Commit Graph

10975 Commits

Author SHA1 Message Date
Lukas Matena
41164a9cb3 Multimaterial printing: Changed the way how custom gcodes are inserted
Each toolchange now emits:
- end filament custom gcode
- toolchange custom gcode; if not provided, a standard Tn command is inserted
- start filament gcode

Hopefully it is now consistent for SE/ME printers with/without the wipe tower
The priming line does not work - will be fixed in the next commit
2019-06-14 14:38:58 +02:00
Lukas Matena
9df93c0125 Mostly refactoring of the wipe tower improvements
- setting of the wipe tower parameters based od whether SE MM printer is selected is done in the WipeTowerPrusaMM constructor, so it does not distract in Print.cpp
- WipeTowerPrusaMM.cpp conditions checking for SE MM printer are now using a more descriptive const member variable, not the loading/unloading speeds (hopefully the functionality is the same)
2019-06-14 14:35:50 +02:00
Thomas Moore
da1aea889f Enable wipe tower for all multi-extruder configurations 2019-06-14 12:28:52 +02:00
Lukas Matena
079e63e190 The wipe tower now respects filament max volumetric flow
The odd commands that lowered the speed override values for PVA, FLEX etc. were removed

Now the wipe tower backups user speed override, sets it to 100%, does what is needed
and restores the old value when finished. There are no special cases - lowering
the speed for certain materials can be achieved by lowering the volumetric flow.
2019-06-14 12:28:52 +02:00
Lukas Matena
6f7051c3b1 GCode preview shows correct volumetric flow for the wipe tower
The neccessary annotations for the GCodeAnalyzer were missing
2019-06-14 12:28:52 +02:00
bubnikv
77954a13b9 Fix of admesh import due to boost::pool::destroy taking O(n).
Why on earth?!
2019-06-14 11:07:07 +02:00
Enrico Turri
541f58c656 Merge branch 'master' of https://github.com/prusa3d/PrusaSlicer into et_perspective_camera 2019-06-14 10:57:29 +02:00
Enrico Turri
ed4b71eb15 Layers editing overlay rendering modified to use a texture drawn on a quad lying in a plane parallel to the camera viewport 2019-06-14 10:55:56 +02:00
Enrico Turri
1a91add2e6 Tighter camera frustrum to reduce z-fighting 2019-06-14 10:38:09 +02:00
bubnikv
d750d4f925 Re-enable high power graphics card on Windows.
This is a regression issue against 1.41.3
2019-06-13 17:42:55 +02:00
bubnikv
9b7bb41db5 ModelObject::add_volume(const ModelVolume &other)
shall not re-center the volume as it will share meshes
(object mesh, convex hull mesh) of the source,
which may be in use by the background processing.
2019-06-13 17:24:37 +02:00
bubnikv
dbfa4e6c83 Fix of a smart pointer gymnastics from previous commit 2019-06-13 16:55:12 +02:00
bubnikv
9379fedd43 Further C++isation of the admesh library & TriangleMesh
(copy & move constructors / operators)
2019-06-13 16:33:50 +02:00
YuSanka
7da9d2f66d Merge remote-tracking branch 'origin/master' into ys_new_features 2019-06-13 16:18:39 +02:00
YuSanka
86e7a07dd8 Fixed selection 2019-06-13 16:17:54 +02:00
YuSanka
4712c5bbdf DoubleSlider manipulation from preview scene 2019-06-13 16:10:33 +02:00
YuSanka
a9ee4ff4b5 Fixed object selection in right panel form the Scene by context menu 2019-06-13 15:35:10 +02:00
tamasmeszaros
821ca0e36a Build fix when boost is not in prefix/boost 2019-06-13 14:19:24 +02:00
YuSanka
e00774d2e2 Workarounds for selection under OSX and GTK 2019-06-13 13:00:46 +02:00
YuSanka
c9dd5f8786 Fixed updating of data for LayerEditors selection 2019-06-13 11:37:03 +02:00
Enrico Turri
a99466ef1d Method Camera::apply_projection() called at every rendered frame 2019-06-13 10:24:19 +02:00
Enrico Turri
f0b228c4d2 Added support for distance between camera position and camera target 2019-06-13 09:12:44 +02:00
Enrico Turri
26d48b7f52 Merge branch 'master' of https://github.com/prusa3d/PrusaSlicer into et_perspective_camera 2019-06-13 08:48:19 +02:00
Enrico Turri
9805417028 Fixed method Camera::get_position() 2019-06-13 08:47:38 +02:00
Enrico Turri
7bfb0aaac0 Fixed method Camera::get_dir_forward() 2019-06-13 08:38:49 +02:00
tamasmeszaros
e4cb75edde Fix build on Mac 2019-06-12 17:33:04 +02:00
tamasmeszaros
d1ed3d40c1 Fix build on windows.
This issue is annoying.
2019-06-12 17:23:12 +02:00
tamasmeszaros
4ffe3278be Hotfix for pad shape deduction. 2019-06-12 17:09:40 +02:00
YuSanka
1694204687 Added some logic to layers editor selection 2019-06-12 16:28:25 +02:00
tamasmeszaros
10897524df Fixes for gap detection and case with no pad, but zero elevation. 2019-06-12 15:29:24 +02:00
tamasmeszaros
12396c3051 Fine tuning parameters and fixing pad wings when greater gaps are used. 2019-06-12 13:15:42 +02:00
Enrico Turri
428cc4e7c9 Merge branch 'master' of https://github.com/prusa3d/PrusaSlicer into et_perspective_camera 2019-06-12 11:45:57 +02:00
Enrico Turri
abdb5c5d74 Fixed conflicts after git cherry-picking 39cfe819daeb7dd71bae5ff20edfbe6396dffbe8 2019-06-12 10:57:20 +02:00
Enrico Turri
d07b3fb08b Bed shape dialog refactoring 2019-06-12 10:00:51 +02:00
tamasmeszaros
c80aae1bdb Fixes for the parameter layer
- Elevation value satisfied with no supports as well
- Removed debug svg writing
- Gap and sticks made optional in zero elevation pad.
2019-06-11 18:19:58 +02:00
tamasmeszaros
6877c075dc SPE-742: Parameter layer for zero elevation feature. 2019-06-11 18:17:20 +02:00
bubnikv
3872b939e4 Fix of previous commit 2019-06-11 17:15:07 +02:00
bubnikv
0bb8ee149e Sharing TriangleMesh objects between the front end (UI) and back end
(background processing)
2019-06-11 17:08:47 +02:00
tamasmeszaros
b7e3ee0709 Refactor, fix wall normals and gap detection. 2019-06-11 16:17:51 +02:00
YuSanka
26fb68ba45 Added missed include for the OSX build 2019-06-11 14:54:31 +02:00
YuSanka
4e0eb12ef6 Import/export of the Layers information to/from 3MF 2019-06-11 14:39:41 +02:00
tamasmeszaros
ddd0a9abb6 SPE-742: Builtin pad feature in zero elevation mode. 2019-06-11 12:40:07 +02:00
YuSanka
f0f608f247 Copy/paste Layers for OSX 2019-06-11 10:11:42 +02:00
YuSanka
16c5a87997 Import/export of the Layers information to/from AMF 2019-06-11 09:50:58 +02:00
bubnikv
5fc465b7e8 admesh refactoring: Using boost::object_pool for linked list memory
allocation.
2019-06-11 09:29:32 +02:00
bubnikv
590c290ede Fix of a typo. 2019-06-10 22:43:42 +02:00
bubnikv
0cb5b57c5c SLA gimzmo: Sharing the Mesh's indexed triangle set with IGL AABB
structure directly, without having to make a copy.
2019-06-10 22:43:21 +02:00
bubnikv
af5017c46c admesh refactoring: Use Eigen vec3i for indexed triangles. 2019-06-10 21:14:58 +02:00
bubnikv
313ec7424a admesh refactoring: replaced various diagnostics outputs with boost::log 2019-06-10 19:45:38 +02:00
bubnikv
6defabea53 admesh refactoring: separation of the shared vertices / indices
into an indexed_triangle_set structure
2019-06-10 18:30:54 +02:00