bubnikv
1fb3d00932
Fix of parsing ASCII STLs on Visual Studio 2013 with global optimization.
2017-03-22 17:57:27 +01:00
bubnikv
ed495663e8
Support generator parallelized.
2017-03-22 15:35:50 +01:00
bubnikv
04cd474708
Fixed some instance of simplify_polygons() invocation.
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Geometry::deg2rad() made a template.
Some methods of Layer made inline.
Added a helper template remove_nulls().
2017-03-22 15:35:09 +01:00
bubnikv
039cd0ac5b
new GLShader.cpp,h
2017-03-20 14:48:17 +01:00
bubnikv
045de596e2
Use OpenGL 2.0 shaders for the layer height rendering.
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Use OpenGL 2.0 shaders for the print path rendering for performance reasons.
2017-03-20 12:05:20 +01:00
bubnikv
56f845f3c1
Fixed the reports given by the build process if BOOST or TBB libraries
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were not found.
https://github.com/prusa3d/Slic3r/issues/177
2017-03-17 22:49:43 +01:00
bubnikv
8e28bd36a2
Link XS with -framework OpenGL on OSX.
2017-03-16 14:26:16 +01:00
bubnikv
73de247a15
Enabled SLIC3R_GUI by default. This is required to enable the OpenGL 2.0
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API through C++ GLEW.
2017-03-16 14:09:42 +01:00
bubnikv
7f7d2da5fe
Use Vertex Buffer Objects for rendering of 3D volumes if possible.
2017-03-16 14:02:28 +01:00
bubnikv
c32c7fa1dc
Fixed a typo.
2017-03-15 21:26:46 +01:00
bubnikv
93cab990c7
Fixed some memory allocation issues of the new C++ 3d path preview
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(reserved memory has to be shrank around the collected data).
Initial implementation of the vertex buffer objects for the 3d path preview.
2017-03-15 20:45:03 +01:00
bubnikv
d18e10c7c9
Rewrote the OpenGL object rendering to indexed triangle / quad sets
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for lower memory consumption.
Rewrote the print path 3D preview to generate these indexed triangle / quad
sets, possibly with at least as possible duplication of vertices,
with a crease angle of 45 degrees, leading to maximum 8% overshoots
at the corners.
2017-03-15 16:33:25 +01:00
bubnikv
e7a920fe16
Fixed some picking issues after porting GLVolumes to C++.
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Initial interface for print paths visualization by VBOs.
2017-03-14 10:11:08 +01:00
bubnikv
79e6f23fdc
code beautification, C++11 loops
2017-03-13 16:03:44 +01:00
bubnikv
c96d794604
BoundingBox, Print - methods inlined, added const accessors.
2017-03-13 16:03:11 +01:00
bubnikv
e6fddd364d
Volume rewritten from Perl to C++,
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generation of vertex arrays from paths rewritten from Perl to C++,
parallelized.
2017-03-13 16:02:17 +01:00
bubnikv
50976e1b5a
Parallelized slices_to_fill_surfaces_clipped()
2017-03-08 23:02:27 +01:00
bubnikv
720459183e
Parallelized detection of extra perimeters.
2017-03-08 22:38:08 +01:00
bubnikv
a956186c76
Parallelized TriangleMeshSlicer::make_expolygons
2017-03-08 21:55:38 +01:00
bubnikv
336f86c101
Fixed a newly introduced memory leak into the Clipper library,
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made all Clipper interfaces non-virtual.
2017-03-08 20:27:03 +01:00
bubnikv
4426e47e2a
Fixed a race condition in the parallelization
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of the "ensure vertical wall thickness" feature.
2017-03-08 18:10:39 +01:00
bubnikv
20796b89c1
Improved debugging of slicing.
2017-03-08 15:58:40 +01:00
bubnikv
798bca561b
Parallelized the slow discover_vertical_shells()
2017-03-08 14:54:04 +01:00
bubnikv
f200781436
C++ compiler suppressed default constructor and assignment operator
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for Surface after the move operators were implemented. Added
those operators manually.
2017-03-08 14:22:49 +01:00
bubnikv
52b76930aa
Simplify_slices rewritten to C++, parallelized.
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Added some move methods to Surface class.
2017-03-08 13:43:49 +01:00
bubnikv
4331f38912
Fixing of slicing errors ported to C++, parallelized.
2017-03-08 11:56:42 +01:00
bubnikv
73439b7acb
Parallelized PrintObject::_slice(), make_slices() code.
2017-03-08 10:37:47 +01:00
bubnikv
1e6cf0cd98
TriangleMeshSlicer
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replaced the vectors of vectors by vectors of indices to a continuous memory,
using binary search to get to an index.
2017-03-08 09:47:32 +01:00
bubnikv
edd7cabf68
Trace TriangleMeshSlicer at loglevel debug (nr. 4)
2017-03-07 22:50:32 +01:00
bubnikv
dfba2cb6b2
Parallelized PrintObject::detect_surfaces_type()
2017-03-07 21:46:45 +01:00
bubnikv
65c024f7cf
Parallelize PrintObject::process_external_surfaces()
2017-03-07 17:43:43 +01:00
bubnikv
109013bed7
Yet another fix of the static linking on Windows.
2017-03-07 16:33:36 +01:00
bubnikv
32b0428303
Yet another fix of a static TBB linkage.
2017-03-07 14:50:32 +01:00
bubnikv
a4dea4b7fc
Fix of intel TBB linking.
2017-03-07 14:31:08 +01:00
bubnikv
32ebb1e2c7
Fix of a static library extension of the INtel Thread Building Blocks on OSX/Linux.
2017-03-07 14:13:30 +01:00
bubnikv
cb1a6eae1e
Added dependencies on the Intel Thread Building Blocks.
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Changed the C++ parallelization code to Intel Thread Building Blocks.
2017-03-07 13:03:14 +01:00
bubnikv
8a42c0ad9f
Implementation of scaling factor of objects into an AMF file.
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https://github.com/prusa3d/Slic3r/issues/7
2017-03-06 17:35:38 +01:00
bubnikv
c23c0ee7d2
Fix of https://github.com/prusa3d/Slic3r/issues/172 ?
2017-03-06 15:03:31 +01:00
bubnikv
d20a9d73d4
Fix for OSX: clang requires the member operator< and == to be const.
2017-03-05 16:34:16 +01:00
bubnikv
a9a20003c0
Clipper memory optimization: Own memory manager for OutPt objects.
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Allocate OutPt by chunks of 32, reuse the released OutPt objects.
2017-03-03 23:06:51 +01:00
bubnikv
f24427cd76
Another Clipper optimization. When adding a set of paths
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to Clipper, allocate the edges in a single continuous vector.
2017-03-03 21:40:40 +01:00
bubnikv
fa4df36963
Fix: Orientation() has been declared inline, therefore not exported.
2017-03-03 20:39:04 +01:00
bubnikv
5580fd64b3
Clipper library:
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Added some comments,
some methods were made inline, tiny methods moved to the header as inline,
dynamic allocation replaced with std:: containers,
changed some loops to the condensed C++11 syntax.
2017-03-03 20:38:53 +01:00
bubnikv
fddd7c620f
Some optimization of memory allocation, some reduction / inlining of short functions.
2017-03-03 20:38:40 +01:00
bubnikv
1909c75c21
TriangleMeshSlic3r used unordered_map, which was terribly horribly shamelessly
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slow on mingw. Rewrote using std::vector<>, which is blazing fast.
2017-03-03 17:36:07 +01:00
bubnikv
a219ae3d27
Set boost tracing level on DLL initialization to errors only.
2017-03-03 14:38:25 +01:00
bubnikv
4de33effdc
Tracing of TriangleMesh repair.
2017-03-03 13:31:51 +01:00
bubnikv
930e6752d9
Reverted unification of positive and negative zeros when loaded
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from an STL file.
2017-03-03 12:54:00 +01:00
bubnikv
4d00aa1800
More tracing of the slicing process.
2017-03-03 12:53:05 +01:00
bubnikv
062a6628e5
Revert "Some optimization of memory allocation, some reduction / inlining of short functions."
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This reverts commit bc19e97d45
.
2017-03-02 20:44:53 +01:00
bubnikv
473624fcd7
Revert "Clipper library:"
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This reverts commit 90a415ae10
.
2017-03-02 20:44:43 +01:00
bubnikv
cd7134e6f6
Revert "Fix: Orientation() has been declared inline, therefore not exported."
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This reverts commit c2ee73d211
.
2017-03-02 20:44:28 +01:00
bubnikv
c2ee73d211
Fix: Orientation() has been declared inline, therefore not exported.
2017-03-02 17:34:53 +01:00
bubnikv
90a415ae10
Clipper library:
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Added some comments,
some methods were made inline, tiny methods moved to the header as inline,
dynamic allocation replaced with std:: containers,
changed some loops to the condensed C++11 syntax.
2017-03-02 17:11:46 +01:00
bubnikv
4287362aa6
Extended tracing of the slicing process.
2017-03-02 16:52:24 +01:00
bubnikv
d430767fa7
Define a surface type count constant to be able to address a vector
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with a surface type.
2017-03-02 16:42:26 +01:00
bubnikv
83a80a9b7d
Optimization of LayerRegion::slices_to_fill_surfaces_clipped()
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Added some run time tracing through boost::log.
2017-03-02 16:41:16 +01:00
bubnikv
73f603d90e
Fix of #117 : A large fractal pyramid takes ages to slice
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The Clipper library has difficulties processing overlapping polygons.
Namely, the function Clipper::JoinCommonEdges() has potentially a terrible time complexity if the output
of the operation is of the PolyTree type.
This function implmenets a following workaround:
1) Peform the Clipper operation with the output to Paths. This method handles overlaps in a reasonable time.
2) Run Clipper Union once again to extract the PolyTree from the result of 1).
2017-03-02 16:39:43 +01:00
bubnikv
258252cbf3
Shiny Profiler: Disable exponential dumping of the timing data.
2017-03-02 16:35:15 +01:00
bubnikv
349cf841d6
Need to include '-lboost_filesystem' in build #166
2017-03-02 16:33:50 +01:00
bubnikv
07fa15806f
Utility function SVG::export_expolygons() to paint a set of possibly
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overlapping ExPolygons with attributes.
2017-03-02 16:32:43 +01:00
bubnikv
dff5bda202
The Shiny profiler is not thread safe. Disable parallelization if
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SLIC3R_PROFILE is enabled.
2017-03-02 16:31:29 +01:00
bubnikv
bc19e97d45
Some optimization of memory allocation, some reduction / inlining of short functions.
2017-03-01 14:27:08 +01:00
Alessandro Ranellucci
6a90fceaaf
Ported expanded_output_filepath() to C++/XS
2017-02-28 10:38:32 +01:00
Alessandro Ranellucci
6f11969257
Restore [input_filename] in custom G-code as well
2017-02-28 10:28:29 +01:00
AndylgTom
4528f35bc0
Update Config.xsp ( #50 )
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For fix to display Unicode in category
2017-02-28 10:06:03 +01:00
bubnikv
4010dd71f6
Support Prusa Control project files (.PRUS) by the GUI.
2017-02-27 16:09:22 +01:00
bubnikv
c9465cf7fa
Fixed typos in AMF export.
2017-02-27 01:39:20 +01:00
bubnikv
ee619701d8
Got rid of the Perl Format::STL, Format::AMF, Format::OBJ for good.
2017-02-27 01:03:00 +01:00
bubnikv
9ea570ea4e
Fix of a warning in expat parser, which turns to an error
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on some Perl/XS installations (strawberry Perl 64bit)
2017-02-26 23:35:44 +01:00
bubnikv
2f67a16c6f
Fixing compilation issues.
2017-02-26 23:13:31 +01:00
bubnikv
2c932b1bf4
Fixed a bug in AMF serialization.
2017-02-26 22:59:25 +01:00
Joseph Lenox
1f1b6c8036
Fixed a missing include.
2017-02-26 22:40:10 +01:00
bubnikv
1b89c08bfc
TriangleMesh.cpp/h:
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New methods: has_multiple_patches(), number_of_patches()
Improved constness of file access methods.
Reduced some memory allocations costs.
Fixed some crashes of the cut() method on invalid meshes, Slic3r crashes on the unstable triangulation now.
Documented.
2017-02-26 22:17:39 +01:00
bubnikv
5b98f1a068
Some utility methods to help loading models from the disk.
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Not quite sucessfull try to fix the crahes on mesh cut.
2017-02-26 22:03:03 +01:00
bubnikv
efb02f71f0
AdMesh:
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unify positive and negative zeros in stl_check_facets_exact() and stl_check_facets_nearby()
New function stl_transform() by a 3x4 matrix.
Some constness improvements.
2017-02-26 21:59:09 +01:00
bubnikv
25dfe7278c
Initial rewrite of the file accessors from Perl to C++.
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This is especially important for the extremely slow AMF parser.
Also there is a new file handler for the Prusa Control 'PRUS' format.
2017-02-26 21:46:33 +01:00
bubnikv
91af2ddd1e
Include expat parser into the Slic3r source code tree.
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Having the expat parser inside the Slic3r source base makes life easier
on non-Linux systems and it also allows us to configure the Expat
parser for maximum performance by disabling all unneeded features.
2017-02-26 21:42:52 +01:00
bubnikv
82aed45816
Hopefully fixes the aligned seam:
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https://github.com/prusa3d/Slic3r/issues/74
The way it works now is following:
Slic3r will add some negative penalty to all perimeter points near the last seam.
Once the perimeter point with minimum penalty is found, its penalty is compared
to a point closest to the last seam. If the penalty of the point
closest to the last seam is nearly as good as the minimum penalty,
the point closest to the last seam is picked instead. This heuristics
will hide the seams into corners if possible, but if not possible, it will
strive to align the seams precisely.
2017-02-22 16:35:07 +01:00
bubnikv
523b7f3ebc
Fix of a typo specific to a debugging build.
2017-02-22 16:13:10 +01:00
bubnikv
f7acb20e23
Changed defaults for the perimeter/infill overlap (15-55%)
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and for the infill pattern (honeycomb->stars)
2017-02-22 16:06:35 +01:00
bubnikv
a4dd6c7ce5
Added missing get_volume() method to the PrintObject Perl interface.
2017-02-22 16:05:14 +01:00
Alessandro Ranellucci
4a84643894
Fixed regression causing slowdown_below_layer_time to be ignored. #3515 #3443
2017-02-22 15:29:14 +01:00
Alessandro Ranellucci
8174c05df4
Command for reloading an object from file. #1466
2017-02-21 17:58:48 +01:00
Alessandro Ranellucci
a8edff1e84
Always retract in bottom layers. #3053 #3618
2017-02-21 16:37:31 +01:00
Joseph Lenox
c575a1f1d6
Added make_sphere, generates a mesh with specified step angle and raidus rho.
2017-02-21 16:29:09 +01:00
Alessandro Ranellucci
ceb72da632
Implement clone() for Fill classes
2017-02-21 16:22:54 +01:00
Joseph Lenox
716dc2e650
Made cube and cylinder static functions of the package, not some specific TriangleMesh object.
2017-02-21 16:11:52 +01:00
Joseph Lenox
f44df28a96
Fixed mesh generation to generate cylinders.
2017-02-21 16:10:54 +01:00
Joseph Lenox
b91b98b21e
Added prototype make_cylinder()
2017-02-21 16:10:38 +01:00
Joseph Lenox
3bb237deee
Added new constructor to TriangleMesh that accepts vectors of Points and make_cube function to make a new simple cube mesh.
2017-02-21 16:10:14 +01:00
Alessandro Ranellucci
a65c9ba083
Ported CoolingBuffer to C++/XS
2017-02-21 14:02:47 +01:00
bubnikv
8aae5bdb28
The variable layer editing shader was made OpenGL 2.0 compatible.
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Fixed a bug in the scaling of colors for the variable layer editing.
2017-02-21 09:39:28 +01:00
bubnikv
006173342c
Fixes: Infill patterns triangles/stars seem to be mixed-up
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https://github.com/prusa3d/Slic3r/issues/143
2017-02-20 22:36:34 +01:00
bubnikv
171148d3a6
Changed the platte of the variable layer height visualization,
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green shall indicate a thin layer.
2017-02-20 22:22:23 +01:00
bubnikv
440a5eb2a0
Fixes an ugly infinite loop issue.
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https://github.com/prusa3d/Slic3r/issues/142
2017-02-19 21:45:38 +01:00
bubnikv
70229be9bc
Added SystemInfo dialog,
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a new SLIC3R_BUILD define to be replaced by the build script,
a menu item to open the "New Issue" github page.
2017-02-19 16:04:57 +01:00
bubnikv
3bfa6416d8
Fixed https://github.com/prusa3d/Slic3r/issues/126
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by re-shuffling the simplification of a path to be extruded.
A non-simplified path was being used for a wipe move before,
causing an extremely detailed path to be exported into a G-code.
2017-02-15 17:51:46 +01:00
bubnikv
4d739c41a0
Improvements of the layer height spline editing close to the top
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of the object.
2017-02-15 14:39:08 +01:00
bubnikv
d2d7c5bead
Fixed trimming of support volumes by objects for the soluble supports
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and for the raft contact layer over soluble supports.
https://github.com/prusa3d/Slic3r/issues/120
2017-02-15 13:34:17 +01:00