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# include <stdlib.h>
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# include <stdint.h>
# include <algorithm>
# include <cmath>
# include <limits>
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# include <random>
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# include <boost/container/small_vector.hpp>
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# include <boost/static_assert.hpp>
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# include "../ClipperUtils.hpp"
# include "../ExPolygon.hpp"
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# include "../Geometry.hpp"
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# include "../Surface.hpp"
# include "FillRectilinear2.hpp"
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// #define SLIC3R_DEBUG
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// Make assert active if SLIC3R_DEBUG
# ifdef SLIC3R_DEBUG
# undef NDEBUG
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# include "SVG.hpp"
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# endif
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# include <cassert>
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// We want our version of assert.
# include "../libslic3r.h"
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namespace Slic3r {
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// Having a segment of a closed polygon, calculate its Euclidian length.
// The segment indices seg1 and seg2 signify an end point of an edge in the forward direction of the loop,
// therefore the point p1 lies on poly.points[seg1-1], poly.points[seg1] etc.
static inline coordf_t segment_length ( const Polygon & poly , size_t seg1 , const Point & p1 , size_t seg2 , const Point & p2 )
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{
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# ifdef SLIC3R_DEBUG
// Verify that p1 lies on seg1. This is difficult to verify precisely,
// but at least verify, that p1 lies in the bounding box of seg1.
for ( size_t i = 0 ; i < 2 ; + + i ) {
size_t seg = ( i = = 0 ) ? seg1 : seg2 ;
Point px = ( i = = 0 ) ? p1 : p2 ;
Point pa = poly . points [ ( ( seg = = 0 ) ? poly . points . size ( ) : seg ) - 1 ] ;
Point pb = poly . points [ seg ] ;
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if ( pa ( 0 ) > pb ( 0 ) )
std : : swap ( pa ( 0 ) , pb ( 0 ) ) ;
if ( pa ( 1 ) > pb ( 1 ) )
std : : swap ( pa ( 1 ) , pb ( 1 ) ) ;
assert ( px ( 0 ) > = pa ( 0 ) & & px ( 0 ) < = pb ( 0 ) ) ;
assert ( px ( 1 ) > = pa ( 1 ) & & px ( 1 ) < = pb ( 1 ) ) ;
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}
# endif /* SLIC3R_DEBUG */
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const Point * pPrev = & p1 ;
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const Point * pThis = NULL ;
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coordf_t len = 0 ;
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if ( seg1 < = seg2 ) {
for ( size_t i = seg1 ; i < seg2 ; + + i , pPrev = pThis )
Removed Point::scale(),translate(),coincides_with(),distance_to(),
distance_to_squared(),perp_distance_to(),negative(),vector_to(),
translate(), distance_to() etc,
replaced with the Eigen equivalents.
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len + = ( * pPrev - * ( pThis = & poly . points [ i ] ) ) . cast < double > ( ) . norm ( ) ;
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} else {
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for ( size_t i = seg1 ; i < poly . points . size ( ) ; + + i , pPrev = pThis )
Removed Point::scale(),translate(),coincides_with(),distance_to(),
distance_to_squared(),perp_distance_to(),negative(),vector_to(),
translate(), distance_to() etc,
replaced with the Eigen equivalents.
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len + = ( * pPrev - * ( pThis = & poly . points [ i ] ) ) . cast < double > ( ) . norm ( ) ;
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for ( size_t i = 0 ; i < seg2 ; + + i , pPrev = pThis )
Removed Point::scale(),translate(),coincides_with(),distance_to(),
distance_to_squared(),perp_distance_to(),negative(),vector_to(),
translate(), distance_to() etc,
replaced with the Eigen equivalents.
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len + = ( * pPrev - * ( pThis = & poly . points [ i ] ) ) . cast < double > ( ) . norm ( ) ;
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}
Removed Point::scale(),translate(),coincides_with(),distance_to(),
distance_to_squared(),perp_distance_to(),negative(),vector_to(),
translate(), distance_to() etc,
replaced with the Eigen equivalents.
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len + = ( * pPrev - p2 ) . cast < double > ( ) . norm ( ) ;
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return len ;
}
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// Append a segment of a closed polygon to a polyline.
// The segment indices seg1 and seg2 signify an end point of an edge in the forward direction of the loop.
// Only insert intermediate points between seg1 and seg2.
static inline void polygon_segment_append ( Points & out , const Polygon & polygon , size_t seg1 , size_t seg2 )
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{
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if ( seg1 = = seg2 ) {
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// Nothing to append from this segment.
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} else if ( seg1 < seg2 ) {
// Do not append a point pointed to by seg2.
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out . insert ( out . end ( ) , polygon . points . begin ( ) + seg1 , polygon . points . begin ( ) + seg2 ) ;
} else {
out . reserve ( out . size ( ) + seg2 + polygon . points . size ( ) - seg1 ) ;
out . insert ( out . end ( ) , polygon . points . begin ( ) + seg1 , polygon . points . end ( ) ) ;
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// Do not append a point pointed to by seg2.
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out . insert ( out . end ( ) , polygon . points . begin ( ) , polygon . points . begin ( ) + seg2 ) ;
}
}
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// Append a segment of a closed polygon to a polyline.
// The segment indices seg1 and seg2 signify an end point of an edge in the forward direction of the loop,
// but this time the segment is traversed backward.
// Only insert intermediate points between seg1 and seg2.
static inline void polygon_segment_append_reversed ( Points & out , const Polygon & polygon , size_t seg1 , size_t seg2 )
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{
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if ( seg1 > = seg2 ) {
out . reserve ( seg1 - seg2 ) ;
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for ( size_t i = seg1 ; i > seg2 ; - - i )
out . push_back ( polygon . points [ i - 1 ] ) ;
} else {
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// it could be, that seg1 == seg2. In that case, append the complete loop.
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out . reserve ( out . size ( ) + seg2 + polygon . points . size ( ) - seg1 ) ;
for ( size_t i = seg1 ; i > 0 ; - - i )
out . push_back ( polygon . points [ i - 1 ] ) ;
for ( size_t i = polygon . points . size ( ) ; i > seg2 ; - - i )
out . push_back ( polygon . points [ i - 1 ] ) ;
}
}
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// Intersection point of a vertical line with a polygon segment.
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struct SegmentIntersection
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{
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// Index of a contour in ExPolygonWithOffset, with which this vertical line intersects.
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size_t iContour { 0 } ;
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// Index of a segment in iContour, with which this vertical line intersects.
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size_t iSegment { 0 } ;
// y position of the intersection, rational number.
int64_t pos_p { 0 } ;
uint32_t pos_q { 1 } ;
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coord_t pos ( ) const {
// Division rounds both positive and negative down to zero.
// Add half of q for an arithmetic rounding effect.
int64_t p = pos_p ;
if ( p < 0 )
p - = int64_t ( pos_q > > 1 ) ;
else
p + = int64_t ( pos_q > > 1 ) ;
return coord_t ( p / int64_t ( pos_q ) ) ;
}
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// Kind of intersection. With the original contour, or with the inner offestted contour?
// A vertical segment will be at least intersected by OUTER_LOW, OUTER_HIGH,
// but it could be intersected with OUTER_LOW, INNER_LOW, INNER_HIGH, OUTER_HIGH,
// and there may be more than one pair of INNER_LOW, INNER_HIGH between OUTER_LOW, OUTER_HIGH.
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enum SegmentIntersectionType : char {
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UNKNOWN ,
OUTER_LOW ,
OUTER_HIGH ,
INNER_LOW ,
INNER_HIGH ,
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} ;
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SegmentIntersectionType type { UNKNOWN } ;
// Left vertical line / contour intersection point.
// null if next_on_contour_vertical.
int32_t prev_on_contour { 0 } ;
// Right vertical line / contour intersection point.
// If next_on_contour_vertical, then then next_on_contour contains next contour point on the same vertical line.
int32_t next_on_contour { 0 } ;
enum class LinkType : uint8_t {
// Horizontal link (left or right).
Horizontal ,
// Vertical link, up.
Up ,
// Vertical link, down.
Down
} ;
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enum class LinkQuality : uint8_t {
Invalid ,
Valid ,
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// Valid link, but too long to be followed.
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TooLong ,
} ;
// Kept grouped with other booleans for smaller memory footprint.
LinkType prev_on_contour_type { LinkType : : Horizontal } ;
LinkType next_on_contour_type { LinkType : : Horizontal } ;
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LinkQuality prev_on_contour_quality { LinkQuality : : Valid } ;
LinkQuality next_on_contour_quality { LinkQuality : : Valid } ;
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// Was this segment along the y axis consumed?
// Up means up along the vertical segment.
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bool consumed_vertical_up { false } ;
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// Was a segment of the inner perimeter contour consumed?
// Right means right from the vertical segment.
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bool consumed_perimeter_right { false } ;
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// For the INNER_LOW type, this point may be connected to another INNER_LOW point following a perimeter contour.
// For the INNER_HIGH type, this point may be connected to another INNER_HIGH point following a perimeter contour.
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// If INNER_LOW is connected to INNER_HIGH or vice versa,
// one has to make sure the vertical infill line does not overlap with the connecting perimeter line.
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bool is_inner ( ) const { return type = = INNER_LOW | | type = = INNER_HIGH ; }
bool is_outer ( ) const { return type = = OUTER_LOW | | type = = OUTER_HIGH ; }
bool is_low ( ) const { return type = = INNER_LOW | | type = = OUTER_LOW ; }
bool is_high ( ) const { return type = = INNER_HIGH | | type = = OUTER_HIGH ; }
enum class Side {
Left ,
Right
} ;
enum class Direction {
Up ,
Down
} ;
bool has_left_horizontal ( ) const { return this - > prev_on_contour_type = = LinkType : : Horizontal ; }
bool has_right_horizontal ( ) const { return this - > next_on_contour_type = = LinkType : : Horizontal ; }
bool has_horizontal ( Side side ) const { return side = = Side : : Left ? this - > has_left_horizontal ( ) : this - > has_right_horizontal ( ) ; }
bool has_left_vertical_up ( ) const { return this - > prev_on_contour_type = = LinkType : : Up ; }
bool has_left_vertical_down ( ) const { return this - > prev_on_contour_type = = LinkType : : Down ; }
bool has_left_vertical ( Direction dir ) const { return dir = = Direction : : Up ? this - > has_left_vertical_up ( ) : this - > has_left_vertical_down ( ) ; }
bool has_left_vertical ( ) const { return this - > has_left_vertical_up ( ) | | this - > has_left_vertical_down ( ) ; }
bool has_left_vertical_outside ( ) const { return this - > is_low ( ) ? this - > has_left_vertical_down ( ) : this - > has_left_vertical_up ( ) ; }
bool has_right_vertical_up ( ) const { return this - > next_on_contour_type = = LinkType : : Up ; }
bool has_right_vertical_down ( ) const { return this - > next_on_contour_type = = LinkType : : Down ; }
bool has_right_vertical ( Direction dir ) const { return dir = = Direction : : Up ? this - > has_right_vertical_up ( ) : this - > has_right_vertical_down ( ) ; }
bool has_right_vertical ( ) const { return this - > has_right_vertical_up ( ) | | this - > has_right_vertical_down ( ) ; }
bool has_right_vertical_outside ( ) const { return this - > is_low ( ) ? this - > has_right_vertical_down ( ) : this - > has_right_vertical_up ( ) ; }
bool has_vertical ( ) const { return this - > has_left_vertical ( ) | | this - > has_right_vertical ( ) ; }
bool has_vertical ( Side side ) const { return side = = Side : : Left ? this - > has_left_vertical ( ) : this - > has_right_vertical ( ) ; }
bool has_vertical_up ( ) const { return this - > has_left_vertical_up ( ) | | this - > has_right_vertical_up ( ) ; }
bool has_vertical_down ( ) const { return this - > has_left_vertical_down ( ) | | this - > has_right_vertical_down ( ) ; }
bool has_vertical ( Direction dir ) const { return dir = = Direction : : Up ? this - > has_vertical_up ( ) : this - > has_vertical_down ( ) ; }
int left_horizontal ( ) const { return this - > has_left_horizontal ( ) ? this - > prev_on_contour : - 1 ; }
int right_horizontal ( ) const { return this - > has_right_horizontal ( ) ? this - > next_on_contour : - 1 ; }
int horizontal ( Side side ) const { return side = = Side : : Left ? this - > left_horizontal ( ) : this - > right_horizontal ( ) ; }
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LinkQuality horizontal_quality ( Side side ) const {
assert ( this - > has_horizontal ( side ) ) ;
return side = = Side : : Left ? this - > prev_on_contour_quality : this - > next_on_contour_quality ;
}
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int left_vertical_up ( ) const { return this - > has_left_vertical_up ( ) ? this - > prev_on_contour : - 1 ; }
int left_vertical_down ( ) const { return this - > has_left_vertical_down ( ) ? this - > prev_on_contour : - 1 ; }
int left_vertical ( Direction dir ) const { return ( dir = = Direction : : Up ? this - > has_left_vertical_up ( ) : this - > has_left_vertical_down ( ) ) ? this - > prev_on_contour : - 1 ; }
int left_vertical ( ) const { return this - > has_left_vertical ( ) ? this - > prev_on_contour : - 1 ; }
int left_vertical_outside ( ) const { return this - > is_low ( ) ? this - > left_vertical_down ( ) : this - > left_vertical_up ( ) ; }
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int right_vertical_up ( ) const { return this - > has_right_vertical_up ( ) ? this - > next_on_contour : - 1 ; }
int right_vertical_down ( ) const { return this - > has_right_vertical_down ( ) ? this - > next_on_contour : - 1 ; }
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int right_vertical ( Direction dir ) const { return ( dir = = Direction : : Up ? this - > has_right_vertical_up ( ) : this - > has_right_vertical_down ( ) ) ? this - > next_on_contour : - 1 ; }
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int right_vertical ( ) const { return this - > has_right_vertical ( ) ? this - > next_on_contour : - 1 ; }
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int right_vertical_outside ( ) const { return this - > is_low ( ) ? this - > right_vertical_down ( ) : this - > right_vertical_up ( ) ; }
int vertical_up ( Side side ) const { return side = = Side : : Left ? this - > left_vertical_up ( ) : this - > right_vertical_up ( ) ; }
int vertical_down ( Side side ) const { return side = = Side : : Left ? this - > left_vertical_down ( ) : this - > right_vertical_down ( ) ; }
int vertical_outside ( Side side ) const { return side = = Side : : Left ? this - > left_vertical_outside ( ) : this - > right_vertical_outside ( ) ; }
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// Returns -1 if there is no link up.
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int vertical_up ( ) const {
return this - > has_left_vertical_up ( ) ? this - > left_vertical_up ( ) : this - > right_vertical_up ( ) ;
}
LinkQuality vertical_up_quality ( ) const {
return this - > has_left_vertical_up ( ) ? this - > prev_on_contour_quality : this - > next_on_contour_quality ;
}
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// Returns -1 if there is no link down.
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int vertical_down ( ) const {
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// assert(! this->has_left_vertical_down() || ! this->has_right_vertical_down());
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return this - > has_left_vertical_down ( ) ? this - > left_vertical_down ( ) : this - > right_vertical_down ( ) ;
}
LinkQuality vertical_down_quality ( ) const {
return this - > has_left_vertical_down ( ) ? this - > prev_on_contour_quality : this - > next_on_contour_quality ;
}
int vertical_outside ( ) const { return this - > is_low ( ) ? this - > vertical_down ( ) : this - > vertical_up ( ) ; }
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LinkQuality vertical_outside_quality ( ) const { return this - > is_low ( ) ? this - > vertical_down_quality ( ) : this - > vertical_up_quality ( ) ; }
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// Compare two y intersection points given by rational numbers.
// Note that the rational number is given as pos_p/pos_q, where pos_p is int64 and pos_q is uint32.
// This function calculates pos_p * other.pos_q < other.pos_p * pos_q as a 48bit number.
// We don't use 128bit intrinsic data types as these are usually not supported by 32bit compilers and
// we don't need the full 128bit precision anyway.
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bool operator < ( const SegmentIntersection & other ) const
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{
assert ( pos_q > 0 ) ;
assert ( other . pos_q > 0 ) ;
if ( pos_p = = 0 | | other . pos_p = = 0 ) {
// Because the denominators are positive and one of the nominators is zero,
// following simple statement holds.
return pos_p < other . pos_p ;
} else {
// None of the nominators is zero.
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int sign1 = ( pos_p > 0 ) ? 1 : - 1 ;
int sign2 = ( other . pos_p > 0 ) ? 1 : - 1 ;
int signs = sign1 * sign2 ;
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assert ( signs = = 1 | | signs = = - 1 ) ;
if ( signs < 0 ) {
// The nominators have different signs.
return sign1 < 0 ;
} else {
// The nominators have the same sign.
// Absolute values
uint64_t p1 , p2 ;
if ( sign1 > 0 ) {
p1 = uint64_t ( pos_p ) ;
p2 = uint64_t ( other . pos_p ) ;
} else {
p1 = uint64_t ( - pos_p ) ;
p2 = uint64_t ( - other . pos_p ) ;
} ;
// Multiply low and high 32bit words of p1 by other_pos.q
// 32bit x 32bit => 64bit
// l_hi and l_lo overlap by 32 bits.
uint64_t l_hi = ( p1 > > 32 ) * uint64_t ( other . pos_q ) ;
uint64_t l_lo = ( p1 & 0xffffffffll ) * uint64_t ( other . pos_q ) ;
l_hi + = ( l_lo > > 32 ) ;
uint64_t r_hi = ( p2 > > 32 ) * uint64_t ( pos_q ) ;
uint64_t r_lo = ( p2 & 0xffffffffll ) * uint64_t ( pos_q ) ;
r_hi + = ( r_lo > > 32 ) ;
// Compare the high 64 bits.
if ( l_hi = = r_hi ) {
// Compare the low 32 bits.
l_lo & = 0xffffffffll ;
r_lo & = 0xffffffffll ;
return ( sign1 < 0 ) ? ( l_lo > r_lo ) : ( l_lo < r_lo ) ;
}
return ( sign1 < 0 ) ? ( l_hi > r_hi ) : ( l_hi < r_hi ) ;
}
}
}
bool operator = = ( const SegmentIntersection & other ) const
{
assert ( pos_q > 0 ) ;
assert ( other . pos_q > 0 ) ;
if ( pos_p = = 0 | | other . pos_p = = 0 ) {
// Because the denominators are positive and one of the nominators is zero,
// following simple statement holds.
return pos_p = = other . pos_p ;
}
// None of the nominators is zero, none of the denominators is zero.
bool positive = pos_p > 0 ;
if ( positive ! = ( other . pos_p > 0 ) )
return false ;
// The nominators have the same sign.
// Absolute values
uint64_t p1 = positive ? uint64_t ( pos_p ) : uint64_t ( - pos_p ) ;
uint64_t p2 = positive ? uint64_t ( other . pos_p ) : uint64_t ( - other . pos_p ) ;
// Multiply low and high 32bit words of p1 by other_pos.q
// 32bit x 32bit => 64bit
// l_hi and l_lo overlap by 32 bits.
uint64_t l_lo = ( p1 & 0xffffffffll ) * uint64_t ( other . pos_q ) ;
uint64_t r_lo = ( p2 & 0xffffffffll ) * uint64_t ( pos_q ) ;
if ( l_lo ! = r_lo )
return false ;
uint64_t l_hi = ( p1 > > 32 ) * uint64_t ( other . pos_q ) ;
uint64_t r_hi = ( p2 > > 32 ) * uint64_t ( pos_q ) ;
return l_hi + ( l_lo > > 32 ) = = r_hi + ( r_lo > > 32 ) ;
}
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} ;
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static_assert ( sizeof ( SegmentIntersection : : pos_q ) = = 4 , " SegmentIntersection::pos_q has to be 32bit long! " ) ;
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// A vertical line with intersection points with polygons.
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struct SegmentedIntersectionLine
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{
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// Index of this vertical intersection line.
size_t idx ;
// x position of this vertical intersection line.
coord_t pos ;
// List of intersection points with polygons, sorted increasingly by the y axis.
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std : : vector < SegmentIntersection > intersections ;
} ;
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// A container maintaining an expolygon with its inner offsetted polygon.
// The purpose of the inner offsetted polygon is to provide segments to connect the infill lines.
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struct ExPolygonWithOffset
{
public :
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ExPolygonWithOffset (
const ExPolygon & expolygon ,
float angle ,
coord_t aoffset1 ,
coord_t aoffset2 )
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{
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// Copy and rotate the source polygons.
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polygons_src = expolygon ;
polygons_src . contour . rotate ( angle ) ;
for ( Polygons : : iterator it = polygons_src . holes . begin ( ) ; it ! = polygons_src . holes . end ( ) ; + + it )
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it - > rotate ( angle ) ;
double mitterLimit = 3. ;
// for the infill pattern, don't cut the corners.
// default miterLimt = 3
//double mitterLimit = 10.;
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assert ( aoffset1 < 0 ) ;
assert ( aoffset2 < 0 ) ;
assert ( aoffset2 < aoffset1 ) ;
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// bool sticks_removed =
remove_sticks ( polygons_src ) ;
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// if (sticks_removed) printf("Sticks removed!\n");
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polygons_outer = offset ( polygons_src , float ( aoffset1 ) ,
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ClipperLib : : jtMiter ,
mitterLimit ) ;
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polygons_inner = offset ( polygons_outer , float ( aoffset2 - aoffset1 ) ,
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ClipperLib : : jtMiter ,
mitterLimit ) ;
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// Filter out contours with zero area or small area, contours with 2 points only.
const double min_area_threshold = 0.01 * aoffset2 * aoffset2 ;
remove_small ( polygons_outer , min_area_threshold ) ;
remove_small ( polygons_inner , min_area_threshold ) ;
remove_sticks ( polygons_outer ) ;
remove_sticks ( polygons_inner ) ;
n_contours_outer = polygons_outer . size ( ) ;
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n_contours_inner = polygons_inner . size ( ) ;
n_contours = n_contours_outer + n_contours_inner ;
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polygons_ccw . assign ( n_contours , false ) ;
for ( size_t i = 0 ; i < n_contours ; + + i ) {
contour ( i ) . remove_duplicate_points ( ) ;
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assert ( ! contour ( i ) . has_duplicate_points ( ) ) ;
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polygons_ccw [ i ] = Slic3r : : Geometry : : is_ccw ( contour ( i ) ) ;
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}
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}
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// Any contour with offset1
bool is_contour_outer ( size_t idx ) const { return idx < n_contours_outer ; }
// Any contour with offset2
bool is_contour_inner ( size_t idx ) const { return idx > = n_contours_outer ; }
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const Polygon & contour ( size_t idx ) const
{ return is_contour_outer ( idx ) ? polygons_outer [ idx ] : polygons_inner [ idx - n_contours_outer ] ; }
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Polygon & contour ( size_t idx )
{ return is_contour_outer ( idx ) ? polygons_outer [ idx ] : polygons_inner [ idx - n_contours_outer ] ; }
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bool is_contour_ccw ( size_t idx ) const { return polygons_ccw [ idx ] ; }
BoundingBox bounding_box_src ( ) const
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{ return get_extents ( polygons_src ) ; }
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BoundingBox bounding_box_outer ( ) const
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{ return get_extents ( polygons_outer ) ; }
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BoundingBox bounding_box_inner ( ) const
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{ return get_extents ( polygons_inner ) ; }
# ifdef SLIC3R_DEBUG
void export_to_svg ( Slic3r : : SVG & svg ) {
svg . draw_outline ( polygons_src , " black " ) ;
svg . draw_outline ( polygons_outer , " green " ) ;
svg . draw_outline ( polygons_inner , " brown " ) ;
}
# endif /* SLIC3R_DEBUG */
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ExPolygon polygons_src ;
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Polygons polygons_outer ;
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Polygons polygons_inner ;
size_t n_contours_outer ;
size_t n_contours_inner ;
size_t n_contours ;
protected :
// For each polygon of polygons_inner, remember its orientation.
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std : : vector < unsigned char > polygons_ccw ;
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} ;
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static inline int distance_of_segmens ( const Polygon & poly , size_t seg1 , size_t seg2 , bool forward )
{
int d = int ( seg2 ) - int ( seg1 ) ;
if ( ! forward )
d = - d ;
if ( d < 0 )
d + = int ( poly . points . size ( ) ) ;
return d ;
}
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// Find an intersection on a previous line, but return -1, if the connecting segment of a perimeter was already extruded.
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static inline bool intersection_on_prev_next_vertical_line_valid (
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const std : : vector < SegmentedIntersectionLine > & segs ,
size_t iVerticalLine ,
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size_t iIntersection ,
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SegmentIntersection : : Side side )
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{
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const SegmentedIntersectionLine & vline_this = segs [ iVerticalLine ] ;
const SegmentIntersection & it_this = vline_this . intersections [ iIntersection ] ;
if ( it_this . has_vertical ( side ) )
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// Not the first intersection along the contor. This intersection point
// has been preceded by an intersection point along the vertical line.
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return false ;
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int iIntersectionOther = it_this . horizontal ( side ) ;
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if ( iIntersectionOther = = - 1 )
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return false ;
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assert ( side = = SegmentIntersection : : Side : : Right ? ( iVerticalLine + 1 < segs . size ( ) ) : ( iVerticalLine > 0 ) ) ;
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const SegmentedIntersectionLine & vline_other = segs [ side = = SegmentIntersection : : Side : : Right ? ( iVerticalLine + 1 ) : ( iVerticalLine - 1 ) ] ;
const SegmentIntersection & it_other = vline_other . intersections [ iIntersectionOther ] ;
assert ( it_other . is_inner ( ) ) ;
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assert ( iIntersectionOther > 0 ) ;
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assert ( iIntersectionOther + 1 < vline_other . intersections . size ( ) ) ;
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// Is iIntersectionOther at the boundary of a vertical segment?
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const SegmentIntersection & it_other2 = vline_other . intersections [ it_other . is_low ( ) ? iIntersectionOther - 1 : iIntersectionOther + 1 ] ;
if ( it_other2 . is_inner ( ) )
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// Cannot follow a perimeter segment into the middle of another vertical segment.
// Only perimeter segments connecting to the end of a vertical segment are followed.
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return false ;
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assert ( it_other . is_low ( ) = = it_other2 . is_low ( ) ) ;
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if ( it_this . horizontal_quality ( side ) ! = SegmentIntersection : : LinkQuality : : Valid )
return false ;
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if ( side = = SegmentIntersection : : Side : : Right ? it_this . consumed_perimeter_right : it_other . consumed_perimeter_right )
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// This perimeter segment was already consumed.
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return false ;
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if ( it_other . is_low ( ) ? it_other . consumed_vertical_up : vline_other . intersections [ iIntersectionOther - 1 ] . consumed_vertical_up )
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// This vertical segment was already consumed.
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return false ;
#if 0
if ( it_other . vertical_outside ( ) ! = - 1 & & it_other . vertical_outside_quality ( ) = = SegmentIntersection : : LinkQuality : : Valid )
// Landed inside a vertical run. Stop here.
return false ;
# endif
return true ;
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}
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static inline bool intersection_on_prev_vertical_line_valid (
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const std : : vector < SegmentedIntersectionLine > & segs ,
size_t iVerticalLine ,
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size_t iIntersection )
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{
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return intersection_on_prev_next_vertical_line_valid ( segs , iVerticalLine , iIntersection , SegmentIntersection : : Side : : Left ) ;
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}
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static inline bool intersection_on_next_vertical_line_valid (
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const std : : vector < SegmentedIntersectionLine > & segs ,
size_t iVerticalLine ,
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size_t iIntersection )
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{
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return intersection_on_prev_next_vertical_line_valid ( segs , iVerticalLine , iIntersection , SegmentIntersection : : Side : : Right ) ;
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}
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// Measure an Euclidian length of a perimeter segment when going from iIntersection to iIntersection2.
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static inline coordf_t measure_perimeter_horizontal_segment_length (
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const ExPolygonWithOffset & poly_with_offset ,
const std : : vector < SegmentedIntersectionLine > & segs ,
size_t iVerticalLine ,
size_t iIntersection ,
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size_t iIntersection2 )
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{
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size_t iVerticalLineOther = iVerticalLine + 1 ;
assert ( iVerticalLineOther < segs . size ( ) ) ;
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const SegmentedIntersectionLine & vline = segs [ iVerticalLine ] ;
const SegmentIntersection & it = vline . intersections [ iIntersection ] ;
const SegmentedIntersectionLine & vline2 = segs [ iVerticalLineOther ] ;
const SegmentIntersection & it2 = vline2 . intersections [ iIntersection2 ] ;
assert ( it . iContour = = it2 . iContour ) ;
const Polygon & poly = poly_with_offset . contour ( it . iContour ) ;
// const bool ccw = poly_with_offset.is_contour_ccw(vline.iContour);
assert ( it . type = = it2 . type ) ;
assert ( it . iContour = = it2 . iContour ) ;
Point p1 ( vline . pos , it . pos ( ) ) ;
Point p2 ( vline2 . pos , it2 . pos ( ) ) ;
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return it . is_low ( ) ?
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segment_length ( poly , it . iSegment , p1 , it2 . iSegment , p2 ) :
segment_length ( poly , it2 . iSegment , p2 , it . iSegment , p1 ) ;
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}
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// Append the points of a perimeter segment when going from iIntersection to iIntersection2.
// The first point (the point of iIntersection) will not be inserted,
// the last point will be inserted.
static inline void emit_perimeter_prev_next_segment (
const ExPolygonWithOffset & poly_with_offset ,
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const std : : vector < SegmentedIntersectionLine > & segs ,
size_t iVerticalLine ,
size_t iInnerContour ,
size_t iIntersection ,
size_t iIntersection2 ,
Polyline & out ,
bool dir_is_next )
{
size_t iVerticalLineOther = iVerticalLine ;
if ( dir_is_next ) {
+ + iVerticalLineOther ;
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assert ( iVerticalLineOther < segs . size ( ) ) ;
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} else {
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assert ( iVerticalLineOther > 0 ) ;
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- - iVerticalLineOther ;
}
const SegmentedIntersectionLine & il = segs [ iVerticalLine ] ;
const SegmentIntersection & itsct = il . intersections [ iIntersection ] ;
const SegmentedIntersectionLine & il2 = segs [ iVerticalLineOther ] ;
const SegmentIntersection & itsct2 = il2 . intersections [ iIntersection2 ] ;
const Polygon & poly = poly_with_offset . contour ( iInnerContour ) ;
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// const bool ccw = poly_with_offset.is_contour_ccw(iInnerContour);
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assert ( itsct . type = = itsct2 . type ) ;
assert ( itsct . iContour = = itsct2 . iContour ) ;
assert ( itsct . is_inner ( ) ) ;
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const bool forward = itsct . is_low ( ) = = dir_is_next ;
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// Do not append the first point.
// out.points.push_back(Point(il.pos, itsct.pos));
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if ( forward )
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polygon_segment_append ( out . points , poly , itsct . iSegment , itsct2 . iSegment ) ;
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else
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polygon_segment_append_reversed ( out . points , poly , itsct . iSegment , itsct2 . iSegment ) ;
// Append the last point.
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out . points . push_back ( Point ( il2 . pos , itsct2 . pos ( ) ) ) ;
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}
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static inline coordf_t measure_perimeter_segment_on_vertical_line_length (
const ExPolygonWithOffset & poly_with_offset ,
const std : : vector < SegmentedIntersectionLine > & segs ,
size_t iVerticalLine ,
size_t iIntersection ,
size_t iIntersection2 ,
bool forward )
{
const SegmentedIntersectionLine & il = segs [ iVerticalLine ] ;
const SegmentIntersection & itsct = il . intersections [ iIntersection ] ;
const SegmentIntersection & itsct2 = il . intersections [ iIntersection2 ] ;
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const Polygon & poly = poly_with_offset . contour ( itsct . iContour ) ;
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assert ( itsct . is_inner ( ) = = itsct2 . is_inner ( ) ) ;
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assert ( itsct . type ! = itsct2 . type ) ;
assert ( itsct . iContour = = itsct2 . iContour ) ;
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Point p1 ( il . pos , itsct . pos ( ) ) ;
Point p2 ( il . pos , itsct2 . pos ( ) ) ;
return forward ?
segment_length ( poly , itsct . iSegment , p1 , itsct2 . iSegment , p2 ) :
segment_length ( poly , itsct2 . iSegment , p2 , itsct . iSegment , p1 ) ;
}
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// Append the points of a perimeter segment when going from iIntersection to iIntersection2.
// The first point (the point of iIntersection) will not be inserted,
// the last point will be inserted.
static inline void emit_perimeter_segment_on_vertical_line (
const ExPolygonWithOffset & poly_with_offset ,
const std : : vector < SegmentedIntersectionLine > & segs ,
size_t iVerticalLine ,
size_t iInnerContour ,
size_t iIntersection ,
size_t iIntersection2 ,
Polyline & out ,
bool forward )
{
const SegmentedIntersectionLine & il = segs [ iVerticalLine ] ;
const SegmentIntersection & itsct = il . intersections [ iIntersection ] ;
const SegmentIntersection & itsct2 = il . intersections [ iIntersection2 ] ;
const Polygon & poly = poly_with_offset . contour ( iInnerContour ) ;
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assert ( itsct . is_inner ( ) ) ;
assert ( itsct2 . is_inner ( ) ) ;
assert ( itsct . type ! = itsct2 . type ) ;
assert ( itsct . iContour = = iInnerContour ) ;
assert ( itsct . iContour = = itsct2 . iContour ) ;
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// Do not append the first point.
// out.points.push_back(Point(il.pos, itsct.pos));
if ( forward )
polygon_segment_append ( out . points , poly , itsct . iSegment , itsct2 . iSegment ) ;
else
polygon_segment_append_reversed ( out . points , poly , itsct . iSegment , itsct2 . iSegment ) ;
// Append the last point.
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out . points . push_back ( Point ( il . pos , itsct2 . pos ( ) ) ) ;
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}
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//TBD: For precise infill, measure the area of a slab spanned by an infill line.
/*
static inline float measure_outer_contour_slab (
const ExPolygonWithOffset & poly_with_offset ,
const std : : vector < SegmentedIntersectionLine > & segs ,
size_t i_vline ,
size_t iIntersection )
{
const SegmentedIntersectionLine & il = segs [ i_vline ] ;
const SegmentIntersection & itsct = il . intersections [ i_vline ] ;
const SegmentIntersection & itsct2 = il . intersections [ iIntersection2 ] ;
const Polygon & poly = poly_with_offset . contour ( ( itsct . iContour ) ;
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assert ( itsct . is_outer ( ) ) ;
assert ( itsct2 . is_outer ( ) ) ;
assert ( itsct . type ! = itsct2 . type ) ;
assert ( itsct . iContour = = itsct2 . iContour ) ;
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if ( ! itsct . is_outer ( ) | | ! itsct2 . is_outer ( ) | | itsct . type = = itsct2 . type | | itsct . iContour ! = itsct2 . iContour )
// Error, return zero area.
return 0.f ;
// Find possible connection points on the previous / next vertical line.
int iPrev = intersection_on_prev_vertical_line ( poly_with_offset , segs , i_vline , itsct . iContour , i_intersection ) ;
int iNext = intersection_on_next_vertical_line ( poly_with_offset , segs , i_vline , itsct . iContour , i_intersection ) ;
// Find possible connection points on the same vertical line.
int iAbove = iBelow = - 1 ;
// Does the perimeter intersect the current vertical line above intrsctn?
for ( size_t i = i_intersection + 1 ; i + 1 < seg . intersections . size ( ) ; + + i )
if ( seg . intersections [ i ] . iContour = = itsct . iContour )
{ iAbove = i ; break ; }
// Does the perimeter intersect the current vertical line below intrsctn?
for ( int i = int ( i_intersection ) - 1 ; i > 0 ; - - i )
if ( seg . intersections [ i ] . iContour = = itsct . iContour )
{ iBelow = i ; break ; }
if ( iSegAbove ! = - 1 & & seg . intersections [ iAbove ] . type = = SegmentIntersection : : OUTER_HIGH ) {
// Invalidate iPrev resp. iNext, if the perimeter crosses the current vertical line earlier than iPrev resp. iNext.
// The perimeter contour orientation.
const Polygon & poly = poly_with_offset . contour ( itsct . iContour ) ;
{
int d_horiz = ( iPrev = = - 1 ) ? std : : numeric_limits < int > : : max ( ) :
distance_of_segmens ( poly , segs [ i_vline - 1 ] . intersections [ iPrev ] . iSegment , itsct . iSegment , true ) ;
int d_down = ( iBelow = = - 1 ) ? std : : numeric_limits < int > : : max ( ) :
distance_of_segmens ( poly , iSegBelow , itsct . iSegment , true ) ;
int d_up = ( iAbove = = - 1 ) ? std : : numeric_limits < int > : : max ( ) :
distance_of_segmens ( poly , iSegAbove , itsct . iSegment , true ) ;
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if ( intrsection_type_prev = = INTERSECTION_TYPE_OTHER_VLINE_OK & & d_horiz > std : : min ( d_down , d_up ) )
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// The vertical crossing comes eralier than the prev crossing.
// Disable the perimeter going back.
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intrsection_type_prev = INTERSECTION_TYPE_OTHER_VLINE_NOT_FIRST ;
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if ( d_up > std : : min ( d_horiz , d_down ) )
// The horizontal crossing comes earlier than the vertical crossing.
vert_seg_dir_valid_mask & = ~ DIR_BACKWARD ;
}
{
int d_horiz = ( iNext = = - 1 ) ? std : : numeric_limits < int > : : max ( ) :
distance_of_segmens ( poly , itsct . iSegment , segs [ i_vline + 1 ] . intersections [ iNext ] . iSegment , true ) ;
int d_down = ( iSegBelow = = - 1 ) ? std : : numeric_limits < int > : : max ( ) :
distance_of_segmens ( poly , itsct . iSegment , iSegBelow , true ) ;
int d_up = ( iSegAbove = = - 1 ) ? std : : numeric_limits < int > : : max ( ) :
distance_of_segmens ( poly , itsct . iSegment , iSegAbove , true ) ;
if ( d_up > std : : min ( d_horiz , d_down ) )
// The horizontal crossing comes earlier than the vertical crossing.
vert_seg_dir_valid_mask & = ~ DIR_FORWARD ;
}
}
}
*/
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enum DirectionMask
{
DIR_FORWARD = 1 ,
DIR_BACKWARD = 2
} ;
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static std : : vector < SegmentedIntersectionLine > slice_region_by_vertical_lines ( const ExPolygonWithOffset & poly_with_offset , size_t n_vlines , coord_t x0 , coord_t line_spacing )
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{
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// Allocate storage for the segments.
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std : : vector < SegmentedIntersectionLine > segs ( n_vlines , SegmentedIntersectionLine ( ) ) ;
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for ( coord_t i = 0 ; i < coord_t ( n_vlines ) ; + + i ) {
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segs [ i ] . idx = i ;
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segs [ i ] . pos = x0 + i * line_spacing ;
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}
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// For each contour
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for ( size_t iContour = 0 ; iContour < poly_with_offset . n_contours ; + + iContour ) {
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const Points & contour = poly_with_offset . contour ( iContour ) . points ;
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if ( contour . size ( ) < 2 )
continue ;
// For each segment
for ( size_t iSegment = 0 ; iSegment < contour . size ( ) ; + + iSegment ) {
size_t iPrev = ( ( iSegment = = 0 ) ? contour . size ( ) : iSegment ) - 1 ;
const Point & p1 = contour [ iPrev ] ;
const Point & p2 = contour [ iSegment ] ;
// Which of the equally spaced vertical lines is intersected by this segment?
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coord_t l = p1 ( 0 ) ;
coord_t r = p2 ( 0 ) ;
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if ( l > r )
std : : swap ( l , r ) ;
// il, ir are the left / right indices of vertical lines intersecting a segment
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int il = ( l - x0 ) / line_spacing ;
while ( il * line_spacing + x0 < l )
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+ + il ;
il = std : : max ( int ( 0 ) , il ) ;
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int ir = ( r - x0 + line_spacing ) / line_spacing ;
while ( ir * line_spacing + x0 > r )
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- - ir ;
ir = std : : min ( int ( segs . size ( ) ) - 1 , ir ) ;
if ( il > ir )
// No vertical line intersects this segment.
continue ;
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assert ( il > = 0 & & size_t ( il ) < segs . size ( ) ) ;
assert ( ir > = 0 & & size_t ( ir ) < segs . size ( ) ) ;
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for ( int i = il ; i < = ir ; + + i ) {
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coord_t this_x = segs [ i ] . pos ;
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assert ( this_x = = i * line_spacing + x0 ) ;
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SegmentIntersection is ;
is . iContour = iContour ;
is . iSegment = iSegment ;
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assert ( l < = this_x ) ;
assert ( r > = this_x ) ;
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// Calculate the intersection position in y axis. x is known.
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if ( p1 ( 0 ) = = this_x ) {
if ( p2 ( 0 ) = = this_x ) {
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// Ignore strictly vertical segments.
continue ;
}
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is . pos_p = p1 ( 1 ) ;
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is . pos_q = 1 ;
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} else if ( p2 ( 0 ) = = this_x ) {
is . pos_p = p2 ( 1 ) ;
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is . pos_q = 1 ;
} else {
// First calculate the intersection parameter 't' as a rational number with non negative denominator.
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if ( p2 ( 0 ) > p1 ( 0 ) ) {
is . pos_p = this_x - p1 ( 0 ) ;
is . pos_q = p2 ( 0 ) - p1 ( 0 ) ;
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} else {
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is . pos_p = p1 ( 0 ) - this_x ;
is . pos_q = p1 ( 0 ) - p2 ( 0 ) ;
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}
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assert ( is . pos_p > = 0 & & is . pos_p < = is . pos_q ) ;
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// Make an intersection point from the 't'.
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is . pos_p * = int64_t ( p2 ( 1 ) - p1 ( 1 ) ) ;
is . pos_p + = p1 ( 1 ) * int64_t ( is . pos_q ) ;
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}
// +-1 to take rounding into account.
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assert ( is . pos ( ) + 1 > = std : : min ( p1 ( 1 ) , p2 ( 1 ) ) ) ;
assert ( is . pos ( ) < = std : : max ( p1 ( 1 ) , p2 ( 1 ) ) + 1 ) ;
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segs [ i ] . intersections . push_back ( is ) ;
}
}
}
// Sort the intersections along their segments, specify the intersection types.
for ( size_t i_seg = 0 ; i_seg < segs . size ( ) ; + + i_seg ) {
SegmentedIntersectionLine & sil = segs [ i_seg ] ;
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// Sort the intersection points using exact rational arithmetic.
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std : : sort ( sil . intersections . begin ( ) , sil . intersections . end ( ) ) ;
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// Assign the intersection types, remove duplicate or overlapping intersection points.
// When a loop vertex touches a vertical line, intersection point is generated for both segments.
// If such two segments are oriented equally, then one of them is removed.
// Otherwise the vertex is tangential to the vertical line and both segments are removed.
// The same rule applies, if the loop is pinched into a single point and this point touches the vertical line:
// The loop has a zero vertical size at the vertical line, therefore the intersection point is removed.
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size_t j = 0 ;
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for ( size_t i = 0 ; i < sil . intersections . size ( ) ; + + i ) {
// What is the orientation of the segment at the intersection point?
size_t iContour = sil . intersections [ i ] . iContour ;
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const Points & contour = poly_with_offset . contour ( iContour ) . points ;
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size_t iSegment = sil . intersections [ i ] . iSegment ;
size_t iPrev = ( ( iSegment = = 0 ) ? contour . size ( ) : iSegment ) - 1 ;
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coord_t dir = contour [ iSegment ] ( 0 ) - contour [ iPrev ] ( 0 ) ;
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bool low = dir > 0 ;
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sil . intersections [ i ] . type = poly_with_offset . is_contour_outer ( iContour ) ?
( low ? SegmentIntersection : : OUTER_LOW : SegmentIntersection : : OUTER_HIGH ) :
( low ? SegmentIntersection : : INNER_LOW : SegmentIntersection : : INNER_HIGH ) ;
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if ( j > 0 & & sil . intersections [ i ] . iContour = = sil . intersections [ j - 1 ] . iContour ) {
// Two successive intersection points on a vertical line with the same contour. This may be a special case.
if ( sil . intersections [ i ] . pos ( ) = = sil . intersections [ j - 1 ] . pos ( ) ) {
// Two successive segments meet exactly at the vertical line.
# ifdef SLIC3R_DEBUG
// Verify that the segments of sil.intersections[i] and sil.intersections[j-1] are adjoint.
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size_t iSegment2 = sil . intersections [ j - 1 ] . iSegment ;
size_t iPrev2 = ( ( iSegment2 = = 0 ) ? contour . size ( ) : iSegment2 ) - 1 ;
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assert ( iSegment = = iPrev2 | | iSegment2 = = iPrev ) ;
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# endif /* SLIC3R_DEBUG */
if ( sil . intersections [ i ] . type = = sil . intersections [ j - 1 ] . type ) {
// Two successive segments of the same direction (both to the right or both to the left)
// meet exactly at the vertical line.
// Remove the second intersection point.
} else {
// This is a loop returning to the same point.
// It may as well be a vertex of a loop touching this vertical line.
// Remove both the lines.
- - j ;
}
} else if ( sil . intersections [ i ] . type = = sil . intersections [ j - 1 ] . type ) {
// Two non successive segments of the same direction (both to the right or both to the left)
// meet exactly at the vertical line. That means there is a Z shaped path, where the center segment
// of the Z shaped path is aligned with this vertical line.
// Remove one of the intersection points while maximizing the vertical segment length.
if ( low ) {
// Remove the second intersection point, keep the first intersection point.
} else {
// Remove the first intersection point, keep the second intersection point.
sil . intersections [ j - 1 ] = sil . intersections [ i ] ;
}
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} else {
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// Vertical line intersects a contour segment at a general position (not at one of its end points).
// or the contour just touches this vertical line with a vertical segment or a sequence of vertical segments.
// Keep both intersection points.
if ( j < i )
sil . intersections [ j ] = sil . intersections [ i ] ;
+ + j ;
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}
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} else {
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// Vertical line intersects a contour segment at a general position (not at one of its end points).
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if ( j < i )
sil . intersections [ j ] = sil . intersections [ i ] ;
+ + j ;
}
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}
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// Shrink the list of intersections, if any of the intersection was removed during the classification.
if ( j < sil . intersections . size ( ) )
sil . intersections . erase ( sil . intersections . begin ( ) + j , sil . intersections . end ( ) ) ;
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}
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// Verify the segments. If something is wrong, give up.
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# define ASSERT_THROW(CONDITION) do { assert(CONDITION); if (! (CONDITION)) throw InfillFailedException(); } while (0)
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for ( size_t i_seg = 0 ; i_seg < segs . size ( ) ; + + i_seg ) {
SegmentedIntersectionLine & sil = segs [ i_seg ] ;
// The intersection points have to be even.
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ASSERT_THROW ( ( sil . intersections . size ( ) & 1 ) = = 0 ) ;
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for ( size_t i = 0 ; i < sil . intersections . size ( ) ; ) {
// An intersection segment crossing the bigger contour may cross the inner offsetted contour even number of times.
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ASSERT_THROW ( sil . intersections [ i ] . type = = SegmentIntersection : : OUTER_LOW ) ;
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size_t j = i + 1 ;
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ASSERT_THROW ( j < sil . intersections . size ( ) ) ;
ASSERT_THROW ( sil . intersections [ j ] . type = = SegmentIntersection : : INNER_LOW | | sil . intersections [ j ] . type = = SegmentIntersection : : OUTER_HIGH ) ;
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for ( ; j < sil . intersections . size ( ) & & sil . intersections [ j ] . is_inner ( ) ; + + j ) ;
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ASSERT_THROW ( j < sil . intersections . size ( ) ) ;
ASSERT_THROW ( ( j & 1 ) = = 1 ) ;
ASSERT_THROW ( sil . intersections [ j ] . type = = SegmentIntersection : : OUTER_HIGH ) ;
ASSERT_THROW ( i + 1 = = j | | sil . intersections [ j - 1 ] . type = = SegmentIntersection : : INNER_HIGH ) ;
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i = j + 1 ;
}
}
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# undef ASSERT_THROW
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return segs ;
}
// Connect each contour / vertical line intersection point with another two contour / vertical line intersection points.
// (fill in SegmentIntersection::{prev_on_contour, prev_on_contour_vertical, next_on_contour, next_on_contour_vertical}.
// These contour points are either on the same vertical line, or on the vertical line left / right to the current one.
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static void connect_segment_intersections_by_contours (
const ExPolygonWithOffset & poly_with_offset , std : : vector < SegmentedIntersectionLine > & segs ,
const FillParams & params , const coord_t link_max_length )
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{
for ( size_t i_vline = 0 ; i_vline < segs . size ( ) ; + + i_vline ) {
SegmentedIntersectionLine & il = segs [ i_vline ] ;
const SegmentedIntersectionLine * il_prev = i_vline > 0 ? & segs [ i_vline - 1 ] : nullptr ;
const SegmentedIntersectionLine * il_next = i_vline + 1 < segs . size ( ) ? & segs [ i_vline + 1 ] : nullptr ;
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for ( int i_intersection = 0 ; i_intersection < il . intersections . size ( ) ; + + i_intersection ) {
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SegmentIntersection & itsct = il . intersections [ i_intersection ] ;
const Polygon & poly = poly_with_offset . contour ( itsct . iContour ) ;
const bool forward = itsct . is_low ( ) ; // == poly_with_offset.is_contour_ccw(intrsctn->iContour);
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// 1) Find possible connection points on the previous / next vertical line.
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// Find an intersection point on il_prev, intersecting i_intersection
// at the same orientation as i_intersection, and being closest to i_intersection
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// in the number of contour segments, when following the direction of the contour.
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//FIXME this has O(n) time complexity. Likely an O(log(n)) scheme is possible.
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int iprev = - 1 ;
int d_prev = std : : numeric_limits < int > : : max ( ) ;
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if ( il_prev ) {
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for ( int i = 0 ; i < il_prev - > intersections . size ( ) ; + + i ) {
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const SegmentIntersection & itsct2 = il_prev - > intersections [ i ] ;
if ( itsct . iContour = = itsct2 . iContour & & itsct . type = = itsct2 . type ) {
// The intersection points lie on the same contour and have the same orientation.
// Find the intersection point with a shortest path in the direction of the contour.
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int d = distance_of_segmens ( poly , itsct2 . iSegment , itsct . iSegment , forward ) ;
if ( d < d_prev ) {
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iprev = i ;
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d_prev = d ;
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}
}
}
}
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// The same for il_next.
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int inext = - 1 ;
int d_next = std : : numeric_limits < int > : : max ( ) ;
if ( il_next ) {
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for ( int i = 0 ; i < il_next - > intersections . size ( ) ; + + i ) {
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const SegmentIntersection & itsct2 = il_next - > intersections [ i ] ;
if ( itsct . iContour = = itsct2 . iContour & & itsct . type = = itsct2 . type ) {
// The intersection points lie on the same contour and have the same orientation.
// Find the intersection point with a shortest path in the direction of the contour.
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int d = distance_of_segmens ( poly , itsct . iSegment , itsct2 . iSegment , forward ) ;
if ( d < d_next ) {
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inext = i ;
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d_next = d ;
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}
}
}
}
// 2) Find possible connection points on the same vertical line.
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bool same_prev = false ;
bool same_next = false ;
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// Does the perimeter intersect the current vertical line above intrsctn?
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for ( int i = 0 ; i < il . intersections . size ( ) ; + + i )
if ( const SegmentIntersection & it2 = il . intersections [ i ] ;
i ! = i_intersection & & it2 . iContour = = itsct . iContour & & it2 . type ! = itsct . type ) {
int d = distance_of_segmens ( poly , it2 . iSegment , itsct . iSegment , forward ) ;
if ( d < d_prev ) {
iprev = i ;
d_prev = d ;
same_prev = true ;
}
d = distance_of_segmens ( poly , itsct . iSegment , it2 . iSegment , forward ) ;
if ( d < d_next ) {
inext = i ;
d_next = d ;
same_next = true ;
}
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}
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assert ( iprev > = 0 ) ;
assert ( inext > = 0 ) ;
itsct . prev_on_contour = iprev ;
itsct . prev_on_contour_type = same_prev ?
( iprev < i_intersection ? SegmentIntersection : : LinkType : : Down : SegmentIntersection : : LinkType : : Up ) :
SegmentIntersection : : LinkType : : Horizontal ;
itsct . next_on_contour = inext ;
itsct . next_on_contour_type = same_next ?
( inext < i_intersection ? SegmentIntersection : : LinkType : : Down : SegmentIntersection : : LinkType : : Up ) :
SegmentIntersection : : LinkType : : Horizontal ;
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if ( same_prev ) {
// Only follow a vertical perimeter segment if it skips just the outer intersections.
SegmentIntersection * it = & itsct ;
SegmentIntersection * end = il . intersections . data ( ) + iprev ;
assert ( it ! = end ) ;
if ( it > end )
std : : swap ( it , end ) ;
for ( + + it ; it ! = end ; + + it )
if ( it - > is_inner ( ) ) {
itsct . prev_on_contour_quality = SegmentIntersection : : LinkQuality : : Invalid ;
break ;
}
}
if ( same_next ) {
// Only follow a vertical perimeter segment if it skips just the outer intersections.
SegmentIntersection * it = & itsct ;
SegmentIntersection * end = il . intersections . data ( ) + inext ;
assert ( it ! = end ) ;
if ( it > end )
std : : swap ( it , end ) ;
for ( + + it ; it ! = end ; + + it )
if ( it - > is_inner ( ) ) {
itsct . next_on_contour_quality = SegmentIntersection : : LinkQuality : : Invalid ;
break ;
}
}
// If both iprev and inext are on this vline, then there must not be any intersection with the previous or next contour and we will
// not trace this contour when generating infill.
if ( same_prev & & same_next ) {
assert ( iprev ! = i_intersection ) ;
assert ( inext ! = i_intersection ) ;
if ( ( iprev > i_intersection ) = = ( inext > i_intersection ) ) {
// Both closest intersections of this contour are on the same vertical line and at the same side of this point.
// Ignore them when tracing the infill.
itsct . prev_on_contour_quality = SegmentIntersection : : LinkQuality : : Invalid ;
itsct . next_on_contour_quality = SegmentIntersection : : LinkQuality : : Invalid ;
}
}
if ( params . dont_connect ) {
if ( itsct . prev_on_contour_quality = = SegmentIntersection : : LinkQuality : : Valid )
itsct . prev_on_contour_quality = SegmentIntersection : : LinkQuality : : TooLong ;
if ( itsct . next_on_contour_quality = = SegmentIntersection : : LinkQuality : : Valid )
itsct . next_on_contour_quality = SegmentIntersection : : LinkQuality : : TooLong ;
} else if ( link_max_length > 0 ) {
// Measure length of the links.
if ( itsct . prev_on_contour_quality = = SegmentIntersection : : LinkQuality : : Valid & &
( same_prev ?
measure_perimeter_segment_on_vertical_line_length ( poly_with_offset , segs , i_vline , iprev , i_intersection , forward ) :
measure_perimeter_horizontal_segment_length ( poly_with_offset , segs , i_vline - 1 , iprev , i_intersection ) ) > link_max_length )
itsct . prev_on_contour_quality = SegmentIntersection : : LinkQuality : : TooLong ;
if ( itsct . next_on_contour_quality = = SegmentIntersection : : LinkQuality : : Valid & &
( same_next ?
measure_perimeter_segment_on_vertical_line_length ( poly_with_offset , segs , i_vline , i_intersection , inext , forward ) :
measure_perimeter_horizontal_segment_length ( poly_with_offset , segs , i_vline , i_intersection , inext ) ) > link_max_length )
itsct . next_on_contour_quality = SegmentIntersection : : LinkQuality : : TooLong ;
}
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}
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// Make the LinkQuality::Invalid symmetric on vertical connections.
for ( int i_intersection = 0 ; i_intersection < il . intersections . size ( ) ; + + i_intersection ) {
SegmentIntersection & it = il . intersections [ i_intersection ] ;
if ( it . has_left_vertical ( ) & & it . prev_on_contour_quality = = SegmentIntersection : : LinkQuality : : Invalid ) {
SegmentIntersection & it2 = il . intersections [ it . left_vertical ( ) ] ;
assert ( it2 . left_vertical ( ) = = i_intersection ) ;
it2 . prev_on_contour_quality = SegmentIntersection : : LinkQuality : : Invalid ;
}
if ( it . has_right_vertical ( ) & & it . next_on_contour_quality = = SegmentIntersection : : LinkQuality : : Invalid ) {
SegmentIntersection & it2 = il . intersections [ it . right_vertical ( ) ] ;
assert ( it2 . right_vertical ( ) = = i_intersection ) ;
it2 . next_on_contour_quality = SegmentIntersection : : LinkQuality : : Invalid ;
}
}
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}
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# ifndef NDEBUG
// Validate the connectivity.
for ( size_t i_vline = 0 ; i_vline + 1 < segs . size ( ) ; + + i_vline ) {
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const SegmentedIntersectionLine & il_left = segs [ i_vline ] ;
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const SegmentedIntersectionLine & il_right = segs [ i_vline + 1 ] ;
for ( const SegmentIntersection & it : il_left . intersections ) {
if ( it . has_right_horizontal ( ) ) {
const SegmentIntersection & it_right = il_right . intersections [ it . right_horizontal ( ) ] ;
// For a right link there is a symmetric left link.
assert ( it . iContour = = it_right . iContour ) ;
assert ( it . type = = it_right . type ) ;
assert ( it_right . has_left_horizontal ( ) ) ;
assert ( it_right . left_horizontal ( ) = = int ( & it - il_left . intersections . data ( ) ) ) ;
}
}
for ( const SegmentIntersection & it : il_right . intersections ) {
if ( it . has_left_horizontal ( ) ) {
const SegmentIntersection & it_left = il_left . intersections [ it . left_horizontal ( ) ] ;
// For a right link there is a symmetric left link.
assert ( it . iContour = = it_left . iContour ) ;
assert ( it . type = = it_left . type ) ;
assert ( it_left . has_right_horizontal ( ) ) ;
assert ( it_left . right_horizontal ( ) = = int ( & it - il_right . intersections . data ( ) ) ) ;
}
}
}
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for ( size_t i_vline = 0 ; i_vline < segs . size ( ) ; + + i_vline ) {
const SegmentedIntersectionLine & il = segs [ i_vline ] ;
for ( const SegmentIntersection & it : il . intersections ) {
auto i_it = int ( & it - il . intersections . data ( ) ) ;
if ( it . has_left_vertical_up ( ) ) {
assert ( il . intersections [ it . left_vertical_up ( ) ] . left_vertical_down ( ) = = i_it ) ;
assert ( il . intersections [ it . left_vertical_up ( ) ] . prev_on_contour_quality = = it . prev_on_contour_quality ) ;
}
if ( it . has_left_vertical_down ( ) ) {
assert ( il . intersections [ it . left_vertical_down ( ) ] . left_vertical_up ( ) = = i_it ) ;
assert ( il . intersections [ it . left_vertical_down ( ) ] . prev_on_contour_quality = = it . prev_on_contour_quality ) ;
}
if ( it . has_right_vertical_up ( ) ) {
assert ( il . intersections [ it . right_vertical_up ( ) ] . right_vertical_down ( ) = = i_it ) ;
assert ( il . intersections [ it . right_vertical_up ( ) ] . next_on_contour_quality = = it . next_on_contour_quality ) ;
}
if ( it . has_right_vertical_down ( ) ) {
assert ( il . intersections [ it . right_vertical_down ( ) ] . right_vertical_up ( ) = = i_it ) ;
assert ( il . intersections [ it . right_vertical_down ( ) ] . next_on_contour_quality = = it . next_on_contour_quality ) ;
}
}
}
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# endif /* NDEBUG */
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}
// Find the last INNER_HIGH intersection starting with INNER_LOW, that is followed by OUTER_HIGH intersection.
// Such intersection shall always exist.
static const SegmentIntersection & end_of_vertical_run_raw ( const SegmentIntersection & start )
{
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assert ( start . type = = SegmentIntersection : : INNER_LOW ) ;
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// Step back to the beginning of the vertical segment to mark it as consumed.
auto * it = & start ;
do {
+ + it ;
} while ( it - > type ! = SegmentIntersection : : OUTER_HIGH ) ;
if ( ( it - 1 ) - > is_inner ( ) ) {
// Step back.
- - it ;
assert ( it - > type = = SegmentIntersection : : INNER_HIGH ) ;
}
return * it ;
}
static SegmentIntersection & end_of_vertical_run_raw ( SegmentIntersection & start )
{
return const_cast < SegmentIntersection & > ( end_of_vertical_run_raw ( std : : as_const ( start ) ) ) ;
}
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// Find the last INNER_HIGH intersection starting with INNER_LOW, that is followed by OUTER_HIGH intersection, traversing vertical up contours if enabled.
// Such intersection shall always exist.
static const SegmentIntersection & end_of_vertical_run ( const SegmentedIntersectionLine & il , const SegmentIntersection & start )
{
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assert ( start . type = = SegmentIntersection : : INNER_LOW ) ;
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const SegmentIntersection * end = & end_of_vertical_run_raw ( start ) ;
assert ( end - > type = = SegmentIntersection : : INNER_HIGH ) ;
for ( ; ; ) {
int up = end - > vertical_up ( ) ;
if ( up = = - 1 | | ( end - > has_left_vertical_up ( ) ? end - > prev_on_contour_quality : end - > next_on_contour_quality ) ! = SegmentIntersection : : LinkQuality : : Valid )
break ;
const SegmentIntersection & new_start = il . intersections [ up ] ;
assert ( end - > iContour = = new_start . iContour ) ;
assert ( new_start . type = = SegmentIntersection : : INNER_LOW ) ;
end = & end_of_vertical_run_raw ( new_start ) ;
}
assert ( end - > type = = SegmentIntersection : : INNER_HIGH ) ;
return * end ;
}
static SegmentIntersection & end_of_vertical_run ( SegmentedIntersectionLine & il , SegmentIntersection & start )
{
return const_cast < SegmentIntersection & > ( end_of_vertical_run ( std : : as_const ( il ) , std : : as_const ( start ) ) ) ;
}
static void traverse_graph_generate_polylines (
const ExPolygonWithOffset & poly_with_offset , const FillParams & params , const coord_t link_max_length , std : : vector < SegmentedIntersectionLine > & segs , Polylines & polylines_out )
{
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// For each outer only chords, measure their maximum distance to the bow of the outer contour.
// Mark an outer only chord as consumed, if the distance is low.
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for ( int i_vline = 0 ; i_vline < segs . size ( ) ; + + i_vline ) {
SegmentedIntersectionLine & vline = segs [ i_vline ] ;
for ( int i_intersection = 0 ; i_intersection + 1 < vline . intersections . size ( ) ; + + i_intersection ) {
if ( vline . intersections [ i_intersection ] . type = = SegmentIntersection : : OUTER_LOW & &
vline . intersections [ i_intersection + 1 ] . type = = SegmentIntersection : : OUTER_HIGH ) {
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bool consumed = false ;
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// if (params.full_infill()) {
// measure_outer_contour_slab(poly_with_offset, segs, i_vline, i_ntersection);
// } else
consumed = true ;
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vline . intersections [ i_intersection ] . consumed_vertical_up = consumed ;
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}
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}
}
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// Now construct a graph.
// Find the first point.
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// Naively one would expect to achieve best results by chaining the paths by the shortest distance,
// but that procedure does not create the longest continuous paths.
// A simple "sweep left to right" procedure achieves better results.
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int i_vline = 0 ;
int i_intersection = - 1 ;
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// Follow the line, connect the lines into a graph.
// Until no new line could be added to the output path:
Point pointLast ;
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Polyline * polyline_current = nullptr ;
if ( ! polylines_out . empty ( ) )
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pointLast = polylines_out . back ( ) . points . back ( ) ;
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for ( ; ; ) {
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if ( i_intersection = = - 1 ) {
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// The path has been interrupted. Find a next starting point, closest to the previous extruder position.
coordf_t dist2min = std : : numeric_limits < coordf_t > ( ) . max ( ) ;
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for ( int i_vline2 = 0 ; i_vline2 < segs . size ( ) ; + + i_vline2 ) {
const SegmentedIntersectionLine & vline = segs [ i_vline2 ] ;
if ( ! vline . intersections . empty ( ) ) {
assert ( vline . intersections . size ( ) > 1 ) ;
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// Even number of intersections with the loops.
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assert ( ( vline . intersections . size ( ) & 1 ) = = 0 ) ;
assert ( vline . intersections . front ( ) . type = = SegmentIntersection : : OUTER_LOW ) ;
for ( int i = 0 ; i < vline . intersections . size ( ) ; + + i ) {
const SegmentIntersection & intrsctn = vline . intersections [ i ] ;
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if ( intrsctn . is_outer ( ) ) {
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assert ( intrsctn . is_low ( ) | | i > 0 ) ;
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bool consumed = intrsctn . is_low ( ) ?
intrsctn . consumed_vertical_up :
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vline . intersections [ i - 1 ] . consumed_vertical_up ;
if ( ! consumed ) {
coordf_t dist2 = sqr ( coordf_t ( pointLast ( 0 ) - vline . pos ) ) + sqr ( coordf_t ( pointLast ( 1 ) - intrsctn . pos ( ) ) ) ;
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if ( dist2 < dist2min ) {
dist2min = dist2 ;
i_vline = i_vline2 ;
i_intersection = i ;
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//FIXME We are taking the first left point always. Verify, that the caller chains the paths
// by a shortest distance, while reversing the paths if needed.
//if (polylines_out.empty())
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// Initial state, take the first line, which is the first from the left.
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goto found ;
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}
}
}
}
}
}
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if ( i_intersection = = - 1 )
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// We are finished.
break ;
found :
// Start a new path.
polylines_out . push_back ( Polyline ( ) ) ;
polyline_current = & polylines_out . back ( ) ;
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// Emit the first point of a path.
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pointLast = Point ( segs [ i_vline ] . pos , segs [ i_vline ] . intersections [ i_intersection ] . pos ( ) ) ;
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polyline_current - > points . push_back ( pointLast ) ;
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}
// From the initial point (i_vline, i_intersection), follow a path.
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SegmentedIntersectionLine & vline = segs [ i_vline ] ;
SegmentIntersection * it = & vline . intersections [ i_intersection ] ;
bool going_up = it - > is_low ( ) ;
bool try_connect = false ;
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if ( going_up ) {
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assert ( ! it - > consumed_vertical_up ) ;
assert ( i_intersection + 1 < vline . intersections . size ( ) ) ;
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// Step back to the beginning of the vertical segment to mark it as consumed.
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if ( it - > is_inner ( ) ) {
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assert ( i_intersection > 0 ) ;
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- - it ;
- - i_intersection ;
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}
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// Consume the complete vertical segment up to the outer contour.
do {
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it - > consumed_vertical_up = true ;
+ + it ;
+ + i_intersection ;
assert ( i_intersection < vline . intersections . size ( ) ) ;
} while ( it - > type ! = SegmentIntersection : : OUTER_HIGH ) ;
if ( ( it - 1 ) - > is_inner ( ) ) {
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// Step back.
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- - it ;
- - i_intersection ;
assert ( it - > type = = SegmentIntersection : : INNER_HIGH ) ;
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try_connect = true ;
}
} else {
// Going down.
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assert ( it - > is_high ( ) ) ;
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assert ( i_intersection > 0 ) ;
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assert ( ! ( it - 1 ) - > consumed_vertical_up ) ;
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// Consume the complete vertical segment up to the outer contour.
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if ( it - > is_inner ( ) )
it - > consumed_vertical_up = true ;
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do {
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assert ( i_intersection > 0 ) ;
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- - it ;
- - i_intersection ;
it - > consumed_vertical_up = true ;
} while ( it - > type ! = SegmentIntersection : : OUTER_LOW ) ;
if ( ( it + 1 ) - > is_inner ( ) ) {
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// Step back.
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+ + it ;
+ + i_intersection ;
assert ( it - > type = = SegmentIntersection : : INNER_LOW ) ;
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try_connect = true ;
}
}
if ( try_connect ) {
// Decide, whether to finish the segment, or whether to follow the perimeter.
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// 1) Find possible connection points on the previous / next vertical line.
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int i_prev = it - > left_horizontal ( ) ;
int i_next = it - > right_horizontal ( ) ;
bool intersection_prev_valid = intersection_on_prev_vertical_line_valid ( segs , i_vline , i_intersection ) ;
bool intersection_next_valid = intersection_on_next_vertical_line_valid ( segs , i_vline , i_intersection ) ;
bool intersection_horizontal_valid = intersection_prev_valid | | intersection_next_valid ;
// Mark both the left and right connecting segment as consumed, because one cannot go to this intersection point as it has been consumed.
if ( i_prev ! = - 1 )
segs [ i_vline - 1 ] . intersections [ i_prev ] . consumed_perimeter_right = true ;
if ( i_next ! = - 1 )
it - > consumed_perimeter_right = true ;
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// Try to connect to a previous or next vertical line, making a zig-zag pattern.
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if ( intersection_horizontal_valid ) {
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// A horizontal connection along the perimeter line exists.
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assert ( it - > is_inner ( ) ) ;
bool take_next = intersection_next_valid ;
if ( intersection_prev_valid & & intersection_next_valid ) {
// Take the shorter segment. This greedy heuristics may not be the best.
coordf_t dist_prev = measure_perimeter_horizontal_segment_length ( poly_with_offset , segs , i_vline - 1 , i_prev , i_intersection ) ;
coordf_t dist_next = measure_perimeter_horizontal_segment_length ( poly_with_offset , segs , i_vline , i_intersection , i_next ) ;
take_next = dist_next < dist_prev ;
}
polyline_current - > points . emplace_back ( vline . pos , it - > pos ( ) ) ;
emit_perimeter_prev_next_segment ( poly_with_offset , segs , i_vline , it - > iContour , i_intersection , take_next ? i_next : i_prev , * polyline_current , take_next ) ;
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//FIXME consume the left / right connecting segments at the other end of this line? Currently it is not critical because a perimeter segment is not followed if the vertical segment at the other side has already been consumed.
// Advance to the neighbor line.
if ( take_next ) {
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+ + i_vline ;
i_intersection = i_next ;
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}
else {
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- - i_vline ;
i_intersection = i_prev ;
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}
continue ;
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}
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// Try to connect to a previous or next point on the same vertical line.
int i_vertical = it - > vertical_outside ( ) ;
auto vertical_link_quality = ( i_vertical = = - 1 | | vline . intersections [ i_vertical + ( going_up ? 0 : - 1 ) ] . consumed_vertical_up ) ?
SegmentIntersection : : LinkQuality : : Invalid : it - > vertical_outside_quality ( ) ;
#if 0
if ( vertical_link_quality = = SegmentIntersection : : LinkQuality : : Valid | |
// Follow the link if there is no horizontal link available.
( ! intersection_horizontal_valid & & vertical_link_quality ! = SegmentIntersection : : LinkQuality : : Invalid ) ) {
# else
if ( vertical_link_quality ! = SegmentIntersection : : LinkQuality : : Invalid ) {
# endif
assert ( it - > iContour = = vline . intersections [ i_vertical ] . iContour ) ;
polyline_current - > points . emplace_back ( vline . pos , it - > pos ( ) ) ;
if ( vertical_link_quality = = SegmentIntersection : : LinkQuality : : Valid )
// Consume the connecting contour and the next segment.
emit_perimeter_segment_on_vertical_line ( poly_with_offset , segs , i_vline , it - > iContour , i_intersection , i_vertical ,
* polyline_current , going_up ? it - > has_left_vertical_up ( ) : it - > has_right_vertical_down ( ) ) ;
else {
// Just skip the connecting contour and start a new path.
polylines_out . emplace_back ( ) ;
polyline_current = & polylines_out . back ( ) ;
polyline_current - > points . emplace_back ( vline . pos , vline . intersections [ i_vertical ] . pos ( ) ) ;
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}
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// Mark both the left and right connecting segment as consumed, because one cannot go to this intersection point as it has been consumed.
// If there are any outer intersection points skipped (bypassed) by the contour,
// mark them as processed.
if ( going_up )
for ( int i = i_intersection ; i < i_vertical ; + + i )
vline . intersections [ i ] . consumed_vertical_up = true ;
else
for ( int i = i_vertical ; i < i_intersection ; + + i )
vline . intersections [ i ] . consumed_vertical_up = true ;
// seg.intersections[going_up ? i_intersection : i_intersection - 1].consumed_vertical_up = true;
it - > consumed_perimeter_right = true ;
( going_up ? + + it : - - it ) - > consumed_perimeter_right = true ;
i_intersection = i_vertical ;
continue ;
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}
2020-04-24 07:41:48 +00:00
2016-10-06 19:41:52 +00:00
// No way to continue the current polyline. Take the rest of the line up to the outer contour.
// This will finish the polyline, starting another polyline at a new point.
2020-04-24 07:41:48 +00:00
going_up ? + + it : - - it ;
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}
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2016-04-14 09:17:44 +00:00
// Finish the current vertical line,
// reset the current vertical line to pick a new starting point in the next round.
2020-04-24 07:41:48 +00:00
assert ( it - > is_outer ( ) ) ;
assert ( it - > is_high ( ) = = going_up ) ;
pointLast = Point ( vline . pos , it - > pos ( ) ) ;
polyline_current - > points . emplace_back ( pointLast ) ;
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// Handle duplicate points and zero length segments.
polyline_current - > remove_duplicate_points ( ) ;
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assert ( ! polyline_current - > has_duplicate_points ( ) ) ;
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// Handle nearly zero length edges.
if ( polyline_current - > points . size ( ) < = 1 | |
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( polyline_current - > points . size ( ) = = 2 & &
std : : abs ( polyline_current - > points . front ( ) ( 0 ) - polyline_current - > points . back ( ) ( 0 ) ) < SCALED_EPSILON & &
std : : abs ( polyline_current - > points . front ( ) ( 1 ) - polyline_current - > points . back ( ) ( 1 ) ) < SCALED_EPSILON ) )
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polylines_out . pop_back ( ) ;
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it = nullptr ;
i_intersection = - 1 ;
polyline_current = nullptr ;
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}
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}
struct MonotonousRegion
{
struct Boundary {
int vline ;
int low ;
int high ;
} ;
Boundary left ;
Boundary right ;
// Length when starting at left.low
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float len1 { 0.f } ;
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// Length when starting at left.high
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float len2 { 0.f } ;
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// If true, then when starting at left.low, then ending at right.high and vice versa.
// If false, then ending at the same side as starting.
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bool flips { false } ;
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2020-04-25 06:15:04 +00:00
float length ( bool region_flipped ) const { return region_flipped ? len2 : len1 ; }
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int left_intersection_point ( bool region_flipped ) const { return region_flipped ? left . high : left . low ; }
int right_intersection_point ( bool region_flipped ) const { return ( region_flipped = = flips ) ? right . low : right . high ; }
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# if NDEBUG
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// Left regions are used to track whether all regions left to this one have already been printed.
boost : : container : : small_vector < MonotonousRegion * , 4 > left_neighbors ;
// Right regions are held to pick a next region to be extruded using the "Ant colony" heuristics.
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boost : : container : : small_vector < MonotonousRegion * , 4 > right_neighbors ;
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# else
// For debugging, use the normal vector as it is better supported by debug visualizers.
std : : vector < MonotonousRegion * > left_neighbors ;
std : : vector < MonotonousRegion * > right_neighbors ;
# endif
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} ;
struct AntPath
{
float length { - 1. } ; // Length of the link to the next region.
float visibility { - 1. } ; // 1 / length. Which length, just to the next region, or including the path accross the region?
float pheromone { 0 } ; // <0, 1>
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} ;
struct MonotonousRegionLink
{
MonotonousRegion * region ;
bool flipped ;
// Distance of right side of this region to left side of the next region, if the "flipped" flag of this region and the next region
// is applied as defined.
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AntPath * next ;
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// Distance of right side of this region to left side of the next region, if the "flipped" flag of this region and the next region
// is applied in reverse order as if the zig-zags were flipped.
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AntPath * next_flipped ;
} ;
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// Matrix of paths (AntPath) connecting ends of MontonousRegions.
// AntPath lengths and their derived visibilities refer to the length of the perimeter line if such perimeter segment exists.
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class AntPathMatrix
{
public :
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AntPathMatrix (
const std : : vector < MonotonousRegion > & regions ,
const ExPolygonWithOffset & poly_with_offset ,
const std : : vector < SegmentedIntersectionLine > & segs ,
const float initial_pheromone ) :
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m_regions ( regions ) ,
m_poly_with_offset ( poly_with_offset ) ,
m_segs ( segs ) ,
// From end of one region to the start of another region, both flipped or not flipped.
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m_matrix ( regions . size ( ) * regions . size ( ) * 4 , AntPath { - 1. , - 1. , initial_pheromone } ) { }
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2020-05-06 16:27:25 +00:00
void update_inital_pheromone ( float initial_pheromone )
{
for ( AntPath & ap : m_matrix )
ap . pheromone = initial_pheromone ;
}
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AntPath & operator ( ) ( const MonotonousRegion & region_from , bool flipped_from , const MonotonousRegion & region_to , bool flipped_to )
{
int row = 2 * int ( & region_from - m_regions . data ( ) ) + flipped_from ;
int col = 2 * int ( & region_to - m_regions . data ( ) ) + flipped_to ;
AntPath & path = m_matrix [ row * m_regions . size ( ) * 2 + col ] ;
if ( path . length = = - 1. ) {
// This path is accessed for the first time. Update the length and cost.
int i_from = region_from . right_intersection_point ( flipped_from ) ;
int i_to = region_to . left_intersection_point ( flipped_to ) ;
const SegmentedIntersectionLine & vline_from = m_segs [ region_from . right . vline ] ;
const SegmentedIntersectionLine & vline_to = m_segs [ region_to . left . vline ] ;
if ( region_from . right . vline + 1 = = region_from . left . vline ) {
int i_right = vline_from . intersections [ i_from ] . right_horizontal ( ) ;
if ( i_right = = i_to & & vline_from . intersections [ i_from ] . next_on_contour_quality = = SegmentIntersection : : LinkQuality : : Valid ) {
// Measure length along the contour.
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path . length = unscale < float > ( measure_perimeter_horizontal_segment_length ( m_poly_with_offset , m_segs , region_from . right . vline , i_from , i_to ) ) ;
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}
}
if ( path . length = = - 1. ) {
// Just apply the Eucledian distance of the end points.
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path . length = unscale < float > ( Vec2f ( vline_to . pos - vline_from . pos , vline_to . intersections [ i_to ] . pos ( ) - vline_from . intersections [ i_from ] . pos ( ) ) . norm ( ) ) ;
2020-04-24 07:41:48 +00:00
}
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path . visibility = 1.f / ( path . length + float ( EPSILON ) ) ;
2020-04-24 07:41:48 +00:00
}
return path ;
}
AntPath & operator ( ) ( const MonotonousRegionLink & region_from , const MonotonousRegion & region_to , bool flipped_to )
{ return ( * this ) ( * region_from . region , region_from . flipped , region_to , flipped_to ) ; }
AntPath & operator ( ) ( const MonotonousRegion & region_from , bool flipped_from , const MonotonousRegionLink & region_to )
{ return ( * this ) ( region_from , flipped_from , * region_to . region , region_to . flipped ) ; }
AntPath & operator ( ) ( const MonotonousRegionLink & region_from , const MonotonousRegionLink & region_to )
{ return ( * this ) ( * region_from . region , region_from . flipped , * region_to . region , region_to . flipped ) ; }
private :
// Source regions, used for addressing and updating m_matrix.
const std : : vector < MonotonousRegion > & m_regions ;
// To calculate the intersection points and contour lengths.
const ExPolygonWithOffset & m_poly_with_offset ;
const std : : vector < SegmentedIntersectionLine > & m_segs ;
// From end of one region to the start of another region, both flipped or not flipped.
2020-05-06 16:27:25 +00:00
//FIXME one may possibly use sparse representation of the matrix, likely using hashing.
2020-04-24 07:41:48 +00:00
std : : vector < AntPath > m_matrix ;
2020-04-22 08:54:11 +00:00
} ;
static const SegmentIntersection & vertical_run_bottom ( const SegmentedIntersectionLine & vline , const SegmentIntersection & start )
{
assert ( start . is_inner ( ) ) ;
const SegmentIntersection * it = & start ;
// Find the lowest SegmentIntersection::INNER_LOW starting with right.
for ( ; ; ) {
while ( it - > type ! = SegmentIntersection : : INNER_LOW )
- - it ;
2020-04-24 07:41:48 +00:00
if ( ( it - 1 ) - > type = = SegmentIntersection : : INNER_HIGH )
- - it ;
else {
int down = it - > vertical_down ( ) ;
if ( down = = - 1 | | it - > vertical_down_quality ( ) ! = SegmentIntersection : : LinkQuality : : Valid )
break ;
it = & vline . intersections [ down ] ;
assert ( it - > type = = SegmentIntersection : : INNER_HIGH ) ;
}
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}
return * it ;
}
static SegmentIntersection & vertical_run_bottom ( SegmentedIntersectionLine & vline , SegmentIntersection & start )
{
return const_cast < SegmentIntersection & > ( vertical_run_bottom ( std : : as_const ( vline ) , std : : as_const ( start ) ) ) ;
}
static const SegmentIntersection & vertical_run_top ( const SegmentedIntersectionLine & vline , const SegmentIntersection & start )
{
assert ( start . is_inner ( ) ) ;
const SegmentIntersection * it = & start ;
// Find the lowest SegmentIntersection::INNER_LOW starting with right.
for ( ; ; ) {
while ( it - > type ! = SegmentIntersection : : INNER_HIGH )
+ + it ;
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if ( ( it + 1 ) - > type = = SegmentIntersection : : INNER_LOW )
+ + it ;
else {
int up = it - > vertical_up ( ) ;
if ( up = = - 1 | | it - > vertical_up_quality ( ) ! = SegmentIntersection : : LinkQuality : : Valid )
break ;
it = & vline . intersections [ up ] ;
assert ( it - > type = = SegmentIntersection : : INNER_LOW ) ;
}
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}
return * it ;
}
static SegmentIntersection & vertical_run_top ( SegmentedIntersectionLine & vline , SegmentIntersection & start )
{
return const_cast < SegmentIntersection & > ( vertical_run_top ( std : : as_const ( vline ) , std : : as_const ( start ) ) ) ;
}
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static SegmentIntersection * overlap_bottom ( SegmentIntersection & start , SegmentIntersection & end , SegmentedIntersectionLine & vline_this , SegmentedIntersectionLine & vline_other , SegmentIntersection : : Side side )
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{
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SegmentIntersection * other = nullptr ;
assert ( start . is_inner ( ) ) ;
assert ( end . is_inner ( ) ) ;
const SegmentIntersection * it = & start ;
for ( ; ; ) {
if ( it - > is_inner ( ) ) {
int i = it - > horizontal ( side ) ;
if ( i ! = - 1 ) {
other = & vline_other . intersections [ i ] ;
break ;
}
if ( it = = & end )
break ;
}
if ( it - > type ! = SegmentIntersection : : INNER_HIGH )
+ + it ;
else if ( ( it + 1 ) - > type = = SegmentIntersection : : INNER_LOW )
+ + it ;
else {
int up = it - > vertical_up ( ) ;
if ( up = = - 1 | | it - > vertical_up_quality ( ) ! = SegmentIntersection : : LinkQuality : : Valid )
break ;
it = & vline_this . intersections [ up ] ;
assert ( it - > type = = SegmentIntersection : : INNER_LOW ) ;
}
}
return other = = nullptr ? nullptr : & vertical_run_bottom ( vline_other , * other ) ;
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}
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static SegmentIntersection * overlap_top ( SegmentIntersection & start , SegmentIntersection & end , SegmentedIntersectionLine & vline_this , SegmentedIntersectionLine & vline_other , SegmentIntersection : : Side side )
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{
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SegmentIntersection * other = nullptr ;
assert ( start . is_inner ( ) ) ;
assert ( end . is_inner ( ) ) ;
const SegmentIntersection * it = & end ;
for ( ; ; ) {
if ( it - > is_inner ( ) ) {
int i = it - > horizontal ( side ) ;
if ( i ! = - 1 ) {
other = & vline_other . intersections [ i ] ;
break ;
}
if ( it = = & start )
break ;
}
if ( it - > type ! = SegmentIntersection : : INNER_LOW )
- - it ;
else if ( ( it - 1 ) - > type = = SegmentIntersection : : INNER_HIGH )
- - it ;
else {
int down = it - > vertical_down ( ) ;
if ( down = = - 1 | | it - > vertical_down_quality ( ) ! = SegmentIntersection : : LinkQuality : : Valid )
break ;
it = & vline_this . intersections [ down ] ;
assert ( it - > type = = SegmentIntersection : : INNER_HIGH ) ;
}
}
return other = = nullptr ? nullptr : & vertical_run_top ( vline_other , * other ) ;
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}
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static std : : pair < SegmentIntersection * , SegmentIntersection * > left_overlap ( SegmentIntersection & start , SegmentIntersection & end , SegmentedIntersectionLine & vline_this , SegmentedIntersectionLine & vline_left )
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{
std : : pair < SegmentIntersection * , SegmentIntersection * > out ( nullptr , nullptr ) ;
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out . first = overlap_bottom ( start , end , vline_this , vline_left , SegmentIntersection : : Side : : Left ) ;
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if ( out . first ! = nullptr )
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out . second = overlap_top ( start , end , vline_this , vline_left , SegmentIntersection : : Side : : Left ) ;
assert ( ( out . first = = nullptr & & out . second = = nullptr ) | | out . first < out . second ) ;
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return out ;
}
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static std : : pair < SegmentIntersection * , SegmentIntersection * > left_overlap ( std : : pair < SegmentIntersection * , SegmentIntersection * > & start_end , SegmentedIntersectionLine & vline_this , SegmentedIntersectionLine & vline_left )
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{
assert ( ( start_end . first = = nullptr ) = = ( start_end . second = = nullptr ) ) ;
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return start_end . first = = nullptr ? start_end : left_overlap ( * start_end . first , * start_end . second , vline_this , vline_left ) ;
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}
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static std : : pair < SegmentIntersection * , SegmentIntersection * > right_overlap ( SegmentIntersection & start , SegmentIntersection & end , SegmentedIntersectionLine & vline_this , SegmentedIntersectionLine & vline_right )
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{
std : : pair < SegmentIntersection * , SegmentIntersection * > out ( nullptr , nullptr ) ;
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out . first = overlap_bottom ( start , end , vline_this , vline_right , SegmentIntersection : : Side : : Right ) ;
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if ( out . first ! = nullptr )
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out . second = overlap_top ( start , end , vline_this , vline_right , SegmentIntersection : : Side : : Right ) ;
assert ( ( out . first = = nullptr & & out . second = = nullptr ) | | out . first < out . second ) ;
return out ;
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}
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static std : : pair < SegmentIntersection * , SegmentIntersection * > right_overlap ( std : : pair < SegmentIntersection * , SegmentIntersection * > & start_end , SegmentedIntersectionLine & vline_this , SegmentedIntersectionLine & vline_right )
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{
assert ( ( start_end . first = = nullptr ) = = ( start_end . second = = nullptr ) ) ;
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return start_end . first = = nullptr ? start_end : right_overlap ( * start_end . first , * start_end . second , vline_this , vline_right ) ;
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}
static std : : vector < MonotonousRegion > generate_montonous_regions ( std : : vector < SegmentedIntersectionLine > & segs )
{
std : : vector < MonotonousRegion > monotonous_regions ;
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# ifndef NDEBUG
# define SLIC3R_DEBUG_MONOTONOUS_REGIONS
# endif
# ifdef SLIC3R_DEBUG_MONOTONOUS_REGIONS
std : : vector < std : : vector < std : : pair < int , int > > > consumed ( segs . size ( ) ) ;
auto test_overlap = [ & consumed ] ( int segment , int low , int high ) {
for ( const std : : pair < int , int > & interval : consumed [ segment ] )
if ( ( low > = interval . first & & low < = interval . second ) | |
( interval . first > = low & & interval . first < = high ) )
return true ;
consumed [ segment ] . emplace_back ( low , high ) ;
return false ;
} ;
# else
auto test_overlap = [ ] ( int , int , int ) { return false ; } ;
# endif
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for ( int i_vline_seed = 0 ; i_vline_seed < segs . size ( ) ; + + i_vline_seed ) {
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SegmentedIntersectionLine & vline_seed = segs [ i_vline_seed ] ;
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for ( int i_intersection_seed = 1 ; i_intersection_seed + 1 < vline_seed . intersections . size ( ) ; ) {
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while ( i_intersection_seed < vline_seed . intersections . size ( ) & &
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vline_seed . intersections [ i_intersection_seed ] . type ! = SegmentIntersection : : INNER_LOW )
+ + i_intersection_seed ;
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if ( i_intersection_seed = = vline_seed . intersections . size ( ) )
break ;
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SegmentIntersection * start = & vline_seed . intersections [ i_intersection_seed ] ;
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SegmentIntersection * end = & end_of_vertical_run ( vline_seed , * start ) ;
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if ( ! start - > consumed_vertical_up ) {
// Draw a new monotonous region starting with this segment.
// while there is only a single right neighbor
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int i_vline = i_vline_seed ;
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std : : pair < SegmentIntersection * , SegmentIntersection * > left ( start , end ) ;
MonotonousRegion region ;
region . left . vline = i_vline ;
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region . left . low = int ( left . first - vline_seed . intersections . data ( ) ) ;
region . left . high = int ( left . second - vline_seed . intersections . data ( ) ) ;
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region . right = region . left ;
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assert ( ! test_overlap ( region . left . vline , region . left . low , region . left . high ) ) ;
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start - > consumed_vertical_up = true ;
int num_lines = 1 ;
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while ( + + i_vline < segs . size ( ) ) {
SegmentedIntersectionLine & vline_left = segs [ i_vline - 1 ] ;
SegmentedIntersectionLine & vline_right = segs [ i_vline ] ;
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std : : pair < SegmentIntersection * , SegmentIntersection * > right = right_overlap ( left , vline_left , vline_right ) ;
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if ( right . first = = nullptr )
// No neighbor at the right side of the current segment.
break ;
SegmentIntersection * right_top_first = & vertical_run_top ( vline_right , * right . first ) ;
if ( right_top_first ! = right . second )
// This segment overlaps with multiple segments at its right side.
break ;
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std : : pair < SegmentIntersection * , SegmentIntersection * > right_left = left_overlap ( right , vline_right , vline_left ) ;
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if ( left ! = right_left )
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// Left & right draws don't overlap exclusively, right neighbor segment overlaps with multiple segments at its left.
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break ;
region . right . vline = i_vline ;
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region . right . low = int ( right . first - vline_right . intersections . data ( ) ) ;
region . right . high = int ( right . second - vline_right . intersections . data ( ) ) ;
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right . first - > consumed_vertical_up = true ;
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assert ( ! test_overlap ( region . right . vline , region . right . low , region . right . high ) ) ;
+ + num_lines ;
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left = right ;
}
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// Even number of lines makes the infill zig-zag to exit on the other side of the region than where it starts.
region . flips = ( num_lines & 1 ) ! = 0 ;
monotonous_regions . emplace_back ( region ) ;
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}
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i_intersection_seed = int ( end - vline_seed . intersections . data ( ) ) + 1 ;
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}
}
return monotonous_regions ;
}
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// Traverse path, calculate length of the draw for the purpose of optimization.
// This function is very similar to polylines_from_paths() in the way how it traverses the path, but
// polylines_from_paths() emits a path, while this function just calculates the path length.
static float montonous_region_path_length ( const MonotonousRegion & region , bool dir , const ExPolygonWithOffset & poly_with_offset , const std : : vector < SegmentedIntersectionLine > & segs )
{
// From the initial point (i_vline, i_intersection), follow a path.
int i_intersection = region . left_intersection_point ( dir ) ;
int i_vline = region . left . vline ;
float total_length = 0. ;
bool no_perimeter = false ;
Vec2f last_point ;
for ( ; ; ) {
const SegmentedIntersectionLine & vline = segs [ i_vline ] ;
const SegmentIntersection * it = & vline . intersections [ i_intersection ] ;
const bool going_up = it - > is_low ( ) ;
if ( no_perimeter )
total_length + = ( last_point - Vec2f ( vline . pos , ( it + ( going_up ? - 1 : 1 ) ) - > pos ( ) ) ) . norm ( ) ;
int iright = it - > right_horizontal ( ) ;
if ( going_up ) {
// Traverse the complete vertical segment up to the inner contour.
for ( ; ; ) {
do {
+ + it ;
iright = std : : max ( iright , it - > right_horizontal ( ) ) ;
assert ( it - > is_inner ( ) ) ;
} while ( it - > type ! = SegmentIntersection : : INNER_HIGH | | ( it + 1 ) - > type ! = SegmentIntersection : : OUTER_HIGH ) ;
int inext = it - > vertical_up ( ) ;
if ( inext = = - 1 | | it - > vertical_up_quality ( ) ! = SegmentIntersection : : LinkQuality : : Valid )
break ;
assert ( it - > iContour = = vline . intersections [ inext ] . iContour ) ;
it = vline . intersections . data ( ) + inext ;
}
} else {
// Going down.
assert ( it - > is_high ( ) ) ;
assert ( i_intersection > 0 ) ;
for ( ; ; ) {
do {
- - it ;
if ( int iright_new = it - > right_horizontal ( ) ; iright_new ! = - 1 )
iright = iright_new ;
assert ( it - > is_inner ( ) ) ;
} while ( it - > type ! = SegmentIntersection : : INNER_LOW | | ( it - 1 ) - > type ! = SegmentIntersection : : OUTER_LOW ) ;
int inext = it - > vertical_down ( ) ;
if ( inext = = - 1 | | it - > vertical_down_quality ( ) ! = SegmentIntersection : : LinkQuality : : Valid )
break ;
assert ( it - > iContour = = vline . intersections [ inext ] . iContour ) ;
it = vline . intersections . data ( ) + inext ;
}
}
if ( i_vline = = region . right . vline )
break ;
int inext = it - > right_horizontal ( ) ;
if ( inext ! = - 1 & & it - > next_on_contour_quality = = SegmentIntersection : : LinkQuality : : Valid ) {
// Summarize length of the connection line along the perimeter.
//FIXME should it be weighted with a lower weight than non-extruding connection line? What weight?
// Taking half of the length.
total_length + = 0.5f * float ( measure_perimeter_horizontal_segment_length ( poly_with_offset , segs , i_vline , it - vline . intersections . data ( ) , inext ) ) ;
// Don't add distance to the next vertical line start to the total length.
no_perimeter = false ;
i_intersection = inext ;
} else {
// Finish the current vertical line,
going_up ? + + it : - - it ;
assert ( it - > is_outer ( ) ) ;
assert ( it - > is_high ( ) = = going_up ) ;
// Mark the end of this vertical line.
last_point = Vec2f ( vline . pos , it - > pos ( ) ) ;
// Remember to add distance to the last point.
no_perimeter = true ;
if ( inext = = - 1 ) {
// Find the end of the next overlapping vertical segment.
const SegmentedIntersectionLine & vline_right = segs [ i_vline + 1 ] ;
const SegmentIntersection * right = going_up ?
& vertical_run_top ( vline_right , vline_right . intersections [ iright ] ) : & vertical_run_bottom ( vline_right , vline_right . intersections [ iright ] ) ;
i_intersection = int ( right - vline_right . intersections . data ( ) ) ;
} else
i_intersection = inext ;
}
+ + i_vline ;
}
return unscale < float > ( total_length ) ;
}
static void connect_monotonous_regions ( std : : vector < MonotonousRegion > & regions , const ExPolygonWithOffset & poly_with_offset , std : : vector < SegmentedIntersectionLine > & segs )
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{
// Map from low intersection to left / right side of a monotonous region.
using MapType = std : : pair < SegmentIntersection * , MonotonousRegion * > ;
std : : vector < MapType > map_intersection_to_region_start ;
std : : vector < MapType > map_intersection_to_region_end ;
map_intersection_to_region_start . reserve ( regions . size ( ) ) ;
map_intersection_to_region_end . reserve ( regions . size ( ) ) ;
for ( MonotonousRegion & region : regions ) {
map_intersection_to_region_start . emplace_back ( & segs [ region . left . vline ] . intersections [ region . left . low ] , & region ) ;
map_intersection_to_region_end . emplace_back ( & segs [ region . right . vline ] . intersections [ region . right . low ] , & region ) ;
}
auto intersections_lower = [ ] ( const MapType & l , const MapType & r ) { return l . first < r . first ; } ;
auto intersections_equal = [ ] ( const MapType & l , const MapType & r ) { return l . first = = r . first ; } ;
std : : sort ( map_intersection_to_region_start . begin ( ) , map_intersection_to_region_start . end ( ) , intersections_lower ) ;
std : : sort ( map_intersection_to_region_end . begin ( ) , map_intersection_to_region_end . end ( ) , intersections_lower ) ;
// Scatter links to neighboring regions.
for ( MonotonousRegion & region : regions ) {
if ( region . left . vline > 0 ) {
auto & vline = segs [ region . left . vline ] ;
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auto & vline_left = segs [ region . left . vline - 1 ] ;
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auto [ lbegin , lend ] = left_overlap ( vline . intersections [ region . left . low ] , vline . intersections [ region . left . high ] , vline , vline_left ) ;
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if ( lbegin ! = nullptr ) {
for ( ; ; ) {
MapType key ( lbegin , nullptr ) ;
auto it = std : : lower_bound ( map_intersection_to_region_end . begin ( ) , map_intersection_to_region_end . end ( ) , key ) ;
assert ( it ! = map_intersection_to_region_end . end ( ) & & it - > first = = key . first ) ;
it - > second - > right_neighbors . emplace_back ( & region ) ;
SegmentIntersection * lnext = & vertical_run_top ( vline_left , * lbegin ) ;
if ( lnext = = lend )
break ;
while ( lnext - > type ! = SegmentIntersection : : INNER_LOW )
+ + lnext ;
lbegin = lnext ;
}
}
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}
if ( region . right . vline + 1 < segs . size ( ) ) {
auto & vline = segs [ region . right . vline ] ;
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auto & vline_right = segs [ region . right . vline + 1 ] ;
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auto [ rbegin , rend ] = right_overlap ( vline . intersections [ region . right . low ] , vline . intersections [ region . right . high ] , vline , vline_right ) ;
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if ( rbegin ! = nullptr ) {
for ( ; ; ) {
MapType key ( rbegin , nullptr ) ;
auto it = std : : lower_bound ( map_intersection_to_region_start . begin ( ) , map_intersection_to_region_start . end ( ) , key ) ;
assert ( it ! = map_intersection_to_region_start . end ( ) & & it - > first = = key . first ) ;
it - > second - > left_neighbors . emplace_back ( & region ) ;
SegmentIntersection * rnext = & vertical_run_top ( vline_right , * rbegin ) ;
if ( rnext = = rend )
break ;
while ( rnext - > type ! = SegmentIntersection : : INNER_LOW )
+ + rnext ;
rbegin = rnext ;
}
}
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}
}
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// Sometimes a segment may indicate that it connects to a segment on the other side while the other does not.
// This may be a valid case if one side contains runs of OUTER_LOW, INNER_LOW, {INNER_HIGH, INNER_LOW}*, INNER_HIGH, OUTER_HIGH,
// where the part in the middle does not connect to the other side, but it will be extruded through.
for ( MonotonousRegion & region : regions ) {
std : : sort ( region . left_neighbors . begin ( ) , region . left_neighbors . end ( ) ) ;
std : : sort ( region . right_neighbors . begin ( ) , region . right_neighbors . end ( ) ) ;
}
for ( MonotonousRegion & region : regions ) {
for ( MonotonousRegion * neighbor : region . left_neighbors ) {
auto it = std : : lower_bound ( neighbor - > right_neighbors . begin ( ) , neighbor - > right_neighbors . end ( ) , & region ) ;
if ( it = = neighbor - > right_neighbors . end ( ) | | * it ! = & region )
neighbor - > right_neighbors . insert ( it , & region ) ;
}
for ( MonotonousRegion * neighbor : region . right_neighbors ) {
auto it = std : : lower_bound ( neighbor - > left_neighbors . begin ( ) , neighbor - > left_neighbors . end ( ) , & region ) ;
if ( it = = neighbor - > left_neighbors . end ( ) | | * it ! = & region )
neighbor - > left_neighbors . insert ( it , & region ) ;
}
}
# ifndef NDEBUG
// Verify symmetry of the left_neighbors / right_neighbors.
for ( MonotonousRegion & region : regions ) {
for ( MonotonousRegion * neighbor : region . left_neighbors ) {
assert ( std : : count ( region . left_neighbors . begin ( ) , region . left_neighbors . end ( ) , neighbor ) = = 1 ) ;
assert ( std : : find ( neighbor - > right_neighbors . begin ( ) , neighbor - > right_neighbors . end ( ) , & region ) ! = neighbor - > right_neighbors . end ( ) ) ;
}
for ( MonotonousRegion * neighbor : region . right_neighbors ) {
assert ( std : : count ( region . right_neighbors . begin ( ) , region . right_neighbors . end ( ) , neighbor ) = = 1 ) ;
assert ( std : : find ( neighbor - > left_neighbors . begin ( ) , neighbor - > left_neighbors . end ( ) , & region ) ! = neighbor - > left_neighbors . end ( ) ) ;
}
}
# endif /* NDEBUG */
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// Fill in sum length of connecting lines of a region. This length is used for optimizing the infill path for minimum length.
for ( MonotonousRegion & region : regions ) {
region . len1 = montonous_region_path_length ( region , false , poly_with_offset , segs ) ;
region . len2 = montonous_region_path_length ( region , true , poly_with_offset , segs ) ;
// Subtract the smaller length from the longer one, so we will optimize just with the positive difference of the two.
if ( region . len1 > region . len2 ) {
region . len1 - = region . len2 ;
region . len2 = 0 ;
} else {
region . len2 - = region . len1 ;
region . len1 = 0 ;
}
}
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}
// Raad Salman: Algorithms for the Precedence Constrained Generalized Travelling Salesperson Problem
// https://www.chalmers.se/en/departments/math/research/research-groups/optimization/OptimizationMasterTheses/MScThesis-RaadSalman-final.pdf
// Algorithm 6.1 Lexicographic Path Preserving 3-opt
// Optimize path while maintaining the ordering constraints.
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void monotonous_3_opt ( std : : vector < MonotonousRegionLink > & path , const std : : vector < SegmentedIntersectionLine > & segs )
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{
// When doing the 3-opt path preserving flips, one has to fulfill two constraints:
//
// 1) The new path should be shorter than the old path.
// 2) The precedence constraints shall be satisified on the new path.
//
// Branch & bound with KD-tree may be used with the shorter path constraint, but the precedence constraint will have to be recalculated for each
// shorter path candidate found, which has a quadratic cost for a dense precedence graph. For a sparse precedence graph the precedence
// constraint verification will be cheaper.
//
// On the other side, if the full search space is traversed as in the diploma thesis by Raad Salman (page 24, Algorithm 6.1 Lexicographic Path Preserving 3-opt),
// then the precedence constraint verification is amortized inside the O(n^3) loop. Now which is better for our task?
//
// It is beneficial to also try flipping of the infill zig-zags, for which a prefix sum of both flipped and non-flipped paths over
// MonotonousRegionLinks may be utilized, however updating the prefix sum has a linear complexity, the same complexity as doing the 3-opt
// exchange by copying the pieces.
}
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// #define SLIC3R_DEBUG_ANTS
template < typename . . . TArgs >
inline void print_ant ( const std : : string & fmt , TArgs & & . . . args ) {
# ifdef SLIC3R_DEBUG_ANTS
std : : cout < < Slic3r : : format ( fmt , std : : forward < TArgs > ( args ) . . . ) < < std : : endl ;
# endif
}
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// Find a run through monotonous infill blocks using an 'Ant colony" optimization method.
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// http://www.scholarpedia.org/article/Ant_colony_optimization
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static std : : vector < MonotonousRegionLink > chain_monotonous_regions (
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std : : vector < MonotonousRegion > & regions , const ExPolygonWithOffset & poly_with_offset , const std : : vector < SegmentedIntersectionLine > & segs , std : : mt19937_64 & rng )
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{
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// Number of left neighbors (regions that this region depends on, this region cannot be printed before the regions left of it are printed) + self.
std : : vector < int32_t > left_neighbors_unprocessed ( regions . size ( ) , 1 ) ;
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// Queue of regions, which have their left neighbors already printed.
std : : vector < MonotonousRegion * > queue ;
queue . reserve ( regions . size ( ) ) ;
for ( MonotonousRegion & region : regions )
if ( region . left_neighbors . empty ( ) )
queue . emplace_back ( & region ) ;
else
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left_neighbors_unprocessed [ & region - regions . data ( ) ] + = int ( region . left_neighbors . size ( ) ) ;
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// Make copy of structures that need to be initialized at each ant iteration.
auto left_neighbors_unprocessed_initial = left_neighbors_unprocessed ;
auto queue_initial = queue ;
std : : vector < MonotonousRegionLink > path , best_path ;
path . reserve ( regions . size ( ) ) ;
best_path . reserve ( regions . size ( ) ) ;
float best_path_length = std : : numeric_limits < float > : : max ( ) ;
struct NextCandidate {
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MonotonousRegion * region ;
AntPath * link ;
AntPath * link_flipped ;
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float probability ;
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bool dir ;
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} ;
std : : vector < NextCandidate > next_candidates ;
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auto validate_unprocessed =
# ifdef NDEBUG
[ ] ( ) { return true ; } ;
# else
[ & regions , & left_neighbors_unprocessed , & path , & queue ] ( ) {
std : : vector < unsigned char > regions_processed ( regions . size ( ) , false ) ;
std : : vector < unsigned char > regions_in_queue ( regions . size ( ) , false ) ;
for ( const MonotonousRegion * region : queue ) {
// This region is not processed yet, his predecessors are processed.
assert ( left_neighbors_unprocessed [ region - regions . data ( ) ] = = 1 ) ;
regions_in_queue [ region - regions . data ( ) ] = true ;
}
for ( const MonotonousRegionLink & link : path ) {
assert ( left_neighbors_unprocessed [ link . region - regions . data ( ) ] = = 0 ) ;
regions_processed [ link . region - regions . data ( ) ] = true ;
}
for ( size_t i = 0 ; i < regions_processed . size ( ) ; + + i ) {
assert ( ! regions_processed [ i ] | | ! regions_in_queue [ i ] ) ;
const MonotonousRegion & region = regions [ i ] ;
if ( regions_processed [ i ] | | regions_in_queue [ i ] ) {
assert ( left_neighbors_unprocessed [ i ] = = ( regions_in_queue [ i ] ? 1 : 0 ) ) ;
// All left neighbors should be processed already.
for ( const MonotonousRegion * left : region . left_neighbors ) {
assert ( regions_processed [ left - regions . data ( ) ] ) ;
assert ( left_neighbors_unprocessed [ left - regions . data ( ) ] = = 0 ) ;
}
} else {
// Some left neihgbor should not be processed yet.
assert ( left_neighbors_unprocessed [ i ] > 1 ) ;
size_t num_predecessors_unprocessed = 0 ;
bool has_left_last_on_path = false ;
for ( const MonotonousRegion * left : region . left_neighbors ) {
size_t iprev = left - regions . data ( ) ;
if ( regions_processed [ iprev ] ) {
assert ( left_neighbors_unprocessed [ iprev ] = = 0 ) ;
if ( left = = path . back ( ) . region ) {
// This region should actually be on queue, but to optimize the queue management
// this item will be processed in the next round by traversing path.back().region->right_neighbors before processing the queue.
assert ( ! has_left_last_on_path ) ;
has_left_last_on_path = true ;
+ + num_predecessors_unprocessed ;
}
} else {
if ( regions_in_queue [ iprev ] )
assert ( left_neighbors_unprocessed [ iprev ] = = 1 ) ;
else
assert ( left_neighbors_unprocessed [ iprev ] > 1 ) ;
+ + num_predecessors_unprocessed ;
}
}
assert ( num_predecessors_unprocessed > 0 ) ;
assert ( left_neighbors_unprocessed [ i ] = = num_predecessors_unprocessed + 1 ) ;
}
}
return true ;
} ;
# endif /* NDEBUG */
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// How many times to repeat the ant simulation (number of ant generations).
constexpr int num_rounds = 25 ;
// After how many rounds without an improvement to exit?
constexpr int num_rounds_no_change_exit = 8 ;
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// With how many ants each of the run will be performed?
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const int num_ants = std : : min < int > ( regions . size ( ) , 10 ) ;
// Base (initial) pheromone level. This value will be adjusted based on the length of the first greedy path found.
float pheromone_initial_deposit = 0.5f ;
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// Evaporation rate of pheromones.
constexpr float pheromone_evaporation = 0.1f ;
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// Evaporation rate to diversify paths taken by individual ants.
constexpr float pheromone_diversification = 0.1f ;
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// Probability at which to take the next best path. Otherwise take the the path based on the cost distribution.
constexpr float probability_take_best = 0.9f ;
// Exponents of the cost function.
constexpr float pheromone_alpha = 1.f ; // pheromone exponent
constexpr float pheromone_beta = 2.f ; // attractiveness weighted towards edge length
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AntPathMatrix path_matrix ( regions , poly_with_offset , segs , pheromone_initial_deposit ) ;
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// Find an initial path in a greedy way, set the initial pheromone value to 10% of the cost of the greedy path.
{
// Construct the first path in a greedy way to calculate an initial value of the pheromone value.
queue = queue_initial ;
left_neighbors_unprocessed = left_neighbors_unprocessed_initial ;
assert ( validate_unprocessed ( ) ) ;
// Pick the last of the queue.
MonotonousRegionLink path_end { queue . back ( ) , false } ;
queue . pop_back ( ) ;
- - left_neighbors_unprocessed [ path_end . region - regions . data ( ) ] ;
float total_length = path_end . region - > length ( false ) ;
while ( ! queue . empty ( ) | | ! path_end . region - > right_neighbors . empty ( ) ) {
// Chain.
MonotonousRegion & region = * path_end . region ;
bool dir = path_end . flipped ;
NextCandidate next_candidate ;
next_candidate . probability = 0 ;
for ( MonotonousRegion * next : region . right_neighbors ) {
int & unprocessed = left_neighbors_unprocessed [ next - regions . data ( ) ] ;
assert ( unprocessed > 1 ) ;
if ( left_neighbors_unprocessed [ next - regions . data ( ) ] = = 2 ) {
// Dependencies of the successive blocks are satisfied.
AntPath & path1 = path_matrix ( region , dir , * next , false ) ;
AntPath & path2 = path_matrix ( region , dir , * next , true ) ;
if ( path1 . visibility > next_candidate . probability )
next_candidate = { next , & path1 , & path1 , path1 . visibility , false } ;
if ( path2 . visibility > next_candidate . probability )
next_candidate = { next , & path2 , & path2 , path2 . visibility , true } ;
}
}
bool from_queue = next_candidate . probability = = 0 ;
if ( from_queue ) {
for ( MonotonousRegion * next : queue ) {
AntPath & path1 = path_matrix ( region , dir , * next , false ) ;
AntPath & path2 = path_matrix ( region , dir , * next , true ) ;
if ( path1 . visibility > next_candidate . probability )
next_candidate = { next , & path1 , & path1 , path1 . visibility , false } ;
if ( path2 . visibility > next_candidate . probability )
next_candidate = { next , & path2 , & path2 , path2 . visibility , true } ;
}
}
// Move the other right neighbors with satisified constraints to the queue.
for ( MonotonousRegion * next : region . right_neighbors )
if ( - - left_neighbors_unprocessed [ next - regions . data ( ) ] = = 1 & & next_candidate . region ! = next )
queue . emplace_back ( next ) ;
if ( from_queue ) {
// Remove the selected path from the queue.
auto it = std : : find ( queue . begin ( ) , queue . end ( ) , next_candidate . region ) ;
assert ( it ! = queue . end ( ) ) ;
* it = queue . back ( ) ;
queue . pop_back ( ) ;
}
// Extend the path.
MonotonousRegion * next_region = next_candidate . region ;
bool next_dir = next_candidate . dir ;
total_length + = next_region - > length ( next_dir ) + path_matrix ( * path_end . region , path_end . flipped , * next_region , next_dir ) . length ;
path_end = { next_region , next_dir } ;
assert ( left_neighbors_unprocessed [ next_region - regions . data ( ) ] = = 1 ) ;
left_neighbors_unprocessed [ next_region - regions . data ( ) ] = 0 ;
}
// Set an initial pheromone value to 10% of the greedy path's value.
pheromone_initial_deposit = 0.1 / total_length ;
path_matrix . update_inital_pheromone ( pheromone_initial_deposit ) ;
}
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// Probability (unnormalized) of traversing a link between two monotonous regions.
auto path_probability = [ pheromone_alpha , pheromone_beta ] ( AntPath & path ) {
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return pow ( path . pheromone , pheromone_alpha ) * pow ( path . visibility , pheromone_beta ) ;
} ;
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# ifdef SLIC3R_DEBUG_ANTS
static int irun = 0 ;
+ + irun ;
# endif /* SLIC3R_DEBUG_ANTS */
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int num_rounds_no_change = 0 ;
for ( int round = 0 ; round < num_rounds & & num_rounds_no_change < num_rounds_no_change_exit ; + + round )
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{
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bool improved = false ;
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for ( int ant = 0 ; ant < num_ants ; + + ant )
{
// Find a new path following the pheromones deposited by the previous ants.
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print_ant ( " Round %1% ant %2% " , round , ant ) ;
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path . clear ( ) ;
queue = queue_initial ;
left_neighbors_unprocessed = left_neighbors_unprocessed_initial ;
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assert ( validate_unprocessed ( ) ) ;
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// Pick randomly the first from the queue at random orientation.
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//FIXME picking the 1st monotonous region should likely be done based on accumulated pheromone level as well,
// but the inefficiency caused by the random pick of the 1st monotonous region is likely insignificant.
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int first_idx = std : : uniform_int_distribution < > ( 0 , int ( queue . size ( ) ) - 1 ) ( rng ) ;
path . emplace_back ( MonotonousRegionLink { queue [ first_idx ] , rng ( ) > rng . max ( ) / 2 } ) ;
* ( queue . begin ( ) + first_idx ) = std : : move ( queue . back ( ) ) ;
queue . pop_back ( ) ;
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- - left_neighbors_unprocessed [ path . back ( ) . region - regions . data ( ) ] ;
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assert ( left_neighbors_unprocessed [ path . back ( ) . region - regions . data ( ) ] = = 0 ) ;
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assert ( validate_unprocessed ( ) ) ;
print_ant ( " \t Region (%1%:%2%,%3%) (%4%:%5%,%6%) " ,
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path . back ( ) . region - > left . vline ,
path . back ( ) . flipped ? path . back ( ) . region - > left . high : path . back ( ) . region - > left . low ,
path . back ( ) . flipped ? path . back ( ) . region - > left . low : path . back ( ) . region - > left . high ,
path . back ( ) . region - > right . vline ,
path . back ( ) . flipped = = path . back ( ) . region - > flips ? path . back ( ) . region - > right . high : path . back ( ) . region - > right . low ,
path . back ( ) . flipped = = path . back ( ) . region - > flips ? path . back ( ) . region - > right . low : path . back ( ) . region - > right . high ) ;
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while ( ! queue . empty ( ) | | ! path . back ( ) . region - > right_neighbors . empty ( ) ) {
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// Chain.
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MonotonousRegion & region = * path . back ( ) . region ;
bool dir = path . back ( ) . flipped ;
// Sort by distance to pt.
next_candidates . clear ( ) ;
next_candidates . reserve ( region . right_neighbors . size ( ) * 2 ) ;
for ( MonotonousRegion * next : region . right_neighbors ) {
int & unprocessed = left_neighbors_unprocessed [ next - regions . data ( ) ] ;
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assert ( unprocessed > 1 ) ;
if ( - - unprocessed = = 1 ) {
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// Dependencies of the successive blocks are satisfied.
AntPath & path1 = path_matrix ( region , dir , * next , false ) ;
AntPath & path1_flipped = path_matrix ( region , ! dir , * next , true ) ;
AntPath & path2 = path_matrix ( region , dir , * next , true ) ;
AntPath & path2_flipped = path_matrix ( region , ! dir , * next , false ) ;
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next_candidates . emplace_back ( NextCandidate { next , & path1 , & path1_flipped , path_probability ( path1 ) , false } ) ;
next_candidates . emplace_back ( NextCandidate { next , & path2 , & path2_flipped , path_probability ( path2 ) , true } ) ;
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}
}
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size_t num_direct_neighbors = next_candidates . size ( ) ;
//FIXME add the queue items to the candidates? These are valid moves as well.
if ( num_direct_neighbors = = 0 ) {
// Add the queue candidates.
for ( MonotonousRegion * next : queue ) {
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assert ( left_neighbors_unprocessed [ next - regions . data ( ) ] = = 1 ) ;
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AntPath & path1 = path_matrix ( region , dir , * next , false ) ;
AntPath & path1_flipped = path_matrix ( region , ! dir , * next , true ) ;
AntPath & path2 = path_matrix ( region , dir , * next , true ) ;
AntPath & path2_flipped = path_matrix ( region , ! dir , * next , false ) ;
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next_candidates . emplace_back ( NextCandidate { next , & path1 , & path1_flipped , path_probability ( path1 ) , false } ) ;
next_candidates . emplace_back ( NextCandidate { next , & path2 , & path2_flipped , path_probability ( path2 ) , true } ) ;
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}
}
float dice = float ( rng ( ) ) / float ( rng . max ( ) ) ;
std : : vector < NextCandidate > : : iterator take_path ;
if ( dice < probability_take_best ) {
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// Take the highest probability path.
take_path = std : : max_element ( next_candidates . begin ( ) , next_candidates . end ( ) , [ ] ( auto & l , auto & r ) { return l . probability < r . probability ; } ) ;
print_ant ( " \t Taking best path at probability %1% below %2% " , dice , probability_take_best ) ;
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} else {
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// Take the path based on the probability.
// Calculate the total probability.
float total_probability = std : : accumulate ( next_candidates . begin ( ) , next_candidates . end ( ) , 0.f , [ ] ( const float l , const NextCandidate & r ) { return l + r . probability ; } ) ;
// Take a random path based on the probability.
float probability_threshold = float ( rng ( ) ) * total_probability / float ( rng . max ( ) ) ;
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take_path = next_candidates . end ( ) ;
- - take_path ;
for ( auto it = next_candidates . begin ( ) ; it < next_candidates . end ( ) ; + + it )
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if ( ( probability_threshold - = it - > probability ) < = 0. ) {
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take_path = it ;
break ;
}
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print_ant ( " \t Taking path at probability threshold %1% of %2% " , probability_threshold , total_probability ) ;
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}
// Move the other right neighbors with satisified constraints to the queue.
for ( std : : vector < NextCandidate > : : iterator it_next_candidate = next_candidates . begin ( ) ; it_next_candidate ! = next_candidates . begin ( ) + num_direct_neighbors ; + + it_next_candidate )
if ( ( queue . empty ( ) | | it_next_candidate - > region ! = queue . back ( ) ) & & it_next_candidate - > region ! = take_path - > region )
queue . emplace_back ( it_next_candidate - > region ) ;
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if ( size_t ( take_path - next_candidates . begin ( ) ) > = num_direct_neighbors ) {
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// Remove the selected path from the queue.
auto it = std : : find ( queue . begin ( ) , queue . end ( ) , take_path - > region ) ;
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assert ( it ! = queue . end ( ) ) ;
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* it = queue . back ( ) ;
queue . pop_back ( ) ;
}
// Extend the path.
MonotonousRegion * next_region = take_path - > region ;
bool next_dir = take_path - > dir ;
path . back ( ) . next = take_path - > link ;
path . back ( ) . next_flipped = take_path - > link_flipped ;
path . emplace_back ( MonotonousRegionLink { next_region , next_dir } ) ;
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assert ( left_neighbors_unprocessed [ next_region - regions . data ( ) ] = = 1 ) ;
left_neighbors_unprocessed [ next_region - regions . data ( ) ] = 0 ;
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print_ant ( " \t Region (%1%:%2%,%3%) (%4%:%5%,%6%) length to prev %7% " ,
next_region - > left . vline ,
next_dir ? next_region - > left . high : next_region - > left . low ,
next_dir ? next_region - > left . low : next_region - > left . high ,
next_region - > right . vline ,
next_dir = = next_region - > flips ? next_region - > right . high : next_region - > right . low ,
next_dir = = next_region - > flips ? next_region - > right . low : next_region - > right . high ,
take_path - > link - > length ) ;
print_ant ( " \t Region (%1%:%2%,%3%) (%4%:%5%,%6%) " ,
path . back ( ) . region - > left . vline ,
path . back ( ) . flipped ? path . back ( ) . region - > left . high : path . back ( ) . region - > left . low ,
path . back ( ) . flipped ? path . back ( ) . region - > left . low : path . back ( ) . region - > left . high ,
path . back ( ) . region - > right . vline ,
path . back ( ) . flipped = = path . back ( ) . region - > flips ? path . back ( ) . region - > right . high : path . back ( ) . region - > right . low ,
path . back ( ) . flipped = = path . back ( ) . region - > flips ? path . back ( ) . region - > right . low : path . back ( ) . region - > right . high ) ;
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// Update pheromones along this link, see Ant Colony System (ACS) update rule.
// http://www.scholarpedia.org/article/Ant_colony_optimization
// The goal here is to lower the pheromone trace for paths taken to diversify the next path picked in the same batch of ants.
take_path - > link - > pheromone = ( 1.f - pheromone_diversification ) * take_path - > link - > pheromone + pheromone_diversification * pheromone_initial_deposit ;
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assert ( validate_unprocessed ( ) ) ;
}
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// Perform 3-opt local optimization of the path.
monotonous_3_opt ( path , segs ) ;
// Measure path length.
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assert ( ! path . empty ( ) ) ;
float path_length = std : : accumulate ( path . begin ( ) , path . end ( ) - 1 ,
path . back ( ) . region - > length ( path . back ( ) . flipped ) ,
[ & path_matrix ] ( const float l , const MonotonousRegionLink & r ) {
const MonotonousRegionLink & next = * ( & r + 1 ) ;
return l + r . region - > length ( r . flipped ) + path_matrix ( * r . region , r . flipped , * next . region , next . flipped ) . length ;
} ) ;
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// Save the shortest path.
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print_ant ( " \t This length: %1%, shortest length: %2% " , path_length , best_path_length ) ;
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if ( path_length < best_path_length ) {
best_path_length = path_length ;
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std : : swap ( best_path , path ) ;
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#if 0 // #if ! defined(SLIC3R_DEBUG_ANTS) && ! defined(ndebug)
if ( round = = 0 & & ant = = 0 )
std : : cout < < std : : endl ;
std : : cout < < Slic3r : : format ( " round %1% ant %2% path length %3% " , round , ant , path_length ) < < std : : endl ;
# endif
if ( path_length = = 0 )
// Perfect path found.
goto end ;
improved = true ;
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}
}
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// Reinforce the path pheromones with the best path.
float total_cost = best_path_length + float ( EPSILON ) ;
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for ( size_t i = 0 ; i + 1 < path . size ( ) ; + + i ) {
MonotonousRegionLink & link = path [ i ] ;
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link . next - > pheromone = ( 1.f - pheromone_evaporation ) * link . next - > pheromone + pheromone_evaporation / total_cost ;
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}
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if ( improved )
num_rounds_no_change = 0 ;
else
+ + num_rounds_no_change ;
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}
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end :
return best_path ;
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}
// Traverse path, produce polylines.
static void polylines_from_paths ( const std : : vector < MonotonousRegionLink > & path , const ExPolygonWithOffset & poly_with_offset , const std : : vector < SegmentedIntersectionLine > & segs , Polylines & polylines_out )
{
Polyline * polyline = nullptr ;
auto finish_polyline = [ & polyline , & polylines_out ] ( ) {
polyline - > remove_duplicate_points ( ) ;
// Handle duplicate points and zero length segments.
assert ( ! polyline - > has_duplicate_points ( ) ) ;
// Handle nearly zero length edges.
if ( polyline - > points . size ( ) < = 1 | |
( polyline - > points . size ( ) = = 2 & &
std : : abs ( polyline - > points . front ( ) ( 0 ) - polyline - > points . back ( ) ( 0 ) ) < SCALED_EPSILON & &
std : : abs ( polyline - > points . front ( ) ( 1 ) - polyline - > points . back ( ) ( 1 ) ) < SCALED_EPSILON ) )
polylines_out . pop_back ( ) ;
polyline = nullptr ;
} ;
for ( const MonotonousRegionLink & path_segment : path ) {
MonotonousRegion & region = * path_segment . region ;
bool dir = path_segment . flipped ;
// From the initial point (i_vline, i_intersection), follow a path.
int i_intersection = region . left_intersection_point ( dir ) ;
int i_vline = region . left . vline ;
if ( polyline ! = nullptr & & & path_segment ! = path . data ( ) ) {
// Connect previous path segment with the new one.
const MonotonousRegionLink & path_segment_prev = * ( & path_segment - 1 ) ;
const MonotonousRegion & region_prev = * path_segment_prev . region ;
bool dir_prev = path_segment_prev . flipped ;
int i_vline_prev = region_prev . right . vline ;
const SegmentedIntersectionLine & vline_prev = segs [ i_vline_prev ] ;
int i_intersection_prev = region_prev . right_intersection_point ( dir_prev ) ;
const SegmentIntersection * ip_prev = & vline_prev . intersections [ i_intersection_prev ] ;
bool extended = false ;
if ( i_vline_prev + 1 = = i_vline ) {
if ( ip_prev - > right_horizontal ( ) = = i_intersection & & ip_prev - > next_on_contour_quality = = SegmentIntersection : : LinkQuality : : Valid ) {
// Emit a horizontal connection contour.
emit_perimeter_prev_next_segment ( poly_with_offset , segs , i_vline_prev , ip_prev - > iContour , i_intersection_prev , i_intersection , * polyline , true ) ;
extended = true ;
}
}
if ( ! extended ) {
// Finish the current vertical line,
assert ( ip_prev - > is_inner ( ) ) ;
ip_prev - > is_low ( ) ? - - ip_prev : + + ip_prev ;
assert ( ip_prev - > is_outer ( ) ) ;
polyline - > points . back ( ) = Point ( vline_prev . pos , ip_prev - > pos ( ) ) ;
finish_polyline ( ) ;
}
}
for ( ; ; ) {
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const SegmentedIntersectionLine & vline = segs [ i_vline ] ;
const SegmentIntersection * it = & vline . intersections [ i_intersection ] ;
const bool going_up = it - > is_low ( ) ;
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if ( polyline = = nullptr ) {
polylines_out . emplace_back ( ) ;
polyline = & polylines_out . back ( ) ;
// Extend the infill line up to the outer contour.
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polyline - > points . emplace_back ( vline . pos , ( it + ( going_up ? - 1 : 1 ) ) - > pos ( ) ) ;
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} else
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polyline - > points . emplace_back ( vline . pos , it - > pos ( ) ) ;
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int iright = it - > right_horizontal ( ) ;
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if ( going_up ) {
// Consume the complete vertical segment up to the inner contour.
for ( ; ; ) {
do {
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+ + it ;
iright = std : : max ( iright , it - > right_horizontal ( ) ) ;
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assert ( it - > is_inner ( ) ) ;
} while ( it - > type ! = SegmentIntersection : : INNER_HIGH | | ( it + 1 ) - > type ! = SegmentIntersection : : OUTER_HIGH ) ;
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polyline - > points . emplace_back ( vline . pos , it - > pos ( ) ) ;
int inext = it - > vertical_up ( ) ;
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if ( inext = = - 1 | | it - > vertical_up_quality ( ) ! = SegmentIntersection : : LinkQuality : : Valid )
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break ;
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assert ( it - > iContour = = vline . intersections [ inext ] . iContour ) ;
emit_perimeter_segment_on_vertical_line ( poly_with_offset , segs , i_vline , it - > iContour , it - vline . intersections . data ( ) , inext , * polyline , it - > has_left_vertical_up ( ) ) ;
it = vline . intersections . data ( ) + inext ;
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}
} else {
// Going down.
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assert ( it - > is_high ( ) ) ;
assert ( i_intersection > 0 ) ;
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for ( ; ; ) {
do {
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- - it ;
if ( int iright_new = it - > right_horizontal ( ) ; iright_new ! = - 1 )
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iright = iright_new ;
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assert ( it - > is_inner ( ) ) ;
} while ( it - > type ! = SegmentIntersection : : INNER_LOW | | ( it - 1 ) - > type ! = SegmentIntersection : : OUTER_LOW ) ;
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polyline - > points . emplace_back ( vline . pos , it - > pos ( ) ) ;
int inext = it - > vertical_down ( ) ;
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if ( inext = = - 1 | | it - > vertical_down_quality ( ) ! = SegmentIntersection : : LinkQuality : : Valid )
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break ;
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assert ( it - > iContour = = vline . intersections [ inext ] . iContour ) ;
emit_perimeter_segment_on_vertical_line ( poly_with_offset , segs , i_vline , it - > iContour , it - vline . intersections . data ( ) , inext , * polyline , it - > has_right_vertical_down ( ) ) ;
it = vline . intersections . data ( ) + inext ;
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}
}
if ( i_vline = = region . right . vline )
break ;
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int inext = it - > right_horizontal ( ) ;
if ( inext ! = - 1 & & it - > next_on_contour_quality = = SegmentIntersection : : LinkQuality : : Valid ) {
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// Emit a horizontal connection contour.
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emit_perimeter_prev_next_segment ( poly_with_offset , segs , i_vline , it - > iContour , it - vline . intersections . data ( ) , inext , * polyline , true ) ;
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i_intersection = inext ;
} else {
// Finish the current vertical line,
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going_up ? + + it : - - it ;
assert ( it - > is_outer ( ) ) ;
assert ( it - > is_high ( ) = = going_up ) ;
polyline - > points . back ( ) = Point ( vline . pos , it - > pos ( ) ) ;
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finish_polyline ( ) ;
if ( inext = = - 1 ) {
// Find the end of the next overlapping vertical segment.
const SegmentedIntersectionLine & vline_right = segs [ i_vline + 1 ] ;
const SegmentIntersection * right = going_up ?
& vertical_run_top ( vline_right , vline_right . intersections [ iright ] ) : & vertical_run_bottom ( vline_right , vline_right . intersections [ iright ] ) ;
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i_intersection = int ( right - vline_right . intersections . data ( ) ) ;
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} else
i_intersection = inext ;
}
+ + i_vline ;
}
}
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if ( polyline ! = nullptr ) {
// Finish the current vertical line,
const MonotonousRegion & region = * path . back ( ) . region ;
const SegmentedIntersectionLine & vline = segs [ region . right . vline ] ;
const SegmentIntersection * ip = & vline . intersections [ region . right_intersection_point ( path . back ( ) . flipped ) ] ;
assert ( ip - > is_inner ( ) ) ;
ip - > is_low ( ) ? - - ip : + + ip ;
assert ( ip - > is_outer ( ) ) ;
polyline - > points . back ( ) = Point ( vline . pos , ip - > pos ( ) ) ;
finish_polyline ( ) ;
}
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}
bool FillRectilinear2 : : fill_surface_by_lines ( const Surface * surface , const FillParams & params , float angleBase , float pattern_shift , Polylines & polylines_out )
{
// At the end, only the new polylines will be rotated back.
size_t n_polylines_out_initial = polylines_out . size ( ) ;
// Shrink the input polygon a bit first to not push the infill lines out of the perimeters.
// const float INFILL_OVERLAP_OVER_SPACING = 0.3f;
const float INFILL_OVERLAP_OVER_SPACING = 0.45f ;
assert ( INFILL_OVERLAP_OVER_SPACING > 0 & & INFILL_OVERLAP_OVER_SPACING < 0.5f ) ;
// Rotate polygons so that we can work with vertical lines here
std : : pair < float , Point > rotate_vector = this - > _infill_direction ( surface ) ;
rotate_vector . first + = angleBase ;
assert ( params . density > 0.0001f & & params . density < = 1.f ) ;
coord_t line_spacing = coord_t ( scale_ ( this - > spacing ) / params . density ) ;
// On the polygons of poly_with_offset, the infill lines will be connected.
ExPolygonWithOffset poly_with_offset (
surface - > expolygon ,
- rotate_vector . first ,
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float ( scale_ ( this - > overlap - ( 0.5 - INFILL_OVERLAP_OVER_SPACING ) * this - > spacing ) ) ,
float ( scale_ ( this - > overlap - 0.5 * this - > spacing ) ) ) ;
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if ( poly_with_offset . n_contours_inner = = 0 ) {
// Not a single infill line fits.
//FIXME maybe one shall trigger the gap fill here?
return true ;
}
BoundingBox bounding_box = poly_with_offset . bounding_box_src ( ) ;
// define flow spacing according to requested density
if ( params . full_infill ( ) & & ! params . dont_adjust ) {
line_spacing = this - > _adjust_solid_spacing ( bounding_box . size ( ) ( 0 ) , line_spacing ) ;
this - > spacing = unscale < double > ( line_spacing ) ;
} else {
// extend bounding box so that our pattern will be aligned with other layers
// Transform the reference point to the rotated coordinate system.
Point refpt = rotate_vector . second . rotated ( - rotate_vector . first ) ;
// _align_to_grid will not work correctly with positive pattern_shift.
coord_t pattern_shift_scaled = coord_t ( scale_ ( pattern_shift ) ) % line_spacing ;
refpt ( 0 ) - = ( pattern_shift_scaled > = 0 ) ? pattern_shift_scaled : ( line_spacing + pattern_shift_scaled ) ;
bounding_box . merge ( _align_to_grid (
bounding_box . min ,
Point ( line_spacing , line_spacing ) ,
refpt ) ) ;
}
// Intersect a set of euqally spaced vertical lines wiht expolygon.
// n_vlines = ceil(bbox_width / line_spacing)
size_t n_vlines = ( bounding_box . max ( 0 ) - bounding_box . min ( 0 ) + line_spacing - 1 ) / line_spacing ;
coord_t x0 = bounding_box . min ( 0 ) ;
if ( params . full_infill ( ) )
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x0 + = ( line_spacing + coord_t ( SCALED_EPSILON ) ) / 2 ;
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# ifdef SLIC3R_DEBUG
static int iRun = 0 ;
BoundingBox bbox_svg = poly_with_offset . bounding_box_outer ( ) ;
: : Slic3r : : SVG svg ( debug_out_path ( " FillRectilinear2-%d.svg " , iRun ) , bbox_svg ) ; // , scale_(1.));
poly_with_offset . export_to_svg ( svg ) ;
{
: : Slic3r : : SVG svg ( debug_out_path ( " FillRectilinear2-initial-%d.svg " , iRun ) , bbox_svg ) ; // , scale_(1.));
poly_with_offset . export_to_svg ( svg ) ;
}
iRun + + ;
# endif /* SLIC3R_DEBUG */
std : : vector < SegmentedIntersectionLine > segs = slice_region_by_vertical_lines ( poly_with_offset , n_vlines , x0 , line_spacing ) ;
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// Connect by horizontal / vertical links, classify the links based on link_max_length as too long.
connect_segment_intersections_by_contours ( poly_with_offset , segs , params , link_max_length ) ;
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# ifdef SLIC3R_DEBUG
// Paint the segments and finalize the SVG file.
for ( size_t i_seg = 0 ; i_seg < segs . size ( ) ; + + i_seg ) {
SegmentedIntersectionLine & sil = segs [ i_seg ] ;
for ( size_t i = 0 ; i < sil . intersections . size ( ) ; ) {
size_t j = i + 1 ;
for ( ; j < sil . intersections . size ( ) & & sil . intersections [ j ] . is_inner ( ) ; + + j ) ;
if ( i + 1 = = j ) {
svg . draw ( Line ( Point ( sil . pos , sil . intersections [ i ] . pos ( ) ) , Point ( sil . pos , sil . intersections [ j ] . pos ( ) ) ) , " blue " ) ;
} else {
svg . draw ( Line ( Point ( sil . pos , sil . intersections [ i ] . pos ( ) ) , Point ( sil . pos , sil . intersections [ i + 1 ] . pos ( ) ) ) , " green " ) ;
svg . draw ( Line ( Point ( sil . pos , sil . intersections [ i + 1 ] . pos ( ) ) , Point ( sil . pos , sil . intersections [ j - 1 ] . pos ( ) ) ) , ( j - i + 1 > 4 ) ? " yellow " : " magenta " ) ;
svg . draw ( Line ( Point ( sil . pos , sil . intersections [ j - 1 ] . pos ( ) ) , Point ( sil . pos , sil . intersections [ j ] . pos ( ) ) ) , " green " ) ;
}
i = j + 1 ;
}
}
svg . Close ( ) ;
# endif /* SLIC3R_DEBUG */
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//FIXME this is a hack to get the monotonous infill rolling. We likely want a smarter switch, likely based on user decison.
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bool monotonous_infill = params . monotonous ; // || params.density > 0.99;
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if ( monotonous_infill ) {
std : : vector < MonotonousRegion > regions = generate_montonous_regions ( segs ) ;
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connect_monotonous_regions ( regions , poly_with_offset , segs ) ;
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if ( ! regions . empty ( ) ) {
std : : mt19937_64 rng ;
std : : vector < MonotonousRegionLink > path = chain_monotonous_regions ( regions , poly_with_offset , segs , rng ) ;
polylines_from_paths ( path , poly_with_offset , segs , polylines_out ) ;
}
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} else
traverse_graph_generate_polylines ( poly_with_offset , params , this - > link_max_length , segs , polylines_out ) ;
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# ifdef SLIC3R_DEBUG
{
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{
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: : Slic3r : : SVG svg ( debug_out_path ( " FillRectilinear2-final-%03d.svg " , iRun ) , bbox_svg ) ; // , scale_(1.));
poly_with_offset . export_to_svg ( svg ) ;
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for ( size_t i = n_polylines_out_initial ; i < polylines_out . size ( ) ; + + i )
svg . draw ( polylines_out [ i ] . lines ( ) , " black " ) ;
}
// Paint a picture per polyline. This makes it easier to discover the order of the polylines and their overlap.
for ( size_t i_polyline = n_polylines_out_initial ; i_polyline < polylines_out . size ( ) ; + + i_polyline ) {
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: : Slic3r : : SVG svg ( debug_out_path ( " FillRectilinear2-final-%03d-%03d.svg " , iRun , i_polyline ) , bbox_svg ) ; // , scale_(1.));
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svg . draw ( polylines_out [ i_polyline ] . lines ( ) , " black " ) ;
}
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}
# endif /* SLIC3R_DEBUG */
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// paths must be rotated back
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for ( Polylines : : iterator it = polylines_out . begin ( ) + n_polylines_out_initial ; it ! = polylines_out . end ( ) ; + + it ) {
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// No need to translate, the absolute position is irrelevant.
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// it->translate(- rotate_vector.second(0), - rotate_vector.second(1));
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assert ( ! it - > has_duplicate_points ( ) ) ;
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it - > rotate ( rotate_vector . first ) ;
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//FIXME rather simplify the paths to avoid very short edges?
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//assert(! it->has_duplicate_points());
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it - > remove_duplicate_points ( ) ;
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}
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# ifdef SLIC3R_DEBUG
// Verify, that there are no duplicate points in the sequence.
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for ( Polyline & polyline : polylines_out )
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assert ( ! polyline . has_duplicate_points ( ) ) ;
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# endif /* SLIC3R_DEBUG */
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return true ;
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}
Polylines FillRectilinear2 : : fill_surface ( const Surface * surface , const FillParams & params )
{
Polylines polylines_out ;
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if ( ! fill_surface_by_lines ( surface , params , 0.f , 0.f , polylines_out ) ) {
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printf ( " FillRectilinear2::fill_surface() failed to fill a region. \n " ) ;
}
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return polylines_out ;
}
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Polylines FillMonotonous : : fill_surface ( const Surface * surface , const FillParams & params )
{
FillParams params2 = params ;
params2 . monotonous = true ;
Polylines polylines_out ;
if ( ! fill_surface_by_lines ( surface , params2 , 0.f , 0.f , polylines_out ) ) {
printf ( " FillMonotonous::fill_surface() failed to fill a region. \n " ) ;
}
return polylines_out ;
}
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Polylines FillGrid2 : : fill_surface ( const Surface * surface , const FillParams & params )
{
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// Each linear fill covers half of the target coverage.
FillParams params2 = params ;
params2 . density * = 0.5f ;
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Polylines polylines_out ;
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if ( ! fill_surface_by_lines ( surface , params2 , 0.f , 0.f , polylines_out ) | |
! fill_surface_by_lines ( surface , params2 , float ( M_PI / 2. ) , 0.f , polylines_out ) ) {
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printf ( " FillGrid2::fill_surface() failed to fill a region. \n " ) ;
}
return polylines_out ;
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}
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Polylines FillTriangles : : fill_surface ( const Surface * surface , const FillParams & params )
{
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// Each linear fill covers 1/3 of the target coverage.
FillParams params2 = params ;
params2 . density * = 0.333333333f ;
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FillParams params3 = params2 ;
params3 . dont_connect = true ;
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Polylines polylines_out ;
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if ( ! fill_surface_by_lines ( surface , params2 , 0.f , 0. , polylines_out ) | |
! fill_surface_by_lines ( surface , params2 , float ( M_PI / 3. ) , 0. , polylines_out ) | |
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! fill_surface_by_lines ( surface , params3 , float ( 2. * M_PI / 3. ) , 0. , polylines_out ) ) {
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printf ( " FillTriangles::fill_surface() failed to fill a region. \n " ) ;
}
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return polylines_out ;
}
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Polylines FillStars : : fill_surface ( const Surface * surface , const FillParams & params )
{
// Each linear fill covers 1/3 of the target coverage.
FillParams params2 = params ;
params2 . density * = 0.333333333f ;
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FillParams params3 = params2 ;
params3 . dont_connect = true ;
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Polylines polylines_out ;
if ( ! fill_surface_by_lines ( surface , params2 , 0.f , 0. , polylines_out ) | |
! fill_surface_by_lines ( surface , params2 , float ( M_PI / 3. ) , 0. , polylines_out ) | |
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! fill_surface_by_lines ( surface , params3 , float ( 2. * M_PI / 3. ) , 0.5 * this - > spacing / params2 . density , polylines_out ) ) {
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printf ( " FillStars::fill_surface() failed to fill a region. \n " ) ;
}
return polylines_out ;
}
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Polylines FillCubic : : fill_surface ( const Surface * surface , const FillParams & params )
{
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// Each linear fill covers 1/3 of the target coverage.
FillParams params2 = params ;
params2 . density * = 0.333333333f ;
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FillParams params3 = params2 ;
params3 . dont_connect = true ;
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Polylines polylines_out ;
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coordf_t dx = sqrt ( 0.5 ) * z ;
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if ( ! fill_surface_by_lines ( surface , params2 , 0.f , float ( dx ) , polylines_out ) | |
! fill_surface_by_lines ( surface , params2 , float ( M_PI / 3. ) , - float ( dx ) , polylines_out ) | |
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// Rotated by PI*2/3 + PI to achieve reverse sloping wall.
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! fill_surface_by_lines ( surface , params3 , float ( M_PI * 2. / 3. ) , float ( dx ) , polylines_out ) ) {
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printf ( " FillCubic::fill_surface() failed to fill a region. \n " ) ;
}
return polylines_out ;
}
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} // namespace Slic3r