* Macro _LC is changed to _CHB. [to put translated string into std::string correctly]
* Macro _LS is changed to L. [to mark string to translation]
* Standard wxWidgets macro _() is used for translation now.
* Updated POfile for EN
as the opengl context may not be ready on some platforms (Linux)
at the time the window gets its focus for the first time.
Changed the G-code preview invalidation to trigger when the print
gets invalidated. At that time the 3D path preview switches to the old
preview, if there is anything valid left.
as the GCode is generated outside of the Print class.
Exported the GCodePreviewData as GCode::PreviewData to Perl.
When exporting the G-code with a command line Slic3r,
the GCodeAnalyzer is now supressed for performance reasons.
Removed obsolete Perl module Slic3r::GUI::Plater::3DToolpaths.
Added some functions to TabIface.
Added BedShapeDialog & Bed2D classes.
Added new_scale to Polygon.
In class Field: Point renamed to PointCtrl and added set_value for PointCtrl, extended get_value for Choice.
https://github.com/prusa3d/Slic3r/issues/597
The "Send to OctoPrint" function will now send the file name encoded
in UTF-8, so the file name will not get mangled.
The C++ Slic3r::encode_path() function was returning a string to Perl,
which was marked as UTF-8. This has been fixed, now encode_path() returns
a plain Perl string.
Added path_to_filename, path_to_stem, path_to_extension, path_to_parent_path
Perl wrappers to boost::filesystem::path splitting functionality
to be able to split UTF-8 encoded files on Windows correctly.
with the newly selected print profile,
fixed loading of print and filament tab pages after the print or filament
preset has been changed to be compatible with a newly selected printer.
The PlaceholderParser is currently used by the GCode.cpp
and by Printer.cpp to generate a new name for the exported G-code or SVG file.
The PlaceholderParser::process() will throw a runtime_error with
a comprehensive error message.
The G-code export will include these error messages into the G-code text
with !!!!!! separators, and the GUI will inform the user, that the G-code
export failed.
without being registered. Unfortunately this hack works on wxWidgets
on Windows. On OSX or Linux, a warning is emited and no accelerator
key is shown on the menu.
This commit just removes the warnings, it does not add the menu accelerators.
https://github.com/prusa3d/Slic3r/issues/539
The incompatible presets are hidden in the tabs if show_incompatible_presets
is false. If show_incompatible_presets is true, there is a button to
show / hide the incompatible presets from the tab selector.
Removed the Perl dependencies on Encode, Encode::Locale and Unicode::Normalize.
Added dependency on boost::locale.
Added encode_path, decode_path, normalize_utf8 functions to Slic3r.xs
Slic3r.xs has been made mostly utf8 safe by using the boost::nowide library,
thanks to @alexrj for the idea.
Simplified the encode_path / decode_path stuff:
wxWidgets are unicode already, so there is no need to decode_path() from it.
Perl / win32 interfacing is non-unicode, so decode_path() is executed
on ARGV just at the beginning of the perl scripts.
Slic3r GUI not starting, error when using --gui (on linux)
Implements https://github.com/prusa3d/Slic3r/issues/407
Shortcuts: Movement in 3D Space
Assignment of the camera shortcuts is clear from the menu accelerators.
Implements https://github.com/prusa3d/Slic3r/issues/406
Shortcuts: Rotate +/- 45 degrees
l/r keys rotate the object
Also changed the accelerators for adding / removing duplicates from
Ctrl++/- to plain +/-, from Ctrl-Del to plain Del,
and added an 's' key accelerator for uniform scaling.
"Unicode char like for example "ł" crush app when used in profile name"
https://github.com/prusa3d/Slic3r/issues/388
The Prusa3D binary builds are missing the UTF8 libraries.
To avoid having to bundle them, the case sensitive regexes testing
file suffixes were replaced with explicit enumeration of lower / upper
case letters. While crude, it avoids triggering the UTF8 library.
1) Load a multi-part stl
2) Rotate it by 90 degrees
3) Split it.
Before this fix, the split object jumped away from the print bed.
This sound similar to
https://github.com/prusa3d/Slic3r/issues/309
for the Slic3r Prusa Edition.
Hopefully a fix of https://github.com/prusa3d/Slic3r/issues/258
by moving the 2D thumbnail generation to the main thread and
forcing the simple 2D convex hull for even the small objects.
If the "interface_shells" feature is disabled, the "ensure vertical wall thickness"
feature will not add full infill over internal shells.
Fixed some issues with delayed loading of 3d scenes.
Clamp these values between the minimum of min_layer_height per nozzle
and the maximum of max_layer_height per nozzle.
Don't allow entering zero layer height to trim an object,
the cut dialog should be used instead.
Fixes https://github.com/prusa3d/Slic3r/issues/235
The shaders are initialized when the layer editing button is pressed
for the first time. If the initialization fails, a message box
is shown and the layer editing will stay disabled.
Reset the layer height profile when changing a print profile to an incompatible one.
Reset button on the layer height bar.
Fixed an update issue on zooming by a scroll wheel.
Fixed an issue when loading an AMF file: Object names are now retained.
Replaced eval { die } construct with a bool return value indicating
success or failure of an automatic arrangement of parts on the print bed.
Don't know exactly what is happening here, but throwing a "die" inside
a XS function and then catching it inside an eval {} block is suspcious.