Commit Graph

117 Commits

Author SHA1 Message Date
bubnikv
85d9a16563 Fixed a bug, where the GL context was not being activated with _set_current()
as _set_current() tested for visibility of the window on the screen.

Improved memory management by:
1) Allocating small (around 3MB) vertex buffers to be sent to the GPU.
2) Passing the small vertex buffers to the GPU as quickly as possible.

A bit of copy / paste refactoring into common functions.
2019-08-26 11:12:48 +02:00
bubnikv
0de566e2a2 Hopefully a workaround for crashes and hang ups at closing on Windows.
Release the OpenGL contexts not by a destructor of a static class,
but explicitely (predictively).
2019-08-22 20:03:17 +02:00
Enrico Turri
6e522cea15 Added missing include 2019-08-20 14:58:27 +02:00
Enrico Turri
1b6490af4c Export materials file for gcode toolpaths when exported to obj file 2019-08-20 14:35:23 +02:00
Enrico Turri
f63b3ba600 Fixed gcode toolpaths data for export to obj file when taken from cpu 2019-08-20 12:10:15 +02:00
Enrico Turri
58473f84ee Check for existence of gcode toolpaths that can be exported to obj file 2019-08-20 11:33:58 +02:00
Enrico Turri
730283a9e9 Export to obj file only toolpaths visible in 3D scene 2019-08-20 09:51:25 +02:00
Enrico Turri
1f6aab312b 1st installment of export of gcode toolpaths to obj file 2019-08-20 09:01:09 +02:00
YuSanka
0520da3241 Merge remote-tracking branch 'origin' into ys_printable_property 2019-08-06 10:31:17 +02:00
bubnikv
731e5abd88 Fixed a regression issue where excessive memory was allocated
for the GLVolumes before sending to the GPU driver. The following commits
were partially reverted:

4269c8b23c Removed GLVolume non-VBO rendering
d15698e21e GLVolume and GLIndexedVertexArray refactored to send data to gpu at the first render call

Namely, the GLVolume buffers are "shrink to size"'d before sending their
content to the OpenGL driver, and the vertex buffers are populated
as quickly as possible from the GLVolume, so that the same buffer is not
kept twice in RAM on systems, where the RAM is shared with the graphics
card.

Also the memory allocation reporting was improved for the GLVolumes.
2019-08-05 14:30:32 +02:00
Enrico Turri
0647d3ac1e Code cleanup 2019-07-31 11:12:50 +02:00
Enrico Turri
03820a38cf Render non printable instances with a darker color 2019-07-31 11:01:50 +02:00
Enrico Turri
48dc2bb762 Fixed positioning of bed model into the scene and changed bundled bed models 2019-07-25 08:43:21 +02:00
Enrico Turri
36049788ac Fixed reset of bed 3d model 2019-07-09 08:24:23 +02:00
Enrico Turri
4ba7dfb6dd Refactoring of functions thick_lines_to_indexed_vertex_array() to reduce the amount of produced vertices while reducing visual artifacts in gcode toolpaths due to averaged normals 2019-07-08 15:30:59 +02:00
Enrico Turri
d15698e21e GLVolume and GLIndexedVertexArray refactored to send data to gpu at the first render call 2019-07-02 12:55:55 +02:00
Enrico Turri
2356fe5a13 Added member BoundingBoxf3 m_bounding_box to GLIndexedVertexArray and removed member BoundingBoxf3 bounding_box from GLVolume 2019-07-01 13:26:06 +02:00
Enrico Turri
4269c8b23c Removed GLVolume non-VBO rendering 2019-07-01 12:28:16 +02:00
Enrico Turri
d7c418ef84 Modified function thick_lines_to_indexed_vertex_array() to remove visual artifacts on paths in gcode preview 2019-07-01 08:33:40 +02:00
Enrico Turri
301eda7369 ENABLE_TEXTURES_MAXSIZE_DEPENDENT_ON_OPENGL_VERSION set as default 2019-06-24 09:27:19 +02:00
Enrico Turri
96276394d1 Merge branch 'master' of https://github.com/prusa3d/PrusaSlicer into et_experiments 2019-06-24 08:15:41 +02:00
bubnikv
0bb8ee149e Sharing TriangleMesh objects between the front end (UI) and back end
(background processing)
2019-06-11 17:08:47 +02:00
Enrico Turri
3aa14bddf5 Max texture size dependent on OpenGL version on Win and Linux and on retina monitors on Mac 2019-05-23 13:49:57 +02:00
Enrico Turri
f0da19446b Merge branch 'lm_arrange_wipe_tower' of https://github.com/prusa3d/Slic3r 2019-05-10 11:14:42 +02:00
Enrico Turri
efd429ea46 Detection of sla supports out of printbed in Preview and when sla gizmo is active 2019-05-10 10:43:39 +02:00
Lukas Matena
e9a53e49db Arrange is accounting for the wipe tower now 2019-05-06 08:14:45 +02:00
Lukas Matena
5f226c5d7f Allow wipe tower rotation by the rotation gizmo 2019-05-06 08:14:45 +02:00
bubnikv
1c6006f657 Merge remote-tracking branch 'remotes/origin/master' into vb_wold_object_manipulation 2019-05-03 12:37:43 +02:00
bubnikv
0ab96ed6b5 Changed the "non-uniform scaling is not possible" message. 2019-05-03 12:36:26 +02:00
Enrico Turri
2a741bf8f8 Rectangle selection -> Lighter color for deselect hover 2019-04-29 10:01:28 +02:00
bubnikv
6526a8fcaf WIP: Transformation of instances in world coordinate space:
Ulocking the "anisotropic" scaling checkbox will bake the transformation
into meshes to allow for scaling in world axes.

Optimized and templated the stl_transform functions, now also available for 3x3 matrices.
The Canvas3D::reload_scene() now maintains selection even if all volumes of an instance changed their IDs.
2019-04-26 17:28:31 +02:00
Enrico Turri
748a4438ba Attempt to fix build on Linux 2019-04-25 13:35:24 +02:00
Enrico Turri
d2d06c9f73 Rectangle selection in 3D scene -> refactored GLVolume member varialbe for hovering 2019-04-25 10:21:24 +02:00
Enrico Turri
11490dfb06 Rectangle selection in 3D scene -> hovering detection 2019-04-25 09:46:26 +02:00
Enrico Turri
3e902ecfbd Fixed conflicts after merge with master 2019-04-12 08:41:59 +02:00
Enrico Turri
4987e5a7d5 Render selected objects first 2019-04-11 08:36:00 +02:00
Lukas Matena
678c513cb9 Merge branch 'master' into lm_sla_gizmo_clipping_plane 2019-04-10 13:43:02 +02:00
Enrico Turri
e61be7d260 Render picking pass renders volumes in the same order as the regular render pass 2019-04-10 11:20:09 +02:00
bubnikv
1fffae4e0b A little refactoring of loading meshes in VBO / non VBO case. 2019-04-08 18:11:36 +02:00
bubnikv
4904359399 Finished SLA print / material correction visualization. 2019-04-08 18:09:31 +02:00
Lukas Matena
eadf7daa37 Merge branch 'master' into lm_sla_gizmo_clipping_plane 2019-04-08 10:50:10 +02:00
Lukas Matena
9b7857aaab SLA gizmo clipping plane logic moved to fragment shader
This means the clipping now works again with both legacy and modern OpenGL
2019-04-08 10:31:16 +02:00
Enrico Turri
89a0c84c83 Fixed conflicts after merge with master 2019-04-02 15:13:26 +02:00
bubnikv
086f11df98 Handling of left hand oriented coordinate systems:
is_left_handed() method on transformations and volumes
rendering of GLVolumes in left handed coordinate systems by glFrontFace(GL_CW);
SLA slicing on left hand oriented instances by flipping the mesh for SLAPrintObject in X.
rendering of the SLA cutting plane in left handed systems
resetting the SLA clipping planes on 3D preview invalidation
2019-04-02 13:47:49 +02:00
Enrico Turri
d87b478d60 Camera refactoring
1) All camera related OpenGL calls moved into class

2) The Camera class now stores the view matrix, the projection matrix and the viewport

3) The Camera class now exposes methods to get the camera orientation vectors, the camera position, the view matrix, the projection matrix and the viewport

4) All the code operating on the camera or requiring camera data has been modified to use the new methods
2019-04-01 10:00:10 +02:00
Enrico Turri
d795f07e7b Added glsafe() around OpenGL calls where missing 2019-03-27 14:42:09 +01:00
Enrico Turri
30c4e4fed6 Merge branch 'master' of https://github.com/prusa3d/Slic3r into et_canvas_gui_refactoring 2019-03-27 12:51:59 +01:00
bubnikv
3987296b62 Improved glsafe macro to print out file name, line number and function
name on OpenGL assert.
2019-03-27 10:26:55 +01:00
Enrico Turri
024efd963a Renamed private methods of Selection 2019-03-21 11:02:10 +01:00
Lukas Matena
df01af975a SLA gizmo now forces objects to use their normal color (not SELECTED_COLOR) 2019-03-20 14:04:20 +01:00