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# include <assert.h>
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# include <stdlib.h>
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# include <stdint.h>
# include <algorithm>
# include <cmath>
# include <limits>
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# include <boost/static_assert.hpp>
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# include "../ClipperUtils.hpp"
# include "../ExPolygon.hpp"
# include "../Surface.hpp"
# include "FillRectilinear2.hpp"
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// #define SLIC3R_DEBUG
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# ifdef SLIC3R_DEBUG
# include "SVG.hpp"
# endif
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// We want our version of assert.
# include "../libslic3r.h"
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# ifndef myassert
# define myassert assert
# endif
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namespace Slic3r {
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# ifndef clamp
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template < typename T >
static inline T clamp ( T low , T high , T x )
{
return std : : max < T > ( low , std : : min < T > ( high , x ) ) ;
}
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# endif /* clamp */
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# ifndef sqr
template < typename T >
static inline T sqr ( T x )
{
return x * x ;
}
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# endif /* sqr */
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# ifndef mag2
static inline coordf_t mag2 ( const Point & p )
{
return sqr ( coordf_t ( p . x ) ) + sqr ( coordf_t ( p . y ) ) ;
}
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# endif /* mag2 */
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# ifndef mag
static inline coordf_t mag ( const Point & p )
{
return std : : sqrt ( mag2 ( p ) ) ;
}
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# endif /* mag */
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enum Orientation
{
ORIENTATION_CCW = 1 ,
ORIENTATION_CW = - 1 ,
ORIENTATION_COLINEAR = 0
} ;
// Return orientation of the three points (clockwise, counter-clockwise, colinear)
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// The predicate is exact for the coord_t type, using 64bit signed integers for the temporaries.
//FIXME Make sure the temporaries do not overflow,
// which means, the coord_t types must not have some of the topmost bits utilized.
static inline Orientation orient ( const Point & a , const Point & b , const Point & c )
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{
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// BOOST_STATIC_ASSERT(sizeof(coord_t) * 2 == sizeof(int64_t));
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int64_t u = int64_t ( b . x ) * int64_t ( c . y ) - int64_t ( b . y ) * int64_t ( c . x ) ;
int64_t v = int64_t ( a . x ) * int64_t ( c . y ) - int64_t ( a . y ) * int64_t ( c . x ) ;
int64_t w = int64_t ( a . x ) * int64_t ( b . y ) - int64_t ( a . y ) * int64_t ( b . x ) ;
int64_t d = u - v + w ;
return ( d > 0 ) ? ORIENTATION_CCW : ( ( d = = 0 ) ? ORIENTATION_COLINEAR : ORIENTATION_CW ) ;
}
// Return orientation of the polygon.
// The input polygon must not contain duplicate points.
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static inline bool is_ccw ( const Polygon & poly )
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{
// The polygon shall be at least a triangle.
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myassert ( poly . points . size ( ) > = 3 ) ;
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if ( poly . points . size ( ) < 3 )
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return true ;
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// 1) Find the lowest lexicographical point.
int imin = 0 ;
for ( size_t i = 1 ; i < poly . points . size ( ) ; + + i ) {
const Point & pmin = poly . points [ imin ] ;
const Point & p = poly . points [ i ] ;
if ( p . x < pmin . x | | ( p . x = = pmin . x & & p . y < pmin . y ) )
imin = i ;
}
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// 2) Detect the orientation of the corner imin.
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size_t iPrev = ( ( imin = = 0 ) ? poly . points . size ( ) : imin ) - 1 ;
size_t iNext = ( ( imin + 1 = = poly . points . size ( ) ) ? 0 : imin + 1 ) ;
Orientation o = orient ( poly . points [ iPrev ] , poly . points [ imin ] , poly . points [ iNext ] ) ;
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// The lowest bottom point must not be collinear if the polygon does not contain duplicate points
// or overlapping segments.
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myassert ( o ! = ORIENTATION_COLINEAR ) ;
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return o = = ORIENTATION_CCW ;
}
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// Having a segment of a closed polygon, calculate its Euclidian length.
// The segment indices seg1 and seg2 signify an end point of an edge in the forward direction of the loop,
// therefore the point p1 lies on poly.points[seg1-1], poly.points[seg1] etc.
static inline coordf_t segment_length ( const Polygon & poly , size_t seg1 , const Point & p1 , size_t seg2 , const Point & p2 )
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{
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# ifdef SLIC3R_DEBUG
// Verify that p1 lies on seg1. This is difficult to verify precisely,
// but at least verify, that p1 lies in the bounding box of seg1.
for ( size_t i = 0 ; i < 2 ; + + i ) {
size_t seg = ( i = = 0 ) ? seg1 : seg2 ;
Point px = ( i = = 0 ) ? p1 : p2 ;
Point pa = poly . points [ ( ( seg = = 0 ) ? poly . points . size ( ) : seg ) - 1 ] ;
Point pb = poly . points [ seg ] ;
if ( pa . x > pb . x )
std : : swap ( pa . x , pb . x ) ;
if ( pa . y > pb . y )
std : : swap ( pa . y , pb . y ) ;
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myassert ( px . x > = pa . x & & px . x < = pb . x ) ;
myassert ( px . y > = pa . y & & px . y < = pb . y ) ;
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}
# endif /* SLIC3R_DEBUG */
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const Point * pPrev = & p1 ;
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const Point * pThis = NULL ;
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coordf_t len = 0 ;
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if ( seg1 < = seg2 ) {
for ( size_t i = seg1 ; i < seg2 ; + + i , pPrev = pThis )
len + = pPrev - > distance_to ( * ( pThis = & poly . points [ i ] ) ) ;
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} else {
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for ( size_t i = seg1 ; i < poly . points . size ( ) ; + + i , pPrev = pThis )
len + = pPrev - > distance_to ( * ( pThis = & poly . points [ i ] ) ) ;
for ( size_t i = 0 ; i < seg2 ; + + i , pPrev = pThis )
len + = pPrev - > distance_to ( * ( pThis = & poly . points [ i ] ) ) ;
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}
len + = pPrev - > distance_to ( p2 ) ;
return len ;
}
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// Append a segment of a closed polygon to a polyline.
// The segment indices seg1 and seg2 signify an end point of an edge in the forward direction of the loop.
// Only insert intermediate points between seg1 and seg2.
static inline void polygon_segment_append ( Points & out , const Polygon & polygon , size_t seg1 , size_t seg2 )
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{
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if ( seg1 = = seg2 ) {
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// Nothing to append from this segment.
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} else if ( seg1 < seg2 ) {
// Do not append a point pointed to by seg2.
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out . insert ( out . end ( ) , polygon . points . begin ( ) + seg1 , polygon . points . begin ( ) + seg2 ) ;
} else {
out . reserve ( out . size ( ) + seg2 + polygon . points . size ( ) - seg1 ) ;
out . insert ( out . end ( ) , polygon . points . begin ( ) + seg1 , polygon . points . end ( ) ) ;
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// Do not append a point pointed to by seg2.
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out . insert ( out . end ( ) , polygon . points . begin ( ) , polygon . points . begin ( ) + seg2 ) ;
}
}
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// Append a segment of a closed polygon to a polyline.
// The segment indices seg1 and seg2 signify an end point of an edge in the forward direction of the loop,
// but this time the segment is traversed backward.
// Only insert intermediate points between seg1 and seg2.
static inline void polygon_segment_append_reversed ( Points & out , const Polygon & polygon , size_t seg1 , size_t seg2 )
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{
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if ( seg1 > = seg2 ) {
out . reserve ( seg1 - seg2 ) ;
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for ( size_t i = seg1 ; i > seg2 ; - - i )
out . push_back ( polygon . points [ i - 1 ] ) ;
} else {
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// it could be, that seg1 == seg2. In that case, append the complete loop.
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out . reserve ( out . size ( ) + seg2 + polygon . points . size ( ) - seg1 ) ;
for ( size_t i = seg1 ; i > 0 ; - - i )
out . push_back ( polygon . points [ i - 1 ] ) ;
for ( size_t i = polygon . points . size ( ) ; i > seg2 ; - - i )
out . push_back ( polygon . points [ i - 1 ] ) ;
}
}
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// Intersection point of a vertical line with a polygon segment.
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class SegmentIntersection
{
public :
SegmentIntersection ( ) :
iContour ( 0 ) ,
iSegment ( 0 ) ,
pos ( 0 ) ,
type ( UNKNOWN ) ,
consumed_vertical_up ( false ) ,
consumed_perimeter_right ( false )
{ }
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// Index of a contour in ExPolygonWithOffset, with which this vertical line intersects.
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size_t iContour ;
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// Index of a segment in iContour, with which this vertical line intersects.
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size_t iSegment ;
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// y position of the intersection.
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coord_t pos ;
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// Kind of intersection. With the original contour, or with the inner offestted contour?
// A vertical segment will be at least intersected by OUTER_LOW, OUTER_HIGH,
// but it could be intersected with OUTER_LOW, INNER_LOW, INNER_HIGH, OUTER_HIGH,
// and there may be more than one pair of INNER_LOW, INNER_HIGH between OUTER_LOW, OUTER_HIGH.
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enum SegmentIntersectionType {
OUTER_LOW = 0 ,
OUTER_HIGH = 1 ,
INNER_LOW = 2 ,
INNER_HIGH = 3 ,
UNKNOWN = - 1
} ;
SegmentIntersectionType type ;
// Was this segment along the y axis consumed?
// Up means up along the vertical segment.
bool consumed_vertical_up ;
// Was a segment of the inner perimeter contour consumed?
// Right means right from the vertical segment.
bool consumed_perimeter_right ;
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// For the INNER_LOW type, this point may be connected to another INNER_LOW point following a perimeter contour.
// For the INNER_HIGH type, this point may be connected to another INNER_HIGH point following a perimeter contour.
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// If INNER_LOW is connected to INNER_HIGH or vice versa,
// one has to make sure the vertical infill line does not overlap with the connecting perimeter line.
bool is_inner ( ) const { return type = = INNER_LOW | | type = = INNER_HIGH ; }
bool is_outer ( ) const { return type = = OUTER_LOW | | type = = OUTER_HIGH ; }
bool is_low ( ) const { return type = = INNER_LOW | | type = = OUTER_LOW ; }
bool is_high ( ) const { return type = = INNER_HIGH | | type = = OUTER_HIGH ; }
bool operator < ( const SegmentIntersection & other ) const
{ return pos < other . pos ; }
} ;
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// A vertical line with intersection points with polygons.
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class SegmentedIntersectionLine
{
public :
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// Index of this vertical intersection line.
size_t idx ;
// x position of this vertical intersection line.
coord_t pos ;
// List of intersection points with polygons, sorted increasingly by the y axis.
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std : : vector < SegmentIntersection > intersections ;
} ;
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// A container maintaining an expolygon with its inner offsetted polygon.
// The purpose of the inner offsetted polygon is to provide segments to connect the infill lines.
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struct ExPolygonWithOffset
{
public :
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ExPolygonWithOffset (
const ExPolygon & expolygon ,
float angle ,
coord_t aoffset1 ,
coord_t aoffset2 )
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{
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// Copy and rotate the source polygons.
polygons_src = ( Polygons ) expolygon ;
for ( Polygons : : iterator it = polygons_src . begin ( ) ; it ! = polygons_src . end ( ) ; + + it )
it - > rotate ( angle ) ;
double mitterLimit = 3. ;
// for the infill pattern, don't cut the corners.
// default miterLimt = 3
//double mitterLimit = 10.;
myassert ( aoffset1 < 0 ) ;
myassert ( aoffset2 < 0 ) ;
myassert ( aoffset2 < aoffset1 ) ;
polygons_outer = offset ( polygons_src , aoffset1 ,
CLIPPER_OFFSET_SCALE ,
ClipperLib : : jtMiter ,
mitterLimit ) ;
polygons_inner = offset ( polygons_src , aoffset2 ,
CLIPPER_OFFSET_SCALE ,
ClipperLib : : jtMiter ,
mitterLimit ) ;
n_contours_outer = polygons_outer . size ( ) ;
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n_contours_inner = polygons_inner . size ( ) ;
n_contours = n_contours_outer + n_contours_inner ;
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polygons_ccw . assign ( n_contours , false ) ;
for ( size_t i = 0 ; i < n_contours ; + + i ) {
contour ( i ) . remove_duplicate_points ( ) ;
myassert ( ! contour ( i ) . has_duplicate_points ( ) ) ;
polygons_ccw [ i ] = is_ccw ( contour ( i ) ) ;
}
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}
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// Any contour with offset1
bool is_contour_outer ( size_t idx ) const { return idx < n_contours_outer ; }
// Any contour with offset2
bool is_contour_inner ( size_t idx ) const { return idx > = n_contours_outer ; }
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const Polygon & contour ( size_t idx ) const
{ return is_contour_outer ( idx ) ? polygons_outer [ idx ] : polygons_inner [ idx - n_contours_outer ] ; }
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Polygon & contour ( size_t idx )
{ return is_contour_outer ( idx ) ? polygons_outer [ idx ] : polygons_inner [ idx - n_contours_outer ] ; }
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bool is_contour_ccw ( size_t idx ) const { return polygons_ccw [ idx ] ; }
BoundingBox bounding_box_src ( ) const
{ return _bounding_box_polygons ( polygons_src ) ; }
BoundingBox bounding_box_outer ( ) const
{ return _bounding_box_polygons ( polygons_outer ) ; }
BoundingBox bounding_box_inner ( ) const
{ return _bounding_box_polygons ( polygons_inner ) ; }
Polygons polygons_src ;
Polygons polygons_outer ;
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Polygons polygons_inner ;
size_t n_contours_outer ;
size_t n_contours_inner ;
size_t n_contours ;
protected :
// For each polygon of polygons_inner, remember its orientation.
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std : : vector < unsigned char > polygons_ccw ;
static BoundingBox _bounding_box_polygons ( const Polygons & poly ) {
BoundingBox bbox ;
if ( ! poly . empty ( ) ) {
bbox = poly . front ( ) . bounding_box ( ) ;
for ( size_t i = 1 ; i < poly . size ( ) ; + + i )
bbox . merge ( poly [ i ] ) ;
}
return bbox ;
}
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} ;
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static inline int distance_of_segmens ( const Polygon & poly , size_t seg1 , size_t seg2 , bool forward )
{
int d = int ( seg2 ) - int ( seg1 ) ;
if ( ! forward )
d = - d ;
if ( d < 0 )
d + = int ( poly . points . size ( ) ) ;
return d ;
}
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// For a vertical line, an inner contour and an intersection point,
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// find an intersection point on the previous resp. next vertical line.
// The intersection point is connected with the prev resp. next intersection point with iInnerContour.
// Return -1 if there is no such point on the previous resp. next vertical line.
static inline int intersection_on_prev_next_vertical_line (
const ExPolygonWithOffset & poly_with_offset ,
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const std : : vector < SegmentedIntersectionLine > & segs ,
size_t iVerticalLine ,
size_t iInnerContour ,
size_t iIntersection ,
bool dir_is_next )
{
size_t iVerticalLineOther = iVerticalLine ;
if ( dir_is_next ) {
if ( + + iVerticalLineOther = = segs . size ( ) )
// No successive vertical line.
return - 1 ;
} else if ( iVerticalLineOther - - = = 0 ) {
// No preceding vertical line.
return - 1 ;
}
const SegmentedIntersectionLine & il = segs [ iVerticalLine ] ;
const SegmentIntersection & itsct = il . intersections [ iIntersection ] ;
const SegmentedIntersectionLine & il2 = segs [ iVerticalLineOther ] ;
const Polygon & poly = poly_with_offset . contour ( iInnerContour ) ;
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// const bool ccw = poly_with_offset.is_contour_ccw(iInnerContour);
const bool forward = itsct . is_low ( ) = = dir_is_next ;
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// Resulting index of an intersection point on il2.
int out = - 1 ;
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// Find an intersection point on iVerticalLineOther, intersecting iInnerContour
// at the same orientation as iIntersection, and being closest to iIntersection
// in the number of contour segments, when following the direction of the contour.
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int dmin = std : : numeric_limits < int > : : max ( ) ;
for ( size_t i = 0 ; i < il2 . intersections . size ( ) ; + + i ) {
const SegmentIntersection & itsct2 = il2 . intersections [ i ] ;
if ( itsct . iContour = = itsct2 . iContour & & itsct . type = = itsct2 . type ) {
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/*
if ( itsct . is_low ( ) ) {
myassert ( itsct . type = = SegmentIntersection : : INNER_LOW ) ;
myassert ( iIntersection > 0 ) ;
myassert ( il . intersections [ iIntersection - 1 ] . type = = SegmentIntersection : : OUTER_LOW ) ;
myassert ( i > 0 ) ;
if ( il2 . intersections [ i - 1 ] . is_inner ( ) )
// Take only the lowest inner intersection point.
continue ;
myassert ( il2 . intersections [ i - 1 ] . type = = SegmentIntersection : : OUTER_LOW ) ;
} else {
myassert ( itsct . type = = SegmentIntersection : : INNER_HIGH ) ;
myassert ( iIntersection + 1 < il . intersections . size ( ) ) ;
myassert ( il . intersections [ iIntersection + 1 ] . type = = SegmentIntersection : : OUTER_HIGH ) ;
myassert ( i + 1 < il2 . intersections . size ( ) ) ;
if ( il2 . intersections [ i + 1 ] . is_inner ( ) )
// Take only the highest inner intersection point.
continue ;
myassert ( il2 . intersections [ i + 1 ] . type = = SegmentIntersection : : OUTER_HIGH ) ;
}
*/
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// The intersection points lie on the same contour and have the same orientation.
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// Find the intersection point with a shortest path in the direction of the contour.
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int d = distance_of_segmens ( poly , itsct . iSegment , itsct2 . iSegment , forward ) ;
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if ( d < dmin ) {
out = i ;
dmin = d ;
}
}
}
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//FIXME this routine is not asymptotic optimal, it will be slow if there are many intersection points along the line.
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return out ;
}
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static inline int intersection_on_prev_vertical_line (
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const ExPolygonWithOffset & poly_with_offset ,
const std : : vector < SegmentedIntersectionLine > & segs ,
size_t iVerticalLine ,
size_t iInnerContour ,
size_t iIntersection )
{
return intersection_on_prev_next_vertical_line ( poly_with_offset , segs , iVerticalLine , iInnerContour , iIntersection , false ) ;
}
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static inline int intersection_on_next_vertical_line (
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const ExPolygonWithOffset & poly_with_offset ,
const std : : vector < SegmentedIntersectionLine > & segs ,
size_t iVerticalLine ,
size_t iInnerContour ,
size_t iIntersection )
{
return intersection_on_prev_next_vertical_line ( poly_with_offset , segs , iVerticalLine , iInnerContour , iIntersection , true ) ;
}
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enum IntersectionTypeOtherVLine {
// There is no connection point on the other vertical line.
INTERSECTION_TYPE_OTHER_VLINE_UNDEFINED = - 1 ,
// Connection point on the other vertical segment was found
// and it could be followed.
INTERSECTION_TYPE_OTHER_VLINE_OK = 0 ,
// The connection segment connects to a middle of a vertical segment.
// Cannot follow.
INTERSECTION_TYPE_OTHER_VLINE_INNER ,
// Cannot extend the contor to this intersection point as either the connection segment
// or the succeeding vertical segment were already consumed.
INTERSECTION_TYPE_OTHER_VLINE_CONSUMED ,
// Not the first intersection along the contor. This intersection point
// has been preceded by an intersection point along the vertical line.
INTERSECTION_TYPE_OTHER_VLINE_NOT_FIRST ,
} ;
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// Find an intersection on a previous line, but return -1, if the connecting segment of a perimeter was already extruded.
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static inline IntersectionTypeOtherVLine intersection_type_on_prev_next_vertical_line (
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const std : : vector < SegmentedIntersectionLine > & segs ,
size_t iVerticalLine ,
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size_t iIntersection ,
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size_t iIntersectionOther ,
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bool dir_is_next )
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{
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// This routine will propose a connecting line even if the connecting perimeter segment intersects
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// iVertical line multiple times before reaching iIntersectionOther.
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if ( iIntersectionOther = = - 1 )
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return INTERSECTION_TYPE_OTHER_VLINE_UNDEFINED ;
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myassert ( dir_is_next ? ( iVerticalLine + 1 < segs . size ( ) ) : ( iVerticalLine > 0 ) ) ;
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const SegmentedIntersectionLine & il_this = segs [ iVerticalLine ] ;
const SegmentIntersection & itsct_this = il_this . intersections [ iIntersection ] ;
const SegmentedIntersectionLine & il_other = segs [ dir_is_next ? ( iVerticalLine + 1 ) : ( iVerticalLine - 1 ) ] ;
const SegmentIntersection & itsct_other = il_other . intersections [ iIntersectionOther ] ;
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myassert ( itsct_other . is_inner ( ) ) ;
myassert ( iIntersectionOther > 0 ) ;
myassert ( iIntersectionOther + 1 < il_other . intersections . size ( ) ) ;
// Is iIntersectionOther at the boundary of a vertical segment?
const SegmentIntersection & itsct_other2 = il_other . intersections [ itsct_other . is_low ( ) ? iIntersectionOther - 1 : iIntersectionOther + 1 ] ;
if ( itsct_other2 . is_inner ( ) )
// Cannot follow a perimeter segment into the middle of another vertical segment.
// Only perimeter segments connecting to the end of a vertical segment are followed.
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return INTERSECTION_TYPE_OTHER_VLINE_INNER ;
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myassert ( itsct_other . is_low ( ) = = itsct_other2 . is_low ( ) ) ;
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if ( dir_is_next ? itsct_this . consumed_perimeter_right : itsct_other . consumed_perimeter_right )
// This perimeter segment was already consumed.
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return INTERSECTION_TYPE_OTHER_VLINE_CONSUMED ;
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if ( itsct_other . is_low ( ) ? itsct_other . consumed_vertical_up : il_other . intersections [ iIntersectionOther - 1 ] . consumed_vertical_up )
// This vertical segment was already consumed.
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return INTERSECTION_TYPE_OTHER_VLINE_CONSUMED ;
return INTERSECTION_TYPE_OTHER_VLINE_OK ;
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}
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static inline IntersectionTypeOtherVLine intersection_type_on_prev_vertical_line (
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const std : : vector < SegmentedIntersectionLine > & segs ,
size_t iVerticalLine ,
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size_t iIntersection ,
size_t iIntersectionPrev )
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{
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return intersection_type_on_prev_next_vertical_line ( segs , iVerticalLine , iIntersection , iIntersectionPrev , false ) ;
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}
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static inline IntersectionTypeOtherVLine intersection_type_on_next_vertical_line (
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const std : : vector < SegmentedIntersectionLine > & segs ,
size_t iVerticalLine ,
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size_t iIntersection ,
size_t iIntersectionNext )
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{
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return intersection_type_on_prev_next_vertical_line ( segs , iVerticalLine , iIntersection , iIntersectionNext , true ) ;
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}
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// Measure an Euclidian length of a perimeter segment when going from iIntersection to iIntersection2.
static inline coordf_t measure_perimeter_prev_next_segment_length (
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const ExPolygonWithOffset & poly_with_offset ,
const std : : vector < SegmentedIntersectionLine > & segs ,
size_t iVerticalLine ,
size_t iInnerContour ,
size_t iIntersection ,
size_t iIntersection2 ,
bool dir_is_next )
{
size_t iVerticalLineOther = iVerticalLine ;
if ( dir_is_next ) {
if ( + + iVerticalLineOther = = segs . size ( ) )
// No successive vertical line.
return coordf_t ( - 1 ) ;
} else if ( iVerticalLineOther - - = = 0 ) {
// No preceding vertical line.
return coordf_t ( - 1 ) ;
}
const SegmentedIntersectionLine & il = segs [ iVerticalLine ] ;
const SegmentIntersection & itsct = il . intersections [ iIntersection ] ;
const SegmentedIntersectionLine & il2 = segs [ iVerticalLineOther ] ;
const SegmentIntersection & itsct2 = il2 . intersections [ iIntersection2 ] ;
const Polygon & poly = poly_with_offset . contour ( iInnerContour ) ;
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// const bool ccw = poly_with_offset.is_contour_ccw(iInnerContour);
myassert ( itsct . type = = itsct2 . type ) ;
myassert ( itsct . iContour = = itsct2 . iContour ) ;
myassert ( itsct . is_inner ( ) ) ;
const bool forward = itsct . is_low ( ) = = dir_is_next ;
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Point p1 ( il . pos , itsct . pos ) ;
Point p2 ( il2 . pos , itsct2 . pos ) ;
return forward ?
segment_length ( poly , itsct . iSegment , p1 , itsct2 . iSegment , p2 ) :
segment_length ( poly , itsct2 . iSegment , p2 , itsct . iSegment , p1 ) ;
}
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static inline coordf_t measure_perimeter_prev_segment_length (
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const ExPolygonWithOffset & poly_with_offset ,
const std : : vector < SegmentedIntersectionLine > & segs ,
size_t iVerticalLine ,
size_t iInnerContour ,
size_t iIntersection ,
size_t iIntersection2 )
{
return measure_perimeter_prev_next_segment_length ( poly_with_offset , segs , iVerticalLine , iInnerContour , iIntersection , iIntersection2 , false ) ;
}
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static inline coordf_t measure_perimeter_next_segment_length (
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const ExPolygonWithOffset & poly_with_offset ,
const std : : vector < SegmentedIntersectionLine > & segs ,
size_t iVerticalLine ,
size_t iInnerContour ,
size_t iIntersection ,
size_t iIntersection2 )
{
return measure_perimeter_prev_next_segment_length ( poly_with_offset , segs , iVerticalLine , iInnerContour , iIntersection , iIntersection2 , true ) ;
}
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// Append the points of a perimeter segment when going from iIntersection to iIntersection2.
// The first point (the point of iIntersection) will not be inserted,
// the last point will be inserted.
static inline void emit_perimeter_prev_next_segment (
const ExPolygonWithOffset & poly_with_offset ,
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const std : : vector < SegmentedIntersectionLine > & segs ,
size_t iVerticalLine ,
size_t iInnerContour ,
size_t iIntersection ,
size_t iIntersection2 ,
Polyline & out ,
bool dir_is_next )
{
size_t iVerticalLineOther = iVerticalLine ;
if ( dir_is_next ) {
+ + iVerticalLineOther ;
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myassert ( iVerticalLineOther < segs . size ( ) ) ;
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} else {
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myassert ( iVerticalLineOther > 0 ) ;
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- - iVerticalLineOther ;
}
const SegmentedIntersectionLine & il = segs [ iVerticalLine ] ;
const SegmentIntersection & itsct = il . intersections [ iIntersection ] ;
const SegmentedIntersectionLine & il2 = segs [ iVerticalLineOther ] ;
const SegmentIntersection & itsct2 = il2 . intersections [ iIntersection2 ] ;
const Polygon & poly = poly_with_offset . contour ( iInnerContour ) ;
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// const bool ccw = poly_with_offset.is_contour_ccw(iInnerContour);
myassert ( itsct . type = = itsct2 . type ) ;
myassert ( itsct . iContour = = itsct2 . iContour ) ;
myassert ( itsct . is_inner ( ) ) ;
const bool forward = itsct . is_low ( ) = = dir_is_next ;
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// Do not append the first point.
// out.points.push_back(Point(il.pos, itsct.pos));
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if ( forward )
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polygon_segment_append ( out . points , poly , itsct . iSegment , itsct2 . iSegment ) ;
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else
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polygon_segment_append_reversed ( out . points , poly , itsct . iSegment , itsct2 . iSegment ) ;
// Append the last point.
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out . points . push_back ( Point ( il2 . pos , itsct2 . pos ) ) ;
}
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// Append the points of a perimeter segment when going from iIntersection to iIntersection2.
// The first point (the point of iIntersection) will not be inserted,
// the last point will be inserted.
static inline void emit_perimeter_segment_on_vertical_line (
const ExPolygonWithOffset & poly_with_offset ,
const std : : vector < SegmentedIntersectionLine > & segs ,
size_t iVerticalLine ,
size_t iInnerContour ,
size_t iIntersection ,
size_t iIntersection2 ,
Polyline & out ,
bool forward )
{
const SegmentedIntersectionLine & il = segs [ iVerticalLine ] ;
const SegmentIntersection & itsct = il . intersections [ iIntersection ] ;
const SegmentIntersection & itsct2 = il . intersections [ iIntersection2 ] ;
const Polygon & poly = poly_with_offset . contour ( iInnerContour ) ;
myassert ( itsct . is_inner ( ) ) ;
myassert ( itsct2 . is_inner ( ) ) ;
myassert ( itsct . type ! = itsct2 . type ) ;
myassert ( itsct . iContour = = iInnerContour ) ;
myassert ( itsct . iContour = = itsct2 . iContour ) ;
// Do not append the first point.
// out.points.push_back(Point(il.pos, itsct.pos));
if ( forward )
polygon_segment_append ( out . points , poly , itsct . iSegment , itsct2 . iSegment ) ;
else
polygon_segment_append_reversed ( out . points , poly , itsct . iSegment , itsct2 . iSegment ) ;
// Append the last point.
out . points . push_back ( Point ( il . pos , itsct2 . pos ) ) ;
}
enum DirectionMask
{
DIR_FORWARD = 1 ,
DIR_BACKWARD = 2
} ;
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void FillRectilinear2 : : fill_surface_by_lines ( const Surface * surface , const FillParams & params , float angleBase , Polylines & polylines_out )
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{
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// At the end, only the new polylines will be rotated back.
size_t n_polylines_out_initial = polylines_out . size ( ) ;
// Shrink the input polygon a bit first to not push the infill lines out of the perimeters.
// const float INFILL_OVERLAP_OVER_SPACING = 0.3f;
const float INFILL_OVERLAP_OVER_SPACING = 0.45f ;
myassert ( INFILL_OVERLAP_OVER_SPACING > 0 & & INFILL_OVERLAP_OVER_SPACING < 0.5f ) ;
// Rotate polygons so that we can work with vertical lines here
std : : pair < float , Point > rotate_vector = this - > _infill_direction ( surface ) ;
rotate_vector . first + = angleBase ;
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this - > _min_spacing = scale_ ( this - > spacing ) ;
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myassert ( params . density > 0.0001f & & params . density < = 1.f ) ;
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this - > _line_spacing = coord_t ( coordf_t ( this - > _min_spacing ) / params . density ) ;
this - > _diagonal_distance = this - > _line_spacing * 2 ;
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// On the polygons of poly_with_offset, the infill lines will be connected.
ExPolygonWithOffset poly_with_offset (
surface - > expolygon ,
- rotate_vector . first ,
scale_ ( - ( 0.5 - INFILL_OVERLAP_OVER_SPACING ) * this - > spacing ) ,
scale_ ( - 0.5 * this - > spacing ) ) ;
if ( poly_with_offset . n_contours_inner = = 0 ) {
//FIXME maybe one shall trigger the gap fill here?
return ;
}
BoundingBox bounding_box = poly_with_offset . bounding_box_outer ( ) ;
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// define flow spacing according to requested density
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bool full_infill = params . density > 0.9999f ;
if ( full_infill & & ! params . dont_adjust ) {
// this->_min_spacing = this->_line_spacing = this->_adjust_solid_spacing(bounding_box.size().x, this->_line_spacing);
// this->spacing = unscale(this->_line_spacing);
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} else {
// extend bounding box so that our pattern will be aligned with other layers
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// Transform the reference point to the rotated coordinate system.
bounding_box . merge ( _align_to_grid (
bounding_box . min ,
Point ( this - > _line_spacing , this - > _line_spacing ) ,
rotate_vector . second . rotated ( - rotate_vector . first ) ) ) ;
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}
// Intersect a set of euqally spaced vertical lines wiht expolygon.
size_t n_vlines = ( bounding_box . max . x - bounding_box . min . x + SCALED_EPSILON ) / this - > _line_spacing ;
coord_t x0 = bounding_box . min . x + this - > _line_spacing ;
# ifdef SLIC3R_DEBUG
char path [ 2048 ] ;
static int iRun = 0 ;
sprintf ( path , " out/FillRectilinear2-%d.svg " , iRun ) ;
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BoundingBox bbox_svg = poly_with_offset . bounding_box_outer ( ) ;
: : Slic3r : : SVG svg ( path , bbox_svg ) ; // , scale_(1.));
for ( size_t i = 0 ; i < poly_with_offset . polygons_src . size ( ) ; + + i )
svg . draw ( poly_with_offset . polygons_src [ i ] . lines ( ) ) ;
for ( size_t i = 0 ; i < poly_with_offset . polygons_outer . size ( ) ; + + i )
svg . draw ( poly_with_offset . polygons_outer [ i ] . lines ( ) , " green " ) ;
for ( size_t i = 0 ; i < poly_with_offset . polygons_inner . size ( ) ; + + i )
svg . draw ( poly_with_offset . polygons_inner [ i ] . lines ( ) , " brown " ) ;
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{
char path2 [ 2048 ] ;
sprintf ( path2 , " out/FillRectilinear2-initial-%d.svg " , iRun ) ;
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: : Slic3r : : SVG svg ( path2 , bbox_svg ) ; // , scale_(1.));
for ( size_t i = 0 ; i < poly_with_offset . polygons_src . size ( ) ; + + i )
svg . draw ( poly_with_offset . polygons_src [ i ] . lines ( ) ) ;
for ( size_t i = 0 ; i < poly_with_offset . polygons_outer . size ( ) ; + + i )
svg . draw ( poly_with_offset . polygons_outer [ i ] . lines ( ) , " green " ) ;
for ( size_t i = 0 ; i < poly_with_offset . polygons_inner . size ( ) ; + + i )
svg . draw ( poly_with_offset . polygons_inner [ i ] . lines ( ) , " brown " ) ;
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}
iRun + + ;
# endif /* SLIC3R_DEBUG */
// For each contour
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// Allocate storage for the segments.
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std : : vector < SegmentedIntersectionLine > segs ( n_vlines , SegmentedIntersectionLine ( ) ) ;
for ( size_t i = 0 ; i < n_vlines ; + + i ) {
segs [ i ] . idx = i ;
segs [ i ] . pos = x0 + i * this - > _line_spacing ;
}
for ( size_t iContour = 0 ; iContour < poly_with_offset . n_contours ; + + iContour ) {
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const Points & contour = poly_with_offset . contour ( iContour ) . points ;
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if ( contour . size ( ) < 2 )
continue ;
// For each segment
for ( size_t iSegment = 0 ; iSegment < contour . size ( ) ; + + iSegment ) {
size_t iPrev = ( ( iSegment = = 0 ) ? contour . size ( ) : iSegment ) - 1 ;
const Point & p1 = contour [ iPrev ] ;
const Point & p2 = contour [ iSegment ] ;
// Which of the equally spaced vertical lines is intersected by this segment?
coord_t l = p1 . x ;
coord_t r = p2 . x ;
if ( l > r )
std : : swap ( l , r ) ;
// il, ir are the left / right indices of vertical lines intersecting a segment
int il = ( l - x0 ) / this - > _line_spacing ;
while ( il * this - > _line_spacing + x0 < l )
+ + il ;
il = std : : max ( int ( 0 ) , il ) ;
int ir = ( r - x0 + this - > _line_spacing ) / this - > _line_spacing ;
while ( ir * this - > _line_spacing + x0 > r )
- - ir ;
ir = std : : min ( int ( segs . size ( ) ) - 1 , ir ) ;
if ( il > ir )
// No vertical line intersects this segment.
continue ;
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myassert ( il > = 0 & & il < segs . size ( ) ) ;
myassert ( ir > = 0 & & ir < segs . size ( ) ) ;
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if ( l = = r ) {
// The segment is vertical.
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// Don't insert vertical segments at all.
// If the contour is not degenerate, then this vertical line will be crossed
// by the non-vertical segments preceding resp. succeeding this vertical segment.
/*
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SegmentIntersection is ;
is . iContour = iContour ;
is . iSegment = iSegment ;
is . pos = p1 . y ;
segs [ il ] . intersections . push_back ( is ) ;
is . pos = p2 . y ;
segs [ il ] . intersections . push_back ( is ) ;
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*/
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continue ;
}
for ( int i = il ; i < = ir ; + + i ) {
SegmentIntersection is ;
is . iContour = iContour ;
is . iSegment = iSegment ;
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myassert ( l < = segs [ i ] . pos ) ;
myassert ( r > = segs [ i ] . pos ) ;
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// Calculate the intersection position in y axis. x is known.
double t = double ( segs [ i ] . pos - p1 . x ) / double ( p2 . x - p1 . x ) ;
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myassert ( t > - 0.000001 & & t < 1.000001 ) ;
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t = clamp ( 0. , 1. , t ) ;
coord_t lo = p1 . y ;
coord_t hi = p2 . y ;
if ( lo > hi )
std : : swap ( lo , hi ) ;
is . pos = p1 . y + coord_t ( t * double ( p2 . y - p1 . y ) ) ;
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myassert ( is . pos > lo - 0.000001 & & is . pos < hi + 0.000001 ) ;
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is . pos = clamp ( lo , hi , is . pos ) ;
segs [ i ] . intersections . push_back ( is ) ;
}
}
}
// Sort the intersections along their segments, specify the intersection types.
for ( size_t i_seg = 0 ; i_seg < segs . size ( ) ; + + i_seg ) {
SegmentedIntersectionLine & sil = segs [ i_seg ] ;
// Sort the intersection points. This needs to be verified, because the intersection points were calculated
// using imprecise arithmetics.
std : : sort ( sil . intersections . begin ( ) , sil . intersections . end ( ) ) ;
// Verify the order, bubble sort the intersections until sorted.
bool modified = false ;
do {
modified = false ;
for ( size_t i = 1 ; i < sil . intersections . size ( ) ; + + i ) {
size_t iContour1 = sil . intersections [ i - 1 ] . iContour ;
size_t iContour2 = sil . intersections [ i ] . iContour ;
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const Points & contour1 = poly_with_offset . contour ( iContour1 ) . points ;
const Points & contour2 = poly_with_offset . contour ( iContour2 ) . points ;
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size_t iSegment1 = sil . intersections [ i - 1 ] . iSegment ;
size_t iPrev1 = ( ( iSegment1 = = 0 ) ? contour1 . size ( ) : iSegment1 ) - 1 ;
size_t iSegment2 = sil . intersections [ i ] . iSegment ;
size_t iPrev2 = ( ( iSegment2 = = 0 ) ? contour2 . size ( ) : iSegment2 ) - 1 ;
bool swap = false ;
if ( iContour1 = = iContour2 & & iSegment1 = = iSegment2 ) {
// The same segment, it has to be vertical.
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myassert ( iPrev1 = = iPrev2 ) ;
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swap = contour1 [ iPrev1 ] . y > contour1 [ iContour1 ] . y ;
# ifdef SLIC3R_DEBUG
if ( swap )
printf ( " Swapping when single vertical segment \n " ) ;
# endif
} else {
// Segments are in a general position. Here an exact airthmetics may come into play.
coord_t y1max = std : : max ( contour1 [ iPrev1 ] . y , contour1 [ iSegment1 ] . y ) ;
coord_t y2min = std : : min ( contour2 [ iPrev2 ] . y , contour2 [ iSegment2 ] . y ) ;
if ( y1max < y2min ) {
// The segments are separated, nothing to do.
} else {
// Use an exact predicate to verify, that segment1 is below segment2.
const Point * a = & contour1 [ iPrev1 ] ;
const Point * b = & contour1 [ iSegment1 ] ;
const Point * c = & contour2 [ iPrev2 ] ;
const Point * d = & contour2 [ iSegment2 ] ;
# ifdef SLIC3R_DEBUG
const Point x1 ( sil . pos , sil . intersections [ i - 1 ] . pos ) ;
const Point x2 ( sil . pos , sil . intersections [ i ] . pos ) ;
bool successive = false ;
# endif /* SLIC3R_DEBUG */
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// Sort the points in the two segments by x.
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if ( a - > x > b - > x )
std : : swap ( a , b ) ;
if ( c - > x > d - > x )
std : : swap ( c , d ) ;
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myassert ( a - > x < = sil . pos ) ;
myassert ( c - > x < = sil . pos ) ;
myassert ( b - > x > = sil . pos ) ;
myassert ( d - > x > = sil . pos ) ;
// Sort the two segments, so the segment <a,b> will be on the left of <c,d>.
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bool upper_more_left = false ;
if ( a - > x > c - > x ) {
upper_more_left = true ;
std : : swap ( a , c ) ;
std : : swap ( b , d ) ;
}
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if ( a = = c ) {
// The segments iSegment1 and iSegment2 are directly connected.
myassert ( iContour1 = = iContour2 ) ;
myassert ( iSegment1 = = iPrev2 | | iPrev1 = = iSegment2 ) ;
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std : : swap ( c , d ) ;
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myassert ( a ! = c & & b ! = c ) ;
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# ifdef SLIC3R_DEBUG
successive = true ;
# endif /* SLIC3R_DEBUG */
}
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# ifdef SLIC3R_DEBUG
else if ( b = = d ) {
// The segments iSegment1 and iSegment2 are directly connected.
myassert ( iContour1 = = iContour2 ) ;
myassert ( iSegment1 = = iPrev2 | | iPrev1 = = iSegment2 ) ;
myassert ( a ! = c & & b ! = c ) ;
successive = true ;
}
# endif /* SLIC3R_DEBUG */
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Orientation o = orient ( * a , * b , * c ) ;
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myassert ( o ! = ORIENTATION_COLINEAR ) ;
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swap = upper_more_left ! = ( o = = ORIENTATION_CW ) ;
# ifdef SLIC3R_DEBUG
if ( swap )
printf ( successive ?
" Swapping when iContour1 == iContour2 and successive segments \n " :
" Swapping when exact predicate \n " ) ;
# endif
}
}
if ( swap ) {
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// Swap the intersection points, but keep the original positions, so they stay sorted by the y axis.
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std : : swap ( sil . intersections [ i - 1 ] , sil . intersections [ i ] ) ;
std : : swap ( sil . intersections [ i - 1 ] . pos , sil . intersections [ i ] . pos ) ;
modified = true ;
}
}
} while ( modified ) ;
// Assign the intersection types.
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size_t j = 0 ;
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for ( size_t i = 0 ; i < sil . intersections . size ( ) ; + + i ) {
// What is the orientation of the segment at the intersection point?
size_t iContour = sil . intersections [ i ] . iContour ;
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const Points & contour = poly_with_offset . contour ( iContour ) . points ;
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size_t iSegment = sil . intersections [ i ] . iSegment ;
size_t iPrev = ( ( iSegment = = 0 ) ? contour . size ( ) : iSegment ) - 1 ;
coord_t dir = contour [ iSegment ] . x - contour [ iPrev ] . x ;
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// bool ccw = poly_with_offset.is_contour_ccw(iContour);
// bool low = (dir > 0) == ccw;
bool low = dir > 0 ;
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sil . intersections [ i ] . type = poly_with_offset . is_contour_outer ( iContour ) ?
( low ? SegmentIntersection : : OUTER_LOW : SegmentIntersection : : OUTER_HIGH ) :
( low ? SegmentIntersection : : INNER_LOW : SegmentIntersection : : INNER_HIGH ) ;
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if ( j > 0 & &
sil . intersections [ i ] . pos = = sil . intersections [ j - 1 ] . pos & &
sil . intersections [ i ] . type = = sil . intersections [ j - 1 ] . type & &
sil . intersections [ i ] . iContour = = sil . intersections [ j - 1 ] . iContour ) {
// This has to be a corner point crossing the vertical line.
// Remove the second intersection point.
# ifdef SLIC3R_DEBUG
size_t iSegment2 = sil . intersections [ j - 1 ] . iSegment ;
size_t iPrev2 = ( ( iSegment2 = = 0 ) ? contour . size ( ) : iSegment2 ) - 1 ;
myassert ( iSegment = = iPrev2 | | iSegment2 = = iPrev ) ;
# endif /* SLIC3R_DEBUG */
} else {
if ( j < i )
sil . intersections [ j ] = sil . intersections [ i ] ;
+ + j ;
}
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}
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// Shrink the list of intersections, if any of the intersection was removed during the classification.
if ( j < sil . intersections . size ( ) )
sil . intersections . erase ( sil . intersections . begin ( ) + j , sil . intersections . end ( ) ) ;
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}
# ifdef SLIC3R_DEBUG
// Verify the segments & paint them.
for ( size_t i_seg = 0 ; i_seg < segs . size ( ) ; + + i_seg ) {
SegmentedIntersectionLine & sil = segs [ i_seg ] ;
// The intersection points have to be even.
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myassert ( ( sil . intersections . size ( ) & 1 ) = = 0 ) ;
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for ( size_t i = 0 ; i < sil . intersections . size ( ) ; ) {
// An intersection segment crossing the bigger contour may cross the inner offsetted contour even number of times.
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myassert ( sil . intersections [ i ] . type = = SegmentIntersection : : OUTER_LOW ) ;
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size_t j = i + 1 ;
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myassert ( j < sil . intersections . size ( ) ) ;
myassert ( sil . intersections [ j ] . type = = SegmentIntersection : : INNER_LOW | | sil . intersections [ j ] . type = = SegmentIntersection : : OUTER_HIGH ) ;
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for ( ; j < sil . intersections . size ( ) & & sil . intersections [ j ] . is_inner ( ) ; + + j ) ;
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myassert ( j < sil . intersections . size ( ) ) ;
myassert ( ( j & 1 ) = = 1 ) ;
myassert ( sil . intersections [ j ] . type = = SegmentIntersection : : OUTER_HIGH ) ;
myassert ( i + 1 = = j | | sil . intersections [ j - 1 ] . type = = SegmentIntersection : : INNER_HIGH ) ;
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if ( i + 1 = = j ) {
svg . draw ( Line ( Point ( sil . pos , sil . intersections [ i ] . pos ) , Point ( sil . pos , sil . intersections [ j ] . pos ) ) , " blue " ) ;
} else {
svg . draw ( Line ( Point ( sil . pos , sil . intersections [ i ] . pos ) , Point ( sil . pos , sil . intersections [ i + 1 ] . pos ) ) , " green " ) ;
svg . draw ( Line ( Point ( sil . pos , sil . intersections [ i + 1 ] . pos ) , Point ( sil . pos , sil . intersections [ j - 1 ] . pos ) ) , ( j - i + 1 > 4 ) ? " yellow " : " magenta " ) ;
svg . draw ( Line ( Point ( sil . pos , sil . intersections [ j - 1 ] . pos ) , Point ( sil . pos , sil . intersections [ j ] . pos ) ) , " green " ) ;
}
i = j + 1 ;
}
}
svg . Close ( ) ;
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// Verify the segments & paint them.
for ( size_t i_seg = 0 ; i_seg < segs . size ( ) ; + + i_seg ) {
SegmentedIntersectionLine & sil = segs [ i_seg ] ;
// The intersection points have to be even.
myassert ( ( sil . intersections . size ( ) & 1 ) = = 0 ) ;
for ( size_t i = 0 ; i < sil . intersections . size ( ) ; ) {
// An intersection segment crossing the bigger contour may cross the inner offsetted contour even number of times.
myassert ( sil . intersections [ i ] . type = = SegmentIntersection : : OUTER_LOW ) ;
size_t j = i + 1 ;
myassert ( j < sil . intersections . size ( ) ) ;
myassert ( sil . intersections [ j ] . type = = SegmentIntersection : : INNER_LOW | | sil . intersections [ j ] . type = = SegmentIntersection : : OUTER_HIGH ) ;
for ( ; j < sil . intersections . size ( ) & & sil . intersections [ j ] . is_inner ( ) ; + + j ) ;
myassert ( j < sil . intersections . size ( ) ) ;
myassert ( ( j & 1 ) = = 1 ) ;
myassert ( sil . intersections [ j ] . type = = SegmentIntersection : : OUTER_HIGH ) ;
myassert ( i + 1 = = j | | sil . intersections [ j - 1 ] . type = = SegmentIntersection : : INNER_HIGH ) ;
i = j + 1 ;
}
}
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# endif /* SLIC3R_DEBUG */
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// Mark an outer only chord as consumed, so there will be no tiny pieces emitted.
for ( size_t i_vline = 0 ; i_vline < segs . size ( ) ; + + i_vline ) {
SegmentedIntersectionLine & seg = segs [ i_vline ] ;
for ( size_t i = 0 ; i + 1 < seg . intersections . size ( ) ; + + i ) {
if ( seg . intersections [ i ] . type = = SegmentIntersection : : OUTER_LOW & &
seg . intersections [ i + 1 ] . type = = SegmentIntersection : : OUTER_HIGH )
seg . intersections [ i ] . consumed_vertical_up = true ;
}
}
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// Now construct a graph.
// Find the first point.
//FIXME ideally one would plan the initial point to be closest to the current print head position.
size_t i_vline = 0 ;
size_t i_intersection = size_t ( - 1 ) ;
// Follow the line, connect the lines into a graph.
// Until no new line could be added to the output path:
Point pointLast ;
Polyline * polyline_current = NULL ;
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if ( ! polylines_out . empty ( ) )
pointLast = polylines_out . back ( ) . points . back ( ) ;
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for ( ; ; ) {
if ( i_intersection = = size_t ( - 1 ) ) {
// The path has been interrupted. Find a next starting point, closest to the previous extruder position.
coordf_t dist2min = std : : numeric_limits < coordf_t > ( ) . max ( ) ;
for ( size_t i_vline2 = 0 ; i_vline2 < segs . size ( ) ; + + i_vline2 ) {
const SegmentedIntersectionLine & seg = segs [ i_vline2 ] ;
if ( ! seg . intersections . empty ( ) ) {
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myassert ( seg . intersections . size ( ) > 1 ) ;
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// Even number of intersections with the loops.
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myassert ( ( seg . intersections . size ( ) & 1 ) = = 0 ) ;
myassert ( seg . intersections . front ( ) . type = = SegmentIntersection : : OUTER_LOW ) ;
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for ( size_t i = 0 ; i < seg . intersections . size ( ) ; + + i ) {
const SegmentIntersection & intrsctn = seg . intersections [ i ] ;
if ( intrsctn . is_outer ( ) ) {
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myassert ( intrsctn . is_low ( ) | | i > 0 ) ;
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bool consumed = intrsctn . is_low ( ) ?
intrsctn . consumed_vertical_up :
seg . intersections [ i - 1 ] . consumed_vertical_up ;
if ( ! consumed ) {
coordf_t dist2 = sqr ( coordf_t ( pointLast . x - seg . pos ) ) + sqr ( coordf_t ( pointLast . y - intrsctn . pos ) ) ;
if ( dist2 < dist2min ) {
dist2min = dist2 ;
i_vline = i_vline2 ;
i_intersection = i ;
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//FIXME We are taking the first left point always. Verify, that the caller chains the paths
// by a shortest distance, while reversing the paths if needed.
//if (polylines_out.empty())
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// Initial state, take the first line, which is the first from the left.
goto found ;
}
}
}
}
}
}
if ( i_intersection = = size_t ( - 1 ) )
// We are finished.
break ;
found :
// Start a new path.
polylines_out . push_back ( Polyline ( ) ) ;
polyline_current = & polylines_out . back ( ) ;
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// Emit the first point of a path.
pointLast = Point ( segs [ i_vline ] . pos , segs [ i_vline ] . intersections [ i_intersection ] . pos ) ;
polyline_current - > points . push_back ( pointLast ) ;
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}
// From the initial point (i_vline, i_intersection), follow a path.
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SegmentedIntersectionLine & seg = segs [ i_vline ] ;
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SegmentIntersection * intrsctn = & seg . intersections [ i_intersection ] ;
bool going_up = intrsctn - > is_low ( ) ;
bool try_connect = false ;
if ( going_up ) {
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myassert ( ! intrsctn - > consumed_vertical_up ) ;
myassert ( i_intersection + 1 < seg . intersections . size ( ) ) ;
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// Step back to the beginning of the vertical segment to mark it as consumed.
if ( intrsctn - > is_inner ( ) ) {
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myassert ( i_intersection > 0 ) ;
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- - intrsctn ;
- - i_intersection ;
}
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// Consume the complete vertical segment up to the outer contour.
do {
intrsctn - > consumed_vertical_up = true ;
+ + intrsctn ;
+ + i_intersection ;
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myassert ( i_intersection < seg . intersections . size ( ) ) ;
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} while ( intrsctn - > type ! = SegmentIntersection : : OUTER_HIGH ) ;
if ( ( intrsctn - 1 ) - > is_inner ( ) ) {
// Step back.
- - intrsctn ;
- - i_intersection ;
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myassert ( intrsctn - > type = = SegmentIntersection : : INNER_HIGH ) ;
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try_connect = true ;
}
} else {
// Going down.
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myassert ( intrsctn - > is_high ( ) ) ;
myassert ( i_intersection > 0 ) ;
myassert ( ! ( intrsctn - 1 ) - > consumed_vertical_up ) ;
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// Consume the complete vertical segment up to the outer contour.
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if ( intrsctn - > is_inner ( ) )
intrsctn - > consumed_vertical_up = true ;
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do {
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myassert ( i_intersection > 0 ) ;
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- - intrsctn ;
- - i_intersection ;
intrsctn - > consumed_vertical_up = true ;
} while ( intrsctn - > type ! = SegmentIntersection : : OUTER_LOW ) ;
if ( ( intrsctn + 1 ) - > is_inner ( ) ) {
// Step back.
+ + intrsctn ;
+ + i_intersection ;
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myassert ( intrsctn - > type = = SegmentIntersection : : INNER_LOW ) ;
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try_connect = true ;
}
}
if ( try_connect ) {
// Decide, whether to finish the segment, or whether to follow the perimeter.
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// 1) Find possible connection points on the previous / next vertical line.
int iPrev = intersection_on_prev_vertical_line ( poly_with_offset , segs , i_vline , intrsctn - > iContour , i_intersection ) ;
int iNext = intersection_on_next_vertical_line ( poly_with_offset , segs , i_vline , intrsctn - > iContour , i_intersection ) ;
IntersectionTypeOtherVLine intrsctn_type_prev = intersection_type_on_prev_vertical_line ( segs , i_vline , i_intersection , iPrev ) ;
IntersectionTypeOtherVLine intrsctn_type_next = intersection_type_on_next_vertical_line ( segs , i_vline , i_intersection , iNext ) ;
// 2) Find possible connection points on the same vertical line.
int iAbove = - 1 ;
int iBelow = - 1 ;
int iSegAbove = - 1 ;
int iSegBelow = - 1 ;
{
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SegmentIntersection : : SegmentIntersectionType type_crossing = ( intrsctn - > type = = SegmentIntersection : : INNER_LOW ) ?
SegmentIntersection : : INNER_HIGH : SegmentIntersection : : INNER_LOW ;
// Does the perimeter intersect the current vertical line above intrsctn?
for ( size_t i = i_intersection + 1 ; i + 1 < seg . intersections . size ( ) ; + + i )
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// if (seg.intersections[i].iContour == intrsctn->iContour && seg.intersections[i].type == type_crossing) {
if ( seg . intersections [ i ] . iContour = = intrsctn - > iContour ) {
iAbove = i ;
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iSegAbove = seg . intersections [ i ] . iSegment ;
break ;
}
// Does the perimeter intersect the current vertical line below intrsctn?
for ( size_t i = i_intersection - 1 ; i > 0 ; - - i )
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// if (seg.intersections[i].iContour == intrsctn->iContour && seg.intersections[i].type == type_crossing) {
if ( seg . intersections [ i ] . iContour = = intrsctn - > iContour ) {
iBelow = i ;
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iSegBelow = seg . intersections [ i ] . iSegment ;
break ;
}
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}
// 3) Sort the intersection points, clear iPrev / iNext / iSegBelow / iSegAbove,
// if it is preceded by any other intersection point along the contour.
unsigned int vert_seg_dir_valid_mask =
( going_up ?
( iSegAbove ! = - 1 & & seg . intersections [ iAbove ] . type = = SegmentIntersection : : INNER_LOW ) :
( iSegBelow ! = - 1 & & seg . intersections [ iBelow ] . type = = SegmentIntersection : : INNER_HIGH ) ) ?
( DIR_FORWARD | DIR_BACKWARD ) :
0 ;
{
// Invalidate iPrev resp. iNext, if the perimeter crosses the current vertical line earlier than iPrev resp. iNext.
// The perimeter contour orientation.
const bool forward = intrsctn - > is_low ( ) ; // == poly_with_offset.is_contour_ccw(intrsctn->iContour);
const Polygon & poly = poly_with_offset . contour ( intrsctn - > iContour ) ;
{
int d_horiz = ( iPrev = = - 1 ) ? std : : numeric_limits < int > : : max ( ) :
distance_of_segmens ( poly , segs [ i_vline - 1 ] . intersections [ iPrev ] . iSegment , intrsctn - > iSegment , forward ) ;
int d_down = ( iSegBelow = = - 1 ) ? std : : numeric_limits < int > : : max ( ) :
distance_of_segmens ( poly , iSegBelow , intrsctn - > iSegment , forward ) ;
int d_up = ( iSegAbove = = - 1 ) ? std : : numeric_limits < int > : : max ( ) :
distance_of_segmens ( poly , iSegAbove , intrsctn - > iSegment , forward ) ;
if ( intrsctn_type_prev = = INTERSECTION_TYPE_OTHER_VLINE_OK & & d_horiz > std : : min ( d_down , d_up ) )
// The vertical crossing comes eralier than the prev crossing.
// Disable the perimeter going back.
intrsctn_type_prev = INTERSECTION_TYPE_OTHER_VLINE_NOT_FIRST ;
if ( going_up ? ( d_up > std : : min ( d_horiz , d_down ) ) : ( d_down > std : : min ( d_horiz , d_up ) ) )
// The horizontal crossing comes earlier than the vertical crossing.
vert_seg_dir_valid_mask & = ~ ( forward ? DIR_BACKWARD : DIR_FORWARD ) ;
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}
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{
int d_horiz = ( iNext = = - 1 ) ? std : : numeric_limits < int > : : max ( ) :
distance_of_segmens ( poly , intrsctn - > iSegment , segs [ i_vline + 1 ] . intersections [ iNext ] . iSegment , forward ) ;
int d_down = ( iSegBelow = = - 1 ) ? std : : numeric_limits < int > : : max ( ) :
distance_of_segmens ( poly , intrsctn - > iSegment , iSegBelow , forward ) ;
int d_up = ( iSegAbove = = - 1 ) ? std : : numeric_limits < int > : : max ( ) :
distance_of_segmens ( poly , intrsctn - > iSegment , iSegAbove , forward ) ;
if ( intrsctn_type_next = = INTERSECTION_TYPE_OTHER_VLINE_OK & & d_horiz > std : : min ( d_down , d_up ) )
// The vertical crossing comes eralier than the prev crossing.
// Disable the perimeter going forward.
intrsctn_type_next = INTERSECTION_TYPE_OTHER_VLINE_NOT_FIRST ;
if ( going_up ? ( d_up > std : : min ( d_horiz , d_down ) ) : ( d_down > std : : min ( d_horiz , d_up ) ) )
// The horizontal crossing comes earlier than the vertical crossing.
vert_seg_dir_valid_mask & = ~ ( forward ? DIR_FORWARD : DIR_BACKWARD ) ;
}
}
// 4) Try to connect to a previous or next vertical line, making a zig-zag pattern.
if ( intrsctn_type_prev = = INTERSECTION_TYPE_OTHER_VLINE_OK | | intrsctn_type_next = = INTERSECTION_TYPE_OTHER_VLINE_OK ) {
coordf_t distPrev = ( intrsctn_type_prev ! = INTERSECTION_TYPE_OTHER_VLINE_OK ) ? std : : numeric_limits < coord_t > : : max ( ) :
measure_perimeter_prev_segment_length ( poly_with_offset , segs , i_vline , intrsctn - > iContour , i_intersection , iPrev ) ;
coordf_t distNext = ( intrsctn_type_next ! = INTERSECTION_TYPE_OTHER_VLINE_OK ) ? std : : numeric_limits < coord_t > : : max ( ) :
measure_perimeter_next_segment_length ( poly_with_offset , segs , i_vline , intrsctn - > iContour , i_intersection , iNext ) ;
// Take the shorter path.
//FIXME this may not be always the best strategy to take the shortest connection line now.
bool take_next = ( intrsctn_type_prev = = INTERSECTION_TYPE_OTHER_VLINE_OK & & intrsctn_type_next = = INTERSECTION_TYPE_OTHER_VLINE_OK ) ?
( distNext < distPrev ) :
intrsctn_type_next = = INTERSECTION_TYPE_OTHER_VLINE_OK ;
myassert ( intrsctn - > is_inner ( ) ) ;
polyline_current - > points . push_back ( Point ( seg . pos , intrsctn - > pos ) ) ;
emit_perimeter_prev_next_segment ( poly_with_offset , segs , i_vline , intrsctn - > iContour , i_intersection , take_next ? iNext : iPrev , * polyline_current , take_next ) ;
// Mark both the left and right connecting segment as consumed, because one cannot go to this intersection point as it has been consumed.
if ( iPrev ! = - 1 )
segs [ i_vline - 1 ] . intersections [ iPrev ] . consumed_perimeter_right = true ;
if ( iNext ! = - 1 )
intrsctn - > consumed_perimeter_right = true ;
//FIXME consume the left / right connecting segments at the other end of this line? Currently it is not critical because a perimeter segment is not followed if the vertical segment at the other side has already been consumed.
// Advance to the neighbor line.
if ( take_next ) {
+ + i_vline ;
i_intersection = iNext ;
} else {
- - i_vline ;
i_intersection = iPrev ;
}
continue ;
}
// 5) Try to connect to a previous or next point on the same vertical line.
if ( vert_seg_dir_valid_mask ) {
bool valid = true ;
// Verify, that there is no intersection with the inner contour up to the end of the contour segment.
// Verify, that the successive segment has not been consumed yet.
if ( going_up ) {
if ( seg . intersections [ iAbove ] . consumed_vertical_up ) {
valid = false ;
} else {
for ( int i = ( int ) i_intersection + 1 ; i < iAbove & & valid ; + + i )
if ( seg . intersections [ i ] . is_inner ( ) )
valid = false ;
}
} else {
if ( seg . intersections [ iBelow - 1 ] . consumed_vertical_up ) {
valid = false ;
} else {
for ( int i = iBelow + 1 ; i < ( int ) i_intersection & & valid ; + + i )
if ( seg . intersections [ i ] . is_inner ( ) )
valid = false ;
}
}
if ( valid ) {
const Polygon & poly = poly_with_offset . contour ( intrsctn - > iContour ) ;
int iNext = going_up ? iAbove : iBelow ;
int iSegNext = going_up ? iSegAbove : iSegBelow ;
bool dir_forward = ( vert_seg_dir_valid_mask = = ( DIR_FORWARD | DIR_BACKWARD ) ) ?
// Take the shorter length between the current and the next intersection point.
( distance_of_segmens ( poly , intrsctn - > iSegment , iSegNext , true ) <
distance_of_segmens ( poly , intrsctn - > iSegment , iSegNext , false ) ) :
( vert_seg_dir_valid_mask = = DIR_FORWARD ) ;
// Consume the connecting contour and the next segment.
polyline_current - > points . push_back ( Point ( seg . pos , intrsctn - > pos ) ) ;
emit_perimeter_segment_on_vertical_line ( poly_with_offset , segs , i_vline , intrsctn - > iContour , i_intersection , iNext , * polyline_current , dir_forward ) ;
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// Mark both the left and right connecting segment as consumed, because one cannot go to this intersection point as it has been consumed.
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// If there are any outer intersection points skipped (bypassed) by the contour,
// mark them as processed.
if ( going_up ) {
for ( int i = ( int ) i_intersection ; i < iAbove ; + + i )
seg . intersections [ i ] . consumed_vertical_up = true ;
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} else {
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for ( int i = iBelow ; i < ( int ) i_intersection ; + + i )
seg . intersections [ i ] . consumed_vertical_up = true ;
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}
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// seg.intersections[going_up ? i_intersection : i_intersection - 1].consumed_vertical_up = true;
intrsctn - > consumed_perimeter_right = true ;
i_intersection = iNext ;
if ( going_up )
+ + intrsctn ;
else
- - intrsctn ;
intrsctn - > consumed_perimeter_right = true ;
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continue ;
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}
}
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// No way to continue the current polyline. Take the rest of the line up to the outer contour.
// This will finish the polyline, starting another polyline at a new point.
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if ( going_up )
+ + intrsctn ;
else
- - intrsctn ;
}
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// Finish the current vertical line,
// reset the current vertical line to pick a new starting point in the next round.
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myassert ( intrsctn - > is_outer ( ) ) ;
myassert ( intrsctn - > is_high ( ) = = going_up ) ;
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pointLast = Point ( seg . pos , intrsctn - > pos ) ;
polyline_current - > points . push_back ( pointLast ) ;
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// Handle duplicate points and zero length segments.
polyline_current - > remove_duplicate_points ( ) ;
myassert ( ! polyline_current - > has_duplicate_points ( ) ) ;
// Handle nearly zero length edges.
if ( polyline_current - > points . size ( ) < = 1 | |
( polyline_current - > points . size ( ) = = 2 & &
std : : abs ( polyline_current - > points . front ( ) . x - polyline_current - > points . back ( ) . x ) < SCALED_EPSILON & &
std : : abs ( polyline_current - > points . front ( ) . y - polyline_current - > points . back ( ) . y ) < SCALED_EPSILON ) )
polylines_out . pop_back ( ) ;
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intrsctn = NULL ;
i_intersection = - 1 ;
polyline_current = NULL ;
}
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# ifdef SLIC3R_DEBUG
{
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{
sprintf ( path , " out \\ FillRectilinear2-final-%03d.svg " , iRun ) ;
: : Slic3r : : SVG svg ( path , bbox_svg ) ; // , scale_(1.));
for ( size_t i = 0 ; i < poly_with_offset . polygons_src . size ( ) ; + + i )
svg . draw ( poly_with_offset . polygons_src [ i ] . lines ( ) ) ;
for ( size_t i = 0 ; i < poly_with_offset . polygons_outer . size ( ) ; + + i )
svg . draw ( poly_with_offset . polygons_outer [ i ] . lines ( ) , " green " ) ;
for ( size_t i = 0 ; i < poly_with_offset . polygons_inner . size ( ) ; + + i )
svg . draw ( poly_with_offset . polygons_inner [ i ] . lines ( ) , " brown " ) ;
for ( size_t i = n_polylines_out_initial ; i < polylines_out . size ( ) ; + + i )
svg . draw ( polylines_out [ i ] . lines ( ) , " black " ) ;
svg . Close ( ) ;
}
// Paint a picture per polyline. This makes it easier to discover the order of the polylines and their overlap.
for ( size_t i_polyline = n_polylines_out_initial ; i_polyline < polylines_out . size ( ) ; + + i_polyline ) {
sprintf ( path , " out \\ FillRectilinear2-final-%03d-%03d.svg " , iRun , i_polyline ) ;
: : Slic3r : : SVG svg ( path , bbox_svg ) ; // , scale_(1.));
for ( size_t i = 0 ; i < poly_with_offset . polygons_src . size ( ) ; + + i )
svg . draw ( poly_with_offset . polygons_src [ i ] . lines ( ) ) ;
for ( size_t i = 0 ; i < poly_with_offset . polygons_outer . size ( ) ; + + i )
svg . draw ( poly_with_offset . polygons_outer [ i ] . lines ( ) , " green " ) ;
for ( size_t i = 0 ; i < poly_with_offset . polygons_inner . size ( ) ; + + i )
svg . draw ( poly_with_offset . polygons_inner [ i ] . lines ( ) , " brown " ) ;
svg . draw ( polylines_out [ i_polyline ] . lines ( ) , " black " ) ;
svg . Close ( ) ;
}
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}
# endif /* SLIC3R_DEBUG */
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// paths must be rotated back
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for ( Polylines : : iterator it = polylines_out . begin ( ) + n_polylines_out_initial ; it ! = polylines_out . end ( ) ; + + it ) {
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// No need to translate, the absolute position is irrelevant.
// it->translate(- rotate_vector.second.x, - rotate_vector.second.y);
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myassert ( ! it - > has_duplicate_points ( ) ) ;
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it - > rotate ( rotate_vector . first ) ;
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//FIXME rather simplify the paths to avoid very short edges?
//myassert(! it->has_duplicate_points());
it - > remove_duplicate_points ( ) ;
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}
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# ifdef SLIC3R_DEBUG
// Verify, that there are no duplicate points in the sequence.
for ( Polylines : : iterator it = polylines_out . begin ( ) ; it ! = polylines_out . end ( ) ; + + it )
myassert ( ! it - > has_duplicate_points ( ) ) ;
# endif /* SLIC3R_DEBUG */
}
Polylines FillRectilinear2 : : fill_surface ( const Surface * surface , const FillParams & params )
{
Polylines polylines_out ;
fill_surface_by_lines ( surface , params , 0.f , polylines_out ) ;
return polylines_out ;
}
Polylines FillGrid2 : : fill_surface ( const Surface * surface , const FillParams & params )
{
Polylines polylines_out ;
fill_surface_by_lines ( surface , params , 0.f , polylines_out ) ;
fill_surface_by_lines ( surface , params , float ( M_PI / 2. ) , polylines_out ) ;
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return polylines_out ;
}
} // namespace Slic3r
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