PrusaSlicer-NonPlainar/xs/src/libslic3r/BoundingBox.hpp

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#ifndef slic3r_BoundingBox_hpp_
#define slic3r_BoundingBox_hpp_
#include "libslic3r.h"
#include "Point.hpp"
#include "Polygon.hpp"
namespace Slic3r {
template <class PointClass>
class BoundingBoxBase
{
public:
PointClass min;
PointClass max;
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bool defined;
BoundingBoxBase() : defined(false), min(PointClass::Zero()), max(PointClass::Zero()) {}
BoundingBoxBase(const PointClass &pmin, const PointClass &pmax) :
min(pmin), max(pmax), defined(pmin(0) < pmax(0) && pmin(1) < pmax(1)) {}
BoundingBoxBase(const std::vector<PointClass>& points) : min(PointClass::Zero()), max(PointClass::Zero())
{
if (points.empty())
CONFESS("Empty point set supplied to BoundingBoxBase constructor");
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typename std::vector<PointClass>::const_iterator it = points.begin();
this->min = *it;
this->max = *it;
for (++ it; it != points.end(); ++ it) {
this->min = this->min.cwiseMin(*it);
this->max = this->max.cwiseMax(*it);
}
this->defined = (this->min(0) < this->max(0)) && (this->min(1) < this->max(1));
}
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void merge(const PointClass &point);
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void merge(const std::vector<PointClass> &points);
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void merge(const BoundingBoxBase<PointClass> &bb);
void scale(double factor);
PointClass size() const;
double radius() const;
void translate(coordf_t x, coordf_t y) { assert(this->defined); PointClass v(x, y); this->min += v; this->max += v; }
void translate(const Vec2d &v) { this->min += v; this->max += v; }
void offset(coordf_t delta);
PointClass center() const;
bool contains(const PointClass &point) const {
return point(0) >= this->min(0) && point(0) <= this->max(0)
&& point(1) >= this->min(1) && point(1) <= this->max(1);
}
bool overlap(const BoundingBoxBase<PointClass> &other) const {
return ! (this->max(0) < other.min(0) || this->min(0) > other.max(0) ||
this->max(1) < other.min(1) || this->min(1) > other.max(1));
}
bool operator==(const BoundingBoxBase<PointClass> &rhs) { return this->min == rhs.min && this->max == rhs.max; }
bool operator!=(const BoundingBoxBase<PointClass> &rhs) { return ! (*this == rhs); }
};
template <class PointClass>
class BoundingBox3Base : public BoundingBoxBase<PointClass>
{
public:
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BoundingBox3Base() : BoundingBoxBase<PointClass>() {};
BoundingBox3Base(const PointClass &pmin, const PointClass &pmax) :
BoundingBoxBase<PointClass>(pmin, pmax)
{ if (pmin(2) >= pmax(2)) BoundingBoxBase<PointClass>::defined = false; }
BoundingBox3Base(const std::vector<PointClass>& points)
{
if (points.empty())
CONFESS("Empty point set supplied to BoundingBox3Base constructor");
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typename std::vector<PointClass>::const_iterator it = points.begin();
this->min = *it;
this->max = *it;
for (++ it; it != points.end(); ++ it) {
this->min = this->min.cwiseMin(*it);
this->max = this->max.cwiseMax(*it);
}
this->defined = (this->min(0) < this->max(0)) && (this->min(1) < this->max(1)) && (this->min(2) < this->max(2));
}
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void merge(const PointClass &point);
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void merge(const std::vector<PointClass> &points);
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void merge(const BoundingBox3Base<PointClass> &bb);
PointClass size() const;
double radius() const;
void translate(coordf_t x, coordf_t y, coordf_t z) { assert(this->defined); PointClass v(x, y, z); this->min += v; this->max += v; }
void translate(const Vec3d &v) { this->min += v; this->max += v; }
void offset(coordf_t delta);
PointClass center() const;
coordf_t max_size() const;
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bool contains(const PointClass &point) const {
return BoundingBoxBase<PointClass>::contains(point) && point(2) >= this->min(2) && point(2) <= this->max(2);
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}
bool contains(const BoundingBox3Base<PointClass>& other) const {
return contains(other.min) && contains(other.max);
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}
bool intersects(const BoundingBox3Base<PointClass>& other) const {
return (this->min(0) < other.max(0)) && (this->max(0) > other.min(0)) && (this->min(1) < other.max(1)) && (this->max(1) > other.min(1)) && (this->min(2) < other.max(2)) && (this->max(2) > other.min(2));
}
};
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class BoundingBox : public BoundingBoxBase<Point>
{
public:
void polygon(Polygon* polygon) const;
Polygon polygon() const;
BoundingBox rotated(double angle) const;
BoundingBox rotated(double angle, const Point &center) const;
void rotate(double angle) { (*this) = this->rotated(angle); }
void rotate(double angle, const Point &center) { (*this) = this->rotated(angle, center); }
// Align the min corner to a grid of cell_size x cell_size cells,
// to encompass the original bounding box.
void align_to_grid(const coord_t cell_size);
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BoundingBox() : BoundingBoxBase<Point>() {};
BoundingBox(const Point &pmin, const Point &pmax) : BoundingBoxBase<Point>(pmin, pmax) {};
BoundingBox(const Points &points) : BoundingBoxBase<Point>(points) {};
BoundingBox(const Lines &lines);
friend BoundingBox get_extents_rotated(const Points &points, double angle);
};
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class BoundingBox3 : public BoundingBox3Base<Point3>
{
public:
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BoundingBox3() : BoundingBox3Base<Point3>() {};
BoundingBox3(const Point3 &pmin, const Point3 &pmax) : BoundingBox3Base<Point3>(pmin, pmax) {};
BoundingBox3(const Points3& points) : BoundingBox3Base<Point3>(points) {};
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};
class BoundingBoxf : public BoundingBoxBase<Vec2d>
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{
public:
BoundingBoxf() : BoundingBoxBase<Vec2d>() {};
BoundingBoxf(const Vec2d &pmin, const Vec2d &pmax) : BoundingBoxBase<Vec2d>(pmin, pmax) {};
BoundingBoxf(const std::vector<Vec2d> &points) : BoundingBoxBase<Vec2d>(points) {};
};
class BoundingBoxf3 : public BoundingBox3Base<Vec3d>
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{
public:
BoundingBoxf3() : BoundingBox3Base<Vec3d>() {};
BoundingBoxf3(const Vec3d &pmin, const Vec3d &pmax) : BoundingBox3Base<Vec3d>(pmin, pmax) {};
BoundingBoxf3(const std::vector<Vec3d> &points) : BoundingBox3Base<Vec3d>(points) {};
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BoundingBoxf3 transformed(const Transform3f& matrix) const;
};
template<typename VT>
inline bool empty(const BoundingBoxBase<VT> &bb)
{
return ! bb.defined || bb.min(0) >= bb.max(0) || bb.min(1) >= bb.max(1);
}
template<typename VT>
inline bool empty(const BoundingBox3Base<VT> &bb)
{
return ! bb.defined || bb.min(0) >= bb.max(0) || bb.min(1) >= bb.max(1) || bb.min(2) >= bb.max(2);
}
} // namespace Slic3r
#endif