Commit Graph

51 Commits

Author SHA1 Message Date
bubnikv
3b89717149 Changing the internal representation of Point / Pointf / Point3 / Pointf3 to Eigen Matrix types:
Changed the Point3 / Pointf3 to derive from the Eigen Vec3crd / Vec3d.
Replaced the Point::concide_with() method calls with == operator.
Reduced some compiler warnings.
2018-08-15 13:51:40 +02:00
bubnikv
f34252a27b Changing the internal representation of Point / Pointf / Point3 / Pointf3 to Eigen Matrix types:
Changed the Point3 / Pointf3 to composite Eigen Vec3crd / Vec3d.
Point3 is no more derived from Point,
Pointf3 is no more derived from Pointf.
Introduced Transform2f/3f/2d/3d types as aliases to Eigen::Transform.
2018-08-14 21:33:41 +02:00
bubnikv
86da661097 Changing the internal representation of Point / Pointf / Point3 / Pointf3 to Eigen Matrix types, first step 2018-08-14 18:33:26 +02:00
tamasmeszaros
85474e5803 Merge remote-tracking branch 'origin/master' into feature_arrange_with_libnest2d
# Conflicts:
#	CMakeLists.txt
#	lib/Slic3r/GUI/MainFrame.pm
2018-06-28 18:50:39 +02:00
Enrico Turri
53f8706805 Rotate gizmo interaction with mouse 2018-06-15 16:16:55 +02:00
tamasmeszaros
fd829580e9 Working arrange_objects with DJD selection heuristic and a bottom-left placement strategy. 2018-05-17 10:37:26 +02:00
bubnikv
030fc9c320 Merge branch 'master' into gcode_preview 2018-02-13 14:55:54 +01:00
bubnikv
47d904a628 Changed the Slic3r coordinate type from long to int32 to match
the point type on Windows / Linux / OSX
to achieve the same behavior on all the 32 / 64bit systems.
(Windows always treats the long as 32bit int, while Linux treats
long as a 64bit int).
2018-02-12 18:16:10 +01:00
Enrico Turri
a417cf955d GCode Preview - Code cleanup 2018-01-17 10:39:05 +01:00
Enrico Turri
0f4bec8af0 gcode preview - first installment - wip 2018-01-08 13:44:10 +01:00
bubnikv
d9d6d996e9 Utility functions to pass wxWidgets pointers from Perl to C++ code.
C++ var_dir / set_var_dir() interface to access the UI resources
from the C++ code.
2017-10-17 20:00:15 +02:00
bubnikv
a91d7cb2f7 Redefined the ==, != operators of Point and BoundingBox classes
to become members of their respective classes to avoid type clashes
through implicit casting operators of ConfigOption classes.
2017-10-17 14:36:30 +02:00
bubnikv
777023c7a8 Ported PrintObject::prepare_infill & combine_infill from Perl to C++. 2017-08-02 14:24:32 +02:00
bubnikv
812a2c7cbd Further implementation of FillRectilinear3. 2017-07-28 15:47:59 +02:00
bubnikv
137aab9631 Fixed compilation on Linux 2017-07-27 13:21:48 +02:00
bubnikv
a6ea01a23f Moved some math macros (sqr, lerp, clamp) to libslic3r.h
Added UNUSED macro to libslic3r.h, used it to reduce some compile warnings.

Split the Int128 class from Clipper library to a separate file,
extended Int128 with intrinsic types wherever possible for performance,
added new geometric predicates.

Added a draft of new FillRectilinear3, which should reduce overfill near the perimeters in the future.
2017-07-27 10:39:43 +02:00
bubnikv
b5f38dd23f Fixed the "avoid crossing perimeters" bug introduced in Slic3r 1.34.1.24
https://github.com/prusa3d/Slic3r/issues/311
https://github.com/prusa3d/Slic3r/issues/317
https://github.com/prusa3d/Slic3r/issues/323
2017-06-02 13:33:19 +02:00
bubnikv
2f57ee60d1 Improved G-code generator for multi-material prints
to minimize tool switches.
2017-05-10 11:25:57 +02:00
bubnikv
e90279c513 Ported the G-code generator from Perl to C++.
Removed GCode.pm
Removed the Perl bindigns for AvoidCrossingPerimeters, OozePrevention, SpiralVase, Wipe
Changed the std::set of extruder IDs to vector of IDs.
Removed some MSVC compiler warnings, removed obnoxious compiler warnings when compiling the Perl bindings.
2017-05-03 18:28:22 +02:00
bubnikv
47543cf82a Operator< for Point 2017-04-05 08:57:59 +02:00
bubnikv
bd9ee88e2f Fix of https://github.com/prusa3d/Slic3r/issues/214
Dent in perimeters around a hole

Clipper Offset has been extended to remove tiny edges before the offset.
This is important as the tiny edges pose difficulty
for normal calculation, leading to various adverse effects like
kinks and dents in the offsetted contour.
2017-04-04 11:17:25 +02:00
bubnikv
d18e10c7c9 Rewrote the OpenGL object rendering to indexed triangle / quad sets
for lower memory consumption.
Rewrote the print path 3D preview to generate these indexed triangle / quad
sets, possibly with at least as possible duplication of vertices,
with a crease angle of 45 degrees, leading to maximum 8% overshoots
at the corners.
2017-03-15 16:33:25 +01:00
bubnikv
1699864b8a utility class ClosestPointInRadiusLookup 2017-01-25 18:26:06 +01:00
bubnikv
0b90ebd74e Move semantics on MultiPoint, Polygon, Polyline.
Append methods on Polyline.
squared length function on point->DistanceTo
2017-01-19 13:43:29 +01:00
bubnikv
5d18657ac5 Don't be lazy, use fully qualified Slic3r::Polygon/ExPolygon/Point/Line names 2016-12-08 15:16:09 +01:00
bubnikv
1d44e92a6e Point dot operator and PointHash object for std unique_xxx functions. 2016-11-29 19:29:24 +01:00
bubnikv
8b0784f26c Added a free "cross product" function to Pointf (thinking the Pointf is
really a vector in this case).

Made the == operator inline.
2016-11-28 17:34:52 +01:00
bubnikv
1fb57e439e Defined the +-* operators on Pointf.
Removed the deprecated VibrationLimit feature.
Added triangle infill.
The Prusa3D fork of Slic3r has been marked as "Slic3r Prusa Edition"
with menus pointing to the prusa3d/slic3r github release page
and Prusa3D drivers downloads page.
2016-10-21 16:53:42 +02:00
bubnikv
620c6c7378 Ported from the playground branch. Various documentation and optimization. 2016-09-13 13:30:00 +02:00
bubnikv
068f71847e Some inlining optimizations. 2016-09-13 09:46:41 +02:00
bubnikv
9fcc8fe9ae Meged with release_candidate_1_3 2016-09-12 11:29:39 +02:00
Alessandro Ranellucci
9e8022f6f6 More refactoring to medial axis and gap fill, more robust 2016-05-20 17:03:57 +02:00
bubnikv
7d54e28e30 Added optimized methods for point and polyline rotation.
Existing methods for rotation were optimized by calculating the sin/cos values once only.
Added an operator- for points.
2016-04-10 19:06:46 +02:00
Mark Walker
92e1f1011a Fix issue with undefined BOOST_VERSION
if BOOST_VERSION < 106000 always succeeds because BOOST_VERSION is
undefined.  In order to avoid the code for new boost, we need
<boost/version.hpp>
2016-03-13 23:51:35 -07:00
Alessandro Ranellucci
f4a9fa6569 Support incompatible change in Boost 1.60. #3117 2016-03-14 00:06:56 +01:00
Alessandro Ranellucci
667a121ddb Fixed error in porting causing wrong moves with avoid_crossing_perimeters 2015-12-19 14:49:29 +01:00
Alessandro Ranellucci
4913e90e10 Remove any Perl related code from libslic3r 2015-12-08 00:39:54 +01:00
Alessandro Ranellucci
ed75219215 Ported mode Model methods to XS 2015-12-02 18:06:18 +01:00
Alessandro Ranellucci
bf541a1fed Refactoring in PlaceholderParser 2015-05-02 21:43:22 +02:00
Alessandro Ranellucci
2bbb6c570b Ported toolpaths rendering to C++ 2015-01-18 01:07:22 +01:00
Alessandro Ranellucci
8f4cbefd0d Lots of improvements to MotionPlanner/avoid_crossing_perimeters. Smoother paths and several edge cases now handled better 2015-01-06 20:52:36 +01:00
Alessandro Ranellucci
d8be67c28b Bugfix: Douglas-Peucker used perpendicular distance instead of shortest distance, thus clipping more than it should. #2474 2015-01-03 15:03:53 +01:00
Alessandro Ranellucci
9cd0a63331 Refactoring of PreviewCanvas 2014-12-15 01:28:11 +01:00
Alessandro Ranellucci
2f2ae75529 Some incomplete work for moving objects in 3D plater 2014-12-13 22:18:43 +01:00
Alessandro Ranellucci
360dee862b Keep model objects aligned to Z = 0 in plater 2014-12-12 22:43:56 +01:00
Alessandro Ranellucci
6ce651eb4a Fixed wrong implementation of concave_points() and convex_points() in C++. #2384 2014-12-07 19:53:22 +01:00
Alessandro Ranellucci
379cde30e2 Ported Slic3r::BridgeDetector to XS 2014-11-15 22:41:22 +01:00
Alessandro Ranellucci
3e4c572164 Ported some methods including add_model_object() and apply_config() to XS 2014-11-09 12:25:59 +01:00
Alessandro Ranellucci
a4eef93950 Fixed minor regression 2014-11-04 21:07:18 +01:00
Alessandro Ranellucci
6573ae002a Bugfix: fix crash in some circumstances caused by Avoid crossing perimeters. #2271 2014-09-23 20:19:47 +02:00