enricoturri1966
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14c23a6526
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Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
Shader: gouraud_light - GLGizmoBase grabbers
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2022-03-03 13:04:00 +01:00 |
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Filip Sykala
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f35065b77f
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Fix for commit 8792331516
add escape of special symbols
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2022-03-03 12:58:05 +01:00 |
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enricoturri1966
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14f4345389
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Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
Shader: gouraud_light - Thumbnails render
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2022-03-03 12:36:44 +01:00 |
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Lukas Matena
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a3b9d1d82f
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Added a comment explaining activate_gizmo return value
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2022-03-03 11:47:16 +01:00 |
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Lukas Matena
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34a0f6d970
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Bumped up version to 2.4.1-rc1
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2022-03-03 11:16:57 +01:00 |
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enricoturri1966
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3003db411f
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Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
Shader: gouraud_light - GCodeViewer shells
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2022-03-03 09:56:13 +01:00 |
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enricoturri1966
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8d43a854c6
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Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
Shader: gouraud_light - Sequential view marker
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2022-03-03 09:46:04 +01:00 |
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enricoturri1966
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a3753c9d9c
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Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
Shader: gouraud_light - Bed model
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2022-03-03 09:29:54 +01:00 |
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enricoturri1966
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8315f43ed0
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Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
Shader: gouraud_light - Bed axes
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2022-03-03 09:21:52 +01:00 |
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enricoturri1966
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abb5f5f99a
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Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
Shader: flat - GLGizmoPainterBase::m_circle
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2022-03-03 08:40:12 +01:00 |
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Filip Sykala
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ad1510a30c
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Start using string_view in truncate text
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2022-03-03 08:13:00 +01:00 |
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enricoturri1966
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a6e84aec20
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Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
Shader: flat - Gizmo SLA Supports points
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2022-03-02 15:10:34 +01:00 |
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Filip Sykala
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a0dde4651b
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Add default value to optional input
Remove unnecessary addiction to canvas3d in imgui wrapper
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2022-03-02 14:34:25 +01:00 |
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enricoturri1966
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3165a4d0d5
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Merge branch 'master' of https://github.com/prusa3d/PrusaSlicer into et_opengl_3
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2022-03-02 14:32:30 +01:00 |
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Filip Sykala
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a000d12361
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Change test to use font from resources
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2022-03-02 14:31:56 +01:00 |
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enricoturri1966
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5621f00ee6
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Some refactoring into GLGizmoSlaSupports::render_points()
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2022-03-02 14:31:24 +01:00 |
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enricoturri1966
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bf57d022d4
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Merge branch 'master' of https://github.com/prusa3d/PrusaSlicer into et_opengl_3
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2022-03-02 13:28:42 +01:00 |
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enricoturri1966
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4990558dee
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Tech ENABLE_GLBEGIN_GLEND_REMOVAL - Fixed a few bugs when the tech is disabled
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2022-03-02 13:28:20 +01:00 |
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enricoturri1966
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b4f9d91b73
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Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
Shader: flat - debug tech PRUSASLICER_TRIANGLE_SELECTOR_DEBUG
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2022-03-02 13:07:36 +01:00 |
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Filip Sykala
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2a62881c39
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rename its storing functions
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2022-03-02 12:23:22 +01:00 |
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enricoturri1966
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5cf6219f3e
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Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
Shader: flat - GLGizmoPainterBase::s_sphere
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2022-03-02 12:21:59 +01:00 |
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enricoturri1966
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a07e02f5ab
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Merge branch 'master' of https://github.com/prusa3d/PrusaSlicer into et_opengl_3
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2022-03-02 12:11:33 +01:00 |
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enricoturri1966
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5193a15852
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Tech ENABLE_GLBEGIN_GLEND_REMOVAL - Use 2D vertices to render GLGizmoPainterBase circle
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2022-03-02 12:10:02 +01:00 |
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Filip Sykala
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99d3e102c8
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Add focus on selected font when open combobox
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2022-03-02 11:59:22 +01:00 |
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enricoturri1966
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93afbd551b
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Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
Shader: flat - Gizmo Hollow picking
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2022-03-02 11:56:09 +01:00 |
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Filip Sykala
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bd5d2d4493
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Fix spelling
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2022-03-02 10:57:25 +01:00 |
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Filip Sykala
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66a3752782
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Add note to readme about stdlib files
Revert changes in imstb_truetype.h to version of imgui v1.83
(decrease version of stb_truetype library but use imgui changes)
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2022-03-02 10:50:10 +01:00 |
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enricoturri1966
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278ec6fe93
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Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
Shader: flat - Layers editing
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2022-03-02 10:12:44 +01:00 |
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tamasmeszaros
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124239294a
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Bump up CGAL version to 5.4
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2022-03-02 09:58:46 +01:00 |
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tamasmeszaros
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91a92fc91a
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Really fix boost build
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2022-03-02 09:58:46 +01:00 |
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tamasmeszaros
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79ec5b34cb
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Fix boost build
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2022-03-02 09:58:46 +01:00 |
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tamasmeszaros
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9e5cfdfddf
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Fix boost with clang on Linux and fix exclude rules for bad tests
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2022-03-02 09:58:46 +01:00 |
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tamasmeszaros
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aba254c9ba
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Update Boost to v1.78
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2022-03-02 09:58:46 +01:00 |
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tamasmeszaros
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510d8fa2ef
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Fix OpenVDB on Windows
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2022-03-02 09:58:46 +01:00 |
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tamasmeszaros
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ab11f5ee19
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Fix OpenCSG build
Remove the version requirement for GLEW
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2022-03-02 09:58:46 +01:00 |
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tamasmeszaros
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379228d2fc
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Disable tests build for tbb
Some tests also fail to build
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2022-03-02 09:58:46 +01:00 |
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tamasmeszaros
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924c421f23
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Update intel TBB to 2021.5 and OpenVDB to 8.2
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2022-03-02 09:58:46 +01:00 |
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tamasmeszaros
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4dd2841620
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Use upstream Qhull, remove duplication in deps and src
REALfloat is not defined to 0 on all platforms.
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2022-03-02 09:58:46 +01:00 |
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tamasmeszaros
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41728fc60b
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Update cereal version from 1.2.2 to 1.3.0
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2022-03-02 09:58:46 +01:00 |
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tamasmeszaros
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6f10d1dc47
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Revert to GLEW 2.1 as most Linux distros as using that
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2022-03-02 09:58:46 +01:00 |
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tamasmeszaros
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8d52393a35
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Use upstream GLEW, remove duplication in deps and src
Also update glew to 2.2 where NOGDI is properly unset before windows.h is included. This was a patch in our copy of GLEW 1.13
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2022-03-02 09:58:46 +01:00 |
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tamasmeszaros
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63a23cf3f8
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Use upstream expat, remove duplication in deps and src
Fix clash of builtin findEXPAT with config scripts
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2022-03-02 09:58:46 +01:00 |
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rtyr
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867a38fdb6
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Sync with PrusaSlicer-settings
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2022-03-02 09:50:11 +01:00 |
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rtyr
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b2fba940fe
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Sync with PrusaSlicer-settings
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2022-03-02 09:47:29 +01:00 |
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Filip Sykala
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4e97830c2b
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Fix of commit 4c416bc747
Separate escape characters of double quotted XML attribute value
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2022-03-02 08:40:27 +01:00 |
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enricoturri1966
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1959522c46
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Merge branch 'master' of https://github.com/prusa3d/PrusaSlicer into et_opengl_3
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2022-03-02 08:32:13 +01:00 |
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enricoturri1966
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5f9aeb1e38
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Removed unneeded pairs glPushMatrix()/glPopMatrix()
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2022-03-02 08:30:00 +01:00 |
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enricoturri1966
|
0d001ce84f
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Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
Shader: flat - Rectangle selection
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2022-03-01 15:39:00 +01:00 |
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enricoturri1966
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cc1d3b738d
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Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
Shader: flat - Selection
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2022-03-01 13:03:49 +01:00 |
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enricoturri1966
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f4cf9494d0
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Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Some refactoring
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2022-03-01 12:00:29 +01:00 |
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