Commit Graph

59 Commits

Author SHA1 Message Date
enricoturri1966
1f3252dd78 Revert of b140709fa8 and new implementation of fixing picking for sinking objects 2021-07-21 11:56:39 +02:00
enricoturri1966
b140709fa8 ENABLE_ALLOW_NEGATIVE_Z -> Fixed picking of sinking object 2021-07-20 11:02:04 +02:00
enricoturri1966
75a2d7620b Removed striped shading for sinking objects 2021-07-19 11:37:18 +02:00
Lukáš Hejl
6194e67e68 Triangle normals and lighting are computed inside the fragment shader for the multi-material painting gizmo.
It results in a six-fold reduction of the amount of data transferred into GPU because there is no need to duplicate vertices for every triangle. Also, normals aren't needed to be transferred to GPU.
2021-07-13 11:23:36 +02:00
Lukas Matena
2e24e689fa Grabbers and support points appearence tweaking, some refactoring 2021-05-28 16:44:13 +02:00
enricoturri1966
1c3090b11f Tech ENABLE_ALLOW_NEGATIVE_Z-> Layers height editing related fixes 2021-05-03 14:28:55 +02:00
enricoturri1966
628af89c4a Small refactoring into variable_layer_height.fs shader 2021-04-28 16:04:24 +02:00
enricoturri1966
8f385aac44 Tech ENABLE_ALLOW_NEGATIVE_Z -> Shading of sinking instances 2021-04-22 13:18:36 +02:00
enricoturri1966
627b727463 Fixed gouraud fragment shader 2021-02-09 09:59:41 +01:00
Lukas Matena
cd1322ce3f FDM supports gizmo 'autoset by angle' improvements:
- Extra dialog for autosetting by angle in FDM supports gizmo was removed
- Highlighting facets by angle is now controlled by a slider in the main gizmo dialog
- User is allowed to paint even when using the slope highlighter
- The button to turn highlighted facets to blockers was removed, it made no sense
- Highlighted facets are now rendered in light blue
2021-02-08 17:49:36 +01:00
Vojtech Bubnik
2c8a92cacb Some shader compilers did not seemingly like #if XXX blocks
if XXX was not defined. Changed to #ifdef XXX.
2020-12-11 12:27:07 +01:00
Vojtech Bubnik
8d644fbcb6 1) Shader manager: Allow to override #defines programatically
when loading a shader file.
2) Conditional compilation of environmental mapping in gouraud.fs
   using 1)
2020-12-10 13:20:25 +01:00
enricoturri1966
e04c6a4d17 Fixed screen-size for point markers used to visualize retraction/unretractions and other options in preview 2020-11-16 10:29:54 +01:00
enricoturri1966
0f44caa99c ENABLE_SLOPE_RENDERING set as default
Slope rendering active only when using Gizmo FDM supports
2020-10-02 15:43:39 +02:00
enricoturri1966
af30a3ab7e Code cleanup 2020-08-27 09:13:30 +02:00
enricoturri1966
ba9c3a74ed GCodeViewer -> 1st iteration of rendering of extrude toolpaths as solid 2020-08-26 15:29:33 +02:00
enricoturri1966
ac8a6fccbe Renamed shaders 2020-08-25 08:12:28 +02:00
enricoturri1966
d91fc7b8ab ENABLE_GCODE_VIEWER -> Removed options_120_solid shader 2020-08-19 11:25:12 +02:00
enricoturri1966
69de5c8c9f GCodeViewer -> Pass vertex normal to shaders for toolpaths 2020-06-29 14:00:08 +02:00
enricoturri1966
aa14b42638 GCodeProcessor -> Added processing of gcode lines G0 2020-06-12 09:01:20 +02:00
enricoturri1966
7b33e780a2 Follow-up of 707268d41d -> Fixed typo 2020-06-01 09:11:16 +02:00
enricoturri1966
707268d41d ENABLE_GCODE_VIEWER -> Improvements in shaders for options 2020-06-01 08:55:44 +02:00
enricoturri1966
dcec684cc7 ENABLE_GCODE_VIEWER -> Refactoring of shaders for options 2020-05-29 12:29:04 +02:00
enricoturri1966
e9d57c932a Fixed conflicts after merge with master 2020-05-28 15:50:21 +02:00
enricoturri1966
c63e03c367 1st installment of tech ENABLE_ENVIRONMENT_MAP 2020-05-28 15:27:29 +02:00
enricoturri1966
9c8892c869 GCodeViewer -> Shaders code cleanup 2020-05-28 09:23:30 +02:00
enricoturri1966
0cb4a5ce56 GCodeViewer -> Improved depth detection in shader for options 2020-05-28 07:06:54 +02:00
enricoturri1966
35190936a3 GCodeViewer -> Newer version of shader for options 2020-05-27 16:19:40 +02:00
enricoturri1966
1d317489fd GCodeViewer -> Temporary ImGui dialog for editing shaders parameters 2020-05-26 08:16:08 +02:00
enricoturri1966
1af798dbd7 DoubleSlider::Control thumb text rendered closer to the slider 2020-05-25 11:16:40 +02:00
enricoturri1966
1c826c063b GCodeViewer refactoring and GLShaderProgram upgrade 2020-05-25 10:48:53 +02:00
enricoturri1966
314995fa0b ENABLE_SHADERS_MANAGER set as default 2020-05-22 16:08:02 +02:00
enricoturri1966
4d05ec0856 GCodeViewer -> New shaders for options 2020-05-22 13:21:43 +02:00
enricoturri1966
c02a77d942 GCodeViewer -> Prototype for tool marker 2020-05-11 13:09:26 +02:00
enricoturri1966
a6ed1d817a GCodeViewer -> Layers z slider wip 2020-04-27 11:44:29 +02:00
enricoturri1966
7a0df4bcb4 GCodeViewer -> Extrusion toolpaths colored by color print (wip) + visualization of tool changes, color changes, pause prints, custom gcodes + refactoring 2020-04-22 16:29:07 +02:00
enricoturri1966
dc3c5db9fe GCodeViewer -> Use rgb instead of rgba colors 2020-04-20 13:44:14 +02:00
enricoturri1966
9c68abfb35 Merge branch 'master' of https://github.com/prusa3d/PrusaSlicer into et_gcode_viewer 2020-04-17 08:18:20 +02:00
enricoturri1966
61ab7bbebf GCodeViewer -> Basic indexed rendering 2020-04-15 16:29:11 +02:00
enricoturri1966
cc774dece7 GCodeViewer -> Toggle visibility of shells 2020-04-15 14:31:39 +02:00
enricoturri1966
bc05ab985c GCodeViewer -> Toggle visibility of travel paths, retractions and uretractions 2020-04-14 16:40:08 +02:00
enricoturri1966
c3eb65c461 Added class GCodeViewer -> basic render of gcode toolpaths using dedicated shaders 2020-04-14 10:02:08 +02:00
enricoturri1966
bac10311bc Follow-up of c887ecfefa -> Removed unneded assignements from shaders 2020-04-08 09:00:08 +02:00
enricoturri1966
c887ecfefa Removed unneeded branching from shaders 2020-04-08 08:22:02 +02:00
enricoturri1966
0e2fba6d6f Fixed bug in calculating the specular component of the color in shaders 2020-04-08 08:07:36 +02:00
Enrico Turri
f1ccd38258 Fixed shaders on Intel Cards - not allowed use of 'active' word 2020-03-31 12:51:50 +02:00
enricoturri1966
5378b18f18 ENABLE_SLOPE_RENDERING - Fixed fragment shader when the thresholds are identical 2020-03-16 08:35:13 +01:00
enricoturri1966
b36051af82 New tech ENABLE_SLOPE_RENDERING - 1st installment of rendering objects colored by facets slope 2020-03-13 15:09:07 +01:00
Enrico Turri
ba4bc8ac82 Render custom bed textures in png format on prusa beds 2019-07-19 09:18:09 +02:00
Enrico Turri
ed4b71eb15 Layers editing overlay rendering modified to use a texture drawn on a quad lying in a plane parallel to the camera viewport 2019-06-14 10:55:56 +02:00