Commit Graph

49 Commits

Author SHA1 Message Date
tamasmeszaros
19e1d877aa Don't use sla::EncodedRaster in SLAImport, revive opencsg sandbox 2020-08-27 23:14:42 +02:00
Vojtech Bubnik
ac1f24e5c9 AABB: Some further polishing and a reference to an SSE implementation
of the 3D Box vs. ray intersection implementation.
2020-05-22 11:35:49 +02:00
Vojtech Bubnik
99514ba42b WIP: AABBTreeIndirect - optimized ray_box_intersect_invdir() test,
sandbox for comparing the AABBTreeIndirect with libigl::AABB
2020-05-22 09:29:21 +02:00
tamasmeszaros
bd76c345f2 Handle CGAL exceptions and add tests for mesh boolean operations
Add conversion to exact predicates exact construction kernel format for consecutive booleans (experiments)
2020-02-05 17:40:05 +01:00
tamasmeszaros
70ecb634b7 fix gui artifacts on Windows 2020-01-16 15:38:59 +01:00
tamasmeszaros
a1dc7a5c41 Fix build issues on Windows 2020-01-16 14:25:01 +01:00
tamasmeszaros
fada7224f1 MeshBooleans with CGAL only 2020-01-16 14:31:31 +01:00
tamasmeszaros
402ae12db2 Fix algorithm switching 2020-01-15 12:54:30 +01:00
tamasmeszaros
3ab246df6b Remove completely redundant code 2020-01-15 12:45:01 +01:00
tamasmeszaros
a36c7c76cc Fix scene not being centered 2020-01-15 10:39:07 +01:00
tamasmeszaros
e159344ce5 further fixes for X window crashes. 2020-01-09 11:22:24 +01:00
tamasmeszaros
7d55df052f repaint causes crash on linux 2020-01-08 09:39:48 +01:00
tamasmeszaros
451f04b590 Fix linux assertion 2019-12-20 20:18:23 +01:00
tamasmeszaros
3a185d7f57 fix windows widgets while playback 2019-12-20 19:57:34 +01:00
tamasmeszaros
083b557ec2 Display switching 2019-12-20 18:30:24 +01:00
tamasmeszaros
93d0bbd7ef Add boilerplate for shader based csg 2019-12-20 12:25:44 +01:00
tamasmeszaros
4f97a7122f Fix closing while playback 2019-12-20 01:21:25 +01:00
tamasmeszaros
d3925abb13 Add some comments. 2019-12-19 16:10:34 +01:00
tamasmeszaros
bb8a6b898f Save and load window size. Add fps average output. 2019-12-19 15:26:04 +01:00
tamasmeszaros
8126cdd507 Add command line options. Rename GLScene to Engine 2019-12-19 14:51:38 +01:00
tamasmeszaros
bf44da0e37 Make it work with mesa sw renderer 2019-12-19 01:55:46 +01:00
tamasmeszaros
fafc2a3510 Recording and playback works 2019-12-18 16:24:41 +01:00
tamasmeszaros
472c4c885d Separate fps counter and remove glut dependency 2019-12-18 12:00:28 +01:00
tamasmeszaros
acfaff3741 Dont use glut for fps measure. 2019-12-17 18:39:01 +01:00
tamasmeszaros
558529146c Fix opencsg example on Win32 2019-12-17 16:28:38 +01:00
tamasmeszaros
695950b2e6 further simplification 2019-12-17 10:19:46 +01:00
tamasmeszaros
bb3b39016f Add ctl and fix applying opencsg params on the fly. 2019-12-16 18:49:44 +01:00
tamasmeszaros
47ec708c3a Fix event dispatching to handlers 2019-12-16 15:55:49 +01:00
tamasmeszaros
5aaddd82a4 Remove bloat, add some clipping plane functionality. 2019-12-16 15:36:43 +01:00
tamasmeszaros
878f8a8ead Add convexity to csgsettings. Defer all rendering to Display. 2019-12-16 14:04:26 +01:00
tamasmeszaros
b1186e339d Added opencsg parameter console 2019-12-16 12:36:44 +01:00
tamasmeszaros
66759e10e3 Add opencsg demo sandbox 2019-12-16 11:13:20 +01:00
Lukas Matena
537260494d Merge branch 'master' into lm_tm_hollowing 2019-12-12 11:37:33 +01:00
tamasmeszaros
fc19666fa2 Add dll copy after targets for gmp and mpfr 2019-12-10 17:42:25 +01:00
tamasmeszaros
c8a088e652 Fix CGAL import with shared boost 2019-12-10 15:10:39 +01:00
tamasmeszaros
d620f6fb5d Add the sandbox example for cgal dependent mesh boolean 2019-12-09 15:34:48 +01:00
tamasmeszaros
d63ae1c608 Simple openvdb conversion test. 2019-10-29 16:27:53 +01:00
tamasmeszaros
1cc7bd9976 Fix openvdb dependency in libslic3r 2019-10-25 15:48:01 +02:00
tamasmeszaros
4554da29ab Add OpenVDB to dependencies
* Add Linux openvdb integration
* Add Mac openvdb integration and enable in ALL
* Create openvdb sandbox to test integration.
* Additional fixes in the patches
* Remove slabasebed sandbox as it has no relevance now
* Provide FindOpenVDB module and fix build issues
2019-10-25 13:15:21 +02:00
tamasmeszaros
e675a5d5c6 Reworked pad creation algorithm with new parameters:
* brim size
* force pad around object everywhere
2019-10-01 14:58:37 +02:00
tamasmeszaros
7e0199746e more clang warnings enabled, performance measuring
Succesfull build on mingw-w64


fix sandboxes


Mingw fixes and full parallel support tree gen.
2019-08-16 16:17:37 +02:00
tamasmeszaros
ddd0a9abb6 SPE-742: Builtin pad feature in zero elevation mode. 2019-06-11 12:40:07 +02:00
tamasmeszaros
c03a202e20 Prevent degenerate triangles in pad. 2019-05-07 13:06:15 +02:00
tamasmeszaros
1e9b64b971 Commented and integrated new pad wall triangulation 2019-02-14 11:23:43 +01:00
tamasmeszaros
daa8f7ef1b Refactored version of the wall triangulation algorithm, initial integration. 2019-02-13 18:22:00 +01:00
tamasmeszaros
0d13ecdce8 Working proof-of-concept for manual triangulation of pad walls. 2019-02-13 16:44:48 +01:00
tamasmeszaros
b31c62e044 Added cancellation points to pad creation step. 2018-12-11 15:54:54 +01:00
tamasmeszaros
fd5841dd2e Cleanup: removing obsolete methods from support tree generation interface 2018-11-19 12:51:02 +01:00
tamasmeszaros
48bc166d6d Importing the SLA computing module into the native source tree. 2018-11-02 11:57:57 +01:00