PrusaSlicer-NonPlainar/xs/xsp/GUI_3DScene.xsp

758 lines
21 KiB
Plaintext
Raw Normal View History

2015-01-17 23:36:21 +00:00
%module{Slic3r::XS};
#include <xsinit.h>
#include "slic3r/GUI/GLShader.hpp"
#include "slic3r/GUI/3DScene.hpp"
2015-01-17 23:36:21 +00:00
%name{Slic3r::GUI::_3DScene::GLShader} class GLShader {
GLShader();
~GLShader();
2018-05-21 11:08:02 +00:00
bool load_from_text(const char *fragment_shader, const char *vertex_shader);
bool load_from_file(const char *fragment_shader, const char *vertex_shader);
void release();
int get_attrib_location(const char *name) const;
int get_uniform_location(const char *name) const;
bool set_uniform(const char *name, float value) const;
void enable() const;
void disable() const;
int shader_program_id() const
%code%{ RETVAL = THIS->shader_program_id; %};
std::string last_error() const
%code%{ RETVAL = THIS->last_error; %};
};
%name{Slic3r::GUI::_3DScene::GLVolume} class GLVolume {
GLVolume();
~GLVolume();
std::vector<double> color()
%code%{ RETVAL.reserve(4); RETVAL.push_back(THIS->color[0]); RETVAL.push_back(THIS->color[1]); RETVAL.push_back(THIS->color[2]); RETVAL.push_back(THIS->color[3]); %};
int select_group_id()
%code%{ RETVAL = THIS->select_group_id; %};
int drag_group_id()
%code%{ RETVAL = THIS->drag_group_id; %};
int selected()
%code%{ RETVAL = THIS->selected; %};
void set_selected(int i)
%code%{ THIS->selected = i; %};
int hover()
%code%{ RETVAL = THIS->hover; %};
void set_hover(int i)
%code%{ THIS->hover = i; %};
int zoom_to_volumes()
%code%{ RETVAL = THIS->zoom_to_volumes; %};
void set_layer_height_texture_data(unsigned int texture_id, unsigned int shader_id, PrintObject* print_object, float z_cursor_relative, float edit_band_width);
void reset_layer_height_texture_data();
int object_idx() const;
int volume_idx() const;
int instance_idx() const;
Clone<Pointf3> origin() const
%code%{ RETVAL = THIS->origin; %};
void translate(double x, double y, double z)
%code%{ THIS->origin.translate(x, y, z); %};
Clone<BoundingBoxf3> bounding_box() const
%code%{ RETVAL = THIS->bounding_box; %};
Clone<BoundingBoxf3> transformed_bounding_box() const;
bool empty() const;
bool indexed() const;
void render() const;
bool has_layer_height_texture();
int layer_height_texture_width();
int layer_height_texture_height();
int layer_height_texture_cells();
void* layer_height_texture_data_ptr_level0();
void* layer_height_texture_data_ptr_level1();
double layer_height_texture_z_to_row_id() const;
void generate_layer_height_texture(PrintObject *print_object, bool force);
};
%name{Slic3r::GUI::_3DScene::GLVolume::Collection} class GLVolumeCollection {
GLVolumeCollection();
~GLVolumeCollection();
std::vector<int> load_object(ModelObject *object, int obj_idx, std::vector<int> instance_idxs, std::string color_by, std::string select_by, std::string drag_by, bool use_VBOs);
2017-11-30 13:43:47 +00:00
int load_wipe_tower_preview(int obj_idx, float pos_x, float pos_y, float width, float depth, float height, float rotation_angle, bool use_VBOs);
void erase()
%code{% THIS->clear(); %};
int count()
%code{% RETVAL = THIS->volumes.size(); %};
std::vector<double> get_current_print_zs(bool active_only)
%code{% RETVAL = THIS->get_current_print_zs(active_only); %};
void set_range(double low, double high);
void render_VBOs() const;
void render_legacy() const;
void finalize_geometry(bool use_VBOs);
void release_geometry();
2018-03-09 09:40:42 +00:00
void set_print_box(float min_x, float min_y, float min_z, float max_x, float max_y, float max_z);
bool check_outside_state(DynamicPrintConfig* config)
%code%{
RETVAL = THIS->check_outside_state(config);
%};
void reset_outside_state();
2018-04-05 10:52:29 +00:00
void update_colors_by_extruder(DynamicPrintConfig* config);
2018-03-09 09:40:42 +00:00
bool move_volume_up(int idx)
%code%{
if (idx > 0 && idx < int(THIS->volumes.size())) {
std::swap(THIS->volumes[idx-1], THIS->volumes[idx]);
std::swap(THIS->volumes[idx-1]->composite_id, THIS->volumes[idx]->composite_id);
std::swap(THIS->volumes[idx-1]->select_group_id, THIS->volumes[idx]->select_group_id);
std::swap(THIS->volumes[idx-1]->drag_group_id, THIS->volumes[idx]->drag_group_id);
RETVAL = true;
} else
RETVAL = false;
%};
bool move_volume_down(int idx)
%code%{
if (idx >= 0 && idx + 1 < int(THIS->volumes.size())) {
std::swap(THIS->volumes[idx+1], THIS->volumes[idx]);
std::swap(THIS->volumes[idx+1]->composite_id, THIS->volumes[idx]->composite_id);
std::swap(THIS->volumes[idx+1]->select_group_id, THIS->volumes[idx]->select_group_id);
std::swap(THIS->volumes[idx+1]->drag_group_id, THIS->volumes[idx]->drag_group_id);
RETVAL = true;
} else
RETVAL = false;
%};
%{
SV*
GLVolumeCollection::arrayref()
CODE:
AV* av = newAV();
av_fill(av, THIS->volumes.size()-1);
int i = 0;
for (GLVolume *v : THIS->volumes) {
av_store(av, i++, perl_to_SV_ref(*v));
}
RETVAL = newRV_noinc((SV*)av);
OUTPUT:
RETVAL
%}
};
2015-01-17 23:36:21 +00:00
%package{Slic3r::GUI::_3DScene};
%{
2018-05-09 08:47:04 +00:00
void
init_gl()
CODE:
_3DScene::init_gl();
bool
use_VBOs()
CODE:
RETVAL = _3DScene::use_VBOs();
OUTPUT:
RETVAL
bool
add_canvas(canvas, context)
SV *canvas;
SV *context;
CODE:
RETVAL = _3DScene::add_canvas((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (wxGLContext*)wxPli_sv_2_object(aTHX_ context, "Wx::GLContext"));
OUTPUT:
RETVAL
bool
remove_canvas(canvas)
SV *canvas;
CODE:
RETVAL = _3DScene::remove_canvas((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"));
OUTPUT:
RETVAL
void
remove_all_canvases()
CODE:
_3DScene::remove_all_canvases();
2018-05-23 07:57:44 +00:00
bool
init(canvas, useVBOs)
SV *canvas;
bool useVBOs;
CODE:
RETVAL = _3DScene::init((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), useVBOs);
OUTPUT:
RETVAL
bool
is_dirty(canvas)
SV *canvas;
CODE:
RETVAL = _3DScene::is_dirty((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"));
OUTPUT:
RETVAL
void
set_dirty(canvas, dirty)
SV *canvas;
bool dirty;
CODE:
_3DScene::set_dirty((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), dirty);
bool
is_shown_on_screen(canvas)
SV *canvas;
CODE:
RETVAL = _3DScene::is_shown_on_screen((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"));
OUTPUT:
RETVAL
2018-05-14 12:14:19 +00:00
void
resize(canvas, w, h)
SV *canvas;
unsigned int w;
unsigned int h;
CODE:
_3DScene::resize((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), w, h);
GLVolumeCollection*
get_volumes(canvas)
SV *canvas;
CODE:
RETVAL = _3DScene::get_volumes((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"));
OUTPUT:
RETVAL
void
set_volumes(canvas, volumes)
SV *canvas;
GLVolumeCollection *volumes;
CODE:
_3DScene::set_volumes((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), volumes);
void
reset_volumes(canvas)
SV *canvas;
CODE:
_3DScene::reset_volumes((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"));
2018-05-23 09:14:49 +00:00
DynamicPrintConfig*
get_config(canvas)
SV *canvas;
CODE:
RETVAL = _3DScene::get_config((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"));
OUTPUT:
RETVAL
void
set_config(canvas, config)
SV *canvas;
DynamicPrintConfig *config;
CODE:
_3DScene::set_config((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), config);
2018-05-14 12:14:19 +00:00
void
set_bed_shape(canvas, shape)
SV *canvas;
Pointfs shape;
CODE:
_3DScene::set_bed_shape((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), shape);
2018-05-15 08:32:38 +00:00
2018-05-15 13:38:25 +00:00
void
set_auto_bed_shape(canvas)
SV *canvas;
CODE:
_3DScene::set_auto_bed_shape((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"));
2018-05-15 08:32:38 +00:00
Clone<BoundingBoxf3>
get_bed_bounding_box(canvas)
SV *canvas;
CODE:
RETVAL = _3DScene::get_bed_bounding_box((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"));
OUTPUT:
RETVAL
Clone<BoundingBoxf3>
get_volumes_bounding_box(canvas)
SV *canvas;
CODE:
RETVAL = _3DScene::get_volumes_bounding_box((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"));
OUTPUT:
RETVAL
2018-05-14 12:14:19 +00:00
Clone<BoundingBoxf3>
get_max_bounding_box(canvas)
SV *canvas;
CODE:
RETVAL = _3DScene::get_max_bounding_box((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"));
OUTPUT:
RETVAL
2018-05-18 11:02:47 +00:00
Clone<Pointf3>
get_axes_origin(canvas)
SV *canvas;
CODE:
RETVAL = _3DScene::get_axes_origin((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"));
OUTPUT:
RETVAL
void
set_axes_origin(canvas, origin)
SV *canvas;
Pointf3 *origin;
CODE:
_3DScene::set_axes_origin((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), origin);
float
get_axes_length(canvas)
SV *canvas;
CODE:
RETVAL = _3DScene::get_axes_length((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"));
OUTPUT:
RETVAL
void
set_axes_length(canvas, length)
SV *canvas;
float length;
CODE:
_3DScene::set_axes_length((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), length);
2018-05-18 09:05:48 +00:00
void
set_cutting_plane(canvas, z, polygons)
SV *canvas;
float z;
ExPolygons polygons;
CODE:
_3DScene::set_cutting_plane((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), z, polygons);
2018-05-09 08:47:04 +00:00
unsigned int
get_camera_type(canvas)
SV *canvas;
CODE:
RETVAL = _3DScene::get_camera_type((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"));
OUTPUT:
RETVAL
void
set_camera_type(canvas, type)
SV *canvas;
unsigned int type;
CODE:
_3DScene::set_camera_type((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), type);
2018-05-14 09:31:58 +00:00
std::string
get_camera_type_as_string(canvas)
SV *canvas;
CODE:
RETVAL = _3DScene::get_camera_type_as_string((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"));
OUTPUT:
RETVAL
2018-05-09 08:47:04 +00:00
float
get_camera_zoom(canvas)
SV *canvas;
CODE:
RETVAL = _3DScene::get_camera_zoom((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"));
OUTPUT:
RETVAL
void
set_camera_zoom(canvas, zoom)
SV *canvas;
float zoom;
CODE:
_3DScene::set_camera_zoom((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), zoom);
float
get_camera_phi(canvas)
SV *canvas;
CODE:
RETVAL = _3DScene::get_camera_phi((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"));
OUTPUT:
RETVAL
void
set_camera_phi(canvas, phi)
SV *canvas;
float phi;
CODE:
_3DScene::set_camera_phi((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), phi);
float
get_camera_theta(canvas)
SV *canvas;
CODE:
RETVAL = _3DScene::get_camera_theta((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"));
OUTPUT:
RETVAL
void
set_camera_theta(canvas, theta)
SV *canvas;
float theta;
CODE:
_3DScene::set_camera_theta((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), theta);
float
get_camera_distance(canvas)
SV *canvas;
CODE:
RETVAL = _3DScene::get_camera_distance((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"));
OUTPUT:
RETVAL
void
set_camera_distance(canvas, distance)
SV *canvas;
float distance;
CODE:
_3DScene::set_camera_distance((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), distance);
Clone<Pointf3>
get_camera_target(canvas)
SV *canvas;
CODE:
RETVAL = _3DScene::get_camera_target((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"));
OUTPUT:
RETVAL
void
set_camera_target(canvas, target)
SV *canvas;
Pointf3 *target;
CODE:
_3DScene::set_camera_target((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), target);
bool
is_picking_enabled(canvas)
SV *canvas;
CODE:
RETVAL = _3DScene::is_picking_enabled((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"));
OUTPUT:
RETVAL
2018-05-23 07:57:44 +00:00
bool
is_shader_enabled(canvas)
SV *canvas;
CODE:
RETVAL = _3DScene::is_shader_enabled((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"));
OUTPUT:
RETVAL
2018-05-23 13:35:11 +00:00
bool
is_multisample_allowed(canvas)
SV *canvas;
CODE:
RETVAL = _3DScene::is_multisample_allowed((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"));
OUTPUT:
RETVAL
2018-05-21 12:40:09 +00:00
void
enable_warning_texture(canvas, enable)
SV *canvas;
bool enable;
CODE:
_3DScene::enable_warning_texture((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), enable);
2018-05-21 12:57:43 +00:00
void
enable_legend_texture(canvas, enable)
SV *canvas;
bool enable;
CODE:
_3DScene::enable_legend_texture((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), enable);
void
enable_picking(canvas, enable)
SV *canvas;
bool enable;
CODE:
_3DScene::enable_picking((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), enable);
2018-05-23 07:57:44 +00:00
void
enable_shader(canvas, enable)
SV *canvas;
bool enable;
CODE:
_3DScene::enable_shader((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), enable);
2018-05-23 13:35:11 +00:00
void
allow_multisample(canvas, allow)
SV *canvas;
bool allow;
CODE:
_3DScene::allow_multisample((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), allow);
2018-05-23 11:56:54 +00:00
bool
is_mouse_dragging(canvas)
SV *canvas;
CODE:
RETVAL = _3DScene::is_mouse_dragging((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"));
OUTPUT:
RETVAL
void
set_mouse_dragging(canvas, dragging)
SV *canvas;
bool dragging;
CODE:
_3DScene::set_mouse_dragging((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), dragging);
Clone<Pointf>
get_mouse_position(canvas)
SV *canvas;
CODE:
RETVAL = _3DScene::get_mouse_position((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"));
OUTPUT:
RETVAL
void
set_mouse_position(canvas, position)
SV *canvas;
Pointf *position;
CODE:
_3DScene::set_mouse_position((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), position);
2018-05-23 13:35:11 +00:00
int
get_hover_volume_id(canvas)
SV *canvas;
CODE:
RETVAL = _3DScene::get_hover_volume_id((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"));
OUTPUT:
RETVAL
void
set_hover_volume_id(canvas, id)
SV *canvas;
int id;
CODE:
_3DScene::set_hover_volume_id((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), id);
2018-05-15 08:32:38 +00:00
void
zoom_to_bed(canvas)
SV *canvas;
CODE:
_3DScene::zoom_to_bed((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"));
void
zoom_to_volumes(canvas)
SV *canvas;
CODE:
_3DScene::zoom_to_volumes((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"));
void
select_view(canvas, direction)
SV *canvas;
std::string direction;
CODE:
_3DScene::select_view((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), direction);
2018-05-15 13:38:25 +00:00
2018-05-23 07:57:44 +00:00
bool
start_using_shader(canvas)
SV *canvas;
CODE:
RETVAL = _3DScene::start_using_shader((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"));
OUTPUT:
RETVAL
void
stop_using_shader(canvas)
SV *canvas;
CODE:
_3DScene::stop_using_shader((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"));
2018-05-23 13:35:11 +00:00
void
picking_pass(canvas)
SV *canvas;
CODE:
_3DScene::picking_pass((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"));
2018-05-21 13:24:52 +00:00
void
render_background(canvas)
SV *canvas;
CODE:
_3DScene::render_background((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"));
2018-05-15 13:38:25 +00:00
void
2018-05-18 09:05:48 +00:00
render_bed(canvas)
SV *canvas;
CODE:
_3DScene::render_bed((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"));
2018-05-18 11:02:47 +00:00
void
render_axes(canvas)
SV *canvas;
CODE:
_3DScene::render_axes((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"));
2018-05-21 13:57:03 +00:00
void
render_volumes(canvas, fake_colors)
SV *canvas;
bool fake_colors;
CODE:
_3DScene::render_volumes((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), fake_colors);
2018-05-23 09:14:49 +00:00
void
render_objects(canvas, useVBOs)
SV *canvas;
bool useVBOs;
CODE:
_3DScene::render_objects((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), useVBOs);
2018-05-18 09:05:48 +00:00
void
render_cutting_plane(canvas)
2018-05-15 13:38:25 +00:00
SV *canvas;
CODE:
2018-05-18 09:05:48 +00:00
_3DScene::render_cutting_plane((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"));
2018-05-21 12:40:09 +00:00
void
render_warning_texture(canvas)
SV *canvas;
CODE:
_3DScene::render_warning_texture((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"));
2018-05-21 12:57:43 +00:00
void
render_legend_texture(canvas)
SV *canvas;
CODE:
_3DScene::render_legend_texture((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"));
2018-05-21 12:40:09 +00:00
void
render_texture(canvas, tex_id, left, right, bottom, top)
SV *canvas;
unsigned int tex_id;
float left;
float right;
float bottom;
float top;
CODE:
_3DScene::render_texture((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), tex_id, left, right, bottom, top);
void
register_on_viewport_changed_callback(canvas, callback)
SV *canvas;
SV *callback;
CODE:
_3DScene::register_on_viewport_changed_callback((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (void*)callback);
2018-05-09 08:47:04 +00:00
2018-05-23 09:14:49 +00:00
void
2018-05-23 11:56:54 +00:00
register_on_mark_volumes_for_layer_height_callback(canvas, callback)
2018-05-23 09:14:49 +00:00
SV *canvas;
SV *callback;
CODE:
2018-05-23 11:56:54 +00:00
_3DScene::register_on_mark_volumes_for_layer_height_callback((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (void*)callback);
2018-05-09 08:47:04 +00:00
unsigned int
finalize_legend_texture()
CODE:
RETVAL = _3DScene::finalize_legend_texture();
OUTPUT:
RETVAL
2018-01-16 13:59:06 +00:00
unsigned int
get_legend_texture_width()
CODE:
RETVAL = _3DScene::get_legend_texture_width();
OUTPUT:
RETVAL
unsigned int
get_legend_texture_height()
CODE:
RETVAL = _3DScene::get_legend_texture_height();
OUTPUT:
RETVAL
void
reset_legend_texture()
CODE:
_3DScene::reset_legend_texture();
2018-03-09 09:40:42 +00:00
void
generate_warning_texture(std::string msg)
CODE:
_3DScene::generate_warning_texture(msg);
unsigned int
finalize_warning_texture()
CODE:
RETVAL = _3DScene::finalize_warning_texture();
OUTPUT:
RETVAL
unsigned int
get_warning_texture_width()
CODE:
RETVAL = _3DScene::get_warning_texture_width();
OUTPUT:
RETVAL
unsigned int
get_warning_texture_height()
CODE:
RETVAL = _3DScene::get_warning_texture_height();
OUTPUT:
RETVAL
void
reset_warning_texture()
CODE:
_3DScene::reset_warning_texture();
2015-01-17 23:36:21 +00:00
void
_load_print_toolpaths(print, volumes, tool_colors, use_VBOs)
Print *print;
GLVolumeCollection *volumes;
std::vector<std::string> tool_colors;
int use_VBOs;
CODE:
_3DScene::_load_print_toolpaths(print, volumes, tool_colors, use_VBOs != 0);
void
_load_print_object_toolpaths(print_object, volumes, tool_colors, use_VBOs)
PrintObject *print_object;
GLVolumeCollection *volumes;
std::vector<std::string> tool_colors;
int use_VBOs;
2015-01-17 23:36:21 +00:00
CODE:
_3DScene::_load_print_object_toolpaths(print_object, volumes, tool_colors, use_VBOs != 0);
2015-01-17 23:36:21 +00:00
void
_load_wipe_tower_toolpaths(print, volumes, tool_colors, use_VBOs)
Print *print;
GLVolumeCollection *volumes;
std::vector<std::string> tool_colors;
int use_VBOs;
CODE:
_3DScene::_load_wipe_tower_toolpaths(print, volumes, tool_colors, use_VBOs != 0);
void
load_gcode_preview(print, preview_data, volumes, str_tool_colors, use_VBOs)
2018-02-07 08:07:37 +00:00
Print *print;
GCodePreviewData *preview_data;
2018-02-07 08:07:37 +00:00
GLVolumeCollection *volumes;
std::vector<std::string> str_tool_colors;
int use_VBOs;
CODE:
_3DScene::load_gcode_preview(print, preview_data, volumes, str_tool_colors, use_VBOs != 0);
%}