PrusaSlicer-NonPlainar/src/slic3r/GUI/GLCanvas3D.cpp

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#include "slic3r/GUI/GLGizmo.hpp"
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#include "GLCanvas3D.hpp"
#include "admesh/stl.h"
#include "polypartition.h"
#include "libslic3r/libslic3r.h"
#include "libslic3r/ClipperUtils.hpp"
#include "libslic3r/PrintConfig.hpp"
#include "libslic3r/GCode/PreviewData.hpp"
#include "libslic3r/Geometry.hpp"
#include "libslic3r/Utils.hpp"
#include "libslic3r/Technologies.hpp"
#include "slic3r/GUI/3DScene.hpp"
#include "slic3r/GUI/BackgroundSlicingProcess.hpp"
#include "slic3r/GUI/GLShader.hpp"
#include "slic3r/GUI/GUI.hpp"
#include "slic3r/GUI/PresetBundle.hpp"
//#include "slic3r/GUI/GLGizmo.hpp"
#include "GUI_App.hpp"
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#include "GUI_ObjectList.hpp"
#include "GUI_ObjectManipulation.hpp"
#include "I18N.hpp"
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#if ENABLE_RETINA_GL
#include "slic3r/Utils/RetinaHelper.hpp"
#endif
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#include <GL/glew.h>
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#include <wx/glcanvas.h>
#include <wx/bitmap.h>
#include <wx/dcmemory.h>
#include <wx/image.h>
#include <wx/settings.h>
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#include <wx/tooltip.h>
#include <wx/debug.h>
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// Print now includes tbb, and tbb includes Windows. This breaks compilation of wxWidgets if included before wx.
#include "libslic3r/Print.hpp"
#include "libslic3r/SLAPrint.hpp"
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#include "wxExtensions.hpp"
#include <tbb/parallel_for.h>
#include <tbb/spin_mutex.h>
#include <boost/log/trivial.hpp>
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#include <boost/algorithm/string/predicate.hpp>
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#include <iostream>
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#include <float.h>
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#include <algorithm>
#include <cmath>
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static const float TRACKBALLSIZE = 0.8f;
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static const float GIMBALL_LOCK_THETA_MAX = 180.0f;
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static const float GROUND_Z = -0.02f;
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// phi / theta angles to orient the camera.
static const float VIEW_DEFAULT[2] = { 45.0f, 45.0f };
static const float VIEW_LEFT[2] = { 90.0f, 90.0f };
static const float VIEW_RIGHT[2] = { -90.0f, 90.0f };
static const float VIEW_TOP[2] = { 0.0f, 0.0f };
static const float VIEW_BOTTOM[2] = { 0.0f, 180.0f };
static const float VIEW_FRONT[2] = { 0.0f, 90.0f };
static const float VIEW_REAR[2] = { 180.0f, 90.0f };
static const float GIZMO_RESET_BUTTON_HEIGHT = 22.0f;
static const float GIZMO_RESET_BUTTON_WIDTH = 70.f;
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static const float UNIT_MATRIX[] = { 1.0f, 0.0f, 0.0f, 0.0f,
0.0f, 1.0f, 0.0f, 0.0f,
0.0f, 0.0f, 1.0f, 0.0f,
0.0f, 0.0f, 0.0f, 1.0f };
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static const float DEFAULT_BG_DARK_COLOR[3] = { 0.478f, 0.478f, 0.478f };
static const float DEFAULT_BG_LIGHT_COLOR[3] = { 0.753f, 0.753f, 0.753f };
static const float ERROR_BG_DARK_COLOR[3] = { 0.478f, 0.192f, 0.039f };
static const float ERROR_BG_LIGHT_COLOR[3] = { 0.753f, 0.192f, 0.039f };
static const float UNIFORM_SCALE_COLOR[3] = { 1.0f, 0.38f, 0.0f };
static const float AXES_COLOR[3][3] = { { 1.0f, 0.0f, 0.0f }, { 0.0f, 1.0f, 0.0f }, { 0.0f, 0.0f, 1.0f } };
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namespace Slic3r {
namespace GUI {
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bool GeometryBuffer::set_from_triangles(const Polygons& triangles, float z, bool generate_tex_coords)
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{
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m_vertices.clear();
m_tex_coords.clear();
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unsigned int v_size = 9 * (unsigned int)triangles.size();
unsigned int t_size = 6 * (unsigned int)triangles.size();
if (v_size == 0)
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return false;
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m_vertices = std::vector<float>(v_size, 0.0f);
if (generate_tex_coords)
m_tex_coords = std::vector<float>(t_size, 0.0f);
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float min_x = unscale<float>(triangles[0].points[0](0));
float min_y = unscale<float>(triangles[0].points[0](1));
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float max_x = min_x;
float max_y = min_y;
unsigned int v_coord = 0;
unsigned int t_coord = 0;
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for (const Polygon& t : triangles)
{
for (unsigned int v = 0; v < 3; ++v)
{
const Point& p = t.points[v];
float x = unscale<float>(p(0));
float y = unscale<float>(p(1));
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m_vertices[v_coord++] = x;
m_vertices[v_coord++] = y;
m_vertices[v_coord++] = z;
if (generate_tex_coords)
{
m_tex_coords[t_coord++] = x;
m_tex_coords[t_coord++] = y;
min_x = std::min(min_x, x);
max_x = std::max(max_x, x);
min_y = std::min(min_y, y);
max_y = std::max(max_y, y);
}
}
}
if (generate_tex_coords)
{
float size_x = max_x - min_x;
float size_y = max_y - min_y;
if ((size_x != 0.0f) && (size_y != 0.0f))
{
float inv_size_x = 1.0f / size_x;
float inv_size_y = -1.0f / size_y;
for (unsigned int i = 0; i < m_tex_coords.size(); i += 2)
{
m_tex_coords[i] *= inv_size_x;
m_tex_coords[i + 1] *= inv_size_y;
}
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}
}
return true;
}
bool GeometryBuffer::set_from_lines(const Lines& lines, float z)
{
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m_vertices.clear();
m_tex_coords.clear();
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unsigned int size = 6 * (unsigned int)lines.size();
if (size == 0)
return false;
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m_vertices = std::vector<float>(size, 0.0f);
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unsigned int coord = 0;
for (const Line& l : lines)
{
m_vertices[coord++] = unscale<float>(l.a(0));
m_vertices[coord++] = unscale<float>(l.a(1));
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m_vertices[coord++] = z;
m_vertices[coord++] = unscale<float>(l.b(0));
m_vertices[coord++] = unscale<float>(l.b(1));
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m_vertices[coord++] = z;
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}
return true;
}
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const float* GeometryBuffer::get_vertices() const
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{
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return m_vertices.data();
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}
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const float* GeometryBuffer::get_tex_coords() const
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{
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return m_tex_coords.data();
}
unsigned int GeometryBuffer::get_vertices_count() const
{
return (unsigned int)m_vertices.size() / 3;
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}
Size::Size()
: m_width(0)
, m_height(0)
{
}
Size::Size(int width, int height, float scale_factor)
: m_width(width)
, m_height(height)
, m_scale_factor(scale_factor)
{
}
int Size::get_width() const
{
return m_width;
}
void Size::set_width(int width)
{
m_width = width;
}
int Size::get_height() const
{
return m_height;
}
void Size::set_height(int height)
{
m_height = height;
}
int Size::get_scale_factor() const
{
return m_scale_factor;
}
void Size::set_scale_factor(int scale_factor)
{
m_scale_factor = scale_factor;
}
Rect::Rect()
: m_left(0.0f)
, m_top(0.0f)
, m_right(0.0f)
, m_bottom(0.0f)
{
}
Rect::Rect(float left, float top, float right, float bottom)
: m_left(left)
, m_top(top)
, m_right(right)
, m_bottom(bottom)
{
}
float Rect::get_left() const
{
return m_left;
}
void Rect::set_left(float left)
{
m_left = left;
}
float Rect::get_top() const
{
return m_top;
}
void Rect::set_top(float top)
{
m_top = top;
}
float Rect::get_right() const
{
return m_right;
}
void Rect::set_right(float right)
{
m_right = right;
}
float Rect::get_bottom() const
{
return m_bottom;
}
void Rect::set_bottom(float bottom)
{
m_bottom = bottom;
}
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GLCanvas3D::Camera::Camera()
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: type(Ortho)
, zoom(1.0f)
, phi(45.0f)
// , distance(0.0f)
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, m_theta(45.0f)
, m_target(Vec3d::Zero())
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{
}
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std::string GLCanvas3D::Camera::get_type_as_string() const
{
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switch (type)
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{
default:
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case Unknown:
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return "unknown";
// case Perspective:
// return "perspective";
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case Ortho:
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return "ortho";
};
}
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void GLCanvas3D::Camera::set_theta(float theta, bool apply_limit)
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{
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if (apply_limit)
m_theta = clamp(0.0f, GIMBALL_LOCK_THETA_MAX, theta);
else
{
m_theta = fmod(theta, 360.0f);
if (m_theta < 0.0f)
m_theta += 360.0f;
}
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}
void GLCanvas3D::Camera::set_target(const Vec3d& target, GLCanvas3D& canvas)
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{
m_target = target;
m_target(0) = clamp(m_scene_box.min(0), m_scene_box.max(0), m_target(0));
m_target(1) = clamp(m_scene_box.min(1), m_scene_box.max(1), m_target(1));
m_target(2) = clamp(m_scene_box.min(2), m_scene_box.max(2), m_target(2));
if (!m_target.isApprox(target))
canvas.viewport_changed();
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}
void GLCanvas3D::Camera::set_scene_box(const BoundingBoxf3& box, GLCanvas3D& canvas)
{
if (m_scene_box != box)
{
m_scene_box = box;
canvas.viewport_changed();
}
}
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GLCanvas3D::Bed::Bed()
: m_type(Custom)
, m_scale_factor(1.0f)
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{
}
bool GLCanvas3D::Bed::is_prusa() const
{
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return (m_type == MK2) || (m_type == MK3) || (m_type == SL1);
}
bool GLCanvas3D::Bed::is_custom() const
{
return m_type == Custom;
}
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const Pointfs& GLCanvas3D::Bed::get_shape() const
{
return m_shape;
}
bool GLCanvas3D::Bed::set_shape(const Pointfs& shape)
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{
EType new_type = _detect_type();
if (m_shape == shape && m_type == new_type)
// No change, no need to update the UI.
return false;
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m_shape = shape;
m_type = new_type;
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_calc_bounding_box();
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ExPolygon poly;
for (const Vec2d& p : m_shape)
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{
poly.contour.append(Point(scale_(p(0)), scale_(p(1))));
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}
_calc_triangles(poly);
const BoundingBox& bed_bbox = poly.contour.bounding_box();
_calc_gridlines(poly, bed_bbox);
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m_polygon = offset_ex(poly.contour, (float)bed_bbox.radius() * 1.7f, jtRound, scale_(0.5))[0].contour;
// Let the calee to update the UI.
return true;
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}
const BoundingBoxf3& GLCanvas3D::Bed::get_bounding_box() const
{
return m_bounding_box;
}
bool GLCanvas3D::Bed::contains(const Point& point) const
{
return m_polygon.contains(point);
}
Point GLCanvas3D::Bed::point_projection(const Point& point) const
{
return m_polygon.point_projection(point);
}
#if ENABLE_PRINT_BED_MODELS
void GLCanvas3D::Bed::render(float theta, bool useVBOs, float scale_factor) const
{
m_scale_factor = scale_factor;
switch (m_type)
{
case MK2:
{
_render_prusa("mk2", theta, useVBOs);
break;
}
case MK3:
{
_render_prusa("mk3", theta, useVBOs);
break;
}
case SL1:
{
_render_prusa("sl1", theta, useVBOs);
break;
}
default:
case Custom:
{
_render_custom();
break;
}
}
}
#else
void GLCanvas3D::Bed::render(float theta, float scale_factor) const
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{
m_scale_factor = scale_factor;
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switch (m_type)
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{
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case MK2:
{
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_render_prusa("mk2", theta);
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break;
}
case MK3:
{
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_render_prusa("mk3", theta);
break;
}
case SL1:
{
_render_prusa("sl1", theta);
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break;
}
default:
case Custom:
{
_render_custom();
break;
}
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}
}
#endif // ENABLE_PRINT_BED_MODELS
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void GLCanvas3D::Bed::_calc_bounding_box()
{
m_bounding_box = BoundingBoxf3();
for (const Vec2d& p : m_shape)
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{
m_bounding_box.merge(Vec3d(p(0), p(1), 0.0));
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}
}
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void GLCanvas3D::Bed::_calc_triangles(const ExPolygon& poly)
{
Polygons triangles;
poly.triangulate(&triangles);
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if (!m_triangles.set_from_triangles(triangles, GROUND_Z, m_type != Custom))
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printf("Unable to create bed triangles\n");
}
void GLCanvas3D::Bed::_calc_gridlines(const ExPolygon& poly, const BoundingBox& bed_bbox)
{
Polylines axes_lines;
for (coord_t x = bed_bbox.min(0); x <= bed_bbox.max(0); x += scale_(10.0))
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{
Polyline line;
line.append(Point(x, bed_bbox.min(1)));
line.append(Point(x, bed_bbox.max(1)));
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axes_lines.push_back(line);
}
for (coord_t y = bed_bbox.min(1); y <= bed_bbox.max(1); y += scale_(10.0))
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{
Polyline line;
line.append(Point(bed_bbox.min(0), y));
line.append(Point(bed_bbox.max(0), y));
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axes_lines.push_back(line);
}
// clip with a slightly grown expolygon because our lines lay on the contours and may get erroneously clipped
Lines gridlines = to_lines(intersection_pl(axes_lines, offset(poly, (float)SCALED_EPSILON)));
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// append bed contours
Lines contour_lines = to_lines(poly);
std::copy(contour_lines.begin(), contour_lines.end(), std::back_inserter(gridlines));
if (!m_gridlines.set_from_lines(gridlines, GROUND_Z))
printf("Unable to create bed grid lines\n");
}
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GLCanvas3D::Bed::EType GLCanvas3D::Bed::_detect_type() const
{
EType type = Custom;
auto bundle = wxGetApp().preset_bundle;
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if (bundle != nullptr)
{
const Preset* curr = &bundle->printers.get_selected_preset();
while (curr != nullptr)
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{
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if (curr->config.has("bed_shape"))
{
if (boost::contains(curr->name, "SL1"))
{
//FIXME add a condition on the size of the print bed?
type = SL1;
break;
}
else if (_are_equal(m_shape, dynamic_cast<const ConfigOptionPoints*>(curr->config.option("bed_shape"))->values))
{
if ((curr->vendor != nullptr) && (curr->vendor->name == "Prusa Research"))
{
if (boost::contains(curr->name, "MK3") || boost::contains(curr->name, "MK2.5"))
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{
type = MK3;
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break;
} else if (boost::contains(curr->name, "MK2"))
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{
type = MK2;
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break;
}
}
}
}
curr = bundle->printers.get_preset_parent(*curr);
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}
}
return type;
}
#if ENABLE_PRINT_BED_MODELS
void GLCanvas3D::Bed::_render_prusa(const std::string &key, float theta, bool useVBOs) const
#else
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void GLCanvas3D::Bed::_render_prusa(const std::string &key, float theta) const
#endif // ENABLE_PRINT_BED_MODELS
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{
std::string tex_path = resources_dir() + "/icons/bed/" + key;
#if ENABLE_PRINT_BED_MODELS
std::string model_path = resources_dir() + "/models/" + key;
#endif // ENABLE_PRINT_BED_MODELS
#if ENABLE_ANISOTROPIC_FILTER_ON_BED_TEXTURES
GLfloat max_anisotropy = 0.0f;
::glGetFloatv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &max_anisotropy);
#endif // ENABLE_ANISOTROPIC_FILTER_ON_BED_TEXTURES
std::string filename = tex_path + "_top.png";
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if ((m_top_texture.get_id() == 0) || (m_top_texture.get_source() != filename))
{
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if (!m_top_texture.load_from_file(filename, true))
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{
_render_custom();
return;
}
#if ENABLE_ANISOTROPIC_FILTER_ON_BED_TEXTURES
if (max_anisotropy > 0.0f)
{
::glBindTexture(GL_TEXTURE_2D, m_top_texture.get_id());
::glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, max_anisotropy);
::glBindTexture(GL_TEXTURE_2D, 0);
}
#endif // ENABLE_ANISOTROPIC_FILTER_ON_BED_TEXTURES
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}
filename = tex_path + "_bottom.png";
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if ((m_bottom_texture.get_id() == 0) || (m_bottom_texture.get_source() != filename))
{
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if (!m_bottom_texture.load_from_file(filename, true))
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{
_render_custom();
return;
}
#if ENABLE_ANISOTROPIC_FILTER_ON_BED_TEXTURES
if (max_anisotropy > 0.0f)
{
::glBindTexture(GL_TEXTURE_2D, m_bottom_texture.get_id());
::glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, max_anisotropy);
::glBindTexture(GL_TEXTURE_2D, 0);
}
#endif // ENABLE_ANISOTROPIC_FILTER_ON_BED_TEXTURES
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}
#if ENABLE_PRINT_BED_MODELS
if (theta <= 90.0f)
{
filename = model_path + "_bed.stl";
if ((m_model.get_filename() != filename) && m_model.init_from_file(filename, useVBOs)) {
Vec3d offset = m_bounding_box.center() - Vec3d(0.0, 0.0, 0.1 + 0.5 * m_model.get_bounding_box().size()(2));
if (key == "mk2")
offset.y() += 15. / 2.;
else if (key == "mk3")
offset += Vec3d(0., (19. - 8.) / 2., 2.);
m_model.center_around(offset);
}
if (!m_model.get_filename().empty())
{
::glEnable(GL_LIGHTING);
m_model.render();
::glDisable(GL_LIGHTING);
}
}
#endif // ENABLE_PRINT_BED_MODELS
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unsigned int triangles_vcount = m_triangles.get_vertices_count();
if (triangles_vcount > 0)
{
::glEnable(GL_DEPTH_TEST);
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::glDepthMask(GL_FALSE);
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::glEnable(GL_BLEND);
::glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
::glEnable(GL_TEXTURE_2D);
::glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
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::glEnableClientState(GL_VERTEX_ARRAY);
::glEnableClientState(GL_TEXTURE_COORD_ARRAY);
if (theta > 90.0f)
::glFrontFace(GL_CW);
::glBindTexture(GL_TEXTURE_2D, (theta <= 90.0f) ? (GLuint)m_top_texture.get_id() : (GLuint)m_bottom_texture.get_id());
::glVertexPointer(3, GL_FLOAT, 0, (GLvoid*)m_triangles.get_vertices());
::glTexCoordPointer(2, GL_FLOAT, 0, (GLvoid*)m_triangles.get_tex_coords());
::glDrawArrays(GL_TRIANGLES, 0, (GLsizei)triangles_vcount);
if (theta > 90.0f)
::glFrontFace(GL_CCW);
::glBindTexture(GL_TEXTURE_2D, 0);
::glDisableClientState(GL_TEXTURE_COORD_ARRAY);
::glDisableClientState(GL_VERTEX_ARRAY);
::glDisable(GL_TEXTURE_2D);
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::glDisable(GL_BLEND);
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::glDepthMask(GL_TRUE);
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}
}
void GLCanvas3D::Bed::_render_custom() const
{
m_top_texture.reset();
m_bottom_texture.reset();
unsigned int triangles_vcount = m_triangles.get_vertices_count();
if (triangles_vcount > 0)
{
::glEnable(GL_LIGHTING);
::glDisable(GL_DEPTH_TEST);
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::glEnable(GL_BLEND);
::glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
::glEnableClientState(GL_VERTEX_ARRAY);
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::glColor4f(0.35f, 0.35f, 0.35f, 0.4f);
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::glNormal3d(0.0f, 0.0f, 1.0f);
::glVertexPointer(3, GL_FLOAT, 0, (GLvoid*)m_triangles.get_vertices());
::glDrawArrays(GL_TRIANGLES, 0, (GLsizei)triangles_vcount);
// draw grid
unsigned int gridlines_vcount = m_gridlines.get_vertices_count();
// we need depth test for grid, otherwise it would disappear when looking the object from below
::glEnable(GL_DEPTH_TEST);
::glLineWidth(3.0f * m_scale_factor);
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::glColor4f(0.2f, 0.2f, 0.2f, 0.4f);
::glVertexPointer(3, GL_FLOAT, 0, (GLvoid*)m_gridlines.get_vertices());
::glDrawArrays(GL_LINES, 0, (GLsizei)gridlines_vcount);
::glDisableClientState(GL_VERTEX_ARRAY);
::glDisable(GL_BLEND);
::glDisable(GL_LIGHTING);
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}
}
bool GLCanvas3D::Bed::_are_equal(const Pointfs& bed_1, const Pointfs& bed_2)
{
if (bed_1.size() != bed_2.size())
return false;
for (unsigned int i = 0; i < (unsigned int)bed_1.size(); ++i)
{
if (bed_1[i] != bed_2[i])
return false;
}
return true;
}
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const double GLCanvas3D::Axes::Radius = 0.5;
const double GLCanvas3D::Axes::ArrowBaseRadius = 2.5 * GLCanvas3D::Axes::Radius;
const double GLCanvas3D::Axes::ArrowLength = 5.0;
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GLCanvas3D::Axes::Axes()
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: origin(Vec3d::Zero())
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, length(Vec3d::Zero())
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{
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m_quadric = ::gluNewQuadric();
if (m_quadric != nullptr)
::gluQuadricDrawStyle(m_quadric, GLU_FILL);
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}
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GLCanvas3D::Axes::~Axes()
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{
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if (m_quadric != nullptr)
::gluDeleteQuadric(m_quadric);
}
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void GLCanvas3D::Axes::render() const
{
if (m_quadric == nullptr)
return;
::glEnable(GL_DEPTH_TEST);
::glEnable(GL_LIGHTING);
// x axis
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::glColor3f(1.0f, 0.0f, 0.0f);
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::glPushMatrix();
::glTranslated(origin(0), origin(1), origin(2));
::glRotated(90.0, 0.0, 1.0, 0.0);
render_axis(length(0));
::glPopMatrix();
// y axis
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::glColor3f(0.0f, 1.0f, 0.0f);
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::glPushMatrix();
::glTranslated(origin(0), origin(1), origin(2));
::glRotated(-90.0, 1.0, 0.0, 0.0);
render_axis(length(1));
::glPopMatrix();
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// z axis
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::glColor3f(0.0f, 0.0f, 1.0f);
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::glPushMatrix();
::glTranslated(origin(0), origin(1), origin(2));
render_axis(length(2));
::glPopMatrix();
::glDisable(GL_LIGHTING);
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}
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void GLCanvas3D::Axes::render_axis(double length) const
{
::gluQuadricOrientation(m_quadric, GLU_OUTSIDE);
::gluCylinder(m_quadric, Radius, Radius, length, 32, 1);
::gluQuadricOrientation(m_quadric, GLU_INSIDE);
::gluDisk(m_quadric, 0.0, Radius, 32, 1);
::glTranslated(0.0, 0.0, length);
::gluQuadricOrientation(m_quadric, GLU_OUTSIDE);
::gluCylinder(m_quadric, ArrowBaseRadius, 0.0, ArrowLength, 32, 1);
::gluQuadricOrientation(m_quadric, GLU_INSIDE);
::gluDisk(m_quadric, 0.0, ArrowBaseRadius, 32, 1);
}
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GLCanvas3D::Shader::Shader()
: m_shader(nullptr)
{
}
GLCanvas3D::Shader::~Shader()
{
_reset();
}
bool GLCanvas3D::Shader::init(const std::string& vertex_shader_filename, const std::string& fragment_shader_filename)
{
if (is_initialized())
return true;
m_shader = new GLShader();
if (m_shader != nullptr)
{
if (!m_shader->load_from_file(fragment_shader_filename.c_str(), vertex_shader_filename.c_str()))
{
std::cout << "Compilaton of shader failed:" << std::endl;
std::cout << m_shader->last_error << std::endl;
_reset();
return false;
}
}
return true;
}
bool GLCanvas3D::Shader::is_initialized() const
{
return (m_shader != nullptr);
}
bool GLCanvas3D::Shader::start_using() const
{
if (is_initialized())
{
m_shader->enable();
return true;
}
else
return false;
}
void GLCanvas3D::Shader::stop_using() const
{
if (m_shader != nullptr)
m_shader->disable();
}
void GLCanvas3D::Shader::set_uniform(const std::string& name, float value) const
{
if (m_shader != nullptr)
m_shader->set_uniform(name.c_str(), value);
}
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void GLCanvas3D::Shader::set_uniform(const std::string& name, const float* matrix) const
{
if (m_shader != nullptr)
m_shader->set_uniform(name.c_str(), matrix);
}
const GLShader* GLCanvas3D::Shader::get_shader() const
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{
return m_shader;
}
void GLCanvas3D::Shader::_reset()
{
if (m_shader != nullptr)
{
m_shader->release();
delete m_shader;
m_shader = nullptr;
}
}
GLCanvas3D::LayersEditing::LayersEditing()
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: m_use_legacy_opengl(false)
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, m_enabled(false)
, m_z_texture_id(0)
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, m_model_object(nullptr)
, m_object_max_z(0.f)
, m_slicing_parameters(nullptr)
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, m_layer_height_profile_modified(false)
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, state(Unknown)
, band_width(2.0f)
, strength(0.005f)
, last_object_id(-1)
, last_z(0.0f)
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, last_action(LAYER_HEIGHT_EDIT_ACTION_INCREASE)
{
}
GLCanvas3D::LayersEditing::~LayersEditing()
{
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if (m_z_texture_id != 0)
{
::glDeleteTextures(1, &m_z_texture_id);
m_z_texture_id = 0;
}
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delete m_slicing_parameters;
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}
const float GLCanvas3D::LayersEditing::THICKNESS_BAR_WIDTH = 70.0f;
const float GLCanvas3D::LayersEditing::THICKNESS_RESET_BUTTON_HEIGHT = 22.0f;
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bool GLCanvas3D::LayersEditing::init(const std::string& vertex_shader_filename, const std::string& fragment_shader_filename)
{
if (!m_shader.init(vertex_shader_filename, fragment_shader_filename))
return false;
::glGenTextures(1, (GLuint*)&m_z_texture_id);
::glBindTexture(GL_TEXTURE_2D, m_z_texture_id);
::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST);
::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 1);
::glBindTexture(GL_TEXTURE_2D, 0);
return true;
}
void GLCanvas3D::LayersEditing::set_config(const DynamicPrintConfig* config)
{
m_config = config;
delete m_slicing_parameters;
m_slicing_parameters = nullptr;
m_layers_texture.valid = false;
}
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void GLCanvas3D::LayersEditing::select_object(const Model &model, int object_id)
{
const ModelObject *model_object_new = (object_id >= 0) ? model.objects[object_id] : nullptr;
if (model_object_new == nullptr || this->last_object_id != object_id || m_model_object != model_object_new || m_model_object->id() != model_object_new->id()) {
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m_layer_height_profile.clear();
m_layer_height_profile_modified = false;
delete m_slicing_parameters;
m_slicing_parameters = nullptr;
m_layers_texture.valid = false;
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}
this->last_object_id = object_id;
m_model_object = model_object_new;
m_object_max_z = (m_model_object == nullptr) ? 0.f : m_model_object->bounding_box().max.z();
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}
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bool GLCanvas3D::LayersEditing::is_allowed() const
{
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return !m_use_legacy_opengl && m_shader.is_initialized() && m_shader.get_shader()->shader_program_id > 0 && m_z_texture_id > 0;
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}
void GLCanvas3D::LayersEditing::set_use_legacy_opengl(bool use_legacy_opengl)
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{
m_use_legacy_opengl = use_legacy_opengl;
}
bool GLCanvas3D::LayersEditing::is_enabled() const
{
return m_enabled;
}
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void GLCanvas3D::LayersEditing::set_enabled(bool enabled)
{
m_enabled = is_allowed() && enabled;
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}
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void GLCanvas3D::LayersEditing::render_overlay(const GLCanvas3D& canvas) const
{
if (!m_enabled)
return;
const Rect& bar_rect = get_bar_rect_viewport(canvas);
const Rect& reset_rect = get_reset_rect_viewport(canvas);
::glDisable(GL_DEPTH_TEST);
// The viewport and camera are set to complete view and glOrtho(-$x / 2, $x / 2, -$y / 2, $y / 2, -$depth, $depth),
// where x, y is the window size divided by $self->_zoom.
::glPushMatrix();
::glLoadIdentity();
_render_tooltip_texture(canvas, bar_rect, reset_rect);
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_render_reset_texture(reset_rect);
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_render_active_object_annotations(canvas, bar_rect);
_render_profile(bar_rect);
// Revert the matrices.
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::glPopMatrix();
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::glEnable(GL_DEPTH_TEST);
}
float GLCanvas3D::LayersEditing::get_cursor_z_relative(const GLCanvas3D& canvas)
{
const Point& mouse_pos = canvas.get_local_mouse_position();
const Rect& rect = get_bar_rect_screen(canvas);
float x = (float)mouse_pos(0);
float y = (float)mouse_pos(1);
float t = rect.get_top();
float b = rect.get_bottom();
return ((rect.get_left() <= x) && (x <= rect.get_right()) && (t <= y) && (y <= b)) ?
// Inside the bar.
(b - y - 1.0f) / (b - t - 1.0f) :
// Outside the bar.
-1000.0f;
}
bool GLCanvas3D::LayersEditing::bar_rect_contains(const GLCanvas3D& canvas, float x, float y)
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{
const Rect& rect = get_bar_rect_screen(canvas);
return (rect.get_left() <= x) && (x <= rect.get_right()) && (rect.get_top() <= y) && (y <= rect.get_bottom());
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}
bool GLCanvas3D::LayersEditing::reset_rect_contains(const GLCanvas3D& canvas, float x, float y)
{
const Rect& rect = get_reset_rect_screen(canvas);
return (rect.get_left() <= x) && (x <= rect.get_right()) && (rect.get_top() <= y) && (y <= rect.get_bottom());
}
Rect GLCanvas3D::LayersEditing::get_bar_rect_screen(const GLCanvas3D& canvas)
{
const Size& cnv_size = canvas.get_canvas_size();
float w = (float)cnv_size.get_width();
float h = (float)cnv_size.get_height();
return Rect(w - thickness_bar_width(canvas), 0.0f, w, h - reset_button_height(canvas));
}
Rect GLCanvas3D::LayersEditing::get_reset_rect_screen(const GLCanvas3D& canvas)
{
const Size& cnv_size = canvas.get_canvas_size();
float w = (float)cnv_size.get_width();
float h = (float)cnv_size.get_height();
return Rect(w - thickness_bar_width(canvas), h - reset_button_height(canvas), w, h);
}
Rect GLCanvas3D::LayersEditing::get_bar_rect_viewport(const GLCanvas3D& canvas)
{
const Size& cnv_size = canvas.get_canvas_size();
float half_w = 0.5f * (float)cnv_size.get_width();
float half_h = 0.5f * (float)cnv_size.get_height();
float zoom = canvas.get_camera_zoom();
float inv_zoom = (zoom != 0.0f) ? 1.0f / zoom : 0.0f;
return Rect((half_w - thickness_bar_width(canvas)) * inv_zoom, half_h * inv_zoom, half_w * inv_zoom, (-half_h + reset_button_height(canvas)) * inv_zoom);
}
Rect GLCanvas3D::LayersEditing::get_reset_rect_viewport(const GLCanvas3D& canvas)
{
const Size& cnv_size = canvas.get_canvas_size();
float half_w = 0.5f * (float)cnv_size.get_width();
float half_h = 0.5f * (float)cnv_size.get_height();
float zoom = canvas.get_camera_zoom();
float inv_zoom = (zoom != 0.0f) ? 1.0f / zoom : 0.0f;
return Rect((half_w - thickness_bar_width(canvas)) * inv_zoom, (-half_h + reset_button_height(canvas)) * inv_zoom, half_w * inv_zoom, -half_h * inv_zoom);
}
bool GLCanvas3D::LayersEditing::_is_initialized() const
{
return m_shader.is_initialized();
}
void GLCanvas3D::LayersEditing::_render_tooltip_texture(const GLCanvas3D& canvas, const Rect& bar_rect, const Rect& reset_rect) const
{
// TODO: do this with ImGui
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if (m_tooltip_texture.get_id() == 0)
{
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std::string filename = resources_dir() + "/icons/variable_layer_height_tooltip.png";
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if (!m_tooltip_texture.load_from_file(filename, false))
return;
}
#if ENABLE_RETINA_GL
const float scale = canvas.get_canvas_size().get_scale_factor();
const float width = (float)m_tooltip_texture.get_width() * scale;
const float height = (float)m_tooltip_texture.get_height() * scale;
#else
const float width = (float)m_tooltip_texture.get_width();
const float height = (float)m_tooltip_texture.get_height();
#endif
float zoom = canvas.get_camera_zoom();
float inv_zoom = (zoom != 0.0f) ? 1.0f / zoom : 0.0f;
float gap = 10.0f * inv_zoom;
float bar_left = bar_rect.get_left();
float reset_bottom = reset_rect.get_bottom();
float l = bar_left - width * inv_zoom - gap;
float r = bar_left - gap;
float t = reset_bottom + height * inv_zoom + gap;
float b = reset_bottom + gap;
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GLTexture::render_texture(m_tooltip_texture.get_id(), l, r, b, t);
}
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void GLCanvas3D::LayersEditing::_render_reset_texture(const Rect& reset_rect) const
{
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if (m_reset_texture.get_id() == 0)
{
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std::string filename = resources_dir() + "/icons/variable_layer_height_reset.png";
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if (!m_reset_texture.load_from_file(filename, false))
return;
}
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GLTexture::render_texture(m_reset_texture.get_id(), reset_rect.get_left(), reset_rect.get_right(), reset_rect.get_bottom(), reset_rect.get_top());
}
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void GLCanvas3D::LayersEditing::_render_active_object_annotations(const GLCanvas3D& canvas, const Rect& bar_rect) const
{
m_shader.start_using();
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m_shader.set_uniform("z_to_texture_row", float(m_layers_texture.cells - 1) / (float(m_layers_texture.width) * m_object_max_z));
m_shader.set_uniform("z_texture_row_to_normalized", 1.0f / (float)m_layers_texture.height);
m_shader.set_uniform("z_cursor", m_object_max_z * this->get_cursor_z_relative(canvas));
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m_shader.set_uniform("z_cursor_band_width", band_width);
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// The shader requires the original model coordinates when rendering to the texture, so we pass it the unit matrix
m_shader.set_uniform("volume_world_matrix", UNIT_MATRIX);
::glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
::glBindTexture(GL_TEXTURE_2D, m_z_texture_id);
// Render the color bar
float l = bar_rect.get_left();
float r = bar_rect.get_right();
float t = bar_rect.get_top();
float b = bar_rect.get_bottom();
::glBegin(GL_QUADS);
::glNormal3f(0.0f, 0.0f, 1.0f);
::glVertex3f(l, b, 0.0f);
::glVertex3f(r, b, 0.0f);
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::glVertex3f(r, t, m_object_max_z);
::glVertex3f(l, t, m_object_max_z);
::glEnd();
::glBindTexture(GL_TEXTURE_2D, 0);
m_shader.stop_using();
}
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void GLCanvas3D::LayersEditing::_render_profile(const Rect& bar_rect) const
{
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//FIXME show some kind of legend.
// Make the vertical bar a bit wider so the layer height curve does not touch the edge of the bar region.
assert(m_slicing_parameters != nullptr);
float scale_x = bar_rect.get_width() / (float)(1.12 * m_slicing_parameters->max_layer_height);
float scale_y = bar_rect.get_height() / m_object_max_z;
float x = bar_rect.get_left() + (float)m_slicing_parameters->layer_height * scale_x;
// Baseline
::glColor3f(0.0f, 0.0f, 0.0f);
::glBegin(GL_LINE_STRIP);
::glVertex2f(x, bar_rect.get_bottom());
::glVertex2f(x, bar_rect.get_top());
::glEnd();
// Curve
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::glColor3f(0.0f, 0.0f, 1.0f);
::glBegin(GL_LINE_STRIP);
for (unsigned int i = 0; i < m_layer_height_profile.size(); i += 2)
::glVertex2f(bar_rect.get_left() + (float)m_layer_height_profile[i + 1] * scale_x, bar_rect.get_bottom() + (float)m_layer_height_profile[i] * scale_y);
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::glEnd();
}
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void GLCanvas3D::LayersEditing::render_volumes(const GLCanvas3D& canvas, const GLVolumeCollection &volumes) const
{
assert(this->is_allowed());
assert(this->last_object_id != -1);
GLint shader_id = m_shader.get_shader()->shader_program_id;
assert(shader_id > 0);
GLint current_program_id;
glGetIntegerv(GL_CURRENT_PROGRAM, &current_program_id);
if (shader_id > 0 && shader_id != current_program_id)
// The layer editing shader is not yet active. Activate it.
glUseProgram(shader_id);
else
// The layer editing shader was already active.
current_program_id = -1;
GLint z_to_texture_row_id = glGetUniformLocation(shader_id, "z_to_texture_row");
GLint z_texture_row_to_normalized_id = glGetUniformLocation(shader_id, "z_texture_row_to_normalized");
GLint z_cursor_id = glGetUniformLocation(shader_id, "z_cursor");
GLint z_cursor_band_width_id = glGetUniformLocation(shader_id, "z_cursor_band_width");
GLint world_matrix_id = glGetUniformLocation(shader_id, "volume_world_matrix");
if (z_to_texture_row_id != -1 && z_texture_row_to_normalized_id != -1 && z_cursor_id != -1 && z_cursor_band_width_id != -1 && world_matrix_id != -1)
{
const_cast<LayersEditing*>(this)->generate_layer_height_texture();
// Uniforms were resolved, go ahead using the layer editing shader.
glUniform1f(z_to_texture_row_id, GLfloat(m_layers_texture.cells - 1) / (GLfloat(m_layers_texture.width) * GLfloat(m_object_max_z)));
glUniform1f(z_texture_row_to_normalized_id, GLfloat(1.0f / m_layers_texture.height));
glUniform1f(z_cursor_id, GLfloat(m_object_max_z) * GLfloat(this->get_cursor_z_relative(canvas)));
glUniform1f(z_cursor_band_width_id, GLfloat(this->band_width));
// Initialize the layer height texture mapping.
GLsizei w = (GLsizei)m_layers_texture.width;
GLsizei h = (GLsizei)m_layers_texture.height;
GLsizei half_w = w / 2;
GLsizei half_h = h / 2;
::glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
glBindTexture(GL_TEXTURE_2D, m_z_texture_id);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
glTexImage2D(GL_TEXTURE_2D, 1, GL_RGBA, half_w, half_h, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, w, h, GL_RGBA, GL_UNSIGNED_BYTE, m_layers_texture.data.data());
glTexSubImage2D(GL_TEXTURE_2D, 1, 0, 0, half_w, half_h, GL_RGBA, GL_UNSIGNED_BYTE, m_layers_texture.data.data() + m_layers_texture.width * m_layers_texture.height * 4);
for (const GLVolume *glvolume : volumes.volumes) {
// Render the object using the layer editing shader and texture.
if (! glvolume->is_active || glvolume->composite_id.object_id != this->last_object_id || glvolume->is_modifier)
continue;
::glUniformMatrix4fv(world_matrix_id, 1, GL_FALSE, (const GLfloat*)glvolume->world_matrix().cast<float>().data());
glvolume->render();
}
// Revert back to the previous shader.
glBindTexture(GL_TEXTURE_2D, 0);
if (current_program_id > 0)
glUseProgram(current_program_id);
}
else
{
// Something went wrong. Just render the object.
assert(false);
for (const GLVolume *glvolume : volumes.volumes) {
// Render the object using the layer editing shader and texture.
if (!glvolume->is_active || glvolume->composite_id.object_id != this->last_object_id || glvolume->is_modifier)
continue;
::glUniformMatrix4fv(world_matrix_id, 1, GL_FALSE, (const GLfloat*)glvolume->world_matrix().cast<float>().data());
glvolume->render();
}
}
}
void GLCanvas3D::LayersEditing::adjust_layer_height_profile()
{
this->update_slicing_parameters();
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PrintObject::update_layer_height_profile(*m_model_object, *m_slicing_parameters, m_layer_height_profile);
Slic3r::adjust_layer_height_profile(*m_slicing_parameters, m_layer_height_profile, this->last_z, this->strength, this->band_width, this->last_action);
m_layer_height_profile_modified = true;
m_layers_texture.valid = false;
}
void GLCanvas3D::LayersEditing::reset_layer_height_profile(GLCanvas3D& canvas)
{
const_cast<ModelObject*>(m_model_object)->layer_height_profile.clear();
m_layer_height_profile.clear();
m_layers_texture.valid = false;
canvas.post_event(SimpleEvent(EVT_GLCANVAS_SCHEDULE_BACKGROUND_PROCESS));
}
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void GLCanvas3D::LayersEditing::generate_layer_height_texture()
{
this->update_slicing_parameters();
// Always try to update the layer height profile.
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bool update = ! m_layers_texture.valid;
if (PrintObject::update_layer_height_profile(*m_model_object, *m_slicing_parameters, m_layer_height_profile)) {
// Initialized to the default value.
m_layer_height_profile_modified = false;
update = true;
}
// Update if the layer height profile was changed, or when the texture is not valid.
if (! update && ! m_layers_texture.data.empty() && m_layers_texture.cells > 0)
// Texture is valid, don't update.
return;
if (m_layers_texture.data.empty()) {
m_layers_texture.width = 1024;
m_layers_texture.height = 1024;
m_layers_texture.levels = 2;
m_layers_texture.data.assign(m_layers_texture.width * m_layers_texture.height * 5, 0);
}
bool level_of_detail_2nd_level = true;
m_layers_texture.cells = Slic3r::generate_layer_height_texture(
*m_slicing_parameters,
Slic3r::generate_object_layers(*m_slicing_parameters, m_layer_height_profile),
m_layers_texture.data.data(), m_layers_texture.height, m_layers_texture.width, level_of_detail_2nd_level);
m_layers_texture.valid = true;
}
void GLCanvas3D::LayersEditing::accept_changes(GLCanvas3D& canvas)
{
if (last_object_id >= 0) {
if (m_layer_height_profile_modified) {
const_cast<ModelObject*>(m_model_object)->layer_height_profile = m_layer_height_profile;
canvas.post_event(SimpleEvent(EVT_GLCANVAS_SCHEDULE_BACKGROUND_PROCESS));
}
}
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m_layer_height_profile_modified = false;
}
void GLCanvas3D::LayersEditing::update_slicing_parameters()
{
if (m_slicing_parameters == nullptr) {
m_slicing_parameters = new SlicingParameters();
*m_slicing_parameters = PrintObject::slicing_parameters(*m_config, *m_model_object);
}
}
float GLCanvas3D::LayersEditing::thickness_bar_width(const GLCanvas3D &canvas)
{
#if ENABLE_RETINA_GL
return canvas.get_canvas_size().get_scale_factor() * THICKNESS_BAR_WIDTH;
#else
return THICKNESS_BAR_WIDTH;
#endif
}
float GLCanvas3D::LayersEditing::reset_button_height(const GLCanvas3D &canvas)
{
#if ENABLE_RETINA_GL
return canvas.get_canvas_size().get_scale_factor() * THICKNESS_RESET_BUTTON_HEIGHT;
#else
return THICKNESS_RESET_BUTTON_HEIGHT;
#endif
}
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const Point GLCanvas3D::Mouse::Drag::Invalid_2D_Point(INT_MAX, INT_MAX);
const Vec3d GLCanvas3D::Mouse::Drag::Invalid_3D_Point(DBL_MAX, DBL_MAX, DBL_MAX);
#if ENABLE_MOVE_MIN_THRESHOLD
const int GLCanvas3D::Mouse::Drag::MoveThresholdPx = 5;
#endif // ENABLE_MOVE_MIN_THRESHOLD
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GLCanvas3D::Mouse::Drag::Drag()
: start_position_2D(Invalid_2D_Point)
, start_position_3D(Invalid_3D_Point)
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, move_volume_idx(-1)
#if ENABLE_MOVE_MIN_THRESHOLD
, move_requires_threshold(false)
, move_start_threshold_position_2D(Invalid_2D_Point)
#endif // ENABLE_MOVE_MIN_THRESHOLD
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{
}
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GLCanvas3D::Mouse::Mouse()
: dragging(false)
, left_down(false)
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, position(DBL_MAX, DBL_MAX)
, scene_position(DBL_MAX, DBL_MAX, DBL_MAX)
, ignore_up_event(false)
{
}
GLCanvas3D::Selection::VolumeCache::TransformCache::TransformCache()
: position(Vec3d::Zero())
, rotation(Vec3d::Zero())
, scaling_factor(Vec3d::Ones())
, mirror(Vec3d::Ones())
, rotation_matrix(Transform3d::Identity())
, scale_matrix(Transform3d::Identity())
, mirror_matrix(Transform3d::Identity())
{
}
GLCanvas3D::Selection::VolumeCache::TransformCache::TransformCache(const Geometry::Transformation& transform)
: position(transform.get_offset())
, rotation(transform.get_rotation())
, scaling_factor(transform.get_scaling_factor())
, mirror(transform.get_mirror())
{
rotation_matrix = Geometry::assemble_transform(Vec3d::Zero(), rotation);
scale_matrix = Geometry::assemble_transform(Vec3d::Zero(), Vec3d::Zero(), scaling_factor);
mirror_matrix = Geometry::assemble_transform(Vec3d::Zero(), Vec3d::Zero(), Vec3d::Ones(), mirror);
}
GLCanvas3D::Selection::VolumeCache::VolumeCache(const Geometry::Transformation& volume_transform, const Geometry::Transformation& instance_transform)
: m_volume(volume_transform)
, m_instance(instance_transform)
{
}
GLCanvas3D::Selection::Selection()
: m_volumes(nullptr)
, m_model(nullptr)
, m_mode(Instance)
, m_type(Empty)
, m_valid(false)
, m_bounding_box_dirty(true)
, m_curved_arrow(16)
, m_scale_factor(1.0f)
{
#if ENABLE_RENDER_SELECTION_CENTER
m_quadric = ::gluNewQuadric();
if (m_quadric != nullptr)
::gluQuadricDrawStyle(m_quadric, GLU_FILL);
#endif // ENABLE_RENDER_SELECTION_CENTER
}
#if ENABLE_RENDER_SELECTION_CENTER
GLCanvas3D::Selection::~Selection()
{
if (m_quadric != nullptr)
::gluDeleteQuadric(m_quadric);
}
#endif // ENABLE_RENDER_SELECTION_CENTER
void GLCanvas3D::Selection::set_volumes(GLVolumePtrs* volumes)
{
m_volumes = volumes;
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_update_valid();
}
bool GLCanvas3D::Selection::init(bool useVBOs)
{
if (!m_arrow.init(useVBOs))
return false;
m_arrow.set_scale(5.0 * Vec3d::Ones());
if (!m_curved_arrow.init(useVBOs))
return false;
m_curved_arrow.set_scale(5.0 * Vec3d::Ones());
return true;
}
void GLCanvas3D::Selection::set_model(Model* model)
{
m_model = model;
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_update_valid();
}
void GLCanvas3D::Selection::add(unsigned int volume_idx, bool as_single_selection)
{
if (!m_valid || ((unsigned int)m_volumes->size() <= volume_idx))
return;
const GLVolume* volume = (*m_volumes)[volume_idx];
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// wipe tower is already selected
if (is_wipe_tower() && volume->is_wipe_tower)
return;
// resets the current list if needed
bool needs_reset = as_single_selection;
needs_reset |= volume->is_wipe_tower;
needs_reset |= is_wipe_tower() && !volume->is_wipe_tower;
needs_reset |= !is_modifier() && volume->is_modifier;
needs_reset |= is_modifier() && !volume->is_modifier;
if (needs_reset)
clear();
if (volume->is_modifier)
m_mode = Volume;
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switch (m_mode)
{
case Volume:
{
if (volume->volume_idx() >= 0 && (is_empty() || (volume->instance_idx() == get_instance_idx())))
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_add_volume(volume_idx);
break;
}
case Instance:
{
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_add_instance(volume->object_idx(), volume->instance_idx());
break;
}
}
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_update_type();
m_bounding_box_dirty = true;
}
void GLCanvas3D::Selection::remove(unsigned int volume_idx)
{
if (!m_valid || ((unsigned int)m_volumes->size() <= volume_idx))
return;
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GLVolume* volume = (*m_volumes)[volume_idx];
switch (m_mode)
{
case Volume:
{
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_remove_volume(volume_idx);
break;
}
case Instance:
{
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_remove_instance(volume->object_idx(), volume->instance_idx());
break;
}
}
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_update_type();
m_bounding_box_dirty = true;
}
void GLCanvas3D::Selection::add_object(unsigned int object_idx, bool as_single_selection)
{
if (!m_valid)
return;
// resets the current list if needed
if (as_single_selection)
clear();
m_mode = Instance;
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_add_object(object_idx);
_update_type();
m_bounding_box_dirty = true;
}
void GLCanvas3D::Selection::remove_object(unsigned int object_idx)
{
if (!m_valid)
return;
_remove_object(object_idx);
_update_type();
m_bounding_box_dirty = true;
}
void GLCanvas3D::Selection::add_instance(unsigned int object_idx, unsigned int instance_idx, bool as_single_selection)
{
if (!m_valid)
return;
// resets the current list if needed
if (as_single_selection)
clear();
m_mode = Instance;
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_add_instance(object_idx, instance_idx);
_update_type();
m_bounding_box_dirty = true;
}
void GLCanvas3D::Selection::remove_instance(unsigned int object_idx, unsigned int instance_idx)
{
if (!m_valid)
return;
_remove_instance(object_idx, instance_idx);
_update_type();
m_bounding_box_dirty = true;
}
void GLCanvas3D::Selection::add_volume(unsigned int object_idx, unsigned int volume_idx, int instance_idx, bool as_single_selection)
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{
if (!m_valid)
return;
// resets the current list if needed
if (as_single_selection)
clear();
m_mode = Volume;
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for (unsigned int i = 0; i < (unsigned int)m_volumes->size(); ++i)
{
GLVolume* v = (*m_volumes)[i];
if ((v->object_idx() == object_idx) && (v->volume_idx() == volume_idx))
{
if ((instance_idx != -1) && (v->instance_idx() == instance_idx))
_add_volume(i);
}
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}
_update_type();
m_bounding_box_dirty = true;
}
void GLCanvas3D::Selection::remove_volume(unsigned int object_idx, unsigned int volume_idx)
{
if (!m_valid)
return;
for (unsigned int i = 0; i < (unsigned int)m_volumes->size(); ++i)
{
GLVolume* v = (*m_volumes)[i];
if ((v->object_idx() == object_idx) && (v->volume_idx() == volume_idx))
_remove_volume(i);
}
_update_type();
m_bounding_box_dirty = true;
}
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void GLCanvas3D::Selection::add_all()
{
if (!m_valid)
return;
m_mode = Instance;
clear();
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for (unsigned int i = 0; i < (unsigned int)m_volumes->size(); ++i)
{
if (!(*m_volumes)[i]->is_wipe_tower)
_add_volume(i);
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}
_update_type();
m_bounding_box_dirty = true;
}
void GLCanvas3D::Selection::clear()
{
if (!m_valid)
return;
for (unsigned int i : m_list)
{
(*m_volumes)[i]->selected = false;
}
m_list.clear();
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_update_type();
m_bounding_box_dirty = true;
}
// Update the selection based on the map from old indices to new indices after m_volumes changed.
// If the current selection is by instance, this call may select newly added volumes, if they belong to already selected instances.
void GLCanvas3D::Selection::volumes_changed(const std::vector<size_t> &map_volume_old_to_new)
{
assert(m_valid);
// 1) Update the selection set.
IndicesList list_new;
std::vector<std::pair<unsigned int, unsigned int>> model_instances;
for (unsigned int idx : m_list) {
if (map_volume_old_to_new[idx] != size_t(-1)) {
unsigned int new_idx = (unsigned int)map_volume_old_to_new[idx];
list_new.insert(new_idx);
if (m_mode == Instance) {
// Save the object_idx / instance_idx pair of selected old volumes,
// so we may add the newly added volumes of the same object_idx / instance_idx pair
// to the selection.
const GLVolume *volume = (*m_volumes)[new_idx];
model_instances.emplace_back(volume->object_idx(), volume->instance_idx());
}
}
}
m_list = std::move(list_new);
if (! model_instances.empty()) {
// Instance selection mode. Add the newly added volumes of the same object_idx / instance_idx pair
// to the selection.
assert(m_mode == Instance);
sort_remove_duplicates(model_instances);
for (unsigned int i = 0; i < (unsigned int)m_volumes->size(); ++ i) {
const GLVolume* volume = (*m_volumes)[i];
for (const std::pair<int, int> &model_instance : model_instances)
if (volume->object_idx() == model_instance.first && volume->instance_idx() == model_instance.second)
this->_add_volume(i);
}
}
_update_type();
m_bounding_box_dirty = true;
}
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bool GLCanvas3D::Selection::is_single_full_instance() const
{
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if (m_type == SingleFullInstance)
return true;
if (m_type == SingleFullObject)
return get_instance_idx() != -1;
if (m_list.empty() || m_volumes->empty())
return false;
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int object_idx = m_valid ? get_object_idx() : -1;
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if ((object_idx < 0) || ((int)m_model->objects.size() <= object_idx))
return false;
int instance_idx = (*m_volumes)[*m_list.begin()]->instance_idx();
std::set<int> volumes_idxs;
for (unsigned int i : m_list)
{
const GLVolume* v = (*m_volumes)[i];
int volume_idx = v->volume_idx();
if ((v->object_idx() == object_idx) && (v->instance_idx() == instance_idx) && (volume_idx >= 0))
volumes_idxs.insert(volume_idx);
}
return m_model->objects[object_idx]->volumes.size() == volumes_idxs.size();
}
bool GLCanvas3D::Selection::is_from_single_object() const
{
int idx = get_object_idx();
return (0 <= idx) && (idx < 1000);
}
bool GLCanvas3D::Selection::requires_uniform_scale() const
{
if (is_single_full_instance() || is_single_modifier() || is_single_volume())
return false;
return true;
}
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int GLCanvas3D::Selection::get_object_idx() const
{
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return (m_cache.content.size() == 1) ? m_cache.content.begin()->first : -1;
}
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int GLCanvas3D::Selection::get_instance_idx() const
{
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if (m_cache.content.size() == 1)
{
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const InstanceIdxsList& idxs = m_cache.content.begin()->second;
if (idxs.size() == 1)
return *idxs.begin();
}
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return -1;
}
const GLCanvas3D::Selection::InstanceIdxsList& GLCanvas3D::Selection::get_instance_idxs() const
{
assert(m_cache.content.size() == 1);
return m_cache.content.begin()->second;
}
const GLVolume* GLCanvas3D::Selection::get_volume(unsigned int volume_idx) const
{
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return (m_valid && (volume_idx < (unsigned int)m_volumes->size())) ? (*m_volumes)[volume_idx] : nullptr;
}
const BoundingBoxf3& GLCanvas3D::Selection::get_bounding_box() const
{
if (m_bounding_box_dirty)
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_calc_bounding_box();
return m_bounding_box;
}
void GLCanvas3D::Selection::start_dragging()
{
if (!m_valid)
return;
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_set_caches();
}
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void GLCanvas3D::Selection::translate(const Vec3d& displacement, bool local)
{
if (!m_valid)
return;
for (unsigned int i : m_list)
{
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if ((m_mode == Volume) || (*m_volumes)[i]->is_wipe_tower)
{
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if (local)
(*m_volumes)[i]->set_volume_offset(m_cache.volumes_data[i].get_volume_position() + displacement);
else
{
Vec3d local_displacement = (m_cache.volumes_data[i].get_instance_rotation_matrix() * m_cache.volumes_data[i].get_instance_scale_matrix() * m_cache.volumes_data[i].get_instance_mirror_matrix()).inverse() * displacement;
(*m_volumes)[i]->set_volume_offset(m_cache.volumes_data[i].get_volume_position() + local_displacement);
}
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}
else if (m_mode == Instance)
(*m_volumes)[i]->set_instance_offset(m_cache.volumes_data[i].get_instance_position() + displacement);
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}
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#if !DISABLE_INSTANCES_SYNCH
if (m_mode == Instance)
_synchronize_unselected_instances();
else if (m_mode == Volume)
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_synchronize_unselected_volumes();
#endif // !DISABLE_INSTANCES_SYNCH
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m_bounding_box_dirty = true;
}
void GLCanvas3D::Selection::rotate(const Vec3d& rotation, bool local)
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{
int rot_axis_max;
if (!m_valid || rotation.cwiseAbs().maxCoeff(&rot_axis_max) < EPSILON)
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return;
// For generic rotation, we want to rotate the first volume in selection, and then to synchronize the other volumes with it.
std::vector<int> object_instance_first(m_model->objects.size(), -1);
auto rotate_instance = [this, &rotation, &object_instance_first, rot_axis_max, local](GLVolume &volume, int i) {
int first_volume_idx = object_instance_first[volume.object_idx()];
if (rot_axis_max != 2 && first_volume_idx != -1) {
// Generic rotation, but no rotation around the Z axis.
// Always do a local rotation (do not consider the selection to be a rigid body).
assert(rotation.z() == 0);
const GLVolume &first_volume = *(*m_volumes)[first_volume_idx];
const Vec3d &rotation = first_volume.get_instance_rotation();
double z_diff = m_cache.volumes_data[i].get_instance_rotation()(2) - m_cache.volumes_data[first_volume_idx].get_instance_rotation()(2);
volume.set_instance_rotation(Vec3d(rotation(0), rotation(1), rotation(2) + z_diff));
} else {
// extracts rotations from the composed transformation
Transform3d m = Geometry::assemble_transform(Vec3d::Zero(), rotation);
Vec3d new_rotation = Geometry::extract_euler_angles(m * m_cache.volumes_data[i].get_instance_rotation_matrix());
if (!local)
volume.set_instance_offset(m_cache.dragging_center + m * (m_cache.volumes_data[i].get_instance_position() - m_cache.dragging_center));
volume.set_instance_rotation(new_rotation);
object_instance_first[volume.object_idx()] = i;
}
};
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for (unsigned int i : m_list)
{
GLVolume &volume = *(*m_volumes)[i];
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if (is_single_full_instance())
rotate_instance(volume, i);
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else if (is_single_volume() || is_single_modifier())
{
if (local)
volume.set_volume_rotation(rotation);
else
{
Transform3d m = Geometry::assemble_transform(Vec3d::Zero(), rotation);
Vec3d new_rotation = Geometry::extract_euler_angles(m * m_cache.volumes_data[i].get_volume_rotation_matrix());
volume.set_volume_rotation(new_rotation);
}
}
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else
{
if (m_mode == Instance)
rotate_instance(volume, i);
else if (m_mode == Volume)
{
// extracts rotations from the composed transformation
Transform3d m = Geometry::assemble_transform(Vec3d::Zero(), rotation);
Vec3d new_rotation = Geometry::extract_euler_angles(m * m_cache.volumes_data[i].get_volume_rotation_matrix());
if (!local)
{
Vec3d offset = m * (m_cache.volumes_data[i].get_volume_position() + m_cache.volumes_data[i].get_instance_position() - m_cache.dragging_center);
volume.set_volume_offset(m_cache.dragging_center - m_cache.volumes_data[i].get_instance_position() + offset);
}
volume.set_volume_rotation(new_rotation);
}
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}
}
#if !DISABLE_INSTANCES_SYNCH
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if (m_mode == Instance)
_synchronize_unselected_instances();
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else if (m_mode == Volume)
_synchronize_unselected_volumes();
#endif // !DISABLE_INSTANCES_SYNCH
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m_bounding_box_dirty = true;
}
void GLCanvas3D::Selection::flattening_rotate(const Vec3d& normal)
{
// We get the normal in untransformed coordinates. We must transform it using the instance matrix, find out
// how to rotate the instance so it faces downwards and do the rotation. All that for all selected instances.
// The function assumes that is_from_single_object() holds.
if (!m_valid)
return;
for (unsigned int i : m_list)
{
Transform3d wst = m_cache.volumes_data[i].get_instance_scale_matrix();
Vec3d scaling_factor = Vec3d(1./wst(0,0), 1./wst(1,1), 1./wst(2,2));
Transform3d wmt = m_cache.volumes_data[i].get_instance_mirror_matrix();
Vec3d mirror(wmt(0,0), wmt(1,1), wmt(2,2));
Vec3d rotation = Geometry::extract_euler_angles(m_cache.volumes_data[i].get_instance_rotation_matrix());
Vec3d transformed_normal = Geometry::assemble_transform(Vec3d::Zero(), rotation, scaling_factor, mirror) * normal;
transformed_normal.normalize();
Vec3d axis = transformed_normal(2) > 0.999f ? Vec3d(1., 0., 0.) : Vec3d(transformed_normal.cross(Vec3d(0., 0., -1.)));
axis.normalize();
Transform3d extra_rotation = Transform3d::Identity();
extra_rotation.rotate(Eigen::AngleAxisd(acos(-transformed_normal(2)), axis));
Vec3d new_rotation = Geometry::extract_euler_angles(extra_rotation * m_cache.volumes_data[i].get_instance_rotation_matrix() );
(*m_volumes)[i]->set_instance_rotation(new_rotation);
}
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#if !DISABLE_INSTANCES_SYNCH
// we want to synchronize z-rotation as well, otherwise the flattening behaves funny
// when applied on one of several identical instances
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if (m_mode == Instance)
_synchronize_unselected_instances(true);
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#endif // !DISABLE_INSTANCES_SYNCH
m_bounding_box_dirty = true;
}
void GLCanvas3D::Selection::scale(const Vec3d& scale, bool local)
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{
if (!m_valid)
return;
for (unsigned int i : m_list)
{
if (is_single_full_instance())
(*m_volumes)[i]->set_instance_scaling_factor(scale);
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else if (is_single_volume() || is_single_modifier())
(*m_volumes)[i]->set_volume_scaling_factor(scale);
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else
{
Transform3d m = Geometry::assemble_transform(Vec3d::Zero(), Vec3d::Zero(), scale);
if (m_mode == Instance)
{
Eigen::Matrix<double, 3, 3, Eigen::DontAlign> new_matrix = (m * m_cache.volumes_data[i].get_instance_scale_matrix()).matrix().block(0, 0, 3, 3);
// extracts scaling factors from the composed transformation
Vec3d new_scale(new_matrix.col(0).norm(), new_matrix.col(1).norm(), new_matrix.col(2).norm());
if (!local)
(*m_volumes)[i]->set_instance_offset(m_cache.dragging_center + m * (m_cache.volumes_data[i].get_instance_position() - m_cache.dragging_center));
(*m_volumes)[i]->set_instance_scaling_factor(new_scale);
}
else if (m_mode == Volume)
{
Eigen::Matrix<double, 3, 3, Eigen::DontAlign> new_matrix = (m * m_cache.volumes_data[i].get_volume_scale_matrix()).matrix().block(0, 0, 3, 3);
// extracts scaling factors from the composed transformation
Vec3d new_scale(new_matrix.col(0).norm(), new_matrix.col(1).norm(), new_matrix.col(2).norm());
if (!local)
{
Vec3d offset = m * (m_cache.volumes_data[i].get_volume_position() + m_cache.volumes_data[i].get_instance_position() - m_cache.dragging_center);
(*m_volumes)[i]->set_volume_offset(m_cache.dragging_center - m_cache.volumes_data[i].get_instance_position() + offset);
}
(*m_volumes)[i]->set_volume_scaling_factor(new_scale);
}
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}
}
#if !DISABLE_INSTANCES_SYNCH
if (m_mode == Instance)
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_synchronize_unselected_instances();
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else if (m_mode == Volume)
_synchronize_unselected_volumes();
#endif // !DISABLE_INSTANCES_SYNCH
_ensure_on_bed();
m_bounding_box_dirty = true;
}
void GLCanvas3D::Selection::mirror(Axis axis)
{
if (!m_valid)
return;
bool single_full_instance = is_single_full_instance();
for (unsigned int i : m_list)
{
if (single_full_instance)
(*m_volumes)[i]->set_instance_mirror(axis, -(*m_volumes)[i]->get_instance_mirror(axis));
else if (m_mode == Volume)
(*m_volumes)[i]->set_volume_mirror(axis, -(*m_volumes)[i]->get_volume_mirror(axis));
}
#if !DISABLE_INSTANCES_SYNCH
if (m_mode == Instance)
_synchronize_unselected_instances();
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else if (m_mode == Volume)
_synchronize_unselected_volumes();
#endif // !DISABLE_INSTANCES_SYNCH
m_bounding_box_dirty = true;
}
void GLCanvas3D::Selection::translate(unsigned int object_idx, const Vec3d& displacement)
{
if (!m_valid)
return;
for (unsigned int i : m_list)
{
GLVolume* v = (*m_volumes)[i];
if (v->object_idx() == object_idx)
v->set_instance_offset(v->get_instance_offset() + displacement);
}
std::set<unsigned int> done; // prevent processing volumes twice
done.insert(m_list.begin(), m_list.end());
for (unsigned int i : m_list)
{
if (done.size() == m_volumes->size())
break;
int object_idx = (*m_volumes)[i]->object_idx();
if (object_idx >= 1000)
continue;
// Process unselected volumes of the object.
for (unsigned int j = 0; j < (unsigned int)m_volumes->size(); ++j)
{
if (done.size() == m_volumes->size())
break;
if (done.find(j) != done.end())
continue;
GLVolume* v = (*m_volumes)[j];
if (v->object_idx() != object_idx)
continue;
v->set_instance_offset(v->get_instance_offset() + displacement);
done.insert(j);
}
}
m_bounding_box_dirty = true;
}
void GLCanvas3D::Selection::translate(unsigned int object_idx, unsigned int instance_idx, const Vec3d& displacement)
{
if (!m_valid)
return;
for (unsigned int i : m_list)
{
GLVolume* v = (*m_volumes)[i];
if ((v->object_idx() == object_idx) && (v->instance_idx() == instance_idx))
v->set_instance_offset(v->get_instance_offset() + displacement);
}
std::set<unsigned int> done; // prevent processing volumes twice
done.insert(m_list.begin(), m_list.end());
for (unsigned int i : m_list)
{
if (done.size() == m_volumes->size())
break;
int object_idx = (*m_volumes)[i]->object_idx();
if (object_idx >= 1000)
continue;
// Process unselected volumes of the object.
for (unsigned int j = 0; j < (unsigned int)m_volumes->size(); ++j)
{
if (done.size() == m_volumes->size())
break;
if (done.find(j) != done.end())
continue;
GLVolume* v = (*m_volumes)[j];
if ((v->object_idx() != object_idx) || (v->instance_idx() != instance_idx))
continue;
v->set_instance_offset(v->get_instance_offset() + displacement);
done.insert(j);
}
}
m_bounding_box_dirty = true;
}
void GLCanvas3D::Selection::erase()
{
if (!m_valid)
return;
if (is_single_full_object())
wxGetApp().obj_list()->delete_from_model_and_list(ItemType::itObject, get_object_idx(), 0);
else if (is_multiple_full_object())
{
std::vector<ItemForDelete> items;
items.reserve(m_cache.content.size());
for (ObjectIdxsToInstanceIdxsMap::iterator it = m_cache.content.begin(); it != m_cache.content.end(); ++it)
{
items.emplace_back(ItemType::itObject, it->first, 0);
}
wxGetApp().obj_list()->delete_from_model_and_list(items);
}
else if (is_multiple_full_instance())
{
std::set<std::pair<int, int>> instances_idxs;
for (ObjectIdxsToInstanceIdxsMap::iterator obj_it = m_cache.content.begin(); obj_it != m_cache.content.end(); ++obj_it)
{
for (InstanceIdxsList::reverse_iterator inst_it = obj_it->second.rbegin(); inst_it != obj_it->second.rend(); ++inst_it)
{
instances_idxs.insert(std::make_pair(obj_it->first, *inst_it));
}
}
std::vector<ItemForDelete> items;
items.reserve(instances_idxs.size());
for (const std::pair<int, int>& i : instances_idxs)
{
items.emplace_back(ItemType::itInstance, i.first, i.second);
}
wxGetApp().obj_list()->delete_from_model_and_list(items);
}
else if (is_single_full_instance())
wxGetApp().obj_list()->delete_from_model_and_list(ItemType::itInstance, get_object_idx(), get_instance_idx());
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else if (is_mixed())
{
std::set<ItemForDelete> items_set;
std::map<int, int> volumes_in_obj;
for (auto i : m_list) {
const auto gl_vol = (*m_volumes)[i];
const auto glv_obj_idx = gl_vol->object_idx();
const auto model_object = m_model->objects[glv_obj_idx];
if (model_object->instances.size() == 1) {
if (model_object->volumes.size() == 1)
items_set.insert(ItemForDelete(ItemType::itObject, glv_obj_idx, -1));
else {
items_set.insert(ItemForDelete(ItemType::itVolume, glv_obj_idx, gl_vol->volume_idx()));
int idx = (volumes_in_obj.find(glv_obj_idx) == volumes_in_obj.end()) ? 0 : volumes_in_obj.at(glv_obj_idx);
volumes_in_obj[glv_obj_idx] = ++idx;
}
continue;
}
const auto glv_ins_idx = gl_vol->instance_idx();
for (auto obj_ins : m_cache.content) {
if (obj_ins.first == glv_obj_idx) {
if (obj_ins.second.find(glv_ins_idx) != obj_ins.second.end()) {
if (obj_ins.second.size() == model_object->instances.size())
items_set.insert(ItemForDelete(ItemType::itVolume, glv_obj_idx, gl_vol->volume_idx()));
else
items_set.insert(ItemForDelete(ItemType::itInstance, glv_obj_idx, glv_ins_idx));
break;
}
}
}
}
std::vector<ItemForDelete> items;
items.reserve(items_set.size());
for (const ItemForDelete& i : items_set) {
if (i.type == ItemType::itVolume ) {
const int vol_in_obj_cnt = volumes_in_obj.find(i.obj_idx) == volumes_in_obj.end() ? 0 : volumes_in_obj.at(i.obj_idx);
if (vol_in_obj_cnt == m_model->objects[i.obj_idx]->volumes.size()) {
if (i.sub_obj_idx == vol_in_obj_cnt - 1)
items.emplace_back(ItemType::itObject, i.obj_idx, 0);
continue;
}
}
items.emplace_back(i.type, i.obj_idx, i.sub_obj_idx);
}
wxGetApp().obj_list()->delete_from_model_and_list(items);
}
else
{
std::set<std::pair<int, int>> volumes_idxs;
for (unsigned int i : m_list)
{
const GLVolume* v = (*m_volumes)[i];
// Only remove volumes associated with ModelVolumes from the object list.
// Temporary meshes (SLA supports or pads) are not managed by the object list.
if (v->volume_idx() >= 0)
volumes_idxs.insert(std::make_pair(v->object_idx(), v->volume_idx()));
}
std::vector<ItemForDelete> items;
items.reserve(volumes_idxs.size());
for (const std::pair<int, int>& v : volumes_idxs)
{
items.emplace_back(ItemType::itVolume, v.first, v.second);
}
wxGetApp().obj_list()->delete_from_model_and_list(items);
}
}
void GLCanvas3D::Selection::render(float scale_factor) const
{
if (!m_valid || is_empty())
return;
m_scale_factor = scale_factor;
// render cumulative bounding box of selected volumes
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_render_selected_volumes();
_render_synchronized_volumes();
}
#if ENABLE_RENDER_SELECTION_CENTER
void GLCanvas3D::Selection::render_center() const
{
if (!m_valid || is_empty() || (m_quadric == nullptr))
return;
const Vec3d& center = get_bounding_box().center();
::glDisable(GL_DEPTH_TEST);
::glEnable(GL_LIGHTING);
::glColor3f(1.0f, 1.0f, 1.0f);
::glPushMatrix();
::glTranslated(center(0), center(1), center(2));
::gluSphere(m_quadric, 0.75, 32, 32);
::glPopMatrix();
::glDisable(GL_LIGHTING);
}
#endif // ENABLE_RENDER_SELECTION_CENTER
void GLCanvas3D::Selection::render_sidebar_hints(const std::string& sidebar_field) const
{
if (sidebar_field.empty())
return;
::glClear(GL_DEPTH_BUFFER_BIT);
::glEnable(GL_DEPTH_TEST);
::glEnable(GL_LIGHTING);
::glPushMatrix();
const Vec3d& center = get_bounding_box().center();
if (is_single_full_instance())
{
::glTranslated(center(0), center(1), center(2));
if (!boost::starts_with(sidebar_field, "position"))
{
Transform3d orient_matrix = (*m_volumes)[*m_list.begin()]->get_instance_transformation().get_matrix(true, false, true, true);
::glMultMatrixd(orient_matrix.data());
}
}
else if (is_single_volume() || is_single_modifier())
{
Transform3d orient_matrix = (*m_volumes)[*m_list.begin()]->get_instance_transformation().get_matrix(true, false, true, true);
::glTranslated(center(0), center(1), center(2));
::glMultMatrixd(orient_matrix.data());
}
else
{
::glTranslated(center(0), center(1), center(2));
if (requires_local_axes())
{
Transform3d orient_matrix = (*m_volumes)[*m_list.begin()]->get_instance_transformation().get_matrix(true, false, true, true);
::glMultMatrixd(orient_matrix.data());
}
}
if (boost::starts_with(sidebar_field, "position"))
_render_sidebar_position_hints(sidebar_field);
else if (boost::starts_with(sidebar_field, "rotation"))
_render_sidebar_rotation_hints(sidebar_field);
else if (boost::starts_with(sidebar_field, "scale"))
_render_sidebar_scale_hints(sidebar_field);
else if (boost::starts_with(sidebar_field, "size"))
_render_sidebar_size_hints(sidebar_field);
::glPopMatrix();
::glDisable(GL_LIGHTING);
}
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bool GLCanvas3D::Selection::requires_local_axes() const
{
return (m_mode == Volume) && is_from_single_instance();
}
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void GLCanvas3D::Selection::_update_valid()
{
m_valid = (m_volumes != nullptr) && (m_model != nullptr);
}
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void GLCanvas3D::Selection::_update_type()
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{
m_cache.content.clear();
m_type = Mixed;
for (unsigned int i : m_list)
{
const GLVolume* volume = (*m_volumes)[i];
int obj_idx = volume->object_idx();
int inst_idx = volume->instance_idx();
ObjectIdxsToInstanceIdxsMap::iterator obj_it = m_cache.content.find(obj_idx);
if (obj_it == m_cache.content.end())
obj_it = m_cache.content.insert(ObjectIdxsToInstanceIdxsMap::value_type(obj_idx, InstanceIdxsList())).first;
obj_it->second.insert(inst_idx);
}
bool requires_disable = false;
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if (!m_valid)
m_type = Invalid;
else
{
if (m_list.empty())
m_type = Empty;
else if (m_list.size() == 1)
{
const GLVolume* first = (*m_volumes)[*m_list.begin()];
if (first->is_wipe_tower)
m_type = WipeTower;
else if (first->is_modifier)
{
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m_type = SingleModifier;
requires_disable = true;
}
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else
{
const ModelObject* model_object = m_model->objects[first->object_idx()];
unsigned int volumes_count = (unsigned int)model_object->volumes.size();
unsigned int instances_count = (unsigned int)model_object->instances.size();
if (volumes_count * instances_count == 1)
{
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m_type = SingleFullObject;
// ensures the correct mode is selected
m_mode = Instance;
}
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else if (volumes_count == 1) // instances_count > 1
{
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m_type = SingleFullInstance;
// ensures the correct mode is selected
m_mode = Instance;
}
else
{
m_type = SingleVolume;
requires_disable = true;
}
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}
}
else
{
if (m_cache.content.size() == 1) // single object
{
const ModelObject* model_object = m_model->objects[m_cache.content.begin()->first];
unsigned int model_volumes_count = (unsigned int)model_object->volumes.size();
unsigned int sla_volumes_count = 0;
for (unsigned int i : m_list)
{
if ((*m_volumes)[i]->volume_idx() < 0)
++sla_volumes_count;
}
unsigned int volumes_count = model_volumes_count + sla_volumes_count;
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unsigned int instances_count = (unsigned int)model_object->instances.size();
unsigned int selected_instances_count = (unsigned int)m_cache.content.begin()->second.size();
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if (volumes_count * instances_count == (unsigned int)m_list.size())
{
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m_type = SingleFullObject;
// ensures the correct mode is selected
m_mode = Instance;
}
else if (selected_instances_count == 1)
{
if (volumes_count == (unsigned int)m_list.size())
{
m_type = SingleFullInstance;
// ensures the correct mode is selected
m_mode = Instance;
}
else
{
unsigned int modifiers_count = 0;
for (unsigned int i : m_list)
{
if ((*m_volumes)[i]->is_modifier)
++modifiers_count;
}
if (modifiers_count == 0)
{
m_type = MultipleVolume;
requires_disable = true;
}
else if (modifiers_count == (unsigned int)m_list.size())
{
m_type = MultipleModifier;
requires_disable = true;
}
}
}
else if ((selected_instances_count > 1) && (selected_instances_count * volumes_count == (unsigned int)m_list.size()))
{
m_type = MultipleFullInstance;
// ensures the correct mode is selected
m_mode = Instance;
}
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}
else
{
int sels_cntr = 0;
for (ObjectIdxsToInstanceIdxsMap::iterator it = m_cache.content.begin(); it != m_cache.content.end(); ++it)
{
const ModelObject* model_object = m_model->objects[it->first];
unsigned int volumes_count = (unsigned int)model_object->volumes.size();
unsigned int instances_count = (unsigned int)model_object->instances.size();
sels_cntr += volumes_count * instances_count;
}
if (sels_cntr == (unsigned int)m_list.size())
{
m_type = MultipleFullObject;
// ensures the correct mode is selected
m_mode = Instance;
}
}
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}
}
int object_idx = get_object_idx();
int instance_idx = get_instance_idx();
for (GLVolume* v : *m_volumes)
{
v->disabled = requires_disable ? (v->object_idx() != object_idx) || (v->instance_idx() != instance_idx) : false;
}
#if ENABLE_SELECTION_DEBUG_OUTPUT
std::cout << "Selection: ";
std::cout << "mode: ";
switch (m_mode)
{
case Volume:
{
std::cout << "Volume";
break;
}
case Instance:
{
std::cout << "Instance";
break;
}
}
std::cout << " - type: ";
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switch (m_type)
{
case Invalid:
{
std::cout << "Invalid" << std::endl;
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break;
}
case Empty:
{
std::cout << "Empty" << std::endl;
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break;
}
case WipeTower:
{
std::cout << "WipeTower" << std::endl;
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break;
}
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case SingleModifier:
{
std::cout << "SingleModifier" << std::endl;
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break;
}
case MultipleModifier:
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{
std::cout << "MultipleModifier" << std::endl;
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break;
}
case SingleVolume:
{
std::cout << "SingleVolume" << std::endl;
break;
}
case MultipleVolume:
{
std::cout << "MultipleVolume" << std::endl;
break;
}
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case SingleFullObject:
{
std::cout << "SingleFullObject" << std::endl;
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break;
}
case MultipleFullObject:
{
std::cout << "MultipleFullObject" << std::endl;
break;
}
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case SingleFullInstance:
{
std::cout << "SingleFullInstance" << std::endl;
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break;
}
case MultipleFullInstance:
{
std::cout << "MultipleFullInstance" << std::endl;
break;
}
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case Mixed:
{
std::cout << "Mixed" << std::endl;
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break;
}
}
#endif // ENABLE_SELECTION_DEBUG_OUTPUT
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}
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void GLCanvas3D::Selection::_set_caches()
{
m_cache.volumes_data.clear();
for (unsigned int i = 0; i < (unsigned int)m_volumes->size(); ++i)
{
const GLVolume* v = (*m_volumes)[i];
m_cache.volumes_data.emplace(i, VolumeCache(v->get_volume_transformation(), v->get_instance_transformation()));
}
m_cache.dragging_center = get_bounding_box().center();
}
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void GLCanvas3D::Selection::_add_volume(unsigned int volume_idx)
{
m_list.insert(volume_idx);
(*m_volumes)[volume_idx]->selected = true;
}
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void GLCanvas3D::Selection::_add_instance(unsigned int object_idx, unsigned int instance_idx)
{
for (unsigned int i = 0; i < (unsigned int)m_volumes->size(); ++i)
{
GLVolume* v = (*m_volumes)[i];
if ((v->object_idx() == object_idx) && (v->instance_idx() == instance_idx))
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_add_volume(i);
}
}
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void GLCanvas3D::Selection::_add_object(unsigned int object_idx)
{
for (unsigned int i = 0; i < (unsigned int)m_volumes->size(); ++i)
{
GLVolume* v = (*m_volumes)[i];
if (v->object_idx() == object_idx)
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_add_volume(i);
}
}
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void GLCanvas3D::Selection::_remove_volume(unsigned int volume_idx)
{
IndicesList::iterator v_it = m_list.find(volume_idx);
if (v_it == m_list.end())
return;
m_list.erase(v_it);
(*m_volumes)[volume_idx]->selected = false;
}
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void GLCanvas3D::Selection::_remove_instance(unsigned int object_idx, unsigned int instance_idx)
{
for (unsigned int i = 0; i < (unsigned int)m_volumes->size(); ++i)
{
GLVolume* v = (*m_volumes)[i];
if ((v->object_idx() == object_idx) && (v->instance_idx() == instance_idx))
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_remove_volume(i);
}
}
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void GLCanvas3D::Selection::_remove_object(unsigned int object_idx)
{
for (unsigned int i = 0; i < (unsigned int)m_volumes->size(); ++i)
{
GLVolume* v = (*m_volumes)[i];
if (v->object_idx() == object_idx)
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_remove_volume(i);
}
}
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void GLCanvas3D::Selection::_calc_bounding_box() const
{
m_bounding_box = BoundingBoxf3();
if (m_valid)
{
for (unsigned int i : m_list)
{
m_bounding_box.merge((*m_volumes)[i]->transformed_convex_hull_bounding_box());
}
}
m_bounding_box_dirty = false;
}
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void GLCanvas3D::Selection::_render_selected_volumes() const
{
float color[3] = { 1.0f, 1.0f, 1.0f };
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_render_bounding_box(get_bounding_box(), color);
}
void GLCanvas3D::Selection::_render_synchronized_volumes() const
{
if (m_mode == Instance)
return;
float color[3] = { 1.0f, 1.0f, 0.0f };
for (unsigned int i : m_list)
{
const GLVolume* volume = (*m_volumes)[i];
int object_idx = volume->object_idx();
int instance_idx = volume->instance_idx();
int volume_idx = volume->volume_idx();
for (unsigned int j = 0; j < (unsigned int)m_volumes->size(); ++j)
{
if (i == j)
continue;
const GLVolume* v = (*m_volumes)[j];
if ((v->object_idx() != object_idx) || (v->volume_idx() != volume_idx))
continue;
_render_bounding_box(v->transformed_convex_hull_bounding_box(), color);
}
}
}
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void GLCanvas3D::Selection::_render_bounding_box(const BoundingBoxf3& box, float* color) const
{
if (color == nullptr)
return;
Vec3f b_min = box.min.cast<float>();
Vec3f b_max = box.max.cast<float>();
Vec3f size = 0.2f * box.size().cast<float>();
::glEnable(GL_DEPTH_TEST);
::glColor3fv(color);
::glLineWidth(2.0f * m_scale_factor);
::glBegin(GL_LINES);
::glVertex3f(b_min(0), b_min(1), b_min(2)); ::glVertex3f(b_min(0) + size(0), b_min(1), b_min(2));
::glVertex3f(b_min(0), b_min(1), b_min(2)); ::glVertex3f(b_min(0), b_min(1) + size(1), b_min(2));
::glVertex3f(b_min(0), b_min(1), b_min(2)); ::glVertex3f(b_min(0), b_min(1), b_min(2) + size(2));
::glVertex3f(b_max(0), b_min(1), b_min(2)); ::glVertex3f(b_max(0) - size(0), b_min(1), b_min(2));
::glVertex3f(b_max(0), b_min(1), b_min(2)); ::glVertex3f(b_max(0), b_min(1) + size(1), b_min(2));
::glVertex3f(b_max(0), b_min(1), b_min(2)); ::glVertex3f(b_max(0), b_min(1), b_min(2) + size(2));
::glVertex3f(b_max(0), b_max(1), b_min(2)); ::glVertex3f(b_max(0) - size(0), b_max(1), b_min(2));
::glVertex3f(b_max(0), b_max(1), b_min(2)); ::glVertex3f(b_max(0), b_max(1) - size(1), b_min(2));
::glVertex3f(b_max(0), b_max(1), b_min(2)); ::glVertex3f(b_max(0), b_max(1), b_min(2) + size(2));
::glVertex3f(b_min(0), b_max(1), b_min(2)); ::glVertex3f(b_min(0) + size(0), b_max(1), b_min(2));
::glVertex3f(b_min(0), b_max(1), b_min(2)); ::glVertex3f(b_min(0), b_max(1) - size(1), b_min(2));
::glVertex3f(b_min(0), b_max(1), b_min(2)); ::glVertex3f(b_min(0), b_max(1), b_min(2) + size(2));
::glVertex3f(b_min(0), b_min(1), b_max(2)); ::glVertex3f(b_min(0) + size(0), b_min(1), b_max(2));
::glVertex3f(b_min(0), b_min(1), b_max(2)); ::glVertex3f(b_min(0), b_min(1) + size(1), b_max(2));
::glVertex3f(b_min(0), b_min(1), b_max(2)); ::glVertex3f(b_min(0), b_min(1), b_max(2) - size(2));
::glVertex3f(b_max(0), b_min(1), b_max(2)); ::glVertex3f(b_max(0) - size(0), b_min(1), b_max(2));
::glVertex3f(b_max(0), b_min(1), b_max(2)); ::glVertex3f(b_max(0), b_min(1) + size(1), b_max(2));
::glVertex3f(b_max(0), b_min(1), b_max(2)); ::glVertex3f(b_max(0), b_min(1), b_max(2) - size(2));
::glVertex3f(b_max(0), b_max(1), b_max(2)); ::glVertex3f(b_max(0) - size(0), b_max(1), b_max(2));
::glVertex3f(b_max(0), b_max(1), b_max(2)); ::glVertex3f(b_max(0), b_max(1) - size(1), b_max(2));
::glVertex3f(b_max(0), b_max(1), b_max(2)); ::glVertex3f(b_max(0), b_max(1), b_max(2) - size(2));
::glVertex3f(b_min(0), b_max(1), b_max(2)); ::glVertex3f(b_min(0) + size(0), b_max(1), b_max(2));
::glVertex3f(b_min(0), b_max(1), b_max(2)); ::glVertex3f(b_min(0), b_max(1) - size(1), b_max(2));
::glVertex3f(b_min(0), b_max(1), b_max(2)); ::glVertex3f(b_min(0), b_max(1), b_max(2) - size(2));
::glEnd();
}
void GLCanvas3D::Selection::_render_sidebar_position_hints(const std::string& sidebar_field) const
{
if (boost::ends_with(sidebar_field, "x"))
{
::glRotated(-90.0, 0.0, 0.0, 1.0);
_render_sidebar_position_hint(X);
}
else if (boost::ends_with(sidebar_field, "y"))
_render_sidebar_position_hint(Y);
else if (boost::ends_with(sidebar_field, "z"))
{
::glRotated(90.0, 1.0, 0.0, 0.0);
_render_sidebar_position_hint(Z);
}
}
void GLCanvas3D::Selection::_render_sidebar_rotation_hints(const std::string& sidebar_field) const
{
if (boost::ends_with(sidebar_field, "x"))
{
::glRotated(90.0, 0.0, 1.0, 0.0);
_render_sidebar_rotation_hint(X);
}
else if (boost::ends_with(sidebar_field, "y"))
{
::glRotated(-90.0, 1.0, 0.0, 0.0);
_render_sidebar_rotation_hint(Y);
}
else if (boost::ends_with(sidebar_field, "z"))
_render_sidebar_rotation_hint(Z);
}
void GLCanvas3D::Selection::_render_sidebar_scale_hints(const std::string& sidebar_field) const
{
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bool uniform_scale = requires_uniform_scale() || wxGetApp().obj_manipul()->get_uniform_scaling();
if (boost::ends_with(sidebar_field, "x") || uniform_scale)
{
::glPushMatrix();
::glRotated(-90.0, 0.0, 0.0, 1.0);
_render_sidebar_scale_hint(X);
::glPopMatrix();
}
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if (boost::ends_with(sidebar_field, "y") || uniform_scale)
{
::glPushMatrix();
_render_sidebar_scale_hint(Y);
::glPopMatrix();
}
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if (boost::ends_with(sidebar_field, "z") || uniform_scale)
{
::glPushMatrix();
::glRotated(90.0, 1.0, 0.0, 0.0);
_render_sidebar_scale_hint(Z);
::glPopMatrix();
}
}
void GLCanvas3D::Selection::_render_sidebar_size_hints(const std::string& sidebar_field) const
{
_render_sidebar_scale_hints(sidebar_field);
}
void GLCanvas3D::Selection::_render_sidebar_position_hint(Axis axis) const
{
m_arrow.set_color(AXES_COLOR[axis], 3);
m_arrow.render();
}
void GLCanvas3D::Selection::_render_sidebar_rotation_hint(Axis axis) const
{
m_curved_arrow.set_color(AXES_COLOR[axis], 3);
m_curved_arrow.render();
::glRotated(180.0, 0.0, 0.0, 1.0);
m_curved_arrow.render();
}
void GLCanvas3D::Selection::_render_sidebar_scale_hint(Axis axis) const
{
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m_arrow.set_color(((requires_uniform_scale() || wxGetApp().obj_manipul()->get_uniform_scaling()) ? UNIFORM_SCALE_COLOR : AXES_COLOR[axis]), 3);
::glTranslated(0.0, 5.0, 0.0);
m_arrow.render();
::glTranslated(0.0, -10.0, 0.0);
::glRotated(180.0, 0.0, 0.0, 1.0);
m_arrow.render();
}
void GLCanvas3D::Selection::_render_sidebar_size_hint(Axis axis, double length) const
{
}
#ifdef _DEBUG
static bool is_rotation_xy_synchronized(const Vec3d &rotation1, const Vec3d &rotation2)
{
// The XYZ Euler angles are not unique. Rather then comparing the XY components of the two rotations,
// transform the up vector to one instance and back, which should lead to the same up vector.
Transform3d m1 = Geometry::assemble_transform(Vec3d::Zero(), rotation1);
Transform3d m2 = Geometry::assemble_transform(Vec3d::Zero(), rotation2);
Vec3d up0(0., 0., 1.);
Vec3d up = m1.rotation() * m2.rotation().inverse() * up0;
return (up - up0).cwiseAbs().maxCoeff() < EPSILON;
}
static void verify_instances_rotation_synchronized(const Model &model, const GLVolumePtrs &volumes)
{
for (size_t idx_object = 0; idx_object < model.objects.size(); ++ idx_object) {
int idx_volume_first = -1;
for (int i = 0; i < (int)volumes.size(); ++ i) {
if (volumes[i]->object_idx() == idx_object) {
idx_volume_first = i;
break;
}
}
assert(idx_volume_first != -1); // object without instances?
if (idx_volume_first == -1)
continue;
const Vec3d &rotation0 = volumes[idx_volume_first]->get_instance_rotation();
for (int i = idx_volume_first + 1; i < (int)volumes.size(); ++ i)
if (volumes[i]->object_idx() == idx_object) {
const Vec3d &rotation = volumes[i]->get_instance_rotation();
assert(is_rotation_xy_synchronized(rotation, rotation0));
}
}
}
#endif /* _DEBUG */
void GLCanvas3D::Selection::_synchronize_unselected_instances(bool including_z)
{
std::set<unsigned int> done; // prevent processing volumes twice
done.insert(m_list.begin(), m_list.end());
for (unsigned int i : m_list)
{
if (done.size() == m_volumes->size())
break;
const GLVolume* volume = (*m_volumes)[i];
int object_idx = volume->object_idx();
if (object_idx >= 1000)
continue;
int instance_idx = volume->instance_idx();
const Vec3d& rotation = volume->get_instance_rotation();
const Vec3d& scaling_factor = volume->get_instance_scaling_factor();
const Vec3d& mirror = volume->get_instance_mirror();
// Process unselected instances.
for (unsigned int j = 0; j < (unsigned int)m_volumes->size(); ++j)
{
if (done.size() == m_volumes->size())
break;
if (done.find(j) != done.end())
continue;
GLVolume* v = (*m_volumes)[j];
if ((v->object_idx() != object_idx) || (v->instance_idx() == instance_idx))
continue;
auto is_approx = [](double value, double test_value) -> bool { return std::abs(value - test_value) < EPSILON; };
double z;
if (including_z)
// rotation comes from place on face -> force given z
z = rotation(2);
else if (is_approx(rotation(0), m_cache.volumes_data[j].get_instance_rotation()(0)) && is_approx(rotation(1), m_cache.volumes_data[j].get_instance_rotation()(1))) {
// z only rotation -> keep instance z
z = v->get_instance_rotation()(2);
// The X,Y rotations should be synchronized from start to end of the rotation.
assert(is_rotation_xy_synchronized(m_cache.volumes_data[i].get_instance_rotation(), m_cache.volumes_data[j].get_instance_rotation()));
assert(is_rotation_xy_synchronized(rotation, v->get_instance_rotation()));
} else {
// generic rotation -> update instance z with the delta of the rotation.
z = rotation(2) + m_cache.volumes_data[j].get_instance_rotation()(2) - m_cache.volumes_data[i].get_instance_rotation()(2);
}
v->set_instance_rotation(Vec3d(rotation(0), rotation(1), z));
v->set_instance_scaling_factor(scaling_factor);
v->set_instance_mirror(mirror);
done.insert(j);
}
}
#ifdef _DEBUG
verify_instances_rotation_synchronized(*m_model, *m_volumes);
#endif /* _DEBUG */
}
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void GLCanvas3D::Selection::_synchronize_unselected_volumes()
{
for (unsigned int i : m_list)
{
const GLVolume* volume = (*m_volumes)[i];
int object_idx = volume->object_idx();
if (object_idx >= 1000)
continue;
int volume_idx = volume->volume_idx();
const Vec3d& offset = volume->get_volume_offset();
const Vec3d& rotation = volume->get_volume_rotation();
const Vec3d& scaling_factor = volume->get_volume_scaling_factor();
const Vec3d& mirror = volume->get_volume_mirror();
// Process unselected volumes.
for (unsigned int j = 0; j < (unsigned int)m_volumes->size(); ++j)
{
if (j == i)
continue;
GLVolume* v = (*m_volumes)[j];
if ((v->object_idx() != object_idx) || (v->volume_idx() != volume_idx))
continue;
v->set_volume_offset(offset);
v->set_volume_rotation(rotation);
v->set_volume_scaling_factor(scaling_factor);
v->set_volume_mirror(mirror);
}
}
}
void GLCanvas3D::Selection::_ensure_on_bed()
{
typedef std::map<std::pair<int, int>, double> InstancesToZMap;
InstancesToZMap instances_min_z;
for (GLVolume* volume : *m_volumes)
{
if (!volume->is_wipe_tower && !volume->is_modifier)
{
double min_z = volume->transformed_convex_hull_bounding_box().min(2);
std::pair<int, int> instance = std::make_pair(volume->object_idx(), volume->instance_idx());
InstancesToZMap::iterator it = instances_min_z.find(instance);
if (it == instances_min_z.end())
it = instances_min_z.insert(InstancesToZMap::value_type(instance, DBL_MAX)).first;
it->second = std::min(it->second, min_z);
}
}
for (GLVolume* volume : *m_volumes)
{
std::pair<int, int> instance = std::make_pair(volume->object_idx(), volume->instance_idx());
InstancesToZMap::iterator it = instances_min_z.find(instance);
if (it != instances_min_z.end())
volume->set_instance_offset(Z, volume->get_instance_offset(Z) - it->second);
}
}
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GLCanvas3D::Gizmos::Gizmos()
: m_enabled(false)
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, m_current(Undefined)
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{
set_overlay_scale(1.0);
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}
GLCanvas3D::Gizmos::~Gizmos()
{
_reset();
}
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bool GLCanvas3D::Gizmos::init(GLCanvas3D& parent)
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{
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GLGizmoBase* gizmo = new GLGizmoMove3D(parent);
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if (gizmo == nullptr)
return false;
if (!gizmo->init())
return false;
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m_gizmos.insert(GizmosMap::value_type(Move, gizmo));
gizmo = new GLGizmoScale3D(parent);
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if (gizmo == nullptr)
return false;
if (!gizmo->init())
return false;
m_gizmos.insert(GizmosMap::value_type(Scale, gizmo));
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gizmo = new GLGizmoRotate3D(parent);
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if (gizmo == nullptr)
{
_reset();
return false;
}
if (!gizmo->init())
{
_reset();
return false;
}
m_gizmos.insert(GizmosMap::value_type(Rotate, gizmo));
gizmo = new GLGizmoFlatten(parent);
if (gizmo == nullptr)
return false;
if (!gizmo->init()) {
_reset();
return false;
}
m_gizmos.insert(GizmosMap::value_type(Flatten, gizmo));
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gizmo = new GLGizmoCut(parent);
if (gizmo == nullptr)
return false;
if (!gizmo->init()) {
_reset();
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return false;
}
m_gizmos.insert(GizmosMap::value_type(Cut, gizmo));
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gizmo = new GLGizmoSlaSupports(parent);
if (gizmo == nullptr)
return false;
if (!gizmo->init()) {
_reset();
return false;
}
m_gizmos.insert(GizmosMap::value_type(SlaSupports, gizmo));
m_background_texture.metadata.filename = "toolbar_background.png";
m_background_texture.metadata.left = 16;
m_background_texture.metadata.top = 16;
m_background_texture.metadata.right = 16;
m_background_texture.metadata.bottom = 16;
if (!m_background_texture.metadata.filename.empty())
{
if (!m_background_texture.texture.load_from_file(resources_dir() + "/icons/" + m_background_texture.metadata.filename, false))
{
_reset();
return false;
}
}
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return true;
}
bool GLCanvas3D::Gizmos::is_enabled() const
{
return m_enabled;
}
void GLCanvas3D::Gizmos::set_enabled(bool enable)
{
m_enabled = enable;
}
void GLCanvas3D::Gizmos::set_overlay_scale(float scale)
{
m_overlay_icons_scale = scale;
m_overlay_border = 5.0f * scale;
m_overlay_gap_y = 5.0f * scale;
}
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std::string GLCanvas3D::Gizmos::update_hover_state(const GLCanvas3D& canvas, const Vec2d& mouse_pos, const GLCanvas3D::Selection& selection)
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{
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std::string name = "";
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if (!m_enabled)
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return name;
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float cnv_h = (float)canvas.get_canvas_size().get_height();
float height = _get_total_overlay_height();
float top_y = 0.5f * (cnv_h - height) + m_overlay_border;
for (GizmosMap::iterator it = m_gizmos.begin(); it != m_gizmos.end(); ++it)
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{
if ((it->second == nullptr) || !it->second->is_selectable())
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continue;
float icon_size = (float)it->second->get_textures_size() * m_overlay_icons_scale;
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bool inside = (m_overlay_border <= (float)mouse_pos(0)) && ((float)mouse_pos(0) <= m_overlay_border + icon_size) && (top_y <= (float)mouse_pos(1)) && ((float)mouse_pos(1) <= top_y + icon_size);
if (inside)
name = it->second->get_name();
if (it->second->is_activable(selection) && (it->second->get_state() != GLGizmoBase::On))
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it->second->set_state(inside ? GLGizmoBase::Hover : GLGizmoBase::Off);
top_y += (icon_size + m_overlay_gap_y);
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}
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return name;
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}
void GLCanvas3D::Gizmos::update_on_off_state(const GLCanvas3D& canvas, const Vec2d& mouse_pos, const GLCanvas3D::Selection& selection)
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{
if (!m_enabled)
return;
float cnv_h = (float)canvas.get_canvas_size().get_height();
float height = _get_total_overlay_height();
float top_y = 0.5f * (cnv_h - height) + m_overlay_border;
for (GizmosMap::iterator it = m_gizmos.begin(); it != m_gizmos.end(); ++it)
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{
if ((it->second == nullptr) || !it->second->is_selectable())
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continue;
float icon_size = (float)it->second->get_textures_size() * m_overlay_icons_scale;
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bool inside = (m_overlay_border <= (float)mouse_pos(0)) && ((float)mouse_pos(0) <= m_overlay_border + icon_size) && (top_y <= (float)mouse_pos(1)) && ((float)mouse_pos(1) <= top_y + icon_size);
if (it->second->is_activable(selection) && inside)
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{
if ((it->second->get_state() == GLGizmoBase::On))
{
it->second->set_state(GLGizmoBase::Hover);
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m_current = Undefined;
}
else if ((it->second->get_state() == GLGizmoBase::Hover))
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{
it->second->set_state(GLGizmoBase::On);
m_current = it->first;
}
}
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else
it->second->set_state(GLGizmoBase::Off);
top_y += (icon_size + m_overlay_gap_y);
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}
GizmosMap::iterator it = m_gizmos.find(m_current);
if ((it != m_gizmos.end()) && (it->second != nullptr) && (it->second->get_state() != GLGizmoBase::On))
it->second->set_state(GLGizmoBase::On);
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}
void GLCanvas3D::Gizmos::update_on_off_state(const Selection& selection)
{
GizmosMap::iterator it = m_gizmos.find(m_current);
if ((it != m_gizmos.end()) && (it->second != nullptr))
{
if (!it->second->is_activable(selection))
{
it->second->set_state(GLGizmoBase::Off);
m_current = Undefined;
}
}
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}
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void GLCanvas3D::Gizmos::reset_all_states()
{
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if (!m_enabled)
return;
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for (GizmosMap::const_iterator it = m_gizmos.begin(); it != m_gizmos.end(); ++it)
{
if (it->second != nullptr)
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{
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it->second->set_state(GLGizmoBase::Off);
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it->second->set_hover_id(-1);
}
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}
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m_current = Undefined;
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}
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void GLCanvas3D::Gizmos::set_hover_id(int id)
{
if (!m_enabled)
return;
for (GizmosMap::const_iterator it = m_gizmos.begin(); it != m_gizmos.end(); ++it)
{
if ((it->second != nullptr) && (it->second->get_state() == GLGizmoBase::On))
it->second->set_hover_id(id);
}
}
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void GLCanvas3D::Gizmos::enable_grabber(EType type, unsigned int id, bool enable)
{
if (!m_enabled)
return;
GizmosMap::const_iterator it = m_gizmos.find(type);
if (it != m_gizmos.end())
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{
if (enable)
it->second->enable_grabber(id);
else
it->second->disable_grabber(id);
}
}
bool GLCanvas3D::Gizmos::overlay_contains_mouse(const GLCanvas3D& canvas, const Vec2d& mouse_pos) const
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{
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if (!m_enabled)
return false;
float cnv_h = (float)canvas.get_canvas_size().get_height();
float height = _get_total_overlay_height();
float top_y = 0.5f * (cnv_h - height) + m_overlay_border;
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for (GizmosMap::const_iterator it = m_gizmos.begin(); it != m_gizmos.end(); ++it)
{
if ((it->second == nullptr) || !it->second->is_selectable())
continue;
float icon_size = (float)it->second->get_textures_size() * m_overlay_icons_scale;
if ((m_overlay_border <= (float)mouse_pos(0)) && ((float)mouse_pos(0) <= m_overlay_border + icon_size) && (top_y <= (float)mouse_pos(1)) && ((float)mouse_pos(1) <= top_y + icon_size))
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return true;
top_y += (icon_size + m_overlay_gap_y);
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}
return false;
}
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bool GLCanvas3D::Gizmos::grabber_contains_mouse() const
{
if (!m_enabled)
return false;
GLGizmoBase* curr = _get_current();
return (curr != nullptr) ? (curr->get_hover_id() != -1) : false;
}
void GLCanvas3D::Gizmos::update(const Linef3& mouse_ray, const Selection& selection, bool shift_down, const Point* mouse_pos)
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{
if (!m_enabled)
return;
GLGizmoBase* curr = _get_current();
if (curr != nullptr)
curr->update(GLGizmoBase::UpdateData(mouse_ray, mouse_pos, shift_down), selection);
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}
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GLCanvas3D::Gizmos::EType GLCanvas3D::Gizmos::get_current_type() const
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{
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return m_current;
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}
bool GLCanvas3D::Gizmos::is_running() const
{
if (!m_enabled)
return false;
GLGizmoBase* curr = _get_current();
return (curr != nullptr) ? (curr->get_state() == GLGizmoBase::On) : false;
}
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bool GLCanvas3D::Gizmos::handle_shortcut(int key, const Selection& selection)
{
if (!m_enabled || selection.is_empty())
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return false;
bool handled = false;
for (GizmosMap::iterator it = m_gizmos.begin(); it != m_gizmos.end(); ++it)
{
if ((it->second == nullptr) || !it->second->is_selectable())
continue;
int it_key = it->second->get_shortcut_key();
if (it->second->is_activable(selection) && ((it_key == key - 64) || (it_key == key - 96)))
{
if ((it->second->get_state() == GLGizmoBase::On))
{
it->second->set_state(GLGizmoBase::Off);
m_current = Undefined;
handled = true;
}
else if ((it->second->get_state() == GLGizmoBase::Off))
{
it->second->set_state(GLGizmoBase::On);
m_current = it->first;
handled = true;
}
}
else
it->second->set_state(GLGizmoBase::Off);
}
return handled;
}
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bool GLCanvas3D::Gizmos::is_dragging() const
{
if (!m_enabled)
return false;
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GLGizmoBase* curr = _get_current();
return (curr != nullptr) ? curr->is_dragging() : false;
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}
void GLCanvas3D::Gizmos::start_dragging(const GLCanvas3D::Selection& selection)
{
if (!m_enabled)
return;
GLGizmoBase* curr = _get_current();
if (curr != nullptr)
curr->start_dragging(selection);
}
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void GLCanvas3D::Gizmos::stop_dragging()
{
if (!m_enabled)
return;
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GLGizmoBase* curr = _get_current();
if (curr != nullptr)
curr->stop_dragging();
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}
Vec3d GLCanvas3D::Gizmos::get_displacement() const
{
if (!m_enabled)
return Vec3d::Zero();
GizmosMap::const_iterator it = m_gizmos.find(Move);
return (it != m_gizmos.end()) ? reinterpret_cast<GLGizmoMove3D*>(it->second)->get_displacement() : Vec3d::Zero();
}
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Vec3d GLCanvas3D::Gizmos::get_scale() const
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{
if (!m_enabled)
return Vec3d::Ones();
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GizmosMap::const_iterator it = m_gizmos.find(Scale);
return (it != m_gizmos.end()) ? reinterpret_cast<GLGizmoScale3D*>(it->second)->get_scale() : Vec3d::Ones();
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}
void GLCanvas3D::Gizmos::set_scale(const Vec3d& scale)
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{
if (!m_enabled)
return;
GizmosMap::const_iterator it = m_gizmos.find(Scale);
if (it != m_gizmos.end())
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reinterpret_cast<GLGizmoScale3D*>(it->second)->set_scale(scale);
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}
Vec3d GLCanvas3D::Gizmos::get_rotation() const
{
if (!m_enabled)
return Vec3d::Zero();
GizmosMap::const_iterator it = m_gizmos.find(Rotate);
return (it != m_gizmos.end()) ? reinterpret_cast<GLGizmoRotate3D*>(it->second)->get_rotation() : Vec3d::Zero();
}
void GLCanvas3D::Gizmos::set_rotation(const Vec3d& rotation)
{
if (!m_enabled)
return;
GizmosMap::const_iterator it = m_gizmos.find(Rotate);
if (it != m_gizmos.end())
reinterpret_cast<GLGizmoRotate3D*>(it->second)->set_rotation(rotation);
}
Vec3d GLCanvas3D::Gizmos::get_flattening_normal() const
{
if (!m_enabled)
return Vec3d::Zero();
GizmosMap::const_iterator it = m_gizmos.find(Flatten);
return (it != m_gizmos.end()) ? reinterpret_cast<GLGizmoFlatten*>(it->second)->get_flattening_normal() : Vec3d::Zero();
}
void GLCanvas3D::Gizmos::set_flattening_data(const ModelObject* model_object)
{
if (!m_enabled)
return;
GizmosMap::const_iterator it = m_gizmos.find(Flatten);
if (it != m_gizmos.end())
reinterpret_cast<GLGizmoFlatten*>(it->second)->set_flattening_data(model_object);
}
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#if ENABLE_SLA_SUPPORT_GIZMO_MOD
void GLCanvas3D::Gizmos::set_sla_support_data(ModelObject* model_object, const GLCanvas3D::Selection& selection)
#else
void GLCanvas3D::Gizmos::set_model_object_ptr(ModelObject* model_object)
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#endif // ENABLE_SLA_SUPPORT_GIZMO_MOD
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{
if (!m_enabled)
return;
GizmosMap::const_iterator it = m_gizmos.find(SlaSupports);
if (it != m_gizmos.end())
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#if ENABLE_SLA_SUPPORT_GIZMO_MOD
reinterpret_cast<GLGizmoSlaSupports*>(it->second)->set_sla_support_data(model_object, selection);
#else
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reinterpret_cast<GLGizmoSlaSupports*>(it->second)->set_model_object_ptr(model_object);
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#endif // ENABLE_SLA_SUPPORT_GIZMO_MOD
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}
void GLCanvas3D::Gizmos::clicked_on_object(const Vec2d& mouse_position)
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{
if (!m_enabled)
return;
GizmosMap::const_iterator it = m_gizmos.find(SlaSupports);
if (it != m_gizmos.end())
reinterpret_cast<GLGizmoSlaSupports*>(it->second)->clicked_on_object(mouse_position);
}
void GLCanvas3D::Gizmos::delete_current_grabber(bool delete_all)
{
if (!m_enabled)
return;
GizmosMap::const_iterator it = m_gizmos.find(SlaSupports);
if (it != m_gizmos.end())
reinterpret_cast<GLGizmoSlaSupports*>(it->second)->delete_current_grabber(delete_all);
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}
void GLCanvas3D::Gizmos::render_current_gizmo(const GLCanvas3D::Selection& selection) const
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{
if (!m_enabled)
return;
_render_current_gizmo(selection);
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}
void GLCanvas3D::Gizmos::render_current_gizmo_for_picking_pass(const GLCanvas3D::Selection& selection) const
{
if (!m_enabled)
return;
GLGizmoBase* curr = _get_current();
if (curr != nullptr)
curr->render_for_picking(selection);
}
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void GLCanvas3D::Gizmos::render_overlay(const GLCanvas3D& canvas, const GLCanvas3D::Selection& selection) const
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{
if (!m_enabled)
return;
::glDisable(GL_DEPTH_TEST);
::glPushMatrix();
::glLoadIdentity();
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_render_overlay(canvas, selection);
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::glPopMatrix();
}
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#if !ENABLE_IMGUI
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void GLCanvas3D::Gizmos::create_external_gizmo_widgets(wxWindow *parent)
{
for (auto &entry : m_gizmos) {
entry.second->create_external_gizmo_widgets(parent);
}
}
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#endif // not ENABLE_IMGUI
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void GLCanvas3D::Gizmos::_reset()
{
for (GizmosMap::value_type& gizmo : m_gizmos)
{
delete gizmo.second;
gizmo.second = nullptr;
}
m_gizmos.clear();
}
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void GLCanvas3D::Gizmos::_render_overlay(const GLCanvas3D& canvas, const GLCanvas3D::Selection& selection) const
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{
if (m_gizmos.empty())
return;
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float cnv_w = (float)canvas.get_canvas_size().get_width();
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#if ENABLE_IMGUI
float cnv_h = (float)canvas.get_canvas_size().get_height();
#endif // ENABLE_IMGUI
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float zoom = canvas.get_camera_zoom();
float inv_zoom = (zoom != 0.0f) ? 1.0f / zoom : 0.0f;
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float height = _get_total_overlay_height();
float scaled_border = m_overlay_border * inv_zoom;
float top_x = (-0.5f * cnv_w) * inv_zoom;
float top_y = (0.5f * height) * inv_zoom;
float left = top_x;
float top = top_y;
float right = left + _get_total_overlay_width() * inv_zoom;
float bottom = top - height * inv_zoom;
// renders background
unsigned int bg_tex_id = m_background_texture.texture.get_id();
float bg_tex_width = (float)m_background_texture.texture.get_width();
float bg_tex_height = (float)m_background_texture.texture.get_height();
if ((bg_tex_id != 0) && (bg_tex_width > 0) && (bg_tex_height > 0))
{
float inv_bg_tex_width = (bg_tex_width != 0.0f) ? 1.0f / bg_tex_width : 0.0f;
float inv_bg_tex_height = (bg_tex_height != 0.0f) ? 1.0f / bg_tex_height : 0.0f;
float bg_uv_left = 0.0f;
float bg_uv_right = 1.0f;
float bg_uv_top = 1.0f;
float bg_uv_bottom = 0.0f;
float bg_left = left;
float bg_right = right;
float bg_top = top;
float bg_bottom = bottom;
float bg_width = right - left;
float bg_height = top - bottom;
float bg_min_size = std::min(bg_width, bg_height);
float bg_uv_i_left = (float)m_background_texture.metadata.left * inv_bg_tex_width;
float bg_uv_i_right = 1.0f - (float)m_background_texture.metadata.right * inv_bg_tex_width;
float bg_uv_i_top = 1.0f - (float)m_background_texture.metadata.top * inv_bg_tex_height;
float bg_uv_i_bottom = (float)m_background_texture.metadata.bottom * inv_bg_tex_height;
float bg_i_left = bg_left + scaled_border;
float bg_i_right = bg_right - scaled_border;
float bg_i_top = bg_top - scaled_border;
float bg_i_bottom = bg_bottom + scaled_border;
bg_uv_left = bg_uv_i_left;
bg_i_left = bg_left;
if ((m_overlay_border > 0) && (bg_uv_top != bg_uv_i_top))
{
if (bg_uv_left != bg_uv_i_left)
GLTexture::render_sub_texture(bg_tex_id, bg_left, bg_i_left, bg_i_top, bg_top, { { bg_uv_left, bg_uv_i_top }, { bg_uv_i_left, bg_uv_i_top }, { bg_uv_i_left, bg_uv_top }, { bg_uv_left, bg_uv_top } });
GLTexture::render_sub_texture(bg_tex_id, bg_i_left, bg_i_right, bg_i_top, bg_top, { { bg_uv_i_left, bg_uv_i_top }, { bg_uv_i_right, bg_uv_i_top }, { bg_uv_i_right, bg_uv_top }, { bg_uv_i_left, bg_uv_top } });
if (bg_uv_right != bg_uv_i_right)
GLTexture::render_sub_texture(bg_tex_id, bg_i_right, bg_right, bg_i_top, bg_top, { { bg_uv_i_right, bg_uv_i_top }, { bg_uv_right, bg_uv_i_top }, { bg_uv_right, bg_uv_top }, { bg_uv_i_right, bg_uv_top } });
}
if ((m_overlay_border > 0) && (bg_uv_left != bg_uv_i_left))
GLTexture::render_sub_texture(bg_tex_id, bg_left, bg_i_left, bg_i_bottom, bg_i_top, { { bg_uv_left, bg_uv_i_bottom }, { bg_uv_i_left, bg_uv_i_bottom }, { bg_uv_i_left, bg_uv_i_top }, { bg_uv_left, bg_uv_i_top } });
GLTexture::render_sub_texture(bg_tex_id, bg_i_left, bg_i_right, bg_i_bottom, bg_i_top, { { bg_uv_i_left, bg_uv_i_bottom }, { bg_uv_i_right, bg_uv_i_bottom }, { bg_uv_i_right, bg_uv_i_top }, { bg_uv_i_left, bg_uv_i_top } });
if ((m_overlay_border > 0) && (bg_uv_right != bg_uv_i_right))
GLTexture::render_sub_texture(bg_tex_id, bg_i_right, bg_right, bg_i_bottom, bg_i_top, { { bg_uv_i_right, bg_uv_i_bottom }, { bg_uv_right, bg_uv_i_bottom }, { bg_uv_right, bg_uv_i_top }, { bg_uv_i_right, bg_uv_i_top } });
if ((m_overlay_border > 0) && (bg_uv_bottom != bg_uv_i_bottom))
{
if (bg_uv_left != bg_uv_i_left)
GLTexture::render_sub_texture(bg_tex_id, bg_left, bg_i_left, bg_bottom, bg_i_bottom, { { bg_uv_left, bg_uv_bottom }, { bg_uv_i_left, bg_uv_bottom }, { bg_uv_i_left, bg_uv_i_bottom }, { bg_uv_left, bg_uv_i_bottom } });
GLTexture::render_sub_texture(bg_tex_id, bg_i_left, bg_i_right, bg_bottom, bg_i_bottom, { { bg_uv_i_left, bg_uv_bottom }, { bg_uv_i_right, bg_uv_bottom }, { bg_uv_i_right, bg_uv_i_bottom }, { bg_uv_i_left, bg_uv_i_bottom } });
if (bg_uv_right != bg_uv_i_right)
GLTexture::render_sub_texture(bg_tex_id, bg_i_right, bg_right, bg_bottom, bg_i_bottom, { { bg_uv_i_right, bg_uv_bottom }, { bg_uv_right, bg_uv_bottom }, { bg_uv_right, bg_uv_i_bottom }, { bg_uv_i_right, bg_uv_i_bottom } });
}
}
top_x += m_overlay_border * inv_zoom;
top_y -= m_overlay_border * inv_zoom;
float scaled_gap_y = m_overlay_gap_y * inv_zoom;
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for (GizmosMap::const_iterator it = m_gizmos.begin(); it != m_gizmos.end(); ++it)
{
if ((it->second == nullptr) || !it->second->is_selectable())
continue;
float icon_size = (float)it->second->get_textures_size() * m_overlay_icons_scale * inv_zoom;
GLTexture::render_texture(it->second->get_texture_id(), top_x, top_x + icon_size, top_y - icon_size, top_y);
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#if ENABLE_IMGUI
if (it->second->get_state() == GLGizmoBase::On)
it->second->render_input_window(2.0f * m_overlay_border + icon_size * zoom, 0.5f * cnv_h - top_y * zoom, selection);
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#endif // ENABLE_IMGUI
top_y -= (icon_size + scaled_gap_y);
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}
}
void GLCanvas3D::Gizmos::_render_current_gizmo(const GLCanvas3D::Selection& selection) const
{
GLGizmoBase* curr = _get_current();
if (curr != nullptr)
curr->render(selection);
}
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float GLCanvas3D::Gizmos::_get_total_overlay_height() const
{
float height = 2.0f * m_overlay_border;
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for (GizmosMap::const_iterator it = m_gizmos.begin(); it != m_gizmos.end(); ++it)
{
if ((it->second == nullptr) || !it->second->is_selectable())
continue;
height += (float)it->second->get_textures_size() * m_overlay_icons_scale + m_overlay_gap_y;
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}
return height - m_overlay_gap_y;
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}
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float GLCanvas3D::Gizmos::_get_total_overlay_width() const
{
float max_icon_width = 0.0f;
for (GizmosMap::const_iterator it = m_gizmos.begin(); it != m_gizmos.end(); ++it)
{
if ((it->second == nullptr) || !it->second->is_selectable())
continue;
max_icon_width = std::max(max_icon_width, (float)it->second->get_textures_size() * m_overlay_icons_scale);
}
return max_icon_width + 2.0f * m_overlay_border;
}
GLGizmoBase* GLCanvas3D::Gizmos::_get_current() const
{
GizmosMap::const_iterator it = m_gizmos.find(m_current);
return (it != m_gizmos.end()) ? it->second : nullptr;
}
const unsigned char GLCanvas3D::WarningTexture::Background_Color[3] = { 9, 91, 134 };
const unsigned char GLCanvas3D::WarningTexture::Opacity = 255;
GLCanvas3D::WarningTexture::WarningTexture()
: GUI::GLTexture()
, m_original_width(0)
, m_original_height(0)
{
}
bool GLCanvas3D::WarningTexture::generate(const std::string& msg, const GLCanvas3D& canvas)
{
reset();
if (msg.empty())
return false;
wxMemoryDC memDC;
// select default font
const float scale = canvas.get_canvas_size().get_scale_factor();
wxFont font = wxSystemSettings::GetFont(wxSYS_DEFAULT_GUI_FONT).Scale(scale);
font.MakeLarger();
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font.MakeBold();
memDC.SetFont(font);
// calculates texture size
wxCoord w, h;
memDC.GetTextExtent(msg, &w, &h);
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int pow_of_two_size = next_highest_power_of_2(std::max<unsigned int>(w, h));
m_original_width = (int)w;
m_original_height = (int)h;
m_width = pow_of_two_size;
m_height = pow_of_two_size;
// generates bitmap
wxBitmap bitmap(m_width, m_height);
memDC.SelectObject(bitmap);
memDC.SetBackground(wxBrush(wxColour(Background_Color[0], Background_Color[1], Background_Color[2])));
memDC.Clear();
// draw message
memDC.SetTextForeground(*wxWHITE);
memDC.DrawText(msg, 0, 0);
memDC.SelectObject(wxNullBitmap);
// Convert the bitmap into a linear data ready to be loaded into the GPU.
wxImage image = bitmap.ConvertToImage();
image.SetMaskColour(Background_Color[0], Background_Color[1], Background_Color[2]);
// prepare buffer
std::vector<unsigned char> data(4 * m_width * m_height, 0);
for (int h = 0; h < m_height; ++h)
{
int hh = h * m_width;
unsigned char* px_ptr = data.data() + 4 * hh;
for (int w = 0; w < m_width; ++w)
{
*px_ptr++ = image.GetRed(w, h);
*px_ptr++ = image.GetGreen(w, h);
*px_ptr++ = image.GetBlue(w, h);
*px_ptr++ = image.IsTransparent(w, h) ? 0 : Opacity;
}
}
// sends buffer to gpu
::glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
::glGenTextures(1, &m_id);
::glBindTexture(GL_TEXTURE_2D, (GLuint)m_id);
::glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, (GLsizei)m_width, (GLsizei)m_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, (const void*)data.data());
::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 1);
::glBindTexture(GL_TEXTURE_2D, 0);
return true;
}
void GLCanvas3D::WarningTexture::render(const GLCanvas3D& canvas) const
{
if ((m_id > 0) && (m_original_width > 0) && (m_original_height > 0) && (m_width > 0) && (m_height > 0))
{
::glDisable(GL_DEPTH_TEST);
::glPushMatrix();
::glLoadIdentity();
const Size& cnv_size = canvas.get_canvas_size();
float zoom = canvas.get_camera_zoom();
float inv_zoom = (zoom != 0.0f) ? 1.0f / zoom : 0.0f;
float left = (-0.5f * (float)m_original_width) * inv_zoom;
float top = (-0.5f * (float)cnv_size.get_height() + (float)m_original_height + 2.0f) * inv_zoom;
float right = left + (float)m_original_width * inv_zoom;
float bottom = top - (float)m_original_height * inv_zoom;
float uv_left = 0.0f;
float uv_top = 0.0f;
float uv_right = (float)m_original_width / (float)m_width;
float uv_bottom = (float)m_original_height / (float)m_height;
GLTexture::Quad_UVs uvs;
uvs.left_top = { uv_left, uv_top };
uvs.left_bottom = { uv_left, uv_bottom };
uvs.right_bottom = { uv_right, uv_bottom };
uvs.right_top = { uv_right, uv_top };
GLTexture::render_sub_texture(m_id, left, right, bottom, top, uvs);
::glPopMatrix();
::glEnable(GL_DEPTH_TEST);
}
}
const unsigned char GLCanvas3D::LegendTexture::Squares_Border_Color[3] = { 64, 64, 64 };
const unsigned char GLCanvas3D::LegendTexture::Default_Background_Color[3] = { (unsigned char)(DEFAULT_BG_LIGHT_COLOR[0] * 255.0f), (unsigned char)(DEFAULT_BG_LIGHT_COLOR[1] * 255.0f), (unsigned char)(DEFAULT_BG_LIGHT_COLOR[2] * 255.0f) };
const unsigned char GLCanvas3D::LegendTexture::Error_Background_Color[3] = { (unsigned char)(ERROR_BG_LIGHT_COLOR[0] * 255.0f), (unsigned char)(ERROR_BG_LIGHT_COLOR[1] * 255.0f), (unsigned char)(ERROR_BG_LIGHT_COLOR[2] * 255.0f) };
const unsigned char GLCanvas3D::LegendTexture::Opacity = 255;
GLCanvas3D::LegendTexture::LegendTexture()
: GUI::GLTexture()
, m_original_width(0)
, m_original_height(0)
{
}
bool GLCanvas3D::LegendTexture::generate(const GCodePreviewData& preview_data, const std::vector<float>& tool_colors, const GLCanvas3D& canvas, bool use_error_colors)
{
reset();
// collects items to render
auto title = _(preview_data.get_legend_title());
std::vector<std::pair<double, double>> cp_legend_values;
if (preview_data.extrusion.view_type == GCodePreviewData::Extrusion::ColorPrint)
{
const auto& config = wxGetApp().preset_bundle->full_config();
const std::vector<double>& color_print_values = config.option<ConfigOptionFloats>("colorprint_heights")->values;
const int values_cnt = color_print_values.size();
if (values_cnt > 0) {
auto print_zs = canvas.get_current_print_zs(true);
auto z = 0;
for (auto i = 0; i < values_cnt; ++i)
{
double prev_z = -1.0;
for (z; z < print_zs.size(); ++z)
if (fabs(color_print_values[i] - print_zs[z]) < EPSILON) {
prev_z = print_zs[z - 1];
break;
}
if (prev_z < 0)
continue;
cp_legend_values.push_back(std::pair<double, double>(prev_z, color_print_values[i]));
}
}
}
const GCodePreviewData::LegendItemsList& items = preview_data.get_legend_items(tool_colors, /*color_print_values*/cp_legend_values);
unsigned int items_count = (unsigned int)items.size();
if (items_count == 0)
// nothing to render, return
return false;
wxMemoryDC memDC;
wxMemoryDC mask_memDC;
// calculate scaling
const float scale = canvas.get_canvas_size().get_scale_factor();
const int scaled_square = std::floor((float)Px_Square * scale);
const int scaled_title_offset = Px_Title_Offset * scale;
const int scaled_text_offset = Px_Text_Offset * scale;
const int scaled_square_contour = Px_Square_Contour * scale;
const int scaled_border = Px_Border * scale;
// select default font
const wxFont font = wxSystemSettings::GetFont(wxSYS_DEFAULT_GUI_FONT).Scale(scale);
memDC.SetFont(font);
mask_memDC.SetFont(font);
// calculates texture size
wxCoord w, h;
memDC.GetTextExtent(title, &w, &h);
int title_width = (int)w;
int title_height = (int)h;
int max_text_width = 0;
int max_text_height = 0;
for (const GCodePreviewData::LegendItem& item : items)
{
memDC.GetTextExtent(GUI::from_u8(item.text), &w, &h);
max_text_width = std::max(max_text_width, (int)w);
max_text_height = std::max(max_text_height, (int)h);
}
m_original_width = std::max(2 * scaled_border + title_width, 2 * (scaled_border + scaled_square_contour) + scaled_square + scaled_text_offset + max_text_width);
m_original_height = 2 * (scaled_border + scaled_square_contour) + title_height + scaled_title_offset + items_count * scaled_square;
if (items_count > 1)
m_original_height += (items_count - 1) * scaled_square_contour;
int pow_of_two_size = (int)next_highest_power_of_2(std::max<uint32_t>(m_original_width, m_original_height));
m_width = pow_of_two_size;
m_height = pow_of_two_size;
// generates bitmap
wxBitmap bitmap(m_width, m_height);
wxBitmap mask(m_width, m_height);
memDC.SelectObject(bitmap);
mask_memDC.SelectObject(mask);
memDC.SetBackground(wxBrush(use_error_colors ? *wxWHITE : *wxBLACK));
mask_memDC.SetBackground(wxBrush(*wxBLACK));
memDC.Clear();
mask_memDC.Clear();
// draw title
memDC.SetTextForeground(use_error_colors ? *wxWHITE : *wxBLACK);
mask_memDC.SetTextForeground(*wxWHITE);
int title_x = scaled_border;
int title_y = scaled_border;
memDC.DrawText(title, title_x, title_y);
mask_memDC.DrawText(title, title_x, title_y);
mask_memDC.SetPen(wxPen(*wxWHITE));
mask_memDC.SetBrush(wxBrush(*wxWHITE));
// draw icons contours as background
int squares_contour_x = scaled_border;
int squares_contour_y = scaled_border + title_height + scaled_title_offset;
int squares_contour_width = scaled_square + 2 * scaled_square_contour;
int squares_contour_height = items_count * scaled_square + 2 * scaled_square_contour;
if (items_count > 1)
squares_contour_height += (items_count - 1) * scaled_square_contour;
wxColour color(Squares_Border_Color[0], Squares_Border_Color[1], Squares_Border_Color[2]);
wxPen pen(color);
wxBrush brush(color);
memDC.SetPen(pen);
memDC.SetBrush(brush);
memDC.DrawRectangle(wxRect(squares_contour_x, squares_contour_y, squares_contour_width, squares_contour_height));
mask_memDC.DrawRectangle(wxRect(squares_contour_x, squares_contour_y, squares_contour_width, squares_contour_height));
// draw items (colored icon + text)
int icon_x = squares_contour_x + scaled_square_contour;
int icon_x_inner = icon_x + 1;
int icon_y = squares_contour_y + scaled_square_contour;
int icon_y_step = scaled_square + scaled_square_contour;
int text_x = icon_x + scaled_square + scaled_text_offset;
int text_y_offset = (scaled_square - max_text_height) / 2;
int px_inner_square = scaled_square - 2;
for (const GCodePreviewData::LegendItem& item : items)
{
// draw darker icon perimeter
const std::vector<unsigned char>& item_color_bytes = item.color.as_bytes();
wxImage::HSVValue dark_hsv = wxImage::RGBtoHSV(wxImage::RGBValue(item_color_bytes[0], item_color_bytes[1], item_color_bytes[2]));
dark_hsv.value *= 0.75;
wxImage::RGBValue dark_rgb = wxImage::HSVtoRGB(dark_hsv);
color.Set(dark_rgb.red, dark_rgb.green, dark_rgb.blue, item_color_bytes[3]);
pen.SetColour(color);
brush.SetColour(color);
memDC.SetPen(pen);
memDC.SetBrush(brush);
memDC.DrawRectangle(wxRect(icon_x, icon_y, scaled_square, scaled_square));
// draw icon interior
color.Set(item_color_bytes[0], item_color_bytes[1], item_color_bytes[2], item_color_bytes[3]);
pen.SetColour(color);
brush.SetColour(color);
memDC.SetPen(pen);
memDC.SetBrush(brush);
memDC.DrawRectangle(wxRect(icon_x_inner, icon_y + 1, px_inner_square, px_inner_square));
// draw text
memDC.DrawText(GUI::from_u8(item.text), text_x, icon_y + text_y_offset);
mask_memDC.DrawText(GUI::from_u8(item.text), text_x, icon_y + text_y_offset);
// update y
icon_y += icon_y_step;
}
memDC.SelectObject(wxNullBitmap);
mask_memDC.SelectObject(wxNullBitmap);
// Convert the bitmap into a linear data ready to be loaded into the GPU.
wxImage image = bitmap.ConvertToImage();
wxImage mask_image = mask.ConvertToImage();
// prepare buffer
std::vector<unsigned char> data(4 * m_width * m_height, 0);
for (int h = 0; h < m_height; ++h)
{
int hh = h * m_width;
unsigned char* px_ptr = data.data() + 4 * hh;
for (int w = 0; w < m_width; ++w)
{
*px_ptr++ = image.GetRed(w, h);
*px_ptr++ = image.GetGreen(w, h);
*px_ptr++ = image.GetBlue(w, h);
*px_ptr++ = (mask_image.GetRed(w, h) + mask_image.GetGreen(w, h) + mask_image.GetBlue(w, h)) / 3;
}
}
// sends buffer to gpu
::glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
::glGenTextures(1, &m_id);
::glBindTexture(GL_TEXTURE_2D, (GLuint)m_id);
::glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, (GLsizei)m_width, (GLsizei)m_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, (const void*)data.data());
::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 1);
::glBindTexture(GL_TEXTURE_2D, 0);
return true;
}
void GLCanvas3D::LegendTexture::render(const GLCanvas3D& canvas) const
{
if ((m_id > 0) && (m_original_width > 0) && (m_original_height > 0) && (m_width > 0) && (m_height > 0))
{
::glDisable(GL_DEPTH_TEST);
::glPushMatrix();
::glLoadIdentity();
const Size& cnv_size = canvas.get_canvas_size();
float zoom = canvas.get_camera_zoom();
float inv_zoom = (zoom != 0.0f) ? 1.0f / zoom : 0.0f;
float left = (-0.5f * (float)cnv_size.get_width()) * inv_zoom;
float top = (0.5f * (float)cnv_size.get_height()) * inv_zoom;
float right = left + (float)m_original_width * inv_zoom;
float bottom = top - (float)m_original_height * inv_zoom;
float uv_left = 0.0f;
float uv_top = 0.0f;
float uv_right = (float)m_original_width / (float)m_width;
float uv_bottom = (float)m_original_height / (float)m_height;
GLTexture::Quad_UVs uvs;
uvs.left_top = { uv_left, uv_top };
uvs.left_bottom = { uv_left, uv_bottom };
uvs.right_bottom = { uv_right, uv_bottom };
uvs.right_top = { uv_right, uv_top };
GLTexture::render_sub_texture(m_id, left, right, bottom, top, uvs);
::glPopMatrix();
::glEnable(GL_DEPTH_TEST);
}
}
wxDEFINE_EVENT(EVT_GLCANVAS_INIT, SimpleEvent);
wxDEFINE_EVENT(EVT_GLCANVAS_SCHEDULE_BACKGROUND_PROCESS, SimpleEvent);
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wxDEFINE_EVENT(EVT_GLCANVAS_OBJECT_SELECT, SimpleEvent);
wxDEFINE_EVENT(EVT_GLCANVAS_VIEWPORT_CHANGED, SimpleEvent);
wxDEFINE_EVENT(EVT_GLCANVAS_RIGHT_CLICK, Vec2dEvent);
wxDEFINE_EVENT(EVT_GLCANVAS_REMOVE_OBJECT, SimpleEvent);
wxDEFINE_EVENT(EVT_GLCANVAS_ARRANGE, SimpleEvent);
wxDEFINE_EVENT(EVT_GLCANVAS_QUESTION_MARK, SimpleEvent);
wxDEFINE_EVENT(EVT_GLCANVAS_INCREASE_INSTANCES, Event<int>);
wxDEFINE_EVENT(EVT_GLCANVAS_INSTANCE_MOVED, SimpleEvent);
#if ENABLE_IMPROVED_SIDEBAR_OBJECTS_MANIPULATION
wxDEFINE_EVENT(EVT_GLCANVAS_INSTANCE_ROTATED, SimpleEvent);
wxDEFINE_EVENT(EVT_GLCANVAS_INSTANCE_SCALED, SimpleEvent);
#endif // ENABLE_IMPROVED_SIDEBAR_OBJECTS_MANIPULATION
wxDEFINE_EVENT(EVT_GLCANVAS_WIPETOWER_MOVED, Vec3dEvent);
wxDEFINE_EVENT(EVT_GLCANVAS_ENABLE_ACTION_BUTTONS, Event<bool>);
wxDEFINE_EVENT(EVT_GLCANVAS_UPDATE_GEOMETRY, Vec3dsEvent<2>);
wxDEFINE_EVENT(EVT_GLCANVAS_MOUSE_DRAGGING_FINISHED, SimpleEvent);
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GLCanvas3D::GLCanvas3D(wxGLCanvas* canvas)
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: m_canvas(canvas)
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, m_context(nullptr)
#if ENABLE_RETINA_GL
, m_retina_helper(nullptr)
#endif
, m_in_render(false)
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, m_toolbar(GLToolbar::Normal)
, m_view_toolbar(nullptr)
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, m_use_clipping_planes(false)
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, m_sidebar_field("")
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, m_config(nullptr)
, m_process(nullptr)
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, m_model(nullptr)
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, m_dirty(true)
, m_initialized(false)
, m_use_VBOs(false)
#if ENABLE_REWORKED_BED_SHAPE_CHANGE
, m_requires_zoom_to_bed(false)
#else
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, m_force_zoom_to_bed_enabled(false)
#endif // ENABLE_REWORKED_BED_SHAPE_CHANGE
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, m_apply_zoom_to_volumes_filter(false)
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, m_hover_volume_id(-1)
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, m_toolbar_action_running(false)
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, m_warning_texture_enabled(false)
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, m_legend_texture_enabled(false)
, m_picking_enabled(false)
, m_moving_enabled(false)
, m_dynamic_background_enabled(false)
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, m_multisample_allowed(false)
, m_regenerate_volumes(true)
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, m_moving(false)
, m_color_by("volume")
, m_reload_delayed(false)
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#if !ENABLE_IMGUI
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, m_external_gizmo_widgets_parent(nullptr)
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#endif // not ENABLE_IMGUI
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{
if (m_canvas != nullptr) {
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m_timer.SetOwner(m_canvas);
#if ENABLE_RETINA_GL
m_retina_helper.reset(new RetinaHelper(canvas));
#endif
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}
m_selection.set_volumes(&m_volumes.volumes);
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}
GLCanvas3D::~GLCanvas3D()
{
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reset_volumes();
}
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void GLCanvas3D::post_event(wxEvent &&event)
{
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event.SetEventObject(m_canvas);
wxPostEvent(m_canvas, event);
}
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void GLCanvas3D::viewport_changed()
{
post_event(SimpleEvent(EVT_GLCANVAS_VIEWPORT_CHANGED));
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}
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bool GLCanvas3D::init(bool useVBOs, bool use_legacy_opengl)
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{
if (m_initialized)
return true;
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if ((m_canvas == nullptr) || (m_context == nullptr))
return false;
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::glClearColor(1.0f, 1.0f, 1.0f, 1.0f);
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::glClearDepth(1.0f);
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::glDepthFunc(GL_LESS);
::glEnable(GL_DEPTH_TEST);
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::glEnable(GL_CULL_FACE);
::glEnable(GL_BLEND);
::glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
// Set antialiasing / multisampling
::glDisable(GL_LINE_SMOOTH);
::glDisable(GL_POLYGON_SMOOTH);
// ambient lighting
GLfloat ambient[4] = { 0.3f, 0.3f, 0.3f, 1.0f };
::glLightModelfv(GL_LIGHT_MODEL_AMBIENT, ambient);
::glEnable(GL_LIGHT0);
::glEnable(GL_LIGHT1);
// light from camera
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GLfloat specular_cam[4] = { 0.3f, 0.3f, 0.3f, 1.0f };
::glLightfv(GL_LIGHT1, GL_SPECULAR, specular_cam);
GLfloat diffuse_cam[4] = { 0.2f, 0.2f, 0.2f, 1.0f };
::glLightfv(GL_LIGHT1, GL_DIFFUSE, diffuse_cam);
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// light from above
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GLfloat specular_top[4] = { 0.2f, 0.2f, 0.2f, 1.0f };
::glLightfv(GL_LIGHT0, GL_SPECULAR, specular_top);
GLfloat diffuse_top[4] = { 0.5f, 0.5f, 0.5f, 1.0f };
::glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse_top);
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// Enables Smooth Color Shading; try GL_FLAT for (lack of) fun.
::glShadeModel(GL_SMOOTH);
// A handy trick -- have surface material mirror the color.
::glColorMaterial(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE);
::glEnable(GL_COLOR_MATERIAL);
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if (m_multisample_allowed)
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::glEnable(GL_MULTISAMPLE);
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if (useVBOs && !m_shader.init("gouraud.vs", "gouraud.fs"))
return false;
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if (useVBOs && !m_layers_editing.init("variable_layer_height.vs", "variable_layer_height.fs"))
return false;
m_use_VBOs = useVBOs;
m_layers_editing.set_use_legacy_opengl(use_legacy_opengl);
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// on linux the gl context is not valid until the canvas is not shown on screen
// we defer the geometry finalization of volumes until the first call to render()
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if (!m_volumes.empty())
m_volumes.finalize_geometry(m_use_VBOs);
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if (m_gizmos.is_enabled()) {
if (! m_gizmos.init(*this)) {
std::cout << "Unable to initialize gizmos: please, check that all the required textures are available" << std::endl;
return false;
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}
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#if !ENABLE_IMGUI
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if (m_external_gizmo_widgets_parent != nullptr) {
m_gizmos.create_external_gizmo_widgets(m_external_gizmo_widgets_parent);
m_canvas->GetParent()->Layout();
}
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#endif // not ENABLE_IMGUI
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}
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if (!_init_toolbar())
return false;
if (!m_selection.init(m_use_VBOs))
return false;
post_event(SimpleEvent(EVT_GLCANVAS_INIT));
m_initialized = true;
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return true;
}
void GLCanvas3D::set_as_dirty()
{
m_dirty = true;
}
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unsigned int GLCanvas3D::get_volumes_count() const
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{
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return (unsigned int)m_volumes.volumes.size();
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}
void GLCanvas3D::reset_volumes()
{
if (!m_volumes.empty())
{
m_selection.clear();
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m_volumes.release_geometry();
m_volumes.clear();
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m_dirty = true;
}
enable_warning_texture(false);
_reset_warning_texture();
}
int GLCanvas3D::check_volumes_outside_state() const
{
ModelInstance::EPrintVolumeState state;
m_volumes.check_outside_state(m_config, &state);
return (int)state;
}
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void GLCanvas3D::set_config(const DynamicPrintConfig* config)
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{
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m_config = config;
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m_layers_editing.set_config(config);
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}
void GLCanvas3D::set_process(BackgroundSlicingProcess *process)
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{
m_process = process;
}
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void GLCanvas3D::set_model(Model* model)
{
m_model = model;
m_selection.set_model(m_model);
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}
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void GLCanvas3D::set_bed_shape(const Pointfs& shape)
{
bool new_shape = m_bed.set_shape(shape);
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// Set the origin and size for painting of the coordinate system axes.
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m_axes.origin = Vec3d(0.0, 0.0, (double)GROUND_Z);
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set_bed_axes_length(0.1 * m_bed.get_bounding_box().max_size());
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if (new_shape)
#if ENABLE_REWORKED_BED_SHAPE_CHANGE
m_requires_zoom_to_bed = true;
#else
zoom_to_bed();
#endif // ENABLE_REWORKED_BED_SHAPE_CHANGE
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m_dirty = true;
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}
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void GLCanvas3D::set_bed_axes_length(double length)
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{
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m_axes.length = length * Vec3d::Ones();
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}
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void GLCanvas3D::set_color_by(const std::string& value)
{
m_color_by = value;
}
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float GLCanvas3D::get_camera_zoom() const
{
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return m_camera.zoom;
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}
BoundingBoxf3 GLCanvas3D::volumes_bounding_box() const
{
BoundingBoxf3 bb;
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for (const GLVolume* volume : m_volumes.volumes)
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{
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if (!m_apply_zoom_to_volumes_filter || ((volume != nullptr) && volume->zoom_to_volumes))
bb.merge(volume->transformed_bounding_box());
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}
return bb;
}
BoundingBoxf3 GLCanvas3D::scene_bounding_box() const
{
BoundingBoxf3 bb = volumes_bounding_box();
bb.merge(m_bed.get_bounding_box());
if (m_config != nullptr)
{
double h = m_config->opt_float("max_print_height");
bb.min(2) = std::min(bb.min(2), -h);
bb.max(2) = std::max(bb.max(2), h);
}
return bb;
}
bool GLCanvas3D::is_layers_editing_enabled() const
{
return m_layers_editing.is_enabled();
}
bool GLCanvas3D::is_layers_editing_allowed() const
{
return m_layers_editing.is_allowed();
}
bool GLCanvas3D::is_reload_delayed() const
{
return m_reload_delayed;
}
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void GLCanvas3D::enable_layers_editing(bool enable)
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{
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m_layers_editing.set_enabled(enable);
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}
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void GLCanvas3D::enable_warning_texture(bool enable)
{
m_warning_texture_enabled = enable;
}
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void GLCanvas3D::enable_legend_texture(bool enable)
{
m_legend_texture_enabled = enable;
}
void GLCanvas3D::enable_picking(bool enable)
{
m_picking_enabled = enable;
m_selection.set_mode(Selection::Instance);
}
void GLCanvas3D::enable_moving(bool enable)
{
m_moving_enabled = enable;
}
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void GLCanvas3D::enable_gizmos(bool enable)
{
m_gizmos.set_enabled(enable);
}
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void GLCanvas3D::enable_toolbar(bool enable)
{
m_toolbar.set_enabled(enable);
}
#if !ENABLE_REWORKED_BED_SHAPE_CHANGE
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void GLCanvas3D::enable_force_zoom_to_bed(bool enable)
{
m_force_zoom_to_bed_enabled = enable;
}
#endif // !ENABLE_REWORKED_BED_SHAPE_CHANGE
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void GLCanvas3D::enable_dynamic_background(bool enable)
{
m_dynamic_background_enabled = enable;
}
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void GLCanvas3D::allow_multisample(bool allow)
{
m_multisample_allowed = allow;
}
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void GLCanvas3D::enable_toolbar_item(const std::string& name, bool enable)
{
if (enable)
m_toolbar.enable_item(name);
else
m_toolbar.disable_item(name);
}
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bool GLCanvas3D::is_toolbar_item_pressed(const std::string& name) const
{
return m_toolbar.is_item_pressed(name);
}
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void GLCanvas3D::zoom_to_bed()
{
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_zoom_to_bounding_box(m_bed.get_bounding_box());
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}
void GLCanvas3D::zoom_to_volumes()
{
m_apply_zoom_to_volumes_filter = true;
_zoom_to_bounding_box(volumes_bounding_box());
m_apply_zoom_to_volumes_filter = false;
}
void GLCanvas3D::zoom_to_selection()
{
if (!m_selection.is_empty())
_zoom_to_bounding_box(m_selection.get_bounding_box());
}
void GLCanvas3D::select_view(const std::string& direction)
{
const float* dir_vec = nullptr;
if (direction == "iso")
dir_vec = VIEW_DEFAULT;
else if (direction == "left")
dir_vec = VIEW_LEFT;
else if (direction == "right")
dir_vec = VIEW_RIGHT;
else if (direction == "top")
dir_vec = VIEW_TOP;
else if (direction == "bottom")
dir_vec = VIEW_BOTTOM;
else if (direction == "front")
dir_vec = VIEW_FRONT;
else if (direction == "rear")
dir_vec = VIEW_REAR;
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if (dir_vec != nullptr)
{
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m_camera.phi = dir_vec[0];
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m_camera.set_theta(dir_vec[1], false);
viewport_changed();
if (m_canvas != nullptr)
m_canvas->Refresh();
}
}
void GLCanvas3D::set_viewport_from_scene(const GLCanvas3D& other)
{
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m_camera.phi = other.m_camera.phi;
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m_camera.set_theta(other.m_camera.get_theta(), false);
m_camera.set_scene_box(other.m_camera.get_scene_box(), *this);
m_camera.set_target(other.m_camera.get_target(), *this);
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m_camera.zoom = other.m_camera.zoom;
#if ENABLE_REWORKED_BED_SHAPE_CHANGE
m_requires_zoom_to_bed = false;
#endif // ENABLE_REWORKED_BED_SHAPE_CHANGE
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m_dirty = true;
}
void GLCanvas3D::update_volumes_colors_by_extruder()
{
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if (m_config != nullptr)
m_volumes.update_colors_by_extruder(m_config);
}
// Returns a Rect object denoting size and position of the Reset button used by a gizmo.
// Returns in either screen or viewport coords.
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#if !ENABLE_IMGUI
Rect GLCanvas3D::get_gizmo_reset_rect(const GLCanvas3D& canvas, bool viewport) const
{
const Size& cnv_size = canvas.get_canvas_size();
float w = (viewport ? -0.5f : 0.f) * (float)cnv_size.get_width();
float h = (viewport ? 0.5f : 1.f) * (float)cnv_size.get_height();
float zoom = canvas.get_camera_zoom();
float inv_zoom = viewport ? ((zoom != 0.0f) ? 1.0f / zoom : 0.0f) : 1.f;
const float gap = 30.f;
return Rect((w + gap + 80.f) * inv_zoom, (viewport ? -1.f : 1.f) * (h - GIZMO_RESET_BUTTON_HEIGHT) * inv_zoom,
(w + gap + 80.f + GIZMO_RESET_BUTTON_WIDTH) * inv_zoom, (viewport ? -1.f : 1.f) * (h * inv_zoom));
}
bool GLCanvas3D::gizmo_reset_rect_contains(const GLCanvas3D& canvas, float x, float y) const
{
const Rect& rect = get_gizmo_reset_rect(canvas, false);
return (rect.get_left() <= x) && (x <= rect.get_right()) && (rect.get_top() <= y) && (y <= rect.get_bottom());
}
#endif // not ENABLE_IMGUI
void GLCanvas3D::render()
{
wxCHECK_RET(!m_in_render, "GLCanvas3D::render() called recursively");
m_in_render = true;
Slic3r::ScopeGuard in_render_guard([this]() { m_in_render = false; });
(void)in_render_guard;
if (m_canvas == nullptr)
return;
if (!_is_shown_on_screen())
return;
// ensures this canvas is current and initialized
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if (!_set_current() || !_3DScene::init(m_canvas))
return;
#if ENABLE_REWORKED_BED_SHAPE_CHANGE
if (m_requires_zoom_to_bed)
{
zoom_to_bed();
const Size& cnv_size = get_canvas_size();
_resize((unsigned int)cnv_size.get_width(), (unsigned int)cnv_size.get_height());
m_requires_zoom_to_bed = false;
}
#else
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if (m_force_zoom_to_bed_enabled)
_force_zoom_to_bed();
#endif // ENABLE_REWORKED_BED_SHAPE_CHANGE
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_camera_tranform();
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GLfloat position_cam[4] = { 1.0f, 0.0f, 1.0f, 0.0f };
::glLightfv(GL_LIGHT1, GL_POSITION, position_cam);
GLfloat position_top[4] = { -0.5f, -0.5f, 1.0f, 0.0f };
::glLightfv(GL_LIGHT0, GL_POSITION, position_top);
float theta = m_camera.get_theta();
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if (theta > 180.f)
// absolute value of the rotation
theta = 360.f - theta;
bool is_custom_bed = m_bed.is_custom();
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#if ENABLE_IMGUI
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wxGetApp().imgui()->new_frame();
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#endif // ENABLE_IMGUI
// picking pass
_picking_pass();
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// draw scene
::glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
_render_background();
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// textured bed needs to be rendered after objects if the texture is transparent
bool early_bed_render = is_custom_bed || (theta <= 90.0f);
if (early_bed_render)
_render_bed(theta);
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_render_objects();
_render_sla_slices();
_render_selection();
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_render_axes();
if (!early_bed_render)
_render_bed(theta);
#if ENABLE_RENDER_SELECTION_CENTER
_render_selection_center();
#endif // ENABLE_RENDER_SELECTION_CENTER
// we need to set the mouse's scene position here because the depth buffer
// could be invalidated by the following gizmo render methods
// this position is used later into on_mouse() to drag the objects
m_mouse.scene_position = _mouse_to_3d(m_mouse.position.cast<int>());
_render_selection_sidebar_hints();
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_render_current_gizmo();
#if ENABLE_SHOW_CAMERA_TARGET
_render_camera_target();
#endif // ENABLE_SHOW_CAMERA_TARGET
// draw overlays
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_render_gizmos_overlay();
_render_warning_texture();
_render_legend_texture();
_resize_toolbars();
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_render_toolbar();
_render_view_toolbar();
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if (m_layers_editing.last_object_id >= 0)
m_layers_editing.render_overlay(*this);
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#if ENABLE_IMGUI
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wxGetApp().imgui()->render();
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#endif // ENABLE_IMGUI
m_canvas->SwapBuffers();
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}
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void GLCanvas3D::select_all()
{
m_selection.add_all();
m_dirty = true;
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}
void GLCanvas3D::delete_selected()
{
m_selection.erase();
}
void GLCanvas3D::ensure_on_bed(unsigned int object_idx)
{
typedef std::map<std::pair<int, int>, double> InstancesToZMap;
InstancesToZMap instances_min_z;
for (GLVolume* volume : m_volumes.volumes)
{
if ((volume->object_idx() == object_idx) && !volume->is_modifier)
{
double min_z = volume->transformed_convex_hull_bounding_box().min(2);
std::pair<int, int> instance = std::make_pair(volume->object_idx(), volume->instance_idx());
InstancesToZMap::iterator it = instances_min_z.find(instance);
if (it == instances_min_z.end())
it = instances_min_z.insert(InstancesToZMap::value_type(instance, DBL_MAX)).first;
it->second = std::min(it->second, min_z);
}
}
for (GLVolume* volume : m_volumes.volumes)
{
std::pair<int, int> instance = std::make_pair(volume->object_idx(), volume->instance_idx());
InstancesToZMap::iterator it = instances_min_z.find(instance);
if (it != instances_min_z.end())
volume->set_instance_offset(Z, volume->get_instance_offset(Z) - it->second);
}
}
std::vector<double> GLCanvas3D::get_current_print_zs(bool active_only) const
{
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return m_volumes.get_current_print_zs(active_only);
}
void GLCanvas3D::set_toolpaths_range(double low, double high)
{
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m_volumes.set_range(low, high);
}
std::vector<int> GLCanvas3D::load_object(const ModelObject& model_object, int obj_idx, std::vector<int> instance_idxs)
{
if (instance_idxs.empty())
{
for (unsigned int i = 0; i < model_object.instances.size(); ++i)
{
instance_idxs.push_back(i);
}
}
return m_volumes.load_object(&model_object, obj_idx, instance_idxs, m_color_by, m_use_VBOs && m_initialized);
}
std::vector<int> GLCanvas3D::load_object(const Model& model, int obj_idx)
{
if ((0 <= obj_idx) && (obj_idx < (int)model.objects.size()))
{
const ModelObject* model_object = model.objects[obj_idx];
if (model_object != nullptr)
return load_object(*model_object, obj_idx, std::vector<int>());
}
return std::vector<int>();
}
void GLCanvas3D::mirror_selection(Axis axis)
{
m_selection.mirror(axis);
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do_mirror();
wxGetApp().obj_manipul()->update_settings_value(m_selection);
}
// Reload the 3D scene of
// 1) Model / ModelObjects / ModelInstances / ModelVolumes
// 2) Print bed
// 3) SLA support meshes for their respective ModelObjects / ModelInstances
// 4) Wipe tower preview
// 5) Out of bed collision status & message overlay (texture)
void GLCanvas3D::reload_scene(bool refresh_immediately, bool force_full_scene_refresh)
{
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if ((m_canvas == nullptr) || (m_config == nullptr) || (m_model == nullptr))
return;
struct ModelVolumeState {
ModelVolumeState(const GLVolume *volume) :
model_volume(nullptr), geometry_id(volume->geometry_id), volume_idx(-1) {}
ModelVolumeState(const ModelVolume *model_volume, const ModelID &instance_id, const GLVolume::CompositeID &composite_id) :
model_volume(model_volume), geometry_id(std::make_pair(model_volume->id().id, instance_id.id)), composite_id(composite_id), volume_idx(-1) {}
ModelVolumeState(const ModelID &volume_id, const ModelID &instance_id) :
model_volume(nullptr), geometry_id(std::make_pair(volume_id.id, instance_id.id)), volume_idx(-1) {}
bool new_geometry() const { return this->volume_idx == size_t(-1); }
const ModelVolume *model_volume;
// ModelID of ModelVolume + ModelID of ModelInstance
// or timestamp of an SLAPrintObjectStep + ModelID of ModelInstance
std::pair<size_t, size_t> geometry_id;
GLVolume::CompositeID composite_id;
// Volume index in the new GLVolume vector.
size_t volume_idx;
};
std::vector<ModelVolumeState> model_volume_state;
std::vector<ModelVolumeState> aux_volume_state;
// SLA steps to pull the preview meshes for.
typedef std::array<SLAPrintObjectStep, 2> SLASteps;
SLASteps sla_steps = { slaposSupportTree, slaposBasePool };
struct SLASupportState {
std::array<PrintStateBase::StateWithTimeStamp, std::tuple_size<SLASteps>::value> step;
};
// State of the sla_steps for all SLAPrintObjects.
std::vector<SLASupportState> sla_support_state;
std::vector<size_t> map_glvolume_old_to_new(m_volumes.volumes.size(), size_t(-1));
std::vector<GLVolume*> glvolumes_new;
glvolumes_new.reserve(m_volumes.volumes.size());
auto model_volume_state_lower = [](const ModelVolumeState &m1, const ModelVolumeState &m2) { return m1.geometry_id < m2.geometry_id; };
m_reload_delayed = ! m_canvas->IsShown() && ! refresh_immediately && ! force_full_scene_refresh;
PrinterTechnology printer_technology = m_process->current_printer_technology();
int volume_idx_wipe_tower_old = -1;
if (m_regenerate_volumes)
{
// Release invalidated volumes to conserve GPU memory in case of delayed refresh (see m_reload_delayed).
// First initialize model_volumes_new_sorted & model_instances_new_sorted.
for (int object_idx = 0; object_idx < (int)m_model->objects.size(); ++ object_idx) {
const ModelObject *model_object = m_model->objects[object_idx];
for (int instance_idx = 0; instance_idx < (int)model_object->instances.size(); ++ instance_idx) {
const ModelInstance *model_instance = model_object->instances[instance_idx];
for (int volume_idx = 0; volume_idx < (int)model_object->volumes.size(); ++ volume_idx) {
const ModelVolume *model_volume = model_object->volumes[volume_idx];
model_volume_state.emplace_back(model_volume, model_instance->id(), GLVolume::CompositeID(object_idx, volume_idx, instance_idx));
}
}
}
if (printer_technology == ptSLA) {
const SLAPrint *sla_print = this->sla_print();
#ifdef _DEBUG
// Verify that the SLAPrint object is synchronized with m_model.
check_model_ids_equal(*m_model, sla_print->model());
#endif /* _DEBUG */
sla_support_state.reserve(sla_print->objects().size());
for (const SLAPrintObject *print_object : sla_print->objects()) {
SLASupportState state;
for (size_t istep = 0; istep < sla_steps.size(); ++ istep) {
state.step[istep] = print_object->step_state_with_timestamp(sla_steps[istep]);
if (state.step[istep].state == PrintStateBase::DONE) {
if (! print_object->has_mesh(sla_steps[istep]))
// Consider the DONE step without a valid mesh as invalid for the purpose
// of mesh visualization.
state.step[istep].state = PrintStateBase::INVALID;
else
for (const ModelInstance *model_instance : print_object->model_object()->instances)
aux_volume_state.emplace_back(state.step[istep].timestamp, model_instance->id());
}
}
sla_support_state.emplace_back(state);
}
}
std::sort(model_volume_state.begin(), model_volume_state.end(), model_volume_state_lower);
std::sort(aux_volume_state .begin(), aux_volume_state .end(), model_volume_state_lower);
// Release all ModelVolume based GLVolumes not found in the current Model.
for (size_t volume_id = 0; volume_id < m_volumes.volumes.size(); ++ volume_id) {
GLVolume *volume = m_volumes.volumes[volume_id];
ModelVolumeState key(volume);
ModelVolumeState *mvs = nullptr;
if (volume->volume_idx() < 0) {
auto it = std::lower_bound(aux_volume_state.begin(), aux_volume_state.end(), key, model_volume_state_lower);
if (it != aux_volume_state.end() && it->geometry_id == key.geometry_id)
mvs = &(*it);
} else {
auto it = std::lower_bound(model_volume_state.begin(), model_volume_state.end(), key, model_volume_state_lower);
if (it != model_volume_state.end() && it->geometry_id == key.geometry_id)
mvs = &(*it);
}
if (mvs == nullptr || force_full_scene_refresh) {
// This GLVolume will be released.
if (volume->is_wipe_tower) {
// There is only one wipe tower.
assert(volume_idx_wipe_tower_old == -1);
volume_idx_wipe_tower_old = (int)volume_id;
}
volume->release_geometry();
if (! m_reload_delayed)
delete volume;
} else {
// This GLVolume will be reused.
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volume->set_sla_shift_z(0.0);
map_glvolume_old_to_new[volume_id] = glvolumes_new.size();
mvs->volume_idx = glvolumes_new.size();
glvolumes_new.emplace_back(volume);
// Update color of the volume based on the current extruder.
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if (mvs->model_volume != nullptr) {
int extruder_id = mvs->model_volume->extruder_id();
if (extruder_id != -1)
volume->extruder_id = extruder_id;
volume->is_modifier = !mvs->model_volume->is_model_part();
volume->set_color_from_model_volume(mvs->model_volume);
// updates volumes transformations
volume->set_instance_transformation(mvs->model_volume->get_object()->instances[mvs->composite_id.instance_id]->get_transformation());
volume->set_volume_transformation(mvs->model_volume->get_transformation());
}
}
}
}
if (m_reload_delayed)
return;
set_bed_shape(dynamic_cast<const ConfigOptionPoints*>(m_config->option("bed_shape"))->values);
if (m_regenerate_volumes)
{
m_volumes.volumes = std::move(glvolumes_new);
for (unsigned int obj_idx = 0; obj_idx < (unsigned int)m_model->objects.size(); ++ obj_idx) {
const ModelObject &model_object = *m_model->objects[obj_idx];
for (int volume_idx = 0; volume_idx < (int)model_object.volumes.size(); ++ volume_idx) {
const ModelVolume &model_volume = *model_object.volumes[volume_idx];
for (int instance_idx = 0; instance_idx < (int)model_object.instances.size(); ++ instance_idx) {
const ModelInstance &model_instance = *model_object.instances[instance_idx];
ModelVolumeState key(model_volume.id(), model_instance.id());
auto it = std::lower_bound(model_volume_state.begin(), model_volume_state.end(), key, model_volume_state_lower);
assert(it != model_volume_state.end() && it->geometry_id == key.geometry_id);
if (it->new_geometry()) {
// New volume.
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m_volumes.load_object_volume(&model_object, obj_idx, volume_idx, instance_idx, m_color_by, m_use_VBOs && m_initialized);
m_volumes.volumes.back()->geometry_id = key.geometry_id;
} else {
// Recycling an old GLVolume.
GLVolume &existing_volume = *m_volumes.volumes[it->volume_idx];
assert(existing_volume.geometry_id == key.geometry_id);
// Update the Object/Volume/Instance indices into the current Model.
existing_volume.composite_id = it->composite_id;
}
}
}
}
if (printer_technology == ptSLA) {
size_t idx = 0;
const SLAPrint *sla_print = this->sla_print();
std::vector<double> shift_zs(m_model->objects.size(), 0);
for (const SLAPrintObject *print_object : sla_print->objects()) {
SLASupportState &state = sla_support_state[idx ++];
const ModelObject *model_object = print_object->model_object();
// Find an index of the ModelObject
int object_idx;
if (std::all_of(state.step.begin(), state.step.end(), [](const PrintStateBase::StateWithTimeStamp &state){ return state.state != PrintStateBase::DONE; }))
continue;
// There may be new SLA volumes added to the scene for this print_object.
// Find the object index of this print_object in the Model::objects list.
auto it = std::find(sla_print->model().objects.begin(), sla_print->model().objects.end(), model_object);
assert(it != sla_print->model().objects.end());
object_idx = it - sla_print->model().objects.begin();
// Cache the Z offset to be applied to all volumes with this object_idx.
shift_zs[object_idx] = print_object->get_current_elevation();
// Collect indices of this print_object's instances, for which the SLA support meshes are to be added to the scene.
// pairs of <instance_idx, print_instance_idx>
std::vector<std::pair<size_t, size_t>> instances[std::tuple_size<SLASteps>::value];
for (size_t print_instance_idx = 0; print_instance_idx < print_object->instances().size(); ++ print_instance_idx) {
const SLAPrintObject::Instance &instance = print_object->instances()[print_instance_idx];
// Find index of ModelInstance corresponding to this SLAPrintObject::Instance.
auto it = std::find_if(model_object->instances.begin(), model_object->instances.end(),
[&instance](const ModelInstance *mi) { return mi->id() == instance.instance_id; });
assert(it != model_object->instances.end());
int instance_idx = it - model_object->instances.begin();
for (size_t istep = 0; istep < sla_steps.size(); ++ istep)
if (state.step[istep].state == PrintStateBase::DONE) {
ModelVolumeState key(state.step[istep].timestamp, instance.instance_id.id);
auto it = std::lower_bound(aux_volume_state.begin(), aux_volume_state.end(), key, model_volume_state_lower);
assert(it != aux_volume_state.end() && it->geometry_id == key.geometry_id);
if (it->new_geometry())
instances[istep].emplace_back(std::pair<size_t, size_t>(instance_idx, print_instance_idx));
else
// Recycling an old GLVolume. Update the Object/Instance indices into the current Model.
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m_volumes.volumes[it->volume_idx]->composite_id = GLVolume::CompositeID(object_idx, m_volumes.volumes[it->volume_idx]->volume_idx(), instance_idx);
}
}
// stores the current volumes count
size_t volumes_count = m_volumes.volumes.size();
for (size_t istep = 0; istep < sla_steps.size(); ++istep)
if (!instances[istep].empty())
m_volumes.load_object_auxiliary(print_object, object_idx, instances[istep], sla_steps[istep], state.step[istep].timestamp, m_use_VBOs && m_initialized);
}
// Shift-up all volumes of the object so that it has the right elevation with respect to the print bed
for (GLVolume* volume : m_volumes.volumes)
volume->set_sla_shift_z(shift_zs[volume->object_idx()]);
}
if (printer_technology == ptFFF && m_config->has("nozzle_diameter"))
{
// Should the wipe tower be visualized ?
unsigned int extruders_count = (unsigned int)dynamic_cast<const ConfigOptionFloats*>(m_config->option("nozzle_diameter"))->values.size();
bool semm = dynamic_cast<const ConfigOptionBool*>(m_config->option("single_extruder_multi_material"))->value;
bool wt = dynamic_cast<const ConfigOptionBool*>(m_config->option("wipe_tower"))->value;
bool co = dynamic_cast<const ConfigOptionBool*>(m_config->option("complete_objects"))->value;
if ((extruders_count > 1) && semm && wt && !co)
{
// Height of a print (Show at least a slab)
double height = std::max(m_model->bounding_box().max(2), 10.0);
float x = dynamic_cast<const ConfigOptionFloat*>(m_config->option("wipe_tower_x"))->value;
float y = dynamic_cast<const ConfigOptionFloat*>(m_config->option("wipe_tower_y"))->value;
float w = dynamic_cast<const ConfigOptionFloat*>(m_config->option("wipe_tower_width"))->value;
float a = dynamic_cast<const ConfigOptionFloat*>(m_config->option("wipe_tower_rotation_angle"))->value;
const Print *print = m_process->fff_print();
float depth = print->get_wipe_tower_depth();
if (!print->is_step_done(psWipeTower))
depth = (900.f/w) * (float)(extruders_count - 1) ;
int volume_idx_wipe_tower_new = m_volumes.load_wipe_tower_preview(
1000, x, y, w, depth, (float)height, a, m_use_VBOs && m_initialized, !print->is_step_done(psWipeTower),
print->config().nozzle_diameter.values[0] * 1.25f * 4.5f);
if (volume_idx_wipe_tower_old != -1)
map_glvolume_old_to_new[volume_idx_wipe_tower_old] = volume_idx_wipe_tower_new;
}
}
update_volumes_colors_by_extruder();
// Update selection indices based on the old/new GLVolumeCollection.
m_selection.volumes_changed(map_glvolume_old_to_new);
}
_update_gizmos_data();
// Update the toolbar
post_event(SimpleEvent(EVT_GLCANVAS_OBJECT_SELECT));
// checks for geometry outside the print volume to render it accordingly
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if (!m_volumes.empty())
{
ModelInstance::EPrintVolumeState state;
bool contained = m_volumes.check_outside_state(m_config, &state);
if (!contained)
{
enable_warning_texture(true);
_generate_warning_texture(L("Detected object outside print volume"));
post_event(Event<bool>(EVT_GLCANVAS_ENABLE_ACTION_BUTTONS, state == ModelInstance::PVS_Fully_Outside));
}
else
{
enable_warning_texture(false);
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m_volumes.reset_outside_state();
_reset_warning_texture();
post_event(Event<bool>(EVT_GLCANVAS_ENABLE_ACTION_BUTTONS, !m_model->objects.empty()));
}
}
else
{
enable_warning_texture(false);
_reset_warning_texture();
post_event(Event<bool>(EVT_GLCANVAS_ENABLE_ACTION_BUTTONS, false));
}
// restore to default value
m_regenerate_volumes = true;
m_camera.set_scene_box(scene_bounding_box(), *this);
m_camera.set_target(m_camera.get_target(), *this);
if (m_selection.is_empty())
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{
// If no object is selected, deactivate the active gizmo, if any
// Otherwise it may be shown after cleaning the scene (if it was active while the objects were deleted)
m_gizmos.reset_all_states();
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// If no object is selected, reset the objects manipulator on the sidebar
// to force a reset of its cache
auto manip = wxGetApp().obj_manipul();
if (manip != nullptr)
manip->update_settings_value(m_selection);
}
// and force this canvas to be redrawn.
m_dirty = true;
}
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void GLCanvas3D::load_gcode_preview(const GCodePreviewData& preview_data, const std::vector<std::string>& str_tool_colors)
{
const Print *print = this->fff_print();
if ((m_canvas != nullptr) && (print != nullptr))
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{
std::vector<float> tool_colors = _parse_colors(str_tool_colors);
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if (m_volumes.empty())
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{
m_gcode_preview_volume_index.reset();
_load_gcode_extrusion_paths(preview_data, tool_colors);
_load_gcode_travel_paths(preview_data, tool_colors);
_load_gcode_retractions(preview_data);
_load_gcode_unretractions(preview_data);
if (!m_volumes.empty())
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{
// removes empty volumes
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m_volumes.volumes.erase(std::remove_if(m_volumes.volumes.begin(), m_volumes.volumes.end(),
[](const GLVolume* volume) { return volume->print_zs.empty(); }), m_volumes.volumes.end());
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_load_shells_fff();
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}
_update_toolpath_volumes_outside_state();
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}
_update_gcode_volumes_visibility(preview_data);
_show_warning_texture_if_needed();
if (m_volumes.empty())
reset_legend_texture();
else
_generate_legend_texture(preview_data, tool_colors);
}
}
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void GLCanvas3D::load_sla_preview()
{
const SLAPrint* print = this->sla_print();
if ((m_canvas != nullptr) && (print != nullptr))
{
_load_shells_sla();
}
}
void GLCanvas3D::load_preview(const std::vector<std::string>& str_tool_colors)
{
const Print *print = this->fff_print();
if (print == nullptr)
return;
_load_print_toolpaths();
_load_wipe_tower_toolpaths(str_tool_colors);
for (const PrintObject* object : print->objects())
{
if (object != nullptr)
_load_print_object_toolpaths(*object, str_tool_colors);
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}
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for (GLVolume* volume : m_volumes.volumes)
{
volume->is_extrusion_path = true;
}
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_update_toolpath_volumes_outside_state();
_show_warning_texture_if_needed();
reset_legend_texture();
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}
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void GLCanvas3D::bind_event_handlers()
{
if (m_canvas != nullptr)
{
m_canvas->Bind(wxEVT_SIZE, &GLCanvas3D::on_size, this);
m_canvas->Bind(wxEVT_IDLE, &GLCanvas3D::on_idle, this);
m_canvas->Bind(wxEVT_CHAR, &GLCanvas3D::on_char, this);
m_canvas->Bind(wxEVT_MOUSEWHEEL, &GLCanvas3D::on_mouse_wheel, this);
m_canvas->Bind(wxEVT_TIMER, &GLCanvas3D::on_timer, this);
m_canvas->Bind(wxEVT_LEFT_DOWN, &GLCanvas3D::on_mouse, this);
m_canvas->Bind(wxEVT_LEFT_UP, &GLCanvas3D::on_mouse, this);
m_canvas->Bind(wxEVT_MIDDLE_DOWN, &GLCanvas3D::on_mouse, this);
m_canvas->Bind(wxEVT_MIDDLE_UP, &GLCanvas3D::on_mouse, this);
m_canvas->Bind(wxEVT_RIGHT_DOWN, &GLCanvas3D::on_mouse, this);
m_canvas->Bind(wxEVT_RIGHT_UP, &GLCanvas3D::on_mouse, this);
m_canvas->Bind(wxEVT_MOTION, &GLCanvas3D::on_mouse, this);
m_canvas->Bind(wxEVT_ENTER_WINDOW, &GLCanvas3D::on_mouse, this);
m_canvas->Bind(wxEVT_LEAVE_WINDOW, &GLCanvas3D::on_mouse, this);
m_canvas->Bind(wxEVT_LEFT_DCLICK, &GLCanvas3D::on_mouse, this);
m_canvas->Bind(wxEVT_MIDDLE_DCLICK, &GLCanvas3D::on_mouse, this);
m_canvas->Bind(wxEVT_RIGHT_DCLICK, &GLCanvas3D::on_mouse, this);
m_canvas->Bind(wxEVT_PAINT, &GLCanvas3D::on_paint, this);
m_canvas->Bind(wxEVT_KEY_DOWN, &GLCanvas3D::on_key_down, this);
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}
}
void GLCanvas3D::unbind_event_handlers()
{
if (m_canvas != nullptr)
{
m_canvas->Unbind(wxEVT_SIZE, &GLCanvas3D::on_size, this);
m_canvas->Unbind(wxEVT_IDLE, &GLCanvas3D::on_idle, this);
m_canvas->Unbind(wxEVT_CHAR, &GLCanvas3D::on_char, this);
m_canvas->Unbind(wxEVT_MOUSEWHEEL, &GLCanvas3D::on_mouse_wheel, this);
m_canvas->Unbind(wxEVT_TIMER, &GLCanvas3D::on_timer, this);
m_canvas->Unbind(wxEVT_LEFT_DOWN, &GLCanvas3D::on_mouse, this);
m_canvas->Unbind(wxEVT_LEFT_UP, &GLCanvas3D::on_mouse, this);
m_canvas->Unbind(wxEVT_MIDDLE_DOWN, &GLCanvas3D::on_mouse, this);
m_canvas->Unbind(wxEVT_MIDDLE_UP, &GLCanvas3D::on_mouse, this);
m_canvas->Unbind(wxEVT_RIGHT_DOWN, &GLCanvas3D::on_mouse, this);
m_canvas->Unbind(wxEVT_RIGHT_UP, &GLCanvas3D::on_mouse, this);
m_canvas->Unbind(wxEVT_MOTION, &GLCanvas3D::on_mouse, this);
m_canvas->Unbind(wxEVT_ENTER_WINDOW, &GLCanvas3D::on_mouse, this);
m_canvas->Unbind(wxEVT_LEAVE_WINDOW, &GLCanvas3D::on_mouse, this);
m_canvas->Unbind(wxEVT_LEFT_DCLICK, &GLCanvas3D::on_mouse, this);
m_canvas->Unbind(wxEVT_MIDDLE_DCLICK, &GLCanvas3D::on_mouse, this);
m_canvas->Unbind(wxEVT_RIGHT_DCLICK, &GLCanvas3D::on_mouse, this);
m_canvas->Unbind(wxEVT_PAINT, &GLCanvas3D::on_paint, this);
m_canvas->Unbind(wxEVT_KEY_DOWN, &GLCanvas3D::on_key_down, this);
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}
}
void GLCanvas3D::on_size(wxSizeEvent& evt)
{
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m_dirty = true;
}
void GLCanvas3D::on_idle(wxIdleEvent& evt)
{
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if (!m_dirty)
return;
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_refresh_if_shown_on_screen();
}
void GLCanvas3D::on_char(wxKeyEvent& evt)
{
if (evt.HasModifiers())
evt.Skip();
else
{
int keyCode = evt.GetKeyCode();
switch (keyCode - 48)
{
// numerical input
case 0: { select_view("iso"); break; }
case 1: { select_view("top"); break; }
case 2: { select_view("bottom"); break; }
case 3: { select_view("front"); break; }
case 4: { select_view("rear"); break; }
case 5: { select_view("left"); break; }
case 6: { select_view("right"); break; }
default:
{
// text input
switch (keyCode)
{
2018-11-29 14:33:52 +00:00
// key ESC
case 27: { m_gizmos.reset_all_states(); m_dirty = true; break; }
// key +
case 43: { post_event(Event<int>(EVT_GLCANVAS_INCREASE_INSTANCES, +1)); break; }
// key -
case 45: { post_event(Event<int>(EVT_GLCANVAS_INCREASE_INSTANCES, -1)); break; }
// key ?
case 63: { post_event(SimpleEvent(EVT_GLCANVAS_QUESTION_MARK)); break; }
// key A/a
case 65:
case 97: { post_event(SimpleEvent(EVT_GLCANVAS_ARRANGE)); break; }
// key B/b
case 66:
case 98: { zoom_to_bed(); break; }
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// key I/i
case 73:
case 105: { set_camera_zoom(1.0f); break; }
// key O/o
case 79:
case 111: { set_camera_zoom(-1.0f); break; }
// key Z/z
case 90:
case 122:
{
if (m_selection.is_empty())
zoom_to_volumes();
else
zoom_to_selection();
break;
}
default:
{
if (m_gizmos.handle_shortcut(keyCode, m_selection))
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{
_update_gizmos_data();
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m_dirty = true;
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}
else
evt.Skip();
break;
}
}
}
}
}
}
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void GLCanvas3D::on_mouse_wheel(wxMouseEvent& evt)
{
// Ignore the wheel events if the middle button is pressed.
if (evt.MiddleIsDown())
return;
// Performs layers editing updates, if enabled
2018-06-13 11:14:17 +00:00
if (is_layers_editing_enabled())
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{
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int object_idx_selected = m_selection.get_object_idx();
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if (object_idx_selected != -1)
{
// A volume is selected. Test, whether hovering over a layer thickness bar.
2018-06-13 11:14:17 +00:00
if (m_layers_editing.bar_rect_contains(*this, (float)evt.GetX(), (float)evt.GetY()))
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{
// Adjust the width of the selection.
2018-06-01 13:54:41 +00:00
m_layers_editing.band_width = std::max(std::min(m_layers_editing.band_width * (1.0f + 0.1f * (float)evt.GetWheelRotation() / (float)evt.GetWheelDelta()), 10.0f), 1.5f);
2018-05-28 13:23:01 +00:00
if (m_canvas != nullptr)
m_canvas->Refresh();
return;
}
}
}
// Calculate the zoom delta and apply it to the current zoom factor
float zoom = (float)evt.GetWheelRotation() / (float)evt.GetWheelDelta();
2018-11-29 08:03:38 +00:00
set_camera_zoom(zoom);
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}
void GLCanvas3D::on_timer(wxTimerEvent& evt)
{
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if (m_layers_editing.state == LayersEditing::Editing)
_perform_layer_editing_action();
}
void GLCanvas3D::on_mouse(wxMouseEvent& evt)
{
#if ENABLE_RETINA_GL
const float scale = m_retina_helper->get_scale_factor();
evt.SetX(evt.GetX() * scale);
evt.SetY(evt.GetY() * scale);
#endif
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#if ENABLE_IMGUI
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auto imgui = wxGetApp().imgui();
if (imgui->update_mouse_data(evt)) {
render();
if (imgui->want_any_input()) {
return;
}
}
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#endif // ENABLE_IMGUI
Point pos(evt.GetX(), evt.GetY());
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int selected_object_idx = m_selection.get_object_idx();
int layer_editing_object_idx = is_layers_editing_enabled() ? selected_object_idx : -1;
2019-01-21 09:06:51 +00:00
m_layers_editing.select_object(*m_model, layer_editing_object_idx);
bool gizmos_overlay_contains_mouse = m_gizmos.overlay_contains_mouse(*this, m_mouse.position);
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int toolbar_contains_mouse = m_toolbar.contains_mouse(m_mouse.position, *this);
int view_toolbar_contains_mouse = (m_view_toolbar != nullptr) ? m_view_toolbar->contains_mouse(m_mouse.position, *this) : -1;
#if ENABLE_MOVE_MIN_THRESHOLD
if (m_mouse.drag.move_requires_threshold && m_mouse.is_move_start_threshold_position_2D_defined() && m_mouse.is_move_threshold_met(pos))
{
m_mouse.drag.move_requires_threshold = false;
m_mouse.set_move_start_threshold_position_2D_as_invalid();
}
#endif // ENABLE_MOVE_MIN_THRESHOLD
if (evt.Entering())
{
//#if defined(__WXMSW__) || defined(__linux__)
// // On Windows and Linux needs focus in order to catch key events
// Set focus in order to remove it from sidebar fields
if (m_canvas != nullptr) {
// Only set focus, if the top level window of this canvas is active.
auto p = dynamic_cast<wxWindow*>(evt.GetEventObject());
while (p->GetParent())
p = p->GetParent();
auto *top_level_wnd = dynamic_cast<wxTopLevelWindow*>(p);
if (top_level_wnd && top_level_wnd->IsActive())
m_canvas->SetFocus();
}
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m_mouse.set_start_position_2D_as_invalid();
//#endif
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}
else if (evt.Leaving())
{
// to remove hover on objects when the mouse goes out of this canvas
m_mouse.position = Vec2d(-1.0, -1.0);
m_dirty = true;
}
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else if (evt.LeftDClick() && (toolbar_contains_mouse != -1))
{
m_toolbar_action_running = true;
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m_mouse.set_start_position_3D_as_invalid();
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m_toolbar.do_action((unsigned int)toolbar_contains_mouse, *this);
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}
else if (evt.LeftDClick() && (m_gizmos.get_current_type() != Gizmos::Undefined))
{
m_mouse.ignore_up_event = true;
}
else if (evt.LeftDown() || evt.RightDown())
{
m_mouse.left_down = evt.LeftDown();
// If user pressed left or right button we first check whether this happened
// on a volume or not.
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m_layers_editing.state = LayersEditing::Unknown;
if ((layer_editing_object_idx != -1) && m_layers_editing.bar_rect_contains(*this, pos(0), pos(1)))
{
// A volume is selected and the mouse is inside the layer thickness bar.
// Start editing the layer height.
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m_layers_editing.state = LayersEditing::Editing;
_perform_layer_editing_action(&evt);
}
else if ((layer_editing_object_idx != -1) && m_layers_editing.reset_rect_contains(*this, pos(0), pos(1)))
{
if (evt.LeftDown())
{
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// A volume is selected and the mouse is inside the reset button. Reset the ModelObject's layer height profile.
m_layers_editing.reset_layer_height_profile(*this);
// Index 2 means no editing, just wait for mouse up event.
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m_layers_editing.state = LayersEditing::Completed;
m_dirty = true;
}
}
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#if !ENABLE_IMGUI
else if ((m_gizmos.get_current_type() == Gizmos::SlaSupports) && gizmo_reset_rect_contains(*this, pos(0), pos(1)))
{
if (evt.LeftDown())
{
m_gizmos.delete_current_grabber(true);
m_dirty = true;
}
}
#endif // not ENABLE_IMGUI
else if (!m_selection.is_empty() && gizmos_overlay_contains_mouse)
{
m_gizmos.update_on_off_state(*this, m_mouse.position, m_selection);
_update_gizmos_data();
m_dirty = true;
}
else if (evt.LeftDown() && !m_selection.is_empty() && m_gizmos.grabber_contains_mouse())
2018-06-19 07:46:26 +00:00
{
_update_gizmos_data();
m_selection.start_dragging();
m_gizmos.start_dragging(m_selection);
if (m_gizmos.get_current_type() == Gizmos::Flatten) {
// Rotate the object so the normal points downward:
m_selection.flattening_rotate(m_gizmos.get_flattening_normal());
2018-11-21 09:36:09 +00:00
do_flatten();
wxGetApp().obj_manipul()->update_settings_value(m_selection);
}
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m_dirty = true;
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}
else if ((selected_object_idx != -1) && m_gizmos.grabber_contains_mouse() && evt.RightDown()) {
if (m_gizmos.get_current_type() == Gizmos::SlaSupports)
m_gizmos.delete_current_grabber();
}
else if (view_toolbar_contains_mouse != -1)
{
if (m_view_toolbar != nullptr)
m_view_toolbar->do_action((unsigned int)view_toolbar_contains_mouse, *this);
}
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else if (toolbar_contains_mouse != -1)
{
m_toolbar_action_running = true;
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m_mouse.set_start_position_3D_as_invalid();
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m_toolbar.do_action((unsigned int)toolbar_contains_mouse, *this);
m_mouse.left_down = false;
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}
else
{
// Select volume in this 3D canvas.
// Don't deselect a volume if layer editing is enabled. We want the object to stay selected
// during the scene manipulation.
if (m_picking_enabled && ((m_hover_volume_id != -1) || !is_layers_editing_enabled()))
{
if (evt.LeftDown() && (m_hover_volume_id != -1))
{
bool already_selected = m_selection.contains_volume(m_hover_volume_id);
bool shift_down = evt.ShiftDown();
#if ENABLE_IMPROVED_SIDEBAR_OBJECTS_MANIPULATION
Selection::IndicesList curr_idxs = m_selection.get_volume_idxs();
#endif // ENABLE_IMPROVED_SIDEBAR_OBJECTS_MANIPULATION
if (already_selected && shift_down)
m_selection.remove(m_hover_volume_id);
else
{
bool add_as_single = !already_selected && !shift_down;
m_selection.add(m_hover_volume_id, add_as_single);
#if ENABLE_MOVE_MIN_THRESHOLD
m_mouse.drag.move_requires_threshold = !already_selected;
if (already_selected)
m_mouse.set_move_start_threshold_position_2D_as_invalid();
else
m_mouse.drag.move_start_threshold_position_2D = pos;
#endif // ENABLE_MOVE_MIN_THRESHOLD
}
#if ENABLE_IMPROVED_SIDEBAR_OBJECTS_MANIPULATION
if (curr_idxs != m_selection.get_volume_idxs())
{
#endif // ENABLE_IMPROVED_SIDEBAR_OBJECTS_MANIPULATION
m_gizmos.update_on_off_state(m_selection);
_update_gizmos_data();
#if !ENABLE_IMPROVED_SIDEBAR_OBJECTS_MANIPULATION
wxGetApp().obj_manipul()->update_settings_value(m_selection);
#endif // !ENABLE_IMPROVED_SIDEBAR_OBJECTS_MANIPULATION
post_event(SimpleEvent(EVT_GLCANVAS_OBJECT_SELECT));
m_dirty = true;
#if ENABLE_IMPROVED_SIDEBAR_OBJECTS_MANIPULATION
}
#endif // ENABLE_IMPROVED_SIDEBAR_OBJECTS_MANIPULATION
}
}
// propagate event through callback
if (m_hover_volume_id != -1)
{
if (evt.LeftDown() && m_moving_enabled && (m_mouse.drag.move_volume_idx == -1))
{
// Only accept the initial position, if it is inside the volume bounding box.
BoundingBoxf3 volume_bbox = m_volumes.volumes[m_hover_volume_id]->transformed_bounding_box();
volume_bbox.offset(1.0);
if (volume_bbox.contains(m_mouse.scene_position))
{
// The dragging operation is initiated.
m_mouse.drag.move_volume_idx = m_hover_volume_id;
m_selection.start_dragging();
m_mouse.drag.start_position_3D = m_mouse.scene_position;
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m_moving = true;
}
}
else if (evt.RightDown())
{
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// forces a frame render to ensure that m_hover_volume_id is updated even when the user right clicks while
// the context menu is already shown, ensuring it to disappear if the mouse is outside any volume
m_mouse.position = Vec2d((double)pos(0), (double)pos(1));
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render();
if (m_hover_volume_id != -1)
{
// if right clicking on volume, propagate event through callback (shows context menu)
if (m_volumes.volumes[m_hover_volume_id]->hover && !m_volumes.volumes[m_hover_volume_id]->is_wipe_tower)
{
// forces the selection of the volume
if (!m_selection.is_multiple_full_instance())
m_selection.add(m_hover_volume_id);
m_gizmos.update_on_off_state(m_selection);
post_event(SimpleEvent(EVT_GLCANVAS_OBJECT_SELECT));
_update_gizmos_data();
wxGetApp().obj_manipul()->update_settings_value(m_selection);
// forces a frame render to update the view before the context menu is shown
render();
Vec2d logical_pos = pos.cast<double>();
#if ENABLE_RETINA_GL
const float factor = m_retina_helper->get_scale_factor();
logical_pos = logical_pos.cwiseQuotient(Vec2d(factor, factor));
#endif
post_event(Vec2dEvent(EVT_GLCANVAS_RIGHT_CLICK, logical_pos));
}
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}
}
}
}
}
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else if (evt.Dragging() && evt.LeftIsDown() && !gizmos_overlay_contains_mouse && (m_layers_editing.state == LayersEditing::Unknown) && (m_mouse.drag.move_volume_idx != -1))
{
#if ENABLE_MOVE_MIN_THRESHOLD
if (!m_mouse.drag.move_requires_threshold)
{
#endif // ENABLE_MOVE_MIN_THRESHOLD
m_mouse.dragging = true;
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// Get new position at the same Z of the initial click point.
float z0 = 0.0f;
float z1 = 1.0f;
// we do not want to translate objects if the user just clicked on an object while pressing shift to remove it from the selection and then drag
Vec3d cur_pos = m_selection.contains_volume(m_hover_volume_id) ? Linef3(_mouse_to_3d(pos, &z0), _mouse_to_3d(pos, &z1)).intersect_plane(m_mouse.drag.start_position_3D(2)) : m_mouse.drag.start_position_3D;
m_regenerate_volumes = false;
m_selection.translate(cur_pos - m_mouse.drag.start_position_3D);
wxGetApp().obj_manipul()->update_settings_value(m_selection);
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m_dirty = true;
#if ENABLE_MOVE_MIN_THRESHOLD
}
#endif // ENABLE_MOVE_MIN_THRESHOLD
}
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else if (evt.Dragging() && m_gizmos.is_dragging())
{
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if (!m_canvas->HasCapture())
m_canvas->CaptureMouse();
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m_mouse.dragging = true;
m_gizmos.update(mouse_ray(pos), m_selection, evt.ShiftDown(), &pos);
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2018-06-19 07:46:26 +00:00
switch (m_gizmos.get_current_type())
{
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case Gizmos::Move:
{
// Apply new temporary offset
m_selection.translate(m_gizmos.get_displacement());
wxGetApp().obj_manipul()->update_settings_value(m_selection);
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break;
}
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case Gizmos::Scale:
{
// Apply new temporary scale factors
m_selection.scale(m_gizmos.get_scale(), evt.AltDown());
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wxGetApp().obj_manipul()->update_settings_value(m_selection);
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break;
}
case Gizmos::Rotate:
{
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// Apply new temporary rotations
m_selection.rotate(m_gizmos.get_rotation(), evt.AltDown());
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wxGetApp().obj_manipul()->update_settings_value(m_selection);
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break;
}
default:
break;
}
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m_dirty = true;
}
else if (evt.Dragging() && !gizmos_overlay_contains_mouse)
{
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m_mouse.dragging = true;
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if ((m_layers_editing.state != LayersEditing::Unknown) && (layer_editing_object_idx != -1))
{
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if (m_layers_editing.state == LayersEditing::Editing)
_perform_layer_editing_action(&evt);
}
else if (evt.LeftIsDown())
{
// if dragging over blank area with left button, rotate
#if ENABLE_MOVE_MIN_THRESHOLD
if ((m_hover_volume_id == -1) && m_mouse.is_start_position_3D_defined())
#else
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if (m_mouse.is_start_position_3D_defined())
#endif // ENABLE_MOVE_MIN_THRESHOLD
{
const Vec3d& orig = m_mouse.drag.start_position_3D;
m_camera.phi += (((float)pos(0) - (float)orig(0)) * TRACKBALLSIZE);
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m_camera.set_theta(m_camera.get_theta() - ((float)pos(1) - (float)orig(1)) * TRACKBALLSIZE, wxGetApp().preset_bundle->printers.get_edited_preset().printer_technology() != ptSLA);
viewport_changed();
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m_dirty = true;
}
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m_mouse.drag.start_position_3D = Vec3d((double)pos(0), (double)pos(1), 0.0);
}
else if (evt.MiddleIsDown() || evt.RightIsDown())
{
// If dragging over blank area with right button, pan.
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if (m_mouse.is_start_position_2D_defined())
{
// get point in model space at Z = 0
float z = 0.0f;
const Vec3d& cur_pos = _mouse_to_3d(pos, &z);
Vec3d orig = _mouse_to_3d(m_mouse.drag.start_position_2D, &z);
m_camera.set_target(m_camera.get_target() + orig - cur_pos, *this);
viewport_changed();
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m_dirty = true;
}
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m_mouse.drag.start_position_2D = pos;
}
}
else if (evt.LeftUp() || evt.MiddleUp() || evt.RightUp())
{
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if (m_layers_editing.state != LayersEditing::Unknown)
{
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m_layers_editing.state = LayersEditing::Unknown;
_stop_timer();
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m_layers_editing.accept_changes(*this);
}
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else if ((m_mouse.drag.move_volume_idx != -1) && m_mouse.dragging)
{
m_regenerate_volumes = false;
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do_move();
wxGetApp().obj_manipul()->update_settings_value(m_selection);
// Let the platter know that the dragging finished, so a delayed refresh
// of the scene with the background processing data should be performed.
post_event(SimpleEvent(EVT_GLCANVAS_MOUSE_DRAGGING_FINISHED));
}
else if (evt.LeftUp() && m_gizmos.get_current_type() == Gizmos::SlaSupports && m_hover_volume_id != -1)
2018-09-12 10:14:20 +00:00
{
int id = m_selection.get_object_idx();
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if ((id != -1) && (m_model != nullptr)) {
m_gizmos.clicked_on_object(Vec2d(pos(0), pos(1)));
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}
}
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else if (evt.LeftUp() && !m_mouse.dragging && (m_hover_volume_id == -1) && !gizmos_overlay_contains_mouse && !m_gizmos.is_dragging() && !is_layers_editing_enabled())
{
// deselect and propagate event through callback
if (!evt.ShiftDown() && m_picking_enabled && !m_toolbar_action_running && !m_mouse.ignore_up_event)
{
m_selection.clear();
m_selection.set_mode(Selection::Instance);
wxGetApp().obj_manipul()->update_settings_value(m_selection);
m_gizmos.reset_all_states();
_update_gizmos_data();
post_event(SimpleEvent(EVT_GLCANVAS_OBJECT_SELECT));
}
m_mouse.ignore_up_event = false;
}
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else if (evt.LeftUp() && m_gizmos.is_dragging())
{
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switch (m_gizmos.get_current_type())
{
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case Gizmos::Move:
{
m_regenerate_volumes = false;
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do_move();
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break;
}
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case Gizmos::Scale:
{
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do_scale();
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break;
}
case Gizmos::Rotate:
{
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do_rotate();
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break;
}
case Gizmos::SlaSupports:
// End of mouse dragging, update the SLAPrint/SLAPrintObjects with the new support points.
post_event(SimpleEvent(EVT_GLCANVAS_SCHEDULE_BACKGROUND_PROCESS));
break;
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default:
break;
}
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m_gizmos.stop_dragging();
_update_gizmos_data();
wxGetApp().obj_manipul()->update_settings_value(m_selection);
// Let the platter know that the dragging finished, so a delayed refresh
// of the scene with the background processing data should be performed.
post_event(SimpleEvent(EVT_GLCANVAS_MOUSE_DRAGGING_FINISHED));
m_camera.set_scene_box(scene_bounding_box(), *this);
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set_camera_zoom(0.0f);
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}
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m_moving = false;
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m_mouse.drag.move_volume_idx = -1;
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m_mouse.set_start_position_3D_as_invalid();
m_mouse.set_start_position_2D_as_invalid();
m_mouse.dragging = false;
m_mouse.left_down = false;
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m_toolbar_action_running = false;
m_dirty = true;
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if (m_canvas->HasCapture())
m_canvas->ReleaseMouse();
}
else if (evt.Moving())
{
m_mouse.position = pos.cast<double>();
std::string tooltip = "";
// updates gizmos overlay
tooltip = m_gizmos.update_hover_state(*this, m_mouse.position, m_selection);
if (m_selection.is_empty())
m_gizmos.reset_all_states();
// updates toolbar overlay
if (tooltip.empty())
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tooltip = m_toolbar.update_hover_state(m_mouse.position, *this);
// updates view toolbar overlay
if (tooltip.empty() && (m_view_toolbar != nullptr))
{
tooltip = m_view_toolbar->update_hover_state(m_mouse.position, *this);
if (!tooltip.empty())
m_dirty = true;
}
set_tooltip(tooltip);
// Only refresh if picking is enabled, in that case the objects may get highlighted if the mouse cursor hovers over.
2018-06-01 13:54:41 +00:00
if (m_picking_enabled)
m_dirty = true;
}
else
evt.Skip();
}
void GLCanvas3D::on_paint(wxPaintEvent& evt)
{
render();
}
void GLCanvas3D::on_key_down(wxKeyEvent& evt)
{
if (evt.HasModifiers())
evt.Skip();
else
{
int key = evt.GetKeyCode();
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#ifdef __WXOSX__
if (key == WXK_BACK)
#else
if (key == WXK_DELETE)
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#endif // __WXOSX__
post_event(SimpleEvent(EVT_GLCANVAS_REMOVE_OBJECT));
else
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evt.Skip();
}
}
Size GLCanvas3D::get_canvas_size() const
{
int w = 0;
int h = 0;
if (m_canvas != nullptr)
m_canvas->GetSize(&w, &h);
#if ENABLE_RETINA_GL
const float factor = m_retina_helper->get_scale_factor();
w *= factor;
h *= factor;
#else
const float factor = 1.0;
#endif
return Size(w, h, factor);
}
Point GLCanvas3D::get_local_mouse_position() const
{
if (m_canvas == nullptr)
return Point();
wxPoint mouse_pos = m_canvas->ScreenToClient(wxGetMousePosition());
return Point(mouse_pos.x, mouse_pos.y);
}
void GLCanvas3D::reset_legend_texture()
{
m_legend_texture.reset();
}
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void GLCanvas3D::set_tooltip(const std::string& tooltip) const
{
if (m_canvas != nullptr)
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{
wxToolTip* t = m_canvas->GetToolTip();
if (t != nullptr)
{
if (tooltip.empty())
m_canvas->UnsetToolTip();
else
2018-10-25 07:35:08 +00:00
t->SetTip(tooltip);
}
else
m_canvas->SetToolTip(tooltip);
}
}
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#if !ENABLE_IMGUI
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void GLCanvas3D::set_external_gizmo_widgets_parent(wxWindow *parent)
{
m_external_gizmo_widgets_parent = parent;
}
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#endif // not ENABLE_IMGUI
2018-10-18 13:13:38 +00:00
2018-11-21 09:36:09 +00:00
void GLCanvas3D::do_move()
{
if (m_model == nullptr)
return;
std::set<std::pair<int, int>> done; // keeps track of modified instances
bool object_moved = false;
Vec3d wipe_tower_origin = Vec3d::Zero();
Selection::EMode selection_mode = m_selection.get_mode();
for (const GLVolume* v : m_volumes.volumes)
{
int object_idx = v->object_idx();
int instance_idx = v->instance_idx();
int volume_idx = v->volume_idx();
std::pair<int, int> done_id(object_idx, instance_idx);
if ((0 <= object_idx) && (object_idx < (int)m_model->objects.size()))
{
done.insert(done_id);
// Move instances/volumes
ModelObject* model_object = m_model->objects[object_idx];
if (model_object != nullptr)
{
#if ENABLE_IMPROVED_SIDEBAR_OBJECTS_MANIPULATION
if (selection_mode == Selection::Instance)
model_object->instances[instance_idx]->set_offset(v->get_instance_offset());
else if (selection_mode == Selection::Volume)
model_object->volumes[volume_idx]->set_offset(v->get_volume_offset());
object_moved = true;
model_object->invalidate_bounding_box();
#else
2018-11-21 09:36:09 +00:00
if (selection_mode == Selection::Instance)
{
model_object->instances[instance_idx]->set_offset(v->get_instance_offset());
object_moved = true;
}
else if (selection_mode == Selection::Volume)
{
model_object->volumes[volume_idx]->set_offset(v->get_volume_offset());
object_moved = true;
}
if (object_moved)
model_object->invalidate_bounding_box();
#endif // ENABLE_IMPROVED_SIDEBAR_OBJECTS_MANIPULATION
2018-11-21 09:36:09 +00:00
}
}
else if (object_idx == 1000)
// Move a wipe tower proxy.
wipe_tower_origin = v->get_volume_offset();
}
// Fixes sinking/flying instances
for (const std::pair<int, int>& i : done)
{
ModelObject* m = m_model->objects[i.first];
Vec3d shift(0.0, 0.0, -m->get_instance_min_z(i.second));
m_selection.translate(i.first, i.second, shift);
m->translate_instance(i.second, shift);
}
if (object_moved)
post_event(SimpleEvent(EVT_GLCANVAS_INSTANCE_MOVED));
if (wipe_tower_origin != Vec3d::Zero())
post_event(Vec3dEvent(EVT_GLCANVAS_WIPETOWER_MOVED, std::move(wipe_tower_origin)));
}
void GLCanvas3D::do_rotate()
{
if (m_model == nullptr)
return;
std::set<std::pair<int, int>> done; // keeps track of modified instances
Selection::EMode selection_mode = m_selection.get_mode();
for (const GLVolume* v : m_volumes.volumes)
{
int object_idx = v->object_idx();
if ((object_idx < 0) || ((int)m_model->objects.size() <= object_idx))
continue;
int instance_idx = v->instance_idx();
int volume_idx = v->volume_idx();
done.insert(std::pair<int, int>(object_idx, instance_idx));
// Rotate instances/volumes.
ModelObject* model_object = m_model->objects[object_idx];
if (model_object != nullptr)
{
if (selection_mode == Selection::Instance)
{
model_object->instances[instance_idx]->set_rotation(v->get_instance_rotation());
model_object->instances[instance_idx]->set_offset(v->get_instance_offset());
}
else if (selection_mode == Selection::Volume)
{
model_object->volumes[volume_idx]->set_rotation(v->get_volume_rotation());
model_object->volumes[volume_idx]->set_offset(v->get_volume_offset());
}
model_object->invalidate_bounding_box();
}
}
// Fixes sinking/flying instances
for (const std::pair<int, int>& i : done)
{
ModelObject* m = m_model->objects[i.first];
Vec3d shift(0.0, 0.0, -m->get_instance_min_z(i.second));
m_selection.translate(i.first, i.second, shift);
m->translate_instance(i.second, shift);
}
#if ENABLE_IMPROVED_SIDEBAR_OBJECTS_MANIPULATION
if (!done.empty())
post_event(SimpleEvent(EVT_GLCANVAS_INSTANCE_ROTATED));
#else
2018-11-21 09:36:09 +00:00
post_event(SimpleEvent(EVT_GLCANVAS_SCHEDULE_BACKGROUND_PROCESS));
#endif // ENABLE_IMPROVED_SIDEBAR_OBJECTS_MANIPULATION
2018-11-21 09:36:09 +00:00
}
void GLCanvas3D::do_scale()
{
if (m_model == nullptr)
return;
std::set<std::pair<int, int>> done; // keeps track of modified instances
Selection::EMode selection_mode = m_selection.get_mode();
for (const GLVolume* v : m_volumes.volumes)
{
int object_idx = v->object_idx();
if ((object_idx < 0) || ((int)m_model->objects.size() <= object_idx))
continue;
int instance_idx = v->instance_idx();
int volume_idx = v->volume_idx();
done.insert(std::pair<int, int>(object_idx, instance_idx));
// Rotate instances/volumes
ModelObject* model_object = m_model->objects[object_idx];
if (model_object != nullptr)
{
if (selection_mode == Selection::Instance)
{
model_object->instances[instance_idx]->set_scaling_factor(v->get_instance_scaling_factor());
model_object->instances[instance_idx]->set_offset(v->get_instance_offset());
}
else if (selection_mode == Selection::Volume)
{
model_object->instances[instance_idx]->set_offset(v->get_instance_offset());
model_object->volumes[volume_idx]->set_scaling_factor(v->get_volume_scaling_factor());
model_object->volumes[volume_idx]->set_offset(v->get_volume_offset());
}
model_object->invalidate_bounding_box();
}
}
// Fixes sinking/flying instances
for (const std::pair<int, int>& i : done)
{
ModelObject* m = m_model->objects[i.first];
Vec3d shift(0.0, 0.0, -m->get_instance_min_z(i.second));
m_selection.translate(i.first, i.second, shift);
m->translate_instance(i.second, shift);
}
#if ENABLE_IMPROVED_SIDEBAR_OBJECTS_MANIPULATION
if (!done.empty())
post_event(SimpleEvent(EVT_GLCANVAS_INSTANCE_ROTATED));
#else
2018-11-21 09:36:09 +00:00
post_event(SimpleEvent(EVT_GLCANVAS_SCHEDULE_BACKGROUND_PROCESS));
#endif // ENABLE_IMPROVED_SIDEBAR_OBJECTS_MANIPULATION
2018-11-21 09:36:09 +00:00
}
void GLCanvas3D::do_flatten()
{
do_rotate();
}
void GLCanvas3D::do_mirror()
{
if (m_model == nullptr)
return;
std::set<std::pair<int, int>> done; // keeps track of modified instances
Selection::EMode selection_mode = m_selection.get_mode();
for (const GLVolume* v : m_volumes.volumes)
{
int object_idx = v->object_idx();
if ((object_idx < 0) || ((int)m_model->objects.size() <= object_idx))
continue;
int instance_idx = v->instance_idx();
int volume_idx = v->volume_idx();
done.insert(std::pair<int, int>(object_idx, instance_idx));
// Mirror instances/volumes
ModelObject* model_object = m_model->objects[object_idx];
if (model_object != nullptr)
{
if (selection_mode == Selection::Instance)
model_object->instances[instance_idx]->set_mirror(v->get_instance_mirror());
else if (selection_mode == Selection::Volume)
model_object->volumes[volume_idx]->set_mirror(v->get_volume_mirror());
2018-11-21 09:36:09 +00:00
model_object->invalidate_bounding_box();
}
}
// Fixes sinking/flying instances
for (const std::pair<int, int>& i : done)
{
ModelObject* m = m_model->objects[i.first];
Vec3d shift(0.0, 0.0, -m->get_instance_min_z(i.second));
m_selection.translate(i.first, i.second, shift);
m->translate_instance(i.second, shift);
}
2018-11-21 09:36:09 +00:00
post_event(SimpleEvent(EVT_GLCANVAS_SCHEDULE_BACKGROUND_PROCESS));
}
2018-11-29 08:03:38 +00:00
void GLCanvas3D::set_camera_zoom(float zoom)
{
zoom = std::max(std::min(zoom, 4.0f), -4.0f) / 10.0f;
zoom = get_camera_zoom() / (1.0f - zoom);
// Don't allow to zoom too far outside the scene.
float zoom_min = _get_zoom_to_bounding_box_factor(_max_bounding_box());
if (zoom_min > 0.0f)
2019-01-15 11:59:28 +00:00
zoom = std::max(zoom, zoom_min * 0.7f);
2018-11-29 08:03:38 +00:00
m_camera.zoom = zoom;
viewport_changed();
_refresh_if_shown_on_screen();
}
2018-12-03 12:29:07 +00:00
void GLCanvas3D::update_gizmos_on_off_state()
{
set_as_dirty();
_update_gizmos_data();
2018-12-03 12:29:07 +00:00
m_gizmos.update_on_off_state(get_selection());
}
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void GLCanvas3D::handle_sidebar_focus_event(const std::string& opt_key, bool focus_on)
{
m_sidebar_field = focus_on ? opt_key : "";
if (!m_sidebar_field.empty())
{
m_gizmos.reset_all_states();
m_dirty = true;
}
}
void GLCanvas3D::update_ui_from_settings()
{
#if ENABLE_RETINA_GL
const float orig_scaling = m_retina_helper->get_scale_factor();
const bool use_retina = wxGetApp().app_config->get("use_retina_opengl") == "1";
BOOST_LOG_TRIVIAL(debug) << "GLCanvas3D: Use Retina OpenGL: " << use_retina;
m_retina_helper->set_use_retina(use_retina);
const float new_scaling = m_retina_helper->get_scale_factor();
if (new_scaling != orig_scaling) {
BOOST_LOG_TRIVIAL(debug) << "GLCanvas3D: Scaling factor: " << new_scaling;
m_camera.zoom /= orig_scaling;
m_camera.zoom *= new_scaling;
_refresh_if_shown_on_screen();
}
#endif
}
bool GLCanvas3D::_is_shown_on_screen() const
{
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return (m_canvas != nullptr) ? m_canvas->IsShownOnScreen() : false;
}
#if !ENABLE_REWORKED_BED_SHAPE_CHANGE
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void GLCanvas3D::_force_zoom_to_bed()
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{
zoom_to_bed();
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m_force_zoom_to_bed_enabled = false;
}
#endif // !ENABLE_REWORKED_BED_SHAPE_CHANGE
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bool GLCanvas3D::_init_toolbar()
{
if (!m_toolbar.is_enabled())
return true;
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ItemsIconsTexture::Metadata icons_data;
icons_data.filename = "toolbar.png";
icons_data.icon_size = 36;
icons_data.icon_border_size = 1;
icons_data.icon_gap_size = 1;
// icons_data.filename = "toolbar141.png";
// icons_data.icon_size = 52;
// icons_data.icon_border_size = 0;
// icons_data.icon_gap_size = 0;
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BackgroundTexture::Metadata background_data;
background_data.filename = "toolbar_background.png";
background_data.left = 16;
background_data.top = 16;
background_data.right = 16;
background_data.bottom = 16;
if (!m_toolbar.init(icons_data, background_data))
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{
// unable to init the toolbar texture, disable it
m_toolbar.set_enabled(false);
return true;
}
// m_toolbar.set_layout_type(GLToolbar::Layout::Vertical);
m_toolbar.set_layout_type(GLToolbar::Layout::Horizontal);
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m_toolbar.set_layout_orientation(GLToolbar::Layout::Top);
m_toolbar.set_border(5.0f);
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m_toolbar.set_separator_size(5);
m_toolbar.set_gap_size(2);
GLToolbarItem::Data item;
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item.name = "add";
item.tooltip = GUI::L_str("Add... [Ctrl+I]");
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item.sprite_id = 0;
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item.is_toggable = false;
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item.action_event = EVT_GLTOOLBAR_ADD;
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if (!m_toolbar.add_item(item))
return false;
item.name = "delete";
item.tooltip = GUI::L_str("Delete [Del]");
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item.sprite_id = 1;
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item.is_toggable = false;
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item.action_event = EVT_GLTOOLBAR_DELETE;
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if (!m_toolbar.add_item(item))
return false;
item.name = "deleteall";
item.tooltip = GUI::L_str("Delete all [Ctrl+Del]");
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item.sprite_id = 2;
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item.is_toggable = false;
item.action_event = EVT_GLTOOLBAR_DELETE_ALL;
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if (!m_toolbar.add_item(item))
return false;
item.name = "arrange";
item.tooltip = GUI::L_str("Arrange [A]");
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item.sprite_id = 3;
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item.is_toggable = false;
item.action_event = EVT_GLTOOLBAR_ARRANGE;
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if (!m_toolbar.add_item(item))
return false;
if (!m_toolbar.add_separator())
return false;
item.name = "more";
item.tooltip = GUI::L_str("Add instance [+]");
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item.sprite_id = 4;
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item.is_toggable = false;
item.action_event = EVT_GLTOOLBAR_MORE;
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if (!m_toolbar.add_item(item))
return false;
item.name = "fewer";
item.tooltip = GUI::L_str("Remove instance [-]");
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item.sprite_id = 5;
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item.is_toggable = false;
item.action_event = EVT_GLTOOLBAR_FEWER;
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if (!m_toolbar.add_item(item))
return false;
if (!m_toolbar.add_separator())
return false;
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item.name = "splitobjects";
item.tooltip = GUI::L_str("Split to objects");
item.sprite_id = 6;
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item.is_toggable = false;
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item.action_event = EVT_GLTOOLBAR_SPLIT_OBJECTS;
if (!m_toolbar.add_item(item))
return false;
item.name = "splitvolumes";
item.tooltip = GUI::L_str("Split to parts");
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item.sprite_id = 8;
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item.is_toggable = false;
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item.action_event = EVT_GLTOOLBAR_SPLIT_VOLUMES;
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if (!m_toolbar.add_item(item))
return false;
if (!m_toolbar.add_separator())
return false;
item.name = "layersediting";
item.tooltip = GUI::L_str("Layers editing");
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item.sprite_id = 7;
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item.is_toggable = true;
item.action_event = EVT_GLTOOLBAR_LAYERSEDITING;
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if (!m_toolbar.add_item(item))
return false;
enable_toolbar_item("add", true);
return true;
}
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bool GLCanvas3D::_set_current()
{
if ((m_canvas != nullptr) && (m_context != nullptr))
return m_canvas->SetCurrent(*m_context);
return false;
}
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void GLCanvas3D::_resize(unsigned int w, unsigned int h)
{
if ((m_canvas == nullptr) && (m_context == nullptr))
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return;
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#if ENABLE_IMGUI
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wxGetApp().imgui()->set_display_size((float)w, (float)h);
#if ENABLE_RETINA_GL
wxGetApp().imgui()->set_style_scaling(m_retina_helper->get_scale_factor());
#endif // ENABLE_RETINA_GL
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#endif // ENABLE_IMGUI
// ensures that this canvas is current
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_set_current();
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::glViewport(0, 0, w, h);
::glMatrixMode(GL_PROJECTION);
::glLoadIdentity();
const BoundingBoxf3& bbox = _max_bounding_box();
switch (m_camera.type)
{
case Camera::Ortho:
{
float w2 = w;
float h2 = h;
float two_zoom = 2.0f * get_camera_zoom();
if (two_zoom != 0.0f)
{
float inv_two_zoom = 1.0f / two_zoom;
w2 *= inv_two_zoom;
h2 *= inv_two_zoom;
}
// FIXME: calculate a tighter value for depth will improve z-fighting
float depth = 5.0f * (float)bbox.max_size();
::glOrtho(-w2, w2, -h2, h2, -depth, depth);
break;
}
// case Camera::Perspective:
// {
// float bbox_r = (float)bbox.radius();
// float fov = PI * 45.0f / 180.0f;
// float fov_tan = tan(0.5f * fov);
// float cam_distance = 0.5f * bbox_r / fov_tan;
// m_camera.distance = cam_distance;
//
// float nr = cam_distance - bbox_r * 1.1f;
// float fr = cam_distance + bbox_r * 1.1f;
// if (nr < 1.0f)
// nr = 1.0f;
//
// if (fr < nr + 1.0f)
// fr = nr + 1.0f;
//
// float h2 = fov_tan * nr;
// float w2 = h2 * w / h;
// ::glFrustum(-w2, w2, -h2, h2, nr, fr);
//
// break;
// }
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default:
{
throw std::runtime_error("Invalid camera type.");
break;
}
}
::glMatrixMode(GL_MODELVIEW);
m_dirty = false;
}
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BoundingBoxf3 GLCanvas3D::_max_bounding_box() const
{
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BoundingBoxf3 bb = m_bed.get_bounding_box();
bb.merge(volumes_bounding_box());
return bb;
}
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void GLCanvas3D::_zoom_to_bounding_box(const BoundingBoxf3& bbox)
{
// Calculate the zoom factor needed to adjust viewport to bounding box.
float zoom = _get_zoom_to_bounding_box_factor(bbox);
if (zoom > 0.0f)
{
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m_camera.zoom = zoom;
// center view around bounding box center
m_camera.set_target(bbox.center(), *this);
viewport_changed();
#if ENABLE_REWORKED_BED_SHAPE_CHANGE
m_dirty = true;
#else
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_refresh_if_shown_on_screen();
#endif // ENABLE_REWORKED_BED_SHAPE_CHANGE
}
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}
float GLCanvas3D::_get_zoom_to_bounding_box_factor(const BoundingBoxf3& bbox) const
{
float max_bb_size = bbox.max_size();
if (max_bb_size == 0.0f)
return -1.0f;
// project the bbox vertices on a plane perpendicular to the camera forward axis
// then calculates the vertices coordinate on this plane along the camera xy axes
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// we need the view matrix, we let opengl calculate it (same as done in render())
_camera_tranform();
// get the view matrix back from opengl
GLfloat matrix[16];
::glGetFloatv(GL_MODELVIEW_MATRIX, matrix);
// camera axes
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Vec3d right((double)matrix[0], (double)matrix[4], (double)matrix[8]);
Vec3d up((double)matrix[1], (double)matrix[5], (double)matrix[9]);
Vec3d forward((double)matrix[2], (double)matrix[6], (double)matrix[10]);
Vec3d bb_min = bbox.min;
Vec3d bb_max = bbox.max;
Vec3d bb_center = bbox.center();
// bbox vertices in world space
std::vector<Vec3d> vertices;
vertices.reserve(8);
vertices.push_back(bb_min);
vertices.emplace_back(bb_max(0), bb_min(1), bb_min(2));
vertices.emplace_back(bb_max(0), bb_max(1), bb_min(2));
vertices.emplace_back(bb_min(0), bb_max(1), bb_min(2));
vertices.emplace_back(bb_min(0), bb_min(1), bb_max(2));
vertices.emplace_back(bb_max(0), bb_min(1), bb_max(2));
vertices.push_back(bb_max);
vertices.emplace_back(bb_min(0), bb_max(1), bb_max(2));
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double max_x = 0.0;
double max_y = 0.0;
// margin factor to give some empty space around the bbox
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double margin_factor = 1.25;
for (const Vec3d& v : vertices)
{
// project vertex on the plane perpendicular to camera forward axis
Vec3d pos(v(0) - bb_center(0), v(1) - bb_center(1), v(2) - bb_center(2));
Vec3d proj_on_plane = pos - pos.dot(forward) * forward;
// calculates vertex coordinate along camera xy axes
2018-08-24 08:20:00 +00:00
double x_on_plane = proj_on_plane.dot(right);
double y_on_plane = proj_on_plane.dot(up);
max_x = std::max(max_x, margin_factor * std::abs(x_on_plane));
max_y = std::max(max_y, margin_factor * std::abs(y_on_plane));
}
if ((max_x == 0.0) || (max_y == 0.0))
return -1.0f;
max_x *= 2.0;
max_y *= 2.0;
const Size& cnv_size = get_canvas_size();
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return (float)std::min((double)cnv_size.get_width() / max_x, (double)cnv_size.get_height() / max_y);
}
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void GLCanvas3D::_refresh_if_shown_on_screen()
{
if (_is_shown_on_screen())
2018-05-28 13:23:01 +00:00
{
const Size& cnv_size = get_canvas_size();
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_resize((unsigned int)cnv_size.get_width(), (unsigned int)cnv_size.get_height());
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// Because of performance problems on macOS, where PaintEvents are not delivered
// frequently enough, we call render() here directly when we can.
#if ENABLE_REWORKED_BED_SHAPE_CHANGE
render();
#else
2018-11-02 09:31:10 +00:00
// We can't do that when m_force_zoom_to_bed_enabled == true, because then render()
// ends up calling back here via _force_zoom_to_bed(), causing a stack overflow.
if (m_canvas != nullptr) {
m_force_zoom_to_bed_enabled ? m_canvas->Refresh() : render();
}
#endif // ENABLE_REWORKED_BED_SHAPE_CHANGE
2018-05-28 13:23:01 +00:00
}
}
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void GLCanvas3D::_camera_tranform() const
{
::glMatrixMode(GL_MODELVIEW);
::glLoadIdentity();
::glRotatef(-m_camera.get_theta(), 1.0f, 0.0f, 0.0f); // pitch
::glRotatef(m_camera.phi, 0.0f, 0.0f, 1.0f); // yaw
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Vec3d target = -m_camera.get_target();
::glTranslated(target(0), target(1), target(2));
2018-05-31 06:44:39 +00:00
}
void GLCanvas3D::_picking_pass() const
{
const Vec2d& pos = m_mouse.position;
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if (m_picking_enabled && !m_mouse.dragging && !m_mouse.left_down && (pos != Vec2d(DBL_MAX, DBL_MAX)))
{
// Render the object for picking.
// FIXME This cannot possibly work in a multi - sampled context as the color gets mangled by the anti - aliasing.
// Better to use software ray - casting on a bounding - box hierarchy.
2018-06-01 13:54:41 +00:00
if (m_multisample_allowed)
::glDisable(GL_MULTISAMPLE);
::glDisable(GL_BLEND);
::glEnable(GL_DEPTH_TEST);
::glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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_render_volumes(true);
m_gizmos.render_current_gizmo_for_picking_pass(m_selection);
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if (m_multisample_allowed)
::glEnable(GL_MULTISAMPLE);
int volume_id = -1;
GLubyte color[4] = { 0, 0, 0, 0 };
const Size& cnv_size = get_canvas_size();
2018-08-17 16:07:45 +00:00
bool inside = (0 <= pos(0)) && (pos(0) < cnv_size.get_width()) && (0 <= pos(1)) && (pos(1) < cnv_size.get_height());
if (inside)
{
2018-08-17 16:07:45 +00:00
::glReadPixels(pos(0), cnv_size.get_height() - pos(1) - 1, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, (void*)color);
volume_id = color[0] + color[1] * 256 + color[2] * 256 * 256;
}
if ((0 <= volume_id) && (volume_id < (int)m_volumes.volumes.size()))
{
m_hover_volume_id = volume_id;
2018-06-14 13:32:26 +00:00
m_gizmos.set_hover_id(-1);
}
2018-06-14 13:32:26 +00:00
else
{
m_hover_volume_id = -1;
m_gizmos.set_hover_id(inside ? (254 - (int)color[2]) : -1);
}
2018-06-13 08:49:59 +00:00
_update_volumes_hover_state();
}
}
void GLCanvas3D::_render_background() const
{
::glPushMatrix();
::glLoadIdentity();
::glMatrixMode(GL_PROJECTION);
::glPushMatrix();
::glLoadIdentity();
// Draws a bottom to top gradient over the complete screen.
::glDisable(GL_DEPTH_TEST);
::glBegin(GL_QUADS);
2018-12-12 09:38:07 +00:00
if (m_dynamic_background_enabled && _is_any_volume_outside())
::glColor3fv(ERROR_BG_DARK_COLOR);
else
::glColor3fv(DEFAULT_BG_DARK_COLOR);
::glVertex2f(-1.0f, -1.0f);
::glVertex2f(1.0f, -1.0f);
if (m_dynamic_background_enabled && _is_any_volume_outside())
2018-12-12 09:38:07 +00:00
::glColor3fv(ERROR_BG_LIGHT_COLOR);
else
2018-12-12 09:38:07 +00:00
::glColor3fv(DEFAULT_BG_LIGHT_COLOR);
::glVertex2f(1.0f, 1.0f);
::glVertex2f(-1.0f, 1.0f);
::glEnd();
::glEnable(GL_DEPTH_TEST);
::glPopMatrix();
::glMatrixMode(GL_MODELVIEW);
::glPopMatrix();
}
2018-06-11 08:46:32 +00:00
void GLCanvas3D::_render_bed(float theta) const
{
float scale_factor = 1.0;
#if ENABLE_RETINA_GL
scale_factor = m_retina_helper->get_scale_factor();
#endif
#if ENABLE_PRINT_BED_MODELS
m_bed.render(theta, m_use_VBOs, scale_factor);
#else
m_bed.render(theta, scale_factor);
#endif // ENABLE_PRINT_BED_MODELS
}
2018-12-17 13:09:35 +00:00
void GLCanvas3D::_render_axes() const
{
2018-12-17 13:09:35 +00:00
m_axes.render();
}
void GLCanvas3D::_render_objects() const
{
2018-06-11 13:13:13 +00:00
if (m_volumes.empty())
return;
::glEnable(GL_LIGHTING);
2018-08-21 12:27:36 +00:00
::glEnable(GL_DEPTH_TEST);
if (m_use_VBOs)
{
2018-06-01 13:54:41 +00:00
if (m_picking_enabled)
{
2019-01-21 09:06:51 +00:00
// Update the layer editing selection to the first object selected, update the current object maximum Z.
const_cast<LayersEditing&>(m_layers_editing).select_object(*m_model, this->is_layers_editing_enabled() ? m_selection.get_object_idx() : -1);
if (m_config != nullptr)
{
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const BoundingBoxf3& bed_bb = m_bed.get_bounding_box();
m_volumes.set_print_box((float)bed_bb.min(0), (float)bed_bb.min(1), 0.0f, (float)bed_bb.max(0), (float)bed_bb.max(1), (float)m_config->opt_float("max_print_height"));
m_volumes.check_outside_state(m_config, nullptr);
}
}
2018-11-27 13:50:57 +00:00
if (m_use_clipping_planes)
m_volumes.set_z_range(-m_clipping_planes[0].get_data()[3], m_clipping_planes[1].get_data()[3]);
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else
m_volumes.set_z_range(-FLT_MAX, FLT_MAX);
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m_shader.start_using();
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if (m_picking_enabled && m_layers_editing.is_enabled() && m_layers_editing.last_object_id != -1) {
int object_id = m_layers_editing.last_object_id;
m_volumes.render_VBOs(GLVolumeCollection::Opaque, false, [object_id](const GLVolume &volume) {
// Which volume to paint without the layer height profile shader?
return volume.is_active && (volume.is_modifier || volume.composite_id.object_id != object_id);
});
// Let LayersEditing handle rendering of the active object using the layer height profile shader.
m_layers_editing.render_volumes(*this, this->m_volumes);
} else {
// do not cull backfaces to show broken geometry, if any
m_volumes.render_VBOs(GLVolumeCollection::Opaque, m_picking_enabled);
}
m_volumes.render_VBOs(GLVolumeCollection::Transparent, false);
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m_shader.stop_using();
}
else
{
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if (m_use_clipping_planes)
{
2018-11-28 08:28:07 +00:00
::glClipPlane(GL_CLIP_PLANE0, (GLdouble*)m_clipping_planes[0].get_data());
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::glEnable(GL_CLIP_PLANE0);
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::glClipPlane(GL_CLIP_PLANE1, (GLdouble*)m_clipping_planes[1].get_data());
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::glEnable(GL_CLIP_PLANE1);
}
// do not cull backfaces to show broken geometry, if any
m_volumes.render_legacy(GLVolumeCollection::Opaque, m_picking_enabled);
m_volumes.render_legacy(GLVolumeCollection::Transparent, false);
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if (m_use_clipping_planes)
{
::glDisable(GL_CLIP_PLANE0);
::glDisable(GL_CLIP_PLANE1);
}
}
::glDisable(GL_LIGHTING);
}
void GLCanvas3D::_render_selection() const
{
float scale_factor = 1.0;
#if ENABLE_RETINA_GL
scale_factor = m_retina_helper->get_scale_factor();
#endif
if (!m_gizmos.is_running())
m_selection.render(scale_factor);
}
#if ENABLE_RENDER_SELECTION_CENTER
void GLCanvas3D::_render_selection_center() const
{
if (!m_gizmos.is_running())
m_selection.render_center();
}
#endif // ENABLE_RENDER_SELECTION_CENTER
void GLCanvas3D::_render_warning_texture() const
{
if (!m_warning_texture_enabled)
return;
m_warning_texture.render(*this);
}
void GLCanvas3D::_render_legend_texture() const
{
if (!m_legend_texture_enabled)
return;
m_legend_texture.render(*this);
}
void GLCanvas3D::_render_volumes(bool fake_colors) const
{
static const GLfloat INV_255 = 1.0f / 255.0f;
if (!fake_colors)
::glEnable(GL_LIGHTING);
// do not cull backfaces to show broken geometry, if any
::glDisable(GL_CULL_FACE);
::glEnable(GL_BLEND);
::glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
::glEnableClientState(GL_VERTEX_ARRAY);
::glEnableClientState(GL_NORMAL_ARRAY);
unsigned int volume_id = 0;
for (GLVolume* vol : m_volumes.volumes)
{
if (fake_colors)
{
// Object picking mode. Render the object with a color encoding the object index.
unsigned int r = (volume_id & 0x000000FF) >> 0;
unsigned int g = (volume_id & 0x0000FF00) >> 8;
unsigned int b = (volume_id & 0x00FF0000) >> 16;
::glColor3f((GLfloat)r * INV_255, (GLfloat)g * INV_255, (GLfloat)b * INV_255);
}
else
{
vol->set_render_color();
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::glColor4fv(vol->render_color);
}
if (!fake_colors || !vol->disabled)
vol->render();
++volume_id;
}
::glDisableClientState(GL_NORMAL_ARRAY);
::glDisableClientState(GL_VERTEX_ARRAY);
::glDisable(GL_BLEND);
::glEnable(GL_CULL_FACE);
if (!fake_colors)
::glDisable(GL_LIGHTING);
}
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void GLCanvas3D::_render_current_gizmo() const
{
m_gizmos.render_current_gizmo(m_selection);
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}
void GLCanvas3D::_render_gizmos_overlay() const
{
#if ENABLE_RETINA_GL
m_gizmos.set_overlay_scale(m_retina_helper->get_scale_factor());
#endif
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m_gizmos.render_overlay(*this, m_selection);
}
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void GLCanvas3D::_render_toolbar() const
{
#if ENABLE_RETINA_GL
m_toolbar.set_icons_scale(m_retina_helper->get_scale_factor());
#endif
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m_toolbar.render(*this);
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}
void GLCanvas3D::_render_view_toolbar() const
{
if (m_view_toolbar != nullptr) {
#if ENABLE_RETINA_GL
m_view_toolbar->set_icons_scale(m_retina_helper->get_scale_factor());
#endif
m_view_toolbar->render(*this);
}
}
#if ENABLE_SHOW_CAMERA_TARGET
void GLCanvas3D::_render_camera_target() const
{
double half_length = 5.0;
::glDisable(GL_DEPTH_TEST);
::glLineWidth(2.0f);
::glBegin(GL_LINES);
const Vec3d& target = m_camera.get_target();
// draw line for x axis
::glColor3f(1.0f, 0.0f, 0.0f);
::glVertex3d(target(0) - half_length, target(1), target(2));
::glVertex3d(target(0) + half_length, target(1), target(2));
// draw line for y axis
::glColor3f(0.0f, 1.0f, 0.0f);
::glVertex3d(target(0), target(1) - half_length, target(2));
::glVertex3d(target(0), target(1) + half_length, target(2));
// draw line for z axis
::glColor3f(0.0f, 0.0f, 1.0f);
::glVertex3d(target(0), target(1), target(2) - half_length);
::glVertex3d(target(0), target(1), target(2) + half_length);
::glEnd();
}
#endif // ENABLE_SHOW_CAMERA_TARGET
class TessWrapper {
public:
static Pointf3s tesselate(const ExPolygon &expoly, double z_, bool flipped_)
{
z = z_;
flipped = flipped_;
triangles.clear();
intersection_points.clear();
std::vector<GLdouble> coords;
{
size_t num_coords = expoly.contour.points.size();
for (const Polygon &poly : expoly.holes)
num_coords += poly.points.size();
coords.reserve(num_coords * 3);
}
GLUtesselator *tess = gluNewTess(); // create a tessellator
// register callback functions
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#ifndef _GLUfuncptr
#ifdef _MSC_VER
typedef void (__stdcall *_GLUfuncptr)(void);
#else /* _MSC_VER */
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#ifdef GLAPIENTRYP
typedef void (GLAPIENTRYP _GLUfuncptr)(void);
#else /* GLAPIENTRYP */
typedef void (*_GLUfuncptr)(void);
#endif
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#endif /* _MSC_VER */
#endif /* _GLUfuncptr */
gluTessCallback(tess, GLU_TESS_BEGIN, (_GLUfuncptr)tessBeginCB);
gluTessCallback(tess, GLU_TESS_END, (_GLUfuncptr)tessEndCB);
gluTessCallback(tess, GLU_TESS_ERROR, (_GLUfuncptr)tessErrorCB);
gluTessCallback(tess, GLU_TESS_VERTEX, (_GLUfuncptr)tessVertexCB);
gluTessCallback(tess, GLU_TESS_COMBINE, (_GLUfuncptr)tessCombineCB);
gluTessBeginPolygon(tess, 0); // with NULL data
gluTessBeginContour(tess);
for (const Point &pt : expoly.contour.points) {
coords.emplace_back(unscale<double>(pt[0]));
coords.emplace_back(unscale<double>(pt[1]));
coords.emplace_back(0.);
gluTessVertex(tess, &coords[coords.size() - 3], &coords[coords.size() - 3]);
}
gluTessEndContour(tess);
for (const Polygon &poly : expoly.holes) {
gluTessBeginContour(tess);
for (const Point &pt : poly.points) {
coords.emplace_back(unscale<double>(pt[0]));
coords.emplace_back(unscale<double>(pt[1]));
coords.emplace_back(0.);
gluTessVertex(tess, &coords[coords.size() - 3], &coords[coords.size() - 3]);
}
gluTessEndContour(tess);
}
gluTessEndPolygon(tess);
gluDeleteTess(tess);
return std::move(triangles);
}
private:
static void tessBeginCB(GLenum which)
{
assert(which == GL_TRIANGLES || which == GL_TRIANGLE_FAN || which == GL_TRIANGLE_STRIP);
if (!(which == GL_TRIANGLES || which == GL_TRIANGLE_FAN || which == GL_TRIANGLE_STRIP))
printf("Co je to za haluz!?\n");
primitive_type = which;
num_points = 0;
}
static void tessEndCB()
{
num_points = 0;
}
static void tessVertexCB(const GLvoid *data)
{
if (data == nullptr)
return;
const GLdouble *ptr = (const GLdouble*)data;
++ num_points;
if (num_points == 1) {
memcpy(pt0, ptr, sizeof(GLdouble) * 3);
} else if (num_points == 2) {
memcpy(pt1, ptr, sizeof(GLdouble) * 3);
} else {
bool flip = flipped;
if (primitive_type == GL_TRIANGLE_STRIP && num_points == 4) {
flip = !flip;
num_points = 2;
}
triangles.emplace_back(pt0[0], pt0[1], z);
if (flip) {
triangles.emplace_back(ptr[0], ptr[1], z);
triangles.emplace_back(pt1[0], pt1[1], z);
} else {
triangles.emplace_back(pt1[0], pt1[1], z);
triangles.emplace_back(ptr[0], ptr[1], z);
}
if (primitive_type == GL_TRIANGLE_STRIP) {
memcpy(pt0, pt1, sizeof(GLdouble) * 3);
memcpy(pt1, ptr, sizeof(GLdouble) * 3);
} else if (primitive_type == GL_TRIANGLE_FAN) {
memcpy(pt1, ptr, sizeof(GLdouble) * 3);
} else {
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assert(primitive_type == GL_TRIANGLES);
assert(num_points == 3);
num_points = 0;
}
}
}
static void tessCombineCB(const GLdouble newVertex[3], const GLdouble *neighborVertex[4], const GLfloat neighborWeight[4], GLdouble **outData)
{
intersection_points.emplace_back(newVertex[0], newVertex[1], newVertex[2]);
*outData = intersection_points.back().data();
}
static void tessErrorCB(GLenum errorCode)
{
const GLubyte *errorStr;
errorStr = gluErrorString(errorCode);
printf("Error: %s\n", (const char*)errorStr);
}
static GLenum primitive_type;
static GLdouble pt0[3];
static GLdouble pt1[3];
static int num_points;
static Pointf3s triangles;
static std::deque<Vec3d> intersection_points;
static double z;
static bool flipped;
};
GLenum TessWrapper::primitive_type;
GLdouble TessWrapper::pt0[3];
GLdouble TessWrapper::pt1[3];
int TessWrapper::num_points;
Pointf3s TessWrapper::triangles;
std::deque<Vec3d> TessWrapper::intersection_points;
double TessWrapper::z;
bool TessWrapper::flipped;
static Pointf3s triangulate_expolygons(const ExPolygons &polys, coordf_t z, bool flip)
{
Pointf3s triangles;
#if 0
for (const ExPolygon& poly : polys) {
Polygons poly_triangles;
// poly.triangulate() is based on a trapezoidal decomposition implemented in an extremely expensive way by clipping the whole input contour with a polygon!
poly.triangulate(&poly_triangles);
// poly.triangulate_p2t() is based on the poly2tri library, which is not quite stable, it often ends up in a nice stack overflow!
// poly.triangulate_p2t(&poly_triangles);
for (const Polygon &t : poly_triangles)
if (flip) {
triangles.emplace_back(to_3d(unscale(t.points[2]), z));
triangles.emplace_back(to_3d(unscale(t.points[1]), z));
triangles.emplace_back(to_3d(unscale(t.points[0]), z));
} else {
triangles.emplace_back(to_3d(unscale(t.points[0]), z));
triangles.emplace_back(to_3d(unscale(t.points[1]), z));
triangles.emplace_back(to_3d(unscale(t.points[2]), z));
}
}
#else
// for (const ExPolygon &poly : union_ex(simplify_polygons(to_polygons(polys), true))) {
for (const ExPolygon &poly : polys) {
append(triangles, TessWrapper::tesselate(poly, z, flip));
continue;
std::list<TPPLPoly> input = expoly_to_polypartition_input(poly);
std::list<TPPLPoly> output;
// int res = TPPLPartition().Triangulate_MONO(&input, &output);
int res = TPPLPartition().Triangulate_EC(&input, &output);
if (res == 1) {
// Triangulation succeeded. Convert to triangles.
size_t num_triangles = 0;
for (const TPPLPoly &poly : output)
if (poly.GetNumPoints() >= 3)
num_triangles += (size_t)poly.GetNumPoints() - 2;
triangles.reserve(triangles.size() + num_triangles * 3);
for (const TPPLPoly &poly : output) {
long num_points = poly.GetNumPoints();
if (num_points >= 3) {
const TPPLPoint *pt0 = &poly[0];
const TPPLPoint *pt1 = nullptr;
const TPPLPoint *pt2 = &poly[1];
for (long i = 2; i < num_points; ++i) {
pt1 = pt2;
pt2 = &poly[i];
if (flip) {
triangles.emplace_back(unscale<double>(pt2->x), unscale<double>(pt2->y), z);
triangles.emplace_back(unscale<double>(pt1->x), unscale<double>(pt1->y), z);
triangles.emplace_back(unscale<double>(pt0->x), unscale<double>(pt0->y), z);
} else {
triangles.emplace_back(unscale<double>(pt0->x), unscale<double>(pt0->y), z);
triangles.emplace_back(unscale<double>(pt1->x), unscale<double>(pt1->y), z);
triangles.emplace_back(unscale<double>(pt2->x), unscale<double>(pt2->y), z);
}
}
}
}
} else {
// Triangulation by polypartition failed. Use the expensive slow implementation.
Polygons poly_triangles;
// poly.triangulate() is based on a trapezoidal decomposition implemented in an extremely expensive way by clipping the whole input contour with a polygon!
poly.triangulate(&poly_triangles);
// poly.triangulate_p2t() is based on the poly2tri library, which is not quite stable, it often ends up in a nice stack overflow!
// poly.triangulate_p2t(&poly_triangles);
for (const Polygon &t : poly_triangles)
if (flip) {
triangles.emplace_back(to_3d(unscale(t.points[2]), z));
triangles.emplace_back(to_3d(unscale(t.points[1]), z));
triangles.emplace_back(to_3d(unscale(t.points[0]), z));
} else {
triangles.emplace_back(to_3d(unscale(t.points[0]), z));
triangles.emplace_back(to_3d(unscale(t.points[1]), z));
triangles.emplace_back(to_3d(unscale(t.points[2]), z));
}
}
}
#endif
return triangles;
}
void GLCanvas3D::_render_sla_slices() const
{
if (!m_use_clipping_planes || wxGetApp().preset_bundle->printers.get_edited_preset().printer_technology() != ptSLA)
return;
const SLAPrint* print = this->sla_print();
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const PrintObjects& print_objects = print->objects();
if (print_objects.empty())
// nothing to render, return
return;
double clip_min_z = -m_clipping_planes[0].get_data()[3];
double clip_max_z = m_clipping_planes[1].get_data()[3];
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for (unsigned int i = 0; i < (unsigned int)print_objects.size(); ++i)
{
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const SLAPrintObject* obj = print_objects[i];
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double shift_z = obj->get_current_elevation();
double min_z = clip_min_z - shift_z;
double max_z = clip_max_z - shift_z;
SlaCap::ObjectIdToTrianglesMap::iterator it_caps_bottom = m_sla_caps[0].triangles.find(i);
SlaCap::ObjectIdToTrianglesMap::iterator it_caps_top = m_sla_caps[1].triangles.find(i);
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{
if (it_caps_bottom == m_sla_caps[0].triangles.end())
it_caps_bottom = m_sla_caps[0].triangles.emplace(i, SlaCap::Triangles()).first;
if (! m_sla_caps[0].matches(min_z)) {
m_sla_caps[0].z = min_z;
it_caps_bottom->second.object.clear();
it_caps_bottom->second.supports.clear();
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}
if (it_caps_top == m_sla_caps[1].triangles.end())
it_caps_top = m_sla_caps[1].triangles.emplace(i, SlaCap::Triangles()).first;
if (! m_sla_caps[1].matches(max_z)) {
m_sla_caps[1].z = max_z;
it_caps_top->second.object.clear();
it_caps_top->second.supports.clear();
}
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}
Pointf3s &bottom_obj_triangles = it_caps_bottom->second.object;
Pointf3s &bottom_sup_triangles = it_caps_bottom->second.supports;
Pointf3s &top_obj_triangles = it_caps_top->second.object;
Pointf3s &top_sup_triangles = it_caps_top->second.supports;
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const std::vector<SLAPrintObject::Instance>& instances = obj->instances();
struct InstanceTransform
{
Vec3d offset;
float rotation;
};
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std::vector<InstanceTransform> instance_transforms;
for (const SLAPrintObject::Instance& inst : instances)
{
instance_transforms.push_back({ to_3d(unscale(inst.shift), shift_z), Geometry::rad2deg(inst.rotation) });
}
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if ((bottom_obj_triangles.empty() || bottom_sup_triangles.empty() || top_obj_triangles.empty() || top_sup_triangles.empty()) && obj->is_step_done(slaposIndexSlices))
{
const std::vector<ExPolygons>& model_slices = obj->get_model_slices();
const std::vector<ExPolygons>& support_slices = obj->get_support_slices();
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const SLAPrintObject::SliceIndex& index = obj->get_slice_index();
SLAPrintObject::SliceIndex::const_iterator it_min_z = std::find_if(index.begin(), index.end(), [min_z](const SLAPrintObject::SliceIndex::value_type& id) -> bool { return std::abs(min_z - id.first) < EPSILON; });
SLAPrintObject::SliceIndex::const_iterator it_max_z = std::find_if(index.begin(), index.end(), [max_z](const SLAPrintObject::SliceIndex::value_type& id) -> bool { return std::abs(max_z - id.first) < EPSILON; });
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if (it_min_z != index.end())
{
// calculate model bottom cap
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if (bottom_obj_triangles.empty() && (it_min_z->second.model_slices_idx < model_slices.size()))
bottom_obj_triangles = triangulate_expolygons(model_slices[it_min_z->second.model_slices_idx], min_z, true);
// calculate support bottom cap
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if (bottom_sup_triangles.empty() && (it_min_z->second.support_slices_idx < support_slices.size()))
bottom_sup_triangles = triangulate_expolygons(support_slices[it_min_z->second.support_slices_idx], min_z, true);
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}
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if (it_max_z != index.end())
{
// calculate model top cap
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if (top_obj_triangles.empty() && (it_max_z->second.model_slices_idx < model_slices.size()))
top_obj_triangles = triangulate_expolygons(model_slices[it_max_z->second.model_slices_idx], max_z, false);
// calculate support top cap
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if (top_sup_triangles.empty() && (it_max_z->second.support_slices_idx < support_slices.size()))
top_sup_triangles = triangulate_expolygons(support_slices[it_max_z->second.support_slices_idx], max_z, false);
}
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}
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if (!bottom_obj_triangles.empty() || !top_obj_triangles.empty() || !bottom_sup_triangles.empty() || !top_sup_triangles.empty())
{
for (const InstanceTransform& inst : instance_transforms)
{
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::glPushMatrix();
::glTranslated(inst.offset(0), inst.offset(1), inst.offset(2));
::glRotatef(inst.rotation, 0.0, 0.0, 1.0);
::glBegin(GL_TRIANGLES);
::glColor3f(1.0f, 0.37f, 0.0f);
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for (const Vec3d& v : bottom_obj_triangles)
{
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::glVertex3dv((GLdouble*)v.data());
}
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for (const Vec3d& v : top_obj_triangles)
{
::glVertex3dv((GLdouble*)v.data());
}
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::glColor3f(1.0f, 0.0f, 0.37f);
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for (const Vec3d& v : bottom_sup_triangles)
{
::glVertex3dv((GLdouble*)v.data());
}
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for (const Vec3d& v : top_sup_triangles)
{
::glVertex3dv((GLdouble*)v.data());
}
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::glEnd();
::glPopMatrix();
}
}
}
}
void GLCanvas3D::_render_selection_sidebar_hints() const
{
if (m_use_VBOs)
m_shader.start_using();
m_selection.render_sidebar_hints(m_sidebar_field);
if (m_use_VBOs)
m_shader.stop_using();
}
void GLCanvas3D::_update_volumes_hover_state() const
{
for (GLVolume* v : m_volumes.volumes)
{
v->hover = false;
}
if (m_hover_volume_id == -1)
return;
GLVolume* volume = m_volumes.volumes[m_hover_volume_id];
switch (m_selection.get_mode())
{
case Selection::Volume:
{
volume->hover = true;
break;
}
case Selection::Instance:
{
int object_idx = volume->object_idx();
int instance_idx = volume->instance_idx();
for (GLVolume* v : m_volumes.volumes)
{
if ((v->object_idx() == object_idx) && (v->instance_idx() == instance_idx))
v->hover = true;
}
break;
}
}
}
void GLCanvas3D::_update_gizmos_data()
{
if (!m_gizmos.is_enabled())
return;
bool enable_move_z = !m_selection.is_wipe_tower();
m_gizmos.enable_grabber(Gizmos::Move, 2, enable_move_z);
bool enable_scale_xyz = m_selection.is_single_full_instance() || m_selection.is_single_volume() || m_selection.is_single_modifier();
for (int i = 0; i < 6; ++i)
{
m_gizmos.enable_grabber(Gizmos::Scale, i, enable_scale_xyz);
}
if (m_selection.is_single_full_instance())
{
// all volumes in the selection belongs to the same instance, any of them contains the needed data, so we take the first
const GLVolume* volume = m_volumes.volumes[*m_selection.get_volume_idxs().begin()];
m_gizmos.set_scale(volume->get_instance_scaling_factor());
m_gizmos.set_rotation(Vec3d::Zero());
ModelObject* model_object = m_model->objects[m_selection.get_object_idx()];
m_gizmos.set_flattening_data(model_object);
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#if ENABLE_SLA_SUPPORT_GIZMO_MOD
m_gizmos.set_sla_support_data(model_object, m_selection);
#else
m_gizmos.set_model_object_ptr(model_object);
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#endif // ENABLE_SLA_SUPPORT_GIZMO_MOD
}
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else if (m_selection.is_single_volume() || m_selection.is_single_modifier())
{
const GLVolume* volume = m_volumes.volumes[*m_selection.get_volume_idxs().begin()];
m_gizmos.set_scale(volume->get_volume_scaling_factor());
m_gizmos.set_rotation(Vec3d::Zero());
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m_gizmos.set_flattening_data(nullptr);
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#if ENABLE_SLA_SUPPORT_GIZMO_MOD
m_gizmos.set_sla_support_data(nullptr, m_selection);
#else
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m_gizmos.set_model_object_ptr(nullptr);
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#endif // ENABLE_SLA_SUPPORT_GIZMO_MOD
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}
else
{
m_gizmos.set_scale(Vec3d::Ones());
m_gizmos.set_rotation(Vec3d::Zero());
m_gizmos.set_flattening_data(m_selection.is_from_single_object() ? m_model->objects[m_selection.get_object_idx()] : nullptr);
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#if ENABLE_SLA_SUPPORT_GIZMO_MOD
m_gizmos.set_sla_support_data(nullptr, m_selection);
#else
m_gizmos.set_model_object_ptr(nullptr);
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#endif // ENABLE_SLA_SUPPORT_GIZMO_MOD
}
}
void GLCanvas3D::_perform_layer_editing_action(wxMouseEvent* evt)
{
int object_idx_selected = m_layers_editing.last_object_id;
if (object_idx_selected == -1)
return;
// A volume is selected. Test, whether hovering over a layer thickness bar.
if (evt != nullptr)
{
const Rect& rect = LayersEditing::get_bar_rect_screen(*this);
float b = rect.get_bottom();
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m_layers_editing.last_z = m_layers_editing.object_max_z() * (b - evt->GetY() - 1.0f) / (b - rect.get_top());
m_layers_editing.last_action =
evt->ShiftDown() ? (evt->RightIsDown() ? LAYER_HEIGHT_EDIT_ACTION_SMOOTH : LAYER_HEIGHT_EDIT_ACTION_REDUCE) :
(evt->RightIsDown() ? LAYER_HEIGHT_EDIT_ACTION_INCREASE : LAYER_HEIGHT_EDIT_ACTION_DECREASE);
}
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m_layers_editing.adjust_layer_height_profile();
_refresh_if_shown_on_screen();
// Automatic action on mouse down with the same coordinate.
_start_timer();
}
Vec3d GLCanvas3D::_mouse_to_3d(const Point& mouse_pos, float* z)
{
if (m_canvas == nullptr)
return Vec3d(DBL_MAX, DBL_MAX, DBL_MAX);
_camera_tranform();
GLint viewport[4];
::glGetIntegerv(GL_VIEWPORT, viewport);
GLdouble modelview_matrix[16];
::glGetDoublev(GL_MODELVIEW_MATRIX, modelview_matrix);
GLdouble projection_matrix[16];
::glGetDoublev(GL_PROJECTION_MATRIX, projection_matrix);
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GLint y = viewport[3] - (GLint)mouse_pos(1);
GLfloat mouse_z;
if (z == nullptr)
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::glReadPixels((GLint)mouse_pos(0), y, 1, 1, GL_DEPTH_COMPONENT, GL_FLOAT, (void*)&mouse_z);
else
mouse_z = *z;
GLdouble out_x, out_y, out_z;
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::gluUnProject((GLdouble)mouse_pos(0), (GLdouble)y, (GLdouble)mouse_z, modelview_matrix, projection_matrix, viewport, &out_x, &out_y, &out_z);
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return Vec3d((double)out_x, (double)out_y, (double)out_z);
}
Vec3d GLCanvas3D::_mouse_to_bed_3d(const Point& mouse_pos)
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{
return mouse_ray(mouse_pos).intersect_plane(0.0);
}
Linef3 GLCanvas3D::mouse_ray(const Point& mouse_pos)
{
float z0 = 0.0f;
float z1 = 1.0f;
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return Linef3(_mouse_to_3d(mouse_pos, &z0), _mouse_to_3d(mouse_pos, &z1));
}
void GLCanvas3D::_start_timer()
{
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m_timer.Start(100, wxTIMER_CONTINUOUS);
}
void GLCanvas3D::_stop_timer()
{
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m_timer.Stop();
}
void GLCanvas3D::_load_print_toolpaths()
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{
const Print *print = this->fff_print();
if (print == nullptr)
return;
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if (!print->is_step_done(psSkirt) || !print->is_step_done(psBrim))
return;
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if (!print->has_skirt() && (print->config().brim_width.value == 0))
return;
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const float color[] = { 0.5f, 1.0f, 0.5f, 1.0f }; // greenish
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// number of skirt layers
size_t total_layer_count = 0;
for (const PrintObject* print_object : print->objects())
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{
total_layer_count = std::max(total_layer_count, print_object->total_layer_count());
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}
size_t skirt_height = print->has_infinite_skirt() ? total_layer_count : std::min<size_t>(print->config().skirt_height.value, total_layer_count);
if ((skirt_height == 0) && (print->config().brim_width.value > 0))
skirt_height = 1;
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// get first skirt_height layers (maybe this should be moved to a PrintObject method?)
const PrintObject* object0 = print->objects().front();
std::vector<float> print_zs;
print_zs.reserve(skirt_height * 2);
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for (size_t i = 0; i < std::min(skirt_height, object0->layers().size()); ++i)
{
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print_zs.push_back(float(object0->layers()[i]->print_z));
}
//FIXME why there are support layers?
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for (size_t i = 0; i < std::min(skirt_height, object0->support_layers().size()); ++i)
{
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print_zs.push_back(float(object0->support_layers()[i]->print_z));
}
sort_remove_duplicates(print_zs);
if (print_zs.size() > skirt_height)
print_zs.erase(print_zs.begin() + skirt_height, print_zs.end());
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m_volumes.volumes.emplace_back(new GLVolume(color));
GLVolume& volume = *m_volumes.volumes.back();
for (size_t i = 0; i < skirt_height; ++i) {
volume.print_zs.push_back(print_zs[i]);
volume.offsets.push_back(volume.indexed_vertex_array.quad_indices.size());
volume.offsets.push_back(volume.indexed_vertex_array.triangle_indices.size());
if (i == 0)
_3DScene::extrusionentity_to_verts(print->brim(), print_zs[i], Point(0, 0), volume);
_3DScene::extrusionentity_to_verts(print->skirt(), print_zs[i], Point(0, 0), volume);
}
volume.bounding_box = volume.indexed_vertex_array.bounding_box();
volume.indexed_vertex_array.finalize_geometry(m_use_VBOs && m_initialized);
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}
void GLCanvas3D::_load_print_object_toolpaths(const PrintObject& print_object, const std::vector<std::string>& str_tool_colors)
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{
std::vector<float> tool_colors = _parse_colors(str_tool_colors);
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struct Ctxt
{
const Points *shifted_copies;
std::vector<const Layer*> layers;
bool has_perimeters;
bool has_infill;
bool has_support;
const std::vector<float>* tool_colors;
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// Number of vertices (each vertex is 6x4=24 bytes long)
static const size_t alloc_size_max() { return 131072; } // 3.15MB
// static const size_t alloc_size_max () { return 65536; } // 1.57MB
// static const size_t alloc_size_max () { return 32768; } // 786kB
static const size_t alloc_size_reserve() { return alloc_size_max() * 2; }
static const float* color_perimeters() { static float color[4] = { 1.0f, 1.0f, 0.0f, 1.f }; return color; } // yellow
static const float* color_infill() { static float color[4] = { 1.0f, 0.5f, 0.5f, 1.f }; return color; } // redish
static const float* color_support() { static float color[4] = { 0.5f, 1.0f, 0.5f, 1.f }; return color; } // greenish
// For cloring by a tool, return a parsed color.
bool color_by_tool() const { return tool_colors != nullptr; }
size_t number_tools() const { return this->color_by_tool() ? tool_colors->size() / 4 : 0; }
const float* color_tool(size_t tool) const { return tool_colors->data() + tool * 4; }
int volume_idx(int extruder, int feature) const
{
return this->color_by_tool() ? std::min<int>(this->number_tools() - 1, std::max<int>(extruder - 1, 0)) : feature;
}
} ctxt;
ctxt.has_perimeters = print_object.is_step_done(posPerimeters);
ctxt.has_infill = print_object.is_step_done(posInfill);
ctxt.has_support = print_object.is_step_done(posSupportMaterial);
ctxt.tool_colors = tool_colors.empty() ? nullptr : &tool_colors;
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ctxt.shifted_copies = &print_object.copies();
// order layers by print_z
{
size_t nlayers = 0;
if (ctxt.has_perimeters || ctxt.has_infill)
nlayers = print_object.layers().size();
if (ctxt.has_support)
nlayers += print_object.support_layers().size();
ctxt.layers.reserve(nlayers);
}
if (ctxt.has_perimeters || ctxt.has_infill)
for (const Layer *layer : print_object.layers())
ctxt.layers.push_back(layer);
if (ctxt.has_support)
for (const Layer *layer : print_object.support_layers())
ctxt.layers.push_back(layer);
std::sort(ctxt.layers.begin(), ctxt.layers.end(), [](const Layer *l1, const Layer *l2) { return l1->print_z < l2->print_z; });
// Maximum size of an allocation block: 32MB / sizeof(float)
BOOST_LOG_TRIVIAL(debug) << "Loading print object toolpaths in parallel - start";
//FIXME Improve the heuristics for a grain size.
size_t grain_size = std::max(ctxt.layers.size() / 16, size_t(1));
tbb::spin_mutex new_volume_mutex;
auto new_volume = [this, &new_volume_mutex](const float *color) -> GLVolume* {
auto *volume = new GLVolume(color);
new_volume_mutex.lock();
m_volumes.volumes.emplace_back(volume);
new_volume_mutex.unlock();
return volume;
};
const size_t volumes_cnt_initial = m_volumes.volumes.size();
std::vector<GLVolumeCollection> volumes_per_thread(ctxt.layers.size());
tbb::parallel_for(
tbb::blocked_range<size_t>(0, ctxt.layers.size(), grain_size),
[&ctxt, &new_volume](const tbb::blocked_range<size_t>& range) {
GLVolumePtrs vols;
if (ctxt.color_by_tool()) {
for (size_t i = 0; i < ctxt.number_tools(); ++i)
vols.emplace_back(new_volume(ctxt.color_tool(i)));
}
else
vols = { new_volume(ctxt.color_perimeters()), new_volume(ctxt.color_infill()), new_volume(ctxt.color_support()) };
for (GLVolume *vol : vols)
vol->indexed_vertex_array.reserve(ctxt.alloc_size_reserve());
for (size_t idx_layer = range.begin(); idx_layer < range.end(); ++idx_layer) {
const Layer *layer = ctxt.layers[idx_layer];
for (size_t i = 0; i < vols.size(); ++i) {
GLVolume &vol = *vols[i];
if (vol.print_zs.empty() || vol.print_zs.back() != layer->print_z) {
vol.print_zs.push_back(layer->print_z);
vol.offsets.push_back(vol.indexed_vertex_array.quad_indices.size());
vol.offsets.push_back(vol.indexed_vertex_array.triangle_indices.size());
}
}
for (const Point &copy : *ctxt.shifted_copies) {
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for (const LayerRegion *layerm : layer->regions()) {
if (ctxt.has_perimeters)
_3DScene::extrusionentity_to_verts(layerm->perimeters, float(layer->print_z), copy,
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*vols[ctxt.volume_idx(layerm->region()->config().perimeter_extruder.value, 0)]);
if (ctxt.has_infill) {
for (const ExtrusionEntity *ee : layerm->fills.entities) {
// fill represents infill extrusions of a single island.
const auto *fill = dynamic_cast<const ExtrusionEntityCollection*>(ee);
if (!fill->entities.empty())
_3DScene::extrusionentity_to_verts(*fill, float(layer->print_z), copy,
*vols[ctxt.volume_idx(
is_solid_infill(fill->entities.front()->role()) ?
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layerm->region()->config().solid_infill_extruder :
layerm->region()->config().infill_extruder,
1)]);
}
}
}
if (ctxt.has_support) {
const SupportLayer *support_layer = dynamic_cast<const SupportLayer*>(layer);
if (support_layer) {
for (const ExtrusionEntity *extrusion_entity : support_layer->support_fills.entities)
_3DScene::extrusionentity_to_verts(extrusion_entity, float(layer->print_z), copy,
*vols[ctxt.volume_idx(
(extrusion_entity->role() == erSupportMaterial) ?
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support_layer->object()->config().support_material_extruder :
support_layer->object()->config().support_material_interface_extruder,
2)]);
}
}
}
for (size_t i = 0; i < vols.size(); ++i) {
GLVolume &vol = *vols[i];
if (vol.indexed_vertex_array.vertices_and_normals_interleaved.size() / 6 > ctxt.alloc_size_max()) {
// Store the vertex arrays and restart their containers,
vols[i] = new_volume(vol.color);
GLVolume &vol_new = *vols[i];
// Assign the large pre-allocated buffers to the new GLVolume.
vol_new.indexed_vertex_array = std::move(vol.indexed_vertex_array);
// Copy the content back to the old GLVolume.
vol.indexed_vertex_array = vol_new.indexed_vertex_array;
// Finalize a bounding box of the old GLVolume.
vol.bounding_box = vol.indexed_vertex_array.bounding_box();
// Clear the buffers, but keep them pre-allocated.
vol_new.indexed_vertex_array.clear();
// Just make sure that clear did not clear the reserved memory.
vol_new.indexed_vertex_array.reserve(ctxt.alloc_size_reserve());
}
}
}
for (GLVolume *vol : vols) {
vol->bounding_box = vol->indexed_vertex_array.bounding_box();
vol->indexed_vertex_array.shrink_to_fit();
}
});
BOOST_LOG_TRIVIAL(debug) << "Loading print object toolpaths in parallel - finalizing results";
// Remove empty volumes from the newly added volumes.
m_volumes.volumes.erase(
std::remove_if(m_volumes.volumes.begin() + volumes_cnt_initial, m_volumes.volumes.end(),
[](const GLVolume *volume) { return volume->empty(); }),
m_volumes.volumes.end());
for (size_t i = volumes_cnt_initial; i < m_volumes.volumes.size(); ++i)
m_volumes.volumes[i]->indexed_vertex_array.finalize_geometry(m_use_VBOs && m_initialized);
BOOST_LOG_TRIVIAL(debug) << "Loading print object toolpaths in parallel - end";
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}
void GLCanvas3D::_load_wipe_tower_toolpaths(const std::vector<std::string>& str_tool_colors)
{
const Print *print = this->fff_print();
if ((print == nullptr) || print->wipe_tower_data().tool_changes.empty())
return;
if (!print->is_step_done(psWipeTower))
return;
std::vector<float> tool_colors = _parse_colors(str_tool_colors);
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struct Ctxt
{
const Print *print;
const std::vector<float> *tool_colors;
WipeTower::xy wipe_tower_pos;
float wipe_tower_angle;
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// Number of vertices (each vertex is 6x4=24 bytes long)
static const size_t alloc_size_max() { return 131072; } // 3.15MB
static const size_t alloc_size_reserve() { return alloc_size_max() * 2; }
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static const float* color_support() { static float color[4] = { 0.5f, 1.0f, 0.5f, 1.f }; return color; } // greenish
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// For cloring by a tool, return a parsed color.
bool color_by_tool() const { return tool_colors != nullptr; }
size_t number_tools() const { return this->color_by_tool() ? tool_colors->size() / 4 : 0; }
const float* color_tool(size_t tool) const { return tool_colors->data() + tool * 4; }
int volume_idx(int tool, int feature) const
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{
return this->color_by_tool() ? std::min<int>(this->number_tools() - 1, std::max<int>(tool, 0)) : feature;
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}
const std::vector<WipeTower::ToolChangeResult>& tool_change(size_t idx) {
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const auto &tool_changes = print->wipe_tower_data().tool_changes;
return priming.empty() ?
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((idx == tool_changes.size()) ? final : tool_changes[idx]) :
((idx == 0) ? priming : (idx == tool_changes.size() + 1) ? final : tool_changes[idx - 1]);
}
std::vector<WipeTower::ToolChangeResult> priming;
std::vector<WipeTower::ToolChangeResult> final;
} ctxt;
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ctxt.print = print;
ctxt.tool_colors = tool_colors.empty() ? nullptr : &tool_colors;
if (print->wipe_tower_data().priming && print->config().single_extruder_multi_material_priming)
ctxt.priming.emplace_back(*print->wipe_tower_data().priming.get());
if (print->wipe_tower_data().final_purge)
ctxt.final.emplace_back(*print->wipe_tower_data().final_purge.get());
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ctxt.wipe_tower_angle = ctxt.print->config().wipe_tower_rotation_angle.value/180.f * PI;
ctxt.wipe_tower_pos = WipeTower::xy(ctxt.print->config().wipe_tower_x.value, ctxt.print->config().wipe_tower_y.value);
BOOST_LOG_TRIVIAL(debug) << "Loading wipe tower toolpaths in parallel - start";
//FIXME Improve the heuristics for a grain size.
size_t n_items = print->wipe_tower_data().tool_changes.size() + (ctxt.priming.empty() ? 0 : 1);
size_t grain_size = std::max(n_items / 128, size_t(1));
tbb::spin_mutex new_volume_mutex;
auto new_volume = [this, &new_volume_mutex](const float *color) -> GLVolume* {
auto *volume = new GLVolume(color);
new_volume_mutex.lock();
m_volumes.volumes.emplace_back(volume);
new_volume_mutex.unlock();
return volume;
};
const size_t volumes_cnt_initial = m_volumes.volumes.size();
std::vector<GLVolumeCollection> volumes_per_thread(n_items);
tbb::parallel_for(
tbb::blocked_range<size_t>(0, n_items, grain_size),
[&ctxt, &new_volume](const tbb::blocked_range<size_t>& range) {
// Bounding box of this slab of a wipe tower.
GLVolumePtrs vols;
if (ctxt.color_by_tool()) {
for (size_t i = 0; i < ctxt.number_tools(); ++i)
vols.emplace_back(new_volume(ctxt.color_tool(i)));
}
else
vols = { new_volume(ctxt.color_support()) };
for (GLVolume *volume : vols)
volume->indexed_vertex_array.reserve(ctxt.alloc_size_reserve());
for (size_t idx_layer = range.begin(); idx_layer < range.end(); ++idx_layer) {
const std::vector<WipeTower::ToolChangeResult> &layer = ctxt.tool_change(idx_layer);
for (size_t i = 0; i < vols.size(); ++i) {
GLVolume &vol = *vols[i];
if (vol.print_zs.empty() || vol.print_zs.back() != layer.front().print_z) {
vol.print_zs.push_back(layer.front().print_z);
vol.offsets.push_back(vol.indexed_vertex_array.quad_indices.size());
vol.offsets.push_back(vol.indexed_vertex_array.triangle_indices.size());
}
}
for (const WipeTower::ToolChangeResult &extrusions : layer) {
for (size_t i = 1; i < extrusions.extrusions.size();) {
const WipeTower::Extrusion &e = extrusions.extrusions[i];
if (e.width == 0.) {
++i;
continue;
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}
size_t j = i + 1;
if (ctxt.color_by_tool())
for (; j < extrusions.extrusions.size() && extrusions.extrusions[j].tool == e.tool && extrusions.extrusions[j].width > 0.f; ++j);
else
for (; j < extrusions.extrusions.size() && extrusions.extrusions[j].width > 0.f; ++j);
size_t n_lines = j - i;
Lines lines;
std::vector<double> widths;
std::vector<double> heights;
lines.reserve(n_lines);
widths.reserve(n_lines);
heights.assign(n_lines, extrusions.layer_height);
WipeTower::Extrusion e_prev = extrusions.extrusions[i-1];
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if (!extrusions.priming) { // wipe tower extrusions describe the wipe tower at the origin with no rotation
e_prev.pos.rotate(ctxt.wipe_tower_angle);
e_prev.pos.translate(ctxt.wipe_tower_pos);
}
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for (; i < j; ++i) {
WipeTower::Extrusion e = extrusions.extrusions[i];
assert(e.width > 0.f);
if (!extrusions.priming) {
e.pos.rotate(ctxt.wipe_tower_angle);
e.pos.translate(ctxt.wipe_tower_pos);
}
lines.emplace_back(Point::new_scale(e_prev.pos.x, e_prev.pos.y), Point::new_scale(e.pos.x, e.pos.y));
widths.emplace_back(e.width);
e_prev = e;
}
_3DScene::thick_lines_to_verts(lines, widths, heights, lines.front().a == lines.back().b, extrusions.print_z,
*vols[ctxt.volume_idx(e.tool, 0)]);
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}
}
}
for (size_t i = 0; i < vols.size(); ++i) {
GLVolume &vol = *vols[i];
if (vol.indexed_vertex_array.vertices_and_normals_interleaved.size() / 6 > ctxt.alloc_size_max()) {
// Store the vertex arrays and restart their containers,
vols[i] = new_volume(vol.color);
GLVolume &vol_new = *vols[i];
// Assign the large pre-allocated buffers to the new GLVolume.
vol_new.indexed_vertex_array = std::move(vol.indexed_vertex_array);
// Copy the content back to the old GLVolume.
vol.indexed_vertex_array = vol_new.indexed_vertex_array;
// Finalize a bounding box of the old GLVolume.
vol.bounding_box = vol.indexed_vertex_array.bounding_box();
// Clear the buffers, but keep them pre-allocated.
vol_new.indexed_vertex_array.clear();
// Just make sure that clear did not clear the reserved memory.
vol_new.indexed_vertex_array.reserve(ctxt.alloc_size_reserve());
}
}
for (GLVolume *vol : vols) {
vol->bounding_box = vol->indexed_vertex_array.bounding_box();
vol->indexed_vertex_array.shrink_to_fit();
}
});
BOOST_LOG_TRIVIAL(debug) << "Loading wipe tower toolpaths in parallel - finalizing results";
// Remove empty volumes from the newly added volumes.
m_volumes.volumes.erase(
std::remove_if(m_volumes.volumes.begin() + volumes_cnt_initial, m_volumes.volumes.end(),
[](const GLVolume *volume) { return volume->empty(); }),
m_volumes.volumes.end());
for (size_t i = volumes_cnt_initial; i < m_volumes.volumes.size(); ++i)
m_volumes.volumes[i]->indexed_vertex_array.finalize_geometry(m_use_VBOs && m_initialized);
BOOST_LOG_TRIVIAL(debug) << "Loading wipe tower toolpaths in parallel - end";
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}
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static inline int hex_digit_to_int(const char c)
{
return
(c >= '0' && c <= '9') ? int(c - '0') :
(c >= 'A' && c <= 'F') ? int(c - 'A') + 10 :
(c >= 'a' && c <= 'f') ? int(c - 'a') + 10 : -1;
}
void GLCanvas3D::_load_gcode_extrusion_paths(const GCodePreviewData& preview_data, const std::vector<float>& tool_colors)
{
// helper functions to select data in dependence of the extrusion view type
struct Helper
{
static float path_filter(GCodePreviewData::Extrusion::EViewType type, const ExtrusionPath& path)
{
switch (type)
{
case GCodePreviewData::Extrusion::FeatureType:
return (float)path.role();
case GCodePreviewData::Extrusion::Height:
return path.height;
case GCodePreviewData::Extrusion::Width:
return path.width;
case GCodePreviewData::Extrusion::Feedrate:
return path.feedrate;
case GCodePreviewData::Extrusion::VolumetricRate:
return path.feedrate * (float)path.mm3_per_mm;
case GCodePreviewData::Extrusion::Tool:
return (float)path.extruder_id;
case GCodePreviewData::Extrusion::ColorPrint:
return (float)path.cp_color_id;
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default:
return 0.0f;
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}
return 0.0f;
}
static GCodePreviewData::Color path_color(const GCodePreviewData& data, const std::vector<float>& tool_colors, float value)
{
switch (data.extrusion.view_type)
{
case GCodePreviewData::Extrusion::FeatureType:
return data.get_extrusion_role_color((ExtrusionRole)(int)value);
case GCodePreviewData::Extrusion::Height:
return data.get_height_color(value);
case GCodePreviewData::Extrusion::Width:
return data.get_width_color(value);
case GCodePreviewData::Extrusion::Feedrate:
return data.get_feedrate_color(value);
case GCodePreviewData::Extrusion::VolumetricRate:
return data.get_volumetric_rate_color(value);
case GCodePreviewData::Extrusion::Tool:
{
GCodePreviewData::Color color;
::memcpy((void*)color.rgba, (const void*)(tool_colors.data() + (unsigned int)value * 4), 4 * sizeof(float));
return color;
}
case GCodePreviewData::Extrusion::ColorPrint:
{
int val = int(value);
while (val >= GCodePreviewData::Range::Colors_Count)
val -= GCodePreviewData::Range::Colors_Count;
GCodePreviewData::Color color = GCodePreviewData::Range::Default_Colors[val];
return color;
}
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default:
return GCodePreviewData::Color::Dummy;
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}
return GCodePreviewData::Color::Dummy;
}
};
// Helper structure for filters
struct Filter
{
float value;
ExtrusionRole role;
GLVolume* volume;
Filter(float value, ExtrusionRole role)
: value(value)
, role(role)
, volume(nullptr)
{
}
bool operator == (const Filter& other) const
{
if (value != other.value)
return false;
if (role != other.role)
return false;
return true;
}
};
typedef std::vector<Filter> FiltersList;
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size_t initial_volumes_count = m_volumes.volumes.size();
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// detects filters
FiltersList filters;
for (const GCodePreviewData::Extrusion::Layer& layer : preview_data.extrusion.layers)
{
for (const ExtrusionPath& path : layer.paths)
{
ExtrusionRole role = path.role();
float path_filter = Helper::path_filter(preview_data.extrusion.view_type, path);
if (std::find(filters.begin(), filters.end(), Filter(path_filter, role)) == filters.end())
filters.emplace_back(path_filter, role);
}
}
// nothing to render, return
if (filters.empty())
return;
// creates a new volume for each filter
for (Filter& filter : filters)
{
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m_gcode_preview_volume_index.first_volumes.emplace_back(GCodePreviewVolumeIndex::Extrusion, (unsigned int)filter.role, (unsigned int)m_volumes.volumes.size());
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GLVolume* volume = new GLVolume(Helper::path_color(preview_data, tool_colors, filter.value).rgba);
if (volume != nullptr)
{
filter.volume = volume;
volume->is_extrusion_path = true;
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m_volumes.volumes.emplace_back(volume);
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}
else
{
// an error occourred - restore to previous state and return
m_gcode_preview_volume_index.first_volumes.pop_back();
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if (initial_volumes_count != m_volumes.volumes.size())
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{
GLVolumePtrs::iterator begin = m_volumes.volumes.begin() + initial_volumes_count;
GLVolumePtrs::iterator end = m_volumes.volumes.end();
for (GLVolumePtrs::iterator it = begin; it < end; ++it)
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{
GLVolume* volume = *it;
delete volume;
}
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m_volumes.volumes.erase(begin, end);
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return;
}
}
}
// populates volumes
for (const GCodePreviewData::Extrusion::Layer& layer : preview_data.extrusion.layers)
{
for (const ExtrusionPath& path : layer.paths)
{
float path_filter = Helper::path_filter(preview_data.extrusion.view_type, path);
FiltersList::iterator filter = std::find(filters.begin(), filters.end(), Filter(path_filter, path.role()));
if (filter != filters.end())
{
filter->volume->print_zs.push_back(layer.z);
filter->volume->offsets.push_back(filter->volume->indexed_vertex_array.quad_indices.size());
filter->volume->offsets.push_back(filter->volume->indexed_vertex_array.triangle_indices.size());
_3DScene::extrusionentity_to_verts(path, layer.z, *filter->volume);
}
}
}
// finalize volumes and sends geometry to gpu
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if (m_volumes.volumes.size() > initial_volumes_count)
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{
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for (size_t i = initial_volumes_count; i < m_volumes.volumes.size(); ++i)
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{
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GLVolume* volume = m_volumes.volumes[i];
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volume->bounding_box = volume->indexed_vertex_array.bounding_box();
volume->indexed_vertex_array.finalize_geometry(m_use_VBOs && m_initialized);
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}
}
}
void GLCanvas3D::_load_gcode_travel_paths(const GCodePreviewData& preview_data, const std::vector<float>& tool_colors)
{
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size_t initial_volumes_count = m_volumes.volumes.size();
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m_gcode_preview_volume_index.first_volumes.emplace_back(GCodePreviewVolumeIndex::Travel, 0, (unsigned int)initial_volumes_count);
bool res = true;
switch (preview_data.extrusion.view_type)
{
case GCodePreviewData::Extrusion::Feedrate:
{
res = _travel_paths_by_feedrate(preview_data);
break;
}
case GCodePreviewData::Extrusion::Tool:
{
res = _travel_paths_by_tool(preview_data, tool_colors);
break;
}
default:
{
res = _travel_paths_by_type(preview_data);
break;
}
}
if (!res)
{
// an error occourred - restore to previous state and return
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if (initial_volumes_count != m_volumes.volumes.size())
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{
GLVolumePtrs::iterator begin = m_volumes.volumes.begin() + initial_volumes_count;
GLVolumePtrs::iterator end = m_volumes.volumes.end();
for (GLVolumePtrs::iterator it = begin; it < end; ++it)
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{
GLVolume* volume = *it;
delete volume;
}
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m_volumes.volumes.erase(begin, end);
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}
return;
}
// finalize volumes and sends geometry to gpu
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if (m_volumes.volumes.size() > initial_volumes_count)
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{
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for (size_t i = initial_volumes_count; i < m_volumes.volumes.size(); ++i)
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{
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GLVolume* volume = m_volumes.volumes[i];
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volume->bounding_box = volume->indexed_vertex_array.bounding_box();
volume->indexed_vertex_array.finalize_geometry(m_use_VBOs && m_initialized);
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}
}
}
bool GLCanvas3D::_travel_paths_by_type(const GCodePreviewData& preview_data)
{
// Helper structure for types
struct Type
{
GCodePreviewData::Travel::EType value;
GLVolume* volume;
explicit Type(GCodePreviewData::Travel::EType value)
: value(value)
, volume(nullptr)
{
}
bool operator == (const Type& other) const
{
return value == other.value;
}
};
typedef std::vector<Type> TypesList;
// colors travels by travel type
// detects types
TypesList types;
for (const GCodePreviewData::Travel::Polyline& polyline : preview_data.travel.polylines)
{
if (std::find(types.begin(), types.end(), Type(polyline.type)) == types.end())
types.emplace_back(polyline.type);
}
// nothing to render, return
if (types.empty())
return true;
// creates a new volume for each type
for (Type& type : types)
{
GLVolume* volume = new GLVolume(preview_data.travel.type_colors[type.value].rgba);
if (volume == nullptr)
return false;
else
{
type.volume = volume;
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m_volumes.volumes.emplace_back(volume);
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}
}
// populates volumes
for (const GCodePreviewData::Travel::Polyline& polyline : preview_data.travel.polylines)
{
TypesList::iterator type = std::find(types.begin(), types.end(), Type(polyline.type));
if (type != types.end())
{
type->volume->print_zs.push_back(unscale<double>(polyline.polyline.bounding_box().min(2)));
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type->volume->offsets.push_back(type->volume->indexed_vertex_array.quad_indices.size());
type->volume->offsets.push_back(type->volume->indexed_vertex_array.triangle_indices.size());
_3DScene::polyline3_to_verts(polyline.polyline, preview_data.travel.width, preview_data.travel.height, *type->volume);
}
}
return true;
}
bool GLCanvas3D::_travel_paths_by_feedrate(const GCodePreviewData& preview_data)
{
// Helper structure for feedrate
struct Feedrate
{
float value;
GLVolume* volume;
explicit Feedrate(float value)
: value(value)
, volume(nullptr)
{
}
bool operator == (const Feedrate& other) const
{
return value == other.value;
}
};
typedef std::vector<Feedrate> FeedratesList;
// colors travels by feedrate
// detects feedrates
FeedratesList feedrates;
for (const GCodePreviewData::Travel::Polyline& polyline : preview_data.travel.polylines)
{
if (std::find(feedrates.begin(), feedrates.end(), Feedrate(polyline.feedrate)) == feedrates.end())
feedrates.emplace_back(polyline.feedrate);
}
// nothing to render, return
if (feedrates.empty())
return true;
// creates a new volume for each feedrate
for (Feedrate& feedrate : feedrates)
{
GLVolume* volume = new GLVolume(preview_data.get_feedrate_color(feedrate.value).rgba);
if (volume == nullptr)
return false;
else
{
feedrate.volume = volume;
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m_volumes.volumes.emplace_back(volume);
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}
}
// populates volumes
for (const GCodePreviewData::Travel::Polyline& polyline : preview_data.travel.polylines)
{
FeedratesList::iterator feedrate = std::find(feedrates.begin(), feedrates.end(), Feedrate(polyline.feedrate));
if (feedrate != feedrates.end())
{
feedrate->volume->print_zs.push_back(unscale<double>(polyline.polyline.bounding_box().min(2)));
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feedrate->volume->offsets.push_back(feedrate->volume->indexed_vertex_array.quad_indices.size());
feedrate->volume->offsets.push_back(feedrate->volume->indexed_vertex_array.triangle_indices.size());
_3DScene::polyline3_to_verts(polyline.polyline, preview_data.travel.width, preview_data.travel.height, *feedrate->volume);
}
}
return true;
}
bool GLCanvas3D::_travel_paths_by_tool(const GCodePreviewData& preview_data, const std::vector<float>& tool_colors)
{
// Helper structure for tool
struct Tool
{
unsigned int value;
GLVolume* volume;
explicit Tool(unsigned int value)
: value(value)
, volume(nullptr)
{
}
bool operator == (const Tool& other) const
{
return value == other.value;
}
};
typedef std::vector<Tool> ToolsList;
// colors travels by tool
// detects tools
ToolsList tools;
for (const GCodePreviewData::Travel::Polyline& polyline : preview_data.travel.polylines)
{
if (std::find(tools.begin(), tools.end(), Tool(polyline.extruder_id)) == tools.end())
tools.emplace_back(polyline.extruder_id);
}
// nothing to render, return
if (tools.empty())
return true;
// creates a new volume for each tool
for (Tool& tool : tools)
{
GLVolume* volume = new GLVolume(tool_colors.data() + tool.value * 4);
if (volume == nullptr)
return false;
else
{
tool.volume = volume;
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m_volumes.volumes.emplace_back(volume);
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}
}
// populates volumes
for (const GCodePreviewData::Travel::Polyline& polyline : preview_data.travel.polylines)
{
ToolsList::iterator tool = std::find(tools.begin(), tools.end(), Tool(polyline.extruder_id));
if (tool != tools.end())
{
tool->volume->print_zs.push_back(unscale<double>(polyline.polyline.bounding_box().min(2)));
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tool->volume->offsets.push_back(tool->volume->indexed_vertex_array.quad_indices.size());
tool->volume->offsets.push_back(tool->volume->indexed_vertex_array.triangle_indices.size());
_3DScene::polyline3_to_verts(polyline.polyline, preview_data.travel.width, preview_data.travel.height, *tool->volume);
}
}
return true;
}
void GLCanvas3D::_load_gcode_retractions(const GCodePreviewData& preview_data)
{
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m_gcode_preview_volume_index.first_volumes.emplace_back(GCodePreviewVolumeIndex::Retraction, 0, (unsigned int)m_volumes.volumes.size());
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// nothing to render, return
if (preview_data.retraction.positions.empty())
return;
GLVolume* volume = new GLVolume(preview_data.retraction.color.rgba);
if (volume != nullptr)
{
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m_volumes.volumes.emplace_back(volume);
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GCodePreviewData::Retraction::PositionsList copy(preview_data.retraction.positions);
std::sort(copy.begin(), copy.end(), [](const GCodePreviewData::Retraction::Position& p1, const GCodePreviewData::Retraction::Position& p2){ return p1.position(2) < p2.position(2); });
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for (const GCodePreviewData::Retraction::Position& position : copy)
{
volume->print_zs.push_back(unscale<double>(position.position(2)));
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volume->offsets.push_back(volume->indexed_vertex_array.quad_indices.size());
volume->offsets.push_back(volume->indexed_vertex_array.triangle_indices.size());
_3DScene::point3_to_verts(position.position, position.width, position.height, *volume);
}
// finalize volumes and sends geometry to gpu
volume->bounding_box = volume->indexed_vertex_array.bounding_box();
volume->indexed_vertex_array.finalize_geometry(m_use_VBOs && m_initialized);
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}
}
void GLCanvas3D::_load_gcode_unretractions(const GCodePreviewData& preview_data)
{
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m_gcode_preview_volume_index.first_volumes.emplace_back(GCodePreviewVolumeIndex::Unretraction, 0, (unsigned int)m_volumes.volumes.size());
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// nothing to render, return
if (preview_data.unretraction.positions.empty())
return;
GLVolume* volume = new GLVolume(preview_data.unretraction.color.rgba);
if (volume != nullptr)
{
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m_volumes.volumes.emplace_back(volume);
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GCodePreviewData::Retraction::PositionsList copy(preview_data.unretraction.positions);
std::sort(copy.begin(), copy.end(), [](const GCodePreviewData::Retraction::Position& p1, const GCodePreviewData::Retraction::Position& p2){ return p1.position(2) < p2.position(2); });
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for (const GCodePreviewData::Retraction::Position& position : copy)
{
volume->print_zs.push_back(unscale<double>(position.position(2)));
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volume->offsets.push_back(volume->indexed_vertex_array.quad_indices.size());
volume->offsets.push_back(volume->indexed_vertex_array.triangle_indices.size());
_3DScene::point3_to_verts(position.position, position.width, position.height, *volume);
}
// finalize volumes and sends geometry to gpu
volume->bounding_box = volume->indexed_vertex_array.bounding_box();
volume->indexed_vertex_array.finalize_geometry(m_use_VBOs && m_initialized);
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}
}
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void GLCanvas3D::_load_shells_fff()
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{
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size_t initial_volumes_count = m_volumes.volumes.size();
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m_gcode_preview_volume_index.first_volumes.emplace_back(GCodePreviewVolumeIndex::Shell, 0, (unsigned int)initial_volumes_count);
const Print *print = this->fff_print();
if (print->objects().empty())
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// nothing to render, return
return;
// adds objects' volumes
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int object_id = 0;
for (const PrintObject* obj : print->objects())
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{
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const ModelObject* model_obj = obj->model_object();
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std::vector<int> instance_ids(model_obj->instances.size());
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for (int i = 0; i < (int)model_obj->instances.size(); ++i)
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{
instance_ids[i] = i;
}
m_volumes.load_object(model_obj, object_id, instance_ids, "object", m_use_VBOs && m_initialized);
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++object_id;
}
if (wxGetApp().preset_bundle->printers.get_edited_preset().printer_technology() == ptFFF) {
// adds wipe tower's volume
double max_z = print->objects()[0]->model_object()->get_model()->bounding_box().max(2);
const PrintConfig& config = print->config();
unsigned int extruders_count = config.nozzle_diameter.size();
if ((extruders_count > 1) && config.single_extruder_multi_material && config.wipe_tower && !config.complete_objects) {
float depth = print->get_wipe_tower_depth();
if (!print->is_step_done(psWipeTower))
depth = (900.f/config.wipe_tower_width) * (float)(extruders_count - 1) ;
m_volumes.load_wipe_tower_preview(1000, config.wipe_tower_x, config.wipe_tower_y, config.wipe_tower_width, depth, max_z, config.wipe_tower_rotation_angle,
m_use_VBOs && m_initialized, !print->is_step_done(psWipeTower), print->config().nozzle_diameter.values[0] * 1.25f * 4.5f);
}
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}
}
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void GLCanvas3D::_load_shells_sla()
{
const SLAPrint* print = this->sla_print();
if (print->objects().empty())
// nothing to render, return
return;
// adds objects' volumes
int obj_idx = 0;
for (const SLAPrintObject* obj : print->objects())
{
if (!obj->is_step_done(slaposIndexSlices))
continue;
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unsigned int initial_volumes_count = (unsigned int)m_volumes.volumes.size();
const ModelObject* model_obj = obj->model_object();
std::vector<int> instance_idxs(model_obj->instances.size());
for (int i = 0; i < (int)model_obj->instances.size(); ++i)
{
instance_idxs[i] = i;
}
m_volumes.load_object(model_obj, obj_idx, instance_idxs, "object", m_use_VBOs && m_initialized);
const std::vector<SLAPrintObject::Instance>& instances = obj->instances();
for (const SLAPrintObject::Instance& instance : instances)
{
Vec3d offset = unscale(instance.shift(0), instance.shift(1), 0);
Vec3d rotation(0.0, 0.0, (double)instance.rotation);
unsigned int partial_volumes_count = (unsigned int)m_volumes.volumes.size();
// add supports
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if (obj->is_step_done(slaposSupportTree) && obj->has_mesh(slaposSupportTree))
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{
const TriangleMesh& mesh = obj->support_mesh();
m_volumes.volumes.emplace_back(new GLVolume(GLVolume::SLA_SUPPORT_COLOR));
GLVolume& v = *m_volumes.volumes.back();
if (m_use_VBOs)
v.indexed_vertex_array.load_mesh_full_shading(mesh);
else
v.indexed_vertex_array.load_mesh_flat_shading(mesh);
v.shader_outside_printer_detection_enabled = true;
v.composite_id.volume_id = -1;
v.set_instance_offset(offset);
v.set_instance_rotation(rotation);
}
// add pad
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if (obj->is_step_done(slaposBasePool) && obj->has_mesh(slaposBasePool))
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{
const TriangleMesh& mesh = obj->pad_mesh();
m_volumes.volumes.emplace_back(new GLVolume(GLVolume::SLA_PAD_COLOR));
GLVolume& v = *m_volumes.volumes.back();
if (m_use_VBOs)
v.indexed_vertex_array.load_mesh_full_shading(mesh);
else
v.indexed_vertex_array.load_mesh_flat_shading(mesh);
v.shader_outside_printer_detection_enabled = false;
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v.composite_id.volume_id = -1;
v.set_instance_offset(offset);
v.set_instance_rotation(rotation);
}
// finalize volumes and sends geometry to gpu
for (unsigned int i = partial_volumes_count; i < m_volumes.volumes.size(); ++i)
{
GLVolume& v = *m_volumes.volumes[i];
v.bounding_box = v.indexed_vertex_array.bounding_box();
v.indexed_vertex_array.finalize_geometry(m_use_VBOs);
}
++obj_idx;
}
// apply shift z
double shift_z = obj->get_current_elevation();
for (unsigned int i = initial_volumes_count; i < m_volumes.volumes.size(); ++i)
{
m_volumes.volumes[i]->set_sla_shift_z(shift_z);
}
}
update_volumes_colors_by_extruder();
}
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void GLCanvas3D::_update_gcode_volumes_visibility(const GCodePreviewData& preview_data)
{
unsigned int size = (unsigned int)m_gcode_preview_volume_index.first_volumes.size();
for (unsigned int i = 0; i < size; ++i)
{
GLVolumePtrs::iterator begin = m_volumes.volumes.begin() + m_gcode_preview_volume_index.first_volumes[i].id;
GLVolumePtrs::iterator end = (i + 1 < size) ? m_volumes.volumes.begin() + m_gcode_preview_volume_index.first_volumes[i + 1].id : m_volumes.volumes.end();
for (GLVolumePtrs::iterator it = begin; it != end; ++it)
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{
GLVolume* volume = *it;
switch (m_gcode_preview_volume_index.first_volumes[i].type)
{
case GCodePreviewVolumeIndex::Extrusion:
{
if ((ExtrusionRole)m_gcode_preview_volume_index.first_volumes[i].flag == erCustom)
volume->zoom_to_volumes = false;
volume->is_active = preview_data.extrusion.is_role_flag_set((ExtrusionRole)m_gcode_preview_volume_index.first_volumes[i].flag);
break;
}
case GCodePreviewVolumeIndex::Travel:
{
volume->is_active = preview_data.travel.is_visible;
volume->zoom_to_volumes = false;
break;
}
case GCodePreviewVolumeIndex::Retraction:
{
volume->is_active = preview_data.retraction.is_visible;
volume->zoom_to_volumes = false;
break;
}
case GCodePreviewVolumeIndex::Unretraction:
{
volume->is_active = preview_data.unretraction.is_visible;
volume->zoom_to_volumes = false;
break;
}
case GCodePreviewVolumeIndex::Shell:
{
volume->is_active = preview_data.shell.is_visible;
volume->color[3] = 0.25f;
volume->zoom_to_volumes = false;
break;
}
default:
{
volume->is_active = false;
volume->zoom_to_volumes = false;
break;
}
}
}
}
}
void GLCanvas3D::_update_toolpath_volumes_outside_state()
{
// tolerance to avoid false detection at bed edges
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static const double tolerance_x = 0.05;
static const double tolerance_y = 0.05;
BoundingBoxf3 print_volume;
if (m_config != nullptr)
{
const ConfigOptionPoints* opt = dynamic_cast<const ConfigOptionPoints*>(m_config->option("bed_shape"));
if (opt != nullptr)
{
BoundingBox bed_box_2D = get_extents(Polygon::new_scale(opt->values));
print_volume = BoundingBoxf3(Vec3d(unscale<double>(bed_box_2D.min(0)) - tolerance_x, unscale<double>(bed_box_2D.min(1)) - tolerance_y, 0.0), Vec3d(unscale<double>(bed_box_2D.max(0)) + tolerance_x, unscale<double>(bed_box_2D.max(1)) + tolerance_y, m_config->opt_float("max_print_height")));
// Allow the objects to protrude below the print bed
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print_volume.min(2) = -1e10;
}
}
for (GLVolume* volume : m_volumes.volumes)
{
volume->is_outside = ((print_volume.radius() > 0.0) && volume->is_extrusion_path) ? !print_volume.contains(volume->bounding_box) : false;
}
}
void GLCanvas3D::_show_warning_texture_if_needed()
{
if (_is_any_volume_outside())
{
enable_warning_texture(true);
_generate_warning_texture(L("Detected toolpath outside print volume"));
}
else
{
enable_warning_texture(false);
_reset_warning_texture();
}
}
std::vector<float> GLCanvas3D::_parse_colors(const std::vector<std::string>& colors)
{
static const float INV_255 = 1.0f / 255.0f;
std::vector<float> output(colors.size() * 4, 1.0f);
for (size_t i = 0; i < colors.size(); ++i)
{
const std::string& color = colors[i];
const char* c = color.data() + 1;
if ((color.size() == 7) && (color.front() == '#'))
{
for (size_t j = 0; j < 3; ++j)
{
int digit1 = hex_digit_to_int(*c++);
int digit2 = hex_digit_to_int(*c++);
if ((digit1 == -1) || (digit2 == -1))
break;
output[i * 4 + j] = float(digit1 * 16 + digit2) * INV_255;
}
}
}
return output;
}
void GLCanvas3D::_generate_legend_texture(const GCodePreviewData& preview_data, const std::vector<float>& tool_colors)
{
m_legend_texture.generate(preview_data, tool_colors, *this, m_dynamic_background_enabled && _is_any_volume_outside());
}
void GLCanvas3D::_generate_warning_texture(const std::string& msg)
{
m_warning_texture.generate(msg, *this);
}
void GLCanvas3D::_reset_warning_texture()
{
m_warning_texture.reset();
}
bool GLCanvas3D::_is_any_volume_outside() const
{
for (const GLVolume* volume : m_volumes.volumes)
{
if ((volume != nullptr) && volume->is_outside)
return true;
}
return false;
}
void GLCanvas3D::_resize_toolbars() const
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{
Size cnv_size = get_canvas_size();
float zoom = get_camera_zoom();
float inv_zoom = (zoom != 0.0f) ? 1.0f / zoom : 0.0f;
#if ENABLE_RETINA_GL
m_toolbar.set_icons_scale(m_retina_helper->get_scale_factor());
#endif
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GLToolbar::Layout::EOrientation orientation = m_toolbar.get_layout_orientation();
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switch (m_toolbar.get_layout_type())
{
default:
case GLToolbar::Layout::Horizontal:
{
// centers the toolbar on the top edge of the 3d scene
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float top, left;
if (orientation == GLToolbar::Layout::Top)
{
top = 0.5f * (float)cnv_size.get_height() * inv_zoom;
left = -0.5f * m_toolbar.get_width() * inv_zoom;
}
else
{
top = (-0.5f * (float)cnv_size.get_height() + m_view_toolbar->get_height()) * inv_zoom;
left = -0.5f * m_toolbar.get_width() * inv_zoom;
}
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m_toolbar.set_position(top, left);
break;
}
case GLToolbar::Layout::Vertical:
{
// centers the toolbar on the right edge of the 3d scene
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float top, left;
if (orientation == GLToolbar::Layout::Left)
{
top = 0.5f * m_toolbar.get_height() * inv_zoom;
left = (-0.5f * (float)cnv_size.get_width()) * inv_zoom;
}
else
{
top = 0.5f * m_toolbar.get_height() * inv_zoom;
left = (0.5f * (float)cnv_size.get_width() - m_toolbar.get_width()) * inv_zoom;
}
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m_toolbar.set_position(top, left);
break;
}
}
if (m_view_toolbar != nullptr)
{
#if ENABLE_RETINA_GL
m_view_toolbar->set_icons_scale(m_retina_helper->get_scale_factor());
#endif
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// places the toolbar on the bottom-left corner of the 3d scene
float top = (-0.5f * (float)cnv_size.get_height() + m_view_toolbar->get_height()) * inv_zoom;
float left = -0.5f * (float)cnv_size.get_width() * inv_zoom;
m_view_toolbar->set_position(top, left);
}
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}
const Print* GLCanvas3D::fff_print() const
{
return (m_process == nullptr) ? nullptr : m_process->fff_print();
}
const SLAPrint* GLCanvas3D::sla_print() const
{
return (m_process == nullptr) ? nullptr : m_process->sla_print();
}
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} // namespace GUI
} // namespace Slic3r