Commit Graph

90 Commits

Author SHA1 Message Date
Enrico Turri
71d9500b2e More robust fix for 3D view and GUI buttons not in synch when object's size is almost identical to print volume's size 2018-04-24 09:00:33 +02:00
bubnikv
913cdef297 Merge remote-tracking branch 'origin/scene_manipulators' 2018-04-13 16:54:22 +02:00
Enrico Turri
acd8d2df98 Fixed layer height profile editing for multipart objects 2018-04-13 09:01:48 +02:00
Enrico Turri
76beaa6421 Objects colored by extruder color 2018-04-05 12:52:29 +02:00
Lukas Matena
3d6f6530c0 Merge branch 'master' into wipe_tower_improvements 2018-03-16 14:06:23 +01:00
Lukas Matena
1c6fa6660e Merge branch 'master' into wipe_tower_improvements 2018-03-09 15:10:15 +01:00
Enrico Turri
7a2df9f54f Out of bed detection - Volumes' layer texture rendering moved to cpp 2018-03-09 14:33:44 +01:00
Enrico Turri
bdd2d725c8 Out of bed detection - 1st installment 2018-03-09 10:40:42 +01:00
Enrico Turri
81eff20ad1 GCode Preview - Added Custom extrusion role + extended layers range for GCode preview 2018-02-22 08:59:47 +01:00
Lukas Matena
de92f45eaf Merge with master 2018-02-21 13:22:51 +01:00
Enrico Turri
7375f6a6f5 Fixed camera shifting after generating gcode 2018-02-19 11:28:56 +01:00
bubnikv
f9cdda7bfd Delayed loading of the opengl texture for the G-code preview legend,
as the opengl context may not be ready on some platforms (Linux)
at the time the window gets its focus for the first time.

Changed the G-code preview invalidation to trigger when the print
gets invalidated. At that time the 3D path preview switches to the old
preview, if there is anything valid left.
2018-02-15 14:37:53 +01:00
bubnikv
b1f5e7e8fa Removed the GCodePreviewData from the Print class, it does not belong here,
as the GCode is generated outside of the Print class.
Exported the GCodePreviewData as GCode::PreviewData to Perl.
When exporting the G-code with a command line Slic3r,
the GCodeAnalyzer is now supressed for performance reasons.
Removed obsolete Perl module Slic3r::GUI::Plater::3DToolpaths.
2018-02-14 20:35:59 +01:00
bubnikv
3a6436f6f0 Split the GCodePreviewData from the GCodeAnalyzer,
as in the next step the GCodePreviewData will be exported to Perl.
2018-02-14 18:42:09 +01:00
Enrico Turri
3f006dc11a GCode Preview - Added objects and wipe tower transparent shells 2018-02-12 09:04:05 +01:00
Enrico Turri
0d6a013658 GCode Preview - Coloring by tool 2018-02-07 09:07:37 +01:00
Enrico Turri
6ff9021e04 GCode Preview - Legend texture shown only when gcode is available 2018-02-06 12:43:25 +01:00
Enrico Turri
a417cf955d GCode Preview - Code cleanup 2018-01-17 10:39:05 +01:00
Enrico Turri
c63e6b74fa GCode Preview - Added legend texture 2018-01-16 14:59:06 +01:00
Enrico Turri
473bd024fe removed debug code 2018-01-12 08:55:55 +01:00
Enrico Turri
a8a4c11b5b New algorithm for GLVolumes generation and reuse of already generated geometry 2018-01-11 14:09:54 +01:00
Enrico Turri
6a744238b9 Added preview of retractions and unretractions 2018-01-08 16:05:01 +01:00
Enrico Turri
0f4bec8af0 gcode preview - first installment - wip 2018-01-08 13:44:10 +01:00
Lukas Matena
a733df8f37 Wipe tower rotation - preview box 2017-11-30 14:43:47 +01:00
bubnikv
6b2b279889 Fix of "exponentional values generated as G1 F-1.95058e+006 causing problems"
https://github.com/prusa3d/Slic3r/issues/463
2017-09-12 18:20:06 +02:00
eyal0
d903af5373 Many warnings fixed (#510)
Thanks
2017-09-11 09:49:59 +02:00
bubnikv
3d6c997012 fixed compilation on Windows 2017-05-25 22:54:42 +02:00
bubnikv
e000b22578 Implemented wipe tower print path preview. 2017-05-25 22:27:53 +02:00
bubnikv
7d64c465c0 New config field extruder_color for preview of extruder assignment. 2017-05-24 15:20:20 +02:00
bubnikv
cb0a66b743 Initial implementation of a wipe tower preview UI. 2017-05-17 16:53:40 +02:00
bubnikv
36416d77b8 Fixes of VBO rendering on Linux with wxWidgets & GTK 2017-03-30 10:25:52 +02:00
bubnikv
3ebf0ce7fd Improved memory allocation efficiency of the 3D path preview generator. 2017-03-28 17:09:57 +02:00
bubnikv
045de596e2 Use OpenGL 2.0 shaders for the layer height rendering.
Use OpenGL 2.0 shaders for the print path rendering for performance reasons.
2017-03-20 12:05:20 +01:00
bubnikv
7f7d2da5fe Use Vertex Buffer Objects for rendering of 3D volumes if possible. 2017-03-16 14:02:28 +01:00
bubnikv
93cab990c7 Fixed some memory allocation issues of the new C++ 3d path preview
(reserved memory has to be shrank around the collected data).

Initial implementation of the vertex buffer objects for the 3d path preview.
2017-03-15 20:45:03 +01:00
bubnikv
d18e10c7c9 Rewrote the OpenGL object rendering to indexed triangle / quad sets
for lower memory consumption.
Rewrote the print path 3D preview to generate these indexed triangle / quad
sets, possibly with at least as possible duplication of vertices,
with a crease angle of 45 degrees, leading to maximum 8% overshoots
at the corners.
2017-03-15 16:33:25 +01:00
bubnikv
e7a920fe16 Fixed some picking issues after porting GLVolumes to C++.
Initial interface for print paths visualization by VBOs.
2017-03-14 10:11:08 +01:00
bubnikv
e6fddd364d Volume rewritten from Perl to C++,
generation of vertex arrays from paths rewritten from Perl to C++,
parallelized.
2017-03-13 16:02:17 +01:00
Alessandro Ranellucci
4913e90e10 Remove any Perl related code from libslic3r 2015-12-08 00:39:54 +01:00
Alessandro Ranellucci
7e1fac8f76 Separate libslic3r code from slic3r application code 2015-12-06 12:54:01 +01:00