Commit Graph

8084 Commits

Author SHA1 Message Date
Vojtech Bubnik
25fa3eddf0 Fixed slab slicing for special cases (slicing plane intersects object
plane).
2021-07-13 11:06:59 +02:00
Lukas Matena
f1ff59bafe Fixed build on Linux 2021-07-13 08:30:49 +02:00
YuSanka
0cdc54b710 GalleryDialog improvements:
* Added "Replace PNG" function
* Added locks instead of border for system shapes
2021-07-12 17:22:22 +02:00
Oleksandra Yushchenko
d6fdf2d5c2
Modifiers Gallery (#6703)
* Added GalleryDialog

* GalleryDialog improvements:
* Added DnD functionality
* Added "Delete custom shapes" function
2021-07-12 15:20:50 +02:00
Lukáš Hejl
569b7d7dab Removed unnecessary backward compatibility with old multi-material painted 3MF from the early stage of development. 2021-07-12 13:37:33 +02:00
Lukáš Hejl
f78efa99fe Fixed an issue where seed fill selection stuck displayed when the mouse was moving inside multi-material gizmo when the gizmo was overlapping the model. 2021-07-12 13:21:10 +02:00
Vojtech Bubnik
d0a4161f47 Follow up (bugfix) of 0d70a2be69
GLIndexedVertexArray newly uses Eigen::AlignedBox<float, 3>
for efficiency instead of our double based BoundingBoxf3.
2021-07-12 10:53:09 +02:00
Lukas Matena
dca6db8635 Added a missing locale switch needed for custom gcode validation when switching tabs 2021-07-12 09:38:32 +02:00
Vojtech Bubnik
5bbe76003e MutablePriorityQueue: Added is_trivially_copyable test for queue value
types, added [] accessors.
2021-07-09 13:25:41 +02:00
Vojtech Bubnik
e4fd6a828f 1) Fixed a significant bug in MutablePriorityQueue when setting
the indices allowing rescheduling of values in the middle of the queue.
2) Implemented a cache friendly variant - MutableSkipHeapPriorityQueue
   based on
   https://playfulprogramming.blogspot.com/2015/08/cache-optimizing-priority-queue.html
   https://github.com/rollbear/prio_queue/blob/master/prio_queue.hpp
2021-07-09 12:53:29 +02:00
tamasmeszaros
6d258d04d8 Merge branch 'tm_arrange_notify' 2021-07-08 16:36:49 +02:00
jmd73
72ed2e3f86
Changed "temporary instaled" to "temporarily installed" (#6685) 2021-07-08 15:59:29 +02:00
tamasmeszaros
c30ac4b66f Add notification if some objects are ignored after arrange 2021-07-08 13:35:40 +02:00
Lukas Matena
3fa78b52b2 Slightly improved 'no first layer extrusions' error message 2021-07-02 17:05:31 +02:00
David Kocik
029330d656 fix of infinite loop in notification lines calulating #6583 2021-07-02 15:13:03 +02:00
Lukas Matena
1d3b259c0a Fixed incorrect use of _NDEBUG instead of NDEBUG
Some debugging code was compiled even in release mode because of this
2021-06-30 11:59:16 +02:00
YuSanka
a0328772b9 Follow-up 4652733201 - Fixed Text alignment for Notebook tabs without bitmaps 2021-06-30 10:44:27 +02:00
Lukas Matena
ffc0e36570 Fixed locales switching on macOS 2021-06-30 10:02:51 +02:00
Lukáš Hejl
8da083b702 Fixed compilation on Linux 2021-06-30 08:56:35 +02:00
Vojtech Bubnik
f02821a82d Renamed the "marlinfirmware" firmware flavor to "marlin2". 2021-06-29 17:55:26 +02:00
Oleksandra Yushchenko
4652733201
MSW specific: Implementation of the own notebook control
* MSW specific: First implementation of the Notebook control to support Dark/Light color modes

* MSW specific: Set mode sizer to the Notebook control.

* MSW specific: Added icons to the Notepad control
 + There is no need to restart application after the changing of the color mode

* Fixed non-MSW build

* Updated color for SavePresetDialog
+ Added wrapper to wxMessageBox for mom-MSW platforms
2021-06-29 16:23:45 +02:00
tamasmeszaros
7fce368cca Fix crash after SL1 import 2021-06-29 11:40:50 +02:00
tamasmeszaros
92cf46773a Hotfix for arrange not working for objects with huge translation. 2021-06-28 14:55:15 +02:00
David Kocik
77e25c5022 fix of #6588 - using same copy function for updating presets as for exporting gcode 2021-06-28 13:21:07 +02:00
David Kocik
b14345012d PrusaLink - cherrypick pick from stable branch
Added to config enums, visible in Physical Printer Dialog and class derived from Octoprint
2021-06-28 12:36:01 +02:00
Lukáš Hejl
cb93c8ce99 Used function smooth_outward in multi-material segmentation to get rid of artifacts arisen after merging multi-volume objects. 2021-06-28 08:09:06 +02:00
Lukáš Hejl
a426093f12 Replaced boost::rtree in multi-material segmentation with much faster ClosestPointInRadiusLookup. 2021-06-28 08:09:06 +02:00
Lukáš Hejl
ce738102c6 Optimized the projection of painted triangles in multi-material segmentation. Added heuristics to skip most of the expensive calculations in cases where it is certain that performing these calculations would be useless. 2021-06-28 08:09:06 +02:00
Lukáš Hejl
48789e5ae1 Added a limitation on the number of usable extruders in the multi-material gizmo. If a printer has more extruders than this limit, a notification about it is shown. 2021-06-28 08:09:06 +02:00
Lukáš Hejl
23b26cb3f3 Fixed the issue where the object wasn't displayed after pressing the ESC key in the multi-material painting gizmo.
key in the multi-material painting gizmo.
Fixed also a similar issue in support and seam gizmos where an object was displayed with the wrong color after pressing the ESC key.
2021-06-28 08:09:06 +02:00
Vojtech Bubnik
e6295bbfe8 Fix of wxWidgets3.0 again wxGetApp not declared in this scope #6655 2021-06-28 07:45:13 +02:00
Vojtech Bubnik
211110ce53 Fixing some compiler warnings. 2021-06-27 17:45:41 +02:00
Vojtech Bubnik
e4e8c5df12 As an example of using the enum_bitmask infrastructure for type safe
sets of optional boolean parameters, the cut function "keep upper",
"keep lower" and "flip lower" boolean parameters were converted into
a single type safe enum_bitmask. Such a coding style is certainly
wordier than the original code, but much safer and more readable
than the error prone "boolean, boolean, boolean" function call
parameter list.
2021-06-27 17:36:25 +02:00
Vojtech Bubnik
0f3cabb5d9 Support for forward compatibility of configurations, user and system
config bundles, project files (3MFs, AMFs). When loading these files,
the caller may decide whether to substitute some of the configuration
values the current PrusaSlicer version does not understand with
some reasonable default value, and whether to report it. If substitution
is disabled, an exception is being thrown as before this commit.
If substitution is enabled, list of substitutions is returned by the
API to be presented to the user. This allows us to introduce for example
new firmware flavor key in PrusaSlicer 2.4 while letting PrusaSlicer
2.3.2 to fall back to some default and to report it to the user.

When slicing from command line, substutions are performed by default
and reported into the console, however substitutions may be either
disabled or made silent with the new "config-compatibility" command
line option.

Substitute enums and bools only.  Allow booleans to be parsed as
    true: "1", "enabled", "on" case insensitive
    false: "0", "disabled", "off" case insensitive
This will allow us in the future for example to switch the draft_shield
boolean to an enum with the following values: "disabled" / "enabled" / "limited".

Added "enum_bitmask.hpp" - support for type safe sets of options.
See for example PresetBundle::load_configbundle(...
LoadConfigBundleAttributes flags) for an example of intended usage.

WIP: GUI for reporting the list of config substitutions needs to be
implemented by @YuSanka.
2021-06-27 16:57:05 +02:00
Vojtech Bubnik
ad336e2cc0 Because of a crash in PrusaSlicer 2.3.0/2.3.1 when showing an update
notification with some locales, we don't want PrusaSlicer 2.3.0/2.3.1
to show this notification. On the other hand, we would like PrusaSlicer
2.3.2 to show an update notification of the upcoming PrusaSlicer 2.4.0.
Thus we will let PrusaSlicer 2.3.2 and couple of follow-up versions
to download the version number from an alternate file until
the PrusaSlicer 2.3.0/2.3.1 are phased out, then we will revert to
the original name.
2021-06-25 17:54:43 +02:00
Vojtech Bubnik
9b70efc46a Windows specific: Transactional saving of PrusaSlicer.ini to ensure
that configuration could be recovered in the case PrusaSlicer.ini
is corrupted during saving. The config is first written into a temp file
marked with a MD5 checksum. Once the file is saved, it is
copied to a backup file first, then moved to PrusaSlicer.ini.

When loading PrusaSlicer.ini fails, the backup file will be loaded
instead, however only if its MD5 checksum is valid.

The following "Fixes" comments are for github triggers. We implemented
a workaround, not a fix, we don't actually know how the data corruption
happens and why. Most likely the "Move file" Windows API is not atomic
and if PrusaSlicer crashes on another thread while moving the file,
PrusaSlicer.ini will only be partially saved, with the rest of the file
filled with nulls. We did not "fix" the issue, we just hope that our
workaround will help in majority of cases.

Fixes prusaslicer wont open 2.3 windows 10 #5812
Fixes Won't Open - Windows 10 #4915
Fixes PrusaSlicer Crashes upon opening with "'=' character not found in
line error" #2438
Fixes Fails to open on blank slic3r.ini %user%\AppData\Roaming\Slic3rPE
2021-06-25 16:44:06 +02:00
YuSanka
1378d2084a Fix of #6650 - show estimated print time on ruler is not working
+ Parent center of the MessageDialogs
2021-06-24 13:59:48 +02:00
Vojtech Bubnik
204ae62449 Slight improvement in cost of background slicing cancellation. 2021-06-23 16:37:18 +02:00
Vojtech Bubnik
3a5a0575ef Fixed after removing TBB deprecated APIs 2021-06-23 15:24:05 +02:00
Roman Beránek
e13535f822
drop deprecated TBB components (#6590)
Quite some time ago, many of the TBB components were deprecated in favor
of their near-equivalents in the STL or, in the case of task_scheduler_init,
were broken up and reconstituted under a less ad-hoc logic. Every time a header
file marked deprecated gets included, a rather loud warning is emitted, which
leads to a complete TBB's domination over the stderr stream during build time,
making it harder to notice _legitimate_ warnings.

Instead of merely muting the output with TBB_SUPPRESS_DEPRECATED_MESSAGES,
perform a genuine migration away from the deprecated components with the added
benefit of achieving a source compatibility with oneTBB, the successor to TBB
which has dropped the deprecated API for good.

What got replaced for what?

| Deprecated				| Replacement					|
| ------------------------------------- | --------------------------------------------- |
| `tbb::atomic`				| `std::atomic`					|
| `tbb::mutex`				| `std::mutex`					|
| `tbb::mutex::scoped_lock`		| `std::scoped_lock<std::mutex>`		|
| `tbb::mutex::scoped_lock` (empty)	| `std::unique_lock<std::mutex>` (deferred)	|
| `tbb::task_scheduler_init`		| `tbb::global_control`				|
| `tbb::this_thread`			| `std::this_thread`				|

Signed-off-by: Roman Beranek <roman.beranek@prusa3d.com>
2021-06-23 11:48:48 +02:00
enricoturri1966
7a7108b2ad Fixed warning 2021-06-23 10:30:15 +02:00
tamasmeszaros
2096a6dbbf Fix error reporting when cgal mesh boolean crashes.
Change error report when catching SEH on cgal mesh boolean.
2021-06-22 18:13:35 +02:00
tamasmeszaros
49c6ce76d0 Search for suitable rotation when arranging items larger than the bed 2021-06-22 11:23:32 +02:00
Vojtech Bubnik
d3233d66fb Fixing previous commit 2021-06-22 10:05:03 +02:00
Vojtech Bubnik
c0715866ff Win32 specific: SEH handler on background thread. Catches Windows
structured exceptions (hard crashes, segmentation faults...),
converts them to Slic3r::HardCrash exceptions and displays the exception
using the usual PrusaSlicer way.
The SEH handler is installed on the main background slicing thread
as of now, therefore hard crashes in TBB worker threads are not handled.
2021-06-22 09:54:08 +02:00
YuSanka
4e59fd504e DoubleSlider: Fixed out of range assert 2021-06-21 14:30:28 +02:00
Vojtech Bubnik
d291bb397b Fixed compiler warnings 2021-06-20 16:39:10 +02:00
Vojtech Bubnik
0d70a2be69 Renamed create_face_neighbors_index() to its_face_edge_ids().
Renamed its_create_neighbors_index() / its_create_neighbors_index_par() to its_face_neighbors() / its_face_neighbors_par().
New variant of its_face_edge_ids() to create edge IDs from face neighbors.
Fixed some incorrect use of _NDEBUG, it should be NDEBUG.
PrintObject::slice_support_volumes() returns newly Polygons, which are cheaper than ExPolygons.
Updated SeamPlacer and SupportMaterial to use regions defined as Polygons, not ExPolygons.
TriangleSelector::get_facets_strict() returning a patch with T-joints retriangulated.
New slice_mesh_slabs() - slicing projections of a triangle patch into top / bottom layers of slices, for MMU top / bottom segmentation.
TriangleMeshSlicer - use 64 mutexes instead of one when scattering sliced triangles into layers. This makes a big difference on modern many core desktop computers.
When applying MM segmented regions to input regions, the split regions are now re-merged with 10x higher positive offset epsilon to avoid creating gaps.
When testing for existence of paint-on supports or seam, use a more efficient has_facets() test, which does not deserialize into the expensive TriangleSelector tree structure.
GLIndexedVertexArray newly uses Eigen::AlignedBox<float, 3> for efficiency instead of our double based BoundingBoxf3.
Improved MMU painting refresh speed by optimizing generation of the vertex buffers.
Refactored MMU segmentation - projection of painted surfaces from top / bottom.
	1) Parallelized.
	2) Using the new slice_mesh_slabs() instead of projecting one triangle by the other and merging them with Clipper.
2021-06-20 15:21:12 +02:00
combolek
d08a70478e
Fixes Linux (and probably MacOS) build: wx/msw/registry.h is only available on Windows. (#6634) 2021-06-19 11:45:48 +02:00
YuSanka
5434a8980f Some code beautification for the last commit
+ Fix of the TabPresetComboBox layout for "light mode" + "tabs as a menu items" preferences
2021-06-18 21:54:20 +02:00
Oleksandra Yushchenko
fd071421cb
DarkMode for MSW (#6632)
* MSW specific: Dark Mode: First implementation

* Use menu instead of NoteBook

* Implemented MessageDialog
+ Fixed DarkMode for all dialogs and ColorPicker

* MSW DarkMode: Added missed updates for the switching between modes

* MSW DarkMode: Updated all existed context menus after switching of the mode
+ Added markers for the menu item witch is related to the selected tab

* Used wxFrame instead of wxDialog for SettingsDialog
(this change allow us to use menu bar in SettingsDialog)

+ fix for #6548 - Prusa Slicer 2.3.1 not activating non-modal settings window if settings window is minimized

* Implemented "Always use Dark mode colors" preference option

* Fixes for non_MSW build

* Next fixes for non-MSW builds

* Preferences: Fixed selection of the Settings Layout for non-MSW platforms
+ Updated DarkMode for colorpickers

* Windows DarkMode next fixes

* MSWDarkMode: Suppress to use system color to the PrusaSlicer
Select "Preferences -> Use Dark color mode (experimental)" to allow dark mode for the application

* Fixed MSW build

* MSWDarkMode: Upadteed color mode for ExtruderSequenceDialog and for dialogs related to the DoubleSlider

* Implemented Auto recreation of the PrusaSlicer when color mode is changed.

* Preferences: Added option "Set settings tabs as menu items (experimental)"
2021-06-18 19:46:04 +02:00
YuSanka
65f440c2ba Follow-up e3000c5305 - Fixed OSX build 2021-06-18 12:22:59 +02:00
tamasmeszaros
d3de14170a Fix build for unixes 2021-06-17 22:21:34 +02:00
YuSanka
e3000c5305 Implementation of the FR #3856 - Add option to replace stl in object list (right panel) 2021-06-17 21:29:18 +02:00
Lukáš Hejl
684b66125e Fixed an issue where multi-material segmentation ignored the last extruder. 2021-06-17 19:26:40 +02:00
tamasmeszaros
976dd72b8b Catching of sigsegv and sigfpe with structured exceptions on win 2021-06-17 15:17:21 +02:00
tamasmeszaros
a5529aff1e Implement custom integer->string conversion for hashing
Converts to hexadecimal, reversed order which is faster.
2021-06-17 15:40:22 +02:00
enricoturri1966
72df789077 Fixed the following crash:
1) Start PrusaSlicer

2) Add a box to the plater

3) Open Seam Painting or Paint - on supports gizmo

4) Save project

->crash
2021-06-17 08:16:54 +02:00
YuSanka
c5cb94d92c Follow up 0b5ea8f429
- Un-select random sequence by default
- Added a check for interval height. It have to be bigger then print layer height
2021-06-16 18:20:26 +02:00
Lukáš Hejl
2e54648b97 Fixed a multi-material painting gizmo crash when extruders colors aren't initialized, which happens when switching between SLA and FDM printer. 2021-06-16 17:05:24 +02:00
Lukáš Hejl
b32202e597 Fixed incorrectly displayed custom supports and seams in the support and seam gizmos after 7377fc34ac. 2021-06-16 13:41:35 +02:00
Vojtech Bubnik
d0411223be TriangleSelector:
1) Fixing yesterday's regression in deserialization of older painted 3MFs
   (order of triangle children is now reversed, thus the serialization
    / deserialization has to take it into account).
2) WIP extraction into facets to triangulate T-joints.
2021-06-16 10:52:00 +02:00
Lukáš Hejl
6ddd88e596 Fixed an issue where the color of the first extruder always replaced the default color after painting in a multi-material gizmo.
multi_material_segmentation_by_painting is now returning only the painted region. Regions with default colors that aren't painted by multi-material gizmo aren't returned.
2021-06-16 06:06:37 +02:00
Lukáš Hejl
ae1a799cf4 Fixed an issue for multi-volume objects where the seed fill visualization in the multi-material gizmo didn't disappear after the mouse was moved to another volume. 2021-06-16 06:06:34 +02:00
Lukáš Hejl
c59cf5de40 Fixed layers with the wrong color after multi-material segmentation on objects with multiple objects. 2021-06-16 06:06:34 +02:00
Lukáš Hejl
21b38db488 Added using the move operator in some parts of multi-material segmentation. 2021-06-16 06:06:34 +02:00
Lukáš Hejl
a06e42d01f Moved debug prints out of parallel cycles, and more debug prints were added for multi-material segmentation. 2021-06-16 06:06:34 +02:00
Lukáš Hejl
15a1b51339 Refactoring and cleanup of painting gizmos. 2021-06-16 06:06:34 +02:00
Lukáš Hejl
8a77fa38f0 Modified MMU painting gizmo behavior so that all triangles aren't painted by default by the first extruder, which was causing several problems.
This commit also fixed the following issues:
1) After loading a 3MF with painted triangles using the MMU painting gizmo, the painted triangles might not be displayed correctly in the MMU painting gizmo.
2) The MMU segmentation was unnecessarily executed for all layers and not just for the painted layers.
3) Object's base color wasn't changed when the assigned extruder for that object was changed while the MMU paint gizmo was opened.
4) Changing the base color of an object was only possible by removing all painted triangles.
2021-06-16 06:06:34 +02:00
Lukáš Hejl
b2677f513c Fixed a possible crash when closing the MMU painting gizmo cause by a non-virtual destructor. 2021-06-16 06:06:33 +02:00
Lukáš Hejl
7377fc34ac Fixed cracks in MMU painting gizmo. All triangles, even not painted triangles, are now rendered inside MMU painting gizmo.
The cracks were caused by using glPolygonOffset to resolve Z-fighting. All triangles of the object were firstly rendered entirely with a base color. And then paint triangles were drawn over these already rendered triangles.
2021-06-16 06:06:33 +02:00
Lukáš Hejl
de9ed9ee3e Follow-up of 39fd8065a1: Apply changes also for MMU painting gizmo, so shader->start_using() is called only once. 2021-06-16 06:06:33 +02:00
Lukáš Hejl
c751f2d638 Show info about multi-material segmentation in ObjectList. 2021-06-16 06:06:33 +02:00
Vojtech Bubnik
154e552006 TriangleSelector optimizations:
1) When splitting a triangle, vertices are now properly shared with
   the neighbor triangles, if these are already split.
   Please note that the splitting may not be regular if the splitting
   thershold is changed between splitting calls. Still the new code
   shares the vertices accross shared edges properly.
2) Triangles resp. vertices are newly reused after deleted using
   linked lists of released triangles resp. vertices.
   This mechanism replaces the old mechanism of reusing already split
   triangles.
2021-06-15 14:43:46 +02:00
YuSanka
0b5ea8f429 Random extruder sequence for MMU.
Related to https://github.com/prusa3d/PrusaSlicer/issues/1866
2021-06-15 12:38:05 +02:00
enricoturri1966
a2788f3a73 GCode Viewer -> Fixed used filament for gcode files produced by other slicers 2021-06-15 09:39:33 +02:00
Vojtech Bubnik
2f8190e6d0 Workaround of boost::filesystem::copy_file() incompatibility
on some file systems (eCrypt ...)
Should fix #4716 #6588
2021-06-14 12:19:13 +02:00
Lukáš Hejl
bfd83f925d Fixed build on MacOS.
Based on information in https://stackoverflow.com/a/46115028, structured bindings in C++17 don't name variables, and because of that, it is impossible to capture these variables in lambda functions.
2021-06-13 16:22:44 +02:00
Vojtech Bubnik
e17b57d6bd Fixing previous TriangleSelector refactoring. 2021-06-11 17:59:33 +02:00
Vojtech Bubnik
403bb926c8 Fixed regression bug after PrintRegions refactoring:
Fixed crash if an object is outside the print bed, its modifier inside
the print bed and the modifier gets deleted.
2021-06-11 17:29:16 +02:00
Vojtech Bubnik
6bade1b24a TriangleSelector - some memory optimization.
Don't store traingle normal, but reference the source triangle,
which stores its normal.
2021-06-11 12:27:58 +02:00
Vojtech Bubnik
74ab3e108e TriangleSelector refactoring for readability and a bit of performance,
added some comments, improved encapsulation through private attributes,
removed recursive call through std::function etc.
2021-06-11 11:02:47 +02:00
YuSanka
87a996d0d5 Code refactoring to avoid a call of update_ui_from_settings() every time when switching between "3D-View" and "Preview" 2021-06-11 10:34:13 +02:00
enricoturri1966
841f8c6715 Added missing assignment into ModelObject::assign_copy() 2021-06-10 13:32:53 +02:00
Vojtech Bubnik
4ada2ed093 TriangleSelector::get_facets() refactoring to share vertices.
TriangleSelector::valid refactored to m_valid and valid()
and bool members moved next to each other to shrink data structure
size due to memory alignment.
2021-06-10 12:43:31 +02:00
Vojtech Bubnik
95f4690e25 Support / seam / MMU painting serialization / deserialization:
Changed the serialization structure
	std::map<int, std::vector<bool>>
to a significantly more compact
	std::pair<std::vector<std::pair<int, int>>, std::vector<bool>>
Such change shall significantly improve efficiency of Undo / Redo stack.
2021-06-10 09:26:30 +02:00
YuSanka
b59ff2c294 Fixed a bug in update of the ObjectList when switching between 3d-View and Preview
Steps to repro:
1. start PrusaSlicer
2. add a box
-> watch the object list: only one item is shown in the list
3. switch to preview
-> the item in the object list gets a child
2021-06-09 17:21:39 +02:00
enricoturri1966
5631b2cb7c Follow-up of 2d9953069a 2021-06-08 15:10:01 +02:00
tamasmeszaros
cd19756a1d Merge branch 'tm_its_refactor_3' 2021-06-08 12:22:28 +02:00
tamasmeszaros
b5771a5787 try to fix build on windows 2021-06-08 11:53:38 +02:00
enricoturri1966
5bbc68df7b Do not close application when user select 'Cancel' in the save dirty project dialog 2021-06-08 11:51:41 +02:00
tamasmeszaros
904387520e Fix the build 2021-06-08 11:02:29 +02:00
tamasmeszaros
0ca17b0798 Make new split always default if feasible 2021-06-08 10:34:32 +02:00
tamasmeszaros
97529ff6b7 Add parallel version of neighbors index creation, make it default 2021-06-08 10:34:32 +02:00
tamasmeszaros
b4d540ec4c Improve its_split for large number of parts 2021-06-08 10:34:32 +02:00
tamasmeszaros
c4507842a0 Add new (winner) neighbor index based on measurements 2021-06-08 10:34:32 +02:00
tamasmeszaros
b14b000c73 Add triangle mesh split to perf comparison 2021-06-08 10:34:32 +02:00
tamasmeszaros
c8be2cdceb Added measuring sandbox for neighbors index creation 2021-06-08 10:34:32 +02:00
tamasmeszaros
c542e6e14b Corrected mesh split implementation 2021-06-08 10:28:23 +02:00
tamasmeszaros
8fdb0fddc0 Get rid of Contour3D 2021-06-08 10:28:23 +02:00
tamasmeszaros
e6f97358bc Refactored hollowing backend to use indexed_triangle_mesh 2021-06-08 10:28:23 +02:00
tamasmeszaros
f12187b53d wip on hollowing refactor 2021-06-08 10:27:35 +02:00
tamasmeszaros
1009f78862 SLA backend refactored, except Hollowing 2021-06-08 10:27:35 +02:00
enricoturri1966
1c35dfe591 Tech ENABLE_ALLOW_NEGATIVE_Z -> Added threshold to detect if an object is sinking 2021-06-08 10:07:47 +02:00
Lukas Matena
1f29a2593b Fixed two more locales-related issues
One warning was also fixed
2021-06-07 12:31:41 +02:00
enricoturri1966
8e75919948 #6587 - Fixed temporary .gcode file locked by gcode window visualizator while exporting to gcode 2021-06-07 11:54:16 +02:00
Lukas Matena
d2874f2e34 Fixed a memory leak during locales switching on macOS and
removed frequent locales switching during gcode processing
2021-06-05 07:09:23 +02:00
enricoturri1966
d8ac2ceaf6 Remove const_cast<> introduced with 0e3090fb28 2021-06-04 16:53:05 +02:00
enricoturri1966
90edccf772 Remove const_cast<> introduced with 4da8de5f49 2021-06-04 10:23:31 +02:00
Lukas Matena
39fd8065a1 Fixed clipping plane when used with painter gizmos (follow-up of 94877a0) 2021-06-04 09:34:55 +02:00
Vojtech Bubnik
8d325008d1 Small MMU segmentation optimization 2021-06-04 08:46:02 +02:00
Lukáš Hejl
cc913d52ef Added name for items in undo/redo stack inside multi-material gizmo. 2021-06-03 18:11:48 +02:00
Lukáš Hejl
94877a0ec0 Fixed the wrong transformation matrix for "Clipping of view" when is used a printer with multiple extruders. 2021-06-03 08:00:46 +02:00
Vojtech Bubnik
9efe58e6c7 Merge remote-tracking branch 'remotes/origin/master' into vb_print_regions 2021-06-02 18:25:11 +02:00
YuSanka
4b5e568f14 Follow-up 7eebd56b5f - fixed a typo
+ added add_negative.svg for dark mode
2021-06-02 14:36:49 +02:00
YuSanka
7eebd56b5f Fixed DnD for "Model part" volumes inside the object
Fixed volumes order inside the object
2021-06-02 12:54:56 +02:00
Vojtech Bubnik
2d9953069a Removed unnecessary const_cast calls inside Camera. 2021-06-02 12:19:55 +02:00
Vojtech Bubnik
a1283277d3 Fixing a regression crash in Preset Hints. 2021-06-02 11:28:55 +02:00
Lukáš Hejl
edf8d22aba Fixed an issue when the option "Inner brim only" doesn't generate brim inside the object in some cases, and issue that top-level brim was ignoring an offset around the object without a brim.
Also, some possible warnings were fixed.
2021-06-02 10:33:16 +02:00
Yuri D'Elia
35195dc593
Add <cfloat> for missing DBL_MAX declaration (#6582)
Fixes build on linux/gcc10.
2021-06-01 19:54:53 +02:00
Vojtech Bubnik
0bfc53f5a5 VertexFaceIndex: vertex index to incident face indices built for
indexed_triangle_set.
2021-06-01 19:30:26 +02:00
David Kocik
2d60c90ff5 Remove unused include_directory in cmake 2021-06-01 13:52:02 +02:00
Vojtech Bubnik
49c2fc160d Merge remote-tracking branch 'remotes/origin/master' into vb_print_regions 2021-06-01 12:46:37 +02:00
Vojtech Bubnik
9aa520baf3 Fix of previous commit: Mixed up ClipperLib::pftPositive and pftNonZero 2021-06-01 12:33:14 +02:00
enricoturri1966
6b7bd30da3 Show sequential print clearance regions when Move/Rotate/Scale gizmos are active 2021-06-01 11:36:12 +02:00
Vojtech Bubnik
73e0099c55 Merge remote-tracking branch 'remotes/origin/master' into vb_print_regions 2021-06-01 11:19:53 +02:00
Vojtech Bubnik
7681eb8496 PrintRegion refactoring: Fixed a crash when an object is moved from outside
the print bed inside and it becomes printable.
2021-06-01 11:12:55 +02:00
Vojtech Bubnik
20ba7c0a1f New parameter "Slicing Mode" for supporting 3DLabPrint airplane models.
S3D's strategy for merging self intersecting models is "Even / Odd"
which PrusaSlicer now supports as an alternative to "Positive" rule.
Also added a "Close Holes" option to fill in all internal structures.
3D-Labprint Models aren't sliceable (till years) #3062 #3708
2021-06-01 11:10:12 +02:00
enricoturri1966
1d4f7a8870 Changed logic to avoid saving a project while a gizmo is in editing mode 2021-06-01 08:32:58 +02:00
Lukas Matena
580dc890b8 Wipe tower: use normal retraction when moving to the tower, not toolchange retraction
This does not make sense, there is always an unretraction when the head arrives at the tower.
2021-05-31 21:23:03 +02:00
Lukas Matena
4657e0d670 Improvement related to 'separate z travel speed':
default to zero = use good old travel speed. This is to
ensure backwards compatibility with existing profiles
2021-05-31 21:21:53 +02:00
Martin Budden
bd6badf123 Added option to independently set z axis travel speed 2021-05-31 21:20:43 +02:00
Vojtech Bubnik
df87f1b929 Fixed some compiler warnings 2021-05-31 14:48:26 +02:00
Lukáš Hejl
660acede9e Sphere brush color in MMU painting gizmo is now the same as color used for painting. 2021-05-31 14:23:12 +02:00
Vojtech Bubnik
033d9f3a5e Merge remote-tracking branch 'remotes/origin/master' into vb_print_regions 2021-05-31 14:05:53 +02:00
Vojtech Bubnik
8c95212aae Bugfix of PrintRegion refactoring: Correct invalidation of regions
on object transformation.
2021-05-31 14:04:45 +02:00
enricoturri1966
54b69ea9e5 Merge branch 'master' of https://github.com/prusa3d/PrusaSlicer into et_sequential_limits 2021-05-31 12:55:03 +02:00
enricoturri1966
f0354b43c1 Fixed conflicts after merge with master + fixed rendering of hovered gizmo grabbers 2021-05-31 12:54:48 +02:00
Lukas Matena
b30a6d5883 Unify Delete/Backspace behaviour in gizmos with the rest of slicer. Also,
backspace on macOS in SLA gizmo now deletes points and not the whole object,
which was quite unexpected.
2021-05-31 11:50:00 +02:00
Lukas Matena
0d721bfb07 Slightly reworded 'missing layers' warning, to reflect that it is no longer considered an error 2021-05-31 11:16:28 +02:00
Lukáš Hejl
2438e3a891 Fixed issue that the lower half of the object was shown darker than the upper half of the object after slicing with MMU segmentation. 2021-05-31 07:26:38 +02:00
Lukáš Hejl
02a0955a5f Fixed possible wrongly filled ZIP headers in case that pState->m_zip64 is sets to true. 2021-05-29 19:56:20 +02:00
Lukáš Hejl
7f29647d67 Added missing includes (GCC 11.1) 2021-05-29 19:55:20 +02:00
Lukáš Hejl
2cbf7728bb Fixed that seed fill left all triangles split instead of merging them. 2021-05-28 17:42:28 +02:00
Lukáš Hejl
726a48383f Cleaned up of 0a6490bab9 2021-05-28 17:36:56 +02:00
Lukas Matena
8c560522a3 Fixed rendering of gizmo grabbers 2021-05-28 16:44:13 +02:00
enricoturri1966
e1d5d0804b Added missing uniform calls for emission_factor 2021-05-28 16:44:13 +02:00
enricoturri1966
f69bd75464 Fixed rendering of gizmos' grabbers 2021-05-28 16:44:13 +02:00
enricoturri1966
9605d10caa Unified color definition 2021-05-28 16:44:13 +02:00
enricoturri1966
e648368934 Removed unneeded calls to GL_LIGHTING 2021-05-28 16:44:13 +02:00