Commit Graph

18540 Commits

Author SHA1 Message Date
enricoturri1966
31013fb6df Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
Refactoring of flat vertex shader
2022-03-04 08:54:23 +01:00
Lukáš Hejl
4967b940b8 Fixed a compiler warning. 2022-03-03 14:56:18 +01:00
enricoturri1966
f9cabee382 Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
Shader: gouraud_light - Gizmo SLA Supports
2022-03-03 14:28:43 +01:00
enricoturri1966
919730e969 Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
Shader: gouraud_light - Gizmo Hollow
2022-03-03 14:01:34 +01:00
enricoturri1966
bceeb67c53 Merge branch 'master' of https://github.com/prusa3d/PrusaSlicer into et_opengl_3 2022-03-03 13:31:01 +01:00
enricoturri1966
2d72931fac Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
Shader: gouraud_light - Gizmo Scale hovered grabbers
2022-03-03 13:30:22 +01:00
enricoturri1966
dccc8aea17 Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
Shader: gouraud_light - Gizmo Move hovered grabber
2022-03-03 13:17:19 +01:00
enricoturri1966
661ecdc142 Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
Shader: gouraud_light - Gizmo Cut
2022-03-03 13:10:47 +01:00
enricoturri1966
14c23a6526 Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
Shader: gouraud_light - GLGizmoBase grabbers
2022-03-03 13:04:00 +01:00
enricoturri1966
14f4345389 Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
Shader: gouraud_light - Thumbnails render
2022-03-03 12:36:44 +01:00
Lukas Matena
a3b9d1d82f Added a comment explaining activate_gizmo return value 2022-03-03 11:47:16 +01:00
Lukas Matena
34a0f6d970 Bumped up version to 2.4.1-rc1 2022-03-03 11:16:57 +01:00
enricoturri1966
3003db411f Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
Shader: gouraud_light - GCodeViewer shells
2022-03-03 09:56:13 +01:00
enricoturri1966
8d43a854c6 Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
Shader: gouraud_light - Sequential view marker
2022-03-03 09:46:04 +01:00
enricoturri1966
a3753c9d9c Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
Shader: gouraud_light - Bed model
2022-03-03 09:29:54 +01:00
enricoturri1966
8315f43ed0 Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
Shader: gouraud_light - Bed axes
2022-03-03 09:21:52 +01:00
enricoturri1966
abb5f5f99a Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
Shader: flat - GLGizmoPainterBase::m_circle
2022-03-03 08:40:12 +01:00
enricoturri1966
a6e84aec20 Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
Shader: flat - Gizmo SLA Supports points
2022-03-02 15:10:34 +01:00
enricoturri1966
3165a4d0d5 Merge branch 'master' of https://github.com/prusa3d/PrusaSlicer into et_opengl_3 2022-03-02 14:32:30 +01:00
enricoturri1966
5621f00ee6 Some refactoring into GLGizmoSlaSupports::render_points() 2022-03-02 14:31:24 +01:00
enricoturri1966
bf57d022d4 Merge branch 'master' of https://github.com/prusa3d/PrusaSlicer into et_opengl_3 2022-03-02 13:28:42 +01:00
enricoturri1966
4990558dee Tech ENABLE_GLBEGIN_GLEND_REMOVAL - Fixed a few bugs when the tech is disabled 2022-03-02 13:28:20 +01:00
enricoturri1966
b4f9d91b73 Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
Shader: flat - debug tech PRUSASLICER_TRIANGLE_SELECTOR_DEBUG
2022-03-02 13:07:36 +01:00
enricoturri1966
5cf6219f3e Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
Shader: flat - GLGizmoPainterBase::s_sphere
2022-03-02 12:21:59 +01:00
enricoturri1966
a07e02f5ab Merge branch 'master' of https://github.com/prusa3d/PrusaSlicer into et_opengl_3 2022-03-02 12:11:33 +01:00
enricoturri1966
5193a15852 Tech ENABLE_GLBEGIN_GLEND_REMOVAL - Use 2D vertices to render GLGizmoPainterBase circle 2022-03-02 12:10:02 +01:00
enricoturri1966
93afbd551b Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
Shader: flat - Gizmo Hollow picking
2022-03-02 11:56:09 +01:00
enricoturri1966
278ec6fe93 Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
Shader: flat - Layers editing
2022-03-02 10:12:44 +01:00
rtyr
867a38fdb6
Sync with PrusaSlicer-settings 2022-03-02 09:50:11 +01:00
rtyr
b2fba940fe
Sync with PrusaSlicer-settings 2022-03-02 09:47:29 +01:00
enricoturri1966
1959522c46 Merge branch 'master' of https://github.com/prusa3d/PrusaSlicer into et_opengl_3 2022-03-02 08:32:13 +01:00
enricoturri1966
5f9aeb1e38 Removed unneeded pairs glPushMatrix()/glPopMatrix() 2022-03-02 08:30:00 +01:00
enricoturri1966
0d001ce84f Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
Shader: flat - Rectangle selection
2022-03-01 15:39:00 +01:00
enricoturri1966
cc1d3b738d Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
Shader: flat - Selection
2022-03-01 13:03:49 +01:00
enricoturri1966
f4cf9494d0 Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Some refactoring 2022-03-01 12:00:29 +01:00
enricoturri1966
282b3d2d6b Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
Shader: flat - MeshClipper
2022-03-01 11:13:44 +01:00
enricoturri1966
a5ef78b8fd Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
Shader: flat - Gizmo Scale
2022-03-01 11:01:12 +01:00
enricoturri1966
76f3829ecb Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
Shader: flat - Gizmo Rotate
2022-03-01 10:48:38 +01:00
enricoturri1966
0376571a93 Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
Shader: flat - Gizmo Move grabber extension
2022-03-01 10:10:04 +01:00
enricoturri1966
bc3341160b Merge branch 'master' of https://github.com/prusa3d/PrusaSlicer into et_opengl_3 2022-03-01 09:56:10 +01:00
enricoturri1966
3b53ba7865 Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
Shader: flat - Gizmo Move
2022-03-01 09:56:00 +01:00
enricoturri1966
5377e4c43b Removed empty DoubleSliderUtils.hpp 2022-02-28 15:53:12 +01:00
enricoturri1966
d766627099 Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
Shader: flat - Gizmo Place on face
2022-02-28 15:11:14 +01:00
enricoturri1966
7c9ac342de Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
Shader: flat - Gizmo Cut
2022-02-28 14:55:08 +01:00
enricoturri1966
8c8f0b32a7 Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
Shader: flat - Picking for base gizmo grabbers and gizmo rotate grabber extensions
2022-02-28 14:33:49 +01:00
enricoturri1966
78a93acb5b Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
Shader: flat - SLA caps
2022-02-28 12:50:43 +01:00
enricoturri1966
d0511b332b Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
Shader: flat - Camera target
2022-02-28 12:39:00 +01:00
enricoturri1966
5b1c9a34d6 Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
Shader: flat - Volumes picking pass
2022-02-28 12:05:08 +01:00
enricoturri1966
507dda6641 Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
Shader: flat - Model sequential print clearance
2022-02-28 11:23:46 +01:00
enricoturri1966
b766902fe2 Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
Shader: flat - Model non-manifold edges
2022-02-28 11:14:07 +01:00