Lukáš Hejl
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4967b940b8
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Fixed a compiler warning.
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2022-03-03 14:56:18 +01:00 |
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enricoturri1966
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f9cabee382
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Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
Shader: gouraud_light - Gizmo SLA Supports
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2022-03-03 14:28:43 +01:00 |
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enricoturri1966
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919730e969
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Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
Shader: gouraud_light - Gizmo Hollow
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2022-03-03 14:01:34 +01:00 |
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enricoturri1966
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bceeb67c53
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Merge branch 'master' of https://github.com/prusa3d/PrusaSlicer into et_opengl_3
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2022-03-03 13:31:01 +01:00 |
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enricoturri1966
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2d72931fac
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Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
Shader: gouraud_light - Gizmo Scale hovered grabbers
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2022-03-03 13:30:22 +01:00 |
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enricoturri1966
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dccc8aea17
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Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
Shader: gouraud_light - Gizmo Move hovered grabber
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2022-03-03 13:17:19 +01:00 |
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enricoturri1966
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661ecdc142
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Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
Shader: gouraud_light - Gizmo Cut
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2022-03-03 13:10:47 +01:00 |
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enricoturri1966
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14c23a6526
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Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
Shader: gouraud_light - GLGizmoBase grabbers
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2022-03-03 13:04:00 +01:00 |
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enricoturri1966
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14f4345389
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Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
Shader: gouraud_light - Thumbnails render
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2022-03-03 12:36:44 +01:00 |
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Lukas Matena
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a3b9d1d82f
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Added a comment explaining activate_gizmo return value
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2022-03-03 11:47:16 +01:00 |
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Lukas Matena
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34a0f6d970
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Bumped up version to 2.4.1-rc1
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2022-03-03 11:16:57 +01:00 |
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enricoturri1966
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3003db411f
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Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
Shader: gouraud_light - GCodeViewer shells
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2022-03-03 09:56:13 +01:00 |
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enricoturri1966
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8d43a854c6
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Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
Shader: gouraud_light - Sequential view marker
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2022-03-03 09:46:04 +01:00 |
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enricoturri1966
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a3753c9d9c
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Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
Shader: gouraud_light - Bed model
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2022-03-03 09:29:54 +01:00 |
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enricoturri1966
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8315f43ed0
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Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
Shader: gouraud_light - Bed axes
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2022-03-03 09:21:52 +01:00 |
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enricoturri1966
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abb5f5f99a
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Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
Shader: flat - GLGizmoPainterBase::m_circle
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2022-03-03 08:40:12 +01:00 |
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enricoturri1966
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a6e84aec20
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Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
Shader: flat - Gizmo SLA Supports points
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2022-03-02 15:10:34 +01:00 |
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enricoturri1966
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3165a4d0d5
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Merge branch 'master' of https://github.com/prusa3d/PrusaSlicer into et_opengl_3
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2022-03-02 14:32:30 +01:00 |
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enricoturri1966
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5621f00ee6
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Some refactoring into GLGizmoSlaSupports::render_points()
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2022-03-02 14:31:24 +01:00 |
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enricoturri1966
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bf57d022d4
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Merge branch 'master' of https://github.com/prusa3d/PrusaSlicer into et_opengl_3
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2022-03-02 13:28:42 +01:00 |
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enricoturri1966
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4990558dee
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Tech ENABLE_GLBEGIN_GLEND_REMOVAL - Fixed a few bugs when the tech is disabled
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2022-03-02 13:28:20 +01:00 |
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enricoturri1966
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b4f9d91b73
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Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
Shader: flat - debug tech PRUSASLICER_TRIANGLE_SELECTOR_DEBUG
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2022-03-02 13:07:36 +01:00 |
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enricoturri1966
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5cf6219f3e
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Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
Shader: flat - GLGizmoPainterBase::s_sphere
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2022-03-02 12:21:59 +01:00 |
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enricoturri1966
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a07e02f5ab
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Merge branch 'master' of https://github.com/prusa3d/PrusaSlicer into et_opengl_3
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2022-03-02 12:11:33 +01:00 |
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enricoturri1966
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5193a15852
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Tech ENABLE_GLBEGIN_GLEND_REMOVAL - Use 2D vertices to render GLGizmoPainterBase circle
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2022-03-02 12:10:02 +01:00 |
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enricoturri1966
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93afbd551b
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Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
Shader: flat - Gizmo Hollow picking
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2022-03-02 11:56:09 +01:00 |
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enricoturri1966
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278ec6fe93
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Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
Shader: flat - Layers editing
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2022-03-02 10:12:44 +01:00 |
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rtyr
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867a38fdb6
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Sync with PrusaSlicer-settings
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2022-03-02 09:50:11 +01:00 |
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rtyr
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b2fba940fe
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Sync with PrusaSlicer-settings
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2022-03-02 09:47:29 +01:00 |
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enricoturri1966
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1959522c46
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Merge branch 'master' of https://github.com/prusa3d/PrusaSlicer into et_opengl_3
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2022-03-02 08:32:13 +01:00 |
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enricoturri1966
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5f9aeb1e38
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Removed unneeded pairs glPushMatrix()/glPopMatrix()
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2022-03-02 08:30:00 +01:00 |
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enricoturri1966
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0d001ce84f
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Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
Shader: flat - Rectangle selection
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2022-03-01 15:39:00 +01:00 |
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enricoturri1966
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cc1d3b738d
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Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
Shader: flat - Selection
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2022-03-01 13:03:49 +01:00 |
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enricoturri1966
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f4cf9494d0
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Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Some refactoring
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2022-03-01 12:00:29 +01:00 |
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enricoturri1966
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282b3d2d6b
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Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
Shader: flat - MeshClipper
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2022-03-01 11:13:44 +01:00 |
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enricoturri1966
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a5ef78b8fd
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Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
Shader: flat - Gizmo Scale
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2022-03-01 11:01:12 +01:00 |
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enricoturri1966
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76f3829ecb
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Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
Shader: flat - Gizmo Rotate
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2022-03-01 10:48:38 +01:00 |
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enricoturri1966
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0376571a93
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Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
Shader: flat - Gizmo Move grabber extension
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2022-03-01 10:10:04 +01:00 |
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enricoturri1966
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bc3341160b
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Merge branch 'master' of https://github.com/prusa3d/PrusaSlicer into et_opengl_3
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2022-03-01 09:56:10 +01:00 |
|
enricoturri1966
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3b53ba7865
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Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
Shader: flat - Gizmo Move
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2022-03-01 09:56:00 +01:00 |
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enricoturri1966
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5377e4c43b
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Removed empty DoubleSliderUtils.hpp
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2022-02-28 15:53:12 +01:00 |
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enricoturri1966
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d766627099
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Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
Shader: flat - Gizmo Place on face
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2022-02-28 15:11:14 +01:00 |
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enricoturri1966
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7c9ac342de
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Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
Shader: flat - Gizmo Cut
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2022-02-28 14:55:08 +01:00 |
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enricoturri1966
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8c8f0b32a7
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Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
Shader: flat - Picking for base gizmo grabbers and gizmo rotate grabber extensions
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2022-02-28 14:33:49 +01:00 |
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enricoturri1966
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78a93acb5b
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Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
Shader: flat - SLA caps
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2022-02-28 12:50:43 +01:00 |
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enricoturri1966
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d0511b332b
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Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
Shader: flat - Camera target
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2022-02-28 12:39:00 +01:00 |
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enricoturri1966
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5b1c9a34d6
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Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
Shader: flat - Volumes picking pass
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2022-02-28 12:05:08 +01:00 |
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enricoturri1966
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507dda6641
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Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
Shader: flat - Model sequential print clearance
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2022-02-28 11:23:46 +01:00 |
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enricoturri1966
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b766902fe2
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Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
Shader: flat - Model non-manifold edges
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2022-02-28 11:14:07 +01:00 |
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enricoturri1966
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df7be964e0
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Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
Shader: flat - Model sinking contour
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2022-02-28 11:10:03 +01:00 |
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