Commit Graph

110 Commits

Author SHA1 Message Date
Enrico Turri
455076231b Layers editing shader moved to c++ 2018-05-25 14:05:08 +02:00
Enrico Turri
bdbc86167c 3DScene volume selection methods moved to c++ 2018-05-25 09:03:55 +02:00
Enrico Turri
70664122af 3DScene layer height profile rendering moved to c++ 2018-05-24 15:17:01 +02:00
Enrico Turri
f31c55ceed 3DScene layer editing overlay textures rendering moved to c++ 2018-05-24 13:46:17 +02:00
Enrico Turri
751b41b94b 3DScene picking pass moved to c++ 2018-05-23 15:35:11 +02:00
Enrico Turri
90c50b281a 3DScene mouse variables moved to c++ 2018-05-23 13:56:54 +02:00
Enrico Turri
b36243ba10 Objects rendering moved to c++ 2018-05-23 11:14:49 +02:00
Enrico Turri
b4beb7aae9 3DScene plain shader moved to c++ 2018-05-23 09:57:44 +02:00
Enrico Turri
85b6784dcb Merge with master 2018-05-22 15:03:40 +02:00
Enrico Turri
451c58d58f 3DScene's enable_picking variable moved to c++ 2018-05-22 09:02:42 +02:00
Enrico Turri
ae53c7cb2e Volumes rendering moved to c++ 2018-05-21 15:57:03 +02:00
Enrico Turri
0f035d0bae Background rendering moved to c++ 2018-05-21 15:24:52 +02:00
Enrico Turri
bf7b9eb3e7 Legend texture moved to c++ 2018-05-21 14:57:43 +02:00
Enrico Turri
3fdc5e20a7 Warning texture moved to c++ 2018-05-21 14:40:09 +02:00
Enrico Turri
7cff6ef6db Shaders loaded from files 2018-05-21 13:08:02 +02:00
Enrico Turri
a7fc57a176 3DScene reset_object method moved to c++ 2018-05-18 14:08:59 +02:00
Enrico Turri
5fc8fdee11 3DScene axes moved to c++ 2018-05-18 13:02:47 +02:00
Enrico Turri
1e0a8de5b1 3DScene cutting plane moved to c++ 2018-05-18 11:05:48 +02:00
Enrico Turri
0584990b65 Fixed z layers indices under 3D preview sliders 2018-05-18 10:14:47 +02:00
Enrico Turri
2b4829a4b9 3DScene bed variables moved to c++ 2018-05-15 15:38:25 +02:00
Enrico Turri
f0d1888ca9 3DScene select_view() function moved to c++ 2018-05-15 11:30:11 +02:00
Enrico Turri
75f1f832aa 3DScene bed origin moved to c++ 2018-05-15 11:07:32 +02:00
Enrico Turri
7519e34507 3DScene zoom functions moved to c++ 2018-05-15 10:32:38 +02:00
Enrico Turri
f4303ebdb8 1st attempt of perl callback from c++ for 3DScene 2018-05-15 09:50:01 +02:00
Enrico Turri
0c1655b884 3DScene::Resize() method moved to c++ 2018-05-14 14:14:19 +02:00
Enrico Turri
1fd59144c7 Camera data moved to c++ - WIP 2018-05-14 11:31:58 +02:00
Enrico Turri
5024fc4be7 OpenGL to c++ 1st installment - WIP 2018-05-09 10:47:04 +02:00
Enrico Turri
71d9500b2e More robust fix for 3D view and GUI buttons not in synch when object's size is almost identical to print volume's size 2018-04-24 09:00:33 +02:00
bubnikv
913cdef297 Merge remote-tracking branch 'origin/scene_manipulators' 2018-04-13 16:54:22 +02:00
Enrico Turri
76beaa6421 Objects colored by extruder color 2018-04-05 12:52:29 +02:00
Lukas Matena
3d6f6530c0 Merge branch 'master' into wipe_tower_improvements 2018-03-16 14:06:23 +01:00
Lukas Matena
1c6fa6660e Merge branch 'master' into wipe_tower_improvements 2018-03-09 15:10:15 +01:00
Enrico Turri
7a2df9f54f Out of bed detection - Volumes' layer texture rendering moved to cpp 2018-03-09 14:33:44 +01:00
Enrico Turri
bdd2d725c8 Out of bed detection - 1st installment 2018-03-09 10:40:42 +01:00
Enrico Turri
81eff20ad1 GCode Preview - Added Custom extrusion role + extended layers range for GCode preview 2018-02-22 08:59:47 +01:00
Lukas Matena
de92f45eaf Merge with master 2018-02-21 13:22:51 +01:00
Enrico Turri
7375f6a6f5 Fixed camera shifting after generating gcode 2018-02-19 11:28:56 +01:00
bubnikv
f9cdda7bfd Delayed loading of the opengl texture for the G-code preview legend,
as the opengl context may not be ready on some platforms (Linux)
at the time the window gets its focus for the first time.

Changed the G-code preview invalidation to trigger when the print
gets invalidated. At that time the 3D path preview switches to the old
preview, if there is anything valid left.
2018-02-15 14:37:53 +01:00
bubnikv
b1f5e7e8fa Removed the GCodePreviewData from the Print class, it does not belong here,
as the GCode is generated outside of the Print class.
Exported the GCodePreviewData as GCode::PreviewData to Perl.
When exporting the G-code with a command line Slic3r,
the GCodeAnalyzer is now supressed for performance reasons.
Removed obsolete Perl module Slic3r::GUI::Plater::3DToolpaths.
2018-02-14 20:35:59 +01:00
Enrico Turri
0d6a013658 GCode Preview - Coloring by tool 2018-02-07 09:07:37 +01:00
Enrico Turri
6ff9021e04 GCode Preview - Legend texture shown only when gcode is available 2018-02-06 12:43:25 +01:00
Enrico Turri
c63e6b74fa GCode Preview - Added legend texture 2018-01-16 14:59:06 +01:00
Enrico Turri
0f4bec8af0 gcode preview - first installment - wip 2018-01-08 13:44:10 +01:00
Lukas Matena
a733df8f37 Wipe tower rotation - preview box 2017-11-30 14:43:47 +01:00
bubnikv
ab21a253e0 Hopefully finally fixed reordering of the multi-material parts. 2017-06-26 16:44:16 +02:00
bubnikv
b12e4689e8 Fix of changing the order of volumes of a multi-volume part:
The 3D preview scene was not updated properly.
2017-06-21 14:10:22 +02:00
bubnikv
e000b22578 Implemented wipe tower print path preview. 2017-05-25 22:27:53 +02:00
bubnikv
7d64c465c0 New config field extruder_color for preview of extruder assignment. 2017-05-24 15:20:20 +02:00
bubnikv
cb0a66b743 Initial implementation of a wipe tower preview UI. 2017-05-17 16:53:40 +02:00
bubnikv
36416d77b8 Fixes of VBO rendering on Linux with wxWidgets & GTK 2017-03-30 10:25:52 +02:00
bubnikv
045de596e2 Use OpenGL 2.0 shaders for the layer height rendering.
Use OpenGL 2.0 shaders for the print path rendering for performance reasons.
2017-03-20 12:05:20 +01:00
bubnikv
7f7d2da5fe Use Vertex Buffer Objects for rendering of 3D volumes if possible. 2017-03-16 14:02:28 +01:00
bubnikv
93cab990c7 Fixed some memory allocation issues of the new C++ 3d path preview
(reserved memory has to be shrank around the collected data).

Initial implementation of the vertex buffer objects for the 3d path preview.
2017-03-15 20:45:03 +01:00
bubnikv
d18e10c7c9 Rewrote the OpenGL object rendering to indexed triangle / quad sets
for lower memory consumption.
Rewrote the print path 3D preview to generate these indexed triangle / quad
sets, possibly with at least as possible duplication of vertices,
with a crease angle of 45 degrees, leading to maximum 8% overshoots
at the corners.
2017-03-15 16:33:25 +01:00
bubnikv
e7a920fe16 Fixed some picking issues after porting GLVolumes to C++.
Initial interface for print paths visualization by VBOs.
2017-03-14 10:11:08 +01:00
bubnikv
e6fddd364d Volume rewritten from Perl to C++,
generation of vertex arrays from paths rewritten from Perl to C++,
parallelized.
2017-03-13 16:02:17 +01:00
Alessandro Ranellucci
4913e90e10 Remove any Perl related code from libslic3r 2015-12-08 00:39:54 +01:00
Alessandro Ranellucci
7e1fac8f76 Separate libslic3r code from slic3r application code 2015-12-06 12:54:01 +01:00
Alessandro Ranellucci
a5c0ffe963 Faster loading of 3D preview and much less memory used 2015-01-24 23:35:29 +01:00
Alessandro Ranellucci
2bbb6c570b Ported toolpaths rendering to C++ 2015-01-18 01:07:22 +01:00