key in the multi-material painting gizmo.
Fixed also a similar issue in support and seam gizmos where an object was displayed with the wrong color after pressing the ESC key.
sets of optional boolean parameters, the cut function "keep upper",
"keep lower" and "flip lower" boolean parameters were converted into
a single type safe enum_bitmask. Such a coding style is certainly
wordier than the original code, but much safer and more readable
than the error prone "boolean, boolean, boolean" function call
parameter list.
config bundles, project files (3MFs, AMFs). When loading these files,
the caller may decide whether to substitute some of the configuration
values the current PrusaSlicer version does not understand with
some reasonable default value, and whether to report it. If substitution
is disabled, an exception is being thrown as before this commit.
If substitution is enabled, list of substitutions is returned by the
API to be presented to the user. This allows us to introduce for example
new firmware flavor key in PrusaSlicer 2.4 while letting PrusaSlicer
2.3.2 to fall back to some default and to report it to the user.
When slicing from command line, substutions are performed by default
and reported into the console, however substitutions may be either
disabled or made silent with the new "config-compatibility" command
line option.
Substitute enums and bools only. Allow booleans to be parsed as
true: "1", "enabled", "on" case insensitive
false: "0", "disabled", "off" case insensitive
This will allow us in the future for example to switch the draft_shield
boolean to an enum with the following values: "disabled" / "enabled" / "limited".
Added "enum_bitmask.hpp" - support for type safe sets of options.
See for example PresetBundle::load_configbundle(...
LoadConfigBundleAttributes flags) for an example of intended usage.
WIP: GUI for reporting the list of config substitutions needs to be
implemented by @YuSanka.
notification with some locales, we don't want PrusaSlicer 2.3.0/2.3.1
to show this notification. On the other hand, we would like PrusaSlicer
2.3.2 to show an update notification of the upcoming PrusaSlicer 2.4.0.
Thus we will let PrusaSlicer 2.3.2 and couple of follow-up versions
to download the version number from an alternate file until
the PrusaSlicer 2.3.0/2.3.1 are phased out, then we will revert to
the original name.
that configuration could be recovered in the case PrusaSlicer.ini
is corrupted during saving. The config is first written into a temp file
marked with a MD5 checksum. Once the file is saved, it is
copied to a backup file first, then moved to PrusaSlicer.ini.
When loading PrusaSlicer.ini fails, the backup file will be loaded
instead, however only if its MD5 checksum is valid.
The following "Fixes" comments are for github triggers. We implemented
a workaround, not a fix, we don't actually know how the data corruption
happens and why. Most likely the "Move file" Windows API is not atomic
and if PrusaSlicer crashes on another thread while moving the file,
PrusaSlicer.ini will only be partially saved, with the rest of the file
filled with nulls. We did not "fix" the issue, we just hope that our
workaround will help in majority of cases.
Fixes prusaslicer wont open 2.3 windows 10 #5812
Fixes Won't Open - Windows 10 #4915
Fixes PrusaSlicer Crashes upon opening with "'=' character not found in
line error" #2438
Fixes Fails to open on blank slic3r.ini %user%\AppData\Roaming\Slic3rPE
Quite some time ago, many of the TBB components were deprecated in favor
of their near-equivalents in the STL or, in the case of task_scheduler_init,
were broken up and reconstituted under a less ad-hoc logic. Every time a header
file marked deprecated gets included, a rather loud warning is emitted, which
leads to a complete TBB's domination over the stderr stream during build time,
making it harder to notice _legitimate_ warnings.
Instead of merely muting the output with TBB_SUPPRESS_DEPRECATED_MESSAGES,
perform a genuine migration away from the deprecated components with the added
benefit of achieving a source compatibility with oneTBB, the successor to TBB
which has dropped the deprecated API for good.
What got replaced for what?
| Deprecated | Replacement |
| ------------------------------------- | --------------------------------------------- |
| `tbb::atomic` | `std::atomic` |
| `tbb::mutex` | `std::mutex` |
| `tbb::mutex::scoped_lock` | `std::scoped_lock<std::mutex>` |
| `tbb::mutex::scoped_lock` (empty) | `std::unique_lock<std::mutex>` (deferred) |
| `tbb::task_scheduler_init` | `tbb::global_control` |
| `tbb::this_thread` | `std::this_thread` |
Signed-off-by: Roman Beranek <roman.beranek@prusa3d.com>
structured exceptions (hard crashes, segmentation faults...),
converts them to Slic3r::HardCrash exceptions and displays the exception
using the usual PrusaSlicer way.
The SEH handler is installed on the main background slicing thread
as of now, therefore hard crashes in TBB worker threads are not handled.
Renamed its_create_neighbors_index() / its_create_neighbors_index_par() to its_face_neighbors() / its_face_neighbors_par().
New variant of its_face_edge_ids() to create edge IDs from face neighbors.
Fixed some incorrect use of _NDEBUG, it should be NDEBUG.
PrintObject::slice_support_volumes() returns newly Polygons, which are cheaper than ExPolygons.
Updated SeamPlacer and SupportMaterial to use regions defined as Polygons, not ExPolygons.
TriangleSelector::get_facets_strict() returning a patch with T-joints retriangulated.
New slice_mesh_slabs() - slicing projections of a triangle patch into top / bottom layers of slices, for MMU top / bottom segmentation.
TriangleMeshSlicer - use 64 mutexes instead of one when scattering sliced triangles into layers. This makes a big difference on modern many core desktop computers.
When applying MM segmented regions to input regions, the split regions are now re-merged with 10x higher positive offset epsilon to avoid creating gaps.
When testing for existence of paint-on supports or seam, use a more efficient has_facets() test, which does not deserialize into the expensive TriangleSelector tree structure.
GLIndexedVertexArray newly uses Eigen::AlignedBox<float, 3> for efficiency instead of our double based BoundingBoxf3.
Improved MMU painting refresh speed by optimizing generation of the vertex buffers.
Refactored MMU segmentation - projection of painted surfaces from top / bottom.
1) Parallelized.
2) Using the new slice_mesh_slabs() instead of projecting one triangle by the other and merging them with Clipper.
* MSW specific: Dark Mode: First implementation
* Use menu instead of NoteBook
* Implemented MessageDialog
+ Fixed DarkMode for all dialogs and ColorPicker
* MSW DarkMode: Added missed updates for the switching between modes
* MSW DarkMode: Updated all existed context menus after switching of the mode
+ Added markers for the menu item witch is related to the selected tab
* Used wxFrame instead of wxDialog for SettingsDialog
(this change allow us to use menu bar in SettingsDialog)
+ fix for #6548 - Prusa Slicer 2.3.1 not activating non-modal settings window if settings window is minimized
* Implemented "Always use Dark mode colors" preference option
* Fixes for non_MSW build
* Next fixes for non-MSW builds
* Preferences: Fixed selection of the Settings Layout for non-MSW platforms
+ Updated DarkMode for colorpickers
* Windows DarkMode next fixes
* MSWDarkMode: Suppress to use system color to the PrusaSlicer
Select "Preferences -> Use Dark color mode (experimental)" to allow dark mode for the application
* Fixed MSW build
* MSWDarkMode: Upadteed color mode for ExtruderSequenceDialog and for dialogs related to the DoubleSlider
* Implemented Auto recreation of the PrusaSlicer when color mode is changed.
* Preferences: Added option "Set settings tabs as menu items (experimental)"
1) Fixing yesterday's regression in deserialization of older painted 3MFs
(order of triangle children is now reversed, thus the serialization
/ deserialization has to take it into account).
2) WIP extraction into facets to triangulate T-joints.
multi_material_segmentation_by_painting is now returning only the painted region. Regions with default colors that aren't painted by multi-material gizmo aren't returned.
This commit also fixed the following issues:
1) After loading a 3MF with painted triangles using the MMU painting gizmo, the painted triangles might not be displayed correctly in the MMU painting gizmo.
2) The MMU segmentation was unnecessarily executed for all layers and not just for the painted layers.
3) Object's base color wasn't changed when the assigned extruder for that object was changed while the MMU paint gizmo was opened.
4) Changing the base color of an object was only possible by removing all painted triangles.
The cracks were caused by using glPolygonOffset to resolve Z-fighting. All triangles of the object were firstly rendered entirely with a base color. And then paint triangles were drawn over these already rendered triangles.
1) When splitting a triangle, vertices are now properly shared with
the neighbor triangles, if these are already split.
Please note that the splitting may not be regular if the splitting
thershold is changed between splitting calls. Still the new code
shares the vertices accross shared edges properly.
2) Triangles resp. vertices are newly reused after deleted using
linked lists of released triangles resp. vertices.
This mechanism replaces the old mechanism of reusing already split
triangles.
Based on information in https://stackoverflow.com/a/46115028, structured bindings in C++17 don't name variables, and because of that, it is impossible to capture these variables in lambda functions.
TriangleSelector::valid refactored to m_valid and valid()
and bool members moved next to each other to shrink data structure
size due to memory alignment.
Changed the serialization structure
std::map<int, std::vector<bool>>
to a significantly more compact
std::pair<std::vector<std::pair<int, int>>, std::vector<bool>>
Such change shall significantly improve efficiency of Undo / Redo stack.
Steps to repro:
1. start PrusaSlicer
2. add a box
-> watch the object list: only one item is shown in the list
3. switch to preview
-> the item in the object list gets a child