bubnikv
b66bfb41aa
Validate the height values entered into the layer height table.
...
Clamp these values between the minimum of min_layer_height per nozzle
and the maximum of max_layer_height per nozzle.
Don't allow entering zero layer height to trim an object,
the cut dialog should be used instead.
Fixes https://github.com/prusa3d/Slic3r/issues/235
2017-04-05 13:27:00 +02:00
bubnikv
9d9a6feb96
Disable ensure_vertical_shell_thickness for spiral vase mode.
2017-04-03 11:19:32 +02:00
Joseph Lenox
7b5158f5f2
Permit firmware retraction when firmware is Repetier (repetier-firmware supports it). Fixes #3821
2017-03-30 16:47:06 +02:00
bubnikv
36416d77b8
Fixes of VBO rendering on Linux with wxWidgets & GTK
2017-03-30 10:25:52 +02:00
bubnikv
2da3388aa5
Only print "Generating perimeters" once.
2017-03-28 17:27:05 +02:00
bubnikv
95b45da57c
Fixed 3D view of the Cut dialog.
2017-03-28 14:18:13 +02:00
bubnikv
6162670bbd
Fixing Window selections wrong
...
https://github.com/prusa3d/Slic3r/issues/191
Thanks @uclaros
94f60db114
2017-03-23 18:02:35 +01:00
bubnikv
a7838cac07
Fixed the rotation and scaling inputs allowing decimal numbers with
...
both the dot and comma as a decimal separator.
Fixes 6649888d1c
2017-03-23 14:32:19 +01:00
bubnikv
1770d031b4
Fixed rotations, allow both dot and dash as decimal separators,
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correctly report invalid numeric values for rotation.
2017-03-23 11:53:59 +01:00
bubnikv
6b99cbdc02
Had the vertex buffer objects disabled for debugging purposes by mistake.
2017-03-21 08:59:48 +01:00
bubnikv
d8f0c0bdff
Fixed bug in variable layer height editing: Make the OpenGL context
...
current.
2017-03-20 15:55:22 +01:00
bubnikv
045de596e2
Use OpenGL 2.0 shaders for the layer height rendering.
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Use OpenGL 2.0 shaders for the print path rendering for performance reasons.
2017-03-20 12:05:20 +01:00
bubnikv
7f7d2da5fe
Use Vertex Buffer Objects for rendering of 3D volumes if possible.
2017-03-16 14:02:28 +01:00
bubnikv
93cab990c7
Fixed some memory allocation issues of the new C++ 3d path preview
...
(reserved memory has to be shrank around the collected data).
Initial implementation of the vertex buffer objects for the 3d path preview.
2017-03-15 20:45:03 +01:00
bubnikv
d18e10c7c9
Rewrote the OpenGL object rendering to indexed triangle / quad sets
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for lower memory consumption.
Rewrote the print path 3D preview to generate these indexed triangle / quad
sets, possibly with at least as possible duplication of vertices,
with a crease angle of 45 degrees, leading to maximum 8% overshoots
at the corners.
2017-03-15 16:33:25 +01:00
bubnikv
e7a920fe16
Fixed some picking issues after porting GLVolumes to C++.
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Initial interface for print paths visualization by VBOs.
2017-03-14 10:11:08 +01:00
bubnikv
e6fddd364d
Volume rewritten from Perl to C++,
...
generation of vertex arrays from paths rewritten from Perl to C++,
parallelized.
2017-03-13 16:02:17 +01:00
bubnikv
b5e45bccf9
Fixed a typo after porting _simplify_slices to C++.
2017-03-08 15:08:40 +01:00
bubnikv
52b76930aa
Simplify_slices rewritten to C++, parallelized.
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Added some move methods to Surface class.
2017-03-08 13:43:49 +01:00
bubnikv
4331f38912
Fixing of slicing errors ported to C++, parallelized.
2017-03-08 11:56:42 +01:00
bubnikv
4d00aa1800
More tracing of the slicing process.
2017-03-03 12:53:05 +01:00
bubnikv
f8a2087fc6
Fixed a bug after merge.
...
https://github.com/prusa3d/Slic3r/issues/163
2017-03-01 13:16:33 +01:00
bubnikv
46fc4a0a8e
Correctly rename g-code file once it is generated.
2017-02-28 10:44:44 +01:00
Alessandro Ranellucci
80f345d7c1
Remove unnecessary method call
2017-02-28 10:41:36 +01:00
Alessandro Ranellucci
6a90fceaaf
Ported expanded_output_filepath() to C++/XS
2017-02-28 10:38:32 +01:00
bubnikv
66493ce821
Some documentation on missing functionalities.
2017-02-28 10:29:52 +01:00
bubnikv
4010dd71f6
Support Prusa Control project files (.PRUS) by the GUI.
2017-02-27 16:09:22 +01:00
bubnikv
8a8b49ea02
Removed CoolingBuffer.pm as it has been superseeded by the C++ code.
2017-02-27 01:51:08 +01:00
bubnikv
ee619701d8
Got rid of the Perl Format::STL, Format::AMF, Format::OBJ for good.
2017-02-27 01:03:00 +01:00
bubnikv
f0f550783f
Good bye, Perl Expat binding!
2017-02-27 00:38:30 +01:00
bubnikv
b7aeeb968b
Using the C++ file loaders.
2017-02-26 21:54:42 +01:00
bubnikv
121b3c31d2
Removed the old Perl Supports.
2017-02-26 21:49:40 +01:00
Alessandro Ranellucci
4a84643894
Fixed regression causing slowdown_below_layer_time to be ignored. #3515 #3443
2017-02-22 15:29:14 +01:00
bubnikv
9f660738b3
Fixes an issue: Slic3r outputs Weight: %.1fg, Cost: %.1f on command line,
...
instead of filling in the numbers.
https://github.com/prusa3d/Slic3r/issues/144
2017-02-22 12:01:31 +01:00
Alessandro Ranellucci
8174c05df4
Command for reloading an object from file. #1466
2017-02-21 17:58:48 +01:00
bubnikv
d02ee5cf80
By @lordofhyphens:
...
only re-zoom if we have a valid bounding box, avoid a divide by 0 error.
2017-02-21 17:43:28 +01:00
Alessandro Ranellucci
6649888d1c
Support decimal scaling factors and rotation angles. #1617
2017-02-21 16:43:47 +01:00
Joseph Lenox
873161ea7c
Only enable movers if modifier mesh.
2017-02-21 16:30:13 +01:00
Joseph Lenox
e2b56c4462
Repair the generic mesh so it can be exported.
2017-02-21 16:29:57 +01:00
Joseph Lenox
4f428fae40
Added UI options to make a slab, defaulting to the model object's bounding box * 1.5
2017-02-21 16:29:42 +01:00
Joseph Lenox
6aecae3121
UI: fixed naming sphere is not a cylinder.
2017-02-21 16:29:32 +01:00
Joseph Lenox
2971235299
UI code to generate a generic sphere.
2017-02-21 16:29:21 +01:00
Joseph Lenox
716dc2e650
Made cube and cylinder static functions of the package, not some specific TriangleMesh object.
2017-02-21 16:11:52 +01:00
Joseph Lenox
26b6e4c619
Disable sliders if a volume is not selected.
2017-02-21 16:11:41 +01:00
Joseph Lenox
2eea139731
UI now changes its options based on the object type selected.
2017-02-21 16:11:22 +01:00
Joseph Lenox
3ee32ef153
Menu now works to select cylinders (reusing the gui options)
2017-02-21 16:11:09 +01:00
Joseph Lenox
b91b98b21e
Added prototype make_cylinder()
2017-02-21 16:10:38 +01:00
Joseph Lenox
ff33fbbb9a
Use LambdaObjectDialog in GUI.pm to avoid crash on Windows.
2017-02-21 16:09:51 +01:00
Joseph Lenox
107c89d37b
Removed commented code.
2017-02-21 16:04:45 +01:00
Joseph Lenox
a0548898f3
Added a cancel button, and rewrote initial option code to reuse OptionGroup.
2017-02-21 16:04:02 +01:00
Joseph Lenox
3109a9bc1f
Update main plater view after moving mesh
2017-02-21 16:03:46 +01:00
Joseph Lenox
33f489bba9
Anonymous object supports. Initial implementation provides for a box of arbitrary size.
2017-02-21 16:03:19 +01:00
Joseph Lenox
e93cc13698
Permit sliding modifer meshes around in the Settings dialog.
2017-02-21 16:02:56 +01:00
Alessandro Ranellucci
a65c9ba083
Ported CoolingBuffer to C++/XS
2017-02-21 14:02:47 +01:00
Alessandro Ranellucci
c517b0d8f1
Bugfix: object disappeared from 2D plater when reloaded from disk. #3634
2017-02-21 13:57:40 +01:00
Sebastianv650
b8ece2af06
Pressure advance overrides print speeds patch ( #3287 )
...
* Fix PressureRegulation.pm
Check if a pressure advance is needed even if speed is unchanged, but a discharge happened before. Restore print speed after advance / discharge. Solves #3282
2017-02-21 13:09:12 +01:00
Joseph Lenox
27a1a6609f
Fixed input to bed shape dialog to catch everything that resolves to 0. Fixes #3681 ( #3683 )
2017-02-21 13:07:15 +01:00
Joseph Lenox
b022e51d94
Don't reset speed on flush moves (avoid use of uninitialized variable).
2017-02-21 13:02:16 +01:00
bubnikv
8aae5bdb28
The variable layer editing shader was made OpenGL 2.0 compatible.
...
Fixed a bug in the scaling of colors for the variable layer editing.
2017-02-21 09:39:28 +01:00
bubnikv
8cfdc28f2b
Implemented a level of detail on the variable layer height editing tool.
2017-02-20 21:54:53 +01:00
bubnikv
6e19921f98
Fix a warning on Linux / OSX.
2017-02-19 19:44:05 +01:00
bubnikv
a8eb217e4a
System Info dialog made nicer.
...
Fixed a bug in reporting a software renderer on Windows.
2017-02-19 19:08:58 +01:00
bubnikv
898deb48c4
Error reporting on initialization of the Layer Editing OpenGL shaders.
...
The shaders are initialized when the layer editing button is pressed
for the first time. If the initialization fails, a message box
is shown and the layer editing will stay disabled.
2017-02-19 18:01:03 +01:00
bubnikv
70229be9bc
Added SystemInfo dialog,
...
a new SLIC3R_BUILD define to be replaced by the build script,
a menu item to open the "New Issue" github page.
2017-02-19 16:04:57 +01:00
bubnikv
89702a5b4e
Fixing an update of the "Export G-code, Send to printer" and similar buttons.
...
It is a bug, which was lingering around for a long time, only now
the buggy function is called at a time point, where it really hurts.
https://github.com/prusa3d/Slic3r/issues/137
2017-02-17 15:11:59 +01:00
bubnikv
31f213d6ca
Hopefully fixes "Export G-Code" Disabled After First Export"
...
https://github.com/prusa3d/Slic3r/issues/137
2017-02-17 15:00:01 +01:00
bubnikv
2ddabe5fa8
Show the print statistics only if it has valid information to show.
...
The old behavior was confusing, leading to questions like the following:
https://github.com/prusa3d/Slic3r/issues/130
2017-02-15 16:02:54 +01:00
bubnikv
35490216a7
Fixes the order of a skirt, raft, support & object on the 1st layer.
2017-02-15 12:31:14 +01:00
bubnikv
3d11d1aebf
make_skirt ported to C++
2017-02-15 11:05:52 +01:00
bubnikv
420e387055
new feature: Clip multi-part objects one by the other.
...
This works the same way as if the XY compensation was set to a tiny value
before, but without the overhead of an offset.
2017-02-14 12:36:04 +01:00
bubnikv
ce8973b33a
Fixed a bug in renaming a G-code at the end of a G-code export
...
from .tmp suffix to a non .tmp file on localized Windows.
2017-02-13 15:45:31 +01:00
bubnikv
fd54956d70
Hopefuly a fix of https://github.com/prusa3d/Slic3r/issues/116
...
Enabling / disabling of the layer editing button on OSX & linux did not work.
2017-02-13 12:40:12 +01:00
bubnikv
e2f8ea2809
When renaming the exported G-code (removing the .tmp suffix),
...
some other application (thank you, Windows Explorer) may keep the file locked.
Try to wait a bit and then rename the file again.
2017-02-13 12:36:46 +01:00
bubnikv
61f9414b09
Fixed a bug in manipulation of multi-component bodies.
2017-02-10 11:24:54 +01:00
bubnikv
152026fa08
Disable variable layer height editing on the UI when a printer
...
profile is switched to one with the layer height editing disabled.
2017-02-10 10:21:50 +01:00
bubnikv
43757df016
Merge branch 'master' of https://github.com/prusa3d/Slic3r
2017-02-10 09:41:16 +01:00
Joseph Lenox
abda054720
Cherry-picked Repetier acceleration fixes, thanks to @lordofhyphens
...
e0d8101627
885f27b8ae
Added a printer settings to enable / disable variable layer height editing.
2017-02-10 09:39:19 +01:00
Klim
98edb4f854
fix for issue #57 ( #63 )
2017-02-09 21:59:57 +01:00
bubnikv
db30cee6a9
Fixed the 'iso' camera orientation.
2017-02-09 21:40:07 +01:00
bubnikv
adb218e605
Changed layer leight limits label on the UI.
2017-02-09 16:21:48 +01:00
bubnikv
88e34ff5de
Store / retrieve layer height profile from the AMF file.
...
Reset the layer height profile when changing a print profile to an incompatible one.
Reset button on the layer height bar.
Fixed an update issue on zooming by a scroll wheel.
Fixed an issue when loading an AMF file: Object names are now retained.
2017-02-09 14:56:13 +01:00
Joseph Lenox
61c0ae4e94
Changed filament density to use g/cm^3. Extended tooltip to indicate calculation methods.
2017-02-08 11:40:52 +01:00
Joseph Lenox
90d3535520
Added second information box that populates after exporting gcode for sliced statistics.
2017-02-08 11:40:36 +01:00
Joseph Lenox
203a965b3d
added total cost/weight to Extruder statistics, mocked up addendum to status bar change.
2017-02-08 11:40:01 +01:00
Joseph Lenox
3846d9e734
Add weight/cost output to gcode. On the way to #647
2017-02-08 11:39:45 +01:00
Alessandro Ranellucci
bbd63616b1
Write to a temporary file before renaming with the final name. #1844
2017-02-08 11:27:15 +01:00
bubnikv
6b1a72aac9
Fix of Post processing scripst not working:
...
https://github.com/alexrj/Slic3r/issues/3698
This is really a patch as it does not let the user to use the semicolon
inside a script invocation line.
2017-02-08 10:35:21 +01:00
bubnikv
e7718b385f
Added a "variable layer height" icon, active on OSX initially.
2017-02-07 19:01:58 +01:00
bubnikv
957803e60c
Added min_layer_height, max_layer_height per nozzle settings
...
for controlling the support layer height & variable layer height.
Added an experimental "rear" seam option.
2017-02-07 18:46:02 +01:00
bubnikv
64c752ff9d
Extended the Slic3r::GUI::Tab::XXX::_update mechanism to deliver
...
a set of updated config keys.
2017-02-07 18:41:09 +01:00
bubnikv
e386a2bf72
Documentation of the UI config update functions,
...
documented missing AMF support for the variable layer thickness.
2017-02-07 18:28:53 +01:00
bubnikv
43ac693900
Added a tooltip overlay for the variable layer height edit tool.
...
Short methods of PrintState made inline.
Added layer height profile to a Model class.
2017-02-07 18:17:12 +01:00
bubnikv
aceb87d188
Change of defaults. Background processing disabled by default,
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default mode set to expert.
2017-02-07 13:21:09 +01:00
bubnikv
8474f77db4
Enabled the variable layer height in the builds by default.
2017-02-03 15:53:31 +01:00
bubnikv
c2ddf537c6
Fixed a newly introduced bug in the multi material UI dialog.
2017-01-31 11:38:07 +01:00
bubnikv
4ab972b87a
When the support extruders are set to 0, support is printed with the current material without a tool change.
...
A fix of support path generator.
2017-01-30 19:56:46 +01:00
bubnikv
081c1d681c
Fixed preview of ExtrusionMultiPath instances.
2017-01-20 20:20:41 +01:00
bubnikv
c0b3de6248
Hopefully fixes https://github.com/prusa3d/Slic3r/issues/90
...
Latest master segfaults with perl 5.24.1 #90
The fix achives similar goal to https://github.com/alexrj/Slic3r/pull/3575
but it is simpler.
2017-01-20 16:56:37 +01:00
bubnikv
08351b5e48
Fix of ExtrusionMultiPath binding to Perl & G-code generator.
2017-01-20 15:17:32 +01:00
bubnikv
e016c4e423
New extrusion class: ExtrusionMultiPath
...
This is similar to an ExtrusionLoop, but it is open.
It may contain multiple chained paths with differing parameters.
This allows one to have a hierarchy of paths, where the ExtrusionEntityCollection
will be chained by the G-code generator, but ExtrusionMultiPath will not.
2017-01-19 13:35:55 +01:00