bubnikv
c7cc760067
Merge remote-tracking branch 'origin/master' into vb_undo_redo
2019-07-04 20:22:15 +02:00
bubnikv
5a2ace1a6e
WIP Undo / Redo: First Undo in the history of PrusaSlicer!
2019-07-04 10:45:41 +02:00
YuSanka
dd1fb286c3
Merge remote-tracking branch 'origin/master' into ys_new_features
2019-06-27 14:01:50 +02:00
Enrico Turri
90d1ac2c8f
Tech ENABLE_RENDER_PICKING_PASS extended so that user can switch between picking pass texture rendering and regular rendering by pressing [T] key
2019-06-27 11:25:04 +02:00
YuSanka
1525a864c5
Merge remote-tracking branch 'origin/master' into ys_new_features
2019-06-26 13:33:05 +02:00
YuSanka
104a289cfe
Implemented interface for updating 3DScene after set a focus to some editor
2019-06-26 13:30:20 +02:00
Enrico Turri
3d755e1bbe
Removed 'Use legacy OpenGL 1.1 rendering' option
2019-06-25 09:20:58 +02:00
Enrico Turri
5766e9e915
Fixed conflicts after merge with branch et_perpsective_camera
2019-06-24 11:08:42 +02:00
Enrico Turri
00b9a3ad32
ENABLE_COMPRESSED_TEXTURES set as default
2019-06-24 09:54:58 +02:00
Enrico Turri
96276394d1
Merge branch 'master' of https://github.com/prusa3d/PrusaSlicer into et_experiments
2019-06-24 08:15:41 +02:00
Enrico Turri
6af69667a3
Merge branch 'master' of https://github.com/prusa3d/PrusaSlicer into et_perspective_camera
2019-06-20 08:51:08 +02:00
Enrico Turri
da8179d9c7
More camera related functionalities moved from GLCanvas3D to Camera
2019-06-19 14:18:51 +02:00
Enrico Turri
28dd52d88b
Merge branch 'master' of https://github.com/prusa3d/PrusaSlicer into et_perspective_camera
2019-06-19 08:17:58 +02:00
YuSanka
917702f252
Fixed DoubleSlider manipulation from Preview scene
2019-06-18 11:40:26 +02:00
Enrico Turri
1a91add2e6
Tighter camera frustrum to reduce z-fighting
2019-06-14 10:38:09 +02:00
YuSanka
4712c5bbdf
DoubleSlider manipulation from preview scene
2019-06-13 16:10:33 +02:00
Enrico Turri
836f2d777f
Update 3D scene when all compressed texture data are sent to GPU
2019-06-05 10:07:59 +02:00
Enrico Turri
886da08f89
Texture compression set as an option
2019-05-28 12:53:16 +02:00
Enrico Turri
14c4469cbf
Added Esc shortcut and menu item for command deselect all
2019-05-14 11:57:39 +02:00
Enrico Turri
f0da19446b
Merge branch 'lm_arrange_wipe_tower' of https://github.com/prusa3d/Slic3r
2019-05-10 11:14:42 +02:00
Enrico Turri
efd429ea46
Detection of sla supports out of printbed in Preview and when sla gizmo is active
2019-05-10 10:43:39 +02:00
Lukas Matena
e9a53e49db
Arrange is accounting for the wipe tower now
2019-05-06 08:14:45 +02:00
Lukas Matena
5f226c5d7f
Allow wipe tower rotation by the rotation gizmo
2019-05-06 08:14:45 +02:00
Enrico Turri
818f7ad647
Rectangle selection in 3D scene -> Fixed selection cleared when mouse left-up follows shift-up
2019-04-26 14:07:46 +02:00
Enrico Turri
6f273bef7f
Merge branch 'master' of https://github.com/prusa3d/Slic3r into et_selection_rectangle
2019-04-26 13:38:34 +02:00
YuSanka
127a78d953
Fixed default font for legends in respect to the OS
2019-04-26 13:08:25 +02:00
Enrico Turri
a0640d2d24
Rectangle selection in 3D scene -> selection update
2019-04-25 12:31:55 +02:00
Enrico Turri
d2597482e0
Added imgui debug dialog for render statistics
2019-04-25 11:10:01 +02:00
Enrico Turri
11490dfb06
Rectangle selection in 3D scene -> hovering detection
2019-04-25 09:46:26 +02:00
Enrico Turri
ec2f319a3d
Rectangle selection in 3D scene -> rendering
2019-04-25 09:10:03 +02:00
Enrico Turri
b557336fa6
Fixed conflicts after merge with master
2019-04-25 08:12:48 +02:00
YuSanka
065448e9e5
Big Refactoring: - deleted/renamed all _Prusa_ prefixes,
...
- cleaned code from commented parts
- rescale() -> msw_rescale()
2019-04-25 01:45:00 +02:00
Enrico Turri
d79a2b8d2d
GLCanvas3D -> added support for cursor change and change cursor when using SLA support gizmo rectangle selection
2019-04-24 15:43:52 +02:00
Enrico Turri
9710140948
int GLCanvas3D::m_hover_volume_id replaced with std::vector<int> GLCanvas3D::m_hover_volume_idxs
2019-04-24 15:07:28 +02:00
YuSanka
fc63a28481
Application Scaling for MSW:
...
+ Experiments with toolBars scaling
+ Rescaled warning and printing legends
2019-04-16 12:13:45 +02:00
bubnikv
80afb6da78
Fixed SLA clippling plane & picking.
2019-04-12 16:08:40 +02:00
Enrico Turri
7d15ee8fd9
Offset used to place newly added volumes and instances proportional to the bed max size
2019-04-12 15:31:33 +02:00
Enrico Turri
3e902ecfbd
Fixed conflicts after merge with master
2019-04-12 08:41:59 +02:00
Enrico Turri
e61be7d260
Render picking pass renders volumes in the same order as the regular render pass
2019-04-10 11:20:09 +02:00
Lukas Matena
eadf7daa37
Merge branch 'master' into lm_sla_gizmo_clipping_plane
2019-04-08 10:50:10 +02:00
Lukas Matena
bbda1896f9
The gizmo is now able to triangulate and show the cut, the triangulated cut is cached
2019-04-08 10:31:19 +02:00
Lukas Matena
9b7857aaab
SLA gizmo clipping plane logic moved to fragment shader
...
This means the clipping now works again with both legacy and modern OpenGL
2019-04-08 10:31:16 +02:00
Lukas Matena
273fcf68a1
SLA gizmo now uses glClipPlane instead of touching projection matrix
...
Messing with the projection matrix invalidates the z-buffer
This currently only works in OpenGL legacy mode
2019-04-08 10:31:13 +02:00
Lukas Matena
bc9164e40c
SLA gizmo now respects the clipping plane when rendering points and raycasting mouse onto mesh
2019-04-08 10:31:10 +02:00
Lukas Matena
fd1f9d65fb
First steps on SLA clipping plane
2019-04-08 10:31:04 +02:00
Enrico Turri
89a0c84c83
Fixed conflicts after merge with master
2019-04-02 15:13:26 +02:00
bubnikv
086f11df98
Handling of left hand oriented coordinate systems:
...
is_left_handed() method on transformations and volumes
rendering of GLVolumes in left handed coordinate systems by glFrontFace(GL_CW);
SLA slicing on left hand oriented instances by flipping the mesh for SLAPrintObject in X.
rendering of the SLA cutting plane in left handed systems
resetting the SLA clipping planes on 3D preview invalidation
2019-04-02 13:47:49 +02:00
Enrico Turri
7cfcf8fb9a
Merge branch 'master' of https://github.com/prusa3d/Slic3r into et_canvas_gui_refactoring
2019-04-01 11:40:08 +02:00
bubnikv
62539bc35b
Fix of No preview of position in variable layer editing UI at retina resolution #2050
2019-04-01 11:08:26 +02:00
Enrico Turri
d87b478d60
Camera refactoring
...
1) All camera related OpenGL calls moved into class
2) The Camera class now stores the view matrix, the projection matrix and the viewport
3) The Camera class now exposes methods to get the camera orientation vectors, the camera position, the view matrix, the projection matrix and the viewport
4) All the code operating on the camera or requiring camera data has been modified to use the new methods
2019-04-01 10:00:10 +02:00