bubnikv
1fb302d480
Reverted due to a failing test t\multi.t
2017-03-28 14:29:27 +02:00
bubnikv
40b75f6cee
Snapped the bottom interface layer print heights to the top interface
...
layer print heights to avoid too thin layer surfaces. The minimum layer
height at the nozzle page is maintained for the support layers.
Base layers are trimmed by the briding bottom surfaces.
2017-03-28 13:46:31 +02:00
bubnikv
9f7a5c7a6f
Some beautification and C++11 adaptation.
2017-03-28 13:25:10 +02:00
bubnikv
640698d28b
Fixing Zero extrusion print moves and overlapping regions in first layer
...
https://github.com/prusa3d/Slic3r/issues/184
No E distances generated when support is selected. bug?
https://github.com/prusa3d/Slic3r/issues/175
2017-03-27 14:34:07 +02:00
bubnikv
67126d6f48
Moved the NVIDIA and AMD hints to the slic3r.exe wrapper.
2017-03-27 09:06:24 +02:00
bubnikv
0dae43e4bc
Bugfix: when the Voronoi diagram contained very large coordinates we need to check whether they are greater than our allowed range and consider the Voronoi edges infinite in those cases, in order to prevent overflows.
...
https://github.com/alexrj/Slic3r/issues/3776
9ad1360e44
2017-03-24 09:32:30 +01:00
bubnikv
53832aff24
Documented the boost libraries required by Slic3r Prusa Edition
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https://github.com/prusa3d/Slic3r/issues/88
2017-03-23 16:28:23 +01:00
bubnikv
b7d3ed26c6
Link boost & intel Thread Building Blocks statically by default
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on Windows and OSX, dynamically on Linux.
This could be overidden by an environment variable
SLIC3R_DYNAMIC=1
2017-03-23 15:06:22 +01:00
bubnikv
9e0a690d2e
Simplified the skirt paths.
2017-03-23 12:35:00 +01:00
bubnikv
073d6d2d43
Fixed colors of the path preview.
2017-03-23 12:34:35 +01:00
bubnikv
1b3c651643
Fixed iusses in rendering print paths through VBOs for multiple objects.
2017-03-23 11:10:53 +01:00
bubnikv
3b5d1d0e25
Try to enforce the use of a high performance NVIDIA / ATI GPU
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on dual graphic card laptops.
2017-03-23 10:28:08 +01:00
bubnikv
1fb3d00932
Fix of parsing ASCII STLs on Visual Studio 2013 with global optimization.
2017-03-22 17:57:27 +01:00
bubnikv
ed495663e8
Support generator parallelized.
2017-03-22 15:35:50 +01:00
bubnikv
04cd474708
Fixed some instance of simplify_polygons() invocation.
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Geometry::deg2rad() made a template.
Some methods of Layer made inline.
Added a helper template remove_nulls().
2017-03-22 15:35:09 +01:00
bubnikv
039cd0ac5b
new GLShader.cpp,h
2017-03-20 14:48:17 +01:00
bubnikv
045de596e2
Use OpenGL 2.0 shaders for the layer height rendering.
...
Use OpenGL 2.0 shaders for the print path rendering for performance reasons.
2017-03-20 12:05:20 +01:00
bubnikv
56f845f3c1
Fixed the reports given by the build process if BOOST or TBB libraries
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were not found.
https://github.com/prusa3d/Slic3r/issues/177
2017-03-17 22:49:43 +01:00
bubnikv
8e28bd36a2
Link XS with -framework OpenGL on OSX.
2017-03-16 14:26:16 +01:00
bubnikv
73de247a15
Enabled SLIC3R_GUI by default. This is required to enable the OpenGL 2.0
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API through C++ GLEW.
2017-03-16 14:09:42 +01:00
bubnikv
7f7d2da5fe
Use Vertex Buffer Objects for rendering of 3D volumes if possible.
2017-03-16 14:02:28 +01:00
bubnikv
c32c7fa1dc
Fixed a typo.
2017-03-15 21:26:46 +01:00
bubnikv
93cab990c7
Fixed some memory allocation issues of the new C++ 3d path preview
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(reserved memory has to be shrank around the collected data).
Initial implementation of the vertex buffer objects for the 3d path preview.
2017-03-15 20:45:03 +01:00
bubnikv
d18e10c7c9
Rewrote the OpenGL object rendering to indexed triangle / quad sets
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for lower memory consumption.
Rewrote the print path 3D preview to generate these indexed triangle / quad
sets, possibly with at least as possible duplication of vertices,
with a crease angle of 45 degrees, leading to maximum 8% overshoots
at the corners.
2017-03-15 16:33:25 +01:00
bubnikv
e7a920fe16
Fixed some picking issues after porting GLVolumes to C++.
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Initial interface for print paths visualization by VBOs.
2017-03-14 10:11:08 +01:00
bubnikv
79e6f23fdc
code beautification, C++11 loops
2017-03-13 16:03:44 +01:00
bubnikv
c96d794604
BoundingBox, Print - methods inlined, added const accessors.
2017-03-13 16:03:11 +01:00
bubnikv
e6fddd364d
Volume rewritten from Perl to C++,
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generation of vertex arrays from paths rewritten from Perl to C++,
parallelized.
2017-03-13 16:02:17 +01:00
bubnikv
50976e1b5a
Parallelized slices_to_fill_surfaces_clipped()
2017-03-08 23:02:27 +01:00
bubnikv
720459183e
Parallelized detection of extra perimeters.
2017-03-08 22:38:08 +01:00
bubnikv
a956186c76
Parallelized TriangleMeshSlicer::make_expolygons
2017-03-08 21:55:38 +01:00
bubnikv
336f86c101
Fixed a newly introduced memory leak into the Clipper library,
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made all Clipper interfaces non-virtual.
2017-03-08 20:27:03 +01:00
bubnikv
4426e47e2a
Fixed a race condition in the parallelization
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of the "ensure vertical wall thickness" feature.
2017-03-08 18:10:39 +01:00
bubnikv
20796b89c1
Improved debugging of slicing.
2017-03-08 15:58:40 +01:00
bubnikv
798bca561b
Parallelized the slow discover_vertical_shells()
2017-03-08 14:54:04 +01:00
bubnikv
f200781436
C++ compiler suppressed default constructor and assignment operator
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for Surface after the move operators were implemented. Added
those operators manually.
2017-03-08 14:22:49 +01:00
bubnikv
52b76930aa
Simplify_slices rewritten to C++, parallelized.
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Added some move methods to Surface class.
2017-03-08 13:43:49 +01:00
bubnikv
4331f38912
Fixing of slicing errors ported to C++, parallelized.
2017-03-08 11:56:42 +01:00
bubnikv
73439b7acb
Parallelized PrintObject::_slice(), make_slices() code.
2017-03-08 10:37:47 +01:00
bubnikv
1e6cf0cd98
TriangleMeshSlicer
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replaced the vectors of vectors by vectors of indices to a continuous memory,
using binary search to get to an index.
2017-03-08 09:47:32 +01:00
bubnikv
edd7cabf68
Trace TriangleMeshSlicer at loglevel debug (nr. 4)
2017-03-07 22:50:32 +01:00
bubnikv
dfba2cb6b2
Parallelized PrintObject::detect_surfaces_type()
2017-03-07 21:46:45 +01:00
bubnikv
65c024f7cf
Parallelize PrintObject::process_external_surfaces()
2017-03-07 17:43:43 +01:00
bubnikv
109013bed7
Yet another fix of the static linking on Windows.
2017-03-07 16:33:36 +01:00
bubnikv
32b0428303
Yet another fix of a static TBB linkage.
2017-03-07 14:50:32 +01:00
bubnikv
a4dea4b7fc
Fix of intel TBB linking.
2017-03-07 14:31:08 +01:00
bubnikv
32ebb1e2c7
Fix of a static library extension of the INtel Thread Building Blocks on OSX/Linux.
2017-03-07 14:13:30 +01:00
bubnikv
cb1a6eae1e
Added dependencies on the Intel Thread Building Blocks.
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Changed the C++ parallelization code to Intel Thread Building Blocks.
2017-03-07 13:03:14 +01:00
bubnikv
8a42c0ad9f
Implementation of scaling factor of objects into an AMF file.
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https://github.com/prusa3d/Slic3r/issues/7
2017-03-06 17:35:38 +01:00
bubnikv
c23c0ee7d2
Fix of https://github.com/prusa3d/Slic3r/issues/172 ?
2017-03-06 15:03:31 +01:00