enricoturri1966
8315f43ed0
Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
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Shader: gouraud_light - Bed axes
2022-03-03 09:21:52 +01:00
enricoturri1966
abb5f5f99a
Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
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Shader: flat - GLGizmoPainterBase::m_circle
2022-03-03 08:40:12 +01:00
enricoturri1966
a6e84aec20
Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
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Shader: flat - Gizmo SLA Supports points
2022-03-02 15:10:34 +01:00
enricoturri1966
3165a4d0d5
Merge branch 'master' of https://github.com/prusa3d/PrusaSlicer into et_opengl_3
2022-03-02 14:32:30 +01:00
enricoturri1966
5621f00ee6
Some refactoring into GLGizmoSlaSupports::render_points()
2022-03-02 14:31:24 +01:00
enricoturri1966
bf57d022d4
Merge branch 'master' of https://github.com/prusa3d/PrusaSlicer into et_opengl_3
2022-03-02 13:28:42 +01:00
enricoturri1966
4990558dee
Tech ENABLE_GLBEGIN_GLEND_REMOVAL - Fixed a few bugs when the tech is disabled
2022-03-02 13:28:20 +01:00
enricoturri1966
b4f9d91b73
Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
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Shader: flat - debug tech PRUSASLICER_TRIANGLE_SELECTOR_DEBUG
2022-03-02 13:07:36 +01:00
enricoturri1966
5cf6219f3e
Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
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Shader: flat - GLGizmoPainterBase::s_sphere
2022-03-02 12:21:59 +01:00
enricoturri1966
a07e02f5ab
Merge branch 'master' of https://github.com/prusa3d/PrusaSlicer into et_opengl_3
2022-03-02 12:11:33 +01:00
enricoturri1966
5193a15852
Tech ENABLE_GLBEGIN_GLEND_REMOVAL - Use 2D vertices to render GLGizmoPainterBase circle
2022-03-02 12:10:02 +01:00
enricoturri1966
93afbd551b
Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
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Shader: flat - Gizmo Hollow picking
2022-03-02 11:56:09 +01:00
enricoturri1966
278ec6fe93
Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
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Shader: flat - Layers editing
2022-03-02 10:12:44 +01:00
rtyr
b2fba940fe
Sync with PrusaSlicer-settings
2022-03-02 09:47:29 +01:00
enricoturri1966
1959522c46
Merge branch 'master' of https://github.com/prusa3d/PrusaSlicer into et_opengl_3
2022-03-02 08:32:13 +01:00
enricoturri1966
5f9aeb1e38
Removed unneeded pairs glPushMatrix()/glPopMatrix()
2022-03-02 08:30:00 +01:00
enricoturri1966
0d001ce84f
Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
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Shader: flat - Rectangle selection
2022-03-01 15:39:00 +01:00
enricoturri1966
cc1d3b738d
Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
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Shader: flat - Selection
2022-03-01 13:03:49 +01:00
enricoturri1966
f4cf9494d0
Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Some refactoring
2022-03-01 12:00:29 +01:00
enricoturri1966
282b3d2d6b
Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
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Shader: flat - MeshClipper
2022-03-01 11:13:44 +01:00
enricoturri1966
a5ef78b8fd
Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
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Shader: flat - Gizmo Scale
2022-03-01 11:01:12 +01:00
enricoturri1966
76f3829ecb
Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
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Shader: flat - Gizmo Rotate
2022-03-01 10:48:38 +01:00
enricoturri1966
0376571a93
Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
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Shader: flat - Gizmo Move grabber extension
2022-03-01 10:10:04 +01:00
enricoturri1966
bc3341160b
Merge branch 'master' of https://github.com/prusa3d/PrusaSlicer into et_opengl_3
2022-03-01 09:56:10 +01:00
enricoturri1966
3b53ba7865
Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
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Shader: flat - Gizmo Move
2022-03-01 09:56:00 +01:00
enricoturri1966
5377e4c43b
Removed empty DoubleSliderUtils.hpp
2022-02-28 15:53:12 +01:00
enricoturri1966
d766627099
Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
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Shader: flat - Gizmo Place on face
2022-02-28 15:11:14 +01:00
enricoturri1966
7c9ac342de
Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
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Shader: flat - Gizmo Cut
2022-02-28 14:55:08 +01:00
enricoturri1966
8c8f0b32a7
Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
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Shader: flat - Picking for base gizmo grabbers and gizmo rotate grabber extensions
2022-02-28 14:33:49 +01:00
enricoturri1966
78a93acb5b
Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
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Shader: flat - SLA caps
2022-02-28 12:50:43 +01:00
enricoturri1966
d0511b332b
Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
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Shader: flat - Camera target
2022-02-28 12:39:00 +01:00
enricoturri1966
5b1c9a34d6
Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
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Shader: flat - Volumes picking pass
2022-02-28 12:05:08 +01:00
enricoturri1966
507dda6641
Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
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Shader: flat - Model sequential print clearance
2022-02-28 11:23:46 +01:00
enricoturri1966
b766902fe2
Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
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Shader: flat - Model non-manifold edges
2022-02-28 11:14:07 +01:00
enricoturri1966
df7be964e0
Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
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Shader: flat - Model sinking contour
2022-02-28 11:10:03 +01:00
enricoturri1966
a5ff37013b
Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders. 1st installment.
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Shader: flat - Default bed
2022-02-28 10:41:01 +01:00
enricoturri1966
2379588196
Tech ENABLE_GLBEGIN_GLEND_REMOVAL - Fix in GLGizmoRotate::render_angle_arc():
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Tech ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL - Fix in GLModel::render()
2022-02-28 10:21:03 +01:00
enricoturri1966
1e9951dec5
Follow-up of 5b5fdfba01
- Removed member variable Selection::m_dragging
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It was used only in ObjectManipulation::update_if_dirty() to avoid the update the sidebar reset and mirror button, which results in a slow down of the GUI, while dragging objects/gizmos in the 3D scene
A call to GLCanvas3D::is_dragging() is used instead
2022-02-25 11:42:42 +01:00
enricoturri1966
5b5fdfba01
Follow-up of 3cd15ac005
- Fixed update of dragging state of selection
2022-02-24 14:49:53 +01:00
Lukas Matena
e058f794d9
Merge branch 'stable'
2022-02-24 13:05:05 +01:00
Lukas Matena
54b2c67e75
Bumped up version to 2.4.1-beta3
2022-02-24 11:12:34 +01:00
Filip Sykala
3cd15ac005
Merge branch 'master' into fs_mouse
2022-02-23 16:25:44 +01:00
enricoturri1966
b155d1a2c3
Follow-up of 1eac357739
- Fixed color of volumes after creation
2022-02-23 15:40:25 +01:00
enricoturri1966
b4516396fe
SPE-1202 - Fixed project name after loading a 3mf file whose path contains diacritics by double clicking
2022-02-23 14:56:16 +01:00
Filip Sykala
0d48cf5ab9
Merge branch 'master' into fs_mouse
2022-02-23 14:43:42 +01:00
enricoturri1966
c78ee8f936
Merge branch 'master' of https://github.com/prusa3d/PrusaSlicer
2022-02-23 14:27:19 +01:00
enricoturri1966
148ed7fee4
Follow-up of 1eac357739
- Fixed warning
2022-02-23 14:27:10 +01:00
Lukas Matena
0a280be8d0
Placeholder parser fixes
2022-02-23 13:44:26 +01:00
enricoturri1966
3bdc6e49c1
Merge branch 'master' of https://github.com/prusa3d/PrusaSlicer
2022-02-23 13:39:59 +01:00
enricoturri1966
1eac357739
Tech ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL - Replace GLIndexedVertexArray with GLModel: GLVolume geometry + removed class GLIndexedVertexArray from codebase
2022-02-23 13:39:54 +01:00