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# include "Print.hpp"
# include "BoundingBox.hpp"
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# include "ClipperUtils.hpp"
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# include "Geometry.hpp"
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# include "SupportMaterial.hpp"
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# include "Surface.hpp"
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# include <utility>
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# include <boost/log/trivial.hpp>
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# include <float.h>
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# include <tbb/task_scheduler_init.h>
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# include <tbb/parallel_for.h>
# include <tbb/atomic.h>
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# include <Shiny/Shiny.h>
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# ifdef SLIC3R_DEBUG_SLICE_PROCESSING
# define SLIC3R_DEBUG
# endif
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// #define SLIC3R_DEBUG
// Make assert active if SLIC3R_DEBUG
# ifdef SLIC3R_DEBUG
# undef NDEBUG
# define DEBUG
# define _DEBUG
# include "SVG.hpp"
# undef assert
# include <cassert>
# endif
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namespace Slic3r {
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PrintObject : : PrintObject ( Print * print , ModelObject * model_object , const BoundingBoxf3 & modobj_bbox ) :
typed_slices ( false ) ,
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_print ( print ) ,
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_model_object ( model_object ) ,
layer_height_profile_valid ( false )
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{
// Compute the translation to be applied to our meshes so that we work with smaller coordinates
{
// Translate meshes so that our toolpath generation algorithms work with smaller
// XY coordinates; this translation is an optimization and not strictly required.
// A cloned mesh will be aligned to 0 before slicing in _slice_region() since we
// don't assume it's already aligned and we don't alter the original position in model.
// We store the XY translation so that we can place copies correctly in the output G-code
// (copies are expressed in G-code coordinates and this translation is not publicly exposed).
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this - > _copies_shift = Point : : new_scale ( modobj_bbox . min . x , modobj_bbox . min . y ) ;
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// Scale the object size and store it
Pointf3 size = modobj_bbox . size ( ) ;
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this - > size = Point3 : : new_scale ( size . x , size . y , size . z ) ;
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}
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this - > reload_model_instances ( ) ;
this - > layer_height_ranges = model_object - > layer_height_ranges ;
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this - > layer_height_profile = model_object - > layer_height_profile ;
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}
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bool PrintObject : : add_copy ( const Pointf & point )
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{
Points points = this - > _copies ;
points . push_back ( Point : : new_scale ( point . x , point . y ) ) ;
return this - > set_copies ( points ) ;
}
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bool PrintObject : : delete_last_copy ( )
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{
Points points = this - > _copies ;
points . pop_back ( ) ;
return this - > set_copies ( points ) ;
}
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bool PrintObject : : set_copies ( const Points & points )
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{
this - > _copies = points ;
// order copies with a nearest neighbor search and translate them by _copies_shift
this - > _shifted_copies . clear ( ) ;
this - > _shifted_copies . reserve ( points . size ( ) ) ;
// order copies with a nearest-neighbor search
std : : vector < Points : : size_type > ordered_copies ;
Slic3r : : Geometry : : chained_path ( points , ordered_copies ) ;
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for ( size_t point_idx : ordered_copies ) {
Point copy = points [ point_idx ] ;
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copy . translate ( this - > _copies_shift ) ;
this - > _shifted_copies . push_back ( copy ) ;
}
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bool invalidated = this - > _print - > invalidate_step ( psSkirt ) ;
invalidated | = this - > _print - > invalidate_step ( psBrim ) ;
return invalidated ;
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}
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bool PrintObject : : reload_model_instances ( )
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{
Points copies ;
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copies . reserve ( this - > _model_object - > instances . size ( ) ) ;
for ( const ModelInstance * mi : this - > _model_object - > instances )
copies . emplace_back ( Point : : new_scale ( mi - > offset . x , mi - > offset . y ) ) ;
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return this - > set_copies ( copies ) ;
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}
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void PrintObject : : clear_layers ( )
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{
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for ( Layer * l : this - > layers )
delete l ;
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this - > layers . clear ( ) ;
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}
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Layer * PrintObject : : add_layer ( int id , coordf_t height , coordf_t print_z , coordf_t slice_z )
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{
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layers . push_back ( new Layer ( id , this , height , print_z , slice_z ) ) ;
return layers . back ( ) ;
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}
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void PrintObject : : clear_support_layers ( )
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{
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for ( Layer * l : this - > support_layers )
delete l ;
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this - > support_layers . clear ( ) ;
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}
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SupportLayer * PrintObject : : add_support_layer ( int id , coordf_t height , coordf_t print_z )
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{
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support_layers . emplace_back ( new SupportLayer ( id , this , height , print_z , - 1 ) ) ;
return support_layers . back ( ) ;
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}
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// Called by Print::apply_config().
// This method only accepts PrintObjectConfig and PrintRegionConfig option keys.
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bool PrintObject : : invalidate_state_by_config_options ( const std : : vector < t_config_option_key > & opt_keys )
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{
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if ( opt_keys . empty ( ) )
return false ;
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std : : vector < PrintObjectStep > steps ;
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bool invalidated = false ;
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for ( const t_config_option_key & opt_key : opt_keys ) {
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if ( opt_key = = " perimeters "
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| | opt_key = = " extra_perimeters "
| | opt_key = = " gap_fill_speed "
| | opt_key = = " overhangs "
| | opt_key = = " first_layer_extrusion_width "
| | opt_key = = " perimeter_extrusion_width "
| | opt_key = = " infill_overlap "
| | opt_key = = " thin_walls "
| | opt_key = = " external_perimeters_first " ) {
steps . emplace_back ( posPerimeters ) ;
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} else if (
opt_key = = " layer_height "
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| | opt_key = = " first_layer_height "
| | opt_key = = " raft_layers " ) {
steps . emplace_back ( posSlice ) ;
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this - > reset_layer_height_profile ( ) ;
}
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else if (
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opt_key = = " clip_multipart_objects "
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| | opt_key = = " elefant_foot_compensation "
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| | opt_key = = " support_material_contact_distance "
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| | opt_key = = " xy_size_compensation " ) {
steps . emplace_back ( posSlice ) ;
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} else if (
opt_key = = " support_material "
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| | opt_key = = " support_material_angle "
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| | opt_key = = " support_material_buildplate_only "
| | opt_key = = " support_material_enforce_layers "
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| | opt_key = = " support_material_extruder "
| | opt_key = = " support_material_extrusion_width "
| | opt_key = = " support_material_interface_layers "
| | opt_key = = " support_material_interface_contact_loops "
| | opt_key = = " support_material_interface_extruder "
| | opt_key = = " support_material_interface_spacing "
| | opt_key = = " support_material_pattern "
| | opt_key = = " support_material_xy_spacing "
| | opt_key = = " support_material_spacing "
| | opt_key = = " support_material_synchronize_layers "
| | opt_key = = " support_material_threshold "
| | opt_key = = " support_material_with_sheath "
| | opt_key = = " dont_support_bridges "
| | opt_key = = " first_layer_extrusion_width " ) {
steps . emplace_back ( posSupportMaterial ) ;
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} else if (
opt_key = = " interface_shells "
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| | opt_key = = " infill_only_where_needed "
| | opt_key = = " infill_every_layers "
| | opt_key = = " solid_infill_every_layers "
| | opt_key = = " bottom_solid_layers "
| | opt_key = = " top_solid_layers "
| | opt_key = = " solid_infill_below_area "
| | opt_key = = " infill_extruder "
| | opt_key = = " solid_infill_extruder "
| | opt_key = = " infill_extrusion_width "
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| | opt_key = = " ensure_vertical_shell_thickness "
| | opt_key = = " bridge_angle " ) {
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steps . emplace_back ( posPrepareInfill ) ;
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} else if (
opt_key = = " external_fill_pattern "
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| | opt_key = = " external_fill_link_max_length "
| | opt_key = = " fill_angle "
| | opt_key = = " fill_pattern "
| | opt_key = = " fill_link_max_length "
| | opt_key = = " top_infill_extrusion_width "
| | opt_key = = " first_layer_extrusion_width " ) {
steps . emplace_back ( posInfill ) ;
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} else if (
opt_key = = " fill_density "
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| | opt_key = = " solid_infill_extrusion_width " ) {
steps . emplace_back ( posPerimeters ) ;
steps . emplace_back ( posPrepareInfill ) ;
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} else if (
opt_key = = " external_perimeter_extrusion_width "
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| | opt_key = = " perimeter_extruder " ) {
steps . emplace_back ( posPerimeters ) ;
steps . emplace_back ( posSupportMaterial ) ;
} else if ( opt_key = = " bridge_flow_ratio " ) {
steps . emplace_back ( posPerimeters ) ;
steps . emplace_back ( posInfill ) ;
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} else if (
opt_key = = " seam_position "
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| | opt_key = = " seam_preferred_direction "
| | opt_key = = " seam_preferred_direction_jitter "
| | opt_key = = " support_material_speed "
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| | opt_key = = " support_material_interface_speed "
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| | opt_key = = " bridge_speed "
| | opt_key = = " external_perimeter_speed "
| | opt_key = = " infill_speed "
| | opt_key = = " perimeter_speed "
| | opt_key = = " small_perimeter_speed "
| | opt_key = = " solid_infill_speed "
| | opt_key = = " top_solid_infill_speed " ) {
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// these options only affect G-code export, so nothing to invalidate
} else {
// for legacy, if we can't handle this option let's invalidate all steps
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this - > reset_layer_height_profile ( ) ;
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this - > invalidate_all_steps ( ) ;
invalidated = true ;
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}
}
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sort_remove_duplicates ( steps ) ;
for ( PrintObjectStep step : steps )
invalidated | = this - > invalidate_step ( step ) ;
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return invalidated ;
}
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bool PrintObject : : invalidate_step ( PrintObjectStep step )
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{
bool invalidated = this - > state . invalidate ( step ) ;
// propagate to dependent steps
if ( step = = posPerimeters ) {
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invalidated | = this - > invalidate_step ( posPrepareInfill ) ;
invalidated | = this - > _print - > invalidate_step ( psSkirt ) ;
invalidated | = this - > _print - > invalidate_step ( psBrim ) ;
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} else if ( step = = posPrepareInfill ) {
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invalidated | = this - > invalidate_step ( posInfill ) ;
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} else if ( step = = posInfill ) {
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invalidated | = this - > _print - > invalidate_step ( psSkirt ) ;
invalidated | = this - > _print - > invalidate_step ( psBrim ) ;
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} else if ( step = = posSlice ) {
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invalidated | = this - > invalidate_step ( posPerimeters ) ;
invalidated | = this - > invalidate_step ( posSupportMaterial ) ;
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invalidated | = this - > _print - > invalidate_step ( psWipeTower ) ;
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} else if ( step = = posSupportMaterial ) {
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invalidated | = this - > _print - > invalidate_step ( psSkirt ) ;
invalidated | = this - > _print - > invalidate_step ( psBrim ) ;
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}
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// Wipe tower depends on the ordering of extruders, which in turn depends on everything.
invalidated | = this - > _print - > invalidate_step ( psWipeTower ) ;
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return invalidated ;
}
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bool PrintObject : : has_support_material ( ) const
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{
return this - > config . support_material
| | this - > config . raft_layers > 0
| | this - > config . support_material_enforce_layers > 0 ;
}
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void PrintObject : : _prepare_infill ( )
{
// This will assign a type (top/bottom/internal) to $layerm->slices.
// Then the classifcation of $layerm->slices is transfered onto
// the $layerm->fill_surfaces by clipping $layerm->fill_surfaces
// by the cummulative area of the previous $layerm->fill_surfaces.
this - > detect_surfaces_type ( ) ;
// Decide what surfaces are to be filled.
// Here the S_TYPE_TOP / S_TYPE_BOTTOMBRIDGE / S_TYPE_BOTTOM infill is turned to just S_TYPE_INTERNAL if zero top / bottom infill layers are configured.
// Also tiny S_TYPE_INTERNAL surfaces are turned to S_TYPE_INTERNAL_SOLID.
BOOST_LOG_TRIVIAL ( info ) < < " Preparing fill surfaces... " ;
for ( auto * layer : this - > layers )
for ( auto * region : layer - > regions )
region - > prepare_fill_surfaces ( ) ;
// this will detect bridges and reverse bridges
// and rearrange top/bottom/internal surfaces
// It produces enlarged overlapping bridging areas.
//
// 1) S_TYPE_BOTTOMBRIDGE / S_TYPE_BOTTOM infill is grown by 3mm and clipped by the total infill area. Bridges are detected. The areas may overlap.
// 2) S_TYPE_TOP is grown by 3mm and clipped by the grown bottom areas. The areas may overlap.
// 3) Clip the internal surfaces by the grown top/bottom surfaces.
// 4) Merge surfaces with the same style. This will mostly get rid of the overlaps.
//FIXME This does not likely merge surfaces, which are supported by a material with different colors, but same properties.
this - > process_external_surfaces ( ) ;
// Add solid fills to ensure the shell vertical thickness.
this - > discover_vertical_shells ( ) ;
// Debugging output.
# ifdef SLIC3R_DEBUG_SLICE_PROCESSING
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for ( size_t region_id = 0 ; region_id < this - > print ( ) - > regions . size ( ) ; + + region_id ) {
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for ( const Layer * layer : this - > layers ) {
LayerRegion * layerm = layer - > regions [ region_id ] ;
layerm - > export_region_slices_to_svg_debug ( " 6_discover_vertical_shells-final " ) ;
layerm - > export_region_fill_surfaces_to_svg_debug ( " 6_discover_vertical_shells-final " ) ;
} // for each layer
} // for each region
# endif /* SLIC3R_DEBUG_SLICE_PROCESSING */
// Detect, which fill surfaces are near external layers.
// They will be split in internal and internal-solid surfaces.
// The purpose is to add a configurable number of solid layers to support the TOP surfaces
// and to add a configurable number of solid layers above the BOTTOM / BOTTOMBRIDGE surfaces
// to close these surfaces reliably.
//FIXME Vojtech: Is this a good place to add supporting infills below sloping perimeters?
this - > discover_horizontal_shells ( ) ;
# ifdef SLIC3R_DEBUG_SLICE_PROCESSING
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for ( size_t region_id = 0 ; region_id < this - > print ( ) - > regions . size ( ) ; + + region_id ) {
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for ( const Layer * layer : this - > layers ) {
LayerRegion * layerm = layer - > regions [ region_id ] ;
layerm - > export_region_slices_to_svg_debug ( " 7_discover_horizontal_shells-final " ) ;
layerm - > export_region_fill_surfaces_to_svg_debug ( " 7_discover_horizontal_shells-final " ) ;
} // for each layer
} // for each region
# endif /* SLIC3R_DEBUG_SLICE_PROCESSING */
// Only active if config->infill_only_where_needed. This step trims the sparse infill,
// so it acts as an internal support. It maintains all other infill types intact.
// Here the internal surfaces and perimeters have to be supported by the sparse infill.
//FIXME The surfaces are supported by a sparse infill, but the sparse infill is only as large as the area to support.
// Likely the sparse infill will not be anchored correctly, so it will not work as intended.
// Also one wishes the perimeters to be supported by a full infill.
this - > clip_fill_surfaces ( ) ;
# ifdef SLIC3R_DEBUG_SLICE_PROCESSING
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for ( size_t region_id = 0 ; region_id < this - > print ( ) - > regions . size ( ) ; + + region_id ) {
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for ( const Layer * layer : this - > layers ) {
LayerRegion * layerm = layer - > regions [ region_id ] ;
layerm - > export_region_slices_to_svg_debug ( " 8_clip_surfaces-final " ) ;
layerm - > export_region_fill_surfaces_to_svg_debug ( " 8_clip_surfaces-final " ) ;
} // for each layer
} // for each region
# endif /* SLIC3R_DEBUG_SLICE_PROCESSING */
// the following step needs to be done before combination because it may need
// to remove only half of the combined infill
this - > bridge_over_infill ( ) ;
// combine fill surfaces to honor the "infill every N layers" option
this - > combine_infill ( ) ;
# ifdef SLIC3R_DEBUG_SLICE_PROCESSING
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for ( size_t region_id = 0 ; region_id < this - > print ( ) - > regions . size ( ) ; + + region_id ) {
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for ( const Layer * layer : this - > layers ) {
LayerRegion * layerm = layer - > regions [ region_id ] ;
layerm - > export_region_slices_to_svg_debug ( " 9_prepare_infill-final " ) ;
layerm - > export_region_fill_surfaces_to_svg_debug ( " 9_prepare_infill-final " ) ;
} // for each layer
} // for each region
for ( const Layer * layer : this - > layers ) {
layer - > export_region_slices_to_svg_debug ( " 9_prepare_infill-final " ) ;
layer - > export_region_fill_surfaces_to_svg_debug ( " 9_prepare_infill-final " ) ;
} // for each layer
# endif /* SLIC3R_DEBUG_SLICE_PROCESSING */
}
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// This function analyzes slices of a region (SurfaceCollection slices).
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// Each region slice (instance of Surface) is analyzed, whether it is supported or whether it is the top surface.
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// Initially all slices are of type stInternal.
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// Slices are compared against the top / bottom slices and regions and classified to the following groups:
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// stTop - Part of a region, which is not covered by any upper layer. This surface will be filled with a top solid infill.
// stBottomBridge - Part of a region, which is not fully supported, but it hangs in the air, or it hangs losely on a support or a raft.
// stBottom - Part of a region, which is not supported by the same region, but it is supported either by another region, or by a soluble interface layer.
// stInternal - Part of a region, which is supported by the same region type.
// If a part of a region is of stBottom and stTop, the stBottom wins.
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void PrintObject : : detect_surfaces_type ( )
{
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BOOST_LOG_TRIVIAL ( info ) < < " Detecting solid surfaces... " ;
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// Interface shells: the intersecting parts are treated as self standing objects supporting each other.
// Each of the objects will have a full number of top / bottom layers, even if these top / bottom layers
// are completely hidden inside a collective body of intersecting parts.
// This is useful if one of the parts is to be dissolved, or if it is transparent and the internal shells
// should be visible.
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bool interface_shells = this - > config . interface_shells . value ;
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for ( int idx_region = 0 ; idx_region < this - > _print - > regions . size ( ) ; + + idx_region ) {
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BOOST_LOG_TRIVIAL ( debug ) < < " Detecting solid surfaces for region " < < idx_region < < " in parallel - start " ;
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# ifdef SLIC3R_DEBUG_SLICE_PROCESSING
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for ( Layer * layer : this - > layers )
layer - > regions [ idx_region ] - > export_region_fill_surfaces_to_svg_debug ( " 1_detect_surfaces_type-initial " ) ;
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# endif /* SLIC3R_DEBUG_SLICE_PROCESSING */
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// If interface shells are allowed, the region->surfaces cannot be overwritten as they may be used by other threads.
// Cache the result of the following parallel_loop.
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std : : vector < Surfaces > surfaces_new ;
if ( interface_shells )
surfaces_new . assign ( this - > layers . size ( ) , Surfaces ( ) ) ;
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tbb : : parallel_for (
tbb : : blocked_range < size_t > ( 0 , this - > layers . size ( ) ) ,
[ this , idx_region , interface_shells , & surfaces_new ] ( const tbb : : blocked_range < size_t > & range ) {
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// If we have raft layers, consider bottom layer as a bridge just like any other bottom surface lying on the void.
SurfaceType surface_type_bottom_1st =
( this - > config . raft_layers . value > 0 & & this - > config . support_material_contact_distance . value > 0 ) ?
stBottomBridge : stBottom ;
// If we have soluble support material, don't bridge. The overhang will be squished against a soluble layer separating
// the support from the print.
SurfaceType surface_type_bottom_other =
( this - > config . support_material . value & & this - > config . support_material_contact_distance . value = = 0 ) ?
stBottom : stBottomBridge ;
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for ( size_t idx_layer = range . begin ( ) ; idx_layer < range . end ( ) ; + + idx_layer ) {
// BOOST_LOG_TRIVIAL(trace) << "Detecting solid surfaces for region " << idx_region << " and layer " << layer->print_z;
Layer * layer = this - > layers [ idx_layer ] ;
LayerRegion * layerm = layer - > get_region ( idx_region ) ;
// comparison happens against the *full* slices (considering all regions)
// unless internal shells are requested
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Layer * upper_layer = ( idx_layer + 1 < this - > layer_count ( ) ) ? this - > layers [ idx_layer + 1 ] : nullptr ;
Layer * lower_layer = ( idx_layer > 0 ) ? this - > layers [ idx_layer - 1 ] : nullptr ;
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// collapse very narrow parts (using the safety offset in the diff is not enough)
float offset = layerm - > flow ( frExternalPerimeter ) . scaled_width ( ) / 10.f ;
Polygons layerm_slices_surfaces = to_polygons ( layerm - > slices . surfaces ) ;
// find top surfaces (difference between current surfaces
// of current layer and upper one)
Surfaces top ;
if ( upper_layer ) {
Polygons upper_slices = interface_shells ?
to_polygons ( upper_layer - > get_region ( idx_region ) - > slices . surfaces ) :
to_polygons ( upper_layer - > slices ) ;
surfaces_append ( top ,
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//FIXME implement offset2_ex working over ExPolygons, that should be a bit more efficient than calling offset_ex twice.
offset_ex ( offset_ex ( diff_ex ( layerm_slices_surfaces , upper_slices , true ) , - offset ) , offset ) ,
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stTop ) ;
} else {
// if no upper layer, all surfaces of this one are solid
// we clone surfaces because we're going to clear the slices collection
top = layerm - > slices . surfaces ;
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for ( Surface & surface : top )
surface . surface_type = stTop ;
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}
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// Find bottom surfaces (difference between current surfaces of current layer and lower one).
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Surfaces bottom ;
if ( lower_layer ) {
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#if 0
//FIXME Why is this branch failing t\multi.t ?
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Polygons lower_slices = interface_shells ?
to_polygons ( lower_layer - > get_region ( idx_region ) - > slices . surfaces ) :
to_polygons ( lower_layer - > slices ) ;
surfaces_append ( bottom ,
offset2_ex ( diff ( layerm_slices_surfaces , lower_slices , true ) , - offset , offset ) ,
surface_type_bottom_other ) ;
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# else
// Any surface lying on the void is a true bottom bridge (an overhang)
surfaces_append (
bottom ,
offset2_ex (
diff ( layerm_slices_surfaces , to_polygons ( lower_layer - > slices ) , true ) ,
- offset , offset ) ,
surface_type_bottom_other ) ;
// if user requested internal shells, we need to identify surfaces
// lying on other slices not belonging to this region
if ( interface_shells ) {
// non-bridging bottom surfaces: any part of this layer lying
// on something else, excluding those lying on our own region
surfaces_append (
bottom ,
offset2_ex (
diff (
intersection ( layerm_slices_surfaces , to_polygons ( lower_layer - > slices ) ) , // supported
to_polygons ( lower_layer - > get_region ( idx_region ) - > slices . surfaces ) ,
true ) ,
- offset , offset ) ,
stBottom ) ;
}
# endif
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} else {
// if no lower layer, all surfaces of this one are solid
// we clone surfaces because we're going to clear the slices collection
bottom = layerm - > slices . surfaces ;
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for ( Surface & surface : bottom )
surface . surface_type = surface_type_bottom_1st ;
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}
// now, if the object contained a thin membrane, we could have overlapping bottom
// and top surfaces; let's do an intersection to discover them and consider them
// as bottom surfaces (to allow for bridge detection)
if ( ! top . empty ( ) & & ! bottom . empty ( ) ) {
// Polygons overlapping = intersection(to_polygons(top), to_polygons(bottom));
// Slic3r::debugf " layer %d contains %d membrane(s)\n", $layerm->layer->id, scalar(@$overlapping)
// if $Slic3r::debug;
Polygons top_polygons = to_polygons ( std : : move ( top ) ) ;
top . clear ( ) ;
surfaces_append ( top ,
diff_ex ( top_polygons , to_polygons ( bottom ) , false ) ,
stTop ) ;
}
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# ifdef SLIC3R_DEBUG_SLICE_PROCESSING
{
static int iRun = 0 ;
std : : vector < std : : pair < Slic3r : : ExPolygons , SVG : : ExPolygonAttributes > > expolygons_with_attributes ;
expolygons_with_attributes . emplace_back ( std : : make_pair ( union_ex ( top ) , SVG : : ExPolygonAttributes ( " green " ) ) ) ;
expolygons_with_attributes . emplace_back ( std : : make_pair ( union_ex ( bottom ) , SVG : : ExPolygonAttributes ( " brown " ) ) ) ;
expolygons_with_attributes . emplace_back ( std : : make_pair ( to_expolygons ( layerm - > slices . surfaces ) , SVG : : ExPolygonAttributes ( " black " ) ) ) ;
SVG : : export_expolygons ( debug_out_path ( " 1_detect_surfaces_type_%d_region%d-layer_%f.svg " , iRun + + , idx_region , layer - > print_z ) . c_str ( ) , expolygons_with_attributes ) ;
}
# endif /* SLIC3R_DEBUG_SLICE_PROCESSING */
// save surfaces to layer
Surfaces & surfaces_out = interface_shells ? surfaces_new [ idx_layer ] : layerm - > slices . surfaces ;
surfaces_out . clear ( ) ;
// find internal surfaces (difference between top/bottom surfaces and others)
{
Polygons topbottom = to_polygons ( top ) ;
polygons_append ( topbottom , to_polygons ( bottom ) ) ;
surfaces_append ( surfaces_out ,
diff_ex ( layerm_slices_surfaces , topbottom , false ) ,
stInternal ) ;
}
surfaces_append ( surfaces_out , std : : move ( top ) ) ;
surfaces_append ( surfaces_out , std : : move ( bottom ) ) ;
// Slic3r::debugf " layer %d has %d bottom, %d top and %d internal surfaces\n",
// $layerm->layer->id, scalar(@bottom), scalar(@top), scalar(@internal) if $Slic3r::debug;
# ifdef SLIC3R_DEBUG_SLICE_PROCESSING
layerm - > export_region_slices_to_svg_debug ( " detect_surfaces_type-final " ) ;
# endif /* SLIC3R_DEBUG_SLICE_PROCESSING */
}
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}
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) ; // for each layer of a region
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if ( interface_shells ) {
// Move surfaces_new to layerm->slices.surfaces
for ( size_t idx_layer = 0 ; idx_layer < this - > layers . size ( ) ; + + idx_layer )
this - > layers [ idx_layer ] - > get_region ( idx_region ) - > slices . surfaces = std : : move ( surfaces_new [ idx_layer ] ) ;
}
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BOOST_LOG_TRIVIAL ( debug ) < < " Detecting solid surfaces for region " < < idx_region < < " - clipping in parallel - start " ;
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// Fill in layerm->fill_surfaces by trimming the layerm->slices by the cummulative layerm->fill_surfaces.
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tbb : : parallel_for (
tbb : : blocked_range < size_t > ( 0 , this - > layers . size ( ) ) ,
[ this , idx_region , interface_shells , & surfaces_new ] ( const tbb : : blocked_range < size_t > & range ) {
for ( size_t idx_layer = range . begin ( ) ; idx_layer < range . end ( ) ; + + idx_layer ) {
LayerRegion * layerm = this - > layers [ idx_layer ] - > get_region ( idx_region ) ;
layerm - > slices_to_fill_surfaces_clipped ( ) ;
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# ifdef SLIC3R_DEBUG_SLICE_PROCESSING
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layerm - > export_region_fill_surfaces_to_svg_debug ( " 1_detect_surfaces_type-final " ) ;
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# endif /* SLIC3R_DEBUG_SLICE_PROCESSING */
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} // for each layer of a region
} ) ;
BOOST_LOG_TRIVIAL ( debug ) < < " Detecting solid surfaces for region " < < idx_region < < " - clipping in parallel - end " ;
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} // for each this->print->region_count
// Mark the object to have the region slices classified (typed, which also means they are split based on whether they are supported, bridging, top layers etc.)
this - > typed_slices = true ;
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}
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void PrintObject : : process_external_surfaces ( )
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{
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BOOST_LOG_TRIVIAL ( info ) < < " Processing external surfaces... " ;
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FOREACH_REGION ( this - > _print , region ) {
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int region_id = int ( region - this - > _print - > regions . begin ( ) ) ;
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BOOST_LOG_TRIVIAL ( debug ) < < " Processing external surfaces for region " < < region_id < < " in parallel - start " ;
tbb : : parallel_for (
tbb : : blocked_range < size_t > ( 0 , this - > layers . size ( ) ) ,
[ this , region_id ] ( const tbb : : blocked_range < size_t > & range ) {
for ( size_t layer_idx = range . begin ( ) ; layer_idx < range . end ( ) ; + + layer_idx ) {
// BOOST_LOG_TRIVIAL(trace) << "Processing external surface, layer" << this->layers[layer_idx]->print_z;
this - > layers [ layer_idx ] - > get_region ( region_id ) - > process_external_surfaces ( ( layer_idx = = 0 ) ? NULL : this - > layers [ layer_idx - 1 ] ) ;
}
}
) ;
BOOST_LOG_TRIVIAL ( debug ) < < " Processing external surfaces for region " < < region_id < < " in parallel - end " ;
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}
}
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void PrintObject : : discover_vertical_shells ( )
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{
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PROFILE_FUNC ( ) ;
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BOOST_LOG_TRIVIAL ( info ) < < " Discovering vertical shells... " ;
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struct DiscoverVerticalShellsCacheEntry
{
// Collected polygons, offsetted
Polygons top_surfaces ;
Polygons bottom_surfaces ;
Polygons holes ;
} ;
std : : vector < DiscoverVerticalShellsCacheEntry > cache_top_botom_regions ( this - > layers . size ( ) , DiscoverVerticalShellsCacheEntry ( ) ) ;
bool top_bottom_surfaces_all_regions = this - > _print - > regions . size ( ) > 1 & & ! this - > config . interface_shells . value ;
if ( top_bottom_surfaces_all_regions ) {
// This is a multi-material print and interface_shells are disabled, meaning that the vertical shell thickness
// is calculated over all materials.
// Is the "ensure vertical wall thickness" applicable to any region?
bool has_extra_layers = false ;
for ( size_t idx_region = 0 ; idx_region < this - > _print - > regions . size ( ) ; + + idx_region ) {
const PrintRegion & region = * this - > _print - > get_region ( idx_region ) ;
if ( region . config . ensure_vertical_shell_thickness . value & &
( region . config . top_solid_layers . value > 1 | | region . config . bottom_solid_layers . value > 1 ) ) {
has_extra_layers = true ;
}
}
if ( ! has_extra_layers )
// The "ensure vertical wall thickness" feature is not applicable to any of the regions. Quit.
return ;
BOOST_LOG_TRIVIAL ( debug ) < < " Discovering vertical shells in parallel - start : cache top / bottom " ;
//FIXME Improve the heuristics for a grain size.
size_t grain_size = std : : max ( this - > layers . size ( ) / 16 , size_t ( 1 ) ) ;
tbb : : parallel_for (
tbb : : blocked_range < size_t > ( 0 , this - > layers . size ( ) , grain_size ) ,
[ this , & cache_top_botom_regions ] ( const tbb : : blocked_range < size_t > & range ) {
const SurfaceType surfaces_bottom [ 2 ] = { stBottom , stBottomBridge } ;
const size_t num_regions = this - > _print - > regions . size ( ) ;
for ( size_t idx_layer = range . begin ( ) ; idx_layer < range . end ( ) ; + + idx_layer ) {
const Layer & layer = * this - > layers [ idx_layer ] ;
DiscoverVerticalShellsCacheEntry & cache = cache_top_botom_regions [ idx_layer ] ;
// Simulate single set of perimeters over all merged regions.
float perimeter_offset = 0.f ;
float perimeter_min_spacing = FLT_MAX ;
# ifdef SLIC3R_DEBUG_SLICE_PROCESSING
static size_t debug_idx = 0 ;
+ + debug_idx ;
# endif /* SLIC3R_DEBUG_SLICE_PROCESSING */
for ( size_t idx_region = 0 ; idx_region < num_regions ; + + idx_region ) {
LayerRegion & layerm = * layer . regions [ idx_region ] ;
float min_perimeter_infill_spacing = float ( layerm . flow ( frSolidInfill ) . scaled_spacing ( ) ) * 1.05f ;
// Top surfaces.
append ( cache . top_surfaces , offset ( to_expolygons ( layerm . slices . filter_by_type ( stTop ) ) , min_perimeter_infill_spacing ) ) ;
append ( cache . top_surfaces , offset ( to_expolygons ( layerm . fill_surfaces . filter_by_type ( stTop ) ) , min_perimeter_infill_spacing ) ) ;
// Bottom surfaces.
append ( cache . bottom_surfaces , offset ( to_expolygons ( layerm . slices . filter_by_types ( surfaces_bottom , 2 ) ) , min_perimeter_infill_spacing ) ) ;
append ( cache . bottom_surfaces , offset ( to_expolygons ( layerm . fill_surfaces . filter_by_types ( surfaces_bottom , 2 ) ) , min_perimeter_infill_spacing ) ) ;
// Calculate the maximum perimeter offset as if the slice was extruded with a single extruder only.
// First find the maxium number of perimeters per region slice.
unsigned int perimeters = 0 ;
for ( Surface & s : layerm . slices . surfaces )
perimeters = std : : max < unsigned int > ( perimeters , s . extra_perimeters ) ;
perimeters + = layerm . region ( ) - > config . perimeters . value ;
// Then calculate the infill offset.
if ( perimeters > 0 ) {
Flow extflow = layerm . flow ( frExternalPerimeter ) ;
Flow flow = layerm . flow ( frPerimeter ) ;
perimeter_offset = std : : max ( perimeter_offset ,
0.5f * float ( extflow . scaled_width ( ) + extflow . scaled_spacing ( ) ) + ( float ( perimeters ) - 1.f ) * flow . scaled_spacing ( ) ) ;
perimeter_min_spacing = std : : min ( perimeter_min_spacing , float ( std : : min ( extflow . scaled_spacing ( ) , flow . scaled_spacing ( ) ) ) ) ;
}
polygons_append ( cache . holes , to_polygons ( layerm . fill_expolygons ) ) ;
}
// Save some computing time by reducing the number of polygons.
cache . top_surfaces = union_ ( cache . top_surfaces , false ) ;
cache . bottom_surfaces = union_ ( cache . bottom_surfaces , false ) ;
// For a multi-material print, simulate perimeter / infill split as if only a single extruder has been used for the whole print.
if ( perimeter_offset > 0. ) {
// The layer.slices are forced to merge by expanding them first.
polygons_append ( cache . holes , offset ( offset_ex ( layer . slices , 0.3f * perimeter_min_spacing ) , - perimeter_offset - 0.3f * perimeter_min_spacing ) ) ;
# ifdef SLIC3R_DEBUG_SLICE_PROCESSING
{
Slic3r : : SVG svg ( debug_out_path ( " discover_vertical_shells-extra-holes-%d.svg " , debug_idx ) , get_extents ( layer . slices . expolygons ) ) ;
svg . draw ( layer . slices . expolygons , " blue " ) ;
svg . draw ( union_ex ( cache . holes ) , " red " ) ;
svg . draw_outline ( union_ex ( cache . holes ) , " black " , " blue " , scale_ ( 0.05 ) ) ;
svg . Close ( ) ;
}
# endif /* SLIC3R_DEBUG_SLICE_PROCESSING */
}
cache . holes = union_ ( cache . holes , false ) ;
}
} ) ;
BOOST_LOG_TRIVIAL ( debug ) < < " Discovering vertical shells in parallel - end : cache top / bottom " ;
}
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for ( size_t idx_region = 0 ; idx_region < this - > _print - > regions . size ( ) ; + + idx_region ) {
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PROFILE_BLOCK ( discover_vertical_shells_region ) ;
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const PrintRegion & region = * this - > _print - > get_region ( idx_region ) ;
if ( ! region . config . ensure_vertical_shell_thickness . value )
// This region will be handled by discover_horizontal_shells().
continue ;
int n_extra_top_layers = std : : max ( 0 , region . config . top_solid_layers . value - 1 ) ;
int n_extra_bottom_layers = std : : max ( 0 , region . config . bottom_solid_layers . value - 1 ) ;
if ( n_extra_top_layers + n_extra_bottom_layers = = 0 )
// Zero or 1 layer, there is no additional vertical wall thickness enforced.
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continue ;
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//FIXME Improve the heuristics for a grain size.
size_t grain_size = std : : max ( this - > layers . size ( ) / 16 , size_t ( 1 ) ) ;
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if ( ! top_bottom_surfaces_all_regions ) {
// This is either a single material print, or a multi-material print and interface_shells are enabled, meaning that the vertical shell thickness
// is calculated over a single material.
BOOST_LOG_TRIVIAL ( debug ) < < " Discovering vertical shells for region " < < idx_region < < " in parallel - start : cache top / bottom " ;
tbb : : parallel_for (
tbb : : blocked_range < size_t > ( 0 , this - > layers . size ( ) , grain_size ) ,
[ this , idx_region , & cache_top_botom_regions ] ( const tbb : : blocked_range < size_t > & range ) {
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const SurfaceType surfaces_bottom [ 2 ] = { stBottom , stBottomBridge } ;
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for ( size_t idx_layer = range . begin ( ) ; idx_layer < range . end ( ) ; + + idx_layer ) {
Layer & layer = * this - > layers [ idx_layer ] ;
LayerRegion & layerm = * layer . regions [ idx_region ] ;
float min_perimeter_infill_spacing = float ( layerm . flow ( frSolidInfill ) . scaled_spacing ( ) ) * 1.05f ;
// Top surfaces.
auto & cache = cache_top_botom_regions [ idx_layer ] ;
cache . top_surfaces = offset ( to_expolygons ( layerm . slices . filter_by_type ( stTop ) ) , min_perimeter_infill_spacing ) ;
append ( cache . top_surfaces , offset ( to_expolygons ( layerm . fill_surfaces . filter_by_type ( stTop ) ) , min_perimeter_infill_spacing ) ) ;
// Bottom surfaces.
cache . bottom_surfaces = offset ( to_expolygons ( layerm . slices . filter_by_types ( surfaces_bottom , 2 ) ) , min_perimeter_infill_spacing ) ;
append ( cache . bottom_surfaces , offset ( to_expolygons ( layerm . fill_surfaces . filter_by_types ( surfaces_bottom , 2 ) ) , min_perimeter_infill_spacing ) ) ;
// Holes over all regions. Only collect them once, they are valid for all idx_region iterations.
if ( cache . holes . empty ( ) ) {
for ( size_t idx_region = 0 ; idx_region < layer . regions . size ( ) ; + + idx_region )
polygons_append ( cache . holes , to_polygons ( layer . regions [ idx_region ] - > fill_expolygons ) ) ;
}
}
} ) ;
BOOST_LOG_TRIVIAL ( debug ) < < " Discovering vertical shells for region " < < idx_region < < " in parallel - end : cache top / bottom " ;
}
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BOOST_LOG_TRIVIAL ( debug ) < < " Discovering vertical shells for region " < < idx_region < < " in parallel - start : ensure vertical wall thickness " ;
tbb : : parallel_for (
tbb : : blocked_range < size_t > ( 0 , this - > layers . size ( ) , grain_size ) ,
[ this , idx_region , n_extra_top_layers , n_extra_bottom_layers , & cache_top_botom_regions ]
( const tbb : : blocked_range < size_t > & range ) {
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// printf("discover_vertical_shells from %d to %d\n", range.begin(), range.end());
for ( size_t idx_layer = range . begin ( ) ; idx_layer < range . end ( ) ; + + idx_layer ) {
PROFILE_BLOCK ( discover_vertical_shells_region_layer ) ;
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# ifdef SLIC3R_DEBUG_SLICE_PROCESSING
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static size_t debug_idx = 0 ;
+ + debug_idx ;
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# endif /* SLIC3R_DEBUG_SLICE_PROCESSING */
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Layer * layer = this - > layers [ idx_layer ] ;
LayerRegion * layerm = layer - > regions [ idx_region ] ;
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# ifdef SLIC3R_DEBUG_SLICE_PROCESSING
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layerm - > export_region_slices_to_svg_debug ( " 4_discover_vertical_shells-initial " ) ;
layerm - > export_region_fill_surfaces_to_svg_debug ( " 4_discover_vertical_shells-initial " ) ;
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# endif /* SLIC3R_DEBUG_SLICE_PROCESSING */
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Flow solid_infill_flow = layerm - > flow ( frSolidInfill ) ;
coord_t infill_line_spacing = solid_infill_flow . scaled_spacing ( ) ;
// Find a union of perimeters below / above this surface to guarantee a minimum shell thickness.
Polygons shell ;
Polygons holes ;
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# ifdef SLIC3R_DEBUG_SLICE_PROCESSING
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ExPolygons shell_ex ;
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# endif /* SLIC3R_DEBUG_SLICE_PROCESSING */
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float min_perimeter_infill_spacing = float ( infill_line_spacing ) * 1.05f ;
{
PROFILE_BLOCK ( discover_vertical_shells_region_layer_collect ) ;
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#if 0
// #ifdef SLIC3R_DEBUG_SLICE_PROCESSING
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{
Slic3r : : SVG svg_cummulative ( debug_out_path ( " discover_vertical_shells-perimeters-before-union-run%d.svg " , debug_idx ) , this - > bounding_box ( ) ) ;
for ( int n = ( int ) idx_layer - n_extra_bottom_layers ; n < = ( int ) idx_layer + n_extra_top_layers ; + + n ) {
if ( n < 0 | | n > = ( int ) this - > layers . size ( ) )
continue ;
ExPolygons & expolys = this - > layers [ n ] - > perimeter_expolygons ;
for ( size_t i = 0 ; i < expolys . size ( ) ; + + i ) {
Slic3r : : SVG svg ( debug_out_path ( " discover_vertical_shells-perimeters-before-union-run%d-layer%d-expoly%d.svg " , debug_idx , n , i ) , get_extents ( expolys [ i ] ) ) ;
svg . draw ( expolys [ i ] ) ;
svg . draw_outline ( expolys [ i ] . contour , " black " , scale_ ( 0.05 ) ) ;
svg . draw_outline ( expolys [ i ] . holes , " blue " , scale_ ( 0.05 ) ) ;
svg . Close ( ) ;
svg_cummulative . draw ( expolys [ i ] ) ;
svg_cummulative . draw_outline ( expolys [ i ] . contour , " black " , scale_ ( 0.05 ) ) ;
svg_cummulative . draw_outline ( expolys [ i ] . holes , " blue " , scale_ ( 0.05 ) ) ;
}
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}
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}
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# endif /* SLIC3R_DEBUG_SLICE_PROCESSING */
// Reset the top / bottom inflated regions caches of entries, which are out of the moving window.
bool hole_first = true ;
for ( int n = ( int ) idx_layer - n_extra_bottom_layers ; n < = ( int ) idx_layer + n_extra_top_layers ; + + n )
if ( n > = 0 & & n < ( int ) this - > layers . size ( ) ) {
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Layer & neighbor_layer = * this - > layers [ n ] ;
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const DiscoverVerticalShellsCacheEntry & cache = cache_top_botom_regions [ n ] ;
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if ( hole_first ) {
hole_first = false ;
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polygons_append ( holes , cache . holes ) ;
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}
else if ( ! holes . empty ( ) ) {
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holes = intersection ( holes , cache . holes ) ;
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}
size_t n_shell_old = shell . size ( ) ;
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if ( n > int ( idx_layer ) )
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// Collect top surfaces.
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polygons_append ( shell , cache . top_surfaces ) ;
else if ( n < int ( idx_layer ) )
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// Collect bottom and bottom bridge surfaces.
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polygons_append ( shell , cache . bottom_surfaces ) ;
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// Running the union_ using the Clipper library piece by piece is cheaper
// than running the union_ all at once.
if ( n_shell_old < shell . size ( ) )
shell = union_ ( shell , false ) ;
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}
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# ifdef SLIC3R_DEBUG_SLICE_PROCESSING
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{
Slic3r : : SVG svg ( debug_out_path ( " discover_vertical_shells-perimeters-before-union-%d.svg " , debug_idx ) , get_extents ( shell ) ) ;
svg . draw ( shell ) ;
svg . draw_outline ( shell , " black " , scale_ ( 0.05 ) ) ;
svg . Close ( ) ;
}
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# endif /* SLIC3R_DEBUG_SLICE_PROCESSING */
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#if 0
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{
PROFILE_BLOCK ( discover_vertical_shells_region_layer_shell_ ) ;
// shell = union_(shell, true);
shell = union_ ( shell , false ) ;
}
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# endif
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# ifdef SLIC3R_DEBUG_SLICE_PROCESSING
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shell_ex = union_ex ( shell , true ) ;
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# endif /* SLIC3R_DEBUG_SLICE_PROCESSING */
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}
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2017-03-08 13:54:04 +00:00
//if (shell.empty())
// continue;
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# ifdef SLIC3R_DEBUG_SLICE_PROCESSING
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{
Slic3r : : SVG svg ( debug_out_path ( " discover_vertical_shells-perimeters-after-union-%d.svg " , debug_idx ) , get_extents ( shell ) ) ;
svg . draw ( shell_ex ) ;
svg . draw_outline ( shell_ex , " black " , " blue " , scale_ ( 0.05 ) ) ;
svg . Close ( ) ;
}
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# endif /* SLIC3R_DEBUG_SLICE_PROCESSING */
# ifdef SLIC3R_DEBUG_SLICE_PROCESSING
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{
Slic3r : : SVG svg ( debug_out_path ( " discover_vertical_shells-internal-wshell-%d.svg " , debug_idx ) , get_extents ( shell ) ) ;
svg . draw ( layerm - > fill_surfaces . filter_by_type ( stInternal ) , " yellow " , 0.5 ) ;
svg . draw_outline ( layerm - > fill_surfaces . filter_by_type ( stInternal ) , " black " , " blue " , scale_ ( 0.05 ) ) ;
svg . draw ( shell_ex , " blue " , 0.5 ) ;
svg . draw_outline ( shell_ex , " black " , " blue " , scale_ ( 0.05 ) ) ;
svg . Close ( ) ;
}
{
Slic3r : : SVG svg ( debug_out_path ( " discover_vertical_shells-internalvoid-wshell-%d.svg " , debug_idx ) , get_extents ( shell ) ) ;
svg . draw ( layerm - > fill_surfaces . filter_by_type ( stInternalVoid ) , " yellow " , 0.5 ) ;
svg . draw_outline ( layerm - > fill_surfaces . filter_by_type ( stInternalVoid ) , " black " , " blue " , scale_ ( 0.05 ) ) ;
svg . draw ( shell_ex , " blue " , 0.5 ) ;
svg . draw_outline ( shell_ex , " black " , " blue " , scale_ ( 0.05 ) ) ;
svg . Close ( ) ;
}
{
Slic3r : : SVG svg ( debug_out_path ( " discover_vertical_shells-internalvoid-wshell-%d.svg " , debug_idx ) , get_extents ( shell ) ) ;
svg . draw ( layerm - > fill_surfaces . filter_by_type ( stInternalVoid ) , " yellow " , 0.5 ) ;
svg . draw_outline ( layerm - > fill_surfaces . filter_by_type ( stInternalVoid ) , " black " , " blue " , scale_ ( 0.05 ) ) ;
svg . draw ( shell_ex , " blue " , 0.5 ) ;
svg . draw_outline ( shell_ex , " black " , " blue " , scale_ ( 0.05 ) ) ;
svg . Close ( ) ;
}
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# endif /* SLIC3R_DEBUG_SLICE_PROCESSING */
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// Trim the shells region by the internal & internal void surfaces.
const SurfaceType surfaceTypesInternal [ ] = { stInternal , stInternalVoid , stInternalSolid } ;
const Polygons polygonsInternal = to_polygons ( layerm - > fill_surfaces . filter_by_types ( surfaceTypesInternal , 3 ) ) ;
shell = intersection ( shell , polygonsInternal , true ) ;
polygons_append ( shell , diff ( polygonsInternal , holes ) ) ;
if ( shell . empty ( ) )
continue ;
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// Append the internal solids, so they will be merged with the new ones.
polygons_append ( shell , to_polygons ( layerm - > fill_surfaces . filter_by_type ( stInternalSolid ) ) ) ;
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// These regions will be filled by a rectilinear full infill. Currently this type of infill
// only fills regions, which fit at least a single line. To avoid gaps in the sparse infill,
// make sure that this region does not contain parts narrower than the infill spacing width.
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# ifdef SLIC3R_DEBUG_SLICE_PROCESSING
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Polygons shell_before = shell ;
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# endif /* SLIC3R_DEBUG_SLICE_PROCESSING */
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# if 1
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// Intentionally inflate a bit more than how much the region has been shrunk,
// so there will be some overlap between this solid infill and the other infill regions (mainly the sparse infill).
shell = offset2 ( shell , - 0.5f * min_perimeter_infill_spacing , 0.8f * min_perimeter_infill_spacing , ClipperLib : : jtSquare ) ;
if ( shell . empty ( ) )
continue ;
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# else
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// Ensure each region is at least 3x infill line width wide, so it could be filled in.
// float margin = float(infill_line_spacing) * 3.f;
float margin = float ( infill_line_spacing ) * 1.5f ;
// we use a higher miterLimit here to handle areas with acute angles
// in those cases, the default miterLimit would cut the corner and we'd
// get a triangle in $too_narrow; if we grow it below then the shell
// would have a different shape from the external surface and we'd still
// have the same angle, so the next shell would be grown even more and so on.
Polygons too_narrow = diff ( shell , offset2 ( shell , - margin , margin , ClipperLib : : jtMiter , 5. ) , true ) ;
if ( ! too_narrow . empty ( ) ) {
// grow the collapsing parts and add the extra area to the neighbor layer
// as well as to our original surfaces so that we support this
// additional area in the next shell too
// make sure our grown surfaces don't exceed the fill area
polygons_append ( shell , intersection ( offset ( too_narrow , margin ) , polygonsInternal ) ) ;
}
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# endif
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ExPolygons new_internal_solid = intersection_ex ( polygonsInternal , shell , false ) ;
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# ifdef SLIC3R_DEBUG_SLICE_PROCESSING
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{
Slic3r : : SVG svg ( debug_out_path ( " discover_vertical_shells-regularized-%d.svg " , debug_idx ) , get_extents ( shell_before ) ) ;
// Source shell.
svg . draw ( union_ex ( shell_before , true ) ) ;
// Shell trimmed to the internal surfaces.
svg . draw_outline ( union_ex ( shell , true ) , " black " , " blue " , scale_ ( 0.05 ) ) ;
// Regularized infill region.
svg . draw_outline ( new_internal_solid , " red " , " magenta " , scale_ ( 0.05 ) ) ;
svg . Close ( ) ;
}
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# endif /* SLIC3R_DEBUG_SLICE_PROCESSING */
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// Trim the internal & internalvoid by the shell.
Slic3r : : ExPolygons new_internal = diff_ex (
to_polygons ( layerm - > fill_surfaces . filter_by_type ( stInternal ) ) ,
shell ,
false
) ;
Slic3r : : ExPolygons new_internal_void = diff_ex (
to_polygons ( layerm - > fill_surfaces . filter_by_type ( stInternalVoid ) ) ,
shell ,
false
) ;
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# ifdef SLIC3R_DEBUG_SLICE_PROCESSING
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{
SVG : : export_expolygons ( debug_out_path ( " discover_vertical_shells-new_internal-%d.svg " , debug_idx ) , get_extents ( shell ) , new_internal , " black " , " blue " , scale_ ( 0.05 ) ) ;
SVG : : export_expolygons ( debug_out_path ( " discover_vertical_shells-new_internal_void-%d.svg " , debug_idx ) , get_extents ( shell ) , new_internal_void , " black " , " blue " , scale_ ( 0.05 ) ) ;
SVG : : export_expolygons ( debug_out_path ( " discover_vertical_shells-new_internal_solid-%d.svg " , debug_idx ) , get_extents ( shell ) , new_internal_solid , " black " , " blue " , scale_ ( 0.05 ) ) ;
}
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# endif /* SLIC3R_DEBUG_SLICE_PROCESSING */
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// Assign resulting internal surfaces to layer.
const SurfaceType surfaceTypesKeep [ ] = { stTop , stBottom , stBottomBridge } ;
layerm - > fill_surfaces . keep_types ( surfaceTypesKeep , sizeof ( surfaceTypesKeep ) / sizeof ( SurfaceType ) ) ;
layerm - > fill_surfaces . append ( new_internal , stInternal ) ;
layerm - > fill_surfaces . append ( new_internal_void , stInternalVoid ) ;
layerm - > fill_surfaces . append ( new_internal_solid , stInternalSolid ) ;
} // for each layer
} ) ;
BOOST_LOG_TRIVIAL ( debug ) < < " Discovering vertical shells for region " < < idx_region < < " in parallel - end " ;
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# ifdef SLIC3R_DEBUG_SLICE_PROCESSING
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for ( size_t idx_layer = 0 ; idx_layer < this - > layers . size ( ) ; + + idx_layer ) {
LayerRegion * layerm = this - > layers [ idx_layer ] - > get_region ( idx_region ) ;
layerm - > export_region_slices_to_svg_debug ( " 4_discover_vertical_shells-final " ) ;
layerm - > export_region_fill_surfaces_to_svg_debug ( " 4_discover_vertical_shells-final " ) ;
}
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# endif /* SLIC3R_DEBUG_SLICE_PROCESSING */
} // for each region
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// Write the profiler measurements to file
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// PROFILE_UPDATE();
// PROFILE_OUTPUT(debug_out_path("discover_vertical_shells-profile.txt").c_str());
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}
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/* This method applies bridge flow to the first internal solid layer above
sparse infill */
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void PrintObject : : bridge_over_infill ( )
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{
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BOOST_LOG_TRIVIAL ( info ) < < " Bridge over infill... " ;
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FOREACH_REGION ( this - > _print , region ) {
size_t region_id = region - this - > _print - > regions . begin ( ) ;
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// skip bridging in case there are no voids
if ( ( * region ) - > config . fill_density . value = = 100 ) continue ;
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2015-06-13 17:48:46 +00:00
// get bridge flow
Flow bridge_flow = ( * region ) - > flow (
frSolidInfill ,
- 1 , // layer height, not relevant for bridge flow
true , // bridge
false , // first layer
- 1 , // custom width, not relevant for bridge flow
* this
) ;
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FOREACH_LAYER ( this , layer_it ) {
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// skip first layer
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if ( layer_it = = this - > layers . begin ( ) ) continue ;
Layer * layer = * layer_it ;
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LayerRegion * layerm = layer - > regions [ region_id ] ;
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2015-06-13 17:48:46 +00:00
// extract the stInternalSolid surfaces that might be transformed into bridges
Polygons internal_solid ;
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layerm - > fill_surfaces . filter_by_type ( stInternalSolid , & internal_solid ) ;
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// check whether the lower area is deep enough for absorbing the extra flow
// (for obvious physical reasons but also for preventing the bridge extrudates
// from overflowing in 3D preview)
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ExPolygons to_bridge ;
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{
Polygons to_bridge_pp = internal_solid ;
// iterate through lower layers spanned by bridge_flow
double bottom_z = layer - > print_z - bridge_flow . height ;
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for ( int i = int ( layer_it - this - > layers . begin ( ) ) - 1 ; i > = 0 ; - - i ) {
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const Layer * lower_layer = this - > layers [ i ] ;
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// stop iterating if layer is lower than bottom_z
if ( lower_layer - > print_z < bottom_z ) break ;
// iterate through regions and collect internal surfaces
Polygons lower_internal ;
FOREACH_LAYERREGION ( lower_layer , lower_layerm_it )
( * lower_layerm_it ) - > fill_surfaces . filter_by_type ( stInternal , & lower_internal ) ;
// intersect such lower internal surfaces with the candidate solid surfaces
2015-10-26 22:23:03 +00:00
to_bridge_pp = intersection ( to_bridge_pp , lower_internal ) ;
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}
// there's no point in bridging too thin/short regions
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//FIXME Vojtech: The offset2 function is not a geometric offset,
// therefore it may create 1) gaps, and 2) sharp corners, which are outside the original contour.
// The gaps will be filled by a separate region, which makes the infill less stable and it takes longer.
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{
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float min_width = float ( bridge_flow . scaled_width ( ) ) * 3.f ;
2015-10-26 22:23:03 +00:00
to_bridge_pp = offset2 ( to_bridge_pp , - min_width , + min_width ) ;
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}
if ( to_bridge_pp . empty ( ) ) continue ;
// convert into ExPolygons
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to_bridge = union_ex ( to_bridge_pp ) ;
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}
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# ifdef SLIC3R_DEBUG
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printf ( " Bridging " PRINTF_ZU " internal areas at layer " PRINTF_ZU " \n " , to_bridge . size ( ) , layer - > id ( ) ) ;
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# endif
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// compute the remaning internal solid surfaces as difference
2016-12-13 18:22:23 +00:00
ExPolygons not_to_bridge = diff_ex ( internal_solid , to_polygons ( to_bridge ) , true ) ;
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to_bridge = intersection_ex ( to_polygons ( to_bridge ) , internal_solid , true ) ;
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// build the new collection of fill_surfaces
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layerm - > fill_surfaces . remove_type ( stInternalSolid ) ;
for ( ExPolygon & ex : to_bridge )
layerm - > fill_surfaces . surfaces . push_back ( Surface ( stInternalBridge , ex ) ) ;
for ( ExPolygon & ex : not_to_bridge )
layerm - > fill_surfaces . surfaces . push_back ( Surface ( stInternalSolid , ex ) ) ;
2014-12-24 09:20:55 +00:00
/*
# exclude infill from the layers below if needed
# see discussion at https: //github.com/alexrj/Slic3r/issues/240
# Update: do not exclude any infill. Sparse infill is able to absorb the excess material.
if ( 0 ) {
my $ excess = $ layerm - > extruders - > { infill } - > bridge_flow - > width - $ layerm - > height ;
for ( my $ i = $ layer_id - 1 ; $ excess > = $ self - > get_layer ( $ i ) - > height ; $ i - - ) {
Slic3r : : debugf " skipping infill below those areas at layer %d \n " , $ i ;
foreach my $ lower_layerm ( @ { $ self - > get_layer ( $ i ) - > regions } ) {
my @ new_surfaces = ( ) ;
# subtract the area from all types of surfaces
foreach my $ group ( @ { $ lower_layerm - > fill_surfaces - > group } ) {
push @ new_surfaces , map $ group - > [ 0 ] - > clone ( expolygon = > $ _ ) ,
@ { diff_ex (
[ map $ _ - > p , @ $ group ] ,
[ map @ $ _ , @ $ to_bridge ] ,
) } ;
push @ new_surfaces , map Slic3r : : Surface - > new (
expolygon = > $ _ ,
surface_type = > S_TYPE_INTERNALVOID ,
) , @ { intersection_ex (
[ map $ _ - > p , @ $ group ] ,
[ map @ $ _ , @ $ to_bridge ] ,
) } ;
}
$ lower_layerm - > fill_surfaces - > clear ;
$ lower_layerm - > fill_surfaces - > append ( $ _ ) for @ new_surfaces ;
}
$ excess - = $ self - > get_layer ( $ i ) - > height ;
}
}
*/
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# ifdef SLIC3R_DEBUG_SLICE_PROCESSING
layerm - > export_region_slices_to_svg_debug ( " 7_bridge_over_infill " ) ;
layerm - > export_region_fill_surfaces_to_svg_debug ( " 7_bridge_over_infill " ) ;
# endif /* SLIC3R_DEBUG_SLICE_PROCESSING */
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}
}
}
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SlicingParameters PrintObject : : slicing_parameters ( ) const
{
return SlicingParameters : : create_from_config (
this - > print ( ) - > config , this - > config ,
unscale ( this - > size . z ) , this - > print ( ) - > object_extruders ( ) ) ;
}
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bool PrintObject : : update_layer_height_profile ( std : : vector < coordf_t > & layer_height_profile ) const
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{
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bool updated = false ;
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// If the layer height profile is not set, try to use the one stored at the ModelObject.
if ( layer_height_profile . empty ( ) & & layer_height_profile . data ( ) ! = this - > model_object ( ) - > layer_height_profile . data ( ) ) {
layer_height_profile = this - > model_object ( ) - > layer_height_profile ;
updated = true ;
}
// Verify the layer_height_profile.
SlicingParameters slicing_params = this - > slicing_parameters ( ) ;
if ( ! layer_height_profile . empty ( ) & &
// Must not be of even length.
( ( layer_height_profile . size ( ) & 1 ) ! = 0 | |
// Last entry must be at the top of the object.
std : : abs ( layer_height_profile [ layer_height_profile . size ( ) - 2 ] - slicing_params . object_print_z_height ( ) ) > 1e-3 ) )
layer_height_profile . clear ( ) ;
if ( layer_height_profile . empty ( ) ) {
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if ( 0 )
// if (this->layer_height_profile.empty())
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layer_height_profile = layer_height_profile_adaptive ( slicing_params , this - > layer_height_ranges ,
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this - > model_object ( ) - > volumes ) ;
else
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layer_height_profile = layer_height_profile_from_ranges ( slicing_params , this - > layer_height_ranges ) ;
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updated = true ;
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}
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return updated ;
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}
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// This must be called from the main thread as it modifies the layer_height_profile.
bool PrintObject : : update_layer_height_profile ( )
{
// If the layer height profile has been marked as invalid for some reason (modified at the UI level
// or invalidated due to the slicing parameters), clear it now.
if ( ! this - > layer_height_profile_valid ) {
this - > layer_height_profile . clear ( ) ;
this - > layer_height_profile_valid = true ;
}
return this - > update_layer_height_profile ( this - > layer_height_profile ) ;
}
2016-12-12 16:53:38 +00:00
// 1) Decides Z positions of the layers,
// 2) Initializes layers and their regions
// 3) Slices the object meshes
// 4) Slices the modifier meshes and reclassifies the slices of the object meshes by the slices of the modifier meshes
// 5) Applies size compensation (offsets the slices in XY plane)
// 6) Replaces bad slices by the slices reconstructed from the upper/lower layer
// Resulting expolygons of layer regions are marked as Internal.
//
// this should be idempotent
void PrintObject : : _slice ( )
{
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BOOST_LOG_TRIVIAL ( info ) < < " Slicing objects... " ;
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this - > typed_slices = false ;
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#if 0
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// Disable parallelization for debugging purposes.
static tbb : : task_scheduler_init * tbb_init = nullptr ;
tbb_init = new tbb : : task_scheduler_init ( 1 ) ;
# endif
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SlicingParameters slicing_params = this - > slicing_parameters ( ) ;
// 1) Initialize layers and their slice heights.
std : : vector < float > slice_zs ;
{
this - > clear_layers ( ) ;
// Object layers (pairs of bottom/top Z coordinate), without the raft.
std : : vector < coordf_t > object_layers = generate_object_layers ( slicing_params , this - > layer_height_profile ) ;
// Reserve object layers for the raft. Last layer of the raft is the contact layer.
int id = int ( slicing_params . raft_layers ( ) ) ;
slice_zs . reserve ( object_layers . size ( ) ) ;
Layer * prev = nullptr ;
for ( size_t i_layer = 0 ; i_layer < object_layers . size ( ) ; i_layer + = 2 ) {
coordf_t lo = object_layers [ i_layer ] ;
coordf_t hi = object_layers [ i_layer + 1 ] ;
coordf_t slice_z = 0.5 * ( lo + hi ) ;
Layer * layer = this - > add_layer ( id + + , hi - lo , hi + slicing_params . object_print_z_min , slice_z ) ;
slice_zs . push_back ( float ( slice_z ) ) ;
if ( prev ! = nullptr ) {
prev - > upper_layer = layer ;
layer - > lower_layer = prev ;
}
// Make sure all layers contain layer region objects for all regions.
for ( size_t region_id = 0 ; region_id < this - > print ( ) - > regions . size ( ) ; + + region_id )
layer - > add_region ( this - > print ( ) - > regions [ region_id ] ) ;
prev = layer ;
}
}
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// Slice all non-modifier volumes.
for ( size_t region_id = 0 ; region_id < this - > print ( ) - > regions . size ( ) ; + + region_id ) {
BOOST_LOG_TRIVIAL ( debug ) < < " Slicing objects - region " < < region_id ;
std : : vector < ExPolygons > expolygons_by_layer = this - > _slice_region ( region_id , slice_zs , false ) ;
BOOST_LOG_TRIVIAL ( debug ) < < " Slicing objects - append slices " < < region_id < < " start " ;
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for ( size_t layer_id = 0 ; layer_id < expolygons_by_layer . size ( ) ; + + layer_id )
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this - > layers [ layer_id ] - > regions [ region_id ] - > slices . append ( std : : move ( expolygons_by_layer [ layer_id ] ) , stInternal ) ;
BOOST_LOG_TRIVIAL ( debug ) < < " Slicing objects - append slices " < < region_id < < " end " ;
}
// Slice all modifier volumes.
if ( this - > print ( ) - > regions . size ( ) > 1 ) {
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for ( size_t region_id = 0 ; region_id < this - > print ( ) - > regions . size ( ) ; + + region_id ) {
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BOOST_LOG_TRIVIAL ( debug ) < < " Slicing modifier volumes - region " < < region_id ;
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std : : vector < ExPolygons > expolygons_by_layer = this - > _slice_region ( region_id , slice_zs , true ) ;
// loop through the other regions and 'steal' the slices belonging to this one
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BOOST_LOG_TRIVIAL ( debug ) < < " Slicing modifier volumes - stealing " < < region_id < < " start " ;
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for ( size_t other_region_id = 0 ; other_region_id < this - > print ( ) - > regions . size ( ) ; + + other_region_id ) {
if ( region_id = = other_region_id )
continue ;
for ( size_t layer_id = 0 ; layer_id < expolygons_by_layer . size ( ) ; + + layer_id ) {
Layer * layer = layers [ layer_id ] ;
LayerRegion * layerm = layer - > regions [ region_id ] ;
LayerRegion * other_layerm = layer - > regions [ other_region_id ] ;
if ( layerm = = nullptr | | other_layerm = = nullptr )
continue ;
Polygons other_slices = to_polygons ( other_layerm - > slices ) ;
ExPolygons my_parts = intersection_ex ( other_slices , to_polygons ( expolygons_by_layer [ layer_id ] ) ) ;
if ( my_parts . empty ( ) )
continue ;
// Remove such parts from original region.
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other_layerm - > slices . set ( diff_ex ( other_slices , to_polygons ( my_parts ) ) , stInternal ) ;
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// Append new parts to our region.
layerm - > slices . append ( std : : move ( my_parts ) , stInternal ) ;
}
}
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BOOST_LOG_TRIVIAL ( debug ) < < " Slicing modifier volumes - stealing " < < region_id < < " end " ;
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}
}
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BOOST_LOG_TRIVIAL ( debug ) < < " Slicing objects - removing top empty layers " ;
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while ( ! this - > layers . empty ( ) ) {
const Layer * layer = this - > layers . back ( ) ;
for ( size_t region_id = 0 ; region_id < this - > print ( ) - > regions . size ( ) ; + + region_id )
if ( layer - > regions [ region_id ] ! = nullptr & & ! layer - > regions [ region_id ] - > slices . empty ( ) )
// Non empty layer.
goto end ;
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delete layer ;
this - > layers . pop_back ( ) ;
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if ( ! this - > layers . empty ( ) )
this - > layers . back ( ) - > upper_layer = nullptr ;
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}
end :
;
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BOOST_LOG_TRIVIAL ( debug ) < < " Slicing objects - make_slices in parallel - begin " ;
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tbb : : parallel_for (
tbb : : blocked_range < size_t > ( 0 , this - > layers . size ( ) ) ,
[ this ] ( const tbb : : blocked_range < size_t > & range ) {
for ( size_t layer_id = range . begin ( ) ; layer_id < range . end ( ) ; + + layer_id ) {
Layer * layer = this - > layers [ layer_id ] ;
// Apply size compensation and perform clipping of multi-part objects.
float delta = float ( scale_ ( this - > config . xy_size_compensation . value ) ) ;
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if ( layer_id = = 0 )
delta - = float ( scale_ ( this - > config . elefant_foot_compensation . value ) ) ;
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bool scale = delta ! = 0.f ;
bool clip = this - > config . clip_multipart_objects . value | | delta > 0.f ;
if ( layer - > regions . size ( ) = = 1 ) {
if ( scale ) {
// Single region, growing or shrinking.
LayerRegion * layerm = layer - > regions . front ( ) ;
layerm - > slices . set ( offset_ex ( to_expolygons ( std : : move ( layerm - > slices . surfaces ) ) , delta ) , stInternal ) ;
}
} else if ( scale | | clip ) {
// Multiple regions, growing, shrinking or just clipping one region by the other.
// When clipping the regions, priority is given to the first regions.
Polygons processed ;
for ( size_t region_id = 0 ; region_id < layer - > regions . size ( ) ; + + region_id ) {
LayerRegion * layerm = layer - > regions [ region_id ] ;
ExPolygons slices = to_expolygons ( std : : move ( layerm - > slices . surfaces ) ) ;
if ( scale )
slices = offset_ex ( slices , delta ) ;
if ( region_id > 0 & & clip )
// Trim by the slices of already processed regions.
slices = diff_ex ( to_polygons ( std : : move ( slices ) ) , processed ) ;
if ( clip & & region_id + 1 < layer - > regions . size ( ) )
// Collect the already processed regions to trim the to be processed regions.
polygons_append ( processed , slices ) ;
layerm - > slices . set ( std : : move ( slices ) , stInternal ) ;
}
}
// Merge all regions' slices to get islands, chain them by a shortest path.
layer - > make_slices ( ) ;
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}
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} ) ;
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BOOST_LOG_TRIVIAL ( debug ) < < " Slicing objects - make_slices in parallel - end " ;
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}
std : : vector < ExPolygons > PrintObject : : _slice_region ( size_t region_id , const std : : vector < float > & z , bool modifier )
{
std : : vector < ExPolygons > layers ;
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if ( region_id < this - > region_volumes . size ( ) ) {
std : : vector < int > & volumes = this - > region_volumes [ region_id ] ;
if ( ! volumes . empty ( ) ) {
// Compose mesh.
//FIXME better to perform slicing over each volume separately and then to use a Boolean operation to merge them.
TriangleMesh mesh ;
for ( int volume_id : volumes ) {
ModelVolume * volume = this - > model_object ( ) - > volumes [ volume_id ] ;
if ( volume - > modifier = = modifier )
mesh . merge ( volume - > mesh ) ;
}
if ( mesh . stl . stats . number_of_facets > 0 ) {
// transform mesh
// we ignore the per-instance transformations currently and only
// consider the first one
this - > model_object ( ) - > instances . front ( ) - > transform_mesh ( & mesh , true ) ;
// align mesh to Z = 0 (it should be already aligned actually) and apply XY shift
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mesh . translate ( - float ( unscale ( this - > _copies_shift . x ) ) , - float ( unscale ( this - > _copies_shift . y ) ) , - float ( this - > model_object ( ) - > bounding_box ( ) . min . z ) ) ;
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// perform actual slicing
TriangleMeshSlicer mslicer ( & mesh ) ;
mslicer . slice ( z , & layers ) ;
}
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}
}
return layers ;
}
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std : : string PrintObject : : _fix_slicing_errors ( )
{
// Collect layers with slicing errors.
// These layers will be fixed in parallel.
std : : vector < size_t > buggy_layers ;
buggy_layers . reserve ( this - > layers . size ( ) ) ;
for ( size_t idx_layer = 0 ; idx_layer < this - > layers . size ( ) ; + + idx_layer )
if ( this - > layers [ idx_layer ] - > slicing_errors )
buggy_layers . push_back ( idx_layer ) ;
BOOST_LOG_TRIVIAL ( debug ) < < " Slicing objects - fixing slicing errors in parallel - begin " ;
tbb : : parallel_for (
tbb : : blocked_range < size_t > ( 0 , buggy_layers . size ( ) ) ,
[ this , & buggy_layers ] ( const tbb : : blocked_range < size_t > & range ) {
for ( size_t buggy_layer_idx = range . begin ( ) ; buggy_layer_idx < range . end ( ) ; + + buggy_layer_idx ) {
size_t idx_layer = buggy_layers [ buggy_layer_idx ] ;
Layer * layer = this - > layers [ idx_layer ] ;
assert ( layer - > slicing_errors ) ;
// Try to repair the layer surfaces by merging all contours and all holes from neighbor layers.
// BOOST_LOG_TRIVIAL(trace) << "Attempting to repair layer" << idx_layer;
for ( size_t region_id = 0 ; region_id < layer - > regions . size ( ) ; + + region_id ) {
LayerRegion * layerm = layer - > regions [ region_id ] ;
// Find the first valid layer below / above the current layer.
const Surfaces * upper_surfaces = nullptr ;
const Surfaces * lower_surfaces = nullptr ;
for ( size_t j = idx_layer + 1 ; j < this - > layers . size ( ) ; + + j )
if ( ! this - > layers [ j ] - > slicing_errors ) {
upper_surfaces = & this - > layers [ j ] - > regions [ region_id ] - > slices . surfaces ;
break ;
}
for ( int j = int ( idx_layer ) - 1 ; j > = 0 ; - - j )
if ( ! this - > layers [ j ] - > slicing_errors ) {
lower_surfaces = & this - > layers [ j ] - > regions [ region_id ] - > slices . surfaces ;
break ;
}
// Collect outer contours and holes from the valid layers above & below.
Polygons outer ;
outer . reserve (
( ( upper_surfaces = = nullptr ) ? 0 : upper_surfaces - > size ( ) ) +
( ( lower_surfaces = = nullptr ) ? 0 : lower_surfaces - > size ( ) ) ) ;
size_t num_holes = 0 ;
if ( upper_surfaces )
for ( const auto & surface : * upper_surfaces ) {
outer . push_back ( surface . expolygon . contour ) ;
num_holes + = surface . expolygon . holes . size ( ) ;
}
if ( lower_surfaces )
for ( const auto & surface : * lower_surfaces ) {
outer . push_back ( surface . expolygon . contour ) ;
num_holes + = surface . expolygon . holes . size ( ) ;
}
Polygons holes ;
holes . reserve ( num_holes ) ;
if ( upper_surfaces )
for ( const auto & surface : * upper_surfaces )
polygons_append ( holes , surface . expolygon . holes ) ;
if ( lower_surfaces )
for ( const auto & surface : * lower_surfaces )
polygons_append ( holes , surface . expolygon . holes ) ;
layerm - > slices . set ( diff_ex ( union_ ( outer ) , holes , false ) , stInternal ) ;
}
// Update layer slices after repairing the single regions.
layer - > make_slices ( ) ;
}
} ) ;
BOOST_LOG_TRIVIAL ( debug ) < < " Slicing objects - fixing slicing errors in parallel - end " ;
// remove empty layers from bottom
while ( ! this - > layers . empty ( ) & & this - > layers . front ( ) - > slices . expolygons . empty ( ) ) {
2017-05-30 16:33:17 +00:00
delete this - > layers . front ( ) ;
this - > layers . erase ( this - > layers . begin ( ) ) ;
this - > layers . front ( ) - > lower_layer = nullptr ;
2017-03-08 10:56:42 +00:00
for ( size_t i = 0 ; i < this - > layers . size ( ) ; + + i )
this - > layers [ i ] - > set_id ( this - > layers [ i ] - > id ( ) - 1 ) ;
}
return buggy_layers . empty ( ) ? " " :
" The model has overlapping or self-intersecting facets. I tried to repair it, "
" however you might want to check the results or repair the input file and retry. \n " ;
}
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// Simplify the sliced model, if "resolution" configuration parameter > 0.
// The simplification is problematic, because it simplifies the slices independent from each other,
// which makes the simplified discretization visible on the object surface.
void PrintObject : : _simplify_slices ( double distance )
{
BOOST_LOG_TRIVIAL ( debug ) < < " Slicing objects - siplifying slices in parallel - begin " ;
tbb : : parallel_for (
tbb : : blocked_range < size_t > ( 0 , this - > layers . size ( ) ) ,
[ this , distance ] ( const tbb : : blocked_range < size_t > & range ) {
for ( size_t layer_idx = range . begin ( ) ; layer_idx < range . end ( ) ; + + layer_idx ) {
Layer * layer = this - > layers [ layer_idx ] ;
for ( size_t region_idx = 0 ; region_idx < layer - > regions . size ( ) ; + + region_idx )
layer - > regions [ region_idx ] - > slices . simplify ( distance ) ;
layer - > slices . simplify ( distance ) ;
}
} ) ;
BOOST_LOG_TRIVIAL ( debug ) < < " Slicing objects - siplifying slices in parallel - end " ;
}
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void PrintObject : : _make_perimeters ( )
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{
if ( this - > state . is_done ( posPerimeters ) ) return ;
this - > state . set_started ( posPerimeters ) ;
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BOOST_LOG_TRIVIAL ( info ) < < " Generating perimeters... " ;
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// merge slices if they were split into types
if ( this - > typed_slices ) {
FOREACH_LAYER ( this , layer_it )
( * layer_it ) - > merge_slices ( ) ;
this - > typed_slices = false ;
this - > state . invalidate ( posPrepareInfill ) ;
}
// compare each layer to the one below, and mark those slices needing
// one additional inner perimeter, like the top of domed objects-
// this algorithm makes sure that at least one perimeter is overlapping
// but we don't generate any extra perimeter if fill density is zero, as they would be floating
// inside the object - infill_only_where_needed should be the method of choice for printing
2016-12-12 16:53:38 +00:00
// hollow objects
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FOREACH_REGION ( this - > _print , region_it ) {
size_t region_id = region_it - this - > _print - > regions . begin ( ) ;
const PrintRegion & region = * * region_it ;
if ( ! region . config . extra_perimeters
| | region . config . perimeters = = 0
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| | region . config . fill_density = = 0
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| | this - > layer_count ( ) < 2 )
continue ;
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2017-03-08 21:38:08 +00:00
BOOST_LOG_TRIVIAL ( debug ) < < " Generating extra perimeters for region " < < region_id < < " in parallel - start " ;
tbb : : parallel_for (
tbb : : blocked_range < size_t > ( 0 , this - > layers . size ( ) - 1 ) ,
[ this , & region , region_id ] ( const tbb : : blocked_range < size_t > & range ) {
for ( size_t layer_idx = range . begin ( ) ; layer_idx < range . end ( ) ; + + layer_idx ) {
LayerRegion & layerm = * this - > layers [ layer_idx ] - > regions [ region_id ] ;
const LayerRegion & upper_layerm = * this - > layers [ layer_idx + 1 ] - > regions [ region_id ] ;
const Polygons upper_layerm_polygons = upper_layerm . slices ;
// Filter upper layer polygons in intersection_ppl by their bounding boxes?
// my $upper_layerm_poly_bboxes= [ map $_->bounding_box, @{$upper_layerm_polygons} ];
const double total_loop_length = total_length ( upper_layerm_polygons ) ;
const coord_t perimeter_spacing = layerm . flow ( frPerimeter ) . scaled_spacing ( ) ;
const Flow ext_perimeter_flow = layerm . flow ( frExternalPerimeter ) ;
const coord_t ext_perimeter_width = ext_perimeter_flow . scaled_width ( ) ;
const coord_t ext_perimeter_spacing = ext_perimeter_flow . scaled_spacing ( ) ;
for ( Surface & slice : layerm . slices . surfaces ) {
for ( ; ; ) {
// compute the total thickness of perimeters
const coord_t perimeters_thickness = ext_perimeter_width / 2 + ext_perimeter_spacing / 2
+ ( region . config . perimeters - 1 + slice . extra_perimeters ) * perimeter_spacing ;
// define a critical area where we don't want the upper slice to fall into
// (it should either lay over our perimeters or outside this area)
const coord_t critical_area_depth = coord_t ( perimeter_spacing * 1.5 ) ;
const Polygons critical_area = diff (
offset ( slice . expolygon , float ( - perimeters_thickness ) ) ,
offset ( slice . expolygon , float ( - perimeters_thickness - critical_area_depth ) )
) ;
// check whether a portion of the upper slices falls inside the critical area
const Polylines intersection = intersection_pl ( to_polylines ( upper_layerm_polygons ) , critical_area ) ;
// only add an additional loop if at least 30% of the slice loop would benefit from it
if ( total_length ( intersection ) < = total_loop_length * 0.3 )
break ;
/*
if ( 0 ) {
require " Slic3r/SVG.pm " ;
Slic3r : : SVG : : output (
" extra.svg " ,
no_arrows = > 1 ,
expolygons = > union_ex ( $ critical_area ) ,
polylines = > [ map $ _ - > split_at_first_point , map $ _ - > p , @ { $ upper_layerm - > slices } ] ,
) ;
}
*/
+ + slice . extra_perimeters ;
}
# ifdef DEBUG
if ( slice . extra_perimeters > 0 )
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printf ( " adding %d more perimeter(s) at layer %zu \n " , slice . extra_perimeters , layer_idx ) ;
2017-03-08 21:38:08 +00:00
# endif
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}
}
2017-03-08 21:38:08 +00:00
} ) ;
BOOST_LOG_TRIVIAL ( debug ) < < " Generating extra perimeters for region " < < region_id < < " in parallel - end " ;
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}
2017-03-08 21:38:08 +00:00
2017-03-07 12:03:14 +00:00
BOOST_LOG_TRIVIAL ( debug ) < < " Generating perimeters in parallel - start " ;
tbb : : parallel_for (
tbb : : blocked_range < size_t > ( 0 , this - > layers . size ( ) ) ,
[ this ] ( const tbb : : blocked_range < size_t > & range ) {
for ( size_t layer_idx = range . begin ( ) ; layer_idx < range . end ( ) ; + + layer_idx )
this - > layers [ layer_idx ] - > make_perimeters ( ) ;
}
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) ;
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BOOST_LOG_TRIVIAL ( debug ) < < " Generating perimeters in parallel - end " ;
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/*
simplify slices ( both layer and region slices ) ,
we only need the max resolution for perimeters
# ## This makes this method not-idempotent, so we keep it disabled for now.
# ##$self->_simplify_slices(&Slic3r::SCALED_RESOLUTION);
*/
this - > state . set_done ( posPerimeters ) ;
}
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void PrintObject : : _infill ( )
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{
if ( this - > state . is_done ( posInfill ) ) return ;
this - > state . set_started ( posInfill ) ;
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BOOST_LOG_TRIVIAL ( debug ) < < " Filling layers in parallel - start " ;
tbb : : parallel_for (
tbb : : blocked_range < size_t > ( 0 , this - > layers . size ( ) ) ,
[ this ] ( const tbb : : blocked_range < size_t > & range ) {
for ( size_t layer_idx = range . begin ( ) ; layer_idx < range . end ( ) ; + + layer_idx )
this - > layers [ layer_idx ] - > make_fills ( ) ;
}
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) ;
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BOOST_LOG_TRIVIAL ( debug ) < < " Filling layers in parallel - end " ;
2016-11-26 11:28:39 +00:00
/* we could free memory now, but this would make this step not idempotent
# ## $_->fill_surfaces->clear for map @{$_->regions}, @{$object->layers};
*/
this - > state . set_done ( posInfill ) ;
}
2017-08-02 12:24:32 +00:00
// Only active if config->infill_only_where_needed. This step trims the sparse infill,
// so it acts as an internal support. It maintains all other infill types intact.
// Here the internal surfaces and perimeters have to be supported by the sparse infill.
//FIXME The surfaces are supported by a sparse infill, but the sparse infill is only as large as the area to support.
// Likely the sparse infill will not be anchored correctly, so it will not work as intended.
// Also one wishes the perimeters to be supported by a full infill.
// Idempotence of this method is guaranteed by the fact that we don't remove things from
// fill_surfaces but we only turn them into VOID surfaces, thus preserving the boundaries.
void PrintObject : : clip_fill_surfaces ( )
{
if ( ! this - > config . infill_only_where_needed . value | |
! std : : any_of ( this - > print ( ) - > regions . begin ( ) , this - > print ( ) - > regions . end ( ) ,
[ ] ( const PrintRegion * region ) { return region - > config . fill_density > 0 ; } ) )
return ;
// We only want infill under ceilings; this is almost like an
// internal support material.
// Proceed top-down, skipping the bottom layer.
Polygons upper_internal ;
for ( int layer_id = int ( this - > layers . size ( ) ) - 1 ; layer_id > 0 ; - - layer_id ) {
Layer * layer = this - > layers [ layer_id ] ;
Layer * lower_layer = this - > layers [ layer_id - 1 ] ;
// Detect things that we need to support.
// Cummulative slices.
Polygons slices ;
for ( const ExPolygon & expoly : layer - > slices . expolygons )
polygons_append ( slices , to_polygons ( expoly ) ) ;
// Cummulative fill surfaces.
Polygons fill_surfaces ;
// Solid surfaces to be supported.
Polygons overhangs ;
for ( const LayerRegion * layerm : layer - > regions )
for ( const Surface & surface : layerm - > fill_surfaces . surfaces ) {
Polygons polygons = to_polygons ( surface . expolygon ) ;
if ( surface . is_solid ( ) )
polygons_append ( overhangs , polygons ) ;
polygons_append ( fill_surfaces , std : : move ( polygons ) ) ;
}
Polygons lower_layer_fill_surfaces ;
Polygons lower_layer_internal_surfaces ;
for ( const LayerRegion * layerm : lower_layer - > regions )
for ( const Surface & surface : layerm - > fill_surfaces . surfaces ) {
Polygons polygons = to_polygons ( surface . expolygon ) ;
if ( surface . surface_type = = stInternal | | surface . surface_type = = stInternalVoid )
polygons_append ( lower_layer_internal_surfaces , polygons ) ;
polygons_append ( lower_layer_fill_surfaces , std : : move ( polygons ) ) ;
}
// We also need to support perimeters when there's at least one full unsupported loop
{
// Get perimeters area as the difference between slices and fill_surfaces
// Only consider the area that is not supported by lower perimeters
Polygons perimeters = intersection ( diff ( slices , fill_surfaces ) , lower_layer_fill_surfaces ) ;
// Only consider perimeter areas that are at least one extrusion width thick.
//FIXME Offset2 eats out from both sides, while the perimeters are create outside in.
//Should the pw not be half of the current value?
float pw = FLT_MAX ;
for ( const LayerRegion * layerm : layer - > regions )
pw = std : : min < float > ( pw , layerm - > flow ( frPerimeter ) . scaled_width ( ) ) ;
// Append such thick perimeters to the areas that need support
polygons_append ( overhangs , offset2 ( perimeters , - pw , + pw ) ) ;
}
// Find new internal infill.
polygons_append ( overhangs , std : : move ( upper_internal ) ) ;
upper_internal = intersection ( overhangs , lower_layer_internal_surfaces ) ;
// Apply new internal infill to regions.
for ( LayerRegion * layerm : lower_layer - > regions ) {
if ( layerm - > region ( ) - > config . fill_density . value = = 0 )
continue ;
SurfaceType internal_surface_types [ ] = { stInternal , stInternalVoid } ;
Polygons internal ;
for ( Surface & surface : layerm - > fill_surfaces . surfaces )
if ( surface . surface_type = = stInternal | | surface . surface_type = = stInternalVoid )
polygons_append ( internal , std : : move ( surface . expolygon ) ) ;
layerm - > fill_surfaces . remove_types ( internal_surface_types , 2 ) ;
layerm - > fill_surfaces . append ( intersection_ex ( internal , upper_internal , true ) , stInternal ) ;
layerm - > fill_surfaces . append ( diff_ex ( internal , upper_internal , true ) , stInternalVoid ) ;
// If there are voids it means that our internal infill is not adjacent to
// perimeters. In this case it would be nice to add a loop around infill to
// make it more robust and nicer. TODO.
# ifdef SLIC3R_DEBUG_SLICE_PROCESSING
layerm - > export_region_fill_surfaces_to_svg_debug ( " 6_clip_fill_surfaces " ) ;
# endif
}
}
}
void PrintObject : : discover_horizontal_shells ( )
{
BOOST_LOG_TRIVIAL ( trace ) < < " discover_horizontal_shells() " ;
for ( size_t region_id = 0 ; region_id < this - > print ( ) - > regions . size ( ) ; + + region_id ) {
for ( int i = 0 ; i < int ( this - > layers . size ( ) ) ; + + i ) {
LayerRegion * layerm = this - > layers [ i ] - > regions [ region_id ] ;
PrintRegionConfig & region_config = layerm - > region ( ) - > config ;
if ( region_config . solid_infill_every_layers . value > 0 & & region_config . fill_density . value > 0 & &
( i % region_config . solid_infill_every_layers ) = = 0 ) {
// Insert a solid internal layer. Mark stInternal surfaces as stInternalSolid or stInternalBridge.
SurfaceType type = ( region_config . fill_density = = 100 ) ? stInternalSolid : stInternalBridge ;
for ( Surface & surface : layerm - > fill_surfaces . surfaces )
if ( surface . surface_type = = stInternal )
surface . surface_type = type ;
}
// If ensure_vertical_shell_thickness, then the rest has already been performed by discover_vertical_shells().
if ( region_config . ensure_vertical_shell_thickness . value )
continue ;
for ( int idx_surface_type = 0 ; idx_surface_type < 3 ; + + idx_surface_type ) {
SurfaceType type = ( idx_surface_type = = 0 ) ? stTop : ( idx_surface_type = = 1 ) ? stBottom : stBottomBridge ;
// Find slices of current type for current layer.
// Use slices instead of fill_surfaces, because they also include the perimeter area,
// which needs to be propagated in shells; we need to grow slices like we did for
// fill_surfaces though. Using both ungrown slices and grown fill_surfaces will
// not work in some situations, as there won't be any grown region in the perimeter
// area (this was seen in a model where the top layer had one extra perimeter, thus
// its fill_surfaces were thinner than the lower layer's infill), however it's the best
// solution so far. Growing the external slices by EXTERNAL_INFILL_MARGIN will put
// too much solid infill inside nearly-vertical slopes.
// Surfaces including the area of perimeters. Everything, that is visible from the top / bottom
// (not covered by a layer above / below).
// This does not contain the areas covered by perimeters!
Polygons solid ;
for ( const Surface & surface : layerm - > slices . surfaces )
if ( surface . surface_type = = type )
polygons_append ( solid , to_polygons ( surface . expolygon ) ) ;
// Infill areas (slices without the perimeters).
for ( const Surface & surface : layerm - > fill_surfaces . surfaces )
if ( surface . surface_type = = type )
polygons_append ( solid , to_polygons ( surface . expolygon ) ) ;
if ( solid . empty ( ) )
continue ;
// Slic3r::debugf "Layer %d has %s surfaces\n", $i, ($type == S_TYPE_TOP) ? 'top' : 'bottom';
size_t solid_layers = ( type = = stTop ) ? region_config . top_solid_layers . value : region_config . bottom_solid_layers . value ;
for ( int n = ( type = = stTop ) ? i - 1 : i + 1 ; std : : abs ( n - i ) < solid_layers ; ( type = = stTop ) ? - - n : + + n ) {
if ( n < 0 | | n > = int ( this - > layers . size ( ) ) )
continue ;
// Slic3r::debugf " looking for neighbors on layer %d...\n", $n;
// Reference to the lower layer of a TOP surface, or an upper layer of a BOTTOM surface.
LayerRegion * neighbor_layerm = this - > layers [ n ] - > regions [ region_id ] ;
// find intersection between neighbor and current layer's surfaces
// intersections have contours and holes
// we update $solid so that we limit the next neighbor layer to the areas that were
// found on this one - in other words, solid shells on one layer (for a given external surface)
// are always a subset of the shells found on the previous shell layer
// this approach allows for DWIM in hollow sloping vases, where we want bottom
// shells to be generated in the base but not in the walls (where there are many
// narrow bottom surfaces): reassigning $solid will consider the 'shadow' of the
// upper perimeter as an obstacle and shell will not be propagated to more upper layers
//FIXME How does it work for S_TYPE_INTERNALBRIDGE? This is set for sparse infill. Likely this does not work.
Polygons new_internal_solid ;
{
Polygons internal ;
for ( const Surface & surface : neighbor_layerm - > fill_surfaces . surfaces )
if ( surface . surface_type = = stInternal | | surface . surface_type = = stInternalSolid )
polygons_append ( internal , to_polygons ( surface . expolygon ) ) ;
new_internal_solid = intersection ( solid , internal , true ) ;
}
if ( new_internal_solid . empty ( ) ) {
// No internal solid needed on this layer. In order to decide whether to continue
// searching on the next neighbor (thus enforcing the configured number of solid
// layers, use different strategies according to configured infill density:
if ( region_config . fill_density . value = = 0 ) {
// If user expects the object to be void (for example a hollow sloping vase),
// don't continue the search. In this case, we only generate the external solid
// shell if the object would otherwise show a hole (gap between perimeters of
// the two layers), and internal solid shells are a subset of the shells found
// on each previous layer.
goto EXTERNAL ;
} else {
// If we have internal infill, we can generate internal solid shells freely.
continue ;
}
}
if ( region_config . fill_density . value = = 0 ) {
// if we're printing a hollow object we discard any solid shell thinner
// than a perimeter width, since it's probably just crossing a sloping wall
// and it's not wanted in a hollow print even if it would make sense when
// obeying the solid shell count option strictly (DWIM!)
float margin = float ( neighbor_layerm - > flow ( frExternalPerimeter ) . scaled_width ( ) ) ;
Polygons too_narrow = diff (
new_internal_solid ,
offset2 ( new_internal_solid , - margin , + margin , jtMiter , 5 ) ,
true ) ;
// Trim the regularized region by the original region.
if ( ! too_narrow . empty ( ) )
new_internal_solid = solid = diff ( new_internal_solid , too_narrow ) ;
}
// make sure the new internal solid is wide enough, as it might get collapsed
// when spacing is added in Fill.pm
{
//FIXME Vojtech: Disable this and you will be sorry.
// https://github.com/prusa3d/Slic3r/issues/26 bottom
float margin = 3.f * layerm - > flow ( frSolidInfill ) . scaled_width ( ) ; // require at least this size
// we use a higher miterLimit here to handle areas with acute angles
// in those cases, the default miterLimit would cut the corner and we'd
// get a triangle in $too_narrow; if we grow it below then the shell
// would have a different shape from the external surface and we'd still
// have the same angle, so the next shell would be grown even more and so on.
Polygons too_narrow = diff (
new_internal_solid ,
offset2 ( new_internal_solid , - margin , + margin , ClipperLib : : jtMiter , 5 ) ,
true ) ;
if ( ! too_narrow . empty ( ) ) {
// grow the collapsing parts and add the extra area to the neighbor layer
// as well as to our original surfaces so that we support this
// additional area in the next shell too
// make sure our grown surfaces don't exceed the fill area
Polygons internal ;
for ( const Surface & surface : neighbor_layerm - > fill_surfaces . surfaces )
if ( surface . is_internal ( ) & & ! surface . is_bridge ( ) )
polygons_append ( internal , to_polygons ( surface . expolygon ) ) ;
polygons_append ( new_internal_solid ,
intersection (
offset ( too_narrow , + margin ) ,
// Discard bridges as they are grown for anchoring and we can't
// remove such anchors. (This may happen when a bridge is being
// anchored onto a wall where little space remains after the bridge
// is grown, and that little space is an internal solid shell so
// it triggers this too_narrow logic.)
internal ) ) ;
solid = new_internal_solid ;
}
}
// internal-solid are the union of the existing internal-solid surfaces
// and new ones
SurfaceCollection backup = std : : move ( neighbor_layerm - > fill_surfaces ) ;
polygons_append ( new_internal_solid , to_polygons ( backup . filter_by_type ( stInternalSolid ) ) ) ;
ExPolygons internal_solid = union_ex ( new_internal_solid , false ) ;
// assign new internal-solid surfaces to layer
neighbor_layerm - > fill_surfaces . set ( internal_solid , stInternalSolid ) ;
// subtract intersections from layer surfaces to get resulting internal surfaces
Polygons polygons_internal = to_polygons ( std : : move ( internal_solid ) ) ;
ExPolygons internal = diff_ex (
to_polygons ( backup . filter_by_type ( stInternal ) ) ,
polygons_internal ,
true ) ;
// assign resulting internal surfaces to layer
neighbor_layerm - > fill_surfaces . append ( internal , stInternal ) ;
polygons_append ( polygons_internal , to_polygons ( std : : move ( internal ) ) ) ;
// assign top and bottom surfaces to layer
SurfaceType surface_types_solid [ ] = { stTop , stBottom , stBottomBridge } ;
backup . keep_types ( surface_types_solid , 3 ) ;
std : : vector < SurfacesPtr > top_bottom_groups ;
backup . group ( & top_bottom_groups ) ;
for ( SurfacesPtr & group : top_bottom_groups )
neighbor_layerm - > fill_surfaces . append (
diff_ex ( to_polygons ( group ) , polygons_internal ) ,
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// Use an existing surface as a template, it carries the bridge angle etc.
* group . front ( ) ) ;
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}
EXTERNAL : ;
} // foreach type (stTop, stBottom, stBottomBridge)
} // for each layer
} // for each region
# ifdef SLIC3R_DEBUG_SLICE_PROCESSING
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for ( size_t region_id = 0 ; region_id < this - > print ( ) - > regions . size ( ) ; + + region_id ) {
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for ( const Layer * layer : this - > layers ) {
const LayerRegion * layerm = layer - > regions [ region_id ] ;
layerm - > export_region_slices_to_svg_debug ( " 5_discover_horizontal_shells " ) ;
layerm - > export_region_fill_surfaces_to_svg_debug ( " 5_discover_horizontal_shells " ) ;
} // for each layer
} // for each region
# endif /* SLIC3R_DEBUG_SLICE_PROCESSING */
}
// combine fill surfaces across layers to honor the "infill every N layers" option
// Idempotence of this method is guaranteed by the fact that we don't remove things from
// fill_surfaces but we only turn them into VOID surfaces, thus preserving the boundaries.
void PrintObject : : combine_infill ( )
{
// Work on each region separately.
for ( size_t region_id = 0 ; region_id < this - > print ( ) - > regions . size ( ) ; + + region_id ) {
const PrintRegion * region = this - > print ( ) - > regions [ region_id ] ;
const int every = region - > config . infill_every_layers . value ;
if ( every < 2 | | region - > config . fill_density = = 0. )
continue ;
// Limit the number of combined layers to the maximum height allowed by this regions' nozzle.
//FIXME limit the layer height to max_layer_height
double nozzle_diameter = std : : min (
this - > print ( ) - > config . nozzle_diameter . get_at ( region - > config . infill_extruder . value - 1 ) ,
this - > print ( ) - > config . nozzle_diameter . get_at ( region - > config . solid_infill_extruder . value - 1 ) ) ;
// define the combinations
std : : vector < size_t > combine ( this - > layers . size ( ) , 0 ) ;
{
double current_height = 0. ;
size_t num_layers = 0 ;
for ( size_t layer_idx = 0 ; layer_idx < this - > layers . size ( ) ; + + layer_idx ) {
const Layer * layer = this - > layers [ layer_idx ] ;
if ( layer - > id ( ) = = 0 )
// Skip first print layer (which may not be first layer in array because of raft).
continue ;
// Check whether the combination of this layer with the lower layers' buffer
// would exceed max layer height or max combined layer count.
if ( current_height + layer - > height > = nozzle_diameter + EPSILON | | num_layers > = every ) {
// Append combination to lower layer.
combine [ layer_idx - 1 ] = num_layers ;
current_height = 0. ;
num_layers = 0 ;
}
current_height + = layer - > height ;
+ + num_layers ;
}
// Append lower layers (if any) to uppermost layer.
combine [ this - > layers . size ( ) - 1 ] = num_layers ;
}
// loop through layers to which we have assigned layers to combine
for ( size_t layer_idx = 0 ; layer_idx < this - > layers . size ( ) ; + + layer_idx ) {
size_t num_layers = combine [ layer_idx ] ;
if ( num_layers < = 1 )
continue ;
// Get all the LayerRegion objects to be combined.
std : : vector < LayerRegion * > layerms ;
layerms . reserve ( num_layers ) ;
for ( size_t i = layer_idx + 1 - num_layers ; i < = layer_idx ; + + i )
layerms . emplace_back ( this - > layers [ i ] - > regions [ region_id ] ) ;
// We need to perform a multi-layer intersection, so let's split it in pairs.
// Initialize the intersection with the candidates of the lowest layer.
ExPolygons intersection = to_expolygons ( layerms . front ( ) - > fill_surfaces . filter_by_type ( stInternal ) ) ;
// Start looping from the second layer and intersect the current intersection with it.
for ( size_t i = 1 ; i < layerms . size ( ) ; + + i )
intersection = intersection_ex (
to_polygons ( intersection ) ,
to_polygons ( layerms [ i ] - > fill_surfaces . filter_by_type ( stInternal ) ) ,
false ) ;
double area_threshold = layerms . front ( ) - > infill_area_threshold ( ) ;
if ( ! intersection . empty ( ) & & area_threshold > 0. )
intersection . erase ( std : : remove_if ( intersection . begin ( ) , intersection . end ( ) ,
[ area_threshold ] ( const ExPolygon & expoly ) { return expoly . area ( ) < = area_threshold ; } ) ,
intersection . end ( ) ) ;
if ( intersection . empty ( ) )
continue ;
// Slic3r::debugf " combining %d %s regions from layers %d-%d\n",
// scalar(@$intersection),
// ($type == S_TYPE_INTERNAL ? 'internal' : 'internal-solid'),
// $layer_idx-($every-1), $layer_idx;
// intersection now contains the regions that can be combined across the full amount of layers,
// so let's remove those areas from all layers.
Polygons intersection_with_clearance ;
intersection_with_clearance . reserve ( intersection . size ( ) ) ;
float clearance_offset =
0.5f * layerms . back ( ) - > flow ( frPerimeter ) . scaled_width ( ) +
// Because fill areas for rectilinear and honeycomb are grown
// later to overlap perimeters, we need to counteract that too.
( ( region - > config . fill_pattern = = ipRectilinear | |
region - > config . fill_pattern = = ipGrid | |
region - > config . fill_pattern = = ipLine | |
region - > config . fill_pattern = = ipHoneycomb ) ? 1.5f : 0.5f ) *
layerms . back ( ) - > flow ( frSolidInfill ) . scaled_width ( ) ;
for ( ExPolygon & expoly : intersection )
polygons_append ( intersection_with_clearance , offset ( expoly , clearance_offset ) ) ;
for ( LayerRegion * layerm : layerms ) {
Polygons internal = to_polygons ( layerm - > fill_surfaces . filter_by_type ( stInternal ) ) ;
layerm - > fill_surfaces . remove_type ( stInternal ) ;
layerm - > fill_surfaces . append ( diff_ex ( internal , intersection_with_clearance , false ) , stInternal ) ;
if ( layerm = = layerms . back ( ) ) {
// Apply surfaces back with adjusted depth to the uppermost layer.
Surface templ ( stInternal , ExPolygon ( ) ) ;
templ . thickness = 0. ;
for ( LayerRegion * layerm2 : layerms )
templ . thickness + = layerm2 - > layer ( ) - > height ;
templ . thickness_layers = ( unsigned short ) layerms . size ( ) ;
layerm - > fill_surfaces . append ( intersection , templ ) ;
} else {
// Save void surfaces.
layerm - > fill_surfaces . append (
intersection_ex ( internal , intersection_with_clearance , false ) ,
stInternalVoid ) ;
}
}
}
}
}
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void PrintObject : : _generate_support_material ( )
{
PrintObjectSupportMaterial support_material ( this , PrintObject : : slicing_parameters ( ) ) ;
support_material . generate ( * this ) ;
}
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void PrintObject : : reset_layer_height_profile ( )
{
// Reset the layer_heigth_profile.
this - > layer_height_profile . clear ( ) ;
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this - > layer_height_profile_valid = false ;
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// Reset the source layer_height_profile if it exists at the ModelObject.
this - > model_object ( ) - > layer_height_profile . clear ( ) ;
this - > model_object ( ) - > layer_height_profile_valid = false ;
}
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} // namespace Slic3r