PrusaSlicer-NonPlainar/xs/src/libslic3r/BoundingBox.hpp

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#ifndef slic3r_BoundingBox_hpp_
#define slic3r_BoundingBox_hpp_
#include "libslic3r.h"
#include "Point.hpp"
#include "Polygon.hpp"
namespace Slic3r {
typedef Point Size;
typedef Point3 Size3;
typedef Pointf Sizef;
typedef Pointf3 Sizef3;
template <class PointClass>
class BoundingBoxBase
{
public:
PointClass min;
PointClass max;
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bool defined;
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BoundingBoxBase() : defined(false) {};
BoundingBoxBase(const PointClass &pmin, const PointClass &pmax) :
min(pmin), max(pmax), defined(pmin.x < pmax.x && pmin.y < pmax.y) {}
BoundingBoxBase(const std::vector<PointClass> &points);
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void merge(const PointClass &point);
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void merge(const std::vector<PointClass> &points);
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void merge(const BoundingBoxBase<PointClass> &bb);
void scale(double factor);
PointClass size() const;
double radius() const;
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void translate(coordf_t x, coordf_t y) { assert(this->defined); this->min.translate(x, y); this->max.translate(x, y); }
void translate(const Pointf &pos) { this->translate(pos.x, pos.y); }
void offset(coordf_t delta);
PointClass center() const;
bool contains(const PointClass &point) const {
return point.x >= this->min.x && point.x <= this->max.x
&& point.y >= this->min.y && point.y <= this->max.y;
}
bool overlap(const BoundingBoxBase<PointClass> &other) const {
return ! (this->max.x < other.min.x || this->min.x > other.max.x ||
this->max.y < other.min.y || this->min.y > other.max.y);
}
bool operator==(const BoundingBoxBase<PointClass> &rhs) { return this->min == rhs.min && this->max == rhs.max; }
bool operator!=(const BoundingBoxBase<PointClass> &rhs) { return ! (*this == rhs); }
};
template <class PointClass>
class BoundingBox3Base : public BoundingBoxBase<PointClass>
{
public:
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BoundingBox3Base() : BoundingBoxBase<PointClass>() {};
BoundingBox3Base(const PointClass &pmin, const PointClass &pmax) :
BoundingBoxBase<PointClass>(pmin, pmax)
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{ if (pmin.z >= pmax.z) BoundingBoxBase<PointClass>::defined = false; }
BoundingBox3Base(const std::vector<PointClass> &points);
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void merge(const PointClass &point);
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void merge(const std::vector<PointClass> &points);
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void merge(const BoundingBox3Base<PointClass> &bb);
PointClass size() const;
double radius() const;
void translate(coordf_t x, coordf_t y, coordf_t z) { this->min.translate(x, y, z); this->max.translate(x, y, z); }
void translate(const Pointf3 &pos) { this->translate(pos.x, pos.y, pos.z); }
void offset(coordf_t delta);
PointClass center() const;
};
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class BoundingBox : public BoundingBoxBase<Point>
{
public:
void polygon(Polygon* polygon) const;
Polygon polygon() const;
BoundingBox rotated(double angle) const;
BoundingBox rotated(double angle, const Point &center) const;
void rotate(double angle) { (*this) = this->rotated(angle); }
void rotate(double angle, const Point &center) { (*this) = this->rotated(angle, center); }
// Align the min corner to a grid of cell_size x cell_size cells,
// to encompass the original bounding box.
void align_to_grid(const coord_t cell_size);
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BoundingBox() : BoundingBoxBase<Point>() {};
BoundingBox(const Point &pmin, const Point &pmax) : BoundingBoxBase<Point>(pmin, pmax) {};
BoundingBox(const Points &points) : BoundingBoxBase<Point>(points) {};
BoundingBox(const Lines &lines);
friend BoundingBox get_extents_rotated(const Points &points, double angle);
};
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class BoundingBox3 : public BoundingBox3Base<Point3>
{
public:
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BoundingBox3() : BoundingBox3Base<Point3>() {};
BoundingBox3(const Point3 &pmin, const Point3 &pmax) : BoundingBox3Base<Point3>(pmin, pmax) {};
BoundingBox3(const std::vector<Point3> &points) : BoundingBox3Base<Point3>(points) {};
};
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class BoundingBoxf : public BoundingBoxBase<Pointf>
{
public:
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BoundingBoxf() : BoundingBoxBase<Pointf>() {};
BoundingBoxf(const Pointf &pmin, const Pointf &pmax) : BoundingBoxBase<Pointf>(pmin, pmax) {};
BoundingBoxf(const std::vector<Pointf> &points) : BoundingBoxBase<Pointf>(points) {};
};
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class BoundingBoxf3 : public BoundingBox3Base<Pointf3>
{
public:
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BoundingBoxf3() : BoundingBox3Base<Pointf3>() {};
BoundingBoxf3(const Pointf3 &pmin, const Pointf3 &pmax) : BoundingBox3Base<Pointf3>(pmin, pmax) {};
BoundingBoxf3(const std::vector<Pointf3> &points) : BoundingBox3Base<Pointf3>(points) {};
};
template<typename VT>
inline bool empty(const BoundingBoxBase<VT> &bb)
{
return ! bb.defined || bb.min.x >= bb.max.x || bb.min.y >= bb.max.y;
}
template<typename VT>
inline bool empty(const BoundingBox3Base<VT> &bb)
{
return ! bb.defined || bb.min.x >= bb.max.x || bb.min.y >= bb.max.y || bb.min.z >= bb.max.z;
}
} // namespace Slic3r
#endif