Commit Graph

18882 Commits

Author SHA1 Message Date
Lukas Matena
34a0f6d970 Bumped up version to 2.4.1-rc1 2022-03-03 11:16:57 +01:00
enricoturri1966
3003db411f Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
Shader: gouraud_light - GCodeViewer shells
2022-03-03 09:56:13 +01:00
enricoturri1966
8d43a854c6 Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
Shader: gouraud_light - Sequential view marker
2022-03-03 09:46:04 +01:00
enricoturri1966
a3753c9d9c Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
Shader: gouraud_light - Bed model
2022-03-03 09:29:54 +01:00
enricoturri1966
8315f43ed0 Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
Shader: gouraud_light - Bed axes
2022-03-03 09:21:52 +01:00
enricoturri1966
abb5f5f99a Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
Shader: flat - GLGizmoPainterBase::m_circle
2022-03-03 08:40:12 +01:00
enricoturri1966
a6e84aec20 Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
Shader: flat - Gizmo SLA Supports points
2022-03-02 15:10:34 +01:00
enricoturri1966
3165a4d0d5 Merge branch 'master' of https://github.com/prusa3d/PrusaSlicer into et_opengl_3 2022-03-02 14:32:30 +01:00
enricoturri1966
5621f00ee6 Some refactoring into GLGizmoSlaSupports::render_points() 2022-03-02 14:31:24 +01:00
enricoturri1966
bf57d022d4 Merge branch 'master' of https://github.com/prusa3d/PrusaSlicer into et_opengl_3 2022-03-02 13:28:42 +01:00
enricoturri1966
4990558dee Tech ENABLE_GLBEGIN_GLEND_REMOVAL - Fixed a few bugs when the tech is disabled 2022-03-02 13:28:20 +01:00
enricoturri1966
b4f9d91b73 Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
Shader: flat - debug tech PRUSASLICER_TRIANGLE_SELECTOR_DEBUG
2022-03-02 13:07:36 +01:00
enricoturri1966
5cf6219f3e Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
Shader: flat - GLGizmoPainterBase::s_sphere
2022-03-02 12:21:59 +01:00
enricoturri1966
a07e02f5ab Merge branch 'master' of https://github.com/prusa3d/PrusaSlicer into et_opengl_3 2022-03-02 12:11:33 +01:00
enricoturri1966
5193a15852 Tech ENABLE_GLBEGIN_GLEND_REMOVAL - Use 2D vertices to render GLGizmoPainterBase circle 2022-03-02 12:10:02 +01:00
enricoturri1966
93afbd551b Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
Shader: flat - Gizmo Hollow picking
2022-03-02 11:56:09 +01:00
enricoturri1966
278ec6fe93 Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
Shader: flat - Layers editing
2022-03-02 10:12:44 +01:00
rtyr
867a38fdb6
Sync with PrusaSlicer-settings 2022-03-02 09:50:11 +01:00
rtyr
b2fba940fe
Sync with PrusaSlicer-settings 2022-03-02 09:47:29 +01:00
enricoturri1966
1959522c46 Merge branch 'master' of https://github.com/prusa3d/PrusaSlicer into et_opengl_3 2022-03-02 08:32:13 +01:00
enricoturri1966
5f9aeb1e38 Removed unneeded pairs glPushMatrix()/glPopMatrix() 2022-03-02 08:30:00 +01:00
enricoturri1966
0d001ce84f Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
Shader: flat - Rectangle selection
2022-03-01 15:39:00 +01:00
enricoturri1966
cc1d3b738d Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
Shader: flat - Selection
2022-03-01 13:03:49 +01:00
enricoturri1966
f4cf9494d0 Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Some refactoring 2022-03-01 12:00:29 +01:00
enricoturri1966
282b3d2d6b Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
Shader: flat - MeshClipper
2022-03-01 11:13:44 +01:00
enricoturri1966
a5ef78b8fd Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
Shader: flat - Gizmo Scale
2022-03-01 11:01:12 +01:00
enricoturri1966
76f3829ecb Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
Shader: flat - Gizmo Rotate
2022-03-01 10:48:38 +01:00
enricoturri1966
0376571a93 Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
Shader: flat - Gizmo Move grabber extension
2022-03-01 10:10:04 +01:00
enricoturri1966
bc3341160b Merge branch 'master' of https://github.com/prusa3d/PrusaSlicer into et_opengl_3 2022-03-01 09:56:10 +01:00
enricoturri1966
3b53ba7865 Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
Shader: flat - Gizmo Move
2022-03-01 09:56:00 +01:00
enricoturri1966
5377e4c43b Removed empty DoubleSliderUtils.hpp 2022-02-28 15:53:12 +01:00
enricoturri1966
d766627099 Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
Shader: flat - Gizmo Place on face
2022-02-28 15:11:14 +01:00
enricoturri1966
7c9ac342de Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
Shader: flat - Gizmo Cut
2022-02-28 14:55:08 +01:00
enricoturri1966
8c8f0b32a7 Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
Shader: flat - Picking for base gizmo grabbers and gizmo rotate grabber extensions
2022-02-28 14:33:49 +01:00
enricoturri1966
78a93acb5b Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
Shader: flat - SLA caps
2022-02-28 12:50:43 +01:00
enricoturri1966
d0511b332b Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
Shader: flat - Camera target
2022-02-28 12:39:00 +01:00
enricoturri1966
5b1c9a34d6 Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
Shader: flat - Volumes picking pass
2022-02-28 12:05:08 +01:00
enricoturri1966
507dda6641 Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
Shader: flat - Model sequential print clearance
2022-02-28 11:23:46 +01:00
enricoturri1966
b766902fe2 Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
Shader: flat - Model non-manifold edges
2022-02-28 11:14:07 +01:00
enricoturri1966
df7be964e0 Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
Shader: flat - Model sinking contour
2022-02-28 11:10:03 +01:00
enricoturri1966
a5ff37013b Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders. 1st installment.
Shader: flat - Default bed
2022-02-28 10:41:01 +01:00
enricoturri1966
2379588196 Tech ENABLE_GLBEGIN_GLEND_REMOVAL - Fix in GLGizmoRotate::render_angle_arc():
Tech ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL - Fix in GLModel::render()
2022-02-28 10:21:03 +01:00
Nick Berardi
a1846e38d2
Reved Creality.ini version
Reved Creality.ini version, and included `*pauseprint*` for Ender-3 Max as well.
2022-02-27 10:37:08 -05:00
Nick Berardi
537fa118df
Added support for *pauseprint* to Ender-3 models
Added support for `*pauseprint*` to Ender-3 models, as they do support `M25` out of the box from at least the Ender-3 line forward.
2022-02-27 10:32:58 -05:00
Nick Berardi
1ad8460a3c creality.ini: add Ender-3 Pro
Added missing profile for Creality Ender-3 Pro
2022-02-27 10:04:26 -05:00
enricoturri1966
b4c11dfc83 SPE-1202 - Fixed project name after loading a 3mf file whose path contains diacritics by double clicking (might be a fix of #7681, #7173 and #7845) 2022-02-25 14:11:06 +01:00
Vojtech Bubnik
97fb6d22dd Follow-up to 8aefe3fc90
Suppress the G-code find / replace substitutions for the non-G-code
    sections (comment blocks) at the start and at the end of the G-code file.
This commit extends the suppressed blocks for G-code find / replace
to placeholders for initial / final M73 commands and over the trailing
G-code comments.
Fixes gcode substitution: replacing comments removes initial and final M73 commands
2022-02-25 12:20:33 +01:00
enricoturri1966
1e9951dec5 Follow-up of 5b5fdfba01 - Removed member variable Selection::m_dragging
It was used only in ObjectManipulation::update_if_dirty() to avoid the update the sidebar reset and mirror button, which results in a slow down of the GUI, while dragging objects/gizmos in the 3D scene

A call to GLCanvas3D::is_dragging() is used instead
2022-02-25 11:42:42 +01:00
enricoturri1966
5b5fdfba01 Follow-up of 3cd15ac005 - Fixed update of dragging state of selection 2022-02-24 14:49:53 +01:00
enricoturri1966
2aa79ec483 Merge branch 'master' of https://github.com/prusa3d/PrusaSlicer into et_new_camera_movements 2022-02-24 13:24:28 +01:00