Commit Graph

24 Commits

Author SHA1 Message Date
bubnikv
c52c31a855 A bit of clean-up in FillRectilinear2.cpp 2017-07-11 11:42:21 +02:00
bubnikv
006173342c Fixes: Infill patterns triangles/stars seem to be mixed-up
https://github.com/prusa3d/Slic3r/issues/143
2017-02-20 22:36:34 +01:00
bubnikv
4e90ae9a28 FillRectilinear2:
Fix of a degenerate case, where there is a vertical segment on this vertical line and the contour
follows from left to right or vice versa, leading to low,low or high,high intersections.
2017-01-29 00:20:09 +01:00
Eyal Soha
b851e04c17 Change char to int
char might be signed or unsigned but int is definitely signed.  This fixes prusa3d/Slic3r#93 .
2017-01-12 11:30:14 +02:00
Eyal Soha
0db4be56a5 use int instead of char 2017-01-12 10:05:59 +02:00
bubnikv
955bc957ba New supports now do rafts at least to the extent the test cases run through.
New supports enabled, old supports will go away soon.
2016-12-20 12:19:13 +01:00
bubnikv
695c92fb00 CLIPPER_OFFSET_SCALE was made a power of two, the scaling functions
inside ClipperUtils are now using bit shifts instead of multiplication
by doubles, which makes the scaling precise.

Removed the scale parameter from all offset functions.

Modified the safety offset to calculate offset per polygon instead
of over all polygons at once. The old way was not safe and very slow,
sometimes this meant a kiss of death for supports for example.
2016-11-28 17:33:17 +01:00
bubnikv
c2d5b32ee2 Changed the logic of the "ensure vertical wall thickness" feature
slightly by inflating the projected top/bottom/bottom bridge surfaces
before they are added into a surface. This ensures, that the possible
projected infill areas merge with the perimeter supporting areas,
but the perimeter supporting areas will not be inflated on their own,
if there is no touching projection of a top/bottom/bottom bridge
surface.
2016-11-11 11:13:36 +01:00
bubnikv
317e9131e8 New sparse infill: "stars" - David's star shaped infill.
This is very similar to a "triangles" infill, but maximum two lines
intersect at a single point.

added utility function get_extents_vector()
2016-11-09 15:39:12 +01:00
bubnikv
e9e55e7ac3 Fix missing cubic infill line, thanks @KoKuToru for pointing out the problem
and proposing a fix.
https://github.com/prusa3d/Slic3r/pull/18

Fixed a slight bug, where the infill did not take the complete area.
2016-11-06 16:03:13 +01:00
bubnikv
28ccb51f9b Fixed a crash when accessing a non-existing config value from C++ infill.
Disabled a test case of 100% infill coverage. This needs to be
yet improved.
2016-11-02 16:55:56 +01:00
bubnikv
95ede7c4b8 Rewrote Fill2.pm to C++, deleted Perl infills for good.
Removed dependency on Perl Math::PlanePath module.
Fixed compilation with Visual Studio and SLIC3R_DEBUG: Visual Studio older than 2015 does not support the prinf type specifier %zu. Use %Iu instead.
C++11 move semantics enabled.
2016-11-02 10:47:00 +01:00
bubnikv
4e66ed81d2 Fixed the fill density for rectilinear, triangular and cubic infills.
Initial implementation of the "infill link maximum distance" feature.
Parts of the perimeter connecting two infill lines will be dropped,
if longer than a given threshold.
2016-10-27 17:03:57 +02:00
bubnikv
20cd34a3a5 Cubic infill. 2016-10-21 18:56:55 +02:00
bubnikv
1fb57e439e Defined the +-* operators on Pointf.
Removed the deprecated VibrationLimit feature.
Added triangle infill.
The Prusa3D fork of Slic3r has been marked as "Slic3r Prusa Edition"
with menus pointing to the prusa3d/slic3r github release page
and Prusa3D drivers downloads page.
2016-10-21 16:53:42 +02:00
bubnikv
978fca6f7c Fixed a compilation problem on OSX.
Fixed an inverted assert condition.
2016-10-20 18:34:33 +02:00
bubnikv
9e4edcd8ec Enabled the C++ fillers for all infills, not just the supports.
Made sure the C++ fillers are instantiated at the worker threads,
where there are being released.
Extended the FillRectilinear2 to calculate the contour / line intersection
with exact arithmetics, improved robustness and added error handling
and error reporting, if the contours to be filled are not correct.
2016-10-20 17:44:46 +02:00
bubnikv
c16eca0065 Improvements of the C++ RectInfill2 code for supports:
Make the contours more continuous.

Some documentation, asserts and such.
2016-10-06 21:41:52 +02:00
bubnikv
b7af7276c9 Instantiate the new C++ filler. It will be used for the supports first. 2016-10-03 16:59:00 +02:00
bubnikv
620c6c7378 Ported from the playground branch. Various documentation and optimization. 2016-09-13 13:30:00 +02:00
bubnikv
a5b7f14dfa Updates in the C++ infill code. 2016-09-13 11:26:38 +02:00
bubnikv
9a83d4e8d5 Reverted some now unnecessary changes. Reverted the infill to the original perl implementation. 2016-09-12 13:26:17 +02:00
bubnikv
f3bda8a57a Disable optimizations and debug check even in debug mode. 2016-04-14 11:17:44 +02:00
bubnikv
d6b53d18b8 Optimized and improved rectilinear fill. 2016-04-13 20:46:45 +02:00