Lukas Matena
87e77e20fa
Include cleanup in several files
...
src/slic3r/Config/Snapshot.cpp
src/slic3r/Config/Snapshot.hpp
src/slic3r/Config/Version.cpp
src/slic3r/Config/Version.hpp
src/slic3r/GUI/2DBed.cpp
src/slic3r/GUI/3DBed.cpp
src/slic3r/GUI/3DScene.cpp
src/slic3r/GUI/3DScene.hpp
src/slic3r/GUI/AboutDialog.cpp
src/slic3r/GUI/AboutDialog.hpp
src/slic3r/GUI/AppConfig.cpp
src/slic3r/GUI/BackgroundSlicingProcess.cpp
src/slic3r/GUI/BackgroundSlicingProcess.hpp
2020-03-03 15:47:02 +01:00
YuSanka
3f7ebee396
ObjectDataViewModel is extracted from wxExtentions to the separated file
...
+ parse_color function is moved to BitmapCache from PresetBundle
2020-02-02 22:22:40 +01:00
Enrico Turri
63f8fda61d
#3492 - Fix of export of toolpaths to obj
2020-01-09 12:23:17 +01:00
Enrico Turri
316832b23d
Fixed out of printbed detection for non-printable objects leading to inconsistent volumes' color
2019-11-12 09:14:42 +01:00
tamasmeszaros
e675a5d5c6
Reworked pad creation algorithm with new parameters:
...
* brim size
* force pad around object everywhere
2019-10-01 14:58:37 +02:00
bubnikv
272479826f
Refactoring of the G-code preview for lower memory allocation
...
and for separation of concerns:
The final G-code preview no more uses ExtrusionPaths structure
to hold the G-code path data extracted by parsing the G-code.
Instead, the ExtrusionPath class has been trimmed down back to
the original size before the G-code preview was introduced,
and a new GCodePreviewData::Extrusion::Path class was created to hold
the additional path data as the extruder ID, color change ID
and fan speed.
2019-09-30 16:25:26 +02:00
Enrico Turri
308f601a99
Removed another bunch of compile warnings
2019-09-04 10:46:51 +02:00
Enrico Turri
bb65ad6f2c
Do not apply out of bed detection for non printable volumes
2019-08-30 10:33:21 +02:00
Enrico Turri
19f6d87689
Follow-up of 97473439cf
-> Further output size reduction
2019-08-28 11:06:30 +02:00
Enrico Turri
97473439cf
Export toolpaths to obj -> Reduced size of output
2019-08-27 16:05:38 +02:00
bubnikv
85d9a16563
Fixed a bug, where the GL context was not being activated with _set_current()
...
as _set_current() tested for visibility of the window on the screen.
Improved memory management by:
1) Allocating small (around 3MB) vertex buffers to be sent to the GPU.
2) Passing the small vertex buffers to the GPU as quickly as possible.
A bit of copy / paste refactoring into common functions.
2019-08-26 11:12:48 +02:00
bubnikv
0de566e2a2
Hopefully a workaround for crashes and hang ups at closing on Windows.
...
Release the OpenGL contexts not by a destructor of a static class,
but explicitely (predictively).
2019-08-22 20:03:17 +02:00
Enrico Turri
6e522cea15
Added missing include
2019-08-20 14:58:27 +02:00
Enrico Turri
1b6490af4c
Export materials file for gcode toolpaths when exported to obj file
2019-08-20 14:35:23 +02:00
Enrico Turri
f63b3ba600
Fixed gcode toolpaths data for export to obj file when taken from cpu
2019-08-20 12:10:15 +02:00
Enrico Turri
58473f84ee
Check for existence of gcode toolpaths that can be exported to obj file
2019-08-20 11:33:58 +02:00
Enrico Turri
730283a9e9
Export to obj file only toolpaths visible in 3D scene
2019-08-20 09:51:25 +02:00
Enrico Turri
1f6aab312b
1st installment of export of gcode toolpaths to obj file
2019-08-20 09:01:09 +02:00
YuSanka
0520da3241
Merge remote-tracking branch 'origin' into ys_printable_property
2019-08-06 10:31:17 +02:00
bubnikv
731e5abd88
Fixed a regression issue where excessive memory was allocated
...
for the GLVolumes before sending to the GPU driver. The following commits
were partially reverted:
4269c8b23c
Removed GLVolume non-VBO rendering
d15698e21e
GLVolume and GLIndexedVertexArray refactored to send data to gpu at the first render call
Namely, the GLVolume buffers are "shrink to size"'d before sending their
content to the OpenGL driver, and the vertex buffers are populated
as quickly as possible from the GLVolume, so that the same buffer is not
kept twice in RAM on systems, where the RAM is shared with the graphics
card.
Also the memory allocation reporting was improved for the GLVolumes.
2019-08-05 14:30:32 +02:00
Enrico Turri
0647d3ac1e
Code cleanup
2019-07-31 11:12:50 +02:00
Enrico Turri
03820a38cf
Render non printable instances with a darker color
2019-07-31 11:01:50 +02:00
Enrico Turri
48dc2bb762
Fixed positioning of bed model into the scene and changed bundled bed models
2019-07-25 08:43:21 +02:00
Enrico Turri
36049788ac
Fixed reset of bed 3d model
2019-07-09 08:24:23 +02:00
Enrico Turri
4ba7dfb6dd
Refactoring of functions thick_lines_to_indexed_vertex_array() to reduce the amount of produced vertices while reducing visual artifacts in gcode toolpaths due to averaged normals
2019-07-08 15:30:59 +02:00
Enrico Turri
d15698e21e
GLVolume and GLIndexedVertexArray refactored to send data to gpu at the first render call
2019-07-02 12:55:55 +02:00
Enrico Turri
2356fe5a13
Added member BoundingBoxf3 m_bounding_box to GLIndexedVertexArray and removed member BoundingBoxf3 bounding_box from GLVolume
2019-07-01 13:26:06 +02:00
Enrico Turri
4269c8b23c
Removed GLVolume non-VBO rendering
2019-07-01 12:28:16 +02:00
Enrico Turri
d7c418ef84
Modified function thick_lines_to_indexed_vertex_array() to remove visual artifacts on paths in gcode preview
2019-07-01 08:33:40 +02:00
Enrico Turri
301eda7369
ENABLE_TEXTURES_MAXSIZE_DEPENDENT_ON_OPENGL_VERSION set as default
2019-06-24 09:27:19 +02:00
Enrico Turri
96276394d1
Merge branch 'master' of https://github.com/prusa3d/PrusaSlicer into et_experiments
2019-06-24 08:15:41 +02:00
bubnikv
0bb8ee149e
Sharing TriangleMesh objects between the front end (UI) and back end
...
(background processing)
2019-06-11 17:08:47 +02:00
Enrico Turri
3aa14bddf5
Max texture size dependent on OpenGL version on Win and Linux and on retina monitors on Mac
2019-05-23 13:49:57 +02:00
Enrico Turri
f0da19446b
Merge branch 'lm_arrange_wipe_tower' of https://github.com/prusa3d/Slic3r
2019-05-10 11:14:42 +02:00
Enrico Turri
efd429ea46
Detection of sla supports out of printbed in Preview and when sla gizmo is active
2019-05-10 10:43:39 +02:00
Lukas Matena
e9a53e49db
Arrange is accounting for the wipe tower now
2019-05-06 08:14:45 +02:00
Lukas Matena
5f226c5d7f
Allow wipe tower rotation by the rotation gizmo
2019-05-06 08:14:45 +02:00
bubnikv
1c6006f657
Merge remote-tracking branch 'remotes/origin/master' into vb_wold_object_manipulation
2019-05-03 12:37:43 +02:00
bubnikv
0ab96ed6b5
Changed the "non-uniform scaling is not possible" message.
2019-05-03 12:36:26 +02:00
Enrico Turri
2a741bf8f8
Rectangle selection -> Lighter color for deselect hover
2019-04-29 10:01:28 +02:00
bubnikv
6526a8fcaf
WIP: Transformation of instances in world coordinate space:
...
Ulocking the "anisotropic" scaling checkbox will bake the transformation
into meshes to allow for scaling in world axes.
Optimized and templated the stl_transform functions, now also available for 3x3 matrices.
The Canvas3D::reload_scene() now maintains selection even if all volumes of an instance changed their IDs.
2019-04-26 17:28:31 +02:00
Enrico Turri
748a4438ba
Attempt to fix build on Linux
2019-04-25 13:35:24 +02:00
Enrico Turri
d2d06c9f73
Rectangle selection in 3D scene -> refactored GLVolume member varialbe for hovering
2019-04-25 10:21:24 +02:00
Enrico Turri
11490dfb06
Rectangle selection in 3D scene -> hovering detection
2019-04-25 09:46:26 +02:00
Enrico Turri
3e902ecfbd
Fixed conflicts after merge with master
2019-04-12 08:41:59 +02:00
Enrico Turri
4987e5a7d5
Render selected objects first
2019-04-11 08:36:00 +02:00
Lukas Matena
678c513cb9
Merge branch 'master' into lm_sla_gizmo_clipping_plane
2019-04-10 13:43:02 +02:00
Enrico Turri
e61be7d260
Render picking pass renders volumes in the same order as the regular render pass
2019-04-10 11:20:09 +02:00
bubnikv
1fffae4e0b
A little refactoring of loading meshes in VBO / non VBO case.
2019-04-08 18:11:36 +02:00
bubnikv
4904359399
Finished SLA print / material correction visualization.
2019-04-08 18:09:31 +02:00