PrusaSlicer-NonPlainar/src/slic3r/GUI/GLGizmo.hpp

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#ifndef slic3r_GLGizmo_hpp_
#define slic3r_GLGizmo_hpp_
#include "../../slic3r/GUI/GLTexture.hpp"
#if ENABLE_EXTENDED_SELECTION
#include "../../slic3r/GUI/GLCanvas3D.hpp"
#endif // ENABLE_EXTENDED_SELECTION
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#include "../../libslic3r/Point.hpp"
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#include "../../libslic3r/BoundingBox.hpp"
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#include <vector>
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namespace Slic3r {
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class BoundingBoxf3;
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class Linef3;
class ModelObject;
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namespace GUI {
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class GLCanvas3D;
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class GLGizmoBase
{
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protected:
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struct Grabber
{
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static const float SizeFactor;
static const float MinHalfSize;
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static const float DraggingScaleFactor;
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Vec3d center;
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Vec3d angles;
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float color[3];
bool enabled;
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bool dragging;
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Grabber();
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void render(bool hover, float size) const;
void render_for_picking(float size) const { render(size, color, false); }
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private:
void render(float size, const float* render_color, bool use_lighting) const;
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void render_face(float half_size) const;
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};
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public:
enum EState
{
Off,
Hover,
On,
Num_States
};
protected:
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GLCanvas3D& m_parent;
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int m_group_id;
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EState m_state;
#if ENABLE_EXTENDED_SELECTION
bool m_accept_wipe_tower;
#endif // ENABLE_EXTENDED_SELECTION
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// textures are assumed to be square and all with the same size in pixels, no internal check is done
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GLTexture m_textures[Num_States];
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int m_hover_id;
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bool m_dragging;
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float m_base_color[3];
float m_drag_color[3];
float m_highlight_color[3];
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mutable std::vector<Grabber> m_grabbers;
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public:
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explicit GLGizmoBase(GLCanvas3D& parent);
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virtual ~GLGizmoBase() {}
bool init() { return on_init(); }
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int get_group_id() const { return m_group_id; }
void set_group_id(int id) { m_group_id = id; }
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EState get_state() const { return m_state; }
void set_state(EState state) { m_state = state; on_set_state(); }
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#if ENABLE_EXTENDED_SELECTION
bool get_accept_wipe_tower() { return m_accept_wipe_tower; }
void set_accept_wipe_tower(bool accept) { m_accept_wipe_tower = accept; }
#endif // ENABLE_EXTENDED_SELECTION
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unsigned int get_texture_id() const { return m_textures[m_state].get_id(); }
int get_textures_size() const { return m_textures[Off].get_width(); }
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int get_hover_id() const { return m_hover_id; }
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void set_hover_id(int id);
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void set_highlight_color(const float* color);
void enable_grabber(unsigned int id);
void disable_grabber(unsigned int id);
#if ENABLE_EXTENDED_SELECTION
void start_dragging(const GLCanvas3D::Selection& selection);
#else
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void start_dragging(const BoundingBoxf3& box);
#endif // ENABLE_EXTENDED_SELECTION
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void stop_dragging();
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bool is_dragging() const { return m_dragging; }
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void update(const Linef3& mouse_ray);
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#if ENABLE_GIZMOS_RESET
void process_double_click() { on_process_double_click(); }
#endif // ENABLE_GIZMOS_RESET
#if ENABLE_EXTENDED_SELECTION
void render(const GLCanvas3D::Selection& selection) const { on_render(selection); }
void render_for_picking(const GLCanvas3D::Selection& selection) const { on_render_for_picking(selection); }
#else
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void render(const BoundingBoxf3& box) const { on_render(box); }
void render_for_picking(const BoundingBoxf3& box) const { on_render_for_picking(box); }
#endif // ENABLE_EXTENDED_SELECTION
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protected:
virtual bool on_init() = 0;
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virtual void on_set_state() {}
virtual void on_set_hover_id() {}
virtual void on_enable_grabber(unsigned int id) {}
virtual void on_disable_grabber(unsigned int id) {}
#if ENABLE_EXTENDED_SELECTION
virtual void on_start_dragging(const GLCanvas3D::Selection& selection) {}
#else
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virtual void on_start_dragging(const BoundingBoxf3& box) {}
#endif // ENABLE_EXTENDED_SELECTION
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virtual void on_stop_dragging() {}
virtual void on_update(const Linef3& mouse_ray) = 0;
#if ENABLE_GIZMOS_RESET
virtual void on_process_double_click() {}
#endif // ENABLE_GIZMOS_RESET
#if ENABLE_EXTENDED_SELECTION
virtual void on_render(const GLCanvas3D::Selection& selection) const = 0;
virtual void on_render_for_picking(const GLCanvas3D::Selection& selection) const = 0;
#else
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virtual void on_render(const BoundingBoxf3& box) const = 0;
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virtual void on_render_for_picking(const BoundingBoxf3& box) const = 0;
#endif // ENABLE_EXTENDED_SELECTION
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float picking_color_component(unsigned int id) const;
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void render_grabbers(const BoundingBoxf3& box) const;
void render_grabbers_for_picking(const BoundingBoxf3& box) const;
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void set_tooltip(const std::string& tooltip) const;
std::string format(float value, unsigned int decimals) const;
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};
class GLGizmoRotate : public GLGizmoBase
{
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static const float Offset;
static const unsigned int CircleResolution;
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static const unsigned int AngleResolution;
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static const unsigned int ScaleStepsCount;
static const float ScaleStepRad;
static const unsigned int ScaleLongEvery;
static const float ScaleLongTooth;
static const unsigned int SnapRegionsCount;
static const float GrabberOffset;
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public:
enum Axis : unsigned char
{
X,
Y,
Z
};
private:
Axis m_axis;
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double m_angle;
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mutable Vec3d m_center;
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mutable float m_radius;
mutable float m_snap_coarse_in_radius;
mutable float m_snap_coarse_out_radius;
mutable float m_snap_fine_in_radius;
mutable float m_snap_fine_out_radius;
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public:
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GLGizmoRotate(GLCanvas3D& parent, Axis axis);
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double get_angle() const { return m_angle; }
void set_angle(double angle);
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protected:
virtual bool on_init();
#if ENABLE_EXTENDED_SELECTION
virtual void on_start_dragging(const GLCanvas3D::Selection& selection);
#else
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virtual void on_start_dragging(const BoundingBoxf3& box);
#endif // ENABLE_EXTENDED_SELECTION
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virtual void on_update(const Linef3& mouse_ray);
#if ENABLE_GIZMOS_RESET
virtual void on_process_double_click() { m_angle = 0.0; }
#endif // ENABLE_GIZMOS_RESET
#if ENABLE_EXTENDED_SELECTION
virtual void on_render(const GLCanvas3D::Selection& selection) const;
virtual void on_render_for_picking(const GLCanvas3D::Selection& selection) const;
#else
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virtual void on_render(const BoundingBoxf3& box) const;
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virtual void on_render_for_picking(const BoundingBoxf3& box) const;
#endif // ENABLE_EXTENDED_SELECTION
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private:
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void render_circle() const;
void render_scale() const;
void render_snap_radii() const;
void render_reference_radius() const;
void render_angle() const;
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void render_grabber(const BoundingBoxf3& box) const;
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void transform_to_local() const;
// returns the intersection of the mouse ray with the plane perpendicular to the gizmo axis, in local coordinate
Vec3d mouse_position_in_local_plane(const Linef3& mouse_ray) const;
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};
class GLGizmoRotate3D : public GLGizmoBase
{
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std::vector<GLGizmoRotate> m_gizmos;
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public:
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explicit GLGizmoRotate3D(GLCanvas3D& parent);
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Vec3d get_rotation() const { return Vec3d(m_gizmos[X].get_angle(), m_gizmos[Y].get_angle(), m_gizmos[Z].get_angle()); }
void set_rotation(const Vec3d& rotation) { m_gizmos[X].set_angle(rotation(0)); m_gizmos[Y].set_angle(rotation(1)); m_gizmos[Z].set_angle(rotation(2)); }
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protected:
virtual bool on_init();
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virtual void on_set_state()
{
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for (GLGizmoRotate& g : m_gizmos)
{
g.set_state(m_state);
}
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}
virtual void on_set_hover_id()
{
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for (unsigned int i = 0; i < 3; ++i)
{
m_gizmos[i].set_hover_id((m_hover_id == i) ? 0 : -1);
}
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}
virtual void on_enable_grabber(unsigned int id)
{
if ((0 <= id) && (id < 3))
m_gizmos[id].enable_grabber(0);
}
virtual void on_disable_grabber(unsigned int id)
{
if ((0 <= id) && (id < 3))
m_gizmos[id].disable_grabber(0);
}
#if ENABLE_EXTENDED_SELECTION
virtual void on_start_dragging(const GLCanvas3D::Selection& selection);
#else
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virtual void on_start_dragging(const BoundingBoxf3& box);
#endif // ENABLE_EXTENDED_SELECTION
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virtual void on_stop_dragging();
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virtual void on_update(const Linef3& mouse_ray)
{
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for (GLGizmoRotate& g : m_gizmos)
{
g.update(mouse_ray);
}
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}
#if ENABLE_GIZMOS_RESET
virtual void on_process_double_click()
{
if (m_hover_id != -1)
m_gizmos[m_hover_id].process_double_click();
}
#endif // ENABLE_GIZMOS_RESET
#if ENABLE_EXTENDED_SELECTION
virtual void on_render(const GLCanvas3D::Selection& selection) const;
virtual void on_render_for_picking(const GLCanvas3D::Selection& selection) const
{
for (const GLGizmoRotate& g : m_gizmos)
{
g.render_for_picking(selection);
}
}
#else
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virtual void on_render(const BoundingBoxf3& box) const;
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virtual void on_render_for_picking(const BoundingBoxf3& box) const
{
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for (const GLGizmoRotate& g : m_gizmos)
{
g.render_for_picking(box);
}
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}
#endif // ENABLE_EXTENDED_SELECTION
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};
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class GLGizmoScale3D : public GLGizmoBase
{
static const float Offset;
#if !ENABLE_EXTENDED_SELECTION
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static const Vec3d OffsetVec;
#endif // !ENABLE_EXTENDED_SELECTION
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mutable BoundingBoxf3 m_box;
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Vec3d m_scale;
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Vec3d m_starting_scale;
Vec3d m_starting_drag_position;
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BoundingBoxf3 m_starting_box;
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public:
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explicit GLGizmoScale3D(GLCanvas3D& parent);
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const Vec3d& get_scale() const { return m_scale; }
#if ENABLE_EXTENDED_SELECTION
void set_scale(const Vec3d& scale) { m_starting_scale = scale; m_scale = scale; }
#else
void set_scale(const Vec3d& scale) { m_starting_scale = scale; }
#endif // ENABLE_EXTENDED_SELECTION
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protected:
virtual bool on_init();
#if ENABLE_EXTENDED_SELECTION
virtual void on_start_dragging(const GLCanvas3D::Selection& selection);
#else
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virtual void on_start_dragging(const BoundingBoxf3& box);
#endif // ENABLE_EXTENDED_SELECTION
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virtual void on_update(const Linef3& mouse_ray);
#if ENABLE_GIZMOS_RESET
virtual void on_process_double_click();
#endif // ENABLE_GIZMOS_RESET
#if ENABLE_EXTENDED_SELECTION
virtual void on_render(const GLCanvas3D::Selection& selection) const;
virtual void on_render_for_picking(const GLCanvas3D::Selection& selection) const;
#else
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virtual void on_render(const BoundingBoxf3& box) const;
virtual void on_render_for_picking(const BoundingBoxf3& box) const;
#endif // ENABLE_EXTENDED_SELECTION
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private:
void render_grabbers_connection(unsigned int id_1, unsigned int id_2) const;
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void do_scale_x(const Linef3& mouse_ray);
void do_scale_y(const Linef3& mouse_ray);
void do_scale_z(const Linef3& mouse_ray);
void do_scale_uniform(const Linef3& mouse_ray);
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#if ENABLE_EXTENDED_SELECTION
double calc_ratio(const Linef3& mouse_ray) const;
#else
double calc_ratio(unsigned int preferred_plane_id, const Linef3& mouse_ray, const Vec3d& center) const;
#endif // ENABLE_EXTENDED_SELECTION
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};
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class GLGizmoMove3D : public GLGizmoBase
{
static const double Offset;
#if ENABLE_EXTENDED_SELECTION
Vec3d m_displacement;
#else
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Vec3d m_position;
#endif // ENABLE_EXTENDED_SELECTION
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Vec3d m_starting_drag_position;
Vec3d m_starting_box_center;
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Vec3d m_starting_box_bottom_center;
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public:
explicit GLGizmoMove3D(GLCanvas3D& parent);
#if ENABLE_EXTENDED_SELECTION
const Vec3d& get_displacement() const { return m_displacement; }
#else
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const Vec3d& get_position() const { return m_position; }
void set_position(const Vec3d& position) { m_position = position; }
#endif // ENABLE_EXTENDED_SELECTION
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protected:
virtual bool on_init();
#if ENABLE_EXTENDED_SELECTION
virtual void on_start_dragging(const GLCanvas3D::Selection& selection);
#else
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virtual void on_start_dragging(const BoundingBoxf3& box);
#endif // ENABLE_EXTENDED_SELECTION
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virtual void on_update(const Linef3& mouse_ray);
#if ENABLE_EXTENDED_SELECTION
virtual void on_render(const GLCanvas3D::Selection& selection) const;
virtual void on_render_for_picking(const GLCanvas3D::Selection& selection) const;
#else
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virtual void on_render(const BoundingBoxf3& box) const;
virtual void on_render_for_picking(const BoundingBoxf3& box) const;
#endif // ENABLE_EXTENDED_SELECTION
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private:
#if ENABLE_EXTENDED_SELECTION
double calc_projection(const Linef3& mouse_ray) const;
#else
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double calc_projection(Axis axis, unsigned int preferred_plane_id, const Linef3& mouse_ray) const;
#endif // ENABLE_EXTENDED_SELECTION
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};
class GLGizmoFlatten : public GLGizmoBase
{
// This gizmo does not use grabbers. The m_hover_id relates to polygon managed by the class itself.
private:
mutable Vec3d m_normal;
struct PlaneData {
std::vector<Vec3d> vertices;
Vec3d normal;
float area;
};
struct SourceDataSummary {
std::vector<BoundingBoxf3> bounding_boxes; // bounding boxes of convex hulls of individual volumes
Vec3d mesh_first_point;
};
// This holds information to decide whether recalculation is necessary:
SourceDataSummary m_source_data;
std::vector<PlaneData> m_planes;
#if !ENABLE_EXTENDED_SELECTION
struct InstanceData
{
Transform3d matrix;
InstanceData(const Transform3d& matrix) : matrix(matrix) {}
};
std::vector<InstanceData> m_instances;
#endif // !ENABLE_EXTENDED_SELECTION
Vec3d m_starting_center;
const ModelObject* m_model_object = nullptr;
void update_planes();
bool is_plane_update_necessary() const;
public:
explicit GLGizmoFlatten(GLCanvas3D& parent);
void set_flattening_data(const ModelObject* model_object);
Vec3d get_flattening_rotation() const;
protected:
virtual bool on_init();
#if ENABLE_EXTENDED_SELECTION
virtual void on_start_dragging(const GLCanvas3D::Selection& selection);
#else
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virtual void on_start_dragging(const BoundingBoxf3& box);
#endif // ENABLE_EXTENDED_SELECTION
virtual void on_update(const Linef3& mouse_ray) {}
#if ENABLE_EXTENDED_SELECTION
virtual void on_render(const GLCanvas3D::Selection& selection) const;
virtual void on_render_for_picking(const GLCanvas3D::Selection& selection) const;
#else
virtual void on_render(const BoundingBoxf3& box) const;
virtual void on_render_for_picking(const BoundingBoxf3& box) const;
#endif // ENABLE_EXTENDED_SELECTION
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virtual void on_set_state()
{
if (m_state == On && is_plane_update_necessary())
update_planes();
}
};
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} // namespace GUI
} // namespace Slic3r
#endif // slic3r_GLGizmo_hpp_