Enrico Turri
b9ce19b07c
Object updated by rotate gizmo
2018-06-19 09:46:26 +02:00
Enrico Turri
a3949b9f01
Object updated by scale gizmo
2018-06-18 15:07:17 +02:00
Enrico Turri
c657654c02
Hovering on gizmo overlay
2018-06-13 10:49:59 +02:00
Enrico Turri
b2cf576bf3
1st installment of gizmos
2018-06-13 09:12:16 +02:00
Enrico Turri
0faaef76e8
C++ code cleanup
2018-06-12 12:18:16 +02:00
Enrico Turri
af3d07bb05
Attempt to workaround bug in wxWidgets IsShownOnScreen() method
2018-06-12 09:18:25 +02:00
Enrico Turri
44220530cb
Use a single gl context created in c++
2018-06-11 15:49:04 +02:00
Enrico Turri
085110c4d9
Removed 3DScene volumes from perl
2018-06-11 13:48:02 +02:00
Enrico Turri
96d9879d72
class 3D on_select callback moved to c++
2018-06-08 11:37:07 +02:00
Enrico Turri
bf2fd54578
reload_scene method of 3D class moved to c++
2018-06-08 09:40:00 +02:00
Enrico Turri
a8500d6bae
class 3D callbacks moved to c++
2018-06-07 11:18:28 +02:00
Enrico Turri
ff86407840
Key down and char event handlers of class 3D moved to c++
2018-06-07 09:22:19 +02:00
Enrico Turri
e79037c44d
3DScene member variables moved to c++
2018-06-06 12:36:52 +02:00
Enrico Turri
c6e44509e0
3DScene load_object method moved to c++
2018-06-06 10:16:58 +02:00
Enrico Turri
a8254e0053
Generation of preview paths moved to c++
2018-06-05 14:09:36 +02:00
Enrico Turri
5392008916
Generation of gcode paths moved to c++
2018-06-05 10:56:55 +02:00
Enrico Turri
d74b85f3fe
Another set of 3DScene methods moved to c++
2018-06-04 15:42:34 +02:00
Enrico Turri
9729c71691
Fixed opengl initialization on linux
2018-06-04 14:38:41 +02:00
Enrico Turri
af8e869880
3rd attempt to fix opengl initialization on linux
2018-06-04 14:28:59 +02:00
Enrico Turri
ac47ba5864
1st attempt to fix opengl initialization on linux
2018-06-04 13:15:28 +02:00
Enrico Turri
8911cf6051
OpenGL info moved to c++
2018-06-04 10:14:09 +02:00
Enrico Turri
364134515b
Refactoring and cleanup
2018-06-01 15:54:41 +02:00
Enrico Turri
6bf009edee
3DScene mouse event handler partially moved to c++ - part 2
2018-05-31 16:04:59 +02:00
Enrico Turri
276533e236
3DScene mouse event handler partially moved to c++
2018-05-31 13:51:50 +02:00
Enrico Turri
30a3b2179b
3DScene timer and _variable_layer_thickness_action method moved to c++
2018-05-30 15:18:45 +02:00
Enrico Turri
2f773a89df
3DScene set_viewport_from_scene method moved to c++
2018-05-29 15:36:09 +02:00
Enrico Turri
df14a3c399
3DScene update_volumes_colors_by_extruder method moved to c++
2018-05-29 15:07:06 +02:00
Enrico Turri
5ee5465f94
3DScene mark_volumes_for_layer_height method moved to c++
2018-05-29 14:34:45 +02:00
Enrico Turri
363a964ebb
3DScene render method partially moved to c++
2018-05-29 13:54:34 +02:00
Enrico Turri
db260a669c
3DScene mouse wheel event moved to c++
2018-05-28 15:23:01 +02:00
Enrico Turri
aacdcd4add
3DScene layers editing mouse containment methods moved to c++
2018-05-28 14:39:59 +02:00
Enrico Turri
994222c317
3DScene _first_selected_object_id_for_variable_layer_height_editing method moved to c++
2018-05-28 14:10:02 +02:00
Enrico Turri
951e8528b4
3DScene layers editing parameters moved to c++
2018-05-28 13:43:29 +02:00
Enrico Turri
a8311bd1bd
3DScene layer_editing_allowed method moved to c++
2018-05-25 16:28:24 +02:00
Enrico Turri
c51ce63b9b
3DScene layer editing overlay completely moved to c++
2018-05-25 15:56:14 +02:00
Enrico Turri
455076231b
Layers editing shader moved to c++
2018-05-25 14:05:08 +02:00
Enrico Turri
bdbc86167c
3DScene volume selection methods moved to c++
2018-05-25 09:03:55 +02:00
Enrico Turri
70664122af
3DScene layer height profile rendering moved to c++
2018-05-24 15:17:01 +02:00
Enrico Turri
f31c55ceed
3DScene layer editing overlay textures rendering moved to c++
2018-05-24 13:46:17 +02:00
Enrico Turri
751b41b94b
3DScene picking pass moved to c++
2018-05-23 15:35:11 +02:00
Enrico Turri
90c50b281a
3DScene mouse variables moved to c++
2018-05-23 13:56:54 +02:00
Enrico Turri
b36243ba10
Objects rendering moved to c++
2018-05-23 11:14:49 +02:00
Enrico Turri
b4beb7aae9
3DScene plain shader moved to c++
2018-05-23 09:57:44 +02:00
Enrico Turri
85b6784dcb
Merge with master
2018-05-22 15:03:40 +02:00
Enrico Turri
451c58d58f
3DScene's enable_picking variable moved to c++
2018-05-22 09:02:42 +02:00
Enrico Turri
ae53c7cb2e
Volumes rendering moved to c++
2018-05-21 15:57:03 +02:00
Enrico Turri
0f035d0bae
Background rendering moved to c++
2018-05-21 15:24:52 +02:00
Enrico Turri
bf7b9eb3e7
Legend texture moved to c++
2018-05-21 14:57:43 +02:00
Enrico Turri
3fdc5e20a7
Warning texture moved to c++
2018-05-21 14:40:09 +02:00
Enrico Turri
a7fc57a176
3DScene reset_object method moved to c++
2018-05-18 14:08:59 +02:00
Enrico Turri
5fc8fdee11
3DScene axes moved to c++
2018-05-18 13:02:47 +02:00
Enrico Turri
1e0a8de5b1
3DScene cutting plane moved to c++
2018-05-18 11:05:48 +02:00
Enrico Turri
0584990b65
Fixed z layers indices under 3D preview sliders
2018-05-18 10:14:47 +02:00
Enrico Turri
2b4829a4b9
3DScene bed variables moved to c++
2018-05-15 15:38:25 +02:00
Enrico Turri
f0d1888ca9
3DScene select_view() function moved to c++
2018-05-15 11:30:11 +02:00
Enrico Turri
75f1f832aa
3DScene bed origin moved to c++
2018-05-15 11:07:32 +02:00
Enrico Turri
7519e34507
3DScene zoom functions moved to c++
2018-05-15 10:32:38 +02:00
Enrico Turri
f4303ebdb8
1st attempt of perl callback from c++ for 3DScene
2018-05-15 09:50:01 +02:00
Enrico Turri
0c1655b884
3DScene::Resize() method moved to c++
2018-05-14 14:14:19 +02:00
Enrico Turri
1fd59144c7
Camera data moved to c++ - WIP
2018-05-14 11:31:58 +02:00
Enrico Turri
5024fc4be7
OpenGL to c++ 1st installment - WIP
2018-05-09 10:47:04 +02:00
Enrico Turri
71d9500b2e
More robust fix for 3D view and GUI buttons not in synch when object's size is almost identical to print volume's size
2018-04-24 09:00:33 +02:00
bubnikv
913cdef297
Merge remote-tracking branch 'origin/scene_manipulators'
2018-04-13 16:54:22 +02:00
Enrico Turri
acd8d2df98
Fixed layer height profile editing for multipart objects
2018-04-13 09:01:48 +02:00
Enrico Turri
76beaa6421
Objects colored by extruder color
2018-04-05 12:52:29 +02:00
Lukas Matena
3d6f6530c0
Merge branch 'master' into wipe_tower_improvements
2018-03-16 14:06:23 +01:00
Lukas Matena
1c6fa6660e
Merge branch 'master' into wipe_tower_improvements
2018-03-09 15:10:15 +01:00
Enrico Turri
7a2df9f54f
Out of bed detection - Volumes' layer texture rendering moved to cpp
2018-03-09 14:33:44 +01:00
Enrico Turri
bdd2d725c8
Out of bed detection - 1st installment
2018-03-09 10:40:42 +01:00
Enrico Turri
81eff20ad1
GCode Preview - Added Custom extrusion role + extended layers range for GCode preview
2018-02-22 08:59:47 +01:00
Lukas Matena
de92f45eaf
Merge with master
2018-02-21 13:22:51 +01:00
Enrico Turri
7375f6a6f5
Fixed camera shifting after generating gcode
2018-02-19 11:28:56 +01:00
bubnikv
f9cdda7bfd
Delayed loading of the opengl texture for the G-code preview legend,
...
as the opengl context may not be ready on some platforms (Linux)
at the time the window gets its focus for the first time.
Changed the G-code preview invalidation to trigger when the print
gets invalidated. At that time the 3D path preview switches to the old
preview, if there is anything valid left.
2018-02-15 14:37:53 +01:00
bubnikv
b1f5e7e8fa
Removed the GCodePreviewData from the Print class, it does not belong here,
...
as the GCode is generated outside of the Print class.
Exported the GCodePreviewData as GCode::PreviewData to Perl.
When exporting the G-code with a command line Slic3r,
the GCodeAnalyzer is now supressed for performance reasons.
Removed obsolete Perl module Slic3r::GUI::Plater::3DToolpaths.
2018-02-14 20:35:59 +01:00
bubnikv
3a6436f6f0
Split the GCodePreviewData from the GCodeAnalyzer,
...
as in the next step the GCodePreviewData will be exported to Perl.
2018-02-14 18:42:09 +01:00
Enrico Turri
3f006dc11a
GCode Preview - Added objects and wipe tower transparent shells
2018-02-12 09:04:05 +01:00
Enrico Turri
0d6a013658
GCode Preview - Coloring by tool
2018-02-07 09:07:37 +01:00
Enrico Turri
6ff9021e04
GCode Preview - Legend texture shown only when gcode is available
2018-02-06 12:43:25 +01:00
Enrico Turri
a417cf955d
GCode Preview - Code cleanup
2018-01-17 10:39:05 +01:00
Enrico Turri
c63e6b74fa
GCode Preview - Added legend texture
2018-01-16 14:59:06 +01:00
Enrico Turri
473bd024fe
removed debug code
2018-01-12 08:55:55 +01:00
Enrico Turri
a8a4c11b5b
New algorithm for GLVolumes generation and reuse of already generated geometry
2018-01-11 14:09:54 +01:00
Enrico Turri
6a744238b9
Added preview of retractions and unretractions
2018-01-08 16:05:01 +01:00
Enrico Turri
0f4bec8af0
gcode preview - first installment - wip
2018-01-08 13:44:10 +01:00
Lukas Matena
a733df8f37
Wipe tower rotation - preview box
2017-11-30 14:43:47 +01:00
bubnikv
6b2b279889
Fix of "exponentional values generated as G1 F-1.95058e+006 causing problems"
...
https://github.com/prusa3d/Slic3r/issues/463
2017-09-12 18:20:06 +02:00
eyal0
d903af5373
Many warnings fixed ( #510 )
...
Thanks
2017-09-11 09:49:59 +02:00
bubnikv
3d6c997012
fixed compilation on Windows
2017-05-25 22:54:42 +02:00
bubnikv
e000b22578
Implemented wipe tower print path preview.
2017-05-25 22:27:53 +02:00
bubnikv
7d64c465c0
New config field extruder_color for preview of extruder assignment.
2017-05-24 15:20:20 +02:00
bubnikv
cb0a66b743
Initial implementation of a wipe tower preview UI.
2017-05-17 16:53:40 +02:00
bubnikv
36416d77b8
Fixes of VBO rendering on Linux with wxWidgets & GTK
2017-03-30 10:25:52 +02:00
bubnikv
3ebf0ce7fd
Improved memory allocation efficiency of the 3D path preview generator.
2017-03-28 17:09:57 +02:00
bubnikv
045de596e2
Use OpenGL 2.0 shaders for the layer height rendering.
...
Use OpenGL 2.0 shaders for the print path rendering for performance reasons.
2017-03-20 12:05:20 +01:00
bubnikv
7f7d2da5fe
Use Vertex Buffer Objects for rendering of 3D volumes if possible.
2017-03-16 14:02:28 +01:00
bubnikv
93cab990c7
Fixed some memory allocation issues of the new C++ 3d path preview
...
(reserved memory has to be shrank around the collected data).
Initial implementation of the vertex buffer objects for the 3d path preview.
2017-03-15 20:45:03 +01:00
bubnikv
d18e10c7c9
Rewrote the OpenGL object rendering to indexed triangle / quad sets
...
for lower memory consumption.
Rewrote the print path 3D preview to generate these indexed triangle / quad
sets, possibly with at least as possible duplication of vertices,
with a crease angle of 45 degrees, leading to maximum 8% overshoots
at the corners.
2017-03-15 16:33:25 +01:00
bubnikv
e7a920fe16
Fixed some picking issues after porting GLVolumes to C++.
...
Initial interface for print paths visualization by VBOs.
2017-03-14 10:11:08 +01:00
bubnikv
e6fddd364d
Volume rewritten from Perl to C++,
...
generation of vertex arrays from paths rewritten from Perl to C++,
parallelized.
2017-03-13 16:02:17 +01:00
Alessandro Ranellucci
4913e90e10
Remove any Perl related code from libslic3r
2015-12-08 00:39:54 +01:00