enricoturri1966
c17c4d2e9a
Follow-up of 005fef7bf6
- Fixed imgui dialogs associated to gizmo bar and toolbar items
2022-03-08 09:24:42 +01:00
Lukas Matena
62cc48188d
Fix background color in InfoDialog on older macOSes ( #3775 , #7603 )
2022-03-07 16:43:21 +01:00
enricoturri1966
9fb350e3dd
Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
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Shader: gouraud
2022-03-07 15:31:23 +01:00
enricoturri1966
f4726f738c
Follow-up of 005fef7bf6
- Fixed highlight arrows for gizmos bar and toolbars
2022-03-07 15:06:45 +01:00
rtyr
8d3f4e633e
Added Ender 3 Pro thumbnail
2022-03-07 15:06:43 +01:00
rtyr
ea88d0b0ae
added Ender 3 Pro thumbnail
2022-03-07 15:05:23 +01:00
enricoturri1966
568f42660a
Follow-up of 005fef7bf6
- Fixed Toolbars
2022-03-07 12:02:19 +01:00
Lukáš Hejl
6c51e5148c
Fix of #7994 (Travel very close to the inner holes, could cross external perimeter when the avoid crossing perimeters was enabled.)
2022-03-07 10:48:17 +01:00
enricoturri1966
a6f84d9d74
Merge branch 'master' of https://github.com/prusa3d/PrusaSlicer into et_opengl_3
2022-03-07 09:45:39 +01:00
enricoturri1966
005fef7bf6
Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
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Shader: flat_texture
2022-03-07 09:45:29 +01:00
Lukáš Hejl
3bf704932a
Ignore CLion IDE files.
2022-03-04 19:10:50 +01:00
enricoturri1966
545056bf7c
Fixed warnings
2022-03-04 14:17:55 +01:00
enricoturri1966
93610ebb02
Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
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Shader: printbed
2022-03-04 14:10:41 +01:00
enricoturri1966
4323b602f5
Code cleanup
2022-03-04 13:57:11 +01:00
enricoturri1966
44a00be329
Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
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Shader: toolpaths_cog
2022-03-04 13:50:31 +01:00
enricoturri1966
b84b6af32a
Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
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Shader: background
2022-03-04 13:30:21 +01:00
enricoturri1966
191222c3a8
Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
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Shader: flat - Travel moves in gcode preview
2022-03-04 13:14:03 +01:00
enricoturri1966
cdf3cb83b6
Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
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Shader: gouraud_light_instanced_attr - Instanced options in gcode preview
2022-03-04 12:46:01 +01:00
enricoturri1966
bca966039e
Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
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Shader: gouraud_light - Toolpaths and batched options in gcode preview
2022-03-04 12:07:08 +01:00
enricoturri1966
c344a633ee
Merge branch 'master' of https://github.com/prusa3d/PrusaSlicer into et_opengl_3
2022-03-04 10:52:45 +01:00
enricoturri1966
d6b0a9858b
Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
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Shader: gouraud_light - Selection sidebar hints
2022-03-04 10:52:30 +01:00
YuSanka
3505e5a290
Fix of leaking GDI resources on Win7 #8002 :
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- Code refactoring for draw_focus_rect.
- Use one PaintDC for rendering
- DoubleSlider::Control::Ruler refactoring
- Suppress to update ruler for horizontal slider
2022-03-04 09:27:29 +01:00
enricoturri1966
f7d06f4ec8
Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
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Shader: gouraud_light - Gizmo Simplify
2022-03-04 09:16:17 +01:00
enricoturri1966
d71ad7177e
Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
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Shader: gouraud_light - Gizmo Rotate grabber extensions
2022-03-04 09:08:15 +01:00
enricoturri1966
7df713d471
Merge branch 'master' of https://github.com/prusa3d/PrusaSlicer into et_opengl_3
2022-03-04 09:08:02 +01:00
enricoturri1966
ead51d69b7
Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
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Shader: gouraud_light - Gizmo Move grabber extensions
2022-03-04 09:01:10 +01:00
enricoturri1966
31013fb6df
Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
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Refactoring of flat vertex shader
2022-03-04 08:54:23 +01:00
Lukáš Hejl
4967b940b8
Fixed a compiler warning.
2022-03-03 14:56:18 +01:00
enricoturri1966
f9cabee382
Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
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Shader: gouraud_light - Gizmo SLA Supports
2022-03-03 14:28:43 +01:00
enricoturri1966
919730e969
Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
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Shader: gouraud_light - Gizmo Hollow
2022-03-03 14:01:34 +01:00
enricoturri1966
bceeb67c53
Merge branch 'master' of https://github.com/prusa3d/PrusaSlicer into et_opengl_3
2022-03-03 13:31:01 +01:00
enricoturri1966
2d72931fac
Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
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Shader: gouraud_light - Gizmo Scale hovered grabbers
2022-03-03 13:30:22 +01:00
enricoturri1966
dccc8aea17
Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
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Shader: gouraud_light - Gizmo Move hovered grabber
2022-03-03 13:17:19 +01:00
enricoturri1966
661ecdc142
Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
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Shader: gouraud_light - Gizmo Cut
2022-03-03 13:10:47 +01:00
enricoturri1966
14c23a6526
Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
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Shader: gouraud_light - GLGizmoBase grabbers
2022-03-03 13:04:00 +01:00
enricoturri1966
14f4345389
Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
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Shader: gouraud_light - Thumbnails render
2022-03-03 12:36:44 +01:00
Lukas Matena
a3b9d1d82f
Added a comment explaining activate_gizmo return value
2022-03-03 11:47:16 +01:00
Lukas Matena
34a0f6d970
Bumped up version to 2.4.1-rc1
2022-03-03 11:16:57 +01:00
enricoturri1966
3003db411f
Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
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Shader: gouraud_light - GCodeViewer shells
2022-03-03 09:56:13 +01:00
enricoturri1966
8d43a854c6
Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
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Shader: gouraud_light - Sequential view marker
2022-03-03 09:46:04 +01:00
enricoturri1966
a3753c9d9c
Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
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Shader: gouraud_light - Bed model
2022-03-03 09:29:54 +01:00
enricoturri1966
8315f43ed0
Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
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Shader: gouraud_light - Bed axes
2022-03-03 09:21:52 +01:00
enricoturri1966
abb5f5f99a
Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
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Shader: flat - GLGizmoPainterBase::m_circle
2022-03-03 08:40:12 +01:00
enricoturri1966
a6e84aec20
Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
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Shader: flat - Gizmo SLA Supports points
2022-03-02 15:10:34 +01:00
enricoturri1966
3165a4d0d5
Merge branch 'master' of https://github.com/prusa3d/PrusaSlicer into et_opengl_3
2022-03-02 14:32:30 +01:00
enricoturri1966
5621f00ee6
Some refactoring into GLGizmoSlaSupports::render_points()
2022-03-02 14:31:24 +01:00
enricoturri1966
bf57d022d4
Merge branch 'master' of https://github.com/prusa3d/PrusaSlicer into et_opengl_3
2022-03-02 13:28:42 +01:00
enricoturri1966
4990558dee
Tech ENABLE_GLBEGIN_GLEND_REMOVAL - Fixed a few bugs when the tech is disabled
2022-03-02 13:28:20 +01:00
enricoturri1966
b4f9d91b73
Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
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Shader: flat - debug tech PRUSASLICER_TRIANGLE_SELECTOR_DEBUG
2022-03-02 13:07:36 +01:00
enricoturri1966
5cf6219f3e
Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
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Shader: flat - GLGizmoPainterBase::s_sphere
2022-03-02 12:21:59 +01:00