enricoturri1966
|
919730e969
|
Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
Shader: gouraud_light - Gizmo Hollow
|
2022-03-03 14:01:34 +01:00 |
|
enricoturri1966
|
bceeb67c53
|
Merge branch 'master' of https://github.com/prusa3d/PrusaSlicer into et_opengl_3
|
2022-03-03 13:31:01 +01:00 |
|
enricoturri1966
|
2d72931fac
|
Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
Shader: gouraud_light - Gizmo Scale hovered grabbers
|
2022-03-03 13:30:22 +01:00 |
|
enricoturri1966
|
dccc8aea17
|
Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
Shader: gouraud_light - Gizmo Move hovered grabber
|
2022-03-03 13:17:19 +01:00 |
|
enricoturri1966
|
661ecdc142
|
Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
Shader: gouraud_light - Gizmo Cut
|
2022-03-03 13:10:47 +01:00 |
|
enricoturri1966
|
14c23a6526
|
Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
Shader: gouraud_light - GLGizmoBase grabbers
|
2022-03-03 13:04:00 +01:00 |
|
enricoturri1966
|
14f4345389
|
Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
Shader: gouraud_light - Thumbnails render
|
2022-03-03 12:36:44 +01:00 |
|
Lukas Matena
|
a3b9d1d82f
|
Added a comment explaining activate_gizmo return value
|
2022-03-03 11:47:16 +01:00 |
|
Lukas Matena
|
34a0f6d970
|
Bumped up version to 2.4.1-rc1
|
2022-03-03 11:16:57 +01:00 |
|
enricoturri1966
|
3003db411f
|
Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
Shader: gouraud_light - GCodeViewer shells
|
2022-03-03 09:56:13 +01:00 |
|
enricoturri1966
|
8d43a854c6
|
Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
Shader: gouraud_light - Sequential view marker
|
2022-03-03 09:46:04 +01:00 |
|
enricoturri1966
|
a3753c9d9c
|
Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
Shader: gouraud_light - Bed model
|
2022-03-03 09:29:54 +01:00 |
|
enricoturri1966
|
8315f43ed0
|
Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
Shader: gouraud_light - Bed axes
|
2022-03-03 09:21:52 +01:00 |
|
enricoturri1966
|
abb5f5f99a
|
Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
Shader: flat - GLGizmoPainterBase::m_circle
|
2022-03-03 08:40:12 +01:00 |
|
enricoturri1966
|
a6e84aec20
|
Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
Shader: flat - Gizmo SLA Supports points
|
2022-03-02 15:10:34 +01:00 |
|
enricoturri1966
|
3165a4d0d5
|
Merge branch 'master' of https://github.com/prusa3d/PrusaSlicer into et_opengl_3
|
2022-03-02 14:32:30 +01:00 |
|
enricoturri1966
|
5621f00ee6
|
Some refactoring into GLGizmoSlaSupports::render_points()
|
2022-03-02 14:31:24 +01:00 |
|
enricoturri1966
|
bf57d022d4
|
Merge branch 'master' of https://github.com/prusa3d/PrusaSlicer into et_opengl_3
|
2022-03-02 13:28:42 +01:00 |
|
enricoturri1966
|
4990558dee
|
Tech ENABLE_GLBEGIN_GLEND_REMOVAL - Fixed a few bugs when the tech is disabled
|
2022-03-02 13:28:20 +01:00 |
|
enricoturri1966
|
b4f9d91b73
|
Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
Shader: flat - debug tech PRUSASLICER_TRIANGLE_SELECTOR_DEBUG
|
2022-03-02 13:07:36 +01:00 |
|
enricoturri1966
|
5cf6219f3e
|
Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
Shader: flat - GLGizmoPainterBase::s_sphere
|
2022-03-02 12:21:59 +01:00 |
|
enricoturri1966
|
a07e02f5ab
|
Merge branch 'master' of https://github.com/prusa3d/PrusaSlicer into et_opengl_3
|
2022-03-02 12:11:33 +01:00 |
|
enricoturri1966
|
5193a15852
|
Tech ENABLE_GLBEGIN_GLEND_REMOVAL - Use 2D vertices to render GLGizmoPainterBase circle
|
2022-03-02 12:10:02 +01:00 |
|
enricoturri1966
|
93afbd551b
|
Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
Shader: flat - Gizmo Hollow picking
|
2022-03-02 11:56:09 +01:00 |
|
enricoturri1966
|
278ec6fe93
|
Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
Shader: flat - Layers editing
|
2022-03-02 10:12:44 +01:00 |
|
rtyr
|
867a38fdb6
|
Sync with PrusaSlicer-settings
|
2022-03-02 09:50:11 +01:00 |
|
rtyr
|
b2fba940fe
|
Sync with PrusaSlicer-settings
|
2022-03-02 09:47:29 +01:00 |
|
enricoturri1966
|
1959522c46
|
Merge branch 'master' of https://github.com/prusa3d/PrusaSlicer into et_opengl_3
|
2022-03-02 08:32:13 +01:00 |
|
enricoturri1966
|
5f9aeb1e38
|
Removed unneeded pairs glPushMatrix()/glPopMatrix()
|
2022-03-02 08:30:00 +01:00 |
|
enricoturri1966
|
0d001ce84f
|
Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
Shader: flat - Rectangle selection
|
2022-03-01 15:39:00 +01:00 |
|
enricoturri1966
|
cc1d3b738d
|
Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
Shader: flat - Selection
|
2022-03-01 13:03:49 +01:00 |
|
enricoturri1966
|
f4cf9494d0
|
Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Some refactoring
|
2022-03-01 12:00:29 +01:00 |
|
enricoturri1966
|
282b3d2d6b
|
Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
Shader: flat - MeshClipper
|
2022-03-01 11:13:44 +01:00 |
|
enricoturri1966
|
a5ef78b8fd
|
Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
Shader: flat - Gizmo Scale
|
2022-03-01 11:01:12 +01:00 |
|
enricoturri1966
|
76f3829ecb
|
Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
Shader: flat - Gizmo Rotate
|
2022-03-01 10:48:38 +01:00 |
|
enricoturri1966
|
0376571a93
|
Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
Shader: flat - Gizmo Move grabber extension
|
2022-03-01 10:10:04 +01:00 |
|
enricoturri1966
|
bc3341160b
|
Merge branch 'master' of https://github.com/prusa3d/PrusaSlicer into et_opengl_3
|
2022-03-01 09:56:10 +01:00 |
|
enricoturri1966
|
3b53ba7865
|
Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
Shader: flat - Gizmo Move
|
2022-03-01 09:56:00 +01:00 |
|
enricoturri1966
|
5377e4c43b
|
Removed empty DoubleSliderUtils.hpp
|
2022-02-28 15:53:12 +01:00 |
|
enricoturri1966
|
d766627099
|
Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
Shader: flat - Gizmo Place on face
|
2022-02-28 15:11:14 +01:00 |
|
enricoturri1966
|
7c9ac342de
|
Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
Shader: flat - Gizmo Cut
|
2022-02-28 14:55:08 +01:00 |
|
enricoturri1966
|
8c8f0b32a7
|
Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
Shader: flat - Picking for base gizmo grabbers and gizmo rotate grabber extensions
|
2022-02-28 14:33:49 +01:00 |
|
enricoturri1966
|
78a93acb5b
|
Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
Shader: flat - SLA caps
|
2022-02-28 12:50:43 +01:00 |
|
enricoturri1966
|
d0511b332b
|
Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
Shader: flat - Camera target
|
2022-02-28 12:39:00 +01:00 |
|
enricoturri1966
|
5b1c9a34d6
|
Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
Shader: flat - Volumes picking pass
|
2022-02-28 12:05:08 +01:00 |
|
enricoturri1966
|
507dda6641
|
Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
Shader: flat - Model sequential print clearance
|
2022-02-28 11:23:46 +01:00 |
|
enricoturri1966
|
b766902fe2
|
Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
Shader: flat - Model non-manifold edges
|
2022-02-28 11:14:07 +01:00 |
|
enricoturri1966
|
df7be964e0
|
Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
Shader: flat - Model sinking contour
|
2022-02-28 11:10:03 +01:00 |
|
enricoturri1966
|
a5ff37013b
|
Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders. 1st installment.
Shader: flat - Default bed
|
2022-02-28 10:41:01 +01:00 |
|
enricoturri1966
|
2379588196
|
Tech ENABLE_GLBEGIN_GLEND_REMOVAL - Fix in GLGizmoRotate::render_angle_arc():
Tech ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL - Fix in GLModel::render()
|
2022-02-28 10:21:03 +01:00 |
|