Commit Graph

1305 Commits

Author SHA1 Message Date
bubnikv
b5f38dd23f Fixed the "avoid crossing perimeters" bug introduced in Slic3r 1.34.1.24
https://github.com/prusa3d/Slic3r/issues/311
https://github.com/prusa3d/Slic3r/issues/317
https://github.com/prusa3d/Slic3r/issues/323
2017-06-02 13:33:19 +02:00
bubnikv
ef73bb404b Fixed compilation on gcc. 2017-06-01 16:43:21 +02:00
bubnikv
02592378e2 Improved "ensure vertical wall thickness" feature for multi material:
If the "interface_shells" feature is disabled, the "ensure vertical wall thickness"
feature will not add full infill over internal shells.

Fixed some issues with delayed loading of 3d scenes.
2017-06-01 16:31:29 +02:00
bubnikv
556f40bf00 Clean-up of print step invalidation. 2017-05-31 17:02:23 +02:00
bubnikv
c8b934f8d3 Yet more refactoring of Print / PrintObject in regard to
C++11 loops, configuration and step invalidation.
2017-05-31 12:55:59 +02:00
bubnikv
0a692cc497 Regression fix of percent config values serialization. 2017-05-30 21:29:43 +02:00
bubnikv
102329c54d Further refactoring, C++11 conversion and code simplification. 2017-05-30 20:09:34 +02:00
bubnikv
e1ca1a82fb Fixed a regression bug from the last commit. Some more code simplification
and inlining.
2017-05-30 18:33:17 +02:00
bubnikv
efb1fd2066 Fixed order of loading the configs into Print / PrintObjects
and loading the 3d print path preview.
2017-05-30 17:24:50 +02:00
bubnikv
41a4df0a38 Print, PrintObject: Invalidation of steps, when chained, will now return
a correct invalidated / not invalidated flag.
Rewrote the step valid state from std::set to a fixed array for performance
reasons.
2017-05-30 17:17:26 +02:00
bubnikv
e32632b9d9 Config.cpp/h - inlined short functions, converted loops to C++11,
fixed some constness issues.
2017-05-30 17:04:36 +02:00
bubnikv
2178180a19 Wipe tower: Wipe less than usual amount of material if the wipe
is followed by the final sparse zig-zag tower section.
2017-05-30 10:51:38 +02:00
bubnikv
0120f3ed92 Fix of the final purge over the wipe tower. 2017-05-30 09:25:34 +02:00
bubnikv
3d6c997012 fixed compilation on Windows 2017-05-25 22:54:42 +02:00
bubnikv
2f4ff6577a With single_extruder_multi_material enabled,
don't append a tool selection (Txx) to the extruder temperature
settings (M104 and M109).
2017-05-25 22:52:28 +02:00
bubnikv
e000b22578 Implemented wipe tower print path preview. 2017-05-25 22:27:53 +02:00
bubnikv
7d64c465c0 New config field extruder_color for preview of extruder assignment. 2017-05-24 15:20:20 +02:00
bubnikv
2713aa1772 When generating a g-code for a layer, collect layers of multiple objects
with not exactly the same print_z, but support a slight deviation.
2017-05-23 17:09:43 +02:00
bubnikv
ca590cb559 Refactored ToolOrdering to a class,
layers with print_z closer than EPSILON are merged and printed together.
2017-05-23 15:00:01 +02:00
bubnikv
aad9f61bad Wipe Tower: Fixed some ordering issue in the G-code writer. 2017-05-22 20:56:42 +02:00
bubnikv
c9c4105289 Fixed an excessive retract / derectract length
with the new retract_before_wipe value set to nonzero.
2017-05-22 18:16:35 +02:00
bubnikv
ff9d565ba7 Implemented UI for ordering volumes
https://github.com/prusa3d/Slic3r/issues/277
2017-05-20 22:02:04 +02:00
bubnikv
dfc4717308 Fixes for Multi Material ramming, increased separation of wipe lines. 2017-05-20 18:59:05 +02:00
bubnikv
a99b006b98 Implemented https://github.com/prusa3d/Slic3r/issues/199
by merging the work by @lordofhyphens done on https://github.com/alexrj/Slic3r/issues/3268
2017-05-20 15:29:25 +02:00
bubnikv
70db88dd90 Improved retract handling on bowden extruders:
Separated deretract speed from a retract speed,
allowed a partial retract before wipe.
2017-05-19 19:24:21 +02:00
bubnikv
8bd3dec331 Extrude brim of the wipe tower before any other objects. 2017-05-18 21:22:48 +02:00
bubnikv
11307eb350 typo in default ramming sequence. 2017-05-18 19:49:55 +02:00
bubnikv
c28e4cb0f7 Increased extruder driver current for ramming over the multi material
wipe tower.
2017-05-18 19:05:44 +02:00
bubnikv
81701b400c Prusa Multi Material: Improved path planning when jumping to the wipe tower. 2017-05-18 16:53:19 +02:00
bubnikv
e75d851bc4 Updated MANIFEST,
fixed some compiler warnings.
2017-05-17 20:06:33 +02:00
bubnikv
fdff937cb2 Fixed tool ordering for sequential prints. 2017-05-17 19:25:36 +02:00
bubnikv
34747b2015 Added ABS material to the Prusa Multi Material wipe tower. 2017-05-17 18:14:47 +02:00
bubnikv
66b619dfa4 Bugfix of tool ordering. 2017-05-17 17:21:55 +02:00
bubnikv
f27ec3f226 Prusa Multi Material wipe tower: Do an unretract before doing
the wipe tower things.
2017-05-17 16:59:56 +02:00
bubnikv
cb0a66b743 Initial implementation of a wipe tower preview UI. 2017-05-17 16:53:40 +02:00
bubnikv
7b6c9b3b3c Fixes of the Prusa Multi Material wipe tower. 2017-05-17 16:45:37 +02:00
bubnikv
4bc827d1da WipeTowerPrusaMM: Added some documentation, fixed minor issues. 2017-05-17 10:42:39 +02:00
bubnikv
7b152919a6 Changed handling of extruder temperatures
for single_extruder_multi_material printers.
Fixed some compilation errors on OSX.
Disabled re-slicing on change of new G-code only parameters.
2017-05-16 16:02:52 +02:00
bubnikv
21be680ac2 Fixes of G-code multi-tool ordering. 2017-05-16 15:30:03 +02:00
bubnikv
c22b6edeeb Initial integration of the Prusa MultiMatrial Wipe Tower. 2017-05-16 13:45:28 +02:00
bubnikv
74346efccb Fix of a multi-material g-code export. 2017-05-15 16:42:29 +02:00
bubnikv
60c65f6da7 Fixed crashes intruduced recently into G-code generator.
Added a template sort_remove_duplicates.
2017-05-15 11:32:59 +02:00
bubnikv
89e34ae1d6 Missing include for OSX. 2017-05-12 14:22:20 +02:00
bubnikv
ff0412b417 Support material - Fixed some compilation warnings, added new debbuging
SVG file outputs.
2017-05-12 11:18:32 +02:00
bubnikv
3b5f40710c Support Generator: Fixed initial indices in search caches.
Changed the interface layer infill type to concentric for soluble supports.
2017-05-12 11:14:25 +02:00
bubnikv
46e8259b99 Fixing some missing layers with support material. 2017-05-12 11:09:24 +02:00
bubnikv
805179b9da Wipe tower refactored to remove renundancies,
added comments.
2017-05-12 10:44:56 +02:00
bubnikv
b92aa20cef Include <strings.h> on linux. 2017-05-10 16:15:14 +02:00
bubnikv
146039f402 Added Prusa MultiMaterial Wipe Tower. Now it is time to integrate it
into the G-code generator.
2017-05-10 15:54:59 +02:00
bubnikv
2f57ee60d1 Improved G-code generator for multi-material prints
to minimize tool switches.
2017-05-10 11:25:57 +02:00
bubnikv
18bb3c3244 Added Notes Tab to Printer Settings #210 2017-05-05 11:59:51 +02:00
bubnikv
60528c5c2a Performance improvements of the MotionPlanner
(rewrote the Dijkstra shortest path algorithm to use a binary priority
heap instead of a dumb O(n^2) algorithm, added some bounding box tests
to avoid expensive in-polygon tests if possible).
2017-05-05 09:59:56 +02:00
bubnikv
0adc6cc65e Provide own implementation of std::make_unique for older compilers. 2017-05-03 18:57:33 +02:00
bubnikv
867619fa40 missing include <memory> 2017-05-03 18:35:55 +02:00
bubnikv
e90279c513 Ported the G-code generator from Perl to C++.
Removed GCode.pm
Removed the Perl bindigns for AvoidCrossingPerimeters, OozePrevention, SpiralVase, Wipe
Changed the std::set of extruder IDs to vector of IDs.
Removed some MSVC compiler warnings, removed obnoxious compiler warnings when compiling the Perl bindings.
2017-05-03 18:28:22 +02:00
bubnikv
72ae3585e4 Removed a broken Arc Fitting feature.
Removed the questionable Pressure Advance feature. It is better to use the Pressure Advance implemented into a firmware.
Added a C++ implementation of GCodeReader and SpiralVase, thanks to @alexrj
Added a C++ implementation of GCodeTimeEstimator, thanks to @lordofhyphens
2017-04-26 14:24:31 +02:00
bubnikv
69c0f55679 Fixes loading of multi-part ASCII STLs.
https://github.com/prusa3d/Slic3r/issues/255
2017-04-18 10:53:31 +02:00
bubnikv
23be6233c8 Finalized the experimental "synchronize support layers with object layers"
feature (the support_material_synchronize_layers settings).
The feature is now enabled for the soluble supports only
(with support_material_contact_distance > 0).

Fixes https://github.com/prusa3d/Slic3r/issues/197
2017-04-10 12:00:07 +02:00
bubnikv
688fe3e2b2 Fixed some rare support issues connected with the 1st print layer.
Fixed support issue, where the XY gap was ignored for the top contact layers
and a fixed 50% was used instead.
2017-04-07 17:44:51 +02:00
bubnikv
ed2ee2f6f3 Merged support_fills with support_interface_fills.
When extruding supports, the support is interleaved with interface
if possible (when extruded with the same extruder).
Otherwise the base is extruded first.
2017-04-07 17:37:30 +02:00
bubnikv
7ffb3590c4 Finalized the Prusa Control project file format import. 2017-04-05 14:45:43 +02:00
bubnikv
f9023c0603 Removed some unused code. 2017-04-05 13:50:59 +02:00
bubnikv
6f5700a3a6 Fix of
https://github.com/prusa3d/Slic3r/issues/66
https://github.com/prusa3d/Slic3r/issues/181

Implemented filtering of the support structures expanded into a grid,
where the support parts leaked through the object wall are removed
after the fact.
2017-04-05 09:56:59 +02:00
bubnikv
5126c5018a Provision for disabling TBB parallelization for debugging purposes. 2017-04-05 09:53:24 +02:00
bubnikv
74b95e9152 Adapted BoundingBox get_extents(const ExPolygons &expolygons)
to work even with empty polygons.
2017-04-05 09:52:06 +02:00
bubnikv
555560f63c Simplification, C++11 beautification. 2017-04-05 09:51:03 +02:00
bubnikv
ef2cfdb0d1 C++11 beautification of loops. 2017-04-05 08:59:03 +02:00
bubnikv
47543cf82a Operator< for Point 2017-04-05 08:57:59 +02:00
bubnikv
329f0b9cf4 Debugging output and asserts for TriangleMeshSlicer::slice(). 2017-04-05 08:57:37 +02:00
bubnikv
bd9ee88e2f Fix of https://github.com/prusa3d/Slic3r/issues/214
Dent in perimeters around a hole

Clipper Offset has been extended to remove tiny edges before the offset.
This is important as the tiny edges pose difficulty
for normal calculation, leading to various adverse effects like
kinks and dents in the offsetted contour.
2017-04-04 11:17:25 +02:00
bubnikv
70fcedb113 Fix of https://github.com/prusa3d/Slic3r/issues/232
Single layer of sparse support above dense support before model
2017-04-04 09:57:54 +02:00
bubnikv
1719952f49 Fixing "opening an obj file causes Slic3r to become stuck and use 100% on one core" #221
Extended the OBJ parser to triangulate quads. Higher order polygons are not supported though.
2017-04-03 10:05:22 +02:00
bubnikv
8ac1d37b10 Fixed crashes on OpenGL < 2 due to printing null pointers returned
by glGetString().
2017-03-31 15:29:34 +02:00
bubnikv
36416d77b8 Fixes of VBO rendering on Linux with wxWidgets & GTK 2017-03-30 10:25:52 +02:00
bubnikv
b60ae4745f Fixed missing #include<assert.h> 2017-03-29 19:57:11 +02:00
bubnikv
3e347c33dc Bundled Eigen library. 2017-03-29 18:19:57 +02:00
bubnikv
5dc899d64e Reset wipe moves on tool change and on travel. 2017-03-29 17:45:38 +02:00
bubnikv
4bbb1f4b63 Rewrote next_highest_power_of_2 as a template as OSX had issues with
the previous implementation.
2017-03-28 18:02:26 +02:00
bubnikv
3ebf0ce7fd Improved memory allocation efficiency of the 3D path preview generator. 2017-03-28 17:09:57 +02:00
bubnikv
1fb302d480 Reverted due to a failing test t\multi.t 2017-03-28 14:29:27 +02:00
bubnikv
40b75f6cee Snapped the bottom interface layer print heights to the top interface
layer print heights to avoid too thin layer surfaces. The minimum layer
height at the nozzle page is maintained for the support layers.

Base layers are trimmed by the briding bottom surfaces.
2017-03-28 13:46:31 +02:00
bubnikv
9f7a5c7a6f Some beautification and C++11 adaptation. 2017-03-28 13:25:10 +02:00
bubnikv
640698d28b Fixing Zero extrusion print moves and overlapping regions in first layer
https://github.com/prusa3d/Slic3r/issues/184

No E distances generated when support is selected. bug?
https://github.com/prusa3d/Slic3r/issues/175
2017-03-27 14:34:07 +02:00
bubnikv
67126d6f48 Moved the NVIDIA and AMD hints to the slic3r.exe wrapper. 2017-03-27 09:06:24 +02:00
bubnikv
0dae43e4bc Bugfix: when the Voronoi diagram contained very large coordinates we need to check whether they are greater than our allowed range and consider the Voronoi edges infinite in those cases, in order to prevent overflows.
https://github.com/alexrj/Slic3r/issues/3776
9ad1360e44
2017-03-24 09:32:30 +01:00
bubnikv
53832aff24 Documented the boost libraries required by Slic3r Prusa Edition
https://github.com/prusa3d/Slic3r/issues/88
2017-03-23 16:28:23 +01:00
bubnikv
b7d3ed26c6 Link boost & intel Thread Building Blocks statically by default
on Windows and OSX, dynamically on Linux.
This could be overidden by an environment variable
SLIC3R_DYNAMIC=1
2017-03-23 15:06:22 +01:00
bubnikv
9e0a690d2e Simplified the skirt paths. 2017-03-23 12:35:00 +01:00
bubnikv
073d6d2d43 Fixed colors of the path preview. 2017-03-23 12:34:35 +01:00
bubnikv
1b3c651643 Fixed iusses in rendering print paths through VBOs for multiple objects. 2017-03-23 11:10:53 +01:00
bubnikv
3b5d1d0e25 Try to enforce the use of a high performance NVIDIA / ATI GPU
on dual graphic card laptops.
2017-03-23 10:28:08 +01:00
bubnikv
1fb3d00932 Fix of parsing ASCII STLs on Visual Studio 2013 with global optimization. 2017-03-22 17:57:27 +01:00
bubnikv
ed495663e8 Support generator parallelized. 2017-03-22 15:35:50 +01:00
bubnikv
04cd474708 Fixed some instance of simplify_polygons() invocation.
Geometry::deg2rad() made a template.
Some methods of Layer made inline.
Added a helper template remove_nulls().
2017-03-22 15:35:09 +01:00
bubnikv
039cd0ac5b new GLShader.cpp,h 2017-03-20 14:48:17 +01:00
bubnikv
045de596e2 Use OpenGL 2.0 shaders for the layer height rendering.
Use OpenGL 2.0 shaders for the print path rendering for performance reasons.
2017-03-20 12:05:20 +01:00
bubnikv
56f845f3c1 Fixed the reports given by the build process if BOOST or TBB libraries
were not found.
https://github.com/prusa3d/Slic3r/issues/177
2017-03-17 22:49:43 +01:00
bubnikv
8e28bd36a2 Link XS with -framework OpenGL on OSX. 2017-03-16 14:26:16 +01:00
bubnikv
73de247a15 Enabled SLIC3R_GUI by default. This is required to enable the OpenGL 2.0
API through C++ GLEW.
2017-03-16 14:09:42 +01:00
bubnikv
7f7d2da5fe Use Vertex Buffer Objects for rendering of 3D volumes if possible. 2017-03-16 14:02:28 +01:00