Enrico Turri
70664122af
3DScene layer height profile rendering moved to c++
2018-05-24 15:17:01 +02:00
Enrico Turri
f31c55ceed
3DScene layer editing overlay textures rendering moved to c++
2018-05-24 13:46:17 +02:00
Enrico Turri
751b41b94b
3DScene picking pass moved to c++
2018-05-23 15:35:11 +02:00
Enrico Turri
90c50b281a
3DScene mouse variables moved to c++
2018-05-23 13:56:54 +02:00
Enrico Turri
b36243ba10
Objects rendering moved to c++
2018-05-23 11:14:49 +02:00
Enrico Turri
b4beb7aae9
3DScene plain shader moved to c++
2018-05-23 09:57:44 +02:00
Enrico Turri
85b6784dcb
Merge with master
2018-05-22 15:03:40 +02:00
Enrico Turri
451c58d58f
3DScene's enable_picking variable moved to c++
2018-05-22 09:02:42 +02:00
Enrico Turri
ae53c7cb2e
Volumes rendering moved to c++
2018-05-21 15:57:03 +02:00
Enrico Turri
0f035d0bae
Background rendering moved to c++
2018-05-21 15:24:52 +02:00
Enrico Turri
bf7b9eb3e7
Legend texture moved to c++
2018-05-21 14:57:43 +02:00
Enrico Turri
3fdc5e20a7
Warning texture moved to c++
2018-05-21 14:40:09 +02:00
Enrico Turri
7cff6ef6db
Shaders loaded from files
2018-05-21 13:08:02 +02:00
Enrico Turri
a7fc57a176
3DScene reset_object method moved to c++
2018-05-18 14:08:59 +02:00
Enrico Turri
5fc8fdee11
3DScene axes moved to c++
2018-05-18 13:02:47 +02:00
Enrico Turri
1e0a8de5b1
3DScene cutting plane moved to c++
2018-05-18 11:05:48 +02:00
Enrico Turri
0584990b65
Fixed z layers indices under 3D preview sliders
2018-05-18 10:14:47 +02:00
Enrico Turri
2b4829a4b9
3DScene bed variables moved to c++
2018-05-15 15:38:25 +02:00
Enrico Turri
f0d1888ca9
3DScene select_view() function moved to c++
2018-05-15 11:30:11 +02:00
Enrico Turri
75f1f832aa
3DScene bed origin moved to c++
2018-05-15 11:07:32 +02:00
Enrico Turri
7519e34507
3DScene zoom functions moved to c++
2018-05-15 10:32:38 +02:00
Enrico Turri
f4303ebdb8
1st attempt of perl callback from c++ for 3DScene
2018-05-15 09:50:01 +02:00
Enrico Turri
0c1655b884
3DScene::Resize() method moved to c++
2018-05-14 14:14:19 +02:00
Enrico Turri
1fd59144c7
Camera data moved to c++ - WIP
2018-05-14 11:31:58 +02:00
Enrico Turri
5024fc4be7
OpenGL to c++ 1st installment - WIP
2018-05-09 10:47:04 +02:00
Enrico Turri
71d9500b2e
More robust fix for 3D view and GUI buttons not in synch when object's size is almost identical to print volume's size
2018-04-24 09:00:33 +02:00
bubnikv
913cdef297
Merge remote-tracking branch 'origin/scene_manipulators'
2018-04-13 16:54:22 +02:00
Enrico Turri
76beaa6421
Objects colored by extruder color
2018-04-05 12:52:29 +02:00
Lukas Matena
3d6f6530c0
Merge branch 'master' into wipe_tower_improvements
2018-03-16 14:06:23 +01:00
Lukas Matena
1c6fa6660e
Merge branch 'master' into wipe_tower_improvements
2018-03-09 15:10:15 +01:00
Enrico Turri
7a2df9f54f
Out of bed detection - Volumes' layer texture rendering moved to cpp
2018-03-09 14:33:44 +01:00
Enrico Turri
bdd2d725c8
Out of bed detection - 1st installment
2018-03-09 10:40:42 +01:00
Enrico Turri
81eff20ad1
GCode Preview - Added Custom extrusion role + extended layers range for GCode preview
2018-02-22 08:59:47 +01:00
Lukas Matena
de92f45eaf
Merge with master
2018-02-21 13:22:51 +01:00
Enrico Turri
7375f6a6f5
Fixed camera shifting after generating gcode
2018-02-19 11:28:56 +01:00
bubnikv
f9cdda7bfd
Delayed loading of the opengl texture for the G-code preview legend,
...
as the opengl context may not be ready on some platforms (Linux)
at the time the window gets its focus for the first time.
Changed the G-code preview invalidation to trigger when the print
gets invalidated. At that time the 3D path preview switches to the old
preview, if there is anything valid left.
2018-02-15 14:37:53 +01:00
bubnikv
b1f5e7e8fa
Removed the GCodePreviewData from the Print class, it does not belong here,
...
as the GCode is generated outside of the Print class.
Exported the GCodePreviewData as GCode::PreviewData to Perl.
When exporting the G-code with a command line Slic3r,
the GCodeAnalyzer is now supressed for performance reasons.
Removed obsolete Perl module Slic3r::GUI::Plater::3DToolpaths.
2018-02-14 20:35:59 +01:00
Enrico Turri
0d6a013658
GCode Preview - Coloring by tool
2018-02-07 09:07:37 +01:00
Enrico Turri
6ff9021e04
GCode Preview - Legend texture shown only when gcode is available
2018-02-06 12:43:25 +01:00
Enrico Turri
c63e6b74fa
GCode Preview - Added legend texture
2018-01-16 14:59:06 +01:00
Enrico Turri
0f4bec8af0
gcode preview - first installment - wip
2018-01-08 13:44:10 +01:00
Lukas Matena
a733df8f37
Wipe tower rotation - preview box
2017-11-30 14:43:47 +01:00
bubnikv
ab21a253e0
Hopefully finally fixed reordering of the multi-material parts.
2017-06-26 16:44:16 +02:00
bubnikv
b12e4689e8
Fix of changing the order of volumes of a multi-volume part:
...
The 3D preview scene was not updated properly.
2017-06-21 14:10:22 +02:00
bubnikv
e000b22578
Implemented wipe tower print path preview.
2017-05-25 22:27:53 +02:00
bubnikv
7d64c465c0
New config field extruder_color for preview of extruder assignment.
2017-05-24 15:20:20 +02:00
bubnikv
cb0a66b743
Initial implementation of a wipe tower preview UI.
2017-05-17 16:53:40 +02:00
bubnikv
36416d77b8
Fixes of VBO rendering on Linux with wxWidgets & GTK
2017-03-30 10:25:52 +02:00
bubnikv
045de596e2
Use OpenGL 2.0 shaders for the layer height rendering.
...
Use OpenGL 2.0 shaders for the print path rendering for performance reasons.
2017-03-20 12:05:20 +01:00
bubnikv
7f7d2da5fe
Use Vertex Buffer Objects for rendering of 3D volumes if possible.
2017-03-16 14:02:28 +01:00