Vojtech Bubnik
59e14cb752
Reworked constrained Delanay triangulation of polygons / expolygons
...
using CGAL CDT implementation:
Removed all the sets / maps, replaced with vectors and CDT vertex
intrusive indices.
Reworked the outside / inside classification using just the CDT
"constrained edge" attributes and a single queue.
Cherry pick commit 1648ae853d6c69a1118efbc694dadeb9965154ee
2022-03-17 13:09:10 +01:00
Vojtech Bubnik
c11948a084
FontItem improvmement: Use default constructors to let the compiler
...
generate move constructor and move assignement.
Also used some move operators to reduce unnecessary memory allocations.
Cherry picked commit: 120a85d4c4b90ffafced442ee5e63e5f794f6945
2022-03-17 12:37:21 +01:00
Filip Sykala
96c5744684
Merge branch 'fs_emboss' of https://github.com/prusa3d/PrusaSlicer into fs_emboss
2022-03-17 12:27:13 +01:00
Filip Sykala
83e62bbd28
Use property map instead of std::map
2022-03-17 12:25:46 +01:00
Filip Sykala
3685c59e3e
Add reduction map
2022-03-17 11:44:43 +01:00
Filip Sykala
84bde2163d
Partialy prepare surface cut
2022-03-16 16:58:36 +01:00
Filip Sykala
87f22765ba
Separate functionality
2022-03-15 19:53:43 +01:00
Filip Sykala
41e6dba3df
Fix fill on edge
...
change color to enum
2022-03-14 11:12:53 +01:00
Filip Sykala
572207e1c3
partial refactor
2022-03-11 16:54:53 +01:00
enricoturri1966
321f94afd0
Merge remote-tracking branch 'origin/et_world_coordinates' into fs_emboss
2022-03-10 13:22:36 +01:00
enricoturri1966
05b65c3a43
Fixed conflicts after merge with branch et_world_coordinates
2022-03-10 13:22:20 +01:00
enricoturri1966
43db64be05
Merge branch 'master' of https://github.com/prusa3d/PrusaSlicer into et_world_coordinates
2022-03-10 12:49:10 +01:00
enricoturri1966
27861fa0bd
Merge branch 'master' of https://github.com/prusa3d/PrusaSlicer
2022-03-10 12:48:40 +01:00
enricoturri1966
f0a4fd1123
Fixed GLVolumes color when tech ENABLE_LEGACY_OPENGL_REMOVAL is disabled
2022-03-10 12:48:31 +01:00
Lukas Matena
68ca42abbf
Merge branch 'stable'
2022-03-10 12:29:17 +01:00
Lukas Matena
f196294da5
Bumped up version number to 2.4.1
2022-03-10 11:35:03 +01:00
enricoturri1966
fb38d80458
Fixed conflicts after merge with master
2022-03-10 11:33:59 +01:00
enricoturri1966
a9465ddedc
A few small refactorings
2022-03-10 11:27:05 +01:00
enricoturri1966
b9b8406ad8
Fixed conflicts after merge with master
2022-03-10 10:32:00 +01:00
rtyr
7a9be87775
Added Anycubic 4Max Pro 2.0 profile and resources.
...
based on https://hartrusion.com/en/prusaslicer-config-for-anycubic-4max-pro-2-0/
2022-03-10 10:12:41 +01:00
rtyr
578b80e12c
Readded Photon Mono X
2022-03-10 09:41:09 +01:00
rtyr
c2140b4b1e
Added 4Max Pro 2.0 profile and resources
2022-03-10 09:22:57 +01:00
Filip Sykala
9e1ebcf4c6
revert auto formating
2022-03-09 13:41:41 +01:00
Filip Sykala
c8e3836177
Fix merge
2022-03-09 12:59:20 +01:00
enricoturri1966
2f572d3cf0
Merge remote-tracking branch 'origin/et_opengl_3'
2022-03-09 12:07:18 +01:00
enricoturri1966
57ffa4d9ee
Merge branch 'master' of https://github.com/prusa3d/PrusaSlicer into et_opengl_3
2022-03-09 12:06:09 +01:00
enricoturri1966
f8ce187262
Tech ENABLE_LEGACY_OPENGL_REMOVAL - Refactoring of GLModel to automatically detect the data type to use into the index buffer in dependence of vertices count
2022-03-09 11:51:02 +01:00
Filip Sykala
5ffab4069a
Merge branch 'tm_deps_update_v2.5' into fs_emboss_with_CGAL_5_4
...
# Conflicts:
# deps/CGAL/CGAL.cmake
2022-03-09 11:09:34 +01:00
Filip Sykala
f75f326f8e
Merge branch 'master' into fs_emboss_with_CGAL_5_4
...
# Conflicts:
# src/slic3r/GUI/Gizmos/GLGizmoRotate.cpp
2022-03-09 11:08:39 +01:00
Filip Sykala
70b94d592b
Merge branch 'et_world_coordinates' into fs_emboss_with_CGAL_5_4
...
# Conflicts:
# src/libslic3r/Technologies.hpp
# src/slic3r/GUI/Gizmos/GLGizmoBase.hpp
# src/slic3r/GUI/Gizmos/GLGizmosManager.cpp
2022-03-09 11:06:58 +01:00
Filip Sykala
57c75395c6
fix test
2022-03-09 10:59:22 +01:00
Filip Sykala
4a399789f4
Add vojta test
2022-03-09 09:41:03 +01:00
enricoturri1966
46283cfde3
Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES renamed as ENABLE_GL_SHADERS_ATTRIBUTES
2022-03-09 08:22:07 +01:00
Filip Sykala
e8cfe35f78
Do not use RaycastManager inside job
...
Separate Jobs for Creation of volume from creation of Object
2022-03-08 19:15:56 +01:00
enricoturri1966
5ffe010a9d
Tech ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL merged into ENABLE_LEGACY_OPENGL_REMOVAL
2022-03-08 14:50:32 +01:00
enricoturri1966
05efb88e3f
Tech ENABLE_GLBEGIN_GLEND_REMOVAL renamed as ENABLE_LEGACY_OPENGL_REMOVAL
2022-03-08 14:08:11 +01:00
enricoturri1966
80717bbdec
Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Some code cleanup
2022-03-08 13:27:51 +01:00
enricoturri1966
31c3952e2d
Removed obsolete shaders
2022-03-08 12:50:00 +01:00
enricoturri1966
65b5af9561
Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
...
Shader: variable_layer_height
2022-03-08 12:48:21 +01:00
enricoturri1966
dbdc272c4e
Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
...
Shader: mm_gouraud
2022-03-08 11:17:34 +01:00
enricoturri1966
3e47253725
Follow-up of 66fa2b1e26
- Cleanup
2022-03-08 10:59:12 +01:00
enricoturri1966
66fa2b1e26
Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
...
Shader: mm_contour
2022-03-08 10:57:43 +01:00
davidjuanesb
0ffba3c484
Catalan language updated to 2.4.1 RC1
2022-03-08 10:29:14 +01:00
Filip Sykala
3b55de7e0b
change std:err to BOOST_LOG_TRIVIAL(error)
2022-03-08 09:50:43 +01:00
Filip Sykala
f4fc23ce0d
fix init of string
2022-03-08 09:30:50 +01:00
enricoturri1966
c17c4d2e9a
Follow-up of 005fef7bf6
- Fixed imgui dialogs associated to gizmo bar and toolbar items
2022-03-08 09:24:42 +01:00
Filip Sykala
a6834a1a82
WxUtils are using imap
...
Remove unused map utils
2022-03-08 09:22:56 +01:00
Filip Sykala
41a506688a
Change 2 map to bimap in TextConfigurationSerialization
2022-03-08 08:35:26 +01:00
Lukas Matena
62cc48188d
Fix background color in InfoDialog on older macOSes ( #3775 , #7603 )
2022-03-07 16:43:21 +01:00
enricoturri1966
9fb350e3dd
Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
...
Shader: gouraud
2022-03-07 15:31:23 +01:00