
{
|
2018-08-21 12:27:36 +00:00
|
|
|
::glColor3fv(m_grabbers[2].color);
|
|
|
|
// draw connection
|
|
|
|
render_grabbers_connection(2, 3);
|
|
|
|
// draw grabbers
|
2018-08-21 06:50:35 +00:00
|
|
|
m_grabbers[2].render(true);
|
|
|
|
m_grabbers[3].render(true);
|
|
|
|
}
|
|
|
|
else if ((m_hover_id == 4) || (m_hover_id == 5))
|
|
|
|
{
|
2018-08-21 12:27:36 +00:00
|
|
|
::glColor3fv(m_grabbers[4].color);
|
|
|
|
// draw connection
|
|
|
|
render_grabbers_connection(4, 5);
|
|
|
|
// draw grabbers
|
2018-08-21 06:50:35 +00:00
|
|
|
m_grabbers[4].render(true);
|
|
|
|
m_grabbers[5].render(true);
|
|
|
|
}
|
2018-08-21 12:27:36 +00:00
|
|
|
else if (m_hover_id >= 6)
|
2018-08-21 06:50:35 +00:00
|
|
|
{
|
|
|
|
::glColor3fv(m_drag_color);
|
2018-08-21 12:27:36 +00:00
|
|
|
// draw box
|
|
|
|
render_box();
|
|
|
|
// draw grabbers
|
|
|
|
for (int i = 6; i < 10; ++i)
|
|
|
|
{
|
|
|
|
m_grabbers[i].render(true);
|
|
|
|
}
|
2018-08-21 06:50:35 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void GLGizmoScale3D::on_render_for_picking(const BoundingBoxf3& box) const
|
|
|
|
{
|
2018-08-24 09:17:53 +00:00
|
|
|
::glDisable(GL_DEPTH_TEST);
|
2018-08-21 06:50:35 +00:00
|
|
|
|
2018-08-21 12:27:36 +00:00
|
|
|
for (unsigned int i = 0; i < (unsigned int)m_grabbers.size(); ++i)
|
2018-08-21 06:50:35 +00:00
|
|
|
{
|
|
|
|
m_grabbers[i].color[0] = 1.0f;
|
|
|
|
m_grabbers[i].color[1] = 1.0f;
|
|
|
|
m_grabbers[i].color[2] = picking_color_component(i);
|
|
|
|
}
|
|
|
|
|
|
|
|
render_grabbers_for_picking();
|
|
|
|
}
|
|
|
|
|
2018-08-21 12:27:36 +00:00
|
|
|
void GLGizmoScale3D::render_box() const
|
2018-08-21 06:50:35 +00:00
|
|
|
{
|
2018-08-21 12:27:36 +00:00
|
|
|
// bottom face
|
2018-08-21 06:50:35 +00:00
|
|
|
::glBegin(GL_LINE_LOOP);
|
2018-08-23 13:37:38 +00:00
|
|
|
::glVertex3f((GLfloat)m_box.min(0), (GLfloat)m_box.min(1), (GLfloat)m_box.min(2));
|
|
|
|
::glVertex3f((GLfloat)m_box.min(0), (GLfloat)m_box.max(1), (GLfloat)m_box.min(2));
|
|
|
|
::glVertex3f((GLfloat)m_box.max(0), (GLfloat)m_box.max(1), (GLfloat)m_box.min(2));
|
|
|
|
::glVertex3f((GLfloat)m_box.max(0), (GLfloat)m_box.min(1), (GLfloat)m_box.min(2));
|
2018-08-21 06:50:35 +00:00
|
|
|
::glEnd();
|
|
|
|
|
2018-08-21 12:27:36 +00:00
|
|
|
// top face
|
2018-08-21 06:50:35 +00:00
|
|
|
::glBegin(GL_LINE_LOOP);
|
2018-08-23 13:37:38 +00:00
|
|
|
::glVertex3f((GLfloat)m_box.min(0), (GLfloat)m_box.min(1), (GLfloat)m_box.max(2));
|
|
|
|
::glVertex3f((GLfloat)m_box.min(0), (GLfloat)m_box.max(1), (GLfloat)m_box.max(2));
|
|
|
|
::glVertex3f((GLfloat)m_box.max(0), (GLfloat)m_box.max(1), (GLfloat)m_box.max(2));
|
|
|
|
::glVertex3f((GLfloat)m_box.max(0), (GLfloat)m_box.min(1), (GLfloat)m_box.max(2));
|
2018-08-21 12:27:36 +00:00
|
|
|
::glEnd();
|
|
|
|
|
|
|
|
// vertical edges
|
|
|
|
::glBegin(GL_LINES);
|
2018-08-23 13:37:38 +00:00
|
|
|
::glVertex3f((GLfloat)m_box.min(0), (GLfloat)m_box.min(1), (GLfloat)m_box.min(2)); ::glVertex3f((GLfloat)m_box.min(0), (GLfloat)m_box.min(1), (GLfloat)m_box.max(2));
|
|
|
|
::glVertex3f((GLfloat)m_box.min(0), (GLfloat)m_box.max(1), (GLfloat)m_box.min(2)); ::glVertex3f((GLfloat)m_box.min(0), (GLfloat)m_box.max(1), (GLfloat)m_box.max(2));
|
|
|
|
::glVertex3f((GLfloat)m_box.max(0), (GLfloat)m_box.max(1), (GLfloat)m_box.min(2)); ::glVertex3f((GLfloat)m_box.max(0), (GLfloat)m_box.max(1), (GLfloat)m_box.max(2));
|
|
|
|
::glVertex3f((GLfloat)m_box.max(0), (GLfloat)m_box.min(1), (GLfloat)m_box.min(2)); ::glVertex3f((GLfloat)m_box.max(0), (GLfloat)m_box.min(1), (GLfloat)m_box.max(2));
|
2018-08-21 06:50:35 +00:00
|
|
|
::glEnd();
|
|
|
|
}
|
|
|
|
|
2018-08-21 12:27:36 +00:00
|
|
|
void GLGizmoScale3D::render_grabbers_connection(unsigned int id_1, unsigned int id_2) const
|
2018-08-21 06:50:35 +00:00
|
|
|
{
|
2018-08-21 12:27:36 +00:00
|
|
|
unsigned int grabbers_count = (unsigned int)m_grabbers.size();
|
|
|
|
if ((id_1 < grabbers_count) && (id_2 < grabbers_count))
|
|
|
|
{
|
|
|
|
::glBegin(GL_LINES);
|
2018-08-23 13:37:38 +00:00
|
|
|
::glVertex3f((GLfloat)m_grabbers[id_1].center(0), (GLfloat)m_grabbers[id_1].center(1), (GLfloat)m_grabbers[id_1].center(2));
|
|
|
|
::glVertex3f((GLfloat)m_grabbers[id_2].center(0), (GLfloat)m_grabbers[id_2].center(1), (GLfloat)m_grabbers[id_2].center(2));
|
2018-08-21 12:27:36 +00:00
|
|
|
::glEnd();
|
|
|
|
}
|
2018-08-21 06:50:35 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
void GLGizmoScale3D::do_scale_x(const Linef3& mouse_ray)
|
|
|
|
{
|
2018-08-22 09:22:07 +00:00
|
|
|
double ratio = calc_ratio(1, mouse_ray, m_starting_center);
|
2018-08-21 06:50:35 +00:00
|
|
|
|
2018-08-22 09:22:07 +00:00
|
|
|
if (ratio > 0.0)
|
|
|
|
m_scale_x = m_starting_scale_x * (float)ratio;
|
2018-08-21 06:50:35 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
void GLGizmoScale3D::do_scale_y(const Linef3& mouse_ray)
|
|
|
|
{
|
2018-08-22 09:22:07 +00:00
|
|
|
double ratio = calc_ratio(2, mouse_ray, m_starting_center);
|
2018-08-21 06:50:35 +00:00
|
|
|
|
2018-08-22 09:22:07 +00:00
|
|
|
if (ratio > 0.0)
|
2018-08-24 12:11:41 +00:00
|
|
|
m_scale_x = m_starting_scale_y * (float)ratio; // << this is temporary
|
2018-08-22 09:22:07 +00:00
|
|
|
// m_scale_y = m_starting_scale_y * (float)ratio;
|
2018-08-21 06:50:35 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
void GLGizmoScale3D::do_scale_z(const Linef3& mouse_ray)
|
|
|
|
{
|
2018-08-22 09:22:07 +00:00
|
|
|
double ratio = calc_ratio(1, mouse_ray, m_starting_center);
|
2018-08-21 06:50:35 +00:00
|
|
|
|
2018-08-22 09:22:07 +00:00
|
|
|
if (ratio > 0.0)
|
2018-08-24 12:11:41 +00:00
|
|
|
m_scale_x = m_starting_scale_z * (float)ratio; // << this is temporary
|
2018-08-22 09:22:07 +00:00
|
|
|
// m_scale_z = m_starting_scale_z * (float)ratio;
|
|
|
|
}
|
2018-08-21 06:50:35 +00:00
|
|
|
|
2018-08-22 09:22:07 +00:00
|
|
|
void GLGizmoScale3D::do_scale_uniform(const Linef3& mouse_ray)
|
|
|
|
{
|
2018-08-23 13:37:38 +00:00
|
|
|
Vec3d center = m_starting_center;
|
|
|
|
center(2) = m_box.min(2);
|
2018-08-22 09:22:07 +00:00
|
|
|
double ratio = calc_ratio(0, mouse_ray, center);
|
2018-08-21 06:50:35 +00:00
|
|
|
|
2018-08-22 09:22:07 +00:00
|
|
|
if (ratio > 0.0)
|
2018-08-21 06:50:35 +00:00
|
|
|
{
|
2018-08-22 09:22:07 +00:00
|
|
|
m_scale_x = m_starting_scale_x * (float)ratio;
|
|
|
|
m_scale_y = m_starting_scale_y * (float)ratio;
|
|
|
|
m_scale_z = m_starting_scale_z * (float)ratio;
|
2018-08-21 06:50:35 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2018-08-23 13:37:38 +00:00
|
|
|
double GLGizmoScale3D::calc_ratio(unsigned int preferred_plane_id, const Linef3& mouse_ray, const Vec3d& center) const
|
2018-08-21 06:50:35 +00:00
|
|
|
{
|
2018-08-22 09:22:07 +00:00
|
|
|
double ratio = 0.0;
|
2018-08-21 06:50:35 +00:00
|
|
|
|
2018-08-23 13:37:38 +00:00
|
|
|
Vec3d starting_vec = m_starting_drag_position - center;
|
|
|
|
double len_starting_vec = starting_vec.norm();
|
2018-08-22 09:22:07 +00:00
|
|
|
if (len_starting_vec == 0.0)
|
|
|
|
return ratio;
|
2018-08-21 06:50:35 +00:00
|
|
|
|
2018-08-23 13:37:38 +00:00
|
|
|
Vec3d starting_vec_dir = starting_vec.normalized();
|
|
|
|
Vec3d mouse_dir = mouse_ray.unit_vector();
|
2018-08-22 09:22:07 +00:00
|
|
|
unsigned int plane_id = preferred_plane_id;
|
|
|
|
|
|
|
|
// 1st try to see if the mouse direction is close enough to the preferred plane normal
|
|
|
|
double dot_to_normal = 0.0;
|
|
|
|
switch (plane_id)
|
|
|
|
{
|
|
|
|
case 0:
|
|
|
|
{
|
2018-08-23 13:37:38 +00:00
|
|
|
dot_to_normal = std::abs(mouse_dir.dot(Vec3d::UnitZ()));
|
2018-08-22 09:22:07 +00:00
|
|
|
break;
|
|
|
|
}
|
|
|
|
case 1:
|
|
|
|
{
|
2018-08-23 13:37:38 +00:00
|
|
|
dot_to_normal = std::abs(mouse_dir.dot(-Vec3d::UnitY()));
|
2018-08-22 09:22:07 +00:00
|
|
|
break;
|
|
|
|
}
|
|
|
|
case 2:
|
|
|
|
{
|
2018-08-23 13:37:38 +00:00
|
|
|
dot_to_normal = std::abs(mouse_dir.dot(Vec3d::UnitX()));
|
2018-08-22 09:22:07 +00:00
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (dot_to_normal < 0.1)
|
|
|
|
{
|
|
|
|
// if not, select the plane who's normal is closest to the mouse direction
|
|
|
|
|
|
|
|
typedef std::map<double, unsigned int> ProjsMap;
|
|
|
|
ProjsMap projs_map;
|
|
|
|
|
2018-08-23 13:37:38 +00:00
|
|
|
projs_map.insert(ProjsMap::value_type(std::abs(mouse_dir.dot(Vec3d::UnitZ())), 0)); // plane xy
|
|
|
|
projs_map.insert(ProjsMap::value_type(std::abs(mouse_dir.dot(-Vec3d::UnitY())), 1)); // plane xz
|
|
|
|
projs_map.insert(ProjsMap::value_type(std::abs(mouse_dir.dot(Vec3d::UnitX())), 2)); // plane yz
|
2018-08-22 09:22:07 +00:00
|
|
|
plane_id = projs_map.rbegin()->second;
|
|
|
|
}
|
|
|
|
|
|
|
|
switch (plane_id)
|
|
|
|
{
|
|
|
|
case 0:
|
|
|
|
{
|
|
|
|
// calculates the intersection of the mouse ray with the plane parallel to plane XY and passing through the given center
|
2018-08-23 13:37:38 +00:00
|
|
|
Transform3d m = Transform3d::Identity();
|
|
|
|
m.translate(-center);
|
|
|
|
Vec2d mouse_pos_2d = to_2d(transform(mouse_ray, m).intersect_plane(0.0));
|
2018-08-22 09:22:07 +00:00
|
|
|
|
|
|
|
// ratio is given by the projection of the calculated intersection on the starting vector divided by the starting vector length
|
2018-08-23 13:37:38 +00:00
|
|
|
ratio = starting_vec_dir.dot(Vec3d(mouse_pos_2d(0), mouse_pos_2d(1), 0.0)) / len_starting_vec;
|
2018-08-22 09:22:07 +00:00
|
|
|
break;
|
|
|
|
}
|
|
|
|
case 1:
|
|
|
|
{
|
|
|
|
// calculates the intersection of the mouse ray with the plane parallel to plane XZ and passing through the given center
|
2018-08-23 13:37:38 +00:00
|
|
|
Transform3d m = Transform3d::Identity();
|
|
|
|
m.rotate(Eigen::AngleAxisd(-0.5 * (double)PI, Vec3d::UnitX()));
|
|
|
|
m.translate(-center);
|
|
|
|
Vec2d mouse_pos_2d = to_2d(transform(mouse_ray, m).intersect_plane(0.0));
|
2018-08-22 09:22:07 +00:00
|
|
|
|
|
|
|
// ratio is given by the projection of the calculated intersection on the starting vector divided by the starting vector length
|
2018-08-23 13:37:38 +00:00
|
|
|
ratio = starting_vec_dir.dot(Vec3d(mouse_pos_2d(0), 0.0, mouse_pos_2d(1))) / len_starting_vec;
|
2018-08-22 09:22:07 +00:00
|
|
|
break;
|
|
|
|
}
|
|
|
|
case 2:
|
|
|
|
{
|
|
|
|
// calculates the intersection of the mouse ray with the plane parallel to plane YZ and passing through the given center
|
2018-08-23 13:37:38 +00:00
|
|
|
Transform3d m = Transform3d::Identity();
|
|
|
|
m.rotate(Eigen::AngleAxisd(-0.5f * (double)PI, Vec3d::UnitY()));
|
|
|
|
m.translate(-center);
|
|
|
|
Vec2d mouse_pos_2d = to_2d(transform(mouse_ray, m).intersect_plane(0.0));
|
2018-08-22 09:22:07 +00:00
|
|
|
|
|
|
|
// ratio is given by the projection of the calculated intersection on the starting vector divided by the starting vector length
|
2018-08-23 13:37:38 +00:00
|
|
|
ratio = starting_vec_dir.dot(Vec3d(0.0, mouse_pos_2d(1), -mouse_pos_2d(0))) / len_starting_vec;
|
2018-08-22 09:22:07 +00:00
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
2018-08-21 06:50:35 +00:00
|
|
|
|
2018-08-22 09:22:07 +00:00
|
|
|
return ratio;
|
2018-08-21 06:50:35 +00:00
|
|
|
}
|
|
|
|
|
2018-08-27 12:00:53 +00:00
|
|
|
|
|
|
|
GLGizmoFlatten::GLGizmoFlatten(GLCanvas3D& parent)
|
|
|
|
: GLGizmoBase(parent)
|
|
|
|
, m_normal(0.0, 0.0, 0.0)
|
|
|
|
{
|
|
|
|
}
|
2018-08-09 14:55:43 +00:00
|
|
|
|
|
|
|
bool GLGizmoFlatten::on_init()
|
|
|
|
{
|
|
|
|
std::string path = resources_dir() + "/icons/overlay/";
|
|
|
|
|
2018-08-20 09:27:25 +00:00
|
|
|
std::string filename = path + "layflat_off.png";
|
2018-08-09 14:55:43 +00:00
|
|
|
if (!m_textures[Off].load_from_file(filename, false))
|
|
|
|
return false;
|
|
|
|
|
2018-08-20 09:27:25 +00:00
|
|
|
filename = path + "layflat_hover.png";
|
2018-08-09 14:55:43 +00:00
|
|
|
if (!m_textures[Hover].load_from_file(filename, false))
|
|
|
|
return false;
|
|
|
|
|
2018-08-20 09:27:25 +00:00
|
|
|
filename = path + "layflat_on.png";
|
2018-08-09 14:55:43 +00:00
|
|
|
if (!m_textures[On].load_from_file(filename, false))
|
|
|
|
return false;
|
|
|
|
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
void GLGizmoFlatten::on_start_dragging()
|
|
|
|
{
|
|
|
|
if (m_hover_id != -1)
|
|
|
|
m_normal = m_planes[m_hover_id].normal;
|
|
|
|
}
|
|
|
|
|
|
|
|
void GLGizmoFlatten::on_render(const BoundingBoxf3& box) const
|
|
|
|
{
|
2018-08-17 13:40:47 +00:00
|
|
|
// the dragged_offset is a vector measuring where was the object moved
|
|
|
|
// with the gizmo being on. This is reset in set_flattening_data and
|
|
|
|
// does not work correctly when there are multiple copies.
|
|
|
|
if (!m_center) // this is the first bounding box that we see
|
2018-08-27 12:00:53 +00:00
|
|
|
m_center.reset(new Vec3d(box.center()));
|
|
|
|
|
|
|
|
Vec3d dragged_offset = box.center() - *m_center;
|
2018-08-17 13:40:47 +00:00
|
|
|
|
2018-08-09 14:55:43 +00:00
|
|
|
bool blending_was_enabled = ::glIsEnabled(GL_BLEND);
|
2018-08-17 13:40:47 +00:00
|
|
|
bool depth_test_was_enabled = ::glIsEnabled(GL_DEPTH_TEST);
|
2018-08-09 14:55:43 +00:00
|
|
|
::glEnable(GL_BLEND);
|
2018-08-17 13:40:47 +00:00
|
|
|
::glEnable(GL_DEPTH_TEST);
|
2018-08-09 14:55:43 +00:00
|
|
|
|
|
|
|
for (int i=0; i<(int)m_planes.size(); ++i) {
|
|
|
|
if (i == m_hover_id)
|
|
|
|
::glColor4f(0.9f, 0.9f, 0.9f, 0.75f);
|
2018-08-27 12:00:53 +00:00
|
|
|
else
|
|
|
|
::glColor4f(0.9f, 0.9f, 0.9f, 0.5f);
|
2018-08-09 14:55:43 +00:00
|
|
|
|
2018-08-27 12:00:53 +00:00
|
|
|
for (Vec2d offset : m_instances_positions) {
|
|
|
|
offset += to_2d(dragged_offset);
|
2018-08-28 07:03:03 +00:00
|
|
|
::glPushMatrix();
|
|
|
|
::glTranslatef((GLfloat)offset(0), (GLfloat)offset(1), 0.0f);
|
2018-08-17 13:40:47 +00:00
|
|
|
::glBegin(GL_POLYGON);
|
2018-08-27 12:00:53 +00:00
|
|
|
for (const Vec3d& vertex : m_planes[i].vertices)
|
2018-08-28 07:03:03 +00:00
|
|
|
::glVertex3f((GLfloat)vertex(0), (GLfloat)vertex(1), (GLfloat)vertex(2));
|
2018-08-17 13:40:47 +00:00
|
|
|
::glEnd();
|
2018-08-28 07:03:03 +00:00
|
|
|
::glPopMatrix();
|
2018-08-17 13:40:47 +00:00
|
|
|
}
|
2018-08-09 14:55:43 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
if (!blending_was_enabled)
|
|
|
|
::glDisable(GL_BLEND);
|
2018-08-17 13:40:47 +00:00
|
|
|
if (!depth_test_was_enabled)
|
|
|
|
::glDisable(GL_DEPTH_TEST);
|
2018-08-09 14:55:43 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
void GLGizmoFlatten::on_render_for_picking(const BoundingBoxf3& box) const
|
|
|
|
{
|
|
|
|
::glDisable(GL_DEPTH_TEST);
|
|
|
|
|
|
|
|
for (unsigned int i = 0; i < m_planes.size(); ++i)
|
|
|
|
{
|
2018-08-28 07:03:03 +00:00
|
|
|
// FIXME: the color assignement will fail if the planes count is greater than 254
|
|
|
|
// use the other color components in that case !!
|
|
|
|
::glColor3f(1.0f, 1.0f, picking_color_component(i));
|
2018-08-27 12:00:53 +00:00
|
|
|
for (const Vec2d& offset : m_instances_positions) {
|
2018-08-28 07:03:03 +00:00
|
|
|
::glPushMatrix();
|
|
|
|
::glTranslatef((GLfloat)offset(0), (GLfloat)offset(1), 0.0f);
|
2018-08-17 13:40:47 +00:00
|
|
|
::glBegin(GL_POLYGON);
|
2018-08-27 12:00:53 +00:00
|
|
|
for (const Vec3d& vertex : m_planes[i].vertices)
|
2018-08-28 07:03:03 +00:00
|
|
|
::glVertex3f((GLfloat)vertex(0), (GLfloat)vertex(1), (GLfloat)vertex(2));
|
2018-08-17 13:40:47 +00:00
|
|
|
::glEnd();
|
2018-08-28 07:03:03 +00:00
|
|
|
::glPopMatrix();
|
2018-08-17 13:40:47 +00:00
|
|
|
}
|
2018-08-09 14:55:43 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2018-08-17 13:40:47 +00:00
|
|
|
void GLGizmoFlatten::set_flattening_data(const ModelObject* model_object)
|
2018-08-09 14:55:43 +00:00
|
|
|
{
|
2018-08-17 13:40:47 +00:00
|
|
|
m_center.release(); // object is not being dragged (this would not be called otherwise) - we must forget about the bounding box position...
|
|
|
|
m_model_object = model_object;
|
|
|
|
|
|
|
|
// ...and save the updated positions of the object instances:
|
|
|
|
if (m_model_object && !m_model_object->instances.empty()) {
|
|
|
|
m_instances_positions.clear();
|
|
|
|
for (const auto* instance : m_model_object->instances)
|
|
|
|
m_instances_positions.emplace_back(instance->offset);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (is_plane_update_necessary())
|
|
|
|
update_planes();
|
|
|
|
}
|
|
|
|
|
|
|
|
void GLGizmoFlatten::update_planes()
|
|
|
|
{
|
|
|
|
TriangleMesh ch;
|
|
|
|
for (const ModelVolume* vol : m_model_object->volumes)
|
|
|
|
ch.merge(vol->get_convex_hull());
|
|
|
|
ch = ch.convex_hull_3d();
|
|
|
|
ch.scale(m_model_object->instances.front()->scaling_factor);
|
|
|
|
ch.rotate_z(m_model_object->instances.front()->rotation);
|
2018-08-09 14:55:43 +00:00
|
|
|
|
|
|
|
m_planes.clear();
|
|
|
|
|
2018-08-17 13:40:47 +00:00
|
|
|
// Now we'll go through all the facets and append Points of facets sharing the same normal:
|
|
|
|
const int num_of_facets = ch.stl.stats.number_of_facets;
|
|
|
|
std::vector<int> facet_queue(num_of_facets, 0);
|
|
|
|
std::vector<bool> facet_visited(num_of_facets, false);
|
|
|
|
int facet_queue_cnt = 0;
|
|
|
|
const stl_normal* normal_ptr = nullptr;
|
|
|
|
while (1) {
|
|
|
|
// Find next unvisited triangle:
|
|
|
|
int facet_idx = 0;
|
|
|
|
for (; facet_idx < num_of_facets; ++ facet_idx)
|
|
|
|
if (!facet_visited[facet_idx]) {
|
|
|
|
facet_queue[facet_queue_cnt ++] = facet_idx;
|
|
|
|
facet_visited[facet_idx] = true;
|
|
|
|
normal_ptr = &ch.stl.facet_start[facet_idx].normal;
|
|
|
|
m_planes.emplace_back();
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
if (facet_idx == num_of_facets)
|
|
|
|
break; // Everything was visited already
|
|
|
|
|
|
|
|
while (facet_queue_cnt > 0) {
|
|
|
|
int facet_idx = facet_queue[-- facet_queue_cnt];
|
2018-08-27 12:00:53 +00:00
|
|
|
const stl_normal& this_normal = ch.stl.facet_start[facet_idx].normal;
|
|
|
|
if (std::abs(this_normal(0) - (*normal_ptr)(0)) < 0.001 && std::abs(this_normal(1) - (*normal_ptr)(1)) < 0.001 && std::abs(this_normal(2) - (*normal_ptr)(2)) < 0.001) {
|
2018-08-17 13:40:47 +00:00
|
|
|
stl_vertex* first_vertex = ch.stl.facet_start[facet_idx].vertex;
|
|
|
|
for (int j=0; j<3; ++j)
|
2018-08-27 12:00:53 +00:00
|
|
|
m_planes.back().vertices.emplace_back(first_vertex[j](0), first_vertex[j](1), first_vertex[j](2));
|
2018-08-17 13:40:47 +00:00
|
|
|
|
|
|
|
facet_visited[facet_idx] = true;
|
|
|
|
for (int j = 0; j < 3; ++ j) {
|
|
|
|
int neighbor_idx = ch.stl.neighbors_start[facet_idx].neighbor[j];
|
|
|
|
if (! facet_visited[neighbor_idx])
|
|
|
|
facet_queue[facet_queue_cnt ++] = neighbor_idx;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
2018-08-27 12:00:53 +00:00
|
|
|
m_planes.back().normal = Vec3d((double)(*normal_ptr)(0), (double)(*normal_ptr)(1), (double)(*normal_ptr)(2));
|
2018-08-24 09:46:54 +00:00
|
|
|
|
|
|
|
// if this is a just a very small triangle, remove it to speed up further calculations (it would be rejected anyway):
|
|
|
|
if (m_planes.back().vertices.size() == 3 &&
|
2018-08-27 12:00:53 +00:00
|
|
|
(m_planes.back().vertices[0] - m_planes.back().vertices[1]).norm() < 1.f
|
|
|
|
|| (m_planes.back().vertices[0] - m_planes.back().vertices[2]).norm() < 1.f)
|
2018-08-24 09:46:54 +00:00
|
|
|
m_planes.pop_back();
|
2018-08-17 13:40:47 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
// Now we'll go through all the polygons, transform the points into xy plane to process them:
|
|
|
|
for (unsigned int polygon_id=0; polygon_id < m_planes.size(); ++polygon_id) {
|
|
|
|
Pointf3s& polygon = m_planes[polygon_id].vertices;
|
2018-08-27 12:00:53 +00:00
|
|
|
const Vec3d& normal = m_planes[polygon_id].normal;
|
2018-08-17 13:40:47 +00:00
|
|
|
|
|
|
|
// We are going to rotate about z and y to flatten the plane
|
|
|
|
float angle_z = 0.f;
|
|
|
|
float angle_y = 0.f;
|
2018-08-27 12:00:53 +00:00
|
|
|
if (std::abs(normal(1)) > 0.001)
|
|
|
|
angle_z = -atan2(normal(1), normal(0)); // angle to rotate so that normal ends up in xz-plane
|
|
|
|
if (std::abs(normal(0)*cos(angle_z) - normal(1)*sin(angle_z)) > 0.001)
|
|
|
|
angle_y = -atan2(normal(0)*cos(angle_z) - normal(1)*sin(angle_z), normal(2)); // angle to rotate to make normal point upwards
|
2018-08-17 13:40:47 +00:00
|
|
|
else {
|
|
|
|
// In case it already was in z-direction, we must ensure it is not the wrong way:
|
2018-08-28 07:03:03 +00:00
|
|
|
angle_y = normal(2) > 0.f ? 0.f : -PI;
|
2018-08-17 13:40:47 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
// Rotate all points to the xy plane:
|
2018-08-28 07:03:03 +00:00
|
|
|
Transform3d m = Transform3d::Identity();
|
|
|
|
m.rotate(Eigen::AngleAxisd((double)angle_y, Vec3d::UnitY()));
|
|
|
|
m.rotate(Eigen::AngleAxisd((double)angle_z, Vec3d::UnitZ()));
|
|
|
|
polygon = transform(polygon, m);
|
|
|
|
|
2018-08-17 13:40:47 +00:00
|
|
|
polygon = Slic3r::Geometry::convex_hull(polygon); // To remove the inner points
|
|
|
|
|
2018-08-21 13:40:11 +00:00
|
|
|
// We will calculate area of the polygon and discard ones that are too small
|
|
|
|
// The limit is more forgiving in case the normal is in the direction of the coordinate axes
|
2018-08-27 12:00:53 +00:00
|
|
|
const float minimal_area = (std::abs(normal(0)) > 0.999f || std::abs(normal(1)) > 0.999f || std::abs(normal(2)) > 0.999f) ? 1.f : 20.f;
|
2018-08-21 13:56:40 +00:00
|
|
|
float& area = m_planes[polygon_id].area;
|
|
|
|
area = 0.f;
|
2018-08-17 13:40:47 +00:00
|
|
|
for (unsigned int i = 0; i < polygon.size(); i++) // Shoelace formula
|
2018-08-27 12:00:53 +00:00
|
|
|
area += polygon[i](0)*polygon[i + 1 < polygon.size() ? i + 1 : 0](1) - polygon[i + 1 < polygon.size() ? i + 1 : 0](0)*polygon[i](1);
|
|
|
|
area = std::abs(area / 2.f);
|
2018-08-21 13:40:11 +00:00
|
|
|
if (area < minimal_area) {
|
2018-08-17 13:40:47 +00:00
|
|
|
m_planes.erase(m_planes.begin()+(polygon_id--));
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
|
|
|
|
// We will shrink the polygon a little bit so it does not touch the object edges:
|
2018-08-27 12:00:53 +00:00
|
|
|
Vec3d centroid = std::accumulate(polygon.begin(), polygon.end(), Vec3d(0.0, 0.0, 0.0));
|
|
|
|
centroid /= (double)polygon.size();
|
2018-08-17 13:40:47 +00:00
|
|
|
for (auto& vertex : polygon)
|
|
|
|
vertex = 0.9f*vertex + 0.1f*centroid;
|
|
|
|
|
|
|
|
// Polygon is now simple and convex, we'll round the corners to make them look nicer.
|
|
|
|
// The algorithm takes a vertex, calculates middles of respective sides and moves the vertex
|
|
|
|
// towards their average (controlled by 'aggressivity'). This is repeated k times.
|
|
|
|
// In next iterations, the neighbours are not always taken at the middle (to increase the
|
|
|
|
// rounding effect at the corners, where we need it most).
|
|
|
|
const unsigned int k = 10; // number of iterations
|
|
|
|
const float aggressivity = 0.2f; // agressivity
|
|
|
|
const unsigned int N = polygon.size();
|
|
|
|
std::vector<std::pair<unsigned int, unsigned int>> neighbours;
|
|
|
|
if (k != 0) {
|
|
|
|
Pointf3s points_out(2*k*N); // vector long enough to store the future vertices
|
|
|
|
for (unsigned int j=0; j<N; ++j) {
|
|
|
|
points_out[j*2*k] = polygon[j];
|
|
|
|
neighbours.push_back(std::make_pair((int)(j*2*k-k) < 0 ? (N-1)*2*k+k : j*2*k-k, j*2*k+k));
|
|
|
|
}
|
|
|
|
|
|
|
|
for (unsigned int i=0; i<k; ++i) {
|
|
|
|
// Calculate middle of each edge so that neighbours points to something useful:
|
|
|
|
for (unsigned int j=0; j<N; ++j)
|
|
|
|
if (i==0)
|
|
|
|
points_out[j*2*k+k] = 0.5f * (points_out[j*2*k] + points_out[j==N-1 ? 0 : (j+1)*2*k]);
|
|
|
|
else {
|
|
|
|
float r = 0.2+0.3/(k-1)*i; // the neighbours are not always taken in the middle
|
|
|
|
points_out[neighbours[j].first] = r*points_out[j*2*k] + (1-r) * points_out[neighbours[j].first-1];
|
|
|
|
points_out[neighbours[j].second] = r*points_out[j*2*k] + (1-r) * points_out[neighbours[j].second+1];
|
|
|
|
}
|
|
|
|
// Now we have a triangle and valid neighbours, we can do an iteration:
|
|
|
|
for (unsigned int j=0; j<N; ++j)
|
|
|
|
points_out[2*k*j] = (1-aggressivity) * points_out[2*k*j] +
|
|
|
|
aggressivity*0.5f*(points_out[neighbours[j].first] + points_out[neighbours[j].second]);
|
|
|
|
|
|
|
|
for (auto& n : neighbours) {
|
|
|
|
++n.first;
|
|
|
|
--n.second;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
polygon = points_out; // replace the coarse polygon with the smooth one that we just created
|
|
|
|
}
|
|
|
|
|
|
|
|
// Transform back to 3D;
|
|
|
|
for (auto& b : polygon) {
|
2018-08-28 07:03:03 +00:00
|
|
|
b(2) += 0.1f; // raise a bit above the object surface to avoid flickering
|
2018-08-17 13:40:47 +00:00
|
|
|
}
|
2018-08-28 07:03:03 +00:00
|
|
|
|
|
|
|
m = m.inverse();
|
|
|
|
polygon = transform(polygon, m);
|
2018-08-09 14:55:43 +00:00
|
|
|
}
|
2018-08-17 13:40:47 +00:00
|
|
|
|
2018-08-21 13:56:40 +00:00
|
|
|
// We'll sort the planes by area and only keep the 255 largest ones (because of the picking pass limitations):
|
|
|
|
std::sort(m_planes.rbegin(), m_planes.rend(), [](const PlaneData& a, const PlaneData& b) { return a.area < b.area; });
|
|
|
|
m_planes.resize(std::min((int)m_planes.size(), 255));
|
|
|
|
|
2018-08-17 13:40:47 +00:00
|
|
|
// Planes are finished - let's save what we calculated it from:
|
|
|
|
m_source_data.bounding_boxes.clear();
|
|
|
|
for (const auto& vol : m_model_object->volumes)
|
|
|
|
m_source_data.bounding_boxes.push_back(vol->get_convex_hull().bounding_box());
|
|
|
|
m_source_data.scaling_factor = m_model_object->instances.front()->scaling_factor;
|
|
|
|
m_source_data.rotation = m_model_object->instances.front()->rotation;
|
2018-08-20 09:27:25 +00:00
|
|
|
const float* first_vertex = m_model_object->volumes.front()->get_convex_hull().first_vertex();
|
2018-08-27 12:00:53 +00:00
|
|
|
m_source_data.mesh_first_point = Vec3d((double)first_vertex[0], (double)first_vertex[1], (double)first_vertex[2]);
|
2018-08-17 13:40:47 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
// Check if the bounding boxes of each volume's convex hull is the same as before
|
|
|
|
// and that scaling and rotation has not changed. In that case we don't have to recalculate it.
|
|
|
|
bool GLGizmoFlatten::is_plane_update_necessary() const
|
|
|
|
{
|
|
|
|
if (m_state != On || !m_model_object || m_model_object->instances.empty())
|
|
|
|
return false;
|
|
|
|
|
|
|
|
if (m_model_object->volumes.size() != m_source_data.bounding_boxes.size()
|
|
|
|
|| m_model_object->instances.front()->scaling_factor != m_source_data.scaling_factor
|
|
|
|
|| m_model_object->instances.front()->rotation != m_source_data.rotation)
|
2018-08-20 10:56:01 +00:00
|
|
|
return true;
|
2018-08-17 13:40:47 +00:00
|
|
|
|
|
|
|
// now compare the bounding boxes:
|
|
|
|
for (unsigned int i=0; i<m_model_object->volumes.size(); ++i)
|
|
|
|
if (m_model_object->volumes[i]->get_convex_hull().bounding_box() != m_source_data.bounding_boxes[i])
|
|
|
|
return true;
|
|
|
|
|
2018-08-20 09:27:25 +00:00
|
|
|
const float* first_vertex = m_model_object->volumes.front()->get_convex_hull().first_vertex();
|
2018-08-27 12:00:53 +00:00
|
|
|
Vec3d first_point((double)first_vertex[0], (double)first_vertex[1], (double)first_vertex[2]);
|
2018-08-20 09:27:25 +00:00
|
|
|
if (first_point != m_source_data.mesh_first_point)
|
|
|
|
return true;
|
|
|
|
|
2018-08-17 13:40:47 +00:00
|
|
|
return false;
|
2018-08-09 14:55:43 +00:00
|
|
|
}
|
|
|
|
|
2018-08-27 12:00:53 +00:00
|
|
|
Vec3d GLGizmoFlatten::get_flattening_normal() const {
|
|
|
|
Transform3d m = Transform3d::Identity();
|
|
|
|
m.rotate(Eigen::AngleAxisd(-m_model_object->instances.front()->rotation, Vec3d::UnitZ()));
|
|
|
|
Vec3d normal = m * m_normal;
|
|
|
|
m_normal = Vec3d::Zero();
|
2018-08-09 14:55:43 +00:00
|
|
|
return normal;
|
|
|
|
}
|
|
|
|
|
2018-06-13 07:12:16 +00:00
|
|
|
} // namespace GUI
|
|
|
|
} // namespace Slic3r
|